Why Racing Games Feel Slow

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MuYe

MuYe

2 жыл бұрын

Racing games are all about going fast, yet they all fail at making you feel it
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@MuYe
@MuYe 2 жыл бұрын
Italian dude complains about a non issue _Alternate Title_
@pigeon3036
@pigeon3036 2 жыл бұрын
hmm here to steal your likes lmao
@pigeon3036
@pigeon3036 2 жыл бұрын
pigeon moment
@lorissantostefano3883
@lorissantostefano3883 2 жыл бұрын
Ciao Muye, come stai?
@theracingshrimp6741
@theracingshrimp6741 2 жыл бұрын
Facts
@makskrol9565
@makskrol9565 2 жыл бұрын
Yes, this should be the title of the video
@SALEENS7GTR5
@SALEENS7GTR5 2 жыл бұрын
The Netherlands has roads that purposefully put trees almost right at the road's edge to give a heighted sense of speed to drivers, and thus naturally makes them want to drive slower and more cautiously. They do not reduce the speed limit, rather use human fight or flight instincts to have people drive better. The jungles in Forza Horizon 5 and the eastern ocean front city are almost like this, where the trees and buildings + objects are really right off the side of the road. besides the canyon, this area is my favorite to make maps in and drive hypercars through. It feels like Sunshine Keys in Burnout Revenge.
@majus5226
@majus5226 2 жыл бұрын
Do we tho? I have never though of that
@blanco7726
@blanco7726 2 жыл бұрын
Yeah that method is used in Luxembourg, Germany, Belgium, Netherlands and France as far as I know. Usually those trees are more a source of discussion about the safety of having massive unshakable tree trunks less than a meter next to cars driving 90kmh.
@knutzano
@knutzano 2 жыл бұрын
I live there and I did not know that.
@hypermiraclepositivegirl2415
@hypermiraclepositivegirl2415 2 жыл бұрын
I believe it's called traffic calming? Idk for sure cuz I learned it from Not Just Bikes
@SALEENS7GTR5
@SALEENS7GTR5 2 жыл бұрын
My apologies, I meant the Netherlands. Not Just Bikes has a great video about poor street designs and speedlimits, where I learned about these "speed limit trees"
@LucekV12
@LucekV12 2 жыл бұрын
There's something else. In real world when You drive a car, You look generally forward. But our brain also see, less detailed 180 degrees FOV. That's makes us feels like we are drive fast without even look at speedometer. In games it feels like You are driving with binoculars
@jerzyfilipiak5910
@jerzyfilipiak5910 2 жыл бұрын
Hej lucek
@rudy_daniel1
@rudy_daniel1 2 жыл бұрын
Nie wiedziałem, że oglądasz też innych respect +
@jerzyfilipiak5910
@jerzyfilipiak5910 2 жыл бұрын
Ale wiesz że lucek ma drugi kanał the dart
@Obsolete_E
@Obsolete_E 2 жыл бұрын
Humans fov is greater than 180
@lennartsix6102
@lennartsix6102 2 жыл бұрын
Thats why games on a tv screen also feel faster than on a phone
@thefunkyrolo
@thefunkyrolo 8 ай бұрын
Increasing FOV *alongside* your speed is a fantastic way of implementing that feeling of being pushed back in your seat from acceleration
@Volcano22207
@Volcano22207 7 ай бұрын
Redout does that to a comical extent
@ScorgRus
@ScorgRus 7 ай бұрын
except it's a dirty hack
@cenattkemper
@cenattkemper 7 ай бұрын
Acceleration isn't the same as speed, though...
@NoName-rd6et
@NoName-rd6et 7 ай бұрын
Increaaing speed is the same thing as accelerating though...
@blockytheblock1
@blockytheblock1 7 ай бұрын
​@@ScorgRus everything is a dirty hack in gamedev my guy
@Pystro
@Pystro 7 ай бұрын
One point that you forgot to mention: More variation amongst the decorations that line the track. If you keep going down a forest of deciduous trees for the whole duration of a certain straight, then you don't get a feeling that your surroundings actually change. Whereas if there's different types, heights, and colors of tree coming into view in quick succession (and maybe some buildings as well as openings in the trees), then you'll feel much more like you're making progress.
@bog2k3
@bog2k3 7 ай бұрын
plus that helps with identifying the best braking point.
@maybe8650
@maybe8650 2 жыл бұрын
Burnout 3 is in my opinion the best example. It has small lanes, lots of traffic and need incredible reaction times to avoid everything
@NeurodivergentSuperiority
@NeurodivergentSuperiority 2 жыл бұрын
Ah yes, the worlds most overrated racing game of all time
@Eggyteevee
@Eggyteevee 2 жыл бұрын
Also insane Takedowns
@xkatzz7700
@xkatzz7700 2 жыл бұрын
@@NeurodivergentSuperiority Are you mad? Give me a reason.
@Diesr
@Diesr 2 жыл бұрын
Or paradise remastered
@miju6510
@miju6510 2 жыл бұрын
@@Diesr or not remastzred
@TheNeon-rh4kk
@TheNeon-rh4kk 2 жыл бұрын
There is a quote in the NeedForSpeed franchise that said: "If you feel like you're under control, you're not driving fast enough"
@fatetestarossa2774
@fatetestarossa2774 2 жыл бұрын
NOICE : ))))))))))))))))) jajajajjajajajjajajajajajjajajajajajajajja
@user-ly8te7fx4i
@user-ly8te7fx4i 2 жыл бұрын
So that means we are REALLY fast in NFS2015
@Polska_Edits
@Polska_Edits 2 жыл бұрын
Ok but this is accurate-
@ChrisMolyneaux93
@ChrisMolyneaux93 2 жыл бұрын
Pretty sure that’s a Mario Andretti quote?
@Wage_gap_gaming
@Wage_gap_gaming 2 жыл бұрын
That's why every car death wabbles at 25 when using sim wheel
@Xylophytae
@Xylophytae 7 ай бұрын
The motion blur part also highlights my issue with motion blur in games. i hate it when im playing on foot and the world turns into a literal blur just because im turning the characters head But i love the blur when im going fast like racing a horse or , yes, driving a car fast
@thuanle1246
@thuanle1246 7 ай бұрын
I feel like the best motion blur in any video game that I've ever played has to go to FFXV, there's no motion blur on the camera, just the movement, either from your character or from the car and the road when you're driving and it's great. Idk why every game with motion blur has to apply it to the camera, maybe it does make the game feel lest jerky in lower framerate but other than that, it's completely dogshit and just creates motion sickness.
@HERKELMERKEL
@HERKELMERKEL 7 ай бұрын
@@thuanle1246 MOTION BLUR EFFECT is for the fast movement i know.. but when you turn on in the racing, it actually dims down the environmental graphics.. i mean you see less trees, stuff on the side of the road.. so it actually diminishes the feel of speed.. but if you disable blur, and if the fps is high enough, you feel the speed because whne you drive faster, the trees and othher stuff on the sides, became faster and you see more of them, then you feel you are fast.
@matthewbarabas3052
@matthewbarabas3052 7 ай бұрын
actually, the motion does blur when you rapidly turn your head. however, i always disable it.
@BioTheHuman
@BioTheHuman 7 ай бұрын
​@@matthewbarabas3052Yes, but looking with your eyes irl and "looking" on a videogame is a totally different thing. I really can't understand why the developers don't get it, they play the game, or don't they? For example, how hard is it in a game to check a room for certain items? A lot, we can't seem to focus and search properly, while irl you would immediately find the items, because when you're looking, what's doing the actual work is your brain which "highlights" or "hides" things for you. But in a game, since everything is already rendered in equal mode, it seems so confusing to us.
@matthewbarabas3052
@matthewbarabas3052 7 ай бұрын
@@BioTheHuman it can be difficult to find something in your room even in real life. there had to be instances where you spent an hour looking for something only to realize its right there in a very obvious spot.
@Thunderwolf666
@Thunderwolf666 7 ай бұрын
I work as a software engineer for a motorsport company, developing a full immerson 6-DOF racing simulator. The biggest impact on speed for me was the peripheral vision. We use a 180 degree wrap around projector screen which fills your peripheral view. I guess this sort of falls into the realm of FOV, but it's more about the physical viewscreen rather than the in-game projection.
@TheLadsBandLive
@TheLadsBandLive Жыл бұрын
The camera height (distance above the ground) plays a huge role in how fast a racing game feels. Burnout Paradise has one of the lowest cameras, which is why that decades-old game still feels terrifyingly fast.
@salemisjuucy
@salemisjuucy Жыл бұрын
@@AppzyCat very eloquent phrasing my good sire, care to elaborate on your already sharp-witted review?
@SpeedKing..
@SpeedKing.. Жыл бұрын
@@AppzyCat why of course you have much better tastes as you have Roblox gameplay on your channel
@SpeedKing..
@SpeedKing.. Жыл бұрын
@@AppzyCat that's the worst joke I've ever heard
@SpeedKing..
@SpeedKing.. Жыл бұрын
@@AppzyCat because you made fun of a legendary game that I played a lot on my childhood
@Metal_Tao
@Metal_Tao Жыл бұрын
@@AppzyCat I'll be mad, I'm allowed to be mad. I'll forget as I always do but man, I hate people addicted to bad habits. Grow up
@pantone369c
@pantone369c 2 жыл бұрын
"Gran Turismo 6 was my first racing game." Thanks for making me feel older than dirt, bro.
