Kerbal Space Program uses only single gravitating bodies in its physics model this is a pretty good approximation for most things, but for those that want more realism there's Principia. forum.kerbalspaceprogram.com/i...
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@edouarddubois94028 жыл бұрын
Jesus. I vastly underestimated how much KSP simplifies orbital mechanics. Here I was all proud of learning real space sciences.
@gameboxfreak8 жыл бұрын
+Edouard Dubois Don't worry, Whilst KSP does neglect full n-body physics. Patched conics predictions (how KSP does orbits) are really used in actual human spaceflight. Depending on the mission ofcourse. So don't worry, although simplified, you're still learning real space sciences :)
@Nerdule8 жыл бұрын
+Edouard Dubois Don't feel too bad. We flew Apollo to the Moon on KSP-style one-body patched conic orbits, and Earth-Moon space is where multi-body physics matters more than anywhere in the Solar System. You actually learned real space science. You just haven't learned *all* of it. Also, I think the way KSP scales down all its bodies and distances but them makes them very dense so the gravity works means the multi-body corrections are bigger. In the real solar system, things don't wobble around nearly that much.
@edouarddubois94028 жыл бұрын
Eldritch Hmm. So we need Real-Scale Solar System + Principa *cracks whip Mod makers! Quickly, to work!
@spritefun93628 жыл бұрын
+Eldritch Oh man you made me feel way better, that time lapse at the end of the vid totally looked unrealistic and nearly destroyed my world view, if it was really like that then we'd surely have no moons around any body in our solar system...
@primarysecondaryxd7 жыл бұрын
As he said, it's because the patched conics visual lines were calculated *relative to Jool* and not *relative to the Jool-system's Barycenter*. In real life, if you viewed something like the Jupiter system with patched conics predictions relative to Jupiter itself, and not it's barycenter, you'd see similar wobbling (Just not has profuse).
@AntonGromov8 жыл бұрын
Ok, since we got that, now it's time for non-spherical gravity fields. Sun-synchronous orbits, unstabe low moon orbits and all that. Oh and also high atmospheres, solar radiation pressure and relativistic effects. Let's go crazy!
@scottmanley8 жыл бұрын
+Anton Gromov Yep, non spherical gravity fields are possible in the RSS version.
@R3bel028 жыл бұрын
+Anton Gromov Yeeeaah... My CPU is barely keeping up alreay.
@Jupiter__001_8 жыл бұрын
My poor AMD FX6300 will die if that happens :P
@danilooliveira65808 жыл бұрын
+Anton Gromov I'm all in for Radiation pressure. let us make real solar sails!
@CoffeeFurret8 жыл бұрын
+Scott Manley RSS version?
@Bzorlan8 жыл бұрын
The real question is... CAN YOU DE-ORBIT A MOON NOW???
@damienw49588 жыл бұрын
Yep, tylo kicks another moon around Duna (correct me if I got the wrong planet) out to deep space, and currently crashes the game :( luckily, that takes a "while" so not a major problem!
@damienw49588 жыл бұрын
+Damien W I remember now, Jool not Duna
@Bzorlan8 жыл бұрын
+Damien W That's pretty cool
@farenhite43296 жыл бұрын
YES
@MuhsinFatih6 жыл бұрын
oh man, I want to see it happen! I will absolutely try
@PhazonSouffle8 жыл бұрын
Great, now ksp actually needs a supercomputer to run on.
@kunstderfugue8 жыл бұрын
+PhazonSouffle I just learnt that KSP does not support multithreading. Sad times.
@scottmanley8 жыл бұрын
+Energy Core KSP supports multi threading, but the CPU use is dominated by Unity's physics engine which is single threaded.
@kunstderfugue8 жыл бұрын
Yeah, i've been reading up on the matter for the last half hour. It's really a shame because it kicks hardware scalability out of the game. I hear Unity uses PhysX, so maybe a GPU with a suitable architecture can accelerate the processing? I really hope the game will be able to handle huge couple thousand part ships at 60FPS in the future. Cheers.
@Bzorlan8 жыл бұрын
The new version of unity is actually really good. I'm downloading it right now.
