John Carmack on John Romero | Lex Fridman Podcast Clips

  Рет қаралды 213,838

Lex Clips

Lex Clips

Жыл бұрын

Lex Fridman Podcast full episode: • John Carmack: Doom, Qu...
Please support this podcast by checking out our sponsors:
- InsideTracker: insidetracker.com/lex to get 20% off
- Indeed: indeed.com/lex to get $75 credit
- Blinkist: blinkist.com/lex and use code LEX to get 25% off premium
- Eight Sleep: www.eightsleep.com/lex and use code LEX to get special savings
- Athletic Greens: athleticgreens.com/lex and use code LEX to get 1 month of fish oil
GUEST BIO:
John Carmack is a legendary programmer, co-founder of id Software, and lead programmer of many revolutionary video games including Wolfenstein 3D, Doom, Quake, and the Commander Keen series. He is also the founder of Armadillo Aerospace, and for many years the CTO of Oculus VR.
PODCAST INFO:
Podcast website: lexfridman.com/podcast
Apple Podcasts: apple.co/2lwqZIr
Spotify: spoti.fi/2nEwCF8
RSS: lexfridman.com/feed/podcast/
Full episodes playlist: • Lex Fridman Podcast
Clips playlist: • Lex Fridman Podcast Clips
SOCIAL:
- Twitter: / lexfridman
- LinkedIn: / lexfridman
- Facebook: / lexfridman
- Instagram: / lexfridman
- Medium: / lexfridman
- Reddit: / lexfridman
- Support on Patreon: / lexfridman

Пікірлер: 743
@bjorntrollowsky4279
@bjorntrollowsky4279 Жыл бұрын
Carmack and Romero were like yin and yang for the games iD created, once they went on separate ways Carmack's games became little more than advanced tech demos for his new engines while Romero's games failed because of the missing technical innovations and quality. After the separation iD games lacked that magic that was the product of their collaboration. On a positive note: that separation resulted indirectly the creation of one of the greatest games of all times: Deus Ex
@ValdVincent
@ValdVincent Жыл бұрын
To bad Deus Ex was a flash in the pan, and nothing good game after it.
@DeusTex-Mex
@DeusTex-Mex Жыл бұрын
@@ValdVincent What a shame.
@mr.ricochet8603
@mr.ricochet8603 Жыл бұрын
Well... I liked daikatana too, when it came out... it was a trip lol
@thesprawl2361
@thesprawl2361 Жыл бұрын
I would strongly disagree with that. Carmack was and is exponentially more talented than Romero. Id have continued to release phenomenal games post their split while Romero has done precisely fuckall except sully his reputation with mindless dreck.
@bilbo1778
@bilbo1778 Жыл бұрын
@@thesprawl2361 I think he's getting at the old Steve Jobs/Wozniak partnership where one individual is obviously vastly more talented from a technical perspective (Carmack/Wozniak) whereas the other individual possesses the overall project design/vision. Personally I think you're probably right as Steve Jobs & Romero are overrated in general and their technical counterparts did a fuck-ton more to advance their respective industries but the "face of the company" always gets the credit.
@G0rkaM0rka42
@G0rkaM0rka42 Жыл бұрын
The pairing of Carmack and Romero has always struck me as a great example of left brain and right brain coming together to complement each others strengths. One gives form and function, the other gives color and creativity.
@jonathanjimmyshearman2500
@jonathanjimmyshearman2500 Жыл бұрын
LOOOOOOOOOOL!!! SKADOOBY!....that was a bloopdooby on Carmack, LOOOOOOOOOOOOL!
@adamnielson42
@adamnielson42 Жыл бұрын
​@@jonathanjimmyshearman2500I expected the reply to this comment to be about how left and right brain doesn't actually exist, not .... that. Edit: I'm so glad someone liked this comment so that I could be reminded of this.
@goopah
@goopah 10 ай бұрын
Nicely put, andrew.
@goopah
@goopah 10 ай бұрын
@@adamnielson42 Yeah, I looked at that comment and was ..."startled " I guess is the word. But I'm getting old, and many comments I see on the internet just don't make sense to me anymore.
@ffejpsycho
@ffejpsycho 9 ай бұрын
Right Brain: "I LIKE OEROS & PUSSY... And I cried for at least an hour after watching Toy Story 3!"
@Isoquant
@Isoquant Жыл бұрын
I worked with a programmer that reminds me a lot of John Carmack. He was the most talented of our work group, but also became extremely difficult to get along with. He would frequently step out of his lane and try to do everyone else's job (because he was the best!). The other team members were talented and successful individuals too, just not to his level. People would turn in their code which worked perfectly fine, and he would go back and redo everything himself. In some cases, we would agree upon a deadline for say, Friday, but if it wasn't done by Tuesday, he would grow impatient and complete their assignment without telling anyone. The team member would come in on Thursday excited to show they had finished a day early, and he would shoot them down -- "I already finished that days ago"-- and became highly critical of the rest of the team for "not pulling their weight." He just didn't know how to get along in a team made up of normal people. Results shot up after he left the group as the dynamic improved considerably, but he was a tremendous talent to lose. Years later, he has now mellowed out quite a bit. Still brilliant as ever. I'm sure there was a particular structure that would have allowed us all to work together and get the best from each team member, but we were too young and dumb to figure it out at the time. I imagine something like that went down between Romero and Carmack.
@georget10i
@georget10i Жыл бұрын
I know exactly what you're talking about. Working with people like that is a nightmare. They either don't realize or don't care that they create a terrible and unfulfilling working environment for other people. In my opinion they are very selfish and self-centered. They never mentor or share knowledge directly. They don't care about making other people look bad or overwriting their own. Eventually an unpleasant atmosphere forms on the team and developers either leave or there are constant conflicts, reducing the output of the team. People like that are useful, but they never change, and if they aren't managed properly, they can destroy cultures and teams. That's why it's very important to have a good manager who sees and understands what is going on and most importantly takes action and puts this special developer on more isolated work.
@MyAmazingUsername
@MyAmazingUsername Жыл бұрын
Carmack reminds me of exactly that type of person. Romero has spoken in multiple interviews about this split, and I believe his version: - Romero and everyone else on the team WANTED to work on games, but Carmack just nerded away at the engine and rewrote it over and over (over 8 times) which meant throwing away all level design work and art over and over again. And game scripts had to be deleted because Carmack kept rewriting the scripting language. - Furthermore, since the engine wasn't done, they had no idea what they really can design or what will be too heavy for the machines, so they had no way to design great levels in case they would run too slowly. - And lastly he mentioned that the level design tools were absolute torture to work with and had very convoluted workflows that involved some kind of slow, backwards modeling. - They wanted to expand the team to speed up engine progress but Carmack refused, believing that a larger company is worse. - All of this contributed to everyone else burning out due to Carmack's years of delays and constant rewrites. - When the engine was finally complete, every art/level creator on the team were completely burned out and didn't even want to make a game anymore. All because of Carmack's torturous rewrites of the engine having broken their inspiration. - Several people left during development. Half the team left after Quake was done. This is why I believe Romero. Carmack was simply a tech guy with perfectionism. He was not a team player. And due to Carmack being on the spectrum, he saw everyone else as "not working" even though they were all held up by him and his constant rewrites. - After the split, we can clearly see what each brought to Id: Carmack's newer games are boring engine tech demos. Romero's newer games are artistic visions with bad engines. Both of them needed each other.
