I watch this once a year to remind myself how important polish is
@deanvangreunen64572 жыл бұрын
come back, its been 2 years. "..yaaay.." - juice
@weblure2 жыл бұрын
Oh joy, I can wait for another indie remake of a classic game that just spams a shitton of assests and effects, and then repackages it and ships it off as a pay-to-win mobile game.
@misfire87712 жыл бұрын
I'm doing that right now haha
@pixerpinecone2 жыл бұрын
@@weblure Yes, along with juice you have to actually have flair to back it up or else that accursedness is what you end up with.
@Alixdkari Жыл бұрын
i don't think, historically speaking, polish is a very important language
@00SmartAss003 жыл бұрын
12:52 "classic Kyle Gabler trick" For those of you who didn't know: Kyle Gabler is a man responsible for "World of Goo", which, if you'd ask me: 1) is a true masterpiece 2) really proves that adding eyes to things actually works xD
@yupekosi4133 жыл бұрын
as soon as the eyes and smile were added i was prepared to die for the little block guy
@HalkerVeil9 жыл бұрын
I feel like I was just given super powers.
@googleboughtmee9 жыл бұрын
Enjoyed the bottom half of their screen very much
@indikaWijesooriya5 жыл бұрын
Go here and get the full screen : grapefrukt.com/f/games/juicy-breakout/
@haos45745 жыл бұрын
@@indikaWijesooriya not showing up
@indikaWijesooriya5 жыл бұрын
@@haos4574 You have to enable flash player permission from chrome. (click the lock icon start of url bar) Also it doesnt work in mobile in flash is not supported.
@senorbill3743 жыл бұрын
RiP flash
@EnricoUniverse8 жыл бұрын
14:45 even the real life camera began to shake, I thought everything was going to explode while the guy in orange was enjoying himself
@activatepornforme8 жыл бұрын
I really like those guys shorts., I can honestly understand why the camera man focussed on his legs rather than that presentation.
@Autoshotjosh8 жыл бұрын
He must have liked his shorts too.
@hellschatt7 жыл бұрын
I like shorts! They're comfy and easy to wear.
@quixoticduck7 жыл бұрын
hellschatt Hey! You're not wearing shorts!
@LunarBulletDev2 жыл бұрын
This is 10 years old? What an amazing talk! Just like wine it gets better with time!
@johanrg709 жыл бұрын
Great talk, fun to watch. But don't forget to actually make a fun game before adding THE JUICE.
@LucyPero7 жыл бұрын
^ SO IMPORTANT
@funkychickenwing6207 жыл бұрын
Breakout isn't fun without the juice. I'd say a lot games aren't fun with out juice. Unless it has something to do with movement (like a platformer) Think about it, a turn based game with two squares and a basic font for HP. When the squares attack each other, they just deduct the HP. Not very fun. Now think about that with the squares being animated characters with swords and armor. A stylish font over their heads for hp. When they attack each other there's blood, some screenshake, sprite flash.
@SufferDYT6 жыл бұрын
But boring is universal.
@Zodiacman165 жыл бұрын
@@SufferDYT There are lots of people who think grinding in MMOs is super boring, but other people think it's relaxing and fun. Different strokes for different folks.
@ScbSnck5 жыл бұрын
wdy mean. Brakeout is FUN, it's classic. And its so simple, it is easy to teach on.
@alaslipknot10 жыл бұрын
one of the funniest and educative game talk i even seen
@MrZzm882 жыл бұрын
Is there a curated list for this kind of game-dev talk videos?
@risingdevelopment66354 жыл бұрын
Pretty cool how much simple things improve the sense of personality and art in a game, it's awesome!
@solarpm1598 жыл бұрын
I am a DeVry University student studying Game & Simulation Programming, currently enrolled in GSP381: Graphics Programming I. This tutorial was recommended in our online class announcement. At first glance I was put off by having to sit through a 15 minute tutorial of something not of my choosing. I sat through it and never once got bored. Found it very informative and have got to give thanks and praise for uploading this. I cannot wait to play your game!
@AbyssTheory8 жыл бұрын
+solarpm DeVry University. . .good luck getting a job, broski.