@aledvirgil8 жыл бұрын
+PhazonSouffle that wouldn't help, as principia is nut currently multithreaded
@ErzengelDesLichtes8 жыл бұрын
Now see, this? This is what people need see to understand why Rocket Science is a euphemism for "something very difficult". I have to adjust my communication satellites orbits occasionally with single-body physics just because of floating point errors. If I have to worry about Mun or Jool knocking the orbits about... I'd need computers aboard the satellites that can run in the background while fast-forwarding to perform station keeping maneuvers. And a supercomputer to handle all the calculations. And Rich Purnell to find the courses.
@theperpetual83488 жыл бұрын
+1 for astronaut saving
@industrialdonut76816 жыл бұрын
Rich Purnell manuever best manuever
@jeffvader8116 жыл бұрын
Rich Prunell is a steely eyed missile man.
@gavinjenkins8995 жыл бұрын
kOS does not run on ships that don't have current focus, so no it can't handle background n body stationkeeping.
@M3A1GreaseGun2 жыл бұрын
haha martian reference go brrrt
@GPantazis8 жыл бұрын
I was really hyped for playing with this mod, until I saw this video and realised I'm not smart enough to properly use it.
@scottmanley8 жыл бұрын
+Giannis Pantazis Honestly I just shoot into the vicinity of the moon and hope fore a capture.
@GPantazis8 жыл бұрын
Scott Manley Welp, if you can't do it, there's no way I will. Besides, attempting to ise this on my coal-powered PC would probably make a bigger explosion than the N-1 disaster.
@johiahdoesstuff16148 жыл бұрын
+Scott Manley Where can Ilearn to play ksp like an actual scientist?
@mattpelzek38098 жыл бұрын
+Scott Manley Would an Aldrin Cycler be possible with this mod?
@Paganinifire8 жыл бұрын
+Johiah plays games from scott manley....
@TheNerd4848 жыл бұрын
there is some de-orbiting many people want to see in the eve system.
@LaurossosChannel8 жыл бұрын
+TheNerd484 Yeah I think thats a great idea, please make a video where you deorbit Gilly.
@RedsBoneStuff8 жыл бұрын
Totally!!
@RedsBoneStuff8 жыл бұрын
***** Well, the math is not nice if you want to do this without cheating.
@12togo348 жыл бұрын
+James Heineman but that was without principia, and he didnt say it was impossible, per say, just near-impossible. it would take insane ammounts of fuel and etc. but with principia it might be, if u have some cheats on maybe.
@Electric_Bagpipes4 жыл бұрын
hm.... deorbit a multi kilometer wide asteroid into a unsuspecting planet? SURE! unfortunately if hyperedit is to be believed the two bodies would just faze through each other :/
@TheSpacecraftX8 жыл бұрын
It's like Ferram for space.
@SkulShurtugalTCG8 жыл бұрын
So Lagrange points are now a thing?
@TheMathMog938 жыл бұрын
+SkulShurtugalTCG Well, he did mention it ;)
@clamchowder1388 жыл бұрын
I'll stick to my single-body physics, thank you.
@ReverendTed8 жыл бұрын
+clamchowder138 ...along with a lot of other KZfaq commenters.
@XenoghostTVАй бұрын
You couldn't enjoy getting to Mun with less than 800 m/s of delta-v
@pyr0b1rd8 жыл бұрын
Now I can see why they only model one gravitational body in the vanilla game XD Still, looks pretty cool
@Restilia_ch8 жыл бұрын
Finally, n-body physics!
@Azivegu8 жыл бұрын
+OtakuMage dont you mean: oh god, n-body physics!
@Restilia_ch8 жыл бұрын
Azivegu no, I mean "yay, n-body physics and working Lagrange Points! Now I can set up my replica of Sides 1-5 and re-enact the One Year War in KSP!"
@SilntObsvr3 жыл бұрын
Years later, Principia works fine on Linux and Mac, has its own download (from a Google Drive) and a thread on the KSP Forums. I wouldn't even consider running Realism Overhaul without it.
