Watch the full video on my channel! #cgi #unreal5 #ue5 #unrealengine #blender #blender3d #animation #vfx #shorts
Пікірлер: 88
@davidfaisca39677 күн бұрын
Funfact: Blender as an real-time renderer called EEVEE, is also used for rendering games in upbge, and unlike unreal, its free!
@dnpvisual2 ай бұрын
Idk how you render entire sequences in seconds🤷🏻♂️ I’m rendering the scene rn, and it doing 1 frame each 3 seconds. Non path tracing, just lumen. Also I have decent setup: rtx3060ti, 32gb ram, r9 3900x So can render entire sequences in seconds?
@tfo81873 ай бұрын
Ai sora just collapsed this industry
@jamaal_ldn3 ай бұрын
I don't know where to start with 3D. I just know that I want to get started. There are so many different softwares out there; C4D, Blender, Unreal, and more. What's better to learn and why? Can someone help please? 😅
@JoshToonen3 ай бұрын
This is such a good question :D My last livestream was about this if you want to check that out! If you're just beginning, I'd recommend building environments in Unreal using Quixel Megascans to get a feel for it. Why? The biggest reason is it's free. When you're ready to create your own 3D models and characters, that's when it's time to learn Blender (free) or move onto Maya if you want to work at a VFX studio. We also have a free Unreal crash course you can check out! www.unrealforvfx.com/crashcourse
@jamaal_ldn3 ай бұрын
@@JoshToonen Thanks so much! I will check it out for sure
@siddhubhai25083 ай бұрын
You gave a nice tutorial😊
@futureparklivesport71155 ай бұрын
The app is Too much data. My laptop SUCKS. I really like to test it out with MSI Laptop.
@A.Jackson28485 ай бұрын
Amazing
@oluwagbejamiadubifa15086 ай бұрын
You realize blender can make animations right
@Leymora6 ай бұрын
Comparing Unreal Engine and Blender is like comparing a car to the concept of photosynthesis. Like what are you even on about?
@chasingdaydreams27886 ай бұрын
For rendering sequences
@Youkai_graphics6 ай бұрын
My problem with is unreal is that, whenever I need a different 3D model, I have to export from blender, then import to unreal, fix the texture using the unreal material nodes, which I found that blender texture node is easier to tweak and control,
@Chicky_Lumps6 ай бұрын
This is misleading imo, it doesn't take an enormous amount of time to set up a scene for rendering in Blender or Maya. It DOES usually take much longer to pathtrace a complex scene sufficiently, and UE5 is great for realtime or nearly realtime renders that are fairly close to a fully pathtraced render. You should choose based on whether you need the fastest render times or the best possible pathtracing, depending on your project.
@badb336 ай бұрын
Remember that almost all of unreal stuff are made in blender, maya, 3ds max , houdini ,etc before just finalizing and rendering in unreal
@teddybonzo84607 ай бұрын
This goes for any game engine
@DennisTamayo7 ай бұрын
Animators can add motion blur effects before rendering.
@Crecross7 ай бұрын
Pretty weird take..There are plenty of things that you can do in blender that you can't in unreal.... Use both.
@KSaiSrikar7 ай бұрын
i just wanna know where that castle is from
@burnintatorz577 ай бұрын
Blender wins. And this is why unreal wants to start charging filmmaking fees
@Tertion7 ай бұрын
For those that are confused : this guy is just talking about real-time rendering. Weird title tbh.
@lavatr83223 ай бұрын
No it's gaslighting title Every content creator uses.😂😂😂
@Arelias958 ай бұрын
Saying it renders faster, but not saying why it's such a difference is scummy
@chasingdaydreams27886 ай бұрын
Because the difference is so obvious path tracing vs real time. I mean if you couldnt piece that together then thats your problem.
@SoggyMicrowaveNugget8 ай бұрын
I mean eevee is getting raytracing soon so. I think you should use what your interested in. Having the entire workflow in one place saves a ton of time, to export to UE , remake materials, fix your animations and then animate your camera there is not saving much time.... just use the renderer you like.
@ak_fx6 ай бұрын
Just to confirm, eevee is not getting raytracing but rather screen-space global illumination. Having a workflow in only place is great for small projects but if you want to do everything to perfection especially for larger projects, its better to do it in specialised propgrams. Eg substance painter for textured, blender for modelling layout and previewing and ue5 for renderings. Your exact workflow depends on your preference
@shrishtichauhan27878 ай бұрын
I have RTX 3050 Ti with 95 watt GPU and a ryzen 5 5600H CPU in my laptop. Can I use the unreal engine for making the 3D animation videos on my system. I wanted to work with the real time rendering for fast feedback .