@cloudboysmusic5223
@cloudboysmusic5223 Жыл бұрын
TLDR get gud scrub.
@CaptAwesumNo1Zone
@CaptAwesumNo1Zone Жыл бұрын
@@MyAmazingUsername couldn't say it better myself, it's such a waste of a pair that changed a part of the world, Lennon and McCartney if both asked today if they could work together right now they'd probably say YES if Lennon was still able to speak now
@BarriosGroupie
@BarriosGroupie Жыл бұрын
Yep, met them also in that they believe the whole world revolves around truth and competence with zero understanding of social and political politics.
@synthguy7774
@synthguy7774 Жыл бұрын
John Carmack might have been the genius who worked tirelessly to meticulously create and code revolutionary game engines. The engines he created were so advanced, especially when compared to anything else during the '90s, that some of the Quake Engine's DNA still resides in modern engines even after 25 years. However, it was the team around him, the likes of Sandy Peterson, American McGee, and especially John Romero that gave John Carmack a purpose.
@wearecoterminous
@wearecoterminous Жыл бұрын
yes exactly. A lot of people tend to give way too much credit to autore types like John Carmack and hideyokojima who seem like they do a lot more for a project than they actually do there are dozens or sometimes hundreds of people working at these companies designing programming writing and creating sometimes even more than the kojima's of their team and I think those people deserve a lot more of our respect than the John CarMax and hideo kojimas of the world even though they do still deserve our respect they are merely the face of the group not the entire body.
@synthguy7774
@synthguy7774 Жыл бұрын
@@wearecoterminousID Software had around 5 programmers during the development of Doom. John Carmack was like a human coding machine. If it wouldn't have been for him, the games would not be nearly as efficient as they were accessible, which helped alot with briniging the games to the masses. That's the true genius of a great coder. This is why I understand the appeal of giving John Carmack a great amount of credit but at the end of the day, everyone has their place as cogs in a wheel.
@Astares9
@Astares9 Жыл бұрын
i love sandy i watch his cool cthulu videos
@mgk-metalgearkelly5054
@mgk-metalgearkelly5054 Жыл бұрын
@@synthguy7774 it's no denying that carmack is an absolute monster, but everyone else had significant and undeniable contributions without which idSoft just wouldn't have been the same (or as successful imo).
@synthguy7774
@synthguy7774 Жыл бұрын
@@mgk-metalgearkelly5054 I wasn't denying that at all. I was just giving an explanation as to to why John Carmack gets so much credit even though everyone else at ID Software played just as much of an important role within the team. I think we are in agreement.
@juanlin555
@juanlin555 Жыл бұрын
Carmack has said he’s not one to look into the past, but during this interview and especially this segment, the feelings of nostalgia were palpable. He’s also much less harsh with words. I like how much he’s grown.
@thenothing2786
@thenothing2786 Жыл бұрын
I love to see Lex pull the positives out of people. I never thought I’d hear Carmack singing Romero’s praises. So fantastic.
@KaiElan
@KaiElan Жыл бұрын
And Tom Hall too 😊
@thenothing2786
@thenothing2786 Жыл бұрын
@@KaiElan I was actually gonna edit that into my comment! So true! Makes me really happy.
@Ehal256
@Ehal256 Жыл бұрын
It was so good to hear Carmack talk about Romero.
@bitwize
@bitwize Жыл бұрын
Shortly after Romero left, Carmack posted to Slashdot that "a properly focused Romero is an asset to any team", and it was just hard for him to keep his focus on what needed to be done at Id. So there never really was any bad blood, it was a matter of differences in opinion that made it difficult to work with Romero in the direction Id was going. Carmack is a typical nerd -- he wants to keep all his long-time friends. Kinda like Steve Wozniak who still speaks highly of Jobs, even though Jobs was a jerk to him.
@Allen.Christian
@Allen.Christian Жыл бұрын
@@bitwize There was definitely bad blood and Carmack did say negative things about him at the time, as Romero did about him. It just wasn't as bad or as bitter or as long lasting as people wanted to make it out to be. It's interesting to hear Carmack admit that he was in the wrong, though. He's expressed vague regret about things in the past, but I don't think I've ever heard him flatout admit to mishandling things before.
@mrscruffles801
@mrscruffles801 Жыл бұрын
One person who really doesn't get enough credit is Tom Hall. He proposed for things like teleporters and secrets, which defined classic fps framework
@Toripusutashi
@Toripusutashi Жыл бұрын
Stuff like that's still core in some of my fave games of all time
@DeadPixel1105
@DeadPixel1105 6 ай бұрын
Without Tom Hall, Doom probably would have never happened. That game was his idea originally. He's the one who wrote the "Doom Bible" after all. Of course, the final game was a massive departure from what was laid out in the Doom Bible. The released game is massively different from what was originally envisioned. But the truth still stands: Doom was originally Tom Hall's baby.
@BigEyeGuy
@BigEyeGuy 4 ай бұрын
@@DeadPixel1105I love Tom Hall but the idea for Doom came from their dnd campaign where they flooded their world with demons, Tom of course added to it but it was a lot of Carmack as well.
@papytromblon
@papytromblon Жыл бұрын
When you see Carmack, you see the perfection in code and the perfect optimisation. But if you play "knee deep in the dead" , you know you need romero's Work for the Work of Carmack to shine
@hih1457
@hih1457 Жыл бұрын
Maybe one day they'll get back together and make once last game.
@zatozatoichi7920
@zatozatoichi7920 Жыл бұрын
If that were true, there wouldn't be such a HUGE pool of A++ 3rd party stuff for the game though.
@jarekkarpiel8678
@jarekkarpiel8678 6 ай бұрын
That's exactly what happens here - two great men working together despite the fact they had different approach to a work process. It's such a rare situation when two big talents work hand in hand to give us a timeless masterpiece.
@MegaTerryNutkins
@MegaTerryNutkins Жыл бұрын
Carmack always seems to overlook the creative workload involved in level and art design. There's a reason the first two Doom games and Quake 1 still hold up so well long after the technical prowess behind the engine has been surpassed, there's a tremendous amount of work put into making those games fun to play and that's something Carmack could never capture himself despite his coding brilliance. the first 2 IdTech engines were groundbreaking in terms of technical acheivements but the Id games that showcased them also wrote the book on FPS design.
@thesprawl2361
@thesprawl2361 Жыл бұрын
I enjoyed Doom 3 quite a bit. It's enormously more sophisticated in terms of level and art design than Quake or Doom, even taking into account that it came out much later. Doom and Quake are iconic and have excellent level design, but they were crammed with the tropes of previous games. I'd say they crystalised the general conventions that were floating around at that time in first person shooters and solidified the genre into something tangible, but they didn't do anything revolutionary in terms of level design. For that you'd look at Half Life or maybe Deus Ex. So I think you're downplaying Carmack's talent a little. I've enjoyed almost everything Id have come out with since the split between these two, whereas Romero's work has been uniformly pretty bad.