@pseudocoder788 жыл бұрын
"Doing Gravity Properly" is a pretty hefty claim if you think about it. I don't think Einstein would approve!
@gajbooks8 жыл бұрын
+pseudocoder78 Well, more properly than some sort of arbitrary SoI system.
@kunstderfugue8 жыл бұрын
+pseudocoder78 at least it's better than kepler
@jojolafrite905 жыл бұрын
No, but Newton would approve. In some way, though, if he was aware of KSP, that would mean, he also knows about Einstein and relativity, hell, he would happily learn about QED, string theory or quantum mechanics too!
@Spear9958 жыл бұрын
This mod needs to be added to Serious Business.
@escalonn8 жыл бұрын
I'd love to see more videos with this mod, illustrating the wrong intuitions we get from standard KSP, and exploring different things that are only possible with it, like the use of the "interplanetary transport network."
@bdon20888 жыл бұрын
#makegravitygreatagain
@silentknight1158 жыл бұрын
as a college freshman intending to study engineering, I must say that the vast amount of knowledge you have in real life physics and science is so inspiring! keep up the amazing work!
@Mole.mp47 ай бұрын
Hows that engineering going
@averylazyboy8 жыл бұрын
I understand this doesn't have a stable release yet, but when it does, I think it would deserve its own video series. Yes, this is me begging. Pretty please?
@FlyXsim8 жыл бұрын
so this is why NASA use super computers to calculate their orbital insertion burns.
@Platinumcoated8 жыл бұрын
+FLY Yeah, just doing a simulation in KSP isn't exactly accurate.
@moosemaimer8 жыл бұрын
+FLY X Especially when you think about all the gravity assists they're building into the transfer orbits.
@tomaszdzieduszynski8 жыл бұрын
+Platinumcoated "...and besides - It Works In Kerbal Space Program!"
@badbeardbill99565 жыл бұрын
I mean, you can calculate it on your laptop with GMAT... most of the math isn't actually difficult. It just depends on how detailed you want to be and how accurate you want to be. If you play real solar system with principia you can actually use GMAT to plan your missions. It's pretty cool.
@b-chroniumproductions31773 жыл бұрын
I mean, we sent man to the moon with less computing power than some kitchen appliances have nowadays.
@alexkairis39278 жыл бұрын
I think that is the most awesome mod I have seen now.
@lyianx8 жыл бұрын
People saying your videos make them not feel so smart. This video (like many of your others) kicks up my enthusiasm for learning this stuff. I so want this mod to play with now!
@HaplessIdiot8 жыл бұрын
+lyianx If they feel inadequate, they are already connected to the internet which is near infinite knowledge. Why not delve into some astro physics?
@Thexaios8 жыл бұрын
I would love to see a video with someone inserting a space station into a Lagrange point. Hey Scott? Wink wink, nudge nudge?
@AdmiralCreideiki8 жыл бұрын
+Xaios L1, L2, and L3 points are "painful" as they require active stationkeeping. L4 and L5 (the "Trojan" points) though are stable. That's why Jupiter has a collection of asteroids in both of it's L4 and L5 points with the Sun.
@MagnetoNova8 жыл бұрын
For my Masters Thesis I worked out how to use the Martian L points to do a low energy transfer to Mars. ~20% fuel saving for an double the flight time.
@Jupiter__001_8 жыл бұрын
Cool! I wonder will NASA look at your papers and use them?
@gajbooks8 жыл бұрын
+Io That would be really cool, but isn't the main concern the high radiation that astronauts have to deal with? I think it's a little higher than the ISS plus however long they stay on Mars.
@MagnetoNova8 жыл бұрын
Io I didn't get a chance to publish unfortunately, left my masters and went straight into a PhD in a different subject.
@MagnetoNova8 жыл бұрын
gajbooks totally correct, my thesis presented it as an option for supply missions or science missions where flight time is less of a factor. No good for human space flight.
@zwegertpeter87708 жыл бұрын
+Io Getting there is one of the most dangerous part. (Great landing is a requirement, good will leave you stranded ) You want to get there as fast as possible while keeping cost down. Double the flight time seriously impacts the risk of life-support failure or a CME from our thermonuclear fun ball cooking them alive. Sorry, somehow turned this into a meat sack lead endeavor.