@JoshToonen8 ай бұрын
Ideally you want more VRAM but it’s enough to get started! Check out our free crash course at unrealforvfx.com/lightsaber
@ghostcookie8828 ай бұрын
blender can be used by poor people with average hardware. However to even load up unreal you need a good machine let alone building something from scratch. Thats the main issue here
@IndianCitizen048 ай бұрын
You're definitely right about Unreal power to handle big environment and cutting edge Realtime rendering through Lumen Global illumination but Unreal still lacking the juice in refining the animation, sculpting, shape keys etc. one DCC have. But they could overcome it by implementing proper USD file utilization as Omniverse is doing. Game Engine and DCC app should have proper pipeline.
@enigmecatharsis73488 ай бұрын
in 3d design blender is really more complete than ue stop comparing pls
@emackenzie8 ай бұрын
He's talking about rendering. Things need to be compared so people know their options
@bazinga28 ай бұрын
Don't pick Unreal OVER Blender, but use the two in conjunction. Detailed modeling is much better done in Blender then exported to Unreal for finishing touches and putting the environment together to finalize the scene
@emackenzie8 ай бұрын
He's speaking strictly about rendering, not the entire process
@shrishtichauhan27878 ай бұрын
Can I use the unreal engine to make the 3D animations videos in real time. I already learned a different software for the 3D modelling. Can I run the unreal engine in my laptop having RTX 3050 GPU with 95 watt and ryzen 5 5600H CPU.
@bazinga27 ай бұрын
@@shrishtichauhan2787 yes that machine is very capable running it
@shrishtichauhan27877 ай бұрын
@@bazinga2 But when I rendered the wild west environment in the unreal engine my software crash and freezes after 5 minutes and can't get full render.
@polatkemalakyuz20216 ай бұрын
May be you should follow render tricks. I think it is available in you tube videos. I'm following same way for Blender
@StevenDiLeo8 ай бұрын
This was one of the big deciding factors in learning unreal for me
@RetrovexAmbient8 ай бұрын
Or just give into the ai trend
@emackenzie8 ай бұрын
If all artists gave up and used AI it would start inbreeding. AI cannot survive without the original work of actual artists
@RetrovexAmbient8 ай бұрын
@@emackenzie also true
@tamasszenasi23208 ай бұрын
I have just finished a game programming degree. I am officially a game programmer with a huge creative potential to do cinematic movies and more creative things than only typing code into an IDE. Even when I was doing the programming degree, I created very creative things like level designs and short sequence animations as game mechanics. I am an artist at heart...❤❤❤
@thegamedevcave8 ай бұрын
Honestly, there is less and less reason to use blender , I have stopped making renders in blender and just full on do animation in unreal now
@brekol95458 ай бұрын
why? blender is much more versatile. yes if you just put bunch of asstes int ue and then animate them, then ok...
@thegamedevcave8 ай бұрын
@@brekol9545 I create models in blender, unwrap and texture them (only because I am not paying for substance designer and painter at the moment). Animated models also get their skeleton and weights in blender but that’s all. And skinning meshes is going to be added to unreal 5.3 too, depending on how well that works, that’s possibly another part of the workflow moved to unreal. I don’t see blender disappearing fully from my workflow anytime soon but unreal is starting to take away part of what I used to use blender for bit by bit
@UltimateCerberus7 ай бұрын
lol, he said Unreal is better for rendering, that is all. When it comes to creating your assets, unreal is not even an option.
@thegamedevcave7 ай бұрын
@@UltimateCerberus have you looked into unreal's modeling tools recently? I'm not going to claim they're on par with blender but they're being developed really quickly and for a lot of thing, yes you can 100% make assets right in engine. Now it even has support for creating skeletons and weight painting them right in engine. By no means would I call unreal on-par with blender yet in all regards but it's closer than you might think and with the speed unreal is developing (and the seemingly endless budget behind it), i won't be surprised if that gap keeps getting more and more small. As someone who works with both at the moment, being able to switch over to just working in unreal and cutting out exporting from blender, then importing in unreal is worth it in a lot of cases. Now , if you're working in a bigger team with a dedicated artists who prefers blender, i'm not gonna scold them for that, they can prefer blender, maya, C4D, whatever but as a solo creator, having it all in 1 place is sweet
@UltimateCerberus7 ай бұрын
@@thegamedevcave the day it has something as close to how you can edit mesh, use modifiers, sculpt, or even something close to geometry nodes, I'll take that seriously. By now, they are very different tools.
@paro83448 ай бұрын
I'd love to use unreal but my PC just can't run it without crashing with memory issues
@blasterxt98 ай бұрын
Thank you Buddy
@PCvsPC9 ай бұрын
Only you need Rtx 360ti or beter:)
@Luca-yq5ux7 ай бұрын
Not true - 1060 is enough
@CTRLsway9 ай бұрын
Mixamo auto rig didn't work very well for me, the animations made my characters face weird, and accurig skeleton was not compatible with ue5, is there a link to getting a custom character from blender to working in game ?