@kaldo_kaldo8 жыл бұрын
The education will be valuable regardless. Degrees really only get you into AAA studios at the low level, doing crap work anyway. If you wanna open your own studio or work indie, then that will be more than enough.
@sagitswag17854 жыл бұрын
@@AbyssTheory Way to be elitist. Education only gets you in the door. Once he works some in the industry as a jr dev he will be on the same page as someone who graduated with a 4.0 from standford. Employees dont look at your university if you have work experience
@AbyssTheory4 жыл бұрын
@@sagitswag1785Yes, obviously work experience trumps education. However, DeVry is a for-profit university that has been consistently investigated for consistently misleading their students about their job placement rates while simultaneously charging roughly double per credit hour compared to public universities. I'm far from an education elitist. There are plenty of good alternatives to traditional schooling (and predatory businesses like DeVry) such as MOOCs in combination with strong online portfolios.
@Dnobagav498 жыл бұрын
Excellent!!! I learned more about indie game development in fifteen minutes than from most of those game dev vlogs that last for hours!!! So glad you guys uploaded this =)
@damionmurray824410 жыл бұрын
I wish they gave props to Robert Penner. He was one of the first(if not the first) to break down tweening into a series of easing equations. Most tweening engines out there are based on his work.
@grapefrukt10 жыл бұрын
He's first in our list of references on Github! Sadly, there wasn't time to mention it in the talk.
@castleblack69418 жыл бұрын
An handful of tits is better than bigger.
@DoubleBob6 жыл бұрын
I wish they gave props to whoever did computer graphics and invented the laptop and the one who invented beamers and particle effects and the one who designed break out and the one, who brought us the mouse and the one who made their pants... Isn't giving props far more important than delivering information?
@ComfieDev3 жыл бұрын
I remember watching this talk a long time ago, tbh it changed my life.
@Jimmarxd8 жыл бұрын
The eyes thingie made me clap, all alone .. in my room .. yeah ..
@boredspaghettisquid60507 жыл бұрын
YEEEE-
@GameRocker5 жыл бұрын
hahaha I did that too man
@shahabdullah42654 жыл бұрын
Same here :D
@asboll9 жыл бұрын
PEGGLE is the perfect example of this
@JamesMcManusOnline10 жыл бұрын
That's nice that your computer can run Crysis. Can it run JUICY BREAKOUT?? :D
@WebDesignSEOChannel9 жыл бұрын
i still find myself watching this over and over. all the rules still apply 110% great job guys!
@lolaldanee2743 Жыл бұрын
one of the best talks on game development ever held
@noicenoise87183 жыл бұрын
Learning gamedev this 2021, tweening now is the thing and it's the one of the easiest way to improve game feel for beginners less artistic like me. This is video is timeless. Very awesome
@Lithethos12 жыл бұрын
Strangely enough, "it lacks juice (or meat)" is used informally in different cultures denoting similar things. Being a game artist myself, I knew of the "juice", which I think saying "make a game livelier" would be a more easy to understand term, but "juice" or "meat" are, of course, somehow appropriate and understandable :) This is a wonderful, delightful, entertaining, inspirational, and a very useful talk! I did not know how quick it would be to program such stuff.
@Roxfox10 жыл бұрын
This is exactly what made DX-Ball work so well way back in '96. All it really had was flair, but that flair was done so well it became an instant freeware hit. Another recent example of Breakout taken to an extreme, and done so very juicily, is Shatter... which I'm gonna have to go reinstall right now. Good talk, guys!
@AlSweigartDotCom6 ай бұрын
I still recommend this talk to programmers getting into coding and game dev.
@rosse1198 жыл бұрын
That talk was awesome!!!
@carlomontoya3 жыл бұрын
Perfect example of 'a picture is worth a thousand words.' Wonderful demo of 'game juice.'
@musicrocks013811 ай бұрын
Wow, that was amazing. The best part is that it is applicable to all types of games, and not just to a certain genre.
@BrodyBaddis Жыл бұрын
Super talk. Thank you for the archives. Game Design professors writing for publications are ok, but making examples like this - for the visually geared developers - is priceless. Going to go read and watch their other references
@FerdinandJosephFernandez12 жыл бұрын
I can see their point, but I believe there's a point where its too much already. In Bayonetta, one of my problems were, at intense fights, for brief but still important moments, I couldn't tell anymore where enemies' attacks are coming from, because the particle effects cover the screen too much. Some people don't find that a problem though.
