A Beginner's Guide to No Map No Portals Immersive Mode in Valheim

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JP Valheim

JP Valheim

Күн бұрын

Get your own dedicated Valheim Server zap-hosting.com/JPValheim
Check out the tutorial's text article on www.valheimians.com/articles/
Chapters
00:00 Introduction
00:19 Why No Map?
01:47 Getting Lost = Death
02:16 Travel along coasts
02:55 Use paths to travel inland
03:16 Use biome edges as paths
04:06 World Tree East to West
04:50 Don't Gut Old Bases
05:39 Longship Replaces Portals
06:54 Carts + Longship
07:40 Loading Carts into Longship
09:47 Heavy carts slow the longship
10:22 How portals change Valheim
11:56 Using Maps in Nomap Mode
13:07 Find Base Spots with valheim-map.world
14:08 Use Biome Edges to Manage Raids
14:33 Setup Small Safezones
15:04 Why Even Bother?
15:51 Get a Dedicated Server
Keywords
Jack Pitman Valheim Valheim Tutorial Valheim Strategies Valheim Tips Valheim Mistlands Valheim Ashlands How to Enjoy Valheim Jack Pitman Valheim valheim dedicated server how to setup a dedicated valheim server dedicated valheim servers valheim xbox server valheim immersive mode valheim no map mode valheim no portals mode valheim map mode valheim nomap valheim nomap guide valheim no map tips valheim no map no portal valheim noob guide

Пікірлер: 79
@excancerpoik
@excancerpoik 8 ай бұрын
there should be a no map where you dont have a minimap but you can access the map from a cartography table that way it still has a use
@JackPitmanNica
@JackPitmanNica 8 ай бұрын
Thats a great idea; I like the idea of only being able to look at the map while in your base; that could be super super cool ! Definitely would be a great world modifier for nomap mode
@mj68874
@mj68874 8 ай бұрын
Yes I agree. You can get a mod called no map printer.
@JackPitmanNica
@JackPitmanNica 8 ай бұрын
I never knew about that mod before, thanks for informing us!@@mj68874
@sleepydee1745
@sleepydee1745 8 ай бұрын
the three mods i’d recommend for no map is OdinsHorses for mounts, Campsite so you can build sleeping bags and tents as you travel so you can rest on long exploring missions, and yeah NoMapPrinter. with NoMapPrint you can only view the map near the cartography table but there are still no map markers on it, just landscape of what you’ve explored. It’s still easy to get lost while out exploring. With the horse mod you can either ride the mounts or attach them to carts and ride them to pull more items around. Another nice mod is Cargo Ships, they’re a lot slower but have a lot more storage space when moving or bringing items back/forth
@Razumen
@Razumen 21 сағат бұрын
Why wouldn't you take the map with you?
@CroneLife1
@CroneLife1 9 ай бұрын
I play on a multi-player server with usually anywhere from 50-70 people on per day, and rising to over 100 when a new seed or patch comes out. The server owner set up a no-map/no-portal seed recently just prior to the Hildir patch dropping. What a game changer!! A few found the challenge too great and left until the new patch dropped. Some really, really struggled; but stuck it out anyway. The rest of us thoroughly enjoyed it, though I did miss the portals. I discovered I didn't need maps - I could make my own. But portals would have been a real saving when transporting goods to new bases or trying to get to my tombstone when I inevitably died. What I also found was that human behavior on the seed reverted to much of what humans have done throughout history. As you said about coastlines, most of us did just that - followed the coast. We built paths and learned to use landmarks, the Great Tree in the sky, and the rising and setting of the sun and moon as our guides. People tended to create villages at areas that had some kind of landmark - near the mouth of a river, near an Eikthyr battle altar, or near a combination of river/Meadow/Black Forest border. The villages were given names, and even streets. We were allowed to use the POS command to get coordinates, and so I gave my homestead a civic (or street) number based on the first numbers on the POS coordinates. I lived at 540 South Shore Road - I had earlier made a road around a massive inland sea using my hoe and gave it that name because its starting point was south of spawn. Others followed suit, and soon many people ended up with addresses which helped others to know what area their builds were in. Names like Eikthyr Drive and Karve Harbor (the latter if said with a Massachusetts or Maine accent) became landmarks in themselves. Expansion from the spawn area was slow, initially. Much like our exploring ancestors in our real world history, the humanity of the server didn't expand into the seed overnight. I found a web site where someone had created a weather reporting system based on the day number of the seed - and it worked!! So I would give a daily weather report when I was on. Many players used this to help them plan their adventures since, as you noted in your video, traveling during bad weather without a map could result in catastrophe. I'm very glad that my time in a no-map/no-portals seed was spent on a multi-player server. We really came together there as a community in ways that just doesn't happen on seeds with maps. I cannot imagine the amount of time, loss, and effort of such play if done solo. Props to you for the attempt!