@JoshToonen9 ай бұрын
Accurig is my go to, I haven't noticed any problems importing into Unreal personally
@CTRLsway9 ай бұрын
@@JoshToonen ok, i have managed to rig with autorig and retarget the ue5 manny animations to my model in ue5, but once i do that the shoulders are too high and don't reflect how he looks in autorig any idea why ?
@BOSSposes7 ай бұрын
Blender does vastly different things than unreal lol
@b3an729 ай бұрын
DUDE YOU ARE A LIFESAVER THANK YOU SO MUCH!!!
@knowledgeispower97249 ай бұрын
thing is UE has a shtty interface imo and is just not appealing to use. not only that but i have plenty files in blender already and i dont know how to transfer to UE WITH textures. dont want to start the scenes back from scratch again
@Denomote8 ай бұрын
ue5 got a modern UI update
@elnombrenooriginal8 ай бұрын
you never see blender interface?
@emackenzie8 ай бұрын
Not knowing how to use something doesn't make it objectively shitty. Have you tried following tutorials?
@quoran032710 ай бұрын
I’ve been procrastinating to learn blender for so long. I was always unsure if I want to spend hundred of hours to learn it. I just wanted to do some landscapes and backgrounds for filmmaking, now I think that unreal would be a better choice
@JaySamurai799 ай бұрын
Have you started, and how are you finding it? Im looking to make a short cinematic in UE. Just learning some tutorials atm
@anonymitymatt17218 ай бұрын
you still need to learn some 3D Modelling if you want to make your own assets to have your own environment. Its not the same when you use premade assets. You can still do either of course, but it's more rewarding if you make everything yourself. Plus the video is only talking about using UE5 to render, not to really make stuff. There are modelling tools in UE5 but not the same as what you'd use in blender
@IamSH1VA8 ай бұрын
You need Blender for lot of things to work with UE5, unreal cannot do everything.
@quoran03278 ай бұрын
Thank you all for answers. Now I’m convinced and sure to learn blender too
@SD-ni9jh8 ай бұрын
It doesnt take hundreds of hours to get started and make some stuff, just start and dont procrastinate, it's not so scary at all. Start with the standard donut tutorial then some tutorial of something youd like to make, and then try on your own
@binyaminbass10 ай бұрын
I have tried building a suitable pipeline for stylized cartoony animations from Blender to Unreal. There are several issue that I ran into, big ones like getting the light to look as good as cycles, and small ones, like getting the reflections of the corneas to look right. I spent a lot of time and in the end, my clients still asked me to render in Blender! I think if I were better at lighting and materials in Unreal, I could pull it off. There's just something about lighting in a real path tracer that is like: one click and it's beautiful.
@JoshToonen10 ай бұрын
There’s also the built in Pathtracer in UE5 which eventually I’ll make some videos on! Totally valid though, it can take a while to wrap your head around UE5s lighting. To get faster, I used UE5s pathtracer as a “ground truth”, would screenshot it and then match my viewport to the pathtracer render. Hopefully that helps!
@PixelRemedy11 ай бұрын
Legitimately curious here, (I'm prepping on learning how to use unreal real soon with blender) what would the difference be with UE5 and Blender's eevee considering it's similar to Realtime rendering? (note: I'm aware it's not prefect)
@JoshToonen11 ай бұрын
Eevee is *like* real-time but not real-time, and when making a film the difference can add up. (Think of creating 100 shots in a 10 minute film). You need to boost your render settings when rendering in Eevee but you don’t in Unreal, what you see is what you get and Unreal has a better quality lighting system and no geometry limits (plus you can pathtracer if you need to)
@PixelRemedy11 ай бұрын
@@JoshToonen ah, gotcha. I get it now. Thanks!
@binyaminbass10 ай бұрын
Eevee doesn't compare. It doesn't have GI and it is still slower than Unreal. However, Eevee next is set to be released this within a year, and that might change things.
@chasingdaydreams27886 ай бұрын
@@binyaminbasseven eevee next is still going to be inferior to ue5 lumen unfortunately since it is screenspace and not ray traced
@binyaminbass6 ай бұрын
True. There's no perfect solution, however, since importing from Blender to Unreal is a time consuming process with lots of troubleshooting. It seems like there is a tradeoff either way you go.@@chasingdaydreams2788
@animationgenius880 Жыл бұрын
I don't know how I landed to find you but all I know is that you're the right guy, I'm blessed to find this channel at this time, you're a saviour 🙏🙏🙏
@JoshToonen Жыл бұрын
Want to learn Unreal Engine? Watch the full tutorial! kzfaq.info/get/bejne/apOPoLuIlrzbpaM.html