Is Swapping Ship Fuel Tanks Faster Than Refueling? Space Engineers

  Рет қаралды 2,248

Luca The Guide

Luca The Guide

21 күн бұрын

A short video testing whether or not it's practical for a ship to have a large portion of quickly-swappable fuel tanks or internal components on Space Engineers which allows for modularity while preserving the protection of the internal components unlike modular ships that use external modules
Discord: / discord

Пікірлер: 60
@Chaister_T._Janai
@Chaister_T._Janai 19 күн бұрын
neat. I can see this used as external fuel tank to extend range for combat ships. (ditch before combat)
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Thanks Chaister x3 ♥ and hmm, I did make a video about external ones, internal ones do have an advantage of not sacrificing their protection though x3
@Chaister_T._Janai
@Chaister_T._Janai 19 күн бұрын
Oh. i don't know if i seen that one. I'll check it out. and yea internal is much better protected. can't be too careful with explosive fuel tanks :D I wonder if it's possible to swap fuel mid flight without stopping. sort of like combat reload?.. supply ship and supplied ship both eject tanks, swap position/tanks and go on their ways.
@BeunT_
@BeunT_ 18 күн бұрын
I like how at the end you're like: If anyone can come up with a possible justification for this crackhead idea then please let me know... I couldn't.
@marinecor23
@marinecor23 8 күн бұрын
Drop tanks. Instead of focusing on building a grid that swaps out it's primary. fuel supply. make a system that can quickly swap out a secondary fuel supply. Event controllers make the grid suck the fuel out of the drop tanks first before the main craft fuel supply. Come home to base to re arm and re fuel. drop the tanks over a grind pit or a place they can be ground down. Land on a connector that already has 2 new fully fueled drop tanks ready to go. i think in the end it COULD be more PCU efficient to use a method where you "reload" fuel tanks. but that entirely depends on if you use multiple crafts or not. i don't think it would benefit them, that much since they tend to stick to one ship.
@uncleweirdbeard86
@uncleweirdbeard86 19 күн бұрын
With a large enough fuel reserve, it takes only seconds to refuel. There is also the issue with the tanks technically being a subgrid and will effect the way the ship handles. Much like what was going on with my worker bee when I was streaming the Guard Dog development for you. I had to turn my gyro power way down to maintain control of the ship when I had something locked to the maglock
@alexturnbackthearmy1907
@alexturnbackthearmy1907 19 күн бұрын
Clang isnt happy to see working subgrid, evidently.
@uncleweirdbeard86
@uncleweirdbeard86 19 күн бұрын
@@alexturnbackthearmy1907 This is only half true. I encourage players to experiment with subgrids because you can make them stable and functional if you know what you're doing. Some things can be explained by players such as myself and this quark with subgrids, but many other effects they have can only be learned through experience. 1 thing I tell every player about subgrids is to check for clang, sync your jetpack dampener to the subgrid and see if you start moving or your velocity starts jumping between zero and non-zero values. If it does, then there are phantom forces (clang) being generated
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah c= that's basically what I said too xD and ye x3 there's certainly some downsides to it u wu
@TheRealEtaoinShrdlu
@TheRealEtaoinShrdlu 19 күн бұрын
This is basically how I do battery swops on some of my large grid ships and smaller stations or defense installations. But with a button to lock/unlock the connector and to switch recharge on/off on the battery module itself.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
I see c= those sound fun x3
@PrimordialNightmare
@PrimordialNightmare 19 күн бұрын
I've seen people use Ice O2gens ands O2 engines over batteries in smaller builds because of the slow reload time of batteries, so for those it could actually make a bit of sense.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah c= batteries definitely take a lot longer to recharge x3
@BotAurelionSol
@BotAurelionSol 19 күн бұрын
I'd say one way would also be having two fuel sources, one being the main detachable, high capacity tanks; and the second being a small aux tank permanently on the ship. So the ship itself can move and maneuver onto the stand-by main tank by itself. Maybe someone could come up with a neat-o design involving hinge heads, timers and maybe sensors
@TronTuborg
@TronTuborg 19 күн бұрын
Use small tanks in the place of 2 1x1 straight conveyers? Should work brilliantly, with a reduction in PCU to boot
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Oo good point, having auxiliary tanks or an auxiliary tank will certainly be useful for this kinda configuration c= and ye so we don't need a tug xD that's smart x3
@TustlePlays
@TustlePlays 19 күн бұрын
