The MOST IMPOSSIBLE INPUTS in Fighting Games!!

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jmcrofts

jmcrofts

Күн бұрын

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0:00 intro
2:40 THE INFAMOUS PRETZEL MOTION
4:14 Summon Suffering
6:29 Fei Long
8:34 EWGF
11:37 Dizzy Instant Kill
13:23 The Bobby Dance
16:24 Street Fighter 1

Пікірлер: 2 000
@slightlytwistedagain
@slightlytwistedagain 5 ай бұрын
FUN FACT: Ivy's Summon Suffering command was at the time the notation for Namco HQ's phone number. XD
@MatthewTheUntitled
@MatthewTheUntitled 4 ай бұрын
XD
@Moonlight-tf5ts
@Moonlight-tf5ts 4 ай бұрын
So THAT’S why it was so absurd in sc2. Calamity symphony used the same directionals
@UltimaMan
@UltimaMan 4 ай бұрын
Is there a source on this? That's hilarious if it's true!
@abelgonzalez158
@abelgonzalez158 4 ай бұрын
I used to use this on my friends just to piss them off
@in_vas_por8810
@in_vas_por8810 4 ай бұрын
I clicked the vid and knew Ivy would be on here. When I was really young, I used to do it just by spamming 360s a bunch of times.
@ultralance
@ultralance 5 ай бұрын
My favorite "impossible input" has to be Shang Tsung's secret fatality in MK2 - turns into Kintaro and punches opponent in half. It's a simple input... but very difficult to pull off. It's just "hold low punch *30 seconds* and then let go." Yeah there's nowhere near 30 seconds after announcer says FINISH HIM, so you have to hold it down through the entire 2nd round of the fight, which disables all Tsung's morphs and his fireball.
@kupidzheart
@kupidzheart 5 ай бұрын
Ahhhh I remember that. You definitely lose one button in order to show off
@Notwedsquid
@Notwedsquid 5 ай бұрын
I don’t never really experienced this for mk2 and stuff bur for mk9 I dont know if it was just me but it felt like shangs morph abilty didn’t work in the game cause if i remember it was back down forward 4 and the input just never worked at all it felt impossible for me.
@kupidzheart
@kupidzheart 5 ай бұрын
Raiden has one also
@KaitouKaiju
@KaitouKaiju 5 ай бұрын
So you win with one hand behind your back
@veghesther3204
@veghesther3204 5 ай бұрын
That's why you need to do that 30 second hold BEFORE you actual WIN those MK 2 battles since its normally impossible you can only do those finishers in less then like 10 seconds before the opponent automatically drops dead.
@ignaciojohnjoy
@ignaciojohnjoy 5 ай бұрын
Hardest input? Pushing the Star button
@starryarry
@starryarry 4 ай бұрын
LMFAOOOOO
@towataketatsu9339
@towataketatsu9339 3 ай бұрын
➡️⭐⬇️↘️
@Katsudon_.
@Katsudon_. 3 ай бұрын
@@towataketatsu9339 ➡⭐⬇↘ (2) 🗣🗣🗣🔥🔥🔥
@peytonck5609
@peytonck5609 3 ай бұрын
It took me about an hour before I gave up and looked it up when I played a fighting game for the first time
@somker-zw1mg
@somker-zw1mg 3 ай бұрын
@@towataketatsu9339he aint sugarcoating it
@ultimateman55
@ultimateman55 5 ай бұрын
Fun Fact: If you think Aggressors of Dark Kombat has a strange sounding, almost contrived name, it's because it does. The name was chosen because the company that developed it (and the Neo Geo hardware, as a matter of fact) was Alpha Denshi Corporation whose name was changed to ADK. So they chose that name (Aggressors of Dark Kombat) to coincide with the 3 letters of the developer name, ADK.
@TeryJones
@TeryJones 4 ай бұрын
Getting Dream Drop Distance Flashbacks Here XDXDXDXDXDXD Cause y'know, three D's....
@B3Band
@B3Band 4 ай бұрын
Also wasn't fun.
@first_among_synthers
@first_among_synthers 2 ай бұрын
I like the name. It raises questions. These are the aggressors, what about the defenders of dark kombat? Is there light kombat?
@TheRadiaforce
@TheRadiaforce 9 күн бұрын
@@first_among_synthers no, but there's Mortal Kombat: Defenders of the Realm, which is kinda like light Kombat in the grand scheme of things
@birdmanoo0
@birdmanoo0 5 ай бұрын
Kazuya: Oh man, look how hard my just frame EGF is to do. Lee: MARVELOUS!
@GramdalfFGC
@GramdalfFGC 5 ай бұрын
I’ve just picked up Lee as a main and it’s taken me a day of practice to consistently get acid rain and I still drop that shit
@ZapGiga
@ZapGiga 5 ай бұрын
if he had to do Acid Rain more than once in a row for this video it would be in drafts for a week
@birdmanoo0
@birdmanoo0 5 ай бұрын
@@GramdalfFGC Lee's hit grab thing (33 4) for me is extremely hard to do. I don't think I have ever done it outside of heat.