@DoisKoh9 жыл бұрын
"Juicing" is great but evidently this *isn't* what is missing from the industry.
@artjom56174 жыл бұрын
true
@ahmedsiddique97824 жыл бұрын
true its missing its roots
@AnshMehraa3 жыл бұрын
What a brilliant talk
@himatako12 жыл бұрын
Very good talk and really great and clear example of how juicing a game can make a dull game much more interesting without making any modification to the game mechanic.
@cardsofsurvivaltheisland50942 жыл бұрын
Wow... This video is absolutely pure gold. Thank yo so much
@juliodiaz7778 Жыл бұрын
THIS WAS AWSOME AF
@matthewwillox733810 ай бұрын
2023 and I still reference this talk
@compscistudio9 жыл бұрын
So much Juice!
@smiechu4710 жыл бұрын
That's how Call of Duty games are made
@xXDJLEE02Xx10 жыл бұрын
your picture annoys me ;( must scroll away
@kannanblangla61010 жыл бұрын
xXDJLEE02Xx
@DoisKoh9 жыл бұрын
This is how Shatter was made.
@skypenguingames_63967 жыл бұрын
That's how JUICY BREAKOUT was made
@idle.observer Жыл бұрын
Just a wonderful content for that short amount of time!
@MaisieSqueak12 жыл бұрын
Great presentation guys. Some great initial inspiration for my degree this year. Truly cannot wait to start from the ground up in the industry and contribute something great.
@kombosabinho4 жыл бұрын
How did I miss this video
@greencubegames3 жыл бұрын
legendary video for gamedevs
@wanghaifeng79984 жыл бұрын
So much useful information in such a short amount of time. Thank you for this.
@rickloyd82084 жыл бұрын
Who came here by Will's recommendation (Masterclass)? Awesome demo and very motivational!
@am_n_n11 жыл бұрын
It says in the video, they make the yScale and xScale of the paddle inversely and directly proportional (respectively) to the absolute difference between the paddle's x position and the mouse's x position.
@Chr0n33 жыл бұрын
Keep sharing this video to my artists in 2021 Great job!
@jakubsmolewski70277 жыл бұрын
What a stunning presentation! Great work guys!
@AlexVoxel8 ай бұрын
This was a great presentation
@nodros13 жыл бұрын
Wow, I wish I watched this 8 years ago.
@HoppingFun12 жыл бұрын
Thanks for posting-great talk. I want to add eyes to everything now.
@NickShvelidze12 жыл бұрын
The eyes thing is wonderful
@Meowzors7 жыл бұрын
how many people in the room had a seizure at the end
@LinkEX6 жыл бұрын
Yeah, I'd argue that was actually _too much_ juice. It got so noisy and crowded that things got uncomfortable and disorienting. This went beyond being juicy and became more of a slushy mess, imho.
@bitmeister10 жыл бұрын
So much awesomeness in one video!
@44r0n-9 Жыл бұрын
Gonna juice up all my future games
@riotxxx5 жыл бұрын
This is fucking rad. Who needs a game. Just make juice.
@SkelleRok4 жыл бұрын
Color Tweening (in-betweens) Squash and stretch Sounds and music Particles (smoke, shatter, trails, etc.) Screen shake
@JustDaZack11 ай бұрын
This is so important. Great talk!
@d-landjs5 жыл бұрын
Amazing effect, sounds, etc!! It´s was amazing !
@thegeekrelief10 жыл бұрын
Great talk! Wish the camera work focused on the screen more.
@PeopleThatPlayGames12 жыл бұрын
That was an awesome presentation! Never thought before that such simple things could matter so much!!
@TheEddiePleasant12 жыл бұрын
We miss you Coe
@JuneTreeDraws Жыл бұрын
I screamed with joy when they made the eyes bigger
@Quicksilvir5 жыл бұрын
Been playing Yakuza 0, the combat system in that game is all about the juice. When you use a heat attack, the visual and audio effects go up to 11.
