3 Simple steps to make Realistic Glass

  Рет қаралды 9,550

Jamie Dunbar

Jamie Dunbar

Күн бұрын

Download the tutorial files here:
dragonboots.gumroad.com/l/hjtkqd
HDRIs:
ambientcg.com/view?id=IndoorE...
Fingerprints material:
ambientcg.com/view?id=Fingerp...
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0:00 3 Simple steps to make Realistic Glass
0:35 Cycles material
1:00 Node Wrangler
2:00 HDRIs
3:00 Imperfections
4:00 Eevee material
5:20 Fresnel
6:50 Modelling
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Check out my Gumroad for a bunch of free Blender stuff:
dragonboots.gumroad.com
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#Blender #Glass #Materials

Пікірлер: 15
@kuhantilope8970
@kuhantilope8970 8 ай бұрын
Hey Jamie, cool tutorial! Only thing that bugs me a bit is the amount of imperfections. Adding fingerprints all over the glass isn't super realistic (IMO). I see many beginners discovering imperfections and treating them like the holy grail to photorealism. Just like chromatic abberation or glare/bloom. But then they just over do it WAY too much. The usage or intesity of these things always depends on the scene / the story around it. Your glass for example looks like its been heavily used for a whole evening (but then you might also have spots from the mouth on the top edge of the glass). Beginners think "that's the way" and use that for every project - even if it's a arch-vis or an ad for something where you probably would want the glass to look almost perfect. Just missed that a bit as a mention in your video :) Edit: Also most glass objects have this sliiight uneven surface. Like if you plugged a high detail noise texture into a bump and turn it down to the point where it's almost not visible at all. But it's only really visible in close-ups.
@JamieDunbar
@JamieDunbar 8 ай бұрын
This is really top tier advice. It's not enough to throw a few imperfection maps on an object and call it a day. How those imperfections form tells a story, and the history of that object. For anyone wanting to go from "pretty good" to actual photorealism - listen to this!
@kuhantilope8970
@kuhantilope8970 8 ай бұрын
@@JamieDunbar Much love man
@_TetKaneda
@_TetKaneda 8 ай бұрын
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
@RobKenning
@RobKenning 8 ай бұрын
Thanks for the tute. I wish every other tutorial was as well made as this one.
@JamieDunbar
@JamieDunbar 8 ай бұрын
Thanks heaps Rob. I've been learning some new techniques to try and make better videos. This is the first one in this new style. Sounds like it's paying off 😁
@JrgenFrderbergTvedt
@JrgenFrderbergTvedt 7 ай бұрын
I tried putting ambient occlusion w/ noise textures as well as the glass smudges :D Made it look proper dirty ahahaha.
@JamieDunbar
@JamieDunbar 7 ай бұрын
Haha, love it. That'd be a glass you'd expect to see in a Fallout game 😜
@ComplexTagret
@ComplexTagret 8 ай бұрын
Nice and easy tutorials, thank you. I'm glad that subscribed to this channel. Is it possible to add a couple words how to make gradient glass correctly? From up to down or from left to right with several colors.
@JamieDunbar
@JamieDunbar 8 ай бұрын
Hey Vyacheslav. If you download the scene files, you'll actually find a gradient node in the material that I didn't cover in the tutorial. There were some fingerprints right down the bottom of the glass, inside the solid bit which were looking weird. So I used the gradient to mask them out. That may not be exactly what you're looking for, but it might also show you how to set up a gradient to achieve what you want.
@ComplexTagret
@ComplexTagret 8 ай бұрын
@@JamieDunbar oh, thank you a lot, I'll try to experiment,. ) And I appreciate the quick answer. )
@FullerHob
@FullerHob 6 ай бұрын
This doesn't let light through. It casts a shadow as though it were a completely opaque object.
@JamieDunbar
@JamieDunbar 6 ай бұрын
Where are you up to in the video? Is this happening in Cycles or Eevee?
@nurb2kea
@nurb2kea 8 ай бұрын
Pro...lol
@gerdsfargen6687
@gerdsfargen6687 6 ай бұрын
That's not a nice name for the woman who gave birth to you.
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