Kinefx Rig Wrangle

  Рет қаралды 3,309

Paul Esteves

Paul Esteves

2 жыл бұрын

Here is a short overview of the Kinefx Rig Wrangle node in Sidefx Software.
Help Documents:
www.sidefx.com/docs/houdini/n...
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Пікірлер: 7
@some3dguy
@some3dguy Жыл бұрын
😂😂😂
@NicolasRouelle
@NicolasRouelle 11 ай бұрын
Hi, is it possible with Kinefx to reproduce the pipe lining effect or snail eye rolling inside out effect easily on an already modeled eye tube mesh?
@PaulEsteves28
@PaulEsteves28 10 ай бұрын
I'm not sure I know what you mean by this? Do you have a reference?
@NicolasRouelle
@NicolasRouelle 10 ай бұрын
@@PaulEsteves28 Thanks to take time to answer, it is to reproduce this system but on a snail mimicking the most real life possible way like this system soft robot do : kzfaq.info/get/bejne/p5iBYNeSrafTZ4U.htmlsi=g5eYphS9u8Xi8CF_ i can use grid and bend it to roll-up like a map or carpet, then bend it again 360° to make a tube shape of it that acting like it's rolling inside out, but if i have to do it on a sail mesh it's not the same thing. I was thinking of uv unwrap the tubes eyes in a cylinder projection and maybe roll up to the flat uv map in the UVW coordinate system, not the XYZ, and it certainly not feasible at all, and totally dub i dont know. Maybe kinefx bones rigging could help in a most clever way.
@psclip3309
@psclip3309 3 ай бұрын
And need Einstein brain also
@gyashchikgyashchikovich328
@gyashchikgyashchikovich328 9 ай бұрын
Good afternoon, can you tell me how to attach a mesh to a spline?
@PaulEsteves28
@PaulEsteves28 9 ай бұрын
Houdini has a built in "path deform" which does this task.
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