@ShinziiArt
@ShinziiArt 2 жыл бұрын
Need for speed underground on the gamecube was my first racing game 👀
@heardemsayy
@heardemsayy 2 жыл бұрын
fucking mario kart on the og wii bro 😭
@gerardmontgomery280
@gerardmontgomery280 2 жыл бұрын
Super Hang On on the Mega Drive/Genesis and that little 16bit gem have a greater sense of speed than most sims.
@slayerjohn447
@slayerjohn447 2 жыл бұрын
Gran Turismo, the original title on the original PS. I played that first. How do you think I feel when he said that he played the 6th iteration first?
@pantone369c
@pantone369c 2 жыл бұрын
Guys, these comments aren't making me feel any younger. 😆🥲
@erobwen
@erobwen 7 ай бұрын
Lotus Esprit turbo challenge on Amiga was one of the first car games where you could feel the speed. What we can learn from that game, is that dashed lines on the road that flickers faster and faster can be enough to create a great sense of speed.
@danielshatford2302
@danielshatford2302 7 ай бұрын
Or test drive 1 and 2 or street rod 1 and 2 🤣🤣🤣
@quizcanners
@quizcanners 7 ай бұрын
As a developer I can confirm that you are spot on. Driving feeling boring is something I fought against a lot. And I probably will add Wind sounds after your video 😉 The game is Savage Turret if anyone is curious.
@prismen5535
@prismen5535 4 ай бұрын
game looks cool! i like the art style. best of luck to you!
@quizcanners
@quizcanners 4 ай бұрын
@@prismen5535 Thanks)
@cmbaileytstc
@cmbaileytstc 2 жыл бұрын
And I think BeamNG feels scary because the transition from gripping to sliding is still abrupt like a light switch being flipped from on to off, so it’s legit hard to push it. Seems like there’s not much sliding *only a little” in Beam.
@baddriversofthenorcalarea500
@baddriversofthenorcalarea500 2 жыл бұрын
What? Beam has the worst under steer of any racing game I’ve ever played. I love it, but anything other than a straight line isn’t possible over 30 mph
@rapstninja
@rapstninja 2 жыл бұрын
@@baddriversofthenorcalarea500 config ur car and boom your problem is gone
@initialyeet3951
@initialyeet3951 2 жыл бұрын
@@baddriversofthenorcalarea500 sounds like a skill issue to me 😏. But seriously BeamNG isn’t hard to drive in, as long as you aren’t on keyboard and you are more precise with your movements. It just takes practice.
@edwardtye4119
@edwardtye4119 2 жыл бұрын
@@initialyeet3951 Even if you are using a keyboard, you can bind the steering axis to the side-to-side axis on your mouse, so you're not either at full lock or straight line, there is some in between.
@cmbaileytstc
@cmbaileytstc 2 жыл бұрын
@@initialyeet3951 One thing I’ve noticed about Beam (as compared to Asseto Corsa) is that 1. It’s pretty sensitive to turning actually decreasing if you turn the wheel to far and 2. The force feedback signal for this occurrence is subtle at best. And of course like another guy said, most cars that come with Beam are setup quite understeery by default.
@TopCarsTV
@TopCarsTV 2 жыл бұрын
NFS Shift 2. I remember one review calling it a Survivor Racing game and they were right. That game had such good feeling of speed that it was scary.
@Tar-Numendil
@Tar-Numendil 2 жыл бұрын
Both of the Shift games were pretty visceral in making you feel the speed.
@rabbit8037
@rabbit8037 2 жыл бұрын
They also had a really shit steering model that pivoted the car from the center. Try turning the car at a crawl and watch the front and rear tyres slide as the car pivots.
@keloduma
@keloduma 2 жыл бұрын
In helmet view it was insane!!
@TheWITE-FOX
@TheWITE-FOX 2 жыл бұрын
Shift 1 & 2 were the best
@SpeedyKhaled971
@SpeedyKhaled971 2 жыл бұрын
try prostreet
@symmetry8049
@symmetry8049 7 ай бұрын
i think one more aspect to consider is the surrounding map itself, aside from the road, but what's beside it. on a race track you have the border and samey trees beyond that. No matter how fast you go, the environment stays mostly the same. but if you're in a city like GTA5, then you have other cars, pedestrians, street signs, buildings and more all wizzing past you quickly one after another. Speed can only be measured in relation to other objects, so its important to give players a frame of reference, how much ground they're actually covering in any given time. That is best shown by rapidly changing scenery
@ShenDoodles
@ShenDoodles 7 ай бұрын
This is why crowds are excellent for showing speed. Seeing even one human can make it so much better.
@drigondii
@drigondii 7 ай бұрын
I saw a thing a while back about parabolic fov being more natural (steeper fov toward the sides, shallower toward the center) and giving you a better sense of distance and speed than traditional fov.
@kaaregar
@kaaregar 7 ай бұрын
Are there any games that implemented this?
@drigondii
@drigondii 7 ай бұрын
@kaaregar no it was a research paper. Looks like it's still in early stages.
@consumerofbeans8577
@consumerofbeans8577 2 жыл бұрын
the 'scared' part is one of the huge reasons why the sense of speed in NFS Pro Street's speed challenge events is so good, especially at Nevada Highway. You're on edge 95% of the time, hoping you don't lose control and total your car.
@pistatic
@pistatic 2 жыл бұрын
exactly! Fastest I've ever felt in a car racing game was pro street's highway races. One slight mistake and you crash. (And it cost money to repair totalled cars too!)
@nezunish-898
@nezunish-898 2 жыл бұрын
Man , Nevada Highway is my fav mainly not only the tight road , there like 90% chance that you can total your car by hitting a tree
@woodenhoe
@woodenhoe 2 жыл бұрын
@@nezunish-898 or that notorious jump
@painmorepain5986
@painmorepain5986 2 жыл бұрын
YESS
@pumarolz
@pumarolz 2 жыл бұрын
That is so true, I remember going 400kph for the first time in a Ford gt and being panicked happy scared and on edge, that it was unhealthy fun, pro street sprint was no joke specially nevada
@egeman7539
@egeman7539 2 жыл бұрын
Actually the speed that objects, buildings, cars are moving next to you makes a huge difference. That's what need for speed does, when you drive past an AI in nfs it really makes you feel youre going fast or when you flash through the city the buildings are moving so fast next to the car you can't even really tell what they look like. It's the same when you're driving a car in real life. Going 50 miles an hour on a highway will feel really slow because you're not passing anything but 50 miles an hour through a small street with houses will feel fast.
@nareshwildbones
@nareshwildbones 2 жыл бұрын
laughing at my 100mph in Autobahn
@JustJman
@JustJman 2 жыл бұрын
@@nareshwildbones laughing averaging 120mph on the high way in America driving fast doesn’t mean you’re a good driver
@nareshwildbones
@nareshwildbones 2 жыл бұрын
@@JustJman that's the point 120 mph in US is rash driving. In Germany that's a Tuesday. There is a difference.
@_BLUU_
@_BLUU_ 2 жыл бұрын
So basically the same thing he said about the roads being wider, same concept
@LtdJorge
@LtdJorge 2 жыл бұрын
@@nareshwildbones It's not like the entire Autobahn is no-limit
@XiaoqiuQIU
@XiaoqiuQIU 7 ай бұрын
Contrast patterns on the track, like marks on the Nürburgring or light and shadows when going through some trees (Sarthe), will greatly convey the sense of speed. Taking inspiration from Real Racing, one key sound is how realistic the game reproduces the sound of going over the red-and-white rumble strips at the inside of a track corner. This really adds to the sensation of cornering at a race track.
@PsychedeliKompot
@PsychedeliKompot 7 ай бұрын
I highly recommend talking a bit about Star Wars Episode 1: Racer and the way it conveys speed. Because relative to the pods, the tracks are actually huge. But it all still seems incredibly small when flying past. Probably the best sense of speed of any game I have ever seen or played. The sound design also does ALOT there. Everything about that game still holds up incredibly well today. The graphics don't need to be any better than they are. You wouldn't even have time to look at all the eye candy anyway, given just how fast you shoot past it. Edit: now that I think about it, driving fast in DayZ is also scary AF. because not only can you wreck your car and get it wrapped around a tree, but you also end up killing your character in the process. And the roads in DayZ are of fairly realistic width, so you don't have an awful lot of space to work with, especially when driving down a forest road.
@dj_koen1265
@dj_koen1265 17 күн бұрын
i have podracer on the switch and imo its mechanically one of the best racing games of all time it also is the fastest feeling racing game of all time once you unlock the late game components and im not sure how it does it so well compared to other games but its brilliant the only downside is the maps which are generally awful with few exceptions
@NotTheBomb
@NotTheBomb 2 жыл бұрын
If they added damage physics. I think that would help severely. The ‘being wrapped around a tree feeling’, would make you stay up lol
@DogsRNice
@DogsRNice 2 жыл бұрын
That's what beam ng drive is for
@bathshebahubber614
@bathshebahubber614 2 жыл бұрын
If you don't mind a more arcadish racing game, that's what Burnout Paradise is for.