@Guitar-Dog
@Guitar-Dog 5 ай бұрын
​@@birdmanoo0 I've never done mist trap either it's totally impossible.. I think it's the only one that's still a true just frame the rest have 2-4 frames I think
@90sPotato
@90sPotato 5 ай бұрын
​@@Guitar-Dog Mist trap is the hit grab yeah? The kick then grab and if that's it then yeah. It's the most difficult shit to do in the game
@jolly1559
@jolly1559 5 ай бұрын
Primal Rage inputs are more like a fever dream of a cheat code than special moves
@johnathanortiz3066
@johnathanortiz3066 5 ай бұрын
Oh my god 😭☠️☠️☠️☠️☠️ im glad I’m not the only one who remembers. Now I’m not fg educated but is there a name or coined term for the style of input play for games if that makes sense ? . The best way I can explain it is games like street fighter and dbfz you can do your combos and inputs as seen on screen so basically “real time” while others like Mk and primal rage have a sort of “pre Input method” where your doing the whole thing in succession on controller (trying to match inputs with what’s happening on screen would not be recommended) only time that works for you is when your blocking or teching in those games . I apologize for the huge chunk of text I’m just really into fighters , more so to have fun and learn
@puking763
@puking763 4 ай бұрын
I think the term youre looking for is called "dial in" or "dial a" combo(s) :) @@johnathanortiz3066
@clue2025
@clue2025 4 ай бұрын
@@johnathanortiz3066"Dial a combo" is whats used normally
@TheUndersigned
@TheUndersigned 3 ай бұрын
Primal Rage rev 1.0 used all negative edge inputs just because the lead dev didn't have anyone to tell him that was a stupid idea. Later revisions changed to standard input style because Atari hired an actual tournament-level SF2 player to give feedback and also become lead on Primal Rage 2, which Midway killed because 'hurr we don't need two 2d fighters' and then ate shit three times in three years trying to make 3D happen. Weaponlord would later also do the same thing but entirely on purpose because that game was designed specifically to be played with the XBAND modem peripheral and there was no such thing as broadband or rollback netcode in 1994.
@VendreadMike95
@VendreadMike95 14 күн бұрын
​@@TheUndersigned hell of a piece of history there. Thank u. Sounds like an interesting story. 👍🏾
@PhirePhlame
@PhirePhlame Ай бұрын
The reason, so I've heard, for SF1's odd button recognition is that the game originally shipped with _pneumatic pressure-sensitive buttons_ - one for punch, and one for kick. Yep, the light-medium-heavy was determined by how hard you pressed the button, which naturally meant that every non-light input would essentially have to bungee-jump through the lesser levels. Thus, the onset of the signal couldn't be trusted as the final word, only the outset could. I think I heard people were injuring themselves on the pneumatic buttons, though, and so they didn't even last long.
@yudeetube8001
@yudeetube8001 3 күн бұрын
The originalSF arcade cabinet had 2 oversized 8in raised buttons you had to physically punch to make the move happen
@jwstorm
@jwstorm 4 ай бұрын
FYI - you can perform the Bobby Dance by starting with a front grapple then hitting Jump, which will put Bobby in a back grapple (so you won't need to manually maneuver to get behind your opponent). The input for the Bobby Dance itself is ridiculously tough to pull off as it is, but at least this makes the setup a bit easier.
@itdobelikedattho8112
@itdobelikedattho8112 4 ай бұрын
Isn't it sus when he grapples a man from behind?
@Baconmutt
@Baconmutt 3 ай бұрын
@@itdobelikedattho8112 What if I want it to be sus?
@wraithcadmus
@wraithcadmus 12 күн бұрын
So it's like Streets of Rage? A jump moves you from front grapple to back grapple? Given it's a "sports themed kid" I'd be remiss not to point out Skate's neck throw, which isn't hard but just at odds with everyone else's grapples. Everyone else's back grapples are "grab, flip, wait to land, input", but Skate has the unique "grab, press flip and *hold* attack while flipping"
@FloydianHate
@FloydianHate 5 ай бұрын
soul calibur 3 had some truly inane inputs. setsuka had a three-part special combo that switched sides so you had to mirror the horizontal inputs in the second step.
@NadirCorcast
@NadirCorcast 5 ай бұрын
She's probably the hardest player in the roster
@tonydragon784
@tonydragon784 4 ай бұрын
Didn't Cassandra have an ewgf in one of the games?
@Crow_of_life
@Crow_of_life 4 ай бұрын
Don't forget setsuka just input as well hated it.
@FloydianHate
@FloydianHate 4 ай бұрын
oh my god I'd managed to forget about just input
@Professor_Utonium_
@Professor_Utonium_ 2 ай бұрын
that's sick af
@arkosthepanther
@arkosthepanther 5 ай бұрын
No mention of Arcana Hearts 3 is a SIN. Akane's Shunkoku is such a hard move that it has an achievement tied to just performing it properly.