@Shamino1
@Shamino1 Жыл бұрын
@@thesprawl2361 Quake and Doom were crammed with tropes of previous games? There were no previous games of that calibre before Doom and Quake. Doom is the standard WAD from which a thousand others sprang (Hexen, Blood, Ion Fury, etc..) And Quake is the grandfather of all 3D fps games, and was the origin of CounterStrike (Action Quake) and Team Fortress and far more. They *are* the trope. That makes Mecha's point more valid, not less.
@thesprawl2361
@thesprawl2361 Жыл бұрын
@@Shamino1 Of course they were crammed with tropes. The fact that you don't remember the games that preceded them and influenced them doesn't make it any less true. Doom and Quake crystalised the disparate elements that already existed in various games that came before into one genre whole. They didn't do anything that revolutionary, what made them iconic is that they simultaneously did a whole bunch of things phenomenally well.
@Shamino1
@Shamino1 Жыл бұрын
@@thesprawl2361 Go ahead and list me 3 FPS games before Doom that had its tropes directly imported into Doom. I'll wait.
@biggiedickson
@biggiedickson Жыл бұрын
@@thesprawl2361 Name some... You keep talking of these 'tropes' yet name none...
@mcgibs
@mcgibs 10 ай бұрын
I was listening to Romero's autobiography and while he tries to stay as gracious as possible, you can still hear the frustration in his voice when he talks about their falling out. The very same frustration you can hear in Carmack's voice as well. They really are like old exes trying to stay on good terms. The current status quo the two have going on is friendly enough, but I'd be willing to bet if you somehow got them on the same project again, all the old disagreements are going to come right back like it was yesterday.
@ArnieMcStranglehold
@ArnieMcStranglehold 6 ай бұрын
Disagreements make good content.
@Retrofun69
@Retrofun69 Жыл бұрын
You can see he has had so much growth thanks to these experiences with Romero. Sometimes people need space and time to heal.
@KnozLo
@KnozLo 11 ай бұрын
Ron De'Santis is the best fucking thing to have happened to the sorry excuse of a nation called USA since Ronald Reagan.
@cohibadad
@cohibadad Жыл бұрын
Carmack is a legendary programmer. I remember when he came out with the 3DFX driver for Quake like overnight. It’s great to see how he owns his mistakes and has grown as a human being. Much love always John! We all still benefit from your genius.
@NobleNobbler
@NobleNobbler 5 ай бұрын
Sort of owns. He never really owns it
@roguestargun
@roguestargun Жыл бұрын
Eidos produced one of the best PC games ever made. Unfortunately for John Romero, it most definitely was not Daikatana, lol
@kelvincasing5265
@kelvincasing5265 Жыл бұрын
True, if Carmack hadn't kicked him, we never would have gotten DX
@cr4zyg047
@cr4zyg047 Жыл бұрын
Turns out, John Romero didn't make *anyone* his bitch with Daikatana
@lmcgregoruk
@lmcgregoruk Жыл бұрын
@@cr4zyg047 I remember reading in a magazine that had an interview with member(s) of Ion Storm, and it just sounded like they were spending excessively, and I was like WHO is funding this? I mean I remember they had a movie theater built into the office, there were beds for employees to sleep in. They hadn't made a game yet, it seemed like people were just throwing money at them because they had PAST successes with other people. I can't remember if it was in the same magazine, or a later one that had the Daikatana ad, but I just remember feeling sick, like could a guy be any more narcissistic?
@keithmichael112
@keithmichael112 Жыл бұрын
he kinda indirectly made deus ex happen, so it was all worth it really
@IndustrialFan666
@IndustrialFan666 Жыл бұрын
Daikatana is a hidden gem. It’s exhausting towards the end but it’s so diverse and fun to play through
@MegatronYES
@MegatronYES Жыл бұрын
This happens to a lot of us men, but holy shit what a powerful example Carmack is of someone “growing into their looks”
@bradley3549
@bradley3549 Жыл бұрын
Taking good care of yourself helps a lot too!
@dfghj241
@dfghj241 Жыл бұрын
@@bradley3549 money helps alot too!
@full-timepog6844
@full-timepog6844 7 ай бұрын
​@@dfghj241it wont help if your sleep schedule is bad.
@v-7815
@v-7815 Жыл бұрын
When you're as gifted and hard working as Carmack it's very likely that you feel that everyone around you is definitely not good enough or not putting in the work for not being able to keep up with you. It's probably something that he eventually matured enough to understand. People are not robots at the end of the day.
@1lapmagic
@1lapmagic Жыл бұрын
He is very typical of his archetype. Gifted intellectually but cannot understand people-- for instance he married Anna Kang from id software, the first woman who ever showed him attention in his life. She basically just "took" him, sensing his social weakness.
@Allen.Christian
@Allen.Christian Жыл бұрын
@@1lapmagic There are accounts of Carmack dating before he met Anna Kang and she only worked at id because he asked her to because he wanted her to move to Dallas. Weird little narrative you've developed in your head, there.
@1lapmagic
@1lapmagic Жыл бұрын
@@Allen.Christian An empowered rich man marrying an ugly, nasty woman who offers nothing is a story of domination
@demonface2712
@demonface2712 Жыл бұрын
@@1lapmagic I think I sense he’s understanding people under his intellect more and more from these interviews
@1lapmagic
@1lapmagic Жыл бұрын
@@demonface2712 As someone who has personally interacted with John as well as various other gifted nerds...he doesn't. Let me be plain about that.
@jokkerBANG
@jokkerBANG Жыл бұрын
One man engineering a solution and the other creating inspiration and art. Unfortunately neither knew anything about managing people. If only we could all learn from this wisdom in our careers and in family at a young age. There’s always some compromise to be made.
@quillclock
@quillclock Жыл бұрын
oh wow never thought I'd see Super genus alien in person suit, time traveling space wizard, actual rocket scientist, experimental artificial intelligence gone rouge, benevolent hyper intelligent architect of the post-singularity simulation we all live in, and sentient galaxy brain meme John Carmack on this show
@mihairomulus2488
@mihairomulus2488 Жыл бұрын
yo civvie chill
@NinjaSushi2
@NinjaSushi2 Жыл бұрын
That was quite the string of adjectives. One day I hope people refer to me that way. Space Wizard sounds neato.
@ashir555
@ashir555 8 ай бұрын
Civvie 11 is that you???
@jonathanr4160
@jonathanr4160 Жыл бұрын
ID Software felt soulless to me after Romero left. Technically they were still great, but they lost a lot of the feel and atmosphere that made ID games so good, something Romero contributed to immensely. On the other side, Romero with Daikatana was too ambitious with game design and didn't have the structure and restraint to release a functional game based on those ambitions. Both are legends for what they've done for PC gaming overall and together, they were pretty much unstoppable.
@RMJ1984
@RMJ1984 9 ай бұрын
The gameplay definitely suffered. You can really tell how important John Romero was for that aspect.