@NotTheBomb
@NotTheBomb 2 жыл бұрын
@@bathshebahubber614 isn’t it Arcady to drive 200mph crash, and have no damage?
@bathshebahubber614
@bathshebahubber614 2 жыл бұрын
@@NotTheBomb that's not what happens in Burnout Paradise. the game prides itself on quite the opposite occurring.
@NotTheBomb
@NotTheBomb 2 жыл бұрын
@@bathshebahubber614 oh, the comment was genuine. I thought it was more of a “if you don’t like it, go play an arcade game somewhere else!”
@didho5907
@didho5907 2 жыл бұрын
Dirt rally did a wonderful job of this, the rock noise on the chassis, the trees inches away from your car flying by, you feel like you're doing 300,but really you're doing 80 and wait did he say hairpin?
@trentshull6356
@trentshull6356 2 жыл бұрын
Do cut???
@nsilvya6079
@nsilvya6079 2 жыл бұрын
*Caution Don't Cut!*
@J_StLou1s
@J_StLou1s 2 жыл бұрын
I panic every time I hear "unseen hairpin"
@christiantaylor1495
@christiantaylor1495 2 жыл бұрын
And the lines on the road in Spain flying under you
@coastallab5526
@coastallab5526 2 жыл бұрын
@@J_StLou1s "wait if you didn't see it, how do u know it's there" kind of vibe
@TheGhost152
@TheGhost152 8 ай бұрын
Great video! This is a must for immersion, and yeah testing the limits in games for the adrenaline and the glory without the 90% chance of death real life brings you for those situations
@adamb89
@adamb89 8 ай бұрын
Good solid soft-body physics collisions help sell the speed too. Not in the moment of course, but after the fact. If your car goes tumbling around more or less intact it feels like you're watching kids play with Matchbox cars. On the other hand if you can wrap a car around a pole like a noodle, or better yet split the car in half and send it flying in two directions while the pole itself breaks and topples, that's magic.
@Jordan-yh5zq
@Jordan-yh5zq Жыл бұрын
NFS: Most Wanted (2005) did the speed aspect really well . It's still a spectacular racing game despite it being almost 20 years old
@richardbonnette490
@richardbonnette490 Жыл бұрын
Love that game more than Carbon, I wish they redid it for the ps3 or ps4
@axe788
@axe788 Жыл бұрын
@@richardbonnette490 I think you consider that NFSMW 2012 isn't a true most wanted, and I agree with that
@Kavser
@Kavser Жыл бұрын
@@axe788 MY MANNN OU T HERE
@joemay6907
@joemay6907 Жыл бұрын
I’d say nfs shift was the best for me. The sounds were the major part of it
@UNSCPILOT
@UNSCPILOT Жыл бұрын
Most Wanted (05) and Underground 2 (04) are still my favorites
@hardikkumar1279
@hardikkumar1279 2 жыл бұрын
"Sense of speed" on hitting the Nitrous in need for Speed payback is some next level
@kingtnaughty189
@kingtnaughty189 2 жыл бұрын
Try the nitro on nfs heat
@christiantaylor1495
@christiantaylor1495 2 жыл бұрын
The power nitros in Heat is even more insane. Rivals Hot Pursuit turbo
@Otherface
@Otherface 2 жыл бұрын
Payback has good gameplay until the nitro runs out.
@say.k2087
@say.k2087 2 жыл бұрын
@@christiantaylor1495 dude the turbo in rivals pushes me back into my seat not even kidding
@itslvc5588
@itslvc5588 2 жыл бұрын
Try the turbo on NFS Hot Pursuit 2010
@sediew
@sediew 7 ай бұрын
I think another thing is the feels. In real life you can feel the G forces and acceleration, the motor, etc. This is why haptics are important and that’s why I felt a bit more immersed when I played Dirt 5 with the dualsense
@WhatIsMatter101
@WhatIsMatter101 7 ай бұрын
The design of the stage also makes a difference. The stripes, repetitive patterns, and objects along the road as you pass them can all add up to a sensation of speed.
@lefteyereport6354
@lefteyereport6354 2 жыл бұрын
Narrowing roads is actually one of the most effective tools for naturally enforcing lower speed limits. A massive road with a 30mph (50ish kmh) will always have speeders, but if you narrow it with trees, parking lanes, etc, people will think they're speeding when driving the speed limit.
@clamcrewcarclub6017
@clamcrewcarclub6017 2 жыл бұрын
I think lower visibility also affects that. I’m not going to drive as fast knowing a person or an animal can jump out in front of me at any moment, as opposed to driving on a wide open runway lol
@nichasatummyache2510
@nichasatummyache2510 2 жыл бұрын
I feel like im speeding going 30 km/h in a school zone with a 30 limit. My wide mountain hilly road home makes me feel like 60km/h is 30km/h with a 50 km/h limit
@kingcognito
@kingcognito 2 жыл бұрын
Also vice versa - faster you drive, more narrow the road starts to feel.
@niku4154
@niku4154 2 жыл бұрын
THE _NETHERLANDS_ employed this perfectly, instead of arbitrary Speed Sign Roads are designed to convey the Speeds. For example, you wouldnt go 100km/h through a slightly waving street with trees left and right and parking cars and speed bumps, so these tactics would be used for Streets in school zones etc.
@itshypnotoad3717
@itshypnotoad3717 2 жыл бұрын
This is very true, when I do 80mph down a road with 45mph limit,You feel like you are flying vs being on a open hwy.
@MCHuang
@MCHuang 2 жыл бұрын
"Gran Turismo 6 was my first racing game." God that makes me feel so old. I wasn't even that young when I played the first Gran Turismo. 6 feels unbelievably real to me
@MiniMii550
@MiniMii550 2 жыл бұрын
Ok I was not the only one! I was 16 when that came out. But my first racing game was GT4.
@djpuglife2230
@djpuglife2230 2 жыл бұрын
Personally I was on the ps1 with the first ever gran turismo and the first ever driver God I miss those days
@ablationer
@ablationer 2 жыл бұрын
2 was the best one. I still play it from time to time.
@thedeathestmetal
@thedeathestmetal 2 жыл бұрын
GT2 was mine! I was a little kid tho. Technically, ExciteBike and Mario Kart 64 were my real firsts haha
@ColonelSandersLite
@ColonelSandersLite 2 жыл бұрын
I think my first racer was a shiny new copy of F-Zero on the SNES.
@ThorTyrker
@ThorTyrker 7 ай бұрын
In Project CARS 2, when you chose the “pilot” view, you look out from a helmet while your head bobs when you turn, break or accelerate, looks into the curves and shakes when you drive fast and it’s just awesome. The best camera play I have ever seen in any racing games.
@lukky6648
@lukky6648 6 ай бұрын
I still come back to this video so many times , it's such a great critique on the genre
@ketis06
@ketis06 2 жыл бұрын
I love playing with vr cuz i think it gives bit more life to it
@MuYe
@MuYe 2 жыл бұрын
Might as well get me a headset next year
@Ferrari255GTO
@Ferrari255GTO 2 жыл бұрын
there are some games where VR has to be absolutely WILD. Beamng yould be a legit contender for "VR Nightmare fuel"
@milkshakeman1528
@milkshakeman1528 2 жыл бұрын
@@Ferrari255GTO 👀
@brunorosa5256
@brunorosa5256 2 жыл бұрын
its a night to day... vr gives a way better experience
@rubeneeltink8607
@rubeneeltink8607 2 жыл бұрын
@@MuYe then I really would recommend dirt rally 2.0 in vr. It's nothing short of epic, the game has a great sense of speed, and the sound design is second to none
@redneck472
@redneck472 2 жыл бұрын
I think that g-forces play a big part in this. When you're driving a car and you step on the gas, it feels like a rollercoaster. But when you're sat in your room playing your xbox, you can't feel the ridiculous g-forces of going 200 mph round the nurburgring.
@lil_lemonade_03
@lil_lemonade_03 2 жыл бұрын
No
@angusmack.2202
@angusmack.2202 2 жыл бұрын
I think that’s what the camera lagging back when u accelerate tries to simulate
@midship_nc
@midship_nc 2 жыл бұрын
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@midship_nc
@midship_nc 2 жыл бұрын
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@midship_nc
@midship_nc 2 жыл бұрын
You're right, the negative G hill crests and small bumps in the road that cause you to go airborne are missing.
@ddnava96
@ddnava96 7 ай бұрын
As a teenager I remember playing Burnout Dominator on my PSP and being awed by how well they achieved that sense of speed despite the lack of motion blur and low resolution (480×272) It's been years since I last played it but from the top of my head I remember a good camera shake effect, a good FOV, good sound and doppler effect and a perfect lane width. You were also racing in busy streets instead of dedicated race courses and you can even crash with regular cars. The lanes were perfectly wide so you can squeeze between two cars if you're good enough. Also this game has an emphasis on drifting on turns instead of slowing down, which greatly helps convey this feeling of speed and you need to master drifting cause otherwise you'll often go off-road Also, crashing onto a wall or a car will send your car flying for a few seconds until you respawn, and crashing multiple times will total your car, which adds this sense of danger
@ihatetrollingGaming
@ihatetrollingGaming 2 ай бұрын
i love the way noodle described speed in his NFS video - feeling like you have control of the car, but _just barely_ that scary feeling of being right on the edge of losing control of the car is another great way of conveying speed
@Jinschgi
@Jinschgi 2 жыл бұрын
"Race Tracks are naturally wide" Nordschleife: Hold my beer
@sausageroll2695
@sausageroll2695 2 жыл бұрын
Monaco: Am i a joke to you?