@JPValheim
@JPValheim 9 ай бұрын
That experience alone sounds wicked to me, I can't even imagine Valheim in a world with that many people. It must be like a completely different game sometimes!
@JackPitmanNica
@JackPitmanNica 8 ай бұрын
Just commenting again to say that this is one of the coolest comments I've read
@daki4028
@daki4028 8 ай бұрын
how does one join this server? is there a discord for instance by chance?
@novy1198
@novy1198 6 ай бұрын
after i finish playing valheim with mods, im gonna start looking for servers like those, i played with friends but never on the servers with random people, it would be cool
@CroneLife1
@CroneLife1 6 ай бұрын
@@daki4028 , sorry for the late reply. The server I currently play on is called Jotenheim. A google search will bring up the link to their web page, which will have their Discord on it. Good luck! And, again, sorry for the late reply.
@tryggenigma6081
@tryggenigma6081 Ай бұрын
Awesome I never knew the tree in sky had a purpose! I even get lost with a map so thats good to know!
@JPValheim
@JPValheim Ай бұрын
I didnt know that it was an actual model in the sky either until I started playing nomap :)
@SimOmega47
@SimOmega47 9 ай бұрын
In my game, I build direction posts all around shores of every island. Each island has a name. And I have a file to keep track of where my resources are (which base has/needs what). I don't use carts on boats, I just try to be minimalist and harvest locally if needed. It's time-consuming and everything needs a lot of planning, but it feels more real than ever.
@JPValheim
@JPValheim 9 ай бұрын
That sounds cool! I like the idea of making direction posts. The carts on boats thing isnt really necessary except for moving to a new base. Its not that useful for just regular resource adventures because the boat and players inventory is usually enough for that
@Zanjistic
@Zanjistic 6 ай бұрын
I like the idea of this in theory, I just feel like there are a couple of things that would turn me off to it. I should preface by saying that I am largely a solo player, and think some of these issues may diminish with coop. 1. Not being able to discover the world. I play Morrowind with only a physical copy of the map, and that is very enjoyable - you can still get lost, especially if you elect for a random starting location, as I do, and using landmarks to determine location is a lot of fun. However, the world itself is always the same each time you play, so I don't feel like I'm losing out on exploring new lands. As much as I hope for a cool seed each time I make a new world in Valheim, I would never want to see the map ahead of time as that would ruin part of the discovery. I would never have a moment of "wow - I found this huge mountain biome!" or "look at this tiny little swamp in this plains". Instead, I would know where the biggest biomes/best port locations were and want to beeline to them, which would make traversing the world in between seem more like busy work than exploration. Also, I probably would not explore a lot of the world since I'd already know where the "best" parts were, meaning I'd likely never come across that tiny little bit of swamp. 2. Not being able to mark cool stuff on the map. I like looking for cool stuff on my journeys and marking them on the map, especially if it's something I think I can make a neat build around, but it's generally not the sort of thing you could learn from looking at the map - i.e. "three obelisks close together here - could make a sick base in the air!" or "flame geyser spawned in the plains because of nearby swamp biome - what could I do with that?" Part of me is tempted to print out a map of the world seed so that I could make notes on that, but then I would run into conflicts with point 1 as you can't get a map from the seed viewer of only where your character has been thus far. 3. Losing the portal for cool bases. Whether you want to make a wizard tower or a neat defensive base that is otherwise inaccessible without a portal, I really like the portal for cool access points even inside of the same base. Because I take inspiration for my builds from what I find in the world, I don't know what I'm going to want to make beforehand, and so have a bit of fomo that I would end up wanting to make a base that used portals in a cool way, but couldn't because I had disabled them. I've also used portals in fun decorative ways, i.e. the entrance to my last base has a corridor that is lined with portals that connect to each other so that they light up in a cool way when you walk by. 4. Added tedium. So much of Valheim is schlepping around a lot of materials or heading to a certain destination. As such, I find that my finger holding down "w" starts to hurt after playing for a while because it is needed so much. While I love the game, there is a LOT of running, quite a bit of sailing, and a fair amount of planting/harvesting - i.e. stuff that can feel monotonous, like prep work, or causes certain activities to just take a long time. It's hard for me to imagine that playing without a map and portals wouldn't add more to that. With portals, while you still get plenty of sailing and running with ore trips, you can at least cut down on transportation time to gather crops/animals from different biomes/bases or visit cool little bases you made from some interesting feature in the terrain. No portals seems like it would involve a lot of intense relocation and result in fewer cool bases, as you would want everything in one space. I would think that would lead to bases only of necessity, since running around to cool bases you made in different areas would take too much time. I'm curious if you've had any experience with these points in your games - I know everyone likes to enjoy the game differently. One aspect I hadn't thought about before this video is how much more you are incentivized to play around coastlines with no map, to the point where you may be experiencing less of main landmasses, and wondered if that ever felt like an unfortunate side effect.
@JPValheim
@JPValheim 6 ай бұрын
I think all of your points are completely reasonable concerns. The playthrough is just about a week in; so its still quite new for me and I'll have to wait longer to see how I feel and how the other people joining and playing are feeling. Here me out... most of us haven't been playing Valheim 3D. We've been playing Valheim 2D with GPS. Learning how to make that 2d map fun. Labeling it and using it to build our interpretation of the game world in our mind. This 2d map is available upon impulse at any point you desire by pressing M. Press M, and you immediately know exactly where on the map your character is. When we say "map" what we really mean is "GPS". What does this mean? This means that the Valheim player develops a habit of interupting the 3d world with an opening of GPS. This may sound simple... but over time, this has very profound implications for the players ability to retain immersion in the gameworld.Its similar to driving a car with GPS. It has an affect of causing the driver to pay less attention and come to depend on the GPS without learning the route by heart. Imagine that you knew that same Valheim map... but by heart. You saw it in 3d in the game world. You got chased around it and found something new. You had experiences that built your sense of the map in 3d, not available in the 2d representation. You know it like the back of your hand. Thats what happens when you play nomap. You learn the game world much more intimately. Basically.... being in the habit of looking at the valheim map while in game... actually breaks immersion in the long run. We've essentially learned lots of other habits about Valheim, how to play it, because of this. As I mentioned; the implications of the map GPS is profound. But the map is not the only force driving players out of immersion. Another force is portals. The portals debate is timeless, and will never end. I'm not trying to say everybody should stop using portals. That being said; here is how portals break immersion... First, we must address what new players experience when they start playing a game. In the beginning t is just some random game. There is nothing special. The player doesn't feel invested in the game world. The player must have experiences in the world; to then become invested in it. These experiences increase the "real" feeling of the gameworld. Portals enable players to instantly travel vast distances; at the cost of the following gameplay loops (to name a few). Transporting items in carts / boats Protecting items in carts / boats Feeling fear of losing items in carts / boats Chance of finding a serpent removed Chance of discovering interesting unknown on the way to destination removed Chance of getting lost and creating a base in an unexpected place reduced Risk of sailing exponentially reduced due to pocket portals - Fear of sailing exponentially reduced - Fear of storms exponentially reduced - Fear of mist exponentially reduced -Fear of serpents reduced (in nomap mode serpents get you lost, even if you win) Again... Im not trying to say that portals are bad or anything. What I am doing is sharing my understanding of how portals impact the players ability to retain immersion in Valheim in the long run. I dont mean to offend anybody; just share my interpretation of player psychology and game development. Think of these points if you want to understand why people might enjoy playing nomap :) When one plays Valheim with portals and a map; one is playing a simplified version of Valheim. The depth at which the immersion can be experienced over years is limited by the effects of spending time looking at 2d elements in a 3d gameworld compounded by the instant travel afforded by portals.