@JKH-BDK11 жыл бұрын
Wow... subtle effects are great, but combining them is much better, holy shit i want to pet that peddle.
@smuphix9 жыл бұрын
I just love this talk! :) Once a while I watch it and enjoy myself.
@JohnSmithson99911 күн бұрын
Amazing!
@joaobigfoot10 жыл бұрын
FUCKIN EPIC! best game talk I've ever seen.
@RonanMcCabe4 жыл бұрын
I think a lot of this can be applied to apps too. Great stuff.
@thomasmolby12 жыл бұрын
What a triumph of an ending!
@AzuKDDK12 жыл бұрын
I love the mouth effect :) it makes the game so much more appealing :)
@JohnhaighS Жыл бұрын
THIS IS THE ONE I:VEEEEEEN LOOKING FOR
@ChrisBraithwaite8 жыл бұрын
i didn't mind not being able to see the top of the screen because i could see their shoes the whole time. /endsarcasm
@encryptonz12 жыл бұрын
Totally agreed. I would definitely take out the screen flashing (hurts my head), but otherwise, really cool stuff.
@thomsip199010 жыл бұрын
Awesome presentation! thanks a lot for this guys.
@c.k.worrell967110 жыл бұрын
Really great talk. Good use of flash as a teaching platform also. Bravo!!!
@MrZzm882 жыл бұрын
This is epic...can't believe it's 9 years ago. Is there a curated list for this kind of game-dev talk videos?
@menglish8312 жыл бұрын
Excellent presentation!
@ComfieDev3 жыл бұрын
Legendary
@gardrek12 жыл бұрын
"A juicy game feels alive and responds to everything, yo."
@Carlmdb12 жыл бұрын
love it! Best talk I've seen in along time most are really dull and monotone.
@retsapb63194 жыл бұрын
this should be an obligatory watch for any game developer
@CaptainFei-r1s6 жыл бұрын
Awesome 15 minutes spent watching this, thanks guys! Thumbs up
@simoprdev35177 жыл бұрын
Awsome ! I was looking for this kind of features to add
@Luis-Torres6 жыл бұрын
This was awesome to watch!
@SizzlerWA11 жыл бұрын
Superb presentation! Congrats.
@Archimagus12 жыл бұрын
The game station for a while was referring to this sort of thing as "Crunch"
@AFChannelX3 жыл бұрын
Marvelous explanation! 10/10 :) .
@ytubeanon3 жыл бұрын
growing up playing Breakout on the Atari 800, I kinda prefer the basic version, it has a classic and refined feel... the other version is like for A.D.D. toddlers it did remind me of a Unity asset called 'Feel' which seems like it was based on this talk
@stevenogden48442 жыл бұрын
I was about to say it was too much juice, but then he puts eyes on the paddle!
@youtubesuresuckscock9 жыл бұрын
Can't have too many particles? Someone never played Space Giraffe.
@invadercivic27744 жыл бұрын
I think I just had a transcendent experience watching them increase the size of the eyes on the paddle.
@TheArhive12 жыл бұрын
I guess this video got *puts on sunglasses* kicked up a notch YEaaaAAAaaAHHH
@yapayzeka4 жыл бұрын
wonder what are there guys doing now
@LarsWilms9 жыл бұрын
i=input s=smooth output v=smoothness value s+=(i-s)/v I always use it for camera movement (and also other stuff that needs to be smooth) in game maker. Sorry if it's stupid, I'm not a programmer.
@LarsWilms9 жыл бұрын
Oh lol just realised it's actually in the video.
@benjames28009 жыл бұрын
i have this set up in a script in gamemaker. what do i plug in for "s"? im assuming the script takes 2 arguments i and s. i know what to input for i, but not sure about s.
@LarsWilms9 жыл бұрын
No it takes the arguments i and v and outputs s. v is like how much you want it to ease in and out. The higher v is the more it eases.
@jimanz110 жыл бұрын
Awesome video
@DutchmanDavid11 жыл бұрын
"OH GOD IT'S SQUIRTING EVERYWHERE!" would be a good description.
@bluejanis53172 жыл бұрын
4:15 With that function, mathematically you'll never the target. Technically, you will eventually, but it needs a lot of cycles.