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The King of Fighters XV combo video showcasing what Ash Crimson is capable of, be that old, new, practical or impractical.
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- NOTES -
01) Haohmaru: 555 damage. Aims for most damage (without Counter Hit, MAX Mode activation, Stun and Genie setups) starting with 0.5 power gauges and 1000 max gauge.
02) Krohnen: 607 damage. Aims for most damage (without Counter Hit, MAX Mode activation, Stun and Genie setups) starting with 1.0 power gauges and 1000 max gauge.
03) Ramon: 722 damage. Aims for most damage (without Counter Hit, MAX Mode activation, Stun and Genie setups) starting with 2.0 power gauges and 1000 max gauge.
04) Geese: 977 damage. Aims for most damage (without Counter Hit, MAX Mode activation, Stun and Genie setups) starting with 3.0 power gauges and 1000 max gauge.
- TRANSCRIPT -
01) Haohmaru: b~f A, jp C, D xx b~f D, b D, b D, b~f BD, b~f C, b D, f D, d~u B
02) Krohnen: b~f A, jp C, D xx qcb AC, b~f A, b~f D, b D, b D, b~f BD, b~f C, b D, f D, d~u B
03) Ramon: b~f A, jp C, D xx qcb AC, b~f A, b~f D, b D, b D, b~f BD, b~f C, b D, f D, d~u B(1) xx qcfx2 P, b~f D, b D, f D, d~u B
04) Geese: b~f A, jp C, D xx qcb AC, b~f A, b~f D, b D, b D, b~f BD, b~f C, f D, d~u B(1) xx A-B-C-D, du D(1) xx b D xx bf D xx b D(whiff), bf D xx b D xx bf D xx b D(whiff), b D xx bf D xx b B(whiff), b D xx du D(1) xx f D(whiff), b D xx bf C, b~f C(2), b~f C(2), b D, f D, d~u B
05) Rock: qcb A, jp D, D xx b B, d A, D xx b B, d A xx b~f B xx A-B-C-D, du D(1) xx f D xx bf D xx b B(whiff), b D xx bf D xx b B(whiff), f D xx bf B xx b B(whiff), f D xx bf D xx b B(whiff), du D(1) xx b B(whiff), b D xx BC, b~f D, d~u D(1) xx qcfx2 P, b~f D, d~u D(1) xx qcb-hcf CD
06) King: jp C, D xx b~f D, b D, b D, b~f BD, b~f C, b D, f D, d~u B(1) xx qcfx2 P, b~f D, b D, f D xx qcfx2 K(8) xx qcb-hcf CD
07) Meitenkun: jp D, B, d A xx b D xx BC, D xx b B, d A xx d~u D(1) xx qcfx2 P xx A-B-C-D(whiff), du D(1) xx b D(whiff), bf B xx b D xx bf B xx b D(whiff), b D xx bf D xx b D(whiff), b D xx bf B xx b D(whiff), f D xx du D(1) xx f D(whiff), f D xx bf C(2), b~f C(2), b~f C, b~f B xx A-B-C-D, du D(1) xx b D xx bf B xx b B(whiff), b D xx bf B xx b D(whiff), du B(1) xx b D xx bf B xx b B(whiff), du D(1) xx b D xx bf B xx b D(whiff), du D(1) xx b D xx bf D xx b B(whiff), b~f C, b D, b D, b~f BD, b~f C, b D, f D, d~u B(STUN), D throw
08) Athena: CD xx qcb BD, b~f C(2), b~f C(2), b~f C xx qcfx2 P, b~f C(2), b~f C(2), b~f C, A-B-C-D, du D(1) xx f D xx bf C(2), f D xx bf C(2), f D xx bf C(2), f D xx bf C(2), b~f C(2), b~f C, b D xx BC, b~f C(2), b~f AC(2), b~f C(2), b~f AC, b~f C, b~f BD, b~f C(STUN), C throw
09) Blue Mary: qcb B, CD xx b~f A, CD xx b~f A, d B xx b B xx BC, CD xx b~f A, C xx qcb AC, b~f A, b~f D, b D, f D, d~u B(1) xx qcfx2 P, b~f D, b D, f D, d~u B(STUN), qcb B, CD xx b~f A, d C xx qcb AC, b~f A, b~f D, b D, b D, b~f BD, b~f C, b D, b D xx BC, qcb AC, b~f A, b~f AC(3), b D, f D, d~u B(1) xx qcfx2 P, b~f D, b D, f D, d~u B(1) xx qcfx2 K(6)
10) Isla: AB, CD xx b~f A, b~f D, b D, b D, b~f BD, b D, b~f BD(1), b D, b D, b~f BD(1), d~u B(1) xx A-B-C-D, b D xx bf D, b D, b D xx bf D, b D, b D xx bf D xx b D(whiff), du D(1) xx f D xx bf C(2), b~f C(2), b~f C, b D, b~f BD(1), b D, b D, b~f BD(1), d~u B(1) xx qcfx2 P, b~f D, b D, f D, d~u B(STUN), qcb A, A-A-A-B
11) Chizuru: b AB, A-B-C-D, b D xx bf D xx b B(whiff), b D xx bf D xx f D(whiff), bf C, bf B xx b D xx bf A, b D xx bf C(2), b~f C(2), b~f C, b D xx BC, b~f C(2), b~f AC(2), b~f C(2), b~f D, b D, f D xx du B(1) xx qcfx2 AC, b~f D, b~f C, b D, b D, b~f BD, b~f C, b D, f D, d~u B(STUN), b~f A, CD xx b~f A, D xx b~f D, b D, f D, d~u B(1) xx qcfx2 P, b~f D, b D, d~u D
12) Elisabeth: jp D, B xx b B, d A xx f D xx BC, B xx b B, d A xx b B xx qcfx2 K xx A-B-C-D, du D(1) xx b B(whiff), f D xx bf D xx f D(whiff), f D xx bf B xx b B(whiff), du D(1) xx b B(whiff), bf B xx b D xx bf A, b D xx bf C(2), b~f C(2), b~f C, b D, f D, d~u B(1) xx qcfx2 P, b~f AC(2), b~f D, b D, b D, b~f BD, b~f C, b D, f D, d~u B(STUN), qcfx2 P, taunt