@Zanjistic
@Zanjistic 6 ай бұрын
@@JPValheim Thanks for sharing those viewpoints. As I have enjoyed other games using only a fixed map, as opposed to a GPS-style map, I would like to give no map a try. Looking at why you like these settings, it seems like fear of death and of the world around you is a big component, which I can relate too, but I'm also not a big fan of hardcore modes/losing tons of progress in games, so I only hope dying in the middle of nowhere after getting chased won't be too punishing. I also hear what you are saying about the immersion of not using portals, and I am a big fan of immersion in games. I think the worry of added tedium/time needed to play the game is on my mind because the friends I used to play with don't have the time it would take to play valheim in this manner - trading convenience for immersion. I know that once upon a time in Valheim's development, portals were only supposed to be usable at the ancient stone circles, so maybe someday we'll get something like that which is closer to a middle ground. In the meantime, I'm excited to see how it goes as I recently had my first foray into the path to the ashlands server. First play session was a good time, so I'm looking forward to the next one!
@schnauzerbro
@schnauzerbro Ай бұрын
UNDERRATED VIDEO. OUTSTANDING ARGUMENTS FOR NO MAP! THANKS!
@JPValheim
@JPValheim Ай бұрын
If you want to try it out, I have a no-map no portal server people can join. Its called "Path to Drynwyn" you can find out more about it on my channel page it shows up if you are subscribed ;)
@richardreumerman5449
@richardreumerman5449 9 ай бұрын
Might need to pitch this to my friends.
@JPValheim
@JPValheim 9 ай бұрын
Its badass!!
@icemojo
@icemojo 2 ай бұрын
I honestly feel that the "No map" mode is kinda extreme even though it brings out a lot more immersion. Everything that's explained in the video can be facilitated by the game itself with a little bit tweaking. What I mean is, there should be a spectrum of No Map mode instead of it being just a toggle button. For instance, an option to allow the player to view the map itself, but don't show the GPS position of the exact player's location. Call it an "Atlas Mode" or something. Fog of war won't get removed on the world map when you're just willy-nilly moving around. Instead, it updates only when you interact with the cartography table. Heck, only allow viewing the world map through the cartography table might even be way more immersive. That way, whenever you land in on a new continent, setting up a base camp with the cartography table could make a huge difference for your survival. Minecraft never had world maps or mini-maps, but players usually don't have the need to access to full blown "satellite" support in the game (at least if your intention is just vanilla survival experience). Instead, Minecraft has map items, a localized familiarity of an area where you can put pins and labels on it. In addition to that, Valheim should also facilitate more mechanics towards exploration AND transportation. Better inventory management, better storage management, better item hauling, for example. I completely follow their idea of not allowing the metal ores and bars to transport through the portals. That makes you think about logistics on how to transport them back to your safe bases. Or, even consider localized forges in the biome you mined them. It makes you think, and plan. To be honest, I want even MORE items to be blocked by the portal. Problem is, item transportation is mostly a chore and not quite fun at all. I don't want to teleport the items across the world. I want better facilities, both across land and sea, for better transportation. It's a huge lost of opportunity for immersion, in my opinion.