@itthumyir45698 жыл бұрын
Every time I feel smart, I watch a Scott manly video and realize I'm not
@tommeakin17328 жыл бұрын
+Itthumyir You could almost say...he's bringing you right back down to earth ( ͡° ͜ʖ ͡°)
@itthumyir45698 жыл бұрын
+Tom Meakin slow clap
@ThomasPlaysTheGames8 жыл бұрын
+Itthumyir Every time I look at the comment section, I realize compared to your average Joe, I'm intelligent .
@itthumyir45698 жыл бұрын
+Thomas PlaysTheGames My name's not Joe Checkmate
@tontoepfer8 жыл бұрын
Thanks Scott, been some time since you posted a video like this. This mix between videogames and education is why I subscribed in the first place. Keep it up :)
@nolansykinsley37348 жыл бұрын
I am in awe. I have been waiting and wishing for something like this to be available for KSP. I think I may challenge myself to visit each Lagrangian point. The criteria for "visit" will have to be defined of course.
@Danish_raven8 жыл бұрын
+Nolansykinsley visit could be placing a sattelite
@nolansykinsley37348 жыл бұрын
+Danish Raven I have a feeling that they won't exactly be stable, satellites will not like to stay in place, most l points are only stable on one axis.
@Gorgan1848 жыл бұрын
Can we now de-orbit a moon? Perhaps a 500,000 sub special?
@TransTaey8 жыл бұрын
+Gorgan184 Celestial bodies are still fixed on rails. This mod just makes it so that their respective gravities all affect your craft, insteasd of the current SoI affecting your craft. I'd be interested to see if this mod affects ALL crafts, not just your active one. (Of course, if you make a moon out of parts.... :3)
@LazyLifeIFreak8 жыл бұрын
+Gorgan184 All bodies are welded onto rails sadly, thou mods may help.
@trioct8 жыл бұрын
+Mach n' Grace 12:14 doesn't look like rails to me.
@LazyLifeIFreak8 жыл бұрын
Trioct "Mods may help"
@trioct8 жыл бұрын
LazyLife IFreak Luckily, I wasn't replying to you. ;)
@Grim18738 жыл бұрын
I'm really glad they've made progress on this, hopefully we will see a full release soon.
@AvWoN8 жыл бұрын
+Grim187 Yea please
@Somgosomgo8 жыл бұрын
Now we just need a mod to derail the celestial bodies.
@escalonn8 жыл бұрын
+Dr_Somgosomgo That’s what this does. None of those bodies are on rails.
@Somgosomgo8 жыл бұрын
+Nicholas Escalona I think you misunderstood my meaning of "derailing". I'm talking about derailing that allows de-orbiting Minmus or Gilly with a big enough rocket.
@harrymack35653 жыл бұрын
@@Somgosomgo Yes, you can do that with this mod.....
@shadelz25248 жыл бұрын
I've been waiting for a mod like this for a long time! Thanks!
@TheStormy19978 жыл бұрын
This was really awesome to see! I'm an aerospace engineering student but I'm only in my first year so I haven't quite gotten to stuff like this, but I'm so excited for my classes that teach my how to mathematically model orbits like this..
@TheNitram248 жыл бұрын
I saw you in the chat when I was downloading it a couple weeks back and have been waiting for this video ever since lol
@headrockbeats8 жыл бұрын
Is it just me, or does it look like the Jool system will eventually tear itself apart with all those crazy oscillations? o.O Awesome video, Scott, and awesome mod indeed. I'm not going to use it, but I'm definitely happy that something like this exists. P.S. You do realize that you are going to have to put something in one of the Lagrange point now. You _know_ you want to.
@masterbuilderfaber81858 жыл бұрын
Realistically Tylo would definately destroy the system. Most likely the innermost moon (forgot names cuz im a noob) will eventually be tugged out to intersect the second or third, similar to how mercury is going to hit either venus or earth in 3 billion years (tugs from venus and jupiter will increase eccentricity)
@NoTimeLeft_8 жыл бұрын
I'm so glad you looked at this mod! I love that this is a thing
@teenangst13188 жыл бұрын
This mod is so cool and you demonstrate it really well.