@bofaybaykweh
@bofaybaykweh 2 ай бұрын
Came here to mention AH
@drakenforge4276
@drakenforge4276 2 ай бұрын
Same here!
@guiterrorist
@guiterrorist 10 күн бұрын
It's in the thumbnail.
@AnthanKrufix
@AnthanKrufix 4 ай бұрын
Ivy's Command grabs in SC6 still allows for the simple input of spinning the stick... BUT... it also has a just-frame version of the moves which are done by pressing each input deliberately.
@speedfreakfrank
@speedfreakfrank 4 ай бұрын
nah the just frame was also easy to get by spinning the stick. plenty of 'how to' videos showing this.
@Amesang
@Amesang 3 ай бұрын
I find Calamity Symphony to be easy enough by performing a 720° spin, making sure I'm positioning the joystick as "far out" as I can, and then inputting the final motion _very_ deliberately. (I also learned not to perform the motion _too_ fast, as that kept me from executing it in the past.)
@didiercollard
@didiercollard 3 ай бұрын
She had that in SC2 as well, with slightly more damage, flashier sparks, and a different voice clip. Never managed the "just" version, but Summon Suffering is pretty easy if you can land her harpoon move. Calamity Symphony is a little harder because she won't be in whip state, but you can include a quarter circle back in the moves to force a change before hitting A+K.
@jesuisunstroopwafel
@jesuisunstroopwafel 5 ай бұрын
For a follow-up video, I suggest you look at Arcana Heart 3. One of the playable characters, a witch named Yoriko, has a special move that is performed as 632146 + any button. That's a super move motion, but not too crazy so far. The crazier part of the move is, during this brief stance, you can draw a triangle or pentagram. If you successfully draw a shape, your moves power up. The triangle is much easier to draw, but the power up lasts half as long. Possible Triangle shapes include 8138, 8318, 2792, or 2972. Possible Pentagram shapes include 819738, 837918, 273192, or 291372. A less extreme example from the same game is Elsa, a nun whose ultimate move is performed doing 8246 + AB, i.e., you are doing the cross.
@homurayurisquad1423
@homurayurisquad1423 5 ай бұрын
elsa's is way harder than pentagram, along with a lot of other arcana heart stuff. you have to time 8246ab during 28x coin flip properly, and i can never pull it off. pentagrams are easy as fuck, you can do them the same way on either side, and do it really slow.
@cpuvscpu
@cpuvscpu 5 ай бұрын
Bryan's Taunt Jet Upper is my candidate for a 10, although it's technically 2 different inputs.
@luna_kits2345
@luna_kits2345 5 ай бұрын
Yeah think of it at first but JMcrofts think it's a combo not a single move command, but he forgot or might not aware that Heihachi's Omen Thunder God Fist is harder that EWGF.
@shootingmaid
@shootingmaid 5 ай бұрын
@@luna_kits2345And with Heihachi out of the game, I think JFSR is left with similar characteristics? You miss EWGF and still get a WGF, but if you miss JFSR, it is just d/f+4…
@TK--ce6hp
@TK--ce6hp 5 ай бұрын
@@luna_kits2345 well if we're at it, Kazuya's PEWGF has the exact same input as Heihachi's OTGF so you may as well put them together
@chingchenghanji643
@chingchenghanji643 5 ай бұрын
with an xbox controller, I never hit that TJU even once in practice mode
@jbb20
@jbb20 5 ай бұрын
​@@chingchenghanji643 You should watch the video of Aris landing his first TJU, it is a blast.
@felipeqfdesouza
@felipeqfdesouza 5 ай бұрын
Being an avid SNK player in my teenager years I had to learn things like the pretzel motion for Geese's Raging Storm (and reverse pretzel for Lawrence), Takumas's Ryuko Rambu and Yuri's Hien Houou Kyaku (these last two only in AoF 2 & KOF's 94 and 95). There is a bunch of other complicated or tricky super moves inputs. Sick!
@julioespinal3013
@julioespinal3013 3 ай бұрын
Have you tried ranbu destroy?(Ryo Sakazaki 2k2UM) 😂
@Professor_Utonium_
@Professor_Utonium_ 2 ай бұрын
Pretzels are peak inputs. Not too crazy difficult but just challenging enough
@samsolncev5477
@samsolncev5477 3 ай бұрын
8:54 I'm not gonna sugarcoat it
@chriscripplercruz1833
@chriscripplercruz1833 Ай бұрын
As a young kid playing Street Fighter 2 at Pizza Hut the toughest move for me for years was on a arcade joystick attempting to pull off Zangiefs 360 slam lol
@QuickTimeFailure
@QuickTimeFailure 5 ай бұрын
One that always stood out to me is Akira's one-frame knee in Virtua Fighter (and Dead or Alive 5). The input is K+G but you must let go of G in one frame. A decent amount of Akira's moves are pretty hard but this one in particular I could never do consistently. Some pros can land this during juggles and it leaves me awestruck.
@WFROSE
@WFROSE 5 ай бұрын
Yeah, didn't that lead into the Dragon lance combo?