@JPValheim
@JPValheim 2 ай бұрын
Nomap / noportal is quite extreme on solo. On a server its very different though, the world becoems safer and safer as more and more bases are built out in various areas. Its a different playstyle. There is a mod called nomap printer, which does exactly as you mention. It allows configuration of nomap, allowing access at a cartography table, based on level of rested bonus, etc. I personally enjoy stuffing carts onto boats, and managing the physics system. Its a whole thing and I love that part of the game. But it isnt for everybody. My advice to you is; try it and see what you think. Anything you think about it, without actually trying yourself, is hypothetical
@sbishopvt4650
@sbishopvt4650 9 ай бұрын
Something i do also; i have an irl journal for notes so if i take a break from a world im not too lost when i get back in or if im logging off mid adventure i remember my mission. Itd be cool if they could make a notebook in game. Signs are nice but something portable would be sweet.
@JPValheim
@JPValheim 9 ай бұрын
There is something magical about writing something down on paper irl to enhance playing a game. Every time Ive done that... Ive been having a blast! For me its usually sketches of valheim bases jajaja
@seddiemoose9767
@seddiemoose9767 9 ай бұрын
You've convinced me. My next playthrough will be No Map No Portals. 🙂
@JPValheim
@JPValheim 9 ай бұрын
Its worth trying
@sbishopvt4650
@sbishopvt4650 9 ай бұрын
I did one map for fun where I flew myself all over till I didn't know where I was. Simple goal was to get home. I called it the odyssey. I didn't know about being able to use the world tree yet so it was quite interesting.
@sociallyferal4237
@sociallyferal4237 8 ай бұрын
@@JPValheim The portals are pretty useful - but I do find that it really makes the ships pretty obsolete and just used to move to the next Island when the sailing voyages are half the fun. At the minimum, even when I use mods I try not to use the unrestricted portals one. But I have yet to give no portals and no map a shot. But it is a mode to consider.
@JackPitmanNica
@JackPitmanNica 8 ай бұрын
As long as you are having fun when you play, thats what matters! I felt "meh" about nomap mode until I actually did a nomap noportal playthrough when Hilders Request came out; that playthrough became my all-time favorite playthrough, even more enjoyable than my first valheim experience. Its definitely the kind of thing that is more enjoyable once you are really comfortable playing Valheim@@sociallyferal4237
@sociallyferal4237
@sociallyferal4237 8 ай бұрын
@@JackPitmanNica You are quite right - as long as you enjoy yourself that's the important part. I know people who love unrestricted portals because they can skip through 'the boring bits' to just run around having battles and practically speed running the game. For my 2.5K hours (according to steam) I quite enjoy the early/mid game - though I have yet to finish the Mistlands content - though I have a game in progress to do that. But I might give the nomap noportal a shot to see how that goes. LOL.
@undershade1834
@undershade1834 9 ай бұрын
Recently I tried no portals and no map, but with no build cost and maxed out resources. On a hardcore, max-difficulty world. The no-build cost sounded a lot like cheating, but it's actually still not nearly as easy as a world with portals. Because instead of one base, I basically just act like a nomad. Moving around and building small bases wherever I go, so I don't need to worry about finding my base or getting lost
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
Its not cheating at all! alheim has different settings for this exact reason, so we can each customize it to paly exactly how we like too. I think it sounds cool what your trying :)
@henrywinckelmusic1177
@henrywinckelmusic1177 9 ай бұрын
Nice video. Might be worth mentioning that in no-map, a vegvisir will automatically point your character in the direction of the boss if you don't touch the mouse or keyboard. If you then select a build piece like a ladder, for instance, and point it in that same direction, every time you select that build piece it will still point in the direction of the boss. This also applies to vegvisirs in dungeons --- when you leave the dungeon, the ladder will still point toward the boss. So you can use the build piece as a pocket compass when you set off to find the boss.. My only issue is --- Haldor can be hard enough to find sometimes even with a map on which his icon eventually appears. With no map and no icon, it could be even more difficult and time-consuming. But maybe that's the point...