@MichaelCoombes776 Жыл бұрын
I'd love to see Scott revisit this mod, this is by far the best video demonstration/explanation of Principia around, but the mod has changed so much (recently it got a view for equipotentials, for example) that a lot of the limitations mentioned here no longer exist.
@masterbuilderfaber81858 жыл бұрын
Scott you should de-orbit gilly with this mod
@JoshuaBarretto8 жыл бұрын
They should alter the integration jump value based on the change in the velocity vector of the previous integration point. That way, they can plan forwards in time far further than they would be able to before and you can have more interesting orbit planning.
@AtlasGaming4k4 жыл бұрын
Time to look at the 2020 version of Principia Scott!
@damienw49588 жыл бұрын
Wow, thanks Scott, either you saw my comment on one of your recent videos or we are on the same (de Broglie) wavelength!
@The1wsx108 жыл бұрын
scott please try to put something in a Lagrange point :D i would also love to see you use a rocket to drastically alter the orbit of ike
@infa76158 жыл бұрын
Gilly
@The1wsx108 жыл бұрын
Keyon Rosen yes, gilly. i would be a touch harder
@noxabellus8 жыл бұрын
Can't believe they got this to work! amazing
@Etorofu868 жыл бұрын
Wow, that is a really cool way of explane the gravity working, relating to a very small and known system - the kerbin-mun one. By the way, I really like the navball's colours and "font".
@chester117yt8 жыл бұрын
wow this mod is awesome! Hope you can do more videos about this mod
@omgwtfbbqxD8 жыл бұрын
This is running so well! Last time I checked (maybe half a year ago), the mod dev said something along the lines of "it doesn't run even close to playable speed yet even on a very good computer"
@FlyXsim8 жыл бұрын
I would love a mod that extends the atmosphere, so you have to re boost your space stations like the ISS has too.
@zelodec8 жыл бұрын
+FLY X that should be in stock KSP for sure. it's odd that you can orbit just fine 1 m above the atmosphere and have a decay orbit 1 m below.
@FlyXsim8 жыл бұрын
yeah, and as this video shows, it is possible to get around the 'on rails' orbiting system when you don't have the craft selected.
@GichiKya8 жыл бұрын
Only if there's also a mod to allow it to boost itself. Managing the extra delta V and planning out an engine to do that sounds cool but micro-managing who knows how many spacecraft you have up there sounds terribly tedious.
@FlyXsim8 жыл бұрын
you could have it so only crafts over a certain part count are effected by it. and you could have an option to change the max part count before the mod/feature is effective.
@Tuning34348 жыл бұрын
+zelodec Well, I'm sure my CPU is happy that there is a clear limit cap the physics / aerodynamics bubble. Above the atmosphere KSP calculates a 'rail', a fixed parabola where the position of your ships have only one variable, namely the speed along the rail. This makes it possible to significantly increase time acceleration, as the position of your craft becomes a 'simple' equation. In the atmosphere both aerodynamic, heating and structural calculations are performed. To my knowledge, physics acceleration is achieved by increasing the delta between the next iteration of calculation. This can cause slightly unstable situations (like the internal forces of your ship) to become unstable within a few calculation steps, exploding your ship.
@timothymclean8 жыл бұрын
Will you be adding this to Spaceships Are Serious Business?
@lukasscheffold42058 жыл бұрын
+Dominique-Antoine Rossi (domirossi) this comment accually made me laugh pretty hard :D
@sol25446 жыл бұрын
Scott you CAN increase your plan length to see farther. It's the first slider
@jordak62006 жыл бұрын
I would love to see a series of this! Or at least a few videos where you try to go and land various places. I know it'll be hard, but sometimes I feel like this game is just too easy for you.
@enjoying288 жыл бұрын
finally an N body mod man I have been looking for one for so long.
@TheRealBeardyPenguin8 жыл бұрын
This actually goes a long way to explain why orbital predictions in my current cs project sort of falls apart when I encounter my moon
@xFlRSTx8 жыл бұрын
+TAPE Gaming are you predicting the orbits or just doing it all real time.
