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KILL TEAM: Into the Dark - Expedition ONE - Mission: 3

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Guerrilla Miniature Games

Guerrilla Miniature Games

Жыл бұрын

A massive collapse inside the hulk has led to an unstable but decidedly rich area of the ship being accessible for the first time. Both the Kroot and Imperial Navy race to secure these new finds!
We're into week 3 of our first Into the Dark expedition!
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Пікірлер: 52
@Kickdoutofthehood
@Kickdoutofthehood Жыл бұрын
“To be fair… I told you a turn ago this was my hallway” I don’t think I’ve laughed so loud or hard in a long time. Absolutely loving the content
@Reroll121
@Reroll121 Жыл бұрын
One of the best one liners. The banter between these two keeps me coming back. None better. The references to their Silver Bayonet narrative is hilarious too.
@johntailby74
@johntailby74 Жыл бұрын
In the next Frostgrave campaign I think Jays wizard will specialise in brewing potions of Cocane and Leeches.
@spudmonkey500
@spudmonkey500 Жыл бұрын
This expedition is pretty sweet but by far my favourite bit has been all the banter! You guys are obviously having a good time and what do you know that makes for good videos!
@scelonferdi
@scelonferdi Жыл бұрын
When the stalker charged, the Grenadier could've point blank shot him. Guard allows you to do that.
@michaelmccoyjr.4146
@michaelmccoyjr.4146 Жыл бұрын
Amazing battle. I think the Breachers should have gotten a few free overwatch shots once they ran out of activations.
@cordial001
@cordial001 Жыл бұрын
I hope today is the day where the Axejack reaps some skulls for the golden throne and the poor CAT lives.
@tsmizzo88
@tsmizzo88 Жыл бұрын
Advice for Breacher Player: - Utilize your Blitz and Overwhelm Tactical Ploys. Blitz works great on Axejack. - Utilize Cover/LOS better, the Gheistskull and Sergeant at Arms were needlessly exposed - Breachers have a free ability called Breach and Clear that gives GA2 to two models. e.g. Void-Jammer and Gheistskull, Gheistskull moves in, Void-Jammer activates Detonate - Utilize the Grenadier better. Multiple Kroot groups could have been naded, with the CQC rules in play, you get bonuses for Blast.
@tsmizzo88
@tsmizzo88 Жыл бұрын
And at @50:31 you missed the Hatchcutter's Rending rule.
@elderbasilisk1534
@elderbasilisk1534 Жыл бұрын
Also, axejack gets a 5+ feel no pain for the whole round after he charges. So there was maybe a 50/50 chance he could have saved two wounds and applied the second crit and survived the fight.
@MacleodSTB
@MacleodSTB Жыл бұрын
Keep forgetting the Axejack’s FNP after a charge
@drew222k3
@drew222k3 Жыл бұрын
Great batrep as always. Just something to note. reap Mw’s only get applied when you strike, not retain
@SlabBulkhead
@SlabBulkhead Жыл бұрын
I live in a big former mining area so I'm very familiar with subsidence.
@squallgoku777
@squallgoku777 Жыл бұрын
Very cool video, I enjoyed this a lot. My birthday comes this Friday and I am contemplating buying a copy of Into The Dark for it, not entirely sure yet.
@thomaswilliams5005
@thomaswilliams5005 Жыл бұрын
Great video s. Thanks
@johntailby74
@johntailby74 Жыл бұрын
I’d be interested in seeing the Kroot play a game against an original faction like a marine tactical squad and maybe the navy crew against the Dark Eldar.
@templargfx
@templargfx Жыл бұрын
you guys totally forgot about the unstable ground rule of the mission :P Also dogs cant open doors
@worlds-in-conflict
@worlds-in-conflict Жыл бұрын
I 100% forgot all about that.
@Hundmathr
@Hundmathr Жыл бұрын
"In Bird Culture this is considered a Dick Move."
@stax6092
@stax6092 Жыл бұрын
Good game.
@tsmizzo88
@tsmizzo88 Жыл бұрын
@guerilla Miniature Games You've been playing these games where you do not generate CP after the Leader has died. Where in the rules does it state this is the case?
@Reroll121
@Reroll121 Жыл бұрын
It’s a legacy rule from core KT18. Caused conservative play with leaders which was undesirable. They changed the rule in KT21. CP is generated in two ways. 2CP in the ‘select a kill team’ step of matched play if the kill team has a leader (a given). The second is 1CP generated in the strategy phase of each battle round (irrespective of the status of the leader). In practice you have 3CP in battle round 1, and receive 1CP each battle round thereafter for a total of 6 (unless your faction has unique abilities/ploys to produce more).