@Cenot4ph
@Cenot4ph 8 ай бұрын
Romero hasn't produced anything relevant since, to me it really shows he needs the drive of someone like Carmack to produce good games without it he's a shell
@modernmobster
@modernmobster 7 ай бұрын
I can see where you're coming from, but I still believe that Quake 2, Doom 3, and Rage had unique atmospheres to them that feel uniquely "them."
@Bhavyo
@Bhavyo 6 ай бұрын
When Romero's Daikatana finally came out, i was shocked. It looked like a piece of s!it. Its a little bit sad, Romero and Carmack could have made amazing games together for a longer time.
@Colspex
@Colspex Жыл бұрын
3:57 Thank you for this question!! So important to ask it and to bring up the positiveness of their collaboration. Carmack and Romero are just a wonderful duo that made magic. The Softdisk days are legendary!
@jamesaitchison9478
@jamesaitchison9478 Жыл бұрын
The FPS Genre would be in a different place if Carmack and Romero never worked their magic together. Their FPS Games not only built the Genre as we know it, but they clearly defined the rules and built it from the ground up. Personally i don't know any Gamer my age (40's) that hasn't played DOOM.
@christiangottsacker6932
@christiangottsacker6932 Жыл бұрын
And the younger folks that dont olay games much or havent played doom, they love it. They feel its super intuitive and easy to read
@demonface2712
@demonface2712 Жыл бұрын
Yeah have a friend who lets his 9 year old play Classic Doom Co-op with him and he says he’s getting pretty good
@lmcgregoruk
@lmcgregoruk Жыл бұрын
@@demonface2712 The leap from Wolf 3D to Doom was HUGE, so was the leap from Doom to Quake. I mean I can play Doom now and have fun, Wolf 3D just feels boring/samey. I mean I've played Hovertank and Catacomb 3-D too, and I'd rather play those again over Wolf 3D.
@HillcrestGames
@HillcrestGames Жыл бұрын
A little after 7:00 he mentions that John Romero asked him to collaborate. That would be such an unbelievably huge headline if he agreed. That would be like Paul McCartney and Ringo announcing a new album.
@1lapmagic
@1lapmagic Жыл бұрын
Not really. Neither of these guys have been meaningful to video games for well over 20 years. I feel like your comparison is very boomery and getting stuck in the past of personalities like this is boomery too.
@Shad0wN1ck
@Shad0wN1ck Жыл бұрын
Not dinging on Ringo, a much better comparison would be Lennon-McCartney, given the rep.
@M.W.H.
@M.W.H. Жыл бұрын
@@1lapmagic it's still possible.
@HillcrestGames
@HillcrestGames Жыл бұрын
@@Shad0wN1ck I was thinking more in terms of being alive, but I see what you're saying.
@1lapmagic
@1lapmagic Жыл бұрын
@@M.W.H. comment has nothing to do about whether it's possible and everything to do with whether it'd be some humongous story. Read for comprehension or don't bother typing. Not everyone needs your insipid input.
@powdercowboy90
@powdercowboy90 Жыл бұрын
Jon Carmack might be the brains behind games like doom....but Jon Romero is the heart and soul of those games
@planetX15
@planetX15 10 ай бұрын
John*
@Colspex
@Colspex Жыл бұрын
7:05 Wow, knowing that John Carmack and John Romero are speaking makes me so happy. I've waited almost 15 years for this to happen!!
@spanky1600
@spanky1600 Жыл бұрын
Both of those gentlemen are hero’s of my childhood! To hear Carmack sitting down with Lex is a treat. Your podcast keeps getting better and better Lex! Cheers!
@xerofortune
@xerofortune Жыл бұрын
Carmack and Romero = Legends
@Sphinx3
@Sphinx3 Жыл бұрын
you forgot sandy
@KingLich451
@KingLich451 Жыл бұрын
and Adrian...
@TheSinlessAssassin
@TheSinlessAssassin 6 ай бұрын
I love his maturity and ability to take ownership for his side of things and not throw Romero under the bus for any of it.
@johnnybensonitis7853
@johnnybensonitis7853 Жыл бұрын
This was awesome! It's great to hear this more mature reflection on those times at id. Those guys had some times indeed.
@sliver37
@sliver37 Жыл бұрын
I’ve listened to Masters of Doom audiobook more than I’d like to admit. I wish there was an update where each person can ammend any inaccuracies to get the record straight. Either way, it’s a fantastic read/listen! They all made mistakes (like Carmack said), being young and on fire. Rockstars. It’s good to see them slowly start to own up to the mistakes over the years and try to see the positives. This was an excellent podcast!
@phillyosophy581
@phillyosophy581 Жыл бұрын
Romero, to this day, says every word of Masters Of Doom is true
@DOSRetroGamer
@DOSRetroGamer Жыл бұрын
The amount of work and detail that went into this book is unbelievable
@bradley3549
@bradley3549 Жыл бұрын
Check out "Prepare to Meet Thy Doom and More True Gaming Stories" - which is sort of a follow up.
@brunocar02
@brunocar02 Жыл бұрын
According to Romero every word of the book is truth, so one of them must be lying, but regardless of who it is, its clear the book makes romero look like the victim and carmack like an egomaniac, so take from that what you will.
@Tamachan87
@Tamachan87 6 ай бұрын
Every chapter ends with "EDIT: Hi Sandy, hope you're doing well"
@CraigMansfield
@CraigMansfield Жыл бұрын
I love how you're bringing out the positives and putting them into the world, here. It's healing. Well done.
@jonathanjimmyshearman2500
@jonathanjimmyshearman2500 Жыл бұрын
Just like pizza is stroyent, 😀 tickles.
@iller3
@iller3 Жыл бұрын
_"Maybe expecting CRUNCH from everyone wasn't the best idea"_
@mmmmmmmmmmm10
@mmmmmmmmmmm10 Жыл бұрын
Romero's magnum opus NBA live 98 would never have been possible without Carmack kicking him out. Im grateful.
@coont-tracker-69
@coont-tracker-69 Жыл бұрын
Carmack and Romero should work on one more collaboration. Their egos have shrunk enough, no need to give up their independent projects but…why not? Everyone would buy it. And it would be good. Come on guys
@BlazeAlien
@BlazeAlien 10 ай бұрын
Carmack doesn't care about making games anymore.
@vagabundorkchaosmagick-use2898
@vagabundorkchaosmagick-use2898 Жыл бұрын
It's like Bauhaus. Romero and Carmack are like Murphy and Ash. It took a heart attack to make these two get together, forget and forgive, and even are on tour right now. I saw them live a year ago, they released a new song this year. It would be amazing to see these two legends collaborating on some game in the future.
@princessmaly
@princessmaly 6 ай бұрын
This is such a specific analogy that only makes sense at the intersection of id nerds and goth kids but if you're in that part of the Venn diagram it's great.
@vagabundorkchaosmagick-use2898
@vagabundorkchaosmagick-use2898 6 ай бұрын
@@princessmaly I can only talk for myself.
@hardgay7537
@hardgay7537 Жыл бұрын
I'm glad to hear this interview. I felt Masters of Doom overdramatized the split without getting specific enough with the details, though I definitely got the impression that emotions were hot and the early days of crunch culture were kind of insane.