@bimisikocheng
@bimisikocheng 2 жыл бұрын
Good wood: wassup
@waltlock8805
@waltlock8805 2 жыл бұрын
@@sausageroll2695 Yeah, and the races at Monaco suck.
@amblient
@amblient 2 жыл бұрын
Baku : pathetic. Bathurst : Ha! Am I a joke to you?
@amblient
@amblient 2 жыл бұрын
@Caoenlang which is basically Bathurst but a different name lol
@KingMelancholia
@KingMelancholia 2 жыл бұрын
Dirt Rally 2.0 with a steering wheel set up makes you feel like you’re going 150 when you’re only barely reaching 60. The FOV, Camera Shake, Narrow Roads and the fact that the cars SOUND powerful, really makes you feel fast. That and your co-driver starts yelling and becoming out of breath the more frantic you drive. Fantastic feeling in a game.
@darkstar8196
@darkstar8196 2 жыл бұрын
Agreed. My favorite racing wheel experience by far. It's incredibly immersive.
@Luis7Vazquez7
@Luis7Vazquez7 2 жыл бұрын
The first time I drove the Quattro on Finland I legit felt scared on the big jumps. No other racing game/sim has ever made me feel like that
@firestar1771
@firestar1771 2 жыл бұрын
And then you have the great idea of using a group B car and you're just praying you'll survivre every corner without merging with a tree but the speed and thrill you feel are so incredible you just want more and more
@2mjz84
@2mjz84 2 жыл бұрын
Now you make want to play dirt rally 2.0
@emma6648
@emma6648 2 жыл бұрын
Yeah but such a garbage game
@jacobcrowley8207
@jacobcrowley8207 7 ай бұрын
In order to see things zoom by at your sides without the shrinking of the view from high FOV, perhaps something like panini projection to expand the center of the screen again and tighten up the edges of the screen. It might feel weird playing with this on though. You can experience this in Unreal Engine if you unlock the console with the Universal Unreal Engine Unlocker and the various commands for enabling and adjusting the intensity and upscaling. You can also experience this with ReShade using the Perfect Perspective shader. I think it's very good for screenshots when I want to get a good view of an area without looking incredibly distant or warped, which bizarrely the warping from the panini projection avoids and keeps straight lines. It's magical.
@cryptitxcgaming3019
@cryptitxcgaming3019 2 жыл бұрын
More ways you can feel quick. First person: Driver camera moving back with sudden acceleration; suspension bumps/scrapes; tunnel effect (Real life race drivers experience a tunnel effect when reaching 200 miles an hour) Third person: Slight camera tilt with applying force onto the tires (turning, acceleration and braking counts, an example of this would be the camera movement when you hit a pool of water in Forza Horizon 5 going 165); louder turbo whine at higher speeds to show the turbocharger undergoing stress as it works harder
@wowdogeful
@wowdogeful 2 жыл бұрын
The first person camera is something Project CARS has done really well. In addition to the regular 1st person camera, you also have a helmet camera, which is literally the driver's POV. You see the helmet on the borders of the screen, the driver's head turns when you approach an apex (and yes, it turns less on vehicles equipped with HANS device) and the corners of the screen become more blurry the faster you go.
@jBurn_
@jBurn_ 2 жыл бұрын
The tunnel effect is total logic effect of your brain. At high speeds the brain _needs_ to focus at a far point to have time to process and react to the information. The Stuff happening right and left to you, even a few meters in front of your car, are relatively unimportant, because you could not react to them anyway. So they are faded out. We then perceive this information only very "blurred". Et voilà - the tunnel effect.
@Guerilla333
@Guerilla333 2 жыл бұрын
adding these to fh5 would make the already insane lambo sesto even more ridiculous . I have max field of view, a 49inch curved monitor, 144fps, 0 motion blur, heck its a lot to take just need the wheel and stuff with the mixed reality
@cryptitxcgaming3019
@cryptitxcgaming3019 2 жыл бұрын
@@wowdogeful yeah
@-LastStand-
@-LastStand- 2 жыл бұрын
Sounds like nfs shift's sense of speed.
@AZUR3RUN
@AZUR3RUN 2 жыл бұрын
I’d say the height of the camera over the ground has a huge impact on the feeling of speed, it also true irl, if you are in a high truck or in a kart for the same velocity the feeling of speed is very different
@DBT1007
@DBT1007 2 жыл бұрын
Yup. It's like.. The trip inside train and plane. It's different. In plane, u actually move so fast. But feel slow.
@sandwich_technology
@sandwich_technology 2 жыл бұрын
Yep. I like using bumper cam because it’s low, therefore making me feel fast 😎
@idontwantahandlethough
@idontwantahandlethough 2 жыл бұрын
oh dang, I never really thought about that in terms of racing games but you're totally right! When I was in college I drove a paint truck (big F-150 or somethin) for work and sometimes I'd end up going 80+mph without even realizing it. On the other hand, the few times my dad let me drive his miata (where it feels like you're sitting on the road) and everything felt way, way faster. Anyway, good point :)
@mockemperor953
@mockemperor953 2 жыл бұрын
I'm just starting to turn the age where all my friends have cars in my parents have a truck and an SUV so when my friends Drive in their tiny little compact car it feels like they're going 70 when they're going 30
@MrEcted
@MrEcted 2 жыл бұрын
Exactly! I was going to say this. 40 mph in a go kart feels WAAAAY faster than 80 mph in a lifted truck.
@joshuapalomaki6970
@joshuapalomaki6970 3 ай бұрын
Car noises other than the engine rally games are really good at this hearing multiple subtle noises like your tires or amount of rocks you hear hitting underneath the car that intensifies relative to your speed makes a big difference
@D4rkdestroyer
@D4rkdestroyer 8 ай бұрын
“And also the fact… that you can yet pedes-“ Had me on the floor
@robmausser
@robmausser Жыл бұрын
This is a phenomenon you feel in real life too. In my city, they temporarily replaced streetcars with buses, and everyone remarked how much faster the busses were than the streetcars, and actually petitioned the city to keep buses and do away with the streetcars. But the city and the transit agency were confused, because all of their on-time data showed that the busses were performing worse than the streetcars, and rides were longer. The reason, was because a bus shakes and jostles you around, while a streetcar is a much smoother ride. It was peoples perception that the buses were actually faster because how much more of a bumpy ride it was. They actually were going slower though.
@GunnarClovis
@GunnarClovis Жыл бұрын
What city was this? I'm really curious to learn more
@_Wos_
@_Wos_ Жыл бұрын
Same thing when driving small and/or old cars compared to new SUVs. In a small car you feel much closer to the ground and every little disturbance in the road will shake the whole car while in the SUV it will be smooth sailing.
@Wimpymind
@Wimpymind Жыл бұрын
and they let these dummies vote....
@daysandwords
@daysandwords Жыл бұрын
Yeah, hardening the engine mounts of a car makes it feel WAY faster.
@prumchhangsreng979
@prumchhangsreng979 Жыл бұрын
Yes, when i go abroad and ride a bus for the first time, i was surprise at how fast it is that i take a video to send to my gf. Howver, when i watch the video, i realize how slow it actually is compare to when i ride a normal car back home. Yet, it feel fast
@gabagool160
@gabagool160 2 жыл бұрын
One of the best representations of speed I’ve seen in a game is definitely dirt rally 2.0, I feel it’s a culmination of a lot of these features but going 60 down those dirt roads feel infinitely more horrifying than going 200 in forza or assetto
@Capt.Cooking
@Capt.Cooking 2 жыл бұрын
Yeah I feel it too
@Ferrichrome
@Ferrichrome 2 жыл бұрын
Dirt Rally feels so fucking fast, even just watching other people's replays feels incredible. The trees flying by and knowing that a single mistake can fuck you up is a big deal.
@gersontheperson6673
@gersontheperson6673 2 жыл бұрын
I was gonna say that also,
@olivier8168
@olivier8168 2 жыл бұрын
And the fact that if u fuck up, you have to pay a lot of money
@KookoCraft
@KookoCraft 2 жыл бұрын
dirt 2 made me shit myself once, not even kidding.
@TrashPandamonium
@TrashPandamonium 7 ай бұрын
I think you're spot on in every comment you made. I would just add that, especially when viewing from inside the car, the road should funnel the faster you go. That's the effect you feel when going really fast in a car: the road just gets narrower and everything blurs around you.
@vsouza5000
@vsouza5000 7 ай бұрын
KZfaq just recommended me this masterpiece. Was thinking about this topic a few days ago, and I wholeheartedly agree with you. Also, love your sense of humor.
@gk6018
@gk6018 2 жыл бұрын
NFS Shift does this really well. Really makes you feel the speed and fragility of control a real racing driver feels while still being pretty arcadey. Awesome game
@TrolledBy
@TrolledBy 2 жыл бұрын
That game had insane sense of speed. I remember driving a Lambo in the streets of London and I was just like: "What's road and what isn't road?" "Wait, is that a wall?" "How do I stop this thing?"