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
Thats true I should've mentioned how finding bosses and Hilder's stuff works on nomap mode. I tried to figure out how long it might take to do the game on true no map mode and that was a scary path to think about jajajaja. "Head West, good luck"
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
Awesome idea with the compas build piece, sounds easier than hoping the sky is clear
@MGBlast669
@MGBlast669 9 ай бұрын
Such good points !
@JPValheim
@JPValheim 9 ай бұрын
Glad you enjoyed it :D
@DavidM-sv6ny
@DavidM-sv6ny Ай бұрын
I was thinking of a simple addition to the no map playthrough, what do you think of a ping (with cooldown) that only marks the dead center where you start?
@JPValheim
@JPValheim Ай бұрын
I think there are some mods that allow you to try that kind of thing :) Theres a cool mod called nomap printer which allows you to make the map only show up when the player has a high enough comfort level and it is all customized and you can amke the GPS part of the map go away
@zaimatsu
@zaimatsu 3 ай бұрын
I've played no map with mumble with my friends. No other experience like this. Basically, you only HEAR your friends when they are close to you in the Valheim world.
@JPValheim
@JPValheim 3 ай бұрын
That sounds awesome !
@CptZargon
@CptZargon 9 ай бұрын
Have you tried breaking the carts with a weapon so that the crates drop? I don't know how the crates will react when you have so many on one ship, but as long as you leave one item in each crate they will remain as smaller, mobile storage unit you can kick around rather than a bulky cart that might fall off the boat or such.
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
I found the cargo crates to be near-useless unfortunately :( They barely have any health, so if you go out to sea with them, they will just break and drop all their loot to the ocean floor. Thats why I prefer the carts, you can repair the carts!
@Komyets
@Komyets 8 ай бұрын
As Jack above me said, its true, the the individual cargo crates are even more impractical and very fragile to damage, there isnt even a way to know how much HP they have or a way to repair them. I still like to use them from time to time as a mere decoration though.
@sociallyferal4237
@sociallyferal4237 8 ай бұрын
I am not a cart transporter - so it was quite interesting for me to notice that the longships appear to actually be lower in the rear with the heavy carts on board. Didn't think the physics engine went that far. Makes me wonder if it is possible to 'sink' a ship
@JackPitmanNica
@JackPitmanNica 8 ай бұрын
I've seen disturbing things happen to boats. Lets just say that you are right and there are limits. The boat you saw in the video took FOREVER to get there; it was like sailing a tank. I'm talking about less than swim speed. The whole experience showed me there is some kind of center of gravity with the boats, and how much weight is on one part can really mess up the boats speed. The cargohold doesnt matter at all though! Funny
@robertkleemann1519
@robertkleemann1519 Ай бұрын
I'm very intrigued by this but how in the world do you explore the Mistlands? You can't see the world tree in the sky and it seems you would be constantly getting turned around.
@JPValheim
@JPValheim Ай бұрын
Yeah :/ Finding boss stones can be really challenging as well. Personally on the no map no portals server, we use maps a lot in discord, just get lost in game. That seems to work well. I modify the world so that the mist is tiered. There is a "weaker" mistlands, where mist is removed. Then further out, there is a regular mistlands, where the mist is normal. This has been my favorite "fix" for the mist so far
@Joker-ey6uj
@Joker-ey6uj 9 ай бұрын
Have a question. I used the command nomap on my dedicated server, and when I try to bring the map back it isn't working. Have you had this issue? Does anyone have any solutions?
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
I think theres technically 2 nomap modes. Theres 1, where you just type "nomap" into the console, which will turn off the map for you. Then, theres the actual nomap world modifier, which will make sure that everybody on the server is forced to nomap. I noticed on my nomap server (set by world modifier) that if I type the nomap command in the console, nothing happens the map stays gone. So, verify that your world modifier for nomapis turned off. Im not talking about the console command. I mean the actual world modifier. Hopefully that fixes it!