@tc2241
@tc2241 Жыл бұрын
Time is a great healer; kinda what John alludes to here with his new views on things
@CanIHasThisName
@CanIHasThisName Жыл бұрын
While the gaming industry keeps on changing all the time, you can always count on gamers on turning every little thing into a gigantic drama.
@skjalgsturlassonmhre3288
@skjalgsturlassonmhre3288 6 ай бұрын
I'm surprised that Carmack still hasn't come to terms with the fact that design requires a lot of thinking and not necessarily typing. Designers can look like they are just goofing around and not doing actual productive work but they really aren't because they are just approaching the problem from a designers perspective - which is to create the fun
@seenbelow
@seenbelow Жыл бұрын
I read Masters of Doom recently, and it definitely highlighted that every new id game's essence was built on what Carmack did - however over time those new engines were coming slower and slower, and everyone was waiting on him sometimes for months, all the while it was difficult to communicate with him, being completely engulfed in his work. So uncertainty was definitely playing a part in the rest of id of where they are going, what are they doing etc. While contradicting their idea of how the company should be run, some better project management would probably have helped them keep going longer.
@Illusionaire1
@Illusionaire1 Жыл бұрын
Yeah, Carmack is a very complicated individual it seems. There are two passages of the book that stuck with me regarding this: One is where he takes his elderly cat to a shelter to be euthanized because the cat was sort of cranky and pissing on stuff, and he is very "don't know, don't care" about it. The other is how he gets very angry that the team was asking him to include secret rooms in moving walls, something that he felt like would make his code "dirty" or something. In all honesty he was probably a hard guy to work with
@tokenofdevotion
@tokenofdevotion Жыл бұрын
@@Illusionaire1 That's what it takes to be the best at what you do and alter the landscape of whatever you're trying to acomplish in an unprecedented way. Then again, they were kids
@MyAmazingUsername
@MyAmazingUsername Жыл бұрын
Romero has spoken in multiple interviews about this split, and I believe his version: - Romero and everyone else on the team WANTED to work on games, but Carmack just nerded away at the engine and rewrote it over and over (over 8 times) which meant throwing away all level design work and art over and over again. And game scripts had to be deleted because Carmack kept rewriting the scripting language. - Furthermore, since the engine wasn't done, they had no idea what they really can design or what will be too heavy for the machines, so they had no way to design great levels in case they would run too slowly. - And lastly he mentioned that the level design tools were absolute torture to work with and had very convoluted workflows that involved some kind of slow, backwards modeling. - They wanted to expand the team to speed up engine progress but Carmack refused, believing that a larger company is worse. - All of this contributed to everyone else burning out due to Carmack's years of delays and constant rewrites. - When the engine was finally complete, every art/level creator on the team were completely burned out and didn't even want to make a game anymore. All because of Carmack's torturous rewrites of the engine having broken their inspiration. - Several people left during development. Half the team left after Quake was done. This is why I believe Romero. Carmack was simply a tech guy with perfectionism. He was not a team player. And due to Carmack being on the spectrum, he saw everyone else as "not working" even though they were all held up by him and his constant rewrites. - After the split, we can clearly see what each brought to Id: Carmack's newer games are boring engine tech demos. Romero's newer games are artistic visions with bad engines. Both of them needed each other.
@Illusionaire1
@Illusionaire1 Жыл бұрын
@@MyAmazingUsername On the book, they talk about how Carmack saw things like walls that would open up (for secrets) as being "code-hacks", so we can imagine that he probably had this idea of the "ideal, clean, perfect code" and anything else resonated very badly with him. As someone on the spectrum like myself, I can totally understand it... So Yeah, I can see how the constant rewrites would make people very mad, specially because I would guess most of it wasn't for any practical reason that would affect the final result, only carmack being perfectionist about the code, not the result.
@MyAmazingUsername
@MyAmazingUsername Жыл бұрын
​@@Illusionaire1 Well said. It's clear that Carmack enjoyed the process of creating super clean code and perfecting it and making very advanced technology. That's fun stuff to do in your spare time, but he did it on company time while everyone else was waiting on him, and it doesn't seem like he understood that the others can't work if the tools keep breaking/rewriting/changing. I can also understand his feelings that "he's the one with the super big brain, writing super advanced code", which led to him wishing that he didn't even share the company ownership with any of the others. He probably also felt that the artists/designers didn't even understand or appreciate how hard his engine work was. He's somewhat justified in both of those feelings. I can see why both sides began to resent each other. The team torturously waiting on him, and him thinking they're "doing nothing". It's no wonder why half of them quit and one didn't even show up to work at all for the final month before Quake launched. That was "American McGee", and Romero has often said that McGee "snapped" in the end with all the bad working conditions and bad atmosphere. Despite all of the conflicts, Quake's engine really was a masterpiece. High performance rendering even without 3D cards. Great features for its time. It even became the basis for the Half-Life Source engine. And Quake itself was a classic with its gritty artstyle and great level design (they were very memorable levels even though they rushed the design when the engine was finally done). So in the end, they all created something fantastic together. :D As a kid, I had no idea that Id was in so much trouble. All I saw was the masterpiece Quake, which me and my friends played and modded for years, and it was a staple at our LAN parties for 10 years after its release! I remember creating Quake texture WADs, to get better visibility for lootable items in multiplayer. One of the greatest games of all time.
@ycl260779
@ycl260779 Жыл бұрын
It's weird how I've played doom/wolfenstein 3d since I was a teen and this is probably the first time I've heard Carmack speak.
@spicydeath82
@spicydeath82 6 ай бұрын
it was great to se them together again for dooms 30th anniversary and the release of sigil 2.
@andresf.cardenas2637
@andresf.cardenas2637 6 ай бұрын
i really liked how they show respect for each other
@itsRecreational
@itsRecreational Жыл бұрын
You can draw a direct line for almost any good FPS back to iD and Romero/Carmack. From Valorant to Half Life, and not to mention Romero giving Warren Spector a shot and giving life to Deus Ex.
@CYBERDELICRELICS
@CYBERDELICRELICS Жыл бұрын
I used to get in trouble for playing Doom on everybody's computer whenever I slept over a friends houses as a child. LMAO, still rippin and tearing.
@antonius.martinus
@antonius.martinus Жыл бұрын
Downloading Doom in everyone's PC 🤣
@phattjohnson
@phattjohnson Жыл бұрын
What, did you carry a handful of floppy disks with you everywhere you went? Or is it that your Christian parents LEARNED of you playing Doom, and that was a paddlin'? :P
@MitsubishiLancerEvo
@MitsubishiLancerEvo Жыл бұрын
@@phattjohnson the old school games still hold up today so I could imagine people going crazy when it first came out
@CYBERDELICRELICS
@CYBERDELICRELICS Жыл бұрын
@@phattjohnson lol. No, My family was one of the poorer ones in town and did have a computer till I was 15 (1995). I played it any chance I got.
@shortattentionspa.....
@shortattentionspa..... 6 ай бұрын
Great interviewer! thanks for sharing!