@QuickTimeFailure
@QuickTimeFailure 5 ай бұрын
@lucifer9032 Thanks man. Working on a few videos right now. Sit tight, more vids are coming soon!
@QuickTimeFailure
@QuickTimeFailure 5 ай бұрын
@WFROSE I've seen some Akira players go straight into Byakko Soshoda (hold down, back, forward + P). I could never get that move unless I was already ducking.
@cellohm
@cellohm 5 ай бұрын
​@@QuickTimeFailure it can be done by doing ↘️↘️⬅️➡️P or ↙️↙️⬅️➡️P or even ↙️⬇️↙️⬅️➡️P or↘️⬇️↘️⬅️➡️P
@QuickTimeFailure
@QuickTimeFailure 5 ай бұрын
@@cellohm Damn that's good to know. Thanks, I'll keep that in mind next time I play US
@BainesMkII
@BainesMkII 5 ай бұрын
Street Fighter 1 ignores button presses, it *only* registers button releases. (This was likely a design artifact of the two button plunger version.) I want to recall that you do not have to release the final input direction before releasing the attack button, but you have to release the attack button within a couple of frames of releasing the final direction. The other critical factor is that instead of having an interruptible walk, Ryu moves with hops that cannot be cancelled after the first couple of frames. While the special move direction inputs normally have generous timing windows, any unbuffered forward input will put you on a very short timer because of the hop that gets triggered. SF1 is also fairly forgiving of incorrect direction inputs.
@D3Vlicious
@D3Vlicious 4 ай бұрын
SF1 uses a pneumatic system, instead of potentiometers. I'm guessing that the system would eventually trigger 2 or 3 different switches, and the first to be released by the mechanism springing back would be the input registered.
@gcavrubio
@gcavrubio 5 ай бұрын
When I think about impossible inputs, I instantly remember about the weird inputs in Arcana Heart.
@MrCactuar13
@MrCactuar13 5 ай бұрын
One thing I remember reading about Heavy Chicken Wing is that move specifically doesn't have input buffer, I believe you do have to push HK and up forward on the same frame
@waow2859
@waow2859 5 ай бұрын
The Ivy throws were one of the main reasons I picked her up in SC2. They're easily some of the coolest throw animations out there, I never get tired of watching them!
@eluard9238
@eluard9238 4 ай бұрын
Just circling the stick and there you go.
@GuiasMaurelChile
@GuiasMaurelChile 5 ай бұрын
Tbh, I feel that Vega/Claw Meteor Combo in SFEX2 Plus, Rolling Izuna Drop, is pretty insane. Having to do that weird charging down-back and then the "L" motion with a kick, THEN you gotta line up with your opponent while airborne and AT THE END press Down + Punch to grab them. And if you whiff that last part, you just lost all your 3 bars of super
@rastapig1
@rastapig1 4 ай бұрын
Nah bruh that's ez af lol
@HeraldOfOpera
@HeraldOfOpera 5 ай бұрын
The really horrifying thing about Summon Suffering and Calamity Symphony is that they actually change the input with each entry, seemingly just to screw with you. It's always a bunch of directions seemingly at random though, so for the purposes of this video it doesn't matter.
@19CD91
@19CD91 7 күн бұрын
Maybe the real suffering was the button inputs we learned on the way.
@B3Band
@B3Band 4 ай бұрын
As a Dhalsim player, I always hated that they made teleports require the "Dragon Punch" input AND multiple buttons at the same time. I picked up Dhalsim because I DIDN'T want to deal with Dragon Punch inputs, and then they added a teleport and made it use Dragon Punch input in BOTH directions, AND multiple buttons. Bullshit.
@azahalbiora
@azahalbiora 2 ай бұрын
DP is incredibly easy, just act like you’re drawing a “z” with your stick (and for hitbox you want to hold forward, hold down and let go of forward, then hold forward while holding the down button)
@chucklebutt4470
@chucklebutt4470 2 ай бұрын
@@azahalbiora there's also an easy cheat DP input of 63236, just two quarter circles basically. easiest way to do on a d-pad imo
@kie2
@kie2 19 күн бұрын
Yeah i would certainly look towards getting consistent with dp motions, pretty important
@CaptainVulcan
@CaptainVulcan 5 ай бұрын
The Pentagram motion from Arcana Heart, the Toy Transformations from Samurai Shodown II (along with Haohmaru's secret super), and the multiple 360 motions of Tamaki from Aquapazza.
@princeofhalcyon
@princeofhalcyon 5 ай бұрын
I got two for you. Hayates ''Raijin'' command throw in dead or alive 5. half circle forward to start the throw. right, left, up, down then hit throw button again once the command throw prompt comes again, then up right, down left, up left, down right and hit the throw button on the command prompt again. its so awkward to do. And Akiras ''Teishitsu Dantai'' where you guard, release guard in 1 frame and kick. I got used to that one in command training but in a live match, idk how people did it. And its a required move for juggling.