@ZBEASTG
@ZBEASTG 2 жыл бұрын
True, too bad Shift and Shift 2 felt like ass to play if you had any other racing games
@vitzen779
@vitzen779 2 жыл бұрын
@@ZBEASTG yes, the handling in that game doesn't feel right to me, but I still love Shift 2
@kushtalin9180
@kushtalin9180 2 жыл бұрын
@@ZBEASTG shift 2 feels pretty laggy but the camera from the drivers perspective in the helmet is one of the most realistic features a racing game could come up with. That thing is insanely scary and cinematic.
@ZBEASTG
@ZBEASTG 2 жыл бұрын
@@kushtalin9180 yeah that was my favourite feature from shift 2, which more games did that.
@theduden
@theduden 2 жыл бұрын
This effect is experienced in real life too. You will feel that you're going a lot slower in a vehicle that is more sound proofed and has better suspension.
@michaeldaigle7207
@michaeldaigle7207 2 жыл бұрын
100%. The size of the vehicle you're in makes a pretty big difference too. I've been in the passenger seat of a ford five hundred going 120 mph and didn't realize it until I looked up and asked how fast we were going. Once did about 100 in a kia soul on the same road and it felt like we were about to take off. Jeep patriot feels like that at about 70
@Matanumi
@Matanumi 2 жыл бұрын
@@michaeldaigle7207 old school Cadillac
@athenian221
@athenian221 2 жыл бұрын
Thank you! Me and my friend noticed his parents new car never feels fast but couldn't figure out why.
@cbjm4568
@cbjm4568 2 жыл бұрын
When I cycle at 24mph I'm like whhhhaaa this is so fuckin fast, driving at 24mph it feels so slow.
@BIOSHOCKFOXX
@BIOSHOCKFOXX 2 жыл бұрын
Actually, when you get used to driving, you have some experience, and driving at 50km/h up to 70 km/h feels slow, 70 feels normal, but 50 feels like a dragging. I've driven up to 170km/h on highway, it starts to feel dangerously fast for me, as I haven't used to those speeds, but it depends from the road type as well, but somewhere around 120 it feels really comfortable and fast enough. But 50-70 feels damn slow to mediocre.
@falconbro-7884
@falconbro-7884 2 ай бұрын
I totally agree. The last point of road wideness is also something that effects your sense of speed in real life. I also think that objects or buildings that are closer to the road make you feel faster.
@KaarelZarlag
@KaarelZarlag 7 ай бұрын
Im glad i got this video recommended, i really enjoyed it, very well put. My favourite series of arcade racers and overrall racing game series, is Burnout. My favourite is probably Burnout 3, and that game has everything, minus the camera shake, the sound of objects hitting your sound barrier, cars honking at you with their doppler effect, and the wind sound almost deafening your car engine, gives you the perfect feedback of speed and visceral action that an arcade racer packs. If anyone wants to play a fast and action packed arcade racer that feels fast and fun, try out Burnout Paradise or emulate 3 on PCX2. You won't regret it
@sdtok527
@sdtok527 Жыл бұрын
2:04 FOV: Further -> Faster 2:29 Motion blur: More -> Faster 3:29 Camera: Stabilized, no lag -> Slower 4:54 Sound: Wind noise -> Faster 5:55 Road: Narrower -> Faster
@jenson9691
@jenson9691 Жыл бұрын
you forgot 0:00 *LOUD BURP*
@rimquelsiret
@rimquelsiret Жыл бұрын
Wow thank you so much, you deserve likes
@rotua98
@rotua98 Жыл бұрын
7th gear on Kemmel Straight : boring, i feel sleepy 2nd gear speed on twisted turn of Nordschleife : fuck, ill kiss you wall
@SunDogGod
@SunDogGod Жыл бұрын
Also car damage
@afromans170
@afromans170 Жыл бұрын
@@clancywiiiggum8438 Wiiigum.
@Loading_DLC
@Loading_DLC Жыл бұрын
For controller, when driving I think the vibration of the controller should always be little to none when not moving and more aggressive when going fast. I find it really helps because when you drive a real car you feel everything from the friction of the road to the motor vibration through the car and steering wheel. Controller vibration would then allow you to feel like you are really behind the wheel of the car and allowing for you judgment to be far more accurate.
@nathanbaning3491
@nathanbaning3491 Жыл бұрын
No it’s so much better when it vibrates as your sliding or you don’t have any traction like your tires are just spinning kinda like doing a burnout you feel the entire car shaking violently but when your driving at 180mph in a car that’s made to go that fast it doesn’t feel like your moving that fast at least threw the car but you do feel every bump in the road
@SEBBBBBBBBBBBBBBBBBI
@SEBBBBBBBBBBBBBBBBBI Жыл бұрын
I have this Xbox 360 steering wheel which has an engine inside that turns, twists and rumbles it and most games didn't really took advantage of it but Dirt 2 really did and brought it to it's limits. I still get so much Adrenalin when I play it to this day. They made a really good job.
@Alphoric
@Alphoric Жыл бұрын
Nah with current controllers the vibration is way too strong
@pipgoesthepossum
@pipgoesthepossum 6 ай бұрын
Really love seeing someone highlight this. Dirt 5, Driveclub, and Need For Speed all excel at giving a sense of speed. I do wish more sim-heavy games would aim for that more. Playing Forza or GT and going like 200 MPH and not feeling anything versus going like 60-70 in driveclub and it feeling faster than that, is such a sad situation.
@FlowerOfSloth
@FlowerOfSloth 6 ай бұрын
I like how I grew up on the first Gran Turismo game and this guy on the 6th and we both got into the game for the same reasons. Way to stay in form and on brand Gran Turismo!
@goon8818
@goon8818 2 жыл бұрын
Sense of speed is soo important. I remember in NFS heat when you're going incredibly fast then hit the boost your camera would go out like 40 feet and everything is so blurry around you
@FurryWrecker911
@FurryWrecker911 2 жыл бұрын
Remember NFS Shift when they went after the racing sim scene? It felt terrifying to go past 100 as the edges of your screen and your dashboard would blur out.
@MichaelPohoreski
@MichaelPohoreski Жыл бұрын
I worked on the first _Need For Speed_ (PS1) and this video is an absolute gem of summarizing and showcasing the biggest issues.
@LawAbidingCitizenHelloOfficer
@LawAbidingCitizenHelloOfficer Жыл бұрын
I want to make a game like NFS HEAT But better
@chuckdude514
@chuckdude514 Жыл бұрын
Really? I worked on the third one only!
@CODMReaper
@CODMReaper Жыл бұрын
thank you for pioneering the NFS series
@heyitzdaredevil8305
@heyitzdaredevil8305 Жыл бұрын
​@@chuckdude514his name is literally listed in the credits
@undercoverspy123
@undercoverspy123 Жыл бұрын
Thanks for paving the way for years and years of memories, to this day I derive so much inspiration from later entries like High Stakes, Hot Pursuit, and Underground/Most wanted.
@BollyToHolly
@BollyToHolly 7 ай бұрын
Just came on my recommendation and I’m glad I watched it. It’s Hella funny 😆
@NotSoMelancholy
@NotSoMelancholy 7 ай бұрын
That’s the biggest thing I’ve noticed since I started driving as well. Playing racing games they just don’t tell you anything. When I do a ‘very normal and legal turn’ turn, in a weird way it’s a conversation with the car. It tells me whether to give more or less throttle by how I’m moved around. Keep in mind too, the human body is absolutely terrible at judging speed as well (to the point that some cars needed to be given rougher rides as drivers found themselves inadvertently speeding). So I’d say it’s less it needs to convey how fast we’re going and more it needs to better convey acceleration and deceleration (and the forces that come with that)
@aijc
@aijc 2 жыл бұрын
This is why I love Need for Speed:Most Wanted 2005, it's such a good game overall and it just feels right. It feels fast. The screen effects, the shake, the motion blur, the sounds, the sound of the car scraping the air is just .. right . It's such a great experience and i recommend it to everyone who thinks racing games feel slow.
@mercennium
@mercennium 2 жыл бұрын
THIS^^^^^^^^^^^^^^
@JorgeMiguel147
@JorgeMiguel147 2 жыл бұрын
Have u heard about Burnout?
@lefsef
@lefsef 2 жыл бұрын
exactly THAT!!!!!!
@fadillah6014
@fadillah6014 2 жыл бұрын
@@JorgeMiguel147 Burnouts is OK but NFS:MW you can feel the adrenaline pump on high speed.
@JorgeMiguel147
@JorgeMiguel147 2 жыл бұрын
@@fadillah6014 burnout is ok? LMAO if u want to feel the adrenaline of high speed, burnout Revenge or 3 are by far the best choices. Need for speed feels slow in comparison
@StarlightLancer01
@StarlightLancer01 2 жыл бұрын
I feel like Burnout Paradise and Prostreet had that incredibly, over-the-top sense of speed and danger. Literally could not go full speed all the way through a race because you know damn well if you did, you would eventually crash.
@kevinmurray1569
@kevinmurray1569 2 жыл бұрын
Midnight Club: Los Angeles had a similar feel, always felt so vulnerable on the bikes.