@Colspex
@Colspex Жыл бұрын
7:35 - LOVE how Carmack shines up when talking about the Dungeons'n'dragons days. They all used to play long nightly sessions at the Shreveport Lakehouse, back in the early 90s!
@digiman76
@digiman76 Жыл бұрын
The original id software team was like the Dream Team of gaming development. They had such a passion and excitment. For me, Wolf3d, Doom 1 & 2 and Quake are still the best games ever made. I remember the antecipation for Quake...every magazine or website only talked about this game. It was a truly magical moment in the game industry. I bought a video card only to play this game. It was really tragic when Romero left id. Everyone lost. Id was never the same again, Romero lost big time, the public never got to play an incredible id game again. It was a tragedy for the whole gaming community. BTW Lets not forget the other id team members. Even though Romero and John Carmack were great, the other guys were equally amazing. Adrian Carmack and Kevin Cloud did a TON of awesome art for those games. Tom Hall did A LOT of work for Wolf3d and Doom 1. Sandy Petersen and American Mcgee did A LOT of awesome levels for Doom and Quake. AND the amazing sound design and music made by Bob Prince (wolf3d, Doom 1 & 2)and Trent Reznor (Quake) for those games.
@TCracnis
@TCracnis Жыл бұрын
Thank you for this Lex!
@jobelthirty1294
@jobelthirty1294 Жыл бұрын
People somehow give Carmack so much shit for Quake 2 and 3, but I love those games. They might be relatively simple, but to call them tech demos is so disrespectful to the spirit of those games and the work that went into them. They were fast, brutal combat simulators. There's a magic there that people refuse to acknowledge.
@HugoStiglitz88
@HugoStiglitz88 Жыл бұрын
Rage is the one that people unfairly criticize. Like honestly, I couldn't care less that it's not fallout. I love the way its a lot simpler and more linear than something like that The gsmrplay was rock solid and it was a cool world. Plus it looked incredible for a ps3 360 game
@RekzaFS
@RekzaFS Жыл бұрын
TO WIN THE GAME YOU MUST KILL ME, JOHN ROMERO!
@buddyguydudeman876
@buddyguydudeman876 Жыл бұрын
Carmie made the game possible, Romero made the game legendary.
@donmega5202
@donmega5202 Жыл бұрын
Carmack's neck looks like a tech demo for the next skin and muscle feature in id tech 7.
@urazsoktay5275
@urazsoktay5275 9 ай бұрын
John Carmack is a legend and he is my childhood hero. I wish he would return to Id and make amazing game engines again.
@MrMightyZ
@MrMightyZ Жыл бұрын
At that age I needed a "framework" and lots of patience from all the people around me and I had friends whom I wore out. I think I can relate to Romero in that way.
@johnhorak2000
@johnhorak2000 Жыл бұрын
Also if there is one member in a team doing all the dirty work taking most of the time - programming, new technologies - it doesn't mean other members who don't work that much are less valuable. There will be always that one guy who is overperforming and knows more than the others in crucial area of the business.
@artofwar420
@artofwar420 Жыл бұрын
Fascinating to hear from a giant in video game development talk about his experience in the early days of ID.
@DrMurdercock
@DrMurdercock 6 ай бұрын
This is class. What a lad, man. Was cool to see him and ROmero on a stream togetrher the other ay
@SpacialKatana
@SpacialKatana 6 ай бұрын
Kind of a middle finger to the internet warriors saying there's still beef between them. Comment sections are the best form of comedy these days.
@matthewn4896
@matthewn4896 6 ай бұрын
That stream was awesome, was really great to see them together.
@MBOmnis
@MBOmnis Жыл бұрын
Now interview Romero!
@Fusso
@Fusso Жыл бұрын
I've come to bring unspoken truths. Daikatana is better than Quake 2... now. At launch not at all. But after the patches and specially after modding the companions - the one that makes them act like Mass Effect companions, where they follow your character very closely and simply teleport behind you if they get stuck in the geometry of the level is a god send... also, if they die, they revive after the surrounding enemies are dead. But design-wise it's a great game. It was just a little too ambitious for it's time, the tech for the AI companions was just not there yet.
@NostraDavid2
@NostraDavid2 Жыл бұрын
I'm curious how Daikatana would have been if those terrain-meshes were available - that's now relatively old tech, but much better than the previous node-based layout where ai ran in the exact middle of the hall, because that's where they were allowed to run)
@MrSoopSA
@MrSoopSA Жыл бұрын
Romero was always the creatively gifted one, his visions for games were just too ambitious for the time. Carmack on the other hand has always been pushing gaming technology forward, with the caveat of his ambition being that everything else is secondary.
@bearatts
@bearatts Жыл бұрын
Carmack is such a nerd, I think it's one of his most endearing qualities. Lol. I love how he has genuine passion for the work that he does.
@mcd3379
@mcd3379 6 ай бұрын
Great interview.......Carmack is a smart, smart guy and did incredible things with and without Romero. For a while there, they were the "Lennon & McCartney" of gaming. And to his credit, he admits what he got right and what he got wrong - and despite falling out with Romero he's not afraid to credit him for his accomplishments and what he learnt from him, and what they did together. Kudos to you John Carmack.
@spaceghostcqc2137
@spaceghostcqc2137 Жыл бұрын
I wish they'd work together on a small project. I know it's unrealistic but it's like the beatles breaking up. They had great solo careers but it sucks that we never got a reunion. Would certainly be a better use of Carmack's time than making zucks metaverse nightmare come true.
@Elite7555
@Elite7555 Жыл бұрын
It's really astounding how young John looks
@BubblegumCrash332
@BubblegumCrash332 Жыл бұрын
I would still love to see John and John get together and change the industry one more time
@Deadforge
@Deadforge 8 ай бұрын
I love hearing from these guys
@fknxEoz6
@fknxEoz6 Жыл бұрын
John + John and because the times have changed and developed, one more thing is needed, a story that surpasses other games must also be added. Beyond FPS
@uptown710
@uptown710 Жыл бұрын
That’s cool. He bought up one big point that many overlook; These dudes were on top of the technological and gaming world in their mid 20s. I personally wouldn’t have known what to do with all that at that age. It’s nice that both of them can look back and see with more wisdom that each had their weaknesses and strengths. I’ll always tip my hat to the original Doom team and may they continue to do great things.
@gast128
@gast128 Жыл бұрын
Pity they split since Doom was a mix of advanced technology for its time and one of the best shooters; even to this day.
@mcgibs
@mcgibs 11 ай бұрын
In my headcanon the whole OG idSoft gang are still together and are all best buds and hang out all the time and go on hijinks in a cartoonishly oversized Ferrari that somehow comfortably seats all of them.
@billdestroyerofworlds
@billdestroyerofworlds 5 ай бұрын
Carmack and Romero are famously the gaming equivalent of Lennon and McCartney. Both partnerships fell apart, but it's good to know that now Carmack and Romero can be mature about it and even recognize some regrets. That's far better than the jabs that Lennon and McCartney were making at each other through released songs on their albums.