@beaubryant4534
@beaubryant4534 4 ай бұрын
This is the one! I just commented wondering if there's an easy one but I spent what felt like weeka as a kid trying to figure this one out
@godsaw
@godsaw 4 ай бұрын
Hayate's Raijin command throw is even crazier to get in Dead or Alive 4. As you will have to double the amount of inputs to get the second part of the throw.
@demonblood8841
@demonblood8841 5 ай бұрын
This was interesting i hope you find more of these. Good stuff man keep it up
@Sims526
@Sims526 5 ай бұрын
You are the best content creator I’ve ever seen for me personally just because you look so fun and kind and your excitement and joy in sharing these things always makes my day steer a long day in uni so thank you❤
@OrochiSP
@OrochiSP 5 ай бұрын
the kof2k2 Leona transform command is pretty hard, especially if you're weaving it into a full combo
@jasonpislaan8195
@jasonpislaan8195 5 ай бұрын
Some of the fighters I remember giving me the most troublems besides the ones you picked out here are rather obscure. I'll pull the ones from games you've heard of, more fun for you that way. ;] 1) King's Rolling Death Cradle from Tekken 2) Akira's multi input (I forget its name, sadly) from Virtual FIghter. 3) Haoumaru's Tenhafuzensan from Samurai Showdown 4) The Up+Right / Up / Up+Left inputs from "Primal Rage(Arcade)" and "Weaponlord(SNES)" I will also mention Dead or Alive's multi throws because they actually gave me troublems back in the day. Great video! Thanks for your hard work. Cheers!
@Dorelaxen
@Dorelaxen Ай бұрын
Being an old school Neo-Geo fan, some of those special moves were absolutely insane. It wasn't so much inputting them, it was REMEMBERING them. Same with King from Tekken's chain throws.
@Apfelx
@Apfelx 4 ай бұрын
A casual question, how much time do you have between the Button presses to count as a chain?
@ssgcheddar5785
@ssgcheddar5785 5 ай бұрын
Ivy throw command grabs are INSANE from Soul Calibur Series 😂 I was an Ivy main and I loved it
@treehann
@treehann 3 ай бұрын
I’ve never hit a single one, but i also didn’t know about the spinning trick until i saw this video
@Limit02
@Limit02 5 ай бұрын
Crazy inputs are fun to learn about, definitely want to see a follow-up vid
@WoobertAIO
@WoobertAIO 4 ай бұрын
My favorite "impossible inputs" ever are Athena's "Psycho Medley" in KoF 2002 UM and Ralph's "Bareback Galactica Phantom" also in KoF 2002 UM. They're both stupidly hard moves to both land and do in the first place, but Ralph's move is an instant, One-Hit KO from full health IF you manage to land the second input (which is frame perfect and changes timing depending on the opponent's hitbox, so good fucking luck).
@TheXell
@TheXell Ай бұрын
Man, I still remember having no idea how Zangief's piledriver was supposed to work, even though I had the booklet for SF2 Turbo. Nostalgia aside, I'm really glad that modern games give you so much info and ways to learn about playing them.
@OverlordZero
@OverlordZero 5 ай бұрын
Clark's Roaring Sphere UDM super from KoF 2k2 UM comes to mind. just a flood of inputs that need to be timed perfectly to complete it.
@finnmarr-heenan2397
@finnmarr-heenan2397 2 ай бұрын
It looks sick though
@darthhiro7425
@darthhiro7425 5 ай бұрын
There's a fastest input for Criminal Symphony for Ivy in soulcalibur 2 And also a "Flaming CS" which allows you to do the command throw in sword state
@speedfreakfrank
@speedfreakfrank 3 ай бұрын
You can also do "flaming cs" in soulcalibur 6. You just have to do an unblockable cancel halfway through the cs input.
@nickfarace9339
@nickfarace9339 4 ай бұрын
The funny thing about Summon Suffering is the EXTREMELY long buffer time it gives you between inputs. I think it was to the point where you could do individual fast moves using those directions and it would still count them, as long as you ended on the final direction at the same time as A+B. So you could really mask it well if you were creative. Or just start at 3 hit 7 at some point and do a quick double qcfish motion and get it in the animation of a single A attack.
@TheTolnoc
@TheTolnoc Ай бұрын
Summon Suffering is easier to remember when you notice that, after the Up Back, it's just a DP input with a Down Back afterwards.
@jscotty8383
@jscotty8383 5 ай бұрын
Hayate from the Dead or Alive series (specially DOA4) has one of the craziest grab commands and I don't remember it having a buffer option either. You just had to get the timing right lol. It was pretty insane when that came out. It was in DOA5 as well, but they made it easier to do.
@Bluezexmas
@Bluezexmas 5 ай бұрын
Fucking hated his grab in command training
@clarknemoful
@clarknemoful 3 ай бұрын
This. I had a friend back then who couldn't understand how I could do Ryu Hayabusa's Izuna Drop throw consistently. Swear he was trolling seeing he was able to do Hayate's throw without trouble
@mr.pompodill1485
@mr.pompodill1485 5 ай бұрын
Bryan's Taunt Jet Upper is regarded as Tekken's toughest tech.
