Kit bashing in Plasticity1

  Рет қаралды 1,113

Phil Procario Jr

Phil Procario Jr

2 ай бұрын

How you can use kit bashing in Plasticity.

Пікірлер: 12
@damianrix7861
@damianrix7861 21 күн бұрын
Thank you!
@philprocariojr3563
@philprocariojr3563 20 күн бұрын
My pleasure; thanks for watching!
@JacksSpaceGames
@JacksSpaceGames 2 ай бұрын
Thanks for this cool tutorial!
@philprocariojr3563
@philprocariojr3563 2 ай бұрын
My pleasure; thanks for watching!
@ennisyui
@ennisyui Ай бұрын
Nice video. I'm just wondering is the cutter just few pieces of sheets or it is a solid? Or does it even matter? Thanks in advance.
@philprocariojr3563
@philprocariojr3563 Ай бұрын
@ennisyui The cutter is just a simple solid that encompasses the feature. It does matter, but the method you use needs to match the piece you're putting in it and whether or not you want them separate or as a water-tight single piece.
@DmitriSkif
@DmitriSkif Ай бұрын
How did you perform "Move and align to surface" action at the beginning?
@philprocariojr3563
@philprocariojr3563 Ай бұрын
@DmitriSkif I hit Ctrl-D.
@Spacedewelope
@Spacedewelope Ай бұрын
can you adjust and undo the boolean?
@philprocariojr3563
@philprocariojr3563 Ай бұрын
Not sure I understand. You can adjust and undo the boolean, but there is currently no history, so you would have to hit ctrl+z to undo and re-adjust.
@Adam-Levy
@Adam-Levy Ай бұрын
Sad that without history this is destructive operation
@philprocariojr3563
@philprocariojr3563 Ай бұрын
@Adam-Levy I completely agree. I have seen that they plan to add history at some point in the future, but I am not sure when. My other CAD system has a history; to be fair, it also comes with its own set of issues. The only way I have ever seen history done where it is not a nightmare is when it is done as a node setup rather than a tree. So, I hope that when they add history, it will be in a node form. Otherwise, history will add a lot of complexity and force you to spend a massive amount of time on design intent. That would make the conception phase of Plasticity slow and non-intuitive. Right now, I just group all my construction elements and hide them so that it is pretty fast and simple if I need to make changes. It is not perfect but it works. Thanks for watching.
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