@RdTrler
@RdTrler Жыл бұрын
John Carmack needed John Romero for Quake 2, there's no way that the latter John would've let those muzzle flashes go missing. The chaingun's 200 bullets in 5 seconds was super cool, and it didn't even have Romero's polish.
@feedfancier
@feedfancier Жыл бұрын
Read and loved Masters of Doom. Would recommend Doom fans to read/listen to it.
@cazikman
@cazikman Жыл бұрын
Carmack is really good at what he does. I think Romero's strength was identifying talent and giving them the chance to work. Without Romero, Deus Ex would never have existed
@davep8221
@davep8221 Жыл бұрын
YES!
@m0rvidusm0rvidus18
@m0rvidusm0rvidus18 Жыл бұрын
That's not a talent, that's exploiting other people's talent.
@cazikman
@cazikman Жыл бұрын
@@m0rvidusm0rvidus18 if those people otherwise wouldn't get the chance to Make what they want, is it exploitation? Warren Spector was about to sign his life over to EA, which even then had a rep for shuttering great studios. How would that be better? Romero offering Warren his own studio and a chance to make the game of his dreams, while fighting to keep the publishers off Warren's back, seems pretty far from exploration to me.
@anonimo89479
@anonimo89479 Жыл бұрын
Withouth Romero, Id software neither... Carmack was a freelancer. Romero did found Id catching all the team.
@Anomaly188
@Anomaly188 Жыл бұрын
I think you're putting a little too much onus on Romero there. Spector was already well known by the time he got to Ion Storm. He was editor-in-chief at Steve Jackson Games during the 80s, then went to TSR and had a hand in the 2nd edition AD&D ruleset and Spelljammer, was at Origin for four years during their peak, consulted and managed the Looking Glass crew during the development of Ultima Underworld, System Shock, and Thief 1 before leaving and eventually choosing to join Romero instead of EA. Romero's big contribution was his promise of unlimited freedom for Spector to make the game he wanted with the team he wanted without pressure from clueless corporate suits and bankrolled it to make it a reality.
@robertparker6280
@robertparker6280 Жыл бұрын
It's great to hear that Tom Hall is still making games
@trendybistro
@trendybistro Жыл бұрын
I just learned how to pronounce Eidos after 29 years of living lol.
@nathanddrews
@nathanddrews Жыл бұрын
Legends, all of 'em.
@pauls4522
@pauls4522 Жыл бұрын
Imagine the framework of a first person shooter without idsoftware. While there were certainly first person perspective games before hoovertank 3d, catacomb 3d, wolfenstein 3d, etc, Wolfenstein 3D from id truly set the early standard and guidelines for how a first person shooter title should feel. I fear without ID fps games all might feel closer to slow paced shooters, or something like system shock.
@cattysplat
@cattysplat Жыл бұрын
We already had 3D maze like games. They were slow, focused on exploration and were more popular as RPG games with stats and menus like the D&D games. Problem was RPG games were super niche back then and often seen as too nerdy for most people. ID's action games were completely different. Fast, visceral, loud, eerie and those great memorable soundtracks. No wonder they blew everyone away.
@Minority119
@Minority119 6 ай бұрын
I like how humble carmack is Usually people with his kinda history just say shit like "oh it just didn't work out" or "things could've been better" but carmack owns up and says "I was an idiot and it bit me in the ass"
@NightWanderer31415
@NightWanderer31415 6 ай бұрын
Fun fact: with a little effort, you can see Carmack as a disembodied head and arms talking and moving; and then you cannot unsee it 😂
@Darksky1001able
@Darksky1001able 6 ай бұрын
I always find it amazing when i look back at the team that made Doom and Doom 2. Because alot of individuals either did or had a hand in making something alot of gamers know them for. Johns for Doom, American McGee for Alice, i think of the other guys in the team went to work with the crew that made Gears, theres alot that i cant remember right now, but that fucking team man... when you work with a team that makes something that legendary and then the crew split and proceed to make legendary games or gave a hand in them, youve got a special team of people there man. And for me, Doom is always gonna be my absolute favorite game of all time. For 1 reason. It blends 2 of my absolute favorite thing in life. Heavy Metal and Video Games. Not just any heavy metal. THRASH METAL! CLASSICAL! GROOVE!!! You hear Pantera, you hear Black Sabbath, Metallica, Slayer, Megadeth, these crazy bastards managed to perflectly blend 80's/90's metal with a 90's video game and make it feel like youre experiencing the best of both worlds. Thats why ill always say Doom 93 to me is the greatest game ever. YTMND.
@piggypoo
@piggypoo Жыл бұрын
Will they cast Jesse Eisenberg as John Carmack in the inevitable biopic?
@villalazalejandro
@villalazalejandro Жыл бұрын
For Doom, I see carmack/romero as follows, Carmack created the canvas (Doom engine) and Romero the paint (crazy fun gameplay, level designs, a lots of tools), one wouldn't exist without the other
@Three003
@Three003 8 ай бұрын
Quake Q-ball on Mplayer was one of my favorite games ever.
@julien2983
@julien2983 8 ай бұрын
Carmack been hitting the weights, damn
@xn0gaming
@xn0gaming Жыл бұрын
I encountered quite a few coders like Carmack, obviously not on the same level, but with the same convictions and ego. They can be very good for a startup company and lead by excellence, but also serve as a "social hand grenade", and drive everyone nuts because no one can match their overblown expectations. At least he acknowledges that he was an immature and destructive nerd back then. Such people often fail to understand that everyone in a compary has his own specific function and specific talents. so there is often no such thing as "I work harder etc.".
@IceThatJaw
@IceThatJaw Жыл бұрын
There are tangible ways to observe how hard everyone is working. It starts with the hours put in. Putting in less than 40hrs should he scrutinized. After that, it's more about results. Carmack was clearly not understanding the nuances of his teammates but most people can. I work on a small team of different roles and it's easy to see how we all pull our own weight, and when we get a new person who isn't.
@backfru
@backfru 11 ай бұрын
I think the best example is: Romero + Carmark = the classic, perfect games we know and love. Doom, Quake, etc etc Romero = Daikatana. Pretty much nuff said. They both need each other to create something exceptional
@CoolGobyFish
@CoolGobyFish 9 ай бұрын
Carmark has done a lot of games after Romero. But Romero peaked with Doom and now gives speeches for beer money. So, he turned to be least important person in the company.
@Kevin-jb2pv
@Kevin-jb2pv Жыл бұрын
I always thought Romero got a raw deal. I mean, he did _fine_ after Id, but I still think he got screwed. Romero's point was that they had made all the money, already, they didn't _need_ to be in permanent crunch mode all the time and they could afford to work at a more comfortable pace. Carmack is an all-in or all-out kind guy, though and he didn't have the experience in the industry that the others did. Romero was probably leaning too much in the opposite direction, too, but, I mean, he _was_ working on things. It sounds like Carmack regrets the way it was handled, too. It's hard to hate on any of them, it's just kind of frustrating in hind sight.
@Blake4014
@Blake4014 10 ай бұрын
Yeh, turned out Carmack was right. Romero was wrong, you can't work at a casual pace, because that leads to something like Duke Nukem Forever, "when its done" ... a huge lull in productivity causes the technology to outpace your game making it redundant and dated fast. To keep up with the changing technology, you have to get your game out while the tech is still relevant. Carmack was smart enough to understand this it seems, but not Romero.