@phlixcarbon
@phlixcarbon 4 ай бұрын
Punishing -13 with Kazuya or Reina Ewgf or Jin, Heihachi, Angel, Angel Jin and Devil Jin Punishing -14 is harder. Also punishing with King blue spark giant swing on -10 is probably harder than everything right now in Tekken 8.
@KuenchinDofus
@KuenchinDofus 4 ай бұрын
​@@phlixcarbon i13 EWGF is technically three just frame inputs, just like TJU. They're exactly the same difficulty, except you can buffer the first forward input of EWGF our of recovery (I think, not 100% sure about the buffer)
@phlixcarbon
@phlixcarbon 4 ай бұрын
@@KuenchinDofus The difference is, that its a movement option on Punish. Meaning that there is no buffer frames to prepare the input. TJU is an unblockable attack so the startup can happen whenever. So correct me if I'm wrong but you can buffer TJU in a punish meaning its much easier.
@phlixcarbon
@phlixcarbon 4 ай бұрын
@@KuenchinDofus Also getting the input for Blue spark Giant swing into 10 frames as a punish where there is no buffering is extremely hard (its not really used for punishing anyway unlike ewgf)
@KuenchinDofus
@KuenchinDofus 4 ай бұрын
@@phlixcarbon I have no idea about Giant Swing so you might be right. I don't really understand why you would buffer taunt as punish since it's i28, you don't punish anything with TJU, it's a setup move not a punish move. And you cannot buffer Jet upper during taunt since it would cancel it.
@photondebuger45
@photondebuger45 5 ай бұрын
Is there any hard inputs in super dragon ball z for the PS2? I completely forget I have that game and I don't play it as much so I don't know many of the inputs for that game.
@EarselBill-bi4xr
@EarselBill-bi4xr Ай бұрын
OMG the Ivy Soul Calibur 2 move was the exact thing I was thinking of when clicking this video haha….ugh, brings back memories of playing as Link lol
@Mouse_Librarian
@Mouse_Librarian 4 ай бұрын
If you think these are hard, I'd suggest looking at literally all critical hearts from Arcana Heart 3. I firmly believe the inputs were added as a joke by the devs as a response to people claiming moves are too hard. For an example, here's Saki's. 2A > 2B > B > C > E > 2E > D > B > C > 8C > 2C > E Looks hard, right? How are you supposed to memorize this entire string? I'm not done. This string of moves have to be entered after the initial super which is 632146+AB. Not hard enough yet? I'm still not done. You have to enter the first string of inputs after the initial super input by TIMING THEM CORRECTLY. Yeah, that's right. Not only do you have to remember that entire string of inputs, but you have to remember when exactly in the super motion to input them. This is ONE character. Most aren't as bad as this, but I remember trying to land this in training mode for several days of attempts and couldn't even do it.
@Bloodlyshiva
@Bloodlyshiva 2 ай бұрын
So the original Deadly Rave(Where you need to effectively do the combo manually) but EX edition.
@kurtobidelnoire2910
@kurtobidelnoire2910 5 ай бұрын
There's an even way harder if not, the hardest kof2002um move called Ryuko Ranbu: Destroy by Ryo. The input displayed seems soo simple yet is very tricky to pull off. It's also unblockable
@strikefirst3404
@strikefirst3404 4 ай бұрын
In the ancient times (roots) of games, this command was born with Geese Howard in Fatal Fury and Art of Fighting, as well as KOF, called Double Reppuken
@ZuzicAnton
@ZuzicAnton 4 ай бұрын
I remember when Street Fighter 30th Anniversary Edition was released and when I was playing original Street Fighter I couldn't perform any moves by doing correct inputs, but when I was panicking, I was able to perform them. Then after few fights, I found that tactic work, so I genuinely started rotating stick and mashing buttons like some hyperactive kid. To this day, I remember beating that game by not looking at all, just rotating stick and mashing buttons.
@ghah5701
@ghah5701 5 ай бұрын
The hardest move to pull off in SF2 is Guile and Claw's triangle super movement.
@finnmarr-heenan2397
@finnmarr-heenan2397 2 ай бұрын
Do u know they changed guile’s imput in some variation of sf2, some it takes the old bs imput we all know, but in later versions u charge down back, for 2 secs do a half circle back then up forward + button
@finnmarr-heenan2397
@finnmarr-heenan2397 2 ай бұрын
The messed up part is the move list gives u the old motion and never tells u it changed
@BianicEpicVideos
@BianicEpicVideos 5 ай бұрын
Do you guys really think he's not going to do a part 2???????
@Bloodlyshiva
@Bloodlyshiva 2 ай бұрын
Well, he included things in the thumbnail that were not in the actual video:Demon King Piccolo's super.
@557deadpool
@557deadpool 4 ай бұрын
King Piccolo's pentagram input puts fear in my eyes every time I see it
@xMontorix
@xMontorix 4 ай бұрын
As someone who plays fighting games those Tekken inputs that seem impossible are actually the easiest ones. The scary looking ones are literally just asking you to spin the stick in a circle.