@TheRealBeardyPenguin8 жыл бұрын
xFIRSTx I'm calculating the orbit every frame
@navishergill77008 жыл бұрын
+Scot Manley Do you have tutorial videos showing us what mathematical equations we could use to planning launch ascents? Or how about showing us step by step how do you plan out a mission (payload mass, DV needed, type of launch system needed, etc)?
@JeremyBrun6 жыл бұрын
@ScottManley, I would love a series of videos on this mod.
@raymondgabriel57244 жыл бұрын
How did I miss this for four years? BTW the channel Reach has put a satellite in L3? orbit in KSP using this mod.
@giga-chicken8 жыл бұрын
So... Does it model the gravitational pull of a spacecraft on objects? Because I really want to capture an asteroid with a gravity tractor.
@onlythefacts9996 жыл бұрын
Reminds me of my computational physics class, haha. All about that RK-4 method for Jupiter's effect on the Moon's motion around Earth yo.
@Lb80682 жыл бұрын
Has anybody, anywhere, actually made some detailed tutorials on KSP with Principia? Subjects like Munar transfers and landings, interplanetary missions, typical KSP thoroughfare like that?
@justgame55085 жыл бұрын
I made an inefficient n-body gravity simulator in Unity. It was mesmerising to sit and watch how tiny changes in the objects starting conditions could yield completely different orbits and interactions.
@GnanaPrakash86AP8 жыл бұрын
Will you be using this in your Serious business series? :) Very informative video as always.
@valentinaaugustina8 жыл бұрын
Could you make a video time lapsing the orbits of Jool's moons or the solar system? I would like to see planets kicked out into interstellar space.
@calebweldon81023 жыл бұрын
What an incredible mod, wish Ksp or Ksp 2 found a way to get Lagrange points
@Richard.Andersson8 жыл бұрын
That is a great mod, should be implemented in stock Kerbal asap! Maybe with some optimizations such as not considering the gravity of Moho when in orbit around Tylo etc.
@mastershooter643 жыл бұрын
In 23 years there'll be a video on the mod for ksp 3 called relativity which would use the einstein field equations (the system of 9 nonlinear partial differential equations) to model gravity lol
@Islacrusez8 жыл бұрын
You should totally do a Realistic Space Program mkII series with this mod added...
@alexanderkorsunsky27928 жыл бұрын
@Scott Manley would that be somethign you would incorporate into your Kerbal Spaceships are Serious business series?
@Epicshadow1234567898 жыл бұрын
I actually learned a bit about space from this! It's weird how hard we consider orbits in the real world, despite all the physics acting out against this concept that space is consistent and likes to stay in the same place.
@nealdesai87798 жыл бұрын
wow, I was wondering why our videos never showed in my subscription feed...I wasn't subscribed...fail!
@MichaelLaneMonkeywrench8 жыл бұрын
I need to install this tonight
@Drugio248 жыл бұрын
Can you please do a video about Lagrange points I could never do it myself and I love your explanations
@garystewart31104 жыл бұрын
at this stage of trying out Principia I can't even figure out how to get in to orbit without piloting manually... I'm sure I'll figure it out eventually but was looking here for info on how to use it. Edit: MechJeb 2 lol. I also installed Realism Overhaul and Real Solar System, so now the learning curve really got steep lol. ;)
@patrickradcliffe38377 жыл бұрын
You should do a video on the intraplanetary transport network.
@astrofox00168 жыл бұрын
You should totally make a video on lagrange points - also, would it be compatible with the Kerbal Spaceships are Serious Bussiness series? I'd love to see you use that.
@TheDoctorRulesPSN8 жыл бұрын
This mod is so cool!!
@alecberg63108 жыл бұрын
For staging rockets, you should use clamp-ottoman so you can later use the for in space use.
@CatFace88858 жыл бұрын
You should use this on your "kerbal spaceships are serious business" series!
@stevenbusilla62598 жыл бұрын
Please attempt to get into a Lagrangian point. That would be pretty damn cool to see!