@0Asterite0
@0Asterite0 7 ай бұрын
@@Blake4014he was wrong about where game engines were heading and lost the gamble on Rage
@tomsawyer283
@tomsawyer283 Жыл бұрын
It'd be cool to see a Social Network esque movies about them
@urazoktay7940
@urazoktay7940 Жыл бұрын
The man, the myth, the legend, one and only John Carmack. He is my childhood hero, i love this man so much!
@asthalis
@asthalis 3 ай бұрын
I never thought John Carmack's voice would be so high-tuned, I first though the video was sped up !
@jackclark4598
@jackclark4598 Жыл бұрын
Carmack is fascinating to listen to, he seems 100% genuine. He's brilliant, intense, the way he talks about his accomplishments can come off as arrogant but he's more than earned a little pridefulness. For a genius, he's remarkably grounded
@Bobster536
@Bobster536 6 ай бұрын
I look up to older games like doom, mega man x, to what they did with limited technology to make simple but satisfying gameplay. How the gameplay is well thought out and levels are designed to complement that gameplay. How all areas try to be unique, how encounters are fairly balanced throuought the game. Programming likely takes much more effort than designing, but good design is what makes a game timeless and not another tripple A spectacle.
@seanys
@seanys 5 ай бұрын
No one is at the same level of focus as you, John. NO ONE!
@TFitz
@TFitz 6 ай бұрын
Had a CS professor at LSUS that said he taught these guys. Then worked for Bowman Systems with another John that looks almost just like Romero who used to work with Romero...said they made it big then showed up in a lambo with top of the line for the time laptops.
@Dosnmeda
@Dosnmeda 9 ай бұрын
And this is why you should never judge the contribution of others, or it will drive you mad. Know your limits and accept the imperfection of others. Take as much as necessary and as little as possible. Give everything but don't give up yourself.
@zzghost8593
@zzghost8593 Жыл бұрын
Have John on!
@maskedmotorsdiy3575
@maskedmotorsdiy3575 Жыл бұрын
This vid reminded me to get Doom Zero, cheers
@NinjaSushi2
@NinjaSushi2 Жыл бұрын
John Carmack being the dungeon master makes complete sense because he constantly needs to be in control but that's how his genius works.
@rdh9475
@rdh9475 9 ай бұрын
Quake was supposed to be more of a melee combat ( lighting magic, and a magic hammer ) ,with the main character being named QUAKE , after took Carmack and a team over to get the engine ready , the reason it became an FPS is because the team was burned out after a year of development on tech that wasn’t ready , again Carmack got over a to get the engine ready but after it was ready he let a burn out team to pick the FPS route because it was easier , John C has done a lot technically but tech with no design sense it (Romero) because just a tech demon alas Doom 3 , and design without a Tech supervisor it becomes Daikatana.
@kosmosyche
@kosmosyche Жыл бұрын
When you are as brilliant and hard working as Carmack, everybody else probably seem either stupid or lazy. To me id software was never the same after Romero left. It was sort of metal and cool in the Doom and Quake 1 years. Idk, it's hard to nail what made those games so special, but Q2 was the first game I thought: "It's really good, but it doesn't feel like an id game no more. It has completely different vibe to it. Blockbuster vibe, Playstation vibe, very professional, but kinda a bit in the same vain what everyone else is doing".
@bitwize
@bitwize Жыл бұрын
One of the things I love about present-day Id is they're really trying to bring the metal back, at least for Doom. Their Doom Eternal team lead cut a promo for Doom Eternal at a con that called back to their pitch for "The Fight for Justice".
@demonface2712
@demonface2712 Жыл бұрын
@@bitwize yeah ID are still doin themselves proud. Keep it up!
@MrSoopSA
@MrSoopSA Жыл бұрын
Quake II is where the games id put out became focused on being tech demos first and video games second.
@wargreysama
@wargreysama Жыл бұрын
Carmack and Romero were like left and right lobes of the brain... Carmack was the left lobe... doing logic, maths and all that Romero was the right lobe... doing creativity, imagination and design There are two things I want to happen. Them collaborating again for a game, maybe work fully together with id Software once more for a Quake sequel and Raven Software using an idTech again for another masterpiece and to be freed from CoD mines.
@mr.ricochet8603
@mr.ricochet8603 Жыл бұрын
Man... sorry he still didn't learn to be more gracious at his age... every good comment he had for romero, he had to balance it out with a negative one, almost like he has judgement ocd...
@LazarheaD
@LazarheaD 8 ай бұрын
Carmack was the brain, Romero was the soul.
@snooks5607
@snooks5607 Жыл бұрын
I'm pretty confident that the industry at whole benefited from Romero getting ousted, I doubt iD Software would've made Deus Ex or Thief (if not as big tech advancements they were arguably even bigger contributions to 3D game design than Doom or Quake were). like Carmack said he wanted to keep the company small
@backfru
@backfru 11 ай бұрын
hell, he even SOUNDS like a total NERD! dude was/is a complete genius. I thank iD for bringing us such epic titles. One cant help but wonder what would have become of a proper Romero + Carmack team-up (co-op). Who knows what awesome benchmark they would have set for games, if they had found a way to work together longer
id Software origin story | John Carmack and Lex Fridman
33:13
Lex Clips
Рет қаралды 72 М.
Day in the life of John Carmack
14:10
Lex Clips
Рет қаралды 111 М.
1🥺🎉 #thankyou
00:29
はじめしゃちょー(hajime)
Рет қаралды 84 МЛН
Китайка и Пчелка 4 серия😂😆
00:19
KITAYKA
Рет қаралды 3,7 МЛН
WHY IS A CAR MORE EXPENSIVE THAN A GIRL?
00:37
Levsob
Рет қаралды 21 МЛН
[DOOM] John Romero's Level Design Rules
7:52
Chubzdoomer
Рет қаралды 314 М.
The Quake Postmortem: The End of the Original Id - John Romero
23:50
WeAreDevelopers
Рет қаралды 50 М.
Meet John Romero: One of the Godfathers of the First-Person Shooter
9:36
A Visit to id Software (November 1993)
31:52
CuteFloor
Рет қаралды 377 М.
Could Hitler have been stopped? | Dan Carlin and Lex Fridman
17:21
Quake changed video games forever | John Carmack and Lex Fridman
24:35
John Carmack Used to Supercharge Ferrari's!! | Joe Rogan
13:32
JRE Clips
Рет қаралды 378 М.
The Most Legendary Programmers Of All Time
11:49
Aaron Jack
Рет қаралды 523 М.
Bardak ile Projektör Nasıl Yapılır?
0:19
Safak Novruz
Рет қаралды 6 МЛН
iPhone 12 socket cleaning #fixit
0:30
Tamar DB (mt)
Рет қаралды 37 МЛН
сюрприз
1:00
Capex0
Рет қаралды 1,3 МЛН
Apple watch hidden camera
0:34
_vector_
Рет қаралды 62 МЛН