@IsuiGtz
@IsuiGtz 2 жыл бұрын
Pro Steeet, Midnight Club and the best racing game in history also, yes.
@terrorhuhn9192
@terrorhuhn9192 2 жыл бұрын
Take me home to the paradise city.. :3
@t.c.b4722
@t.c.b4722 2 жыл бұрын
In Burnout crashing is it's own reward though sometime.
@etam8099
@etam8099 2 жыл бұрын
Drive Club as well
@brunobecker3753
@brunobecker3753 3 ай бұрын
I started watching this video like 2 years ago and never finished, and now KZfaq recommend it to me again
@tschichpich
@tschichpich 3 ай бұрын
4:32 NFS really looks like speed. It really deserves credits for that. Having the camera move further away when going quicker makes it feel quick.
@TazerLazer05
@TazerLazer05 2 жыл бұрын
I recently started riding a 125cc motorcycle. Even though it barely reaches speeds above 100 km/h, it fells really fast because of the aspects you mentioned. Wind, engine sounds and the feeling of air pushing against your body make a huge difference compared to sitting in a car. Overall great video. Love the content. Keep it up. :D
@justusbrk
@justusbrk 2 жыл бұрын
I know exactly what you mean. Going 70 on a curvy road feels kinda fast on a motorcycle, but not at all in a. Even just excellerating in 1 gear to 50 feels fast, because of the sound.
@ccubeice
@ccubeice 2 жыл бұрын
also not having a seatbelt and the possibility to yeet from the bike at any time feels liberating yet dangerous
@derLenno
@derLenno 2 жыл бұрын
On 125 especially, you have to push the engine in every case. So you're always going full speed
@AlecWyld
@AlecWyld 2 жыл бұрын
I love motorcycles. I found out I was a speed addict when I maxed out my Honda Magna 750. A 4-cylinder monster that thing was.
@narlynarwhals27
@narlynarwhals27 2 жыл бұрын
@@AlecWyld you gotta hop on a modern 1000 it’s just ridiculous
@NazarovVv
@NazarovVv 2 жыл бұрын
The cockpit/helmet camera of Shift 2 was a bloody masterpiece. Your eyes would focus on the apex your gages fade , your head would slowly tilt, the whole thing shakes in you blast off after the corner the whole thing clears. I swear it gave the game such raw bloody sensation of taking a corner at speed.
@smokeykudu
@smokeykudu 2 жыл бұрын
Shift 2 is not only a masterpiece but the best NFS game I've ever played
@armandbiro2954
@armandbiro2954 2 жыл бұрын
It's bit funny, that's actually the reason I didn't like that game. All the blurring of stuff, the head turns towards corners, it was too much for me. I never felt like I had control over the car, I never knew what it was doing. Perhaps I gave up on it too quickly, though...
@Alooy_jdm23
@Alooy_jdm23 2 жыл бұрын
Finally someone who mentioned nfs shift 2 unleashed
@johnj4052
@johnj4052 2 жыл бұрын
Damn good game....truly revolutionary; completely overlooked.
@UKnowWhoIM1
@UKnowWhoIM1 2 жыл бұрын
Great Game, Amazing soundtrack
@pepe6666
@pepe6666 7 ай бұрын
this is a masterclass in film. in shows/movies with low budget, the camera is used heavily and can make or break or shape entire scenes. everything in this is spot on. its long been a gripe of mine
@TheDudeness123
@TheDudeness123 8 ай бұрын
For me, after Midnight club II, every other race game I've played felt so slow, the speed and drifts in that game felt sooo satisfying and smooth.
@Aimaiai
@Aimaiai Жыл бұрын
Dirt rally actually is a really good example of a sim that gives you these options, while youll never hit breakneck speeds on a rally stage (other than sweden ones), theres motion blur, screen shake, dynamic camera to an extent, and the tracks are usually about as wide as the car that youre driving, it checks all the boxes.
@MrRobaloAmigo
@MrRobaloAmigo Жыл бұрын
100% agreed + play it using VR. Amazing experience.
@melody3741
@melody3741 Жыл бұрын
I would kill for a vr dirt setup with wheel.
@FatalShotGG
@FatalShotGG Жыл бұрын
Dirt Rally is amazing.
@FatalShotGG
@FatalShotGG Жыл бұрын
I have an entire Dirt Rally 2.0 playlist showcasing tons of cars.
@Twinrehz
@Twinrehz Жыл бұрын
I disagree, you just need to not let go of the throttle in order to build up proper speed
@TimDaleDrums
@TimDaleDrums 2 жыл бұрын
It's all just about the aggressive sensations you get from speed: The loud intrusive noise, The pinning back to your seat from hard acceleration, the movement of your body when you corner hard.. I've been on track with my own car and the feeling you get is exhilarating, the sense of danger from reaching speeds of up to 100mph with a corner fast approaching, the sensation of the tires squealing on hard corners.. But, you get home, plug your GoPro in with the recorded footage on and you watch back a video that makes GT6 look more exciting, especially with the added effect of video stabilisation. Video games have to rely on camera shakes, camera movement, controller vibrations and noise to make you feel the speed, but there's always so many limits a video game has, and the sense of danger is one that is incredibly hard to replicate.
@singularityraptor4022
@singularityraptor4022 2 жыл бұрын
Except for the noise, you are on point.
@Kidwaizer
@Kidwaizer 2 жыл бұрын
just make that your device catches on fire if you crash... now that is some sense of danger. _And you only need a good virus._
@yowtfputthemaskbackon9202
@yowtfputthemaskbackon9202 2 жыл бұрын
i think you could do some camera stuff with that aswell, have the camera move backwards slightly when you accelerate, and of course the ear deafening road rumble that no game has
@mrcookies409
@mrcookies409 2 жыл бұрын
Going at speed irl can heighten the feeling of even slight bumps as well.
@AverageAlien
@AverageAlien 2 жыл бұрын
Which is why Tesla's are garbage. No noise or vibrations. Not a real car
@punkbutcher5321
@punkbutcher5321 7 ай бұрын
Related to the field of view setting is the screen size. Best setup I had was a translucent screen right behind my steering wheel with a projector shining from the back :D having the cockpit 1:1 with your wheel in it feels great
@BobBob-zu2dt
@BobBob-zu2dt 4 ай бұрын
I felt this playing Dirt 5, where on the offroad tracks felt like a crawl due to how wide they were, even though I would be going the same if not higher speeds than normal.
@mo_5e241
@mo_5e241 Жыл бұрын
I think road texture might affect the sense of speed too. When you’re driving on a road that’s all one solid texture, it’s harder to tell your going fast. When you’re driving on a road with lines, patterns, etc that moves really fast where your camera is most focused on (the car), you can clearly tell that you’re moving fast, it’s similar to the POV thing where the more you see moving, the faster you feel. I think, I dunno
@Lem_On_Lime
@Lem_On_Lime Жыл бұрын
Cracks, potholes, repairs, objects on the road all would do a lot for speed. More than just uniform, perfectly textured smooth roads.
@classymuffin4589
@classymuffin4589 Жыл бұрын
I feel like a brick wall would also definitely improve your ability to detect how fast you're going. Or, more accurately, how fast you *were* going.
@cdgonepotatoes4219
@cdgonepotatoes4219 Жыл бұрын
@@Lem_On_Lime specially if driving over them has an effect.
@patoquienloleavomg9156
@patoquienloleavomg9156 Жыл бұрын
Joseju?
@TheInsaiyan
@TheInsaiyan Жыл бұрын
Nurburgring Nordschleife is perfect for that. in most racing games that race track feels the fastest bc the road is narrower, has graphity on the tarmac surface etc.
@wilsonpercivalhiggsbury5900
@wilsonpercivalhiggsbury5900 2 жыл бұрын
Not necessarily about speed, but one of the reasons why I found Forza Horizon 2 so exhilarating at points was because of the score system. If you do some insane things you get points, but a timer needs to conclude before you get said points. Hitting anything (and I mean ANYTHING) before the timer ends will result in all your hard-earned points going down the drain. Going at 260kph down a highway and weaving between the cars gaining points and holding my breath as I j u s t miss that pillar is really fun.
@hugofontes5708
@hugofontes5708 2 жыл бұрын
Sounds like dark souls, might try that
@scottthewaterwarrior
@scottthewaterwarrior 2 жыл бұрын
Sounds like a feature borrowed from another MS racing series: Project Gotham Racing.
@instro7081
@instro7081 2 жыл бұрын
@@hugofontes5708 wa
@hugofontes5708
@hugofontes5708 2 жыл бұрын
@@instro7081 you die before collecting your previously dropped souls, they are gone for good
@siliconhawk9293
@siliconhawk9293 Жыл бұрын
@@hugofontes5708 dark souls soulds like that might try it XD
@Trainboyz1.
