Рет қаралды 38,799
Support us on Patreon: / entagma
More info on: www.entagma.com/
00:00 - Intro
01:20 - SideFX Labs
01:52 - Instant Meshes
02:12 - Importing & Preparing Geometry
03:27 - Quad Remeshing
04:28 - Generating Instance Points
06:37 - Instance Display Settings
06:52 - Orienting Instances
08:13 - Generating an Up Vector
10:13 - Scaling the Instances
14:03 - Fixing Scaling & Display Errors
15:17 - Variant Attributes & Copy To Points
15:58 - Pscale to Points
16:50 - Measuring Quad Areas & Thresholding
19:11 - Deintersecting Instances
25:25 - Infamous Last Words
When we received an E-Mail by Eduard, asking if we had any idea about disco ball packing, we were intrigued. Eduard pointed out that his (apparently very patient) wife manually tiled this sculpture (www.tsiban.com/giselle) and was wondering if there’s any way to automate it. He also pointed to these examples where a skull had been turned into a disco ball (www.discoskulls.com/) or this sculpture of a horse covered in keycaps by Babis Cloud: www.thisiscolossal.com/2012/1...
What we came up with (and deem a pragmatic method of achieving a tiling similar to those examples) is based on one particular node in SideFX’s brilliant Labs toolkit - and works without the need to run any simulations!
Keycaps modeled by our dear friend Cornelius Dämmrich: corneliusdammrich.com/
Be warned though, we’ll be doing our fair bit of (not too complicated) VEX in this one.
Download Project File: www.entagma.com/downloads/Key...