@guykonstrucks8733 Жыл бұрын
I hope KSP 2 gets some great new features like this. I would love to have the option to turn this on just for the chaos factor.
@antivanti8 жыл бұрын
This looks super cool. Not sure if this is already an option but while they work on getting the solar system stable they should let you keep the planets and moons on rails but still apply all the gravity to your vessels.
@MuhsinFatih6 жыл бұрын
realism overhaul + principia + a satellite contract: cmon morty we'll just send a probe to space, in and out 20 mins adventure
@TechyBen8 жыл бұрын
Heart shaped orbit! Love it!
@matthewtelles48108 жыл бұрын
hello Scott! greetings from Kansas city, Missouri!!
@joachim24648 жыл бұрын
Would it not be better if the mod continued to have the planet on rails and instead just apply the new realistic forces on the spacecraft?
@spritefun93628 жыл бұрын
+Joachim Voldseth You're right I think, cause looking at that time lapse of Jool, after playing the game for 1 or 2 kerbal years i think most, if not all, of those moons would not be orbiting Jool.
@thomasw44227 жыл бұрын
Plus, the cpu savings.
@MrRelojero8 жыл бұрын
Now i understand why the orbits in Universe Sandbox 2 were very different that the ones in KSP
@spookykitty23279 күн бұрын
a great way to increase CPU usage to match the GPU usage of EVE Volumetric, Scatterer, Deferred, Parallax, etc
@ThePsylopAt8 жыл бұрын
It would be nice to have the comparison between this and vanilla ksp for the 10 probs test, what happen in vanilla? Do they orbit stay relative to each other with no other influence than the moon and kerbin? I tough that even with 1 body as influence at the same time, orbits could still be kind of chaotic due to the position difrences between each encounters... Another test would be propulse with booster a prob from ksp orbit and see if it can escape.
@abeta2018 жыл бұрын
This is awesome. I want it. (Thanks for helping with the mod, Scott). But to understand how it works, now I'm going to have to actually learn about Hamiltonian Mechanics! **sigh** And I just finished Lagrangian Mechanics. Oh well.
@dr_asbestos8 жыл бұрын
Scott, could you please demonstrate how to put a probe into one of the Lagrange points? I really want to replicate The James Webb telescope :)
@reclaimingfire79037 жыл бұрын
So that's those 2 lines you see in movies when they show satellites on maps ! Like goldeneye for one , had a eureka moment haha
@Vincent_Quak5 жыл бұрын
That is awesome
@abeta2018 жыл бұрын
I have always wanted to orbit my spacecraft around Lagrange points in ksp. Now, I can.
@jjppmm298 жыл бұрын
I am curious, while I know unless you manage to find an 'optimal' transfer, its arguably easier and more efficient just not going for a gravity assist. so dose this offer a significant change where that elusive 'optimal' gravity assist is more tangible in ksp?
@insylem8 жыл бұрын
A while back Scott Manley did a video about what it would take to deorbit the mun. I aught using this mod go for it!
@Metaman398 жыл бұрын
Can you show us timelapses of the planets and moons slowly deteriating in their orbits some time?
@kerbodynamicx4724 жыл бұрын
KSP2 is adding interstellar travelling, which means MOAR physics like general and special relativity! These things become more important than the Newtonian physics as you approach the light speed.
@ichigo_nyanko2 жыл бұрын
the main reason I want this in the game is for those sweet, sweet, Lagrange points.
@nathanaelvetters26846 жыл бұрын
Does this account for small atmospheric resistance in low Earth orbit? That would be cool. Do you need to do stationkeeping to keep some things in orbit?
@Archgeek08 жыл бұрын
Hehehe, I was waiting for the inevitable Jool system getting torn to shreds by Tylo without intervention.
@Neuttah8 жыл бұрын
Likely mod dev. opinions on the cap thing: "Gorramit, Scott, it's a videogame, not a physics simulator!"
@Bramswarr8 жыл бұрын
A while back you did a video on how much it would take to deorbit a moon with a rocket in ksp, mentioning that all bodies were on rails. does this mod free them, and allow rocket forces to affect orbits of planetary bodies?