@Trainboyz1. 7 ай бұрын
i get how your feeling. sometimes when i play asphalt 9 and going like 182, it doesnt feel that fast sometimes
@BruceKarrde
@BruceKarrde 7 ай бұрын
I like your style of editing :)
@notaveragehuman
@notaveragehuman 2 жыл бұрын
i feel like having a full setup that would also simulate g-forces would work amazingly
@oinque
@oinque 2 жыл бұрын
Yes but unless you are really really into sim racing just drive a car
@isaacsrandomvideos667
@isaacsrandomvideos667 2 жыл бұрын
@@oinque exactly. Though when the eco fools take over, sim racing is always an option
@isaacsrandomvideos667
@isaacsrandomvideos667 2 жыл бұрын
They’re normally at arcades
@Ciaran.Digance
@Ciaran.Digance 2 жыл бұрын
Yeh but how, this ain't the year 3347😂
@oinque
@oinque 2 жыл бұрын
@@Ciaran.Digance nah some are already made but there are just a handful and are very very expensive
@_MrMoney
@_MrMoney 2 жыл бұрын
One of the methods used in the old days, specifically by the F-Zero franchise was the pattern of the road and walls design. What they did was give the road a pattern with very close and horizontal lines, a very tight grid of some sort. They tried to squish as many lines possible in the smallest space possible so that you'd pass lots of them very quickly, giving you the sense of speed.
@abexuro
@abexuro 2 жыл бұрын
I noticed this with the onboard shot on the Nürburgring, the graffiti one the road zooming past makes it feel a lot faster than the standard black mass of asphalt.
@bigbluebuttonman1137
@bigbluebuttonman1137 2 жыл бұрын
F-Zero GX did this really well, so you always knew you were going crazy fast.
@Shendue
@Shendue 2 жыл бұрын
Wipeout, anyone?
@Matanumi
@Matanumi 2 жыл бұрын
Ctgp 7 does this with its one big blue level.... Then the next level is any guy beach And its jarring slow
@pixel_stream8245
@pixel_stream8245 2 жыл бұрын
@@bigbluebuttonman1137 F-Zero GX i still the fastest feeling racer for me, even without motion blur
@MrHuntervad
@MrHuntervad 7 ай бұрын
A gem of racing critic video, I agree even tho I don't play racing games, but I can add that in real life driving an old car at 130km/h with not so modern suspension and less outside noise isonlation is similar feeling to going with a modern car at very high speeds where car feels like failing, better adrenalin rush than going fast.
@chocolatefitzgerald5692
@chocolatefitzgerald5692 4 ай бұрын
Basically, what a good racing game needs is good camera tricks that imitate how you'd feel while driving a fast car. Vibration, rumbling, motion blur if it can be done right, and the dynamic angling has to be shot well for a racing game to feel good. And the sound is important too! I love this video! I like how you do your essays.
@el_androi1203
@el_androi1203 2 ай бұрын
It is still unreasonable to expect circuit racing simulators and simcades to adopt that in order to appeal to a playerbase who really just wants NFS.
@chocolatefitzgerald5692
@chocolatefitzgerald5692 2 ай бұрын
@@el_androi1203 That is understandable, and they can still make the games they want, but such games desperately need effects to truly be able to feel the car's power. If anything it'd make these games more realistic as driving cars too fast is quite a scary experience.
@el_androi1203
@el_androi1203 2 ай бұрын
@@chocolatefitzgerald5692 motion blur and camera shake aren't realistic, even when in motion you can easily track a target with your eyes and stabilise your head. These games aren't about "woah dude check out the speed lol", they're about controlling the car, lapping the track perfectly and respectful racing. If that doesn't appeal to you, then there's plenty of arcade racing games.
@gas_station_za
@gas_station_za 5 ай бұрын
i feel like speed is conveyed pretty well in rally games(i play WRC 9) just due to varying road width and the pressure of making those tight turns as fast as possible, it’s a good way to feel fast
@quillmaurer6563
@quillmaurer6563 2 жыл бұрын
Interesting point about the road width - I've seen this talked about a lot in real road construction, how wide open roads entice drivers to go faster, while people will naturally drive slower on narrower roads. Thus why traffic engineers (in the US at least, Europe figured this out decades ago) are finally starting to figure out that neighborhood streets shouldn't be built like freeways if you don't want people going freeway speed on them.
@langitkensahaja125
@langitkensahaja125 2 жыл бұрын
This makes a lot of sense. Whenever im driving my motorbike, i always feel like i drive a lot slower in big roads even tho it's the same speed as i would go in tighter roads.
@Nara_NorthBlue
@Nara_NorthBlue 2 жыл бұрын
It kinda also helps that cities in Europe are generally older, thus big chunks of them have narrower streets since they weren't built for driving cars on them, and also that since Europe's population density is higher things have to be more tightly packed together. But yes, it's a fact that wider streets make you feel like you're going slower than you actually are, it may have to do with how we sense risk aswell? Who knows.
@quillmaurer6563
@quillmaurer6563 2 жыл бұрын
@@Nara_NorthBlue The risk sense I think is a bigger factor actually, I've seen that discussed a good bit. There's direct perception of speed, but also of hazard, and people will adjust to what feels like an acceptable level of hazard. Wide neighborhood streets give a false perception of safety, being so wide one feels like they can drive faster for a given risk, but of course there's still dangers such as kids playing, bicycles, animals, cars backing out of driveways, that severely overstressed Amazon delivery guy, and so on. One psychologically feels less safe on a narrower road at a given speed, and thus will naturally slow down. Another way of looking at it would be on the same road but different vehicles - on a given moderate-width street, one would probably naturally feel more comfortable driving faster in a sporty, maneuverable, small car than they would a cumbersome, large truck, even though the perception of speed is no greater, might be less even, in the large truck. But the truck feels like it has less margin - less maneuverable, less space to work with, can't stop as quickly, and so on.
@Nara_NorthBlue
@Nara_NorthBlue 2 жыл бұрын
@@quillmaurer6563 Yes, that's something I've noticed myself aswell. As long as you have less space to maneuver (or perceive it as such) you'll always tend to be more cautious and go slower.
@quillmaurer6563
@quillmaurer6563 2 жыл бұрын
@@Nara_NorthBlue Yes, exactly.
@corradomorgana
@corradomorgana 8 ай бұрын
Top Stuff...I've been positing this same question to my game design students for at least the last 7 years. Nice vid.
@Balerion_19
@Balerion_19 3 ай бұрын
I think that general traffic (of course only applies for open world games) adds to the sense of tightness. Anything that keeps you from driving a straight line makes you understand just how fast 230 mph can be. So, I think that slow paced traffic helps to create that effect of a tight road without narrowing it down
@hondaCivic_hatch
@hondaCivic_hatch 2 жыл бұрын
I feel like the perfect way to upscale the sense of speed in all games is when you are going 235 or above. Widen the fov, darken the edges of the screen, add some camera shake, discolor the screen slightly and muffle the engine. It would give a huge since of danger which is reasonable if you are going that fast
@NerfMozambique
@NerfMozambique 2 жыл бұрын
So basically exactly what forza motorsport 4 did.
@segakiler
@segakiler 2 жыл бұрын
So basically NFS Heat
@miatalevi5471
@miatalevi5471 2 жыл бұрын
@@NerfMozambique even forza motorsport 4 feels super slow tho sadly. The the camera tries, but you can be going 270mph and think you're legit going maybe 100mph
@guiseppe36749
@guiseppe36749 2 жыл бұрын
project cars does that
@jaymemories171
@jaymemories171 2 жыл бұрын
Midnight club la😂
@MrAndrius12
@MrAndrius12 2 жыл бұрын
As a game designer I can say that another effective tactic is to make the camera feel like it's just about dragging along. Yet again, Pro Street did a fantastic job of that, you will notice that when you accelerate the camera gets pushed back (almost like it's trying to catch up with the car - which is getting too fast to catch up with) and then when you shift gears there is a pause in acceleration so the camera goes almost completely back to normal, and then shortly after we, yet again, get that strong pull of the camera backwards, giving us that sensation that either (a) we're the camera, and we're being pushed back into the invisible seat by the G forces, or (b) that the car got so fast that the camera can hardly keep up. Both are valid points/theories. EDIT: My bad, I realized he said "camera lags behind" in the video, so he did mention this already.
@immurecreations
@immurecreations 2 жыл бұрын
he said this in the video
@MrAndrius12
@MrAndrius12 2 жыл бұрын
@@immurecreations he mentioned FOV (FOV and camera positioning are 2 different things) and camera shake, I don't recall him mentioning the camera being dragged around.
@nikhilreddy8550
@nikhilreddy8550 2 жыл бұрын
Didn't he say the exact same thing with NFS as an example?
@MrAndrius12
@MrAndrius12 2 жыл бұрын
@@nikhilreddy8550 can you point me to the exact time where he said that? I'm a little lazy to go back to it lol
@nikhilreddy8550
@nikhilreddy8550 2 жыл бұрын
@@MrAndrius12 Actually same here. 😜
@WreckItRolfe
@WreckItRolfe 7 ай бұрын
I've actually been thinking about this lately due to the music in my car reminding me how fast F-Zero GX feels.
@vinylrabbit7295
@vinylrabbit7295 8 ай бұрын
instantly liked this video right at the end when he yeeted the pedestrians in GTA 5 good commentating and vey well edited video good job thanks for the video.