@alistairsangling1970
@alistairsangling1970 Жыл бұрын
Can someone explain the "on guard" rule? I've played kill team a lot, but never heard of it.. 😐
@csabagyori7954
@csabagyori7954 Жыл бұрын
I just noticed you are using 12 Kroot operatives, but the kill team should be 11 operatives. 1 leader and 10 operatives according to the ITD rulebook. Or am I missing something here?
@waynefarnan963
@waynefarnan963 Жыл бұрын
Think you are right about that
@Reroll121
@Reroll121 Жыл бұрын
Leader, x8 specialists, x1 warrior, x2 hounds. One operative too many for Kinband. Easy to overlook with that killer paint job. A leader plus 10 operatives is the requirement. No more than one of each specialist and no more than two Hounds is the limitation. Go two Hounds where the mission/TacOps favour Hounds, go two Warriors where it doesn’t favour Hounds, and go one of each when you need more activations to avoid the GA2.
@johntailby74
@johntailby74 Жыл бұрын
I think we have answered the question “do navy arms men taste like chicken?”
@johntailby74
@johntailby74 Жыл бұрын
Is Ash cheating again?
@waynefarnan963
@waynefarnan963 Жыл бұрын
@@johntailby74 Easy mistake when you want to use all models from the kit. Did the same with corsairs who should really be a 10 man kill team tho
@MenogKhorne
@MenogKhorne Жыл бұрын
i think u cant open door w hound(is a mission action and dog cant do mission action) and u cant place navis door in wallwout a faq because basic wall rules say u cant attraverse them if the wall is not a hatchway so it need a faq to work.
@GuerrillaMiniatureGames
@GuerrillaMiniatureGames Жыл бұрын
The Studio guys use the Breacher to cut walls in their battle report, so it’s clearly as intended. As for Hounds, KILLZONE actions afaik aren’t mission actions, they’re actions specific to a KILLZONE not a mission.
@Reroll121
@Reroll121 Жыл бұрын
@@GuerrillaMiniatureGames check p68 of Into the Dark rule book. In GW fashion it’s easily overlooked. Caused mayhem in forums for a while. Operate Hatch is stated as a Mission Action to change the status of the Hatchway terrain feature from closed to open or vice versa.
@MenogKhorne
@MenogKhorne Жыл бұрын
@@GuerrillaMiniatureGames raw is all mess. The breacher doesn't work on wall Raw. And open door is a mission action so no dog, ogrin ecc
@eldonsummers490
@eldonsummers490 Жыл бұрын
Great job. How did you paint your measure marker stick?
@BlasterCA2000
@BlasterCA2000 Жыл бұрын
It doesn't seem like there's many Breachers stacking of Abilities, combo's, setting up for successes. & so many mistakes in the game in Kroot favor, not the least of which is [apparently] the Kroot having 1x extra KT member, plus Hounds can't open Hatches. Huge swings with the lackadaisical ruling. This, for all intents & purposes, was a Breachers Win. Blaster was here... & can only otherwise complain about holding back 'This is my hallway' Breacher dude too long!
@BlasterCA2000
@BlasterCA2000 Жыл бұрын
[Ok, also, still losing the C.A.T. & Gheistskull way too early+easily & with No Effect from 'em...]
@sumerandaccad
@sumerandaccad Жыл бұрын
I think you should put links to/from your Discord server. It's under used
@longhorn3144
@longhorn3144 Жыл бұрын
Are the kroot this good, or is it the navy team just sucks?
@XDfunnyguy
@XDfunnyguy Жыл бұрын
Neither
@katarhall3047
@katarhall3047 Жыл бұрын
So have the Kroot so far won every game....?
@ezrahall9420
@ezrahall9420 Жыл бұрын
Yes.
@katarhall3047
@katarhall3047 Жыл бұрын
@@ezrahall9420 Ugh....
@blkjet117
@blkjet117 Жыл бұрын
Yes, but the Navy Breachers have not been played to their strengths. I don't remember the breacher player using breach and clear once during the game. It can be used every turning point. For example The hatchcutter could open a hole in a wall, and the grenadier could move and toss a demolition charge, or the gheistskull could be moved into position and then the void jammer could detonate it.
@katarhall3047
@katarhall3047 Жыл бұрын
@@blkjet117 So three games and not to their best. Right now it seems Navy are underpowered.
@blkjet117
@blkjet117 Жыл бұрын
@@katarhall3047 I think the Navy are more powerful, but have a steeper learning curve.
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