@Joker-ey6uj
@Joker-ey6uj 9 ай бұрын
@JackPitmanNica ok so how would I change that? Because I believe that's the issue I'm having.
@JackPitmanNica
@JackPitmanNica 9 ай бұрын
@@Joker-ey6uj This took me a while to figure out but I I think I got it. I was wrong, there is only one setting for the nomap thing. So, if typing nomap in your console is not working; that means that your client doesn't have admin priviledge on the server. You can add your steam account as an admin in your dedicated server webpage or the config files if your using a server on your own computer. I'm in the same boat actually. I don't play on characters with admin priviledges on my server, so the commands don't work for me. What I do is I download the actual world files load valheim and modify them there normally. Then I save and then upload them back to the server. If none of that works for you, theres a startup bat file on your server, which has some parameters you can modify to disable nomap.
@sbishopvt4650
@sbishopvt4650 9 ай бұрын
Something pointed out on another channel is that the center of the starting stones is actually a compass.
@JPValheim
@JPValheim 9 ай бұрын
Now I want that whole thing printed on my wall jajaja
@MCG55SS
@MCG55SS 9 ай бұрын
LOL to your 1st tip as someone who now has over 800 days in immersive mode i would say WRONG, only travel by coast can be a issue to if you happen to be on a continent with a massive cove, my friend and myself tried this and ended up getting lost on 2 separate continents because it ended up being just 1 giant loop, this can be dangerous especially early like one of ours had BF coast leading to plains. Use the hoe to make your path is great.....till you reach mistlands or anywhere dangerous then you are basically low on stamina constantly and in danger of certain mobs attacking and killing you, better suggestion would be to carry a axe and hammer on you and make workbench with a Post you can make a 1 post up then make it point the direction you came from. On your point to using Maps outside the game...I would suggest you DO NOT do this...the point of immersive is to forge your own path and find it yourself. the BEST way to figure you is to build your base on the coastline UNDER the world tree....memorize this spot...then no matter where you are you can find your way home, the world tree never moves and never changes so lets say you build your base under a part where the world tree branches into three...it is ALWAYS going to be there, then you can use the branches as your points of going out and exploring take the right branch see where it leads what new continents you discover then just come back to where the split is when you want to come back to base, using a map that is completely generated kinda defeats the ENTIRE purpose of a no map mode. You don't need to PLAN OUT every aspect like "optimal bases" that ruins the fun and exploration of immersive and finding the biomes and where they join randomly.
@JPValheim
@JPValheim 9 ай бұрын
Wicked contrarian comment man I love it when people take the time to explain how they play. I feel you. I felt the same way you describe about using the valheim-map.world tool as well. In fact, for the first 1,600 hours I played Valheim, I was under the impression that using valheim-map.world would ruin the immersion. Exactly as you described. But personally... I was being judgemental. After actually giving it a chance and doing the no portals no map but using valheim-map.... it was the best Valheim experience of my life. Before I used the map tool, a LOT of my time in Valheim was spent exploring things I've seen many times. I would miss the unique spots because there was so much Meadows or Black Forest or whatever that for the most part was pretty similar. But with the map tool? I know where the awesome spots are. It is just a matter of finding them! And I find that process of finding things to be an absolute blast. But yeah, thats just my personal experience. The coastlines are better to travel on because they are more recognizable. This means that if you die, it is actually possible for you to retrace your steps. Sure, you might go the wrong way. But theres only 2 ways to go. When you travel deep into the biome; then you have far more than 2 different paths to take... meaning you might actually find it impossible to retrieve your body if you die. Coastlines are easier to get back to. That was the point.
@poohbear4702
@poohbear4702 4 ай бұрын
I don't think maps or portals ruin the game, at least not for me. At all. However, a lot of the "immersive mode tips" I see I think are really useful, even in regular mode. I think maybe immersive mode might be fun in a group. But playing alone like I do it doesn't do that much for me. Except again it teaches me some in-game skills I can bring back to regular mode. (More bases/docks, roads, etc.) I don't really feel like "discovering" the same places over and over again is really exciting, which is what it seems like JP is sort of saying here. Also, I feel like ocean travel is restrictive enough already, and this just makes it so much worse. But again, I do like a lot of the survival/navigation tips that immersive mode players put out.