I could see this being externally mounted and automated...probably PCU-expensive, but automated, and may work great from a logistical standpoint on servers that limit O2/H2 generators so long as the ship carries her own supply of fuel for positioning. Use merge blocks, the connectors, and event controllers to trigger actions on the tanks themselves so that they automatically connect/disconnect from the ship, ie when the ship connects to merge block A, merge block B disconnects (is powered off) from whatever it's attached to while prompting connectors to dock with the ship, then if merge block B is (powered on then) reattached to whatever it was attached to previously, merge block A and mounted connectors disconnect from the ship. A good pilot and great engineer could use this to hot-swap tanks, rotating out the emptied fuel tanks from the ship for a filled one that the ship can reconnect to. The tanks won't even need their own power supply so long as they stay connected to one grid with power...and even then without any power, merge blocks will still work so long as they're on.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah it's definitely gonna be less practical on PCU compared to conventional systems u wu and oo, that might be a good possible usecase situation though x3 And O: that sounds complicated xD smart though x3
@YEAHKINDAGAMES
@YEAHKINDAGAMES 19 күн бұрын
The way I see it, is that the larger the ship, the larger the relative size of a component it needs to be for modular systems to be worth it. For example, on a small rover you might find it worth the hassle to add a detachable battery pack so that you don't have to wait to recharge all your batteries. On a large rover, however, it makes more sense to have swappable sections that are fully capable of operating a specific task, like swapping an entire section that handles mining and processing for an entire section that handles hydrogen production. So long story short: Small vehicle, small modules big vehicle, big modules
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
I see c= yeah that kinda makes sense x3
@fakshen1973
@fakshen1973 19 күн бұрын
You could grind down the little tug and use the PCU to make the fuel tank a tanker ship. Hydrogen flows quickly from one tank to another, so you'd be done much, much faster.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Ye like I said how I did it in the video is certainly not very practical xD
@AQILUQ_
@AQILUQ_ 19 күн бұрын
I think a connector merge block combo wil be better
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah it would be more stable, would be more expensive on PCU though u wu
@Richy0326
@Richy0326 19 күн бұрын
Having a single point of failure for explosive fuel tanks seems like a bad idea. I did however have a similar design in mind for warheads, using the jump drive to remove the protective armour just prior to impact.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah that's why I mentioned something like it's probably only good for non-combat ships xD and oo, so would the armor jump away and allowing the warheads to be detonated when hitting the target so it would have armor protection but not having it fail on impact? O: that's kinda smart x3
@ComfortsSpecter
@ComfortsSpecter 19 күн бұрын
It has It’s Uses Gotta Love Modularity Good Logistic Mechanic aswell Adorable Vibe
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
x3 ♥ thanks Comforts c=
@SaiceShoop
@SaiceShoop 19 күн бұрын
only swappable module I ever really used is jump drives. You can make a small self powered/charging module. After you jump you undock it and leave it parked and let it rechange on its own while you go do what you need to do. Its not practical on pvp servers. But solo play or on a server with friends it is nice to have since they are a little costly and sizable so not every ship wants all that on board. Slap a survival kit on it for a respawn point.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Oo I've seen some of those c= they have the extra function of being able to be used on multiple ships too while keeping those expensive jump drives safe x3
@Suzuki_Hiakura
@Suzuki_Hiakura 18 күн бұрын
I could see this as better than refueling Tanks if 1. the tanks are not connected to all other hydrogen stuff, with isolated lines or 2. The refueling ship is far to large or small to be applicable, requiring a massive transport for multiple stations or ships. Seems neat, but would definitely be difficult to do outside of a player run RP setting imo, as contacts could cause them to blow up, and AI stations would run out of the hydrogen (I think?)
@slab-dd6vj
@slab-dd6vj 19 күн бұрын
For refuelling H2 it is better (in my opinion) to just use the stockpile function of the tank (it takes 30 sec to refuel). but for a battery pack, the option of just swapping the batteries would make sense since they take 15 min to recharge
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah xD that would definitely be a lot faster, and ye u wu
