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Speech Description
This post-mortem of Deadfire will examine the assumptions the team made between the first game and the sequel, how expectations changed through the public beta, and what lessons they learned after the game was released. The talk will focus on narrative design, combat design, the ship combat system, and the decision to fully voice all dialogue. The end of the post-mortem will deal with post-launch support, including patches, features, and other DLC content.