@yatheo2969
@yatheo2969 5 ай бұрын
"By watching Aris" Hey alright
@samkingofthedank
@samkingofthedank 4 ай бұрын
I remember there also being a ridiculously hard grab to pull off in DOA Dimensions with Shiden, one of the hidden characters. I forget the exact motions of it, but I remember taking one look at it and being like, “I’m never pulling this off.”
@finnmarr-heenan2397
@finnmarr-heenan2397 2 ай бұрын
I miss shin den
@theloquenderoz100
@theloquenderoz100 4 ай бұрын
I love this series of quirky fg inputs. DO more pls
@Azghalore
@Azghalore 5 ай бұрын
Hello :) Try Bryan's Taunt + Jet Upper combo ( TJU ) - this is really difficult :) Also, try to punish -13 move with Kazuya's Perfect EWGF - this is waaaay more difficult, then standart EWGF :) TJU example - kzfaq.infoEiMSFrNkvfk?si=IeV53ynpWUs9Dhed Perfect EWGF example - kzfaq.info6Q4pgGkNi3A?si=izDHmOu4ToYzzSKd
@lovelydumpling
@lovelydumpling 4 ай бұрын
I came here for maou rebirth ranbu in the thumbnail and was grossly disappointed. :(
@MarcConcepcion1313
@MarcConcepcion1313 2 ай бұрын
I confirm that SF1’s special moves are performed most effectively using negative edge. It might have something to do with how Japanese arcade machines for SF1 had those pressure-sensitive “piston”buttons. Anyway, the negative edge theory makes sense, considering that normal attacks actually come out when you let go of the button, and not when you press the button down.
@Pap9
@Pap9 5 ай бұрын
i am 2d fighter player, but i can do egwf consitently without any issues:) i just dont get what is the big problem with this input? pretzle is much worse imho
@georgewhite4930
@georgewhite4930 4 ай бұрын
No consistent PEWGF? Too much sugar in your diet, brother)
@dominickjadon
@dominickjadon 3 ай бұрын
The Bobby Dance being the hardest move in all of fighting game history is incredibly based
@Awakenedkiller
@Awakenedkiller 5 ай бұрын
Awesome pretzel pic. Great video. Street Fighter Fei Long always has difficult command I love they made input better on the Nintendo Switch Street fighter. Please do hardest combo in video games.
@sephirrothvt
@sephirrothvt 2 ай бұрын
Man jmcroft is a pro doing moves some of these are literally hard and he brushes them off
@raulduke6953
@raulduke6953 4 ай бұрын
I could never do zangefs spinning piledriver in SF2 back in the arcades , honestly didn’t think it was possible for human player to actually pullit off intentionally. It was really frustrating especially as to do it you were inputting jump before move was complete. Is it still a 360 punch input ? How are supposed to do it without jumping
@sakurakinomoto3649
@sakurakinomoto3649 5 ай бұрын
Thank you so much for this 👍🏻 you are awesome bro 💪🏻
@MichaelSmith-tw5wp
@MichaelSmith-tw5wp 5 ай бұрын
Ghostpilot here! Good catch on the Bobby Dance, I'd forgotten about that one! One that's incredibly difficult is Chinnen's level 3 super from Power Instinct Matrimelee. The motion must be executed during his stress screen, with 3 meters, and it is: b, df , uf, db, ub, f + HK during stress scream. I don't know if I've ever managed to accomplish it, because it's a tough motion that has to performed in a very brief window. Another one I'd submit is Clark's HSDM from KOF 2002 UM. I think I've managed to land it once? But yeah, that's another one that's a real doozy.
@luizdempsey7853
@luizdempsey7853 5 ай бұрын
bobbys dance earned my like, congrats mate
@bean-charlieartz3138
@bean-charlieartz3138 5 ай бұрын
Almost 300k congrats bro 🔥🔥🔥🔥💪🏿💪🏿💪🏿💪🏿
@Rockhead84
@Rockhead84 4 ай бұрын
That Guilty Gear insta-kill is crazy, and the Bobby Dance is silly. The dude looks like Skate from Streets of Rage in fighting game form
@lxDarkNinjaxl
@lxDarkNinjaxl 4 ай бұрын
10:35 I can absolutely say that electrics are hard for sure. That timing is something else. Especially omen god fist with heihachi and hitting a combo with it? It’s insane
@-Batou-
@-Batou- 4 ай бұрын
Summon suffering... that's the first one that came up to my ming ! Good memories though 😁
@yukich6957
@yukich6957 4 ай бұрын
This man right here taught me how to actually do Hazama and Izanami Astrals after almost 10 years of playing them both
@tommysuiza8148
@tommysuiza8148 5 ай бұрын
hahahaha!! Loving that ivy grapple🤣🤣🤣
@SomeBlackGuy
@SomeBlackGuy 5 ай бұрын
Would King’s chain throw from tekken count?
@Mitjitsu
@Mitjitsu Ай бұрын
Kumachan has a really hard throw in Fighters Megamix. The command is really long and requires precise timing. It's called Super Washington Treaty, and if you're fast enough once the move is done it's possible to chain it into another throw. Effectively allowing you to KO the opponent from full health. If you're able to initiate the grab.