@denisj4996
@denisj4996 19 күн бұрын
for batteries it works best, they take eternity to recharge
@Phistandantilus
@Phistandantilus 19 күн бұрын
I've seen several tanker and freighter designs on the workshop that use modular fuel cells or cargo containers that can be detached, or at least *look* like they could be detached, but I think this kind of hot-swapping isn't terribly practical when the transfer rate of conveyors is so fast. personally, I prefer better armor coverage to weird niche functionality, but I am amateur at best when it comes to ship building.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
I see x3 and ye xD it certainly won't be a good idea for a combat ship x3
@zakharyhunt324
@zakharyhunt324 19 күн бұрын
Interesting idea, my only concern is the connector is a fragile piece and if that breaks you lose all power in the vehicle
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Thanks zakhar c= and yeah that's why I kinda mentioned it's probably good only for non-combat ships x3 auxiliary tanks like someone suggested in the comments might help a bit with that though x3
@net343
@net343 17 күн бұрын
Why not have a grid merge block wirh the connector so that it can be a bit more stable? That’s how i like to design every connection i make if it happens to be the same grid type
@shaygedwards
@shaygedwards 19 күн бұрын
Batteries. Can leave a set charging when you leave and come back to charged battery pack.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Yeah something like this would certainly make more sense for batteries x3
@GerrCringe
@GerrCringe 19 күн бұрын
some time ago i try to do something like that with battery on compact railgun machine
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Oo good point, especially since railgun use a lot of power x3
@probablyshadow3036
@probablyshadow3036 19 күн бұрын
maybe if you had a ship with different kinds of thrusters you could swap the kinds of fuel storage you want to prioritize? ie you have atmo and hydrogen thrusters so you could have one made of batteries to swap in
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
That might be an interesting idea to explore x3 batteries are generally easier and more convenient to recharge though since you don't have to mine ice unlike hydrogen so having them swappable might not be necessary but maybe it can be a way to quickly have a full charge yeah u wu
@SpaceBeaver
@SpaceBeaver 19 күн бұрын
jsut do it with jumpdrives and have them charging in a station, so you never run out of jump drivge charge]#
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Jump drive tugs certainly have their use c= not sure about the jump drives themselves being modules though xD I guess if we mostly do max-range jumps between two points that would make sense since we'll have jump drives ready at the usual jumping spots x3
@therealbahamut
@therealbahamut 19 күн бұрын
This particular design doesn't make it very practical, but I can easily picture a refueling station with auxiliary detachable fuel tanks ready to go that you can dock with and attach at a moment's notice. Of course, transferring hydrogen from one tank to another is pretty quick to begin with, but beyond a certain H2 capacity, with the right design a tank-swap COULD be practical.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Ye xD and oo that sounds nice c= and ye u wu
@ZeroXSEED
@ZeroXSEED 19 күн бұрын
Detachable fuel tank for long range assault operation
@ianbunch1583
@ianbunch1583 19 күн бұрын
Since there's no drag in space, once you get to 100m/s you won't be using much fuel if you turn off inertial dampeners. Most of the fuel you spend will be for maneuvering or planetary takeoff/landing.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Maybe if you make them double as droppable bombs then it can be justified even more to have them xD
@ianbunch1583
@ianbunch1583 18 күн бұрын
@@LucaTheGuide yeah, that would work. Although using a connector would add extra PCU. Instead, use a small and shoot it out with a gatling gun to drop the tanks.
@Ninekeys9K
@Ninekeys9K 19 күн бұрын
You could make it with an AI. You park at base and your Fuel Tanks will be changed.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
That might be possible using the event controller yeah x3 good point c=
@alexandre069
@alexandre069 19 күн бұрын
faster to connect and put your tanks on stockpile
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
Ye that's what I said xD
@c3n5i
@c3n5i 19 күн бұрын
cuterst no, ever.
@LucaTheGuide
@LucaTheGuide 19 күн бұрын
x3 ♥ awe, thanks c3n u wu
@AdamSchadow
@AdamSchadow 19 күн бұрын
I just love how you are so resistant to admitting this is useless so you just say it can have practical uses and then immediately after say its not practical. Also the thing you have in bottom left corner just twitches randomly which looks horrendous.
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