@JPValheim
@JPValheim 4 ай бұрын
You make a good point about playing with groups, the nomap noportal server is waaay easier than playing a solo no map no portal experience. Its easy to die on the server; but theres loads of docks and safehouses so... way less punishing than solo. Definitely true! I felt pretty siilar to you about no-map no-portal; but then I did a playthrough, and I never went back to regular. Unlike all the other experimental playthroughts; the nomap noportal experience actually stuck with me and its my prefered way to play Valheim now. But I understand and I think most players feel the same as you :)
@poohbear4702
@poohbear4702 4 ай бұрын
@@JPValheim Having to run back to your base in the plains every time you want to harvest seems like too much. Yes I get that you can put the base on an overlap with mistlands, but what about when Ashlands comes out or Deep North? Or running back to the meadows to get more raspberries just to make the right colored banners. If Valheim had a wandering trader maybe that might help... But yeah I think immersive would be better with a group. Tour guides an all that...
@JPValheim
@JPValheim 3 ай бұрын
The playstyle of noportal is way different than portals; you have to plan ahead with bases so you dont build stuff in the wrong place. You end up making bases in areas that you can reach multiple biomes from; etc. It doesnt end up being a problem. Most immersive mode stuff feels like a problem; but then when you play the problems are different things you did not expect@@poohbear4702
@poohbear4702
@poohbear4702 3 ай бұрын
@@JPValheim Do you actually find that many places with all those biomes nearby though? I don't find much meadows out far.
@JPValheim
@JPValheim 3 ай бұрын
Yeah, meadows actually can spawn pretty far out; they are just small. And if no meadow, then there is BF all the way to the edge of the world east or west@@poohbear4702
@wutt5176
@wutt5176 3 ай бұрын
I still think portals are ok, you still cant move metals, which you cant do anything without
@JPValheim
@JPValheim 3 ай бұрын
Its all personal preference :) I've played Valheim lots of different ways; and no portals is by far my favorite way to play. Its sorta like... portals simplify Valheim. The experience of not using portals... at least on a multiplayer server.... has been an absolute blast ! ! !
@undershade1834
@undershade1834 9 ай бұрын
Ultimate ironmen get it
@JPValheim
@JPValheim 9 ай бұрын
Probably better than Valheim players themselves jajaja
@kirienitram
@kirienitram 3 ай бұрын
I draw my own map on paper
@JPValheim
@JPValheim 2 ай бұрын
That sounds awesome, very immersive!
@Razumen
@Razumen 21 сағат бұрын
How is no map immersive? People use maps all the time, even in ancient times.
@JPValheim
@JPValheim 21 сағат бұрын
Its not the map that creates the problem so much as the player location icon. Its basically GPS xD Being able to press M and instantly know exactly where you are cancels out a bunch of the game and causes whole entire playstyles to not even develop in the first place.
@Razumen
@Razumen 17 сағат бұрын
@@JPValheim So disable the player icon
@JPValheim
@JPValheim 12 сағат бұрын
Valheim world modifieres do not have that option, its either no map or map with GPS. You could use a client mod called nomap printer to do what you say though, it shows a map without GPS
@steelcock
@steelcock 3 ай бұрын
Epic!
@JPValheim
@JPValheim 3 ай бұрын
It has been an absolute blast! Took some time to get used too at first... but now that I'm nomap noportals, I'm never going back!!! No disrespect to people who play with portals and maps, though. Everybody has their own way to enjoy :)
@steelcock
@steelcock 3 ай бұрын
Absolutely, even though I never made a gameplay no portal/no map I'm thinking about doing one with my friend. And I think understanding the thrill about exploring the world and fearing getting lost in the dense forests or getting swept by a burst of wind in the middle of the ocean! @@JPValheim
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