Here is a short overview of the Kinefx Rig Wrangle node in Sidefx Software. Help Documents: www.sidefx.com/docs/houdini/n... Follow me on Patreon: / paulesteves28 Instagram: / paulesteves28 Twitter: / paulesteves28
Пікірлер: 7
@some3dguy Жыл бұрын
😂😂😂
@NicolasRouelle11 ай бұрын
Hi, is it possible with Kinefx to reproduce the pipe lining effect or snail eye rolling inside out effect easily on an already modeled eye tube mesh?
@PaulEsteves2810 ай бұрын
I'm not sure I know what you mean by this? Do you have a reference?
@NicolasRouelle10 ай бұрын
@@PaulEsteves28 Thanks to take time to answer, it is to reproduce this system but on a snail mimicking the most real life possible way like this system soft robot do : kzfaq.info/get/bejne/p5iBYNeSrafTZ4U.htmlsi=g5eYphS9u8Xi8CF_ i can use grid and bend it to roll-up like a map or carpet, then bend it again 360° to make a tube shape of it that acting like it's rolling inside out, but if i have to do it on a sail mesh it's not the same thing. I was thinking of uv unwrap the tubes eyes in a cylinder projection and maybe roll up to the flat uv map in the UVW coordinate system, not the XYZ, and it certainly not feasible at all, and totally dub i dont know. Maybe kinefx bones rigging could help in a most clever way.
@psclip33093 ай бұрын
And need Einstein brain also
@gyashchikgyashchikovich3289 ай бұрын
Good afternoon, can you tell me how to attach a mesh to a spline?
@PaulEsteves289 ай бұрын
Houdini has a built in "path deform" which does this task.