@jakerthesnak
@jakerthesnak 2 жыл бұрын
To add on to the sound portion mentioned in the video: Something that I really appreciate from Asseto Corsa Competizione is the excellent job they did with the noise of the car scraping on kerbs and low points on the track. You can bounce the car over the kerb for that extra tenth of a second in other racing games and get little to no sound feedback, but in ACC there's loud scraping noises, the interior shivers, and you might even hear reverberations from the car's suspension. All of this reminds you that you are driving a 2700lb/1200kg racing beast at high speeds and there are some intense forces involved. One side of this heavy speed demon could be lifted into the air by a kerb, and you think nothing of it, but when it goes up and comes down with a loud crash, you might stop and think if it's worth possibly damaging the car over that tenth.
@GrogedUp
@GrogedUp 2 жыл бұрын
Strictly for educational purposes : *curb not kerb
@justinwong833
@justinwong833 2 жыл бұрын
@@GrogedUp strictly for educational purposes: they're the same. Kust American vs British spelling
@viduani
@viduani 2 жыл бұрын
that's very true! AC is actually not the only game to have these details, but most of them fo lack refinement in this area. Racing games are truly more complex than others if you think about it
@Voltikz95
@Voltikz95 2 жыл бұрын
@@GrogedUp kerb = british english Curb = American English 😁👍
@GrogedUp
@GrogedUp 2 жыл бұрын
@@justinwong833 ahhh very cool
@teajay8650
@teajay8650 Жыл бұрын
Dirt rally actually scared the piss out of me. Especially the section where you have to go flatout then suddenly a serries of tight hairpins come up. Really fun and thrilling to play
@brkbtjunkie
@brkbtjunkie Жыл бұрын
Dirt 3 was my jam, slidey cars go brrrrr
@KrumpusPlunk
@KrumpusPlunk Жыл бұрын
Rallye games are the absolute peak of racing immersion, the feeling of always being a split second away from total desaster, the car slowly falling apart, your brain glowing like a light bulb trying to keep up, and yet, somehow, you barely made it through another curve, holding on for dear life.
@rabidbasher
@rabidbasher Жыл бұрын
I've never had a "heart racing" effect from a video game until I played this game, it's nuts
@lagg1e
@lagg1e Жыл бұрын
I played a handful of rally games, and the most engaging ones where the ones with the narrowest tracks.
@Bryce2k23
@Bryce2k23 7 ай бұрын
As a person that drives a truck and frequently through Texas on the highways where speed limits reach up to 85mph I’ll consistently accidentally top out my 2012 truck at about 101-105 but it feels relatively slow because of the size and mass and feel of the truck. If I were to do the same in my friends infinity g37 (2011 I think) I’d be terrified and the feel would be god awful compared to my vehicle. I feel like to a certain degree vehicle choice has a huge impact on how unique or alike these games are
@SparkyFolf
@SparkyFolf 7 ай бұрын
You ever seen those speed/wind lines? The ones that as you speed up, wosh past your car. Yeah those. That's some real stuff right there!
@BlackPanthaa
@BlackPanthaa 2 жыл бұрын
Good video NFS king *Runs*
@eska4935
@eska4935 2 жыл бұрын
midnight club still canceled soz
@MuYe
@MuYe 2 жыл бұрын
So weird getting a comment from one of the content creators I grew up watching. Hopefully Criterion doesn’t give us another Most Wanted 2012 💀
@SomeOne-cp8ft
@SomeOne-cp8ft 2 жыл бұрын
@@MuYe tho, MW12 is superior compared to the last 3 NFS hackjobs
@MuYe
@MuYe 2 жыл бұрын
Imma be real with you, I played the fuck out of Most Wanted 2012 and I used to love it lmao
@conormcmen
@conormcmen 2 жыл бұрын
@@MuYe MW 2012 Was honestly best arcade multiplayer racing experience, it only had a few issues... Instant takedown... And that's about it when it comes to issues with the multiplayer. Issues with the single player was that there wasn't one... If they fixed that it would have been a great game, if not probablyone of the best NFS to date held in regards like underground 2.
@sugoruyo
@sugoruyo 2 жыл бұрын
Some more to add to the list: - Road noise (rolling noise from tyres, sounds from road debris hitting underside of car, changes to the sound where driving over road markings, esp. rumble strips) - Effects on car from driving over things like lines or gusts of wind when conditions are appropriate - Additional camera/visual effects like DriveClub's water on the windshield or stains on the bumper camera like you hit a bug or something Generally speaking more realism.
@insurgentlowcash7564
@insurgentlowcash7564 2 жыл бұрын
The tar snake noise! When you are on a motorcycle its different than when in a car. But it would be cool to have the sound effect in game.
@shira_yone
@shira_yone 2 жыл бұрын
Maybe not realism, but immersion. You can make something unrealistic believable and your brain can't tell the difference or it won't care 90% of the time. This is what Driveclub (and shout out to those space simulators with great immersion) and some other games excel at. Imo realism is overrated; something can be as realistic as humanly possible but if my brain doesn't buy it, it can be a detriment towards the whole experience.
@RicochetForce
@RicochetForce 2 жыл бұрын
@@shira_yone Like with movies and books the goal is to get the viewer/reader/player to utterly believe in the unreal situations being presented to them.
@mondaymurder23
@mondaymurder23 2 жыл бұрын
all of that can be turned on in asseto corsa on PC
@bigfudge2031
@bigfudge2031 7 ай бұрын
The racing games I played growing up were Burnout, Wipeout and Need for Speed. While all 3 of them are much more arcadey, they all made you feel like you were going insanely fast (Wipeout and Burnout especially)
@MattWinkler1
@MattWinkler1 7 ай бұрын
The sense of speed in Wipeout Pulse on the PSP blew my little mind lol
@ShenDoodles
@ShenDoodles 7 ай бұрын
Burnout does not give a single shit about realism or excessive demand for skill. It asks "Why would you ever let go of the boost button?"
@cloudshifter
@cloudshifter 7 ай бұрын
As someone whos first car racing games where the Burnout 1 and 3 takedown. I felt it was insanely fast for one reason, you don't have time to even react if ur going too fast. Hitting another car or a wall instead of turning felt like a blink or you'll miss it momment just like irl car speeding. Even when you though you werent going that fast after a takedown it zooms in, showing the opponent flying off from you bumping into them before leaving slow motion and truly realise how fast you're going, the sound effects intensify this by passing by traffic and when you're going top speed, whatever cars enginge will literally scream, showing you that it's reaching it's absolute limit.
@RafaelSantana-ec9hd
@RafaelSantana-ec9hd 2 жыл бұрын
Well, a racing game that definitively gave me one of the best speed feeling was Burnout 3: Takedown. I still remember the day I played a level with a F1 Ferrari in a sprint race that passed through a city, racing at 200 mph and the more seconds I went without crashing, the harder it was to stay on track and the more scared I was of hitting in the next corner. No other game has given me a greater sense of speed than this level since then.
@chrispearson5349
@chrispearson5349 2 жыл бұрын
I remember that level well, utterly terrifying
@Mouad_rtx
@Mouad_rtx 2 жыл бұрын
best Racing game in history the speed feeling is incredible
@helaidaun
@helaidaun 2 жыл бұрын
The only racing game that I spent alot of hour play time It's my all time favorite Too bad the sequel,burnout : revenge is not the same feel
@maxenswlfr1877
@maxenswlfr1877 2 жыл бұрын
Try F-Zero GX
@Teranova
@Teranova 2 жыл бұрын
Dude totally, I loved ripping around the city in that game, just fly-innnn
@islamsameer4893
@islamsameer4893 2 жыл бұрын
I wanna add to the sound point In Need For Speed: The Run, when you push a car to its limits, the engine sounds like as if it is screaming for help like I remember playing a mission where I had to avoid a snow avalanche or whatever and I was REALLY pushing the car and engine was redlining at its max to the point the car was screaming and it was really immersive for me, another mission was the nevada desert, going down a narrow straight with a slope to give me more speed due to gravity plus the car's engine power until eventually reaching max speed and feeling like the engine's gonna explode from the sheer amount of work it's doing. EA really outdid themselves in the audio field in that game. Check it out in your free time
@samanimations2002
@samanimations2002 2 жыл бұрын
Oh gosh I absolutely agree, The Run has some of the best sound design of any need for speed game
@Candelight281
@Candelight281 2 жыл бұрын
That's why the run was one of the best racing experiences put there And don't forget about how the music intensifies a the race goes or as you're close to losing a time attack or in a police chase
@rogueriot6542
@rogueriot6542 2 жыл бұрын
The Run is truly the most underrated NFS game. I remember watching gameplay videos of it until I got the game myself. It's one of my favourite racing games. And no need to mention Brian Tyler's incredible soundtrack.
@Candelight281
@Candelight281 2 жыл бұрын
@@rogueriot6542 Shit was like a Micheal bay movie lmao
@islamsameer4893
@islamsameer4893 2 жыл бұрын
All The Run is missing is a freeroam mode like Most Wanted 2012 with some activities and a proper multiplayer lobby
@RaidriarTheRadicalKing
@RaidriarTheRadicalKing 7 ай бұрын
That's why I love the MotorStorm series
@kisupantteri
@kisupantteri 7 ай бұрын
Its all about the immersion, try with VR headgear which has huge fov, like pimax or something. Sound is a big thing too when you go past under bridges or things that give car vibration, pressure changes etc. it all adds up to the realism. Same with most gaming wheels, I've yet to find a one that would feel similar than in real car.
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