@DementedDistraction
@DementedDistraction 22 күн бұрын
Had I known you could just spam the stick to do Summon Suffering that would've spared me so much frustration back in the early 2000s, l could only ever manage to do that and Calamity Symphony in practice mode.
@davidjsaul
@davidjsaul 17 күн бұрын
While not impossible I always found the ridiculously long input strings required to perform brutalities in MK Trilogy really hard
@WeR2VEVO
@WeR2VEVO 5 ай бұрын
taunt jet upper maybe too? great video :) very entertaining
@beaubryant4534
@beaubryant4534 4 ай бұрын
I'd love to see if there is an easy to input some of the moves on hayate from DoA . Truthfully don't remember the exact input but I remember never being able to never land it as a kid and just trashing the move as usable in a match. Almost did the same for hayabusa until I figured out you could spin the stick for his falling lotus stuff
@sulfreez
@sulfreez 5 ай бұрын
In Virtua Fighter 5 Ultimate Showdown you can do fuzzy guard block/attack option select. Goh Hinogami's 46p after fuzzy guard from 5 frame disadvantage proves to be quite tricky to perform.
@MichelAngel
@MichelAngel 3 ай бұрын
IIRC geese's rising storm has a lot of leeway to input it. To the point of, if you are quick enough, you can input a dash in the middle of the comand to close the distance to your opponent before releasing it. DownBack, half circle back, forward forward (dash), DownForward + punch, results in a dashing rising storm.
@rfs8194
@rfs8194 4 ай бұрын
I'm kinda struggling with Slayer's backdash cancels in Accent Core right now, but it seems similar in concept to Fei Long's move, so not sure if it's worth showing.
@BroomPusher2024
@BroomPusher2024 4 ай бұрын
Me: Calmly remembers the blisters on my thumbs from growing up playing KOF 2001 and Neogeo Battle Colleseum
@PSL1969
@PSL1969 Ай бұрын
We had a hard time pulling off Heiderns super in kof when he first appeared. "Goto Hell" in Kof '94.
@xxkeminxx
@xxkeminxx 4 ай бұрын
A 'lil surprised I didn't see Sol's Accent Core Dragon install in 'ere! It combines both inputs and specific timings to use.
@YoungVincent216
@YoungVincent216 4 ай бұрын
You definitely gotta do a sequel bruh. I need to know how to do those damn charge inputs
@rizo511
@rizo511 Ай бұрын
I LOVE ur videos man!!!
@Jarrych83
@Jarrych83 5 ай бұрын
I learned the concept of input buffering due to Ivy. She has a lot of short strings that it can combo out of, but this was basically pre-internet on dreamcast, so figuring it out was something else. Lol.
@RogerCollectz
@RogerCollectz 4 ай бұрын
11:11 watching you at this point, idk anything after this point, but do you try Bryan’s “Taunt Jet Upper” ? I’ll find out when the videos done, but if you don’t try it here, you gotta do another video doing it 😊
@norik434
@norik434 4 ай бұрын
Surprised to see no mention of Alpha Patroklos' combos in Soul Calibur V. His most infamous bnb required four just-frame inputs, Blueboy was an actual god for pulling it off consistently at tournaments.
@RenegadeVile
@RenegadeVile 5 ай бұрын
I see what costume you picked for Ivy there. gotta keep things advertiser friendly here :p
@joekemp365
@joekemp365 4 ай бұрын
That thumbnail is me whenever i see a crazy input string. I try like 100 times, pulling it off accidentally once, then say f that move, look on yt just to see pros doing it like its a hadoken.
@user-xq2nu5fe5o
@user-xq2nu5fe5o Ай бұрын
Ivy's grabs can actually be buffered from literally anywhere. You can buffer while being juggled and some more. You even can press each input 1 at a time and take mad time before the db
@zhlfr5399
@zhlfr5399 5 ай бұрын
Does Soul Steal count in SOTN even though it's not a fighting game?
@austinreed7343
@austinreed7343 2 ай бұрын
I think a part 2 is in order with 720s, the Delta Motion, that pentagram in Arcana Heart, Jax’s MK4-era chain grab…
@bloodbath10010
@bloodbath10010 4 ай бұрын
As a tekken player for over a decade who barely ever played other fighters, seeing all those weird inputs but then you coming to the EWGF as a challenge is funny lol its hard at first but with alot of practice it gets easy
@DRANKWORLD
@DRANKWORLD 3 ай бұрын
What is the “star” input?
@boneyjuvy
@boneyjuvy 3 ай бұрын
Clark's roaring sphere in KoF 2002 UM. Now that's a doozie
@Chuusuisetsujojutsu
@Chuusuisetsujojutsu 4 ай бұрын
Just watching this video while taking a break from tying to master the pretzel for Hazama
@sinfulbakaa
@sinfulbakaa 4 ай бұрын
I do remember that before you did dizzy instant kill you would have to an special taunt that gave you access to her instant kill in gg plus r. But I could be wrong
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