KSP 2: Building and flying a Laythe SSTO!

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Matt Lowne

Matt Lowne

Күн бұрын

It is another exciting day my dudes, for we at long last manage to create a Laythe-capable SSTO! There were lots of twists and turns along the way, including (as always) many a Kraken attack. But perhaps the Kraken attacks were justified, after all, the entire mission hinged upon a very dubious allegience I formed with the beast.
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My PC specs:
NVIDIA GeForce RTX 4090
AMD Ryzen 9 5950X 16-Core Processor
64 GB RAM
3840 x 2160, 144Hz
I found out about this RAPIER engine exploit thanks to this video by ‪@Yakez42‬
• rapier was more OP tha...
The intro music is by the awesome Approaching Nirvana!
/ @approachingnirvana
The song is called Closer (Instrumental), and you can stream it on Spotify:
open.spotify.com/track/00vm8M...
#kerbalspaceprogram #ksp2 #kerbalspaceprogram2
Chapters:
00:00 Intro
01:20 The Kraken Engine
02:13 Building the SSTO
03:36 Launch
05:13 Voyage to Laythe
08:44 Laythe Orbit and Descent
12:15 Laythe Landing
16:09 Takeoff
17:47 Voyage to Tylo
20:56 The Kraken Manifest
22:36 Retaking Control
24:12 Voyage to Kerbin
26:46 Kerbin Orbit
28:34 Return to the KSC

Пікірлер: 844
@owaindavies916
@owaindavies916 Жыл бұрын
I'm impressed with your dedication to KSP2, I'm definitely waiting a year or two to purchase. Good video!
@markkloplepol
@markkloplepol Жыл бұрын
For real. I lost patience after a few hours of lagging and glitches. Props to him for churning out KSP2 content. Hopefully devs can get updates going soon.
@brianwhite9339
@brianwhite9339 Жыл бұрын
He should use it in his Life on Lyathe show!!
@ajosan9619
@ajosan9619 Жыл бұрын
I’d rather get the first for cheaper
@floppi7098
@floppi7098 Жыл бұрын
Buy it while its in early access or its gonna be more expensive later
@jesserutt7413
@jesserutt7413 Жыл бұрын
@@floppi7098 yeah if anyone is planning on buying it when it is officially released they might as well buy it now and treat it as a pre order for a discount
@alfredosauce3727
@alfredosauce3727 Жыл бұрын
Matt, your dedication to getting this game to "work" is very commendable. I wouldnt be able to do it.
@onix3539
@onix3539 Жыл бұрын
Making his income probably helps with motivation.
@GeomancerHT
@GeomancerHT Жыл бұрын
Must be a nightmare.
@rocketrambo20
@rocketrambo20 Жыл бұрын
@@onix3539 yea to a certain point sure but he could definitely go back to KSP1 and do some shit there if he wanted to. Like im not even playing and it bothers me
@barmetler
@barmetler Жыл бұрын
ksp 2 makes me appreciate ksp 1 so much more now, there are so many things I just took for granted
@MattLowne
@MattLowne Жыл бұрын
autostrut my beloved
@shooter2224
@shooter2224 Жыл бұрын
Like it being playable
@barmetler
@barmetler Жыл бұрын
@@MattLowne also uncooked spaghetti as opposed cooked spaghetti
@ledumpsterfire6474
@ledumpsterfire6474 Жыл бұрын
@@shooter2224 Define "playable." Josh from Let's Game It Out manages to play games in seconds per frame territory. Maybe we should use the law field's "Reasonable Person" standard? lol
@Josh-oc7ib
@Josh-oc7ib Жыл бұрын
@@ledumpsterfire6474 If you think that's playable you don't know what playable means.
@grummanf-14tomcat61
@grummanf-14tomcat61 Жыл бұрын
Nice to see you making use of a Kraken drive again
@crispybottom
@crispybottom Жыл бұрын
honestly it's like a KSP equivalent of the Astrophage drive from Project Hail Mary - an unstable, incredibly powerful but poorly understood method of propulsion
@bag_o_chip
@bag_o_chip Жыл бұрын
@@crispybottom the difference between an astrohage drive and a kraken drive is one cooks you behind it
@joacogonzalez1430
@joacogonzalez1430 Жыл бұрын
@@crispybottom I finished the book some weeks ago, and I loved it!
@MaximillionBucks
@MaximillionBucks Жыл бұрын
indeed
@Thatgamingyoutuberisme21
@Thatgamingyoutuberisme21 Жыл бұрын
Nice👌👌
@jennymckenzie5304
@jennymckenzie5304 Жыл бұрын
Well you know what they say Matt. "A good landing is any one you can walk away from. A great landing is one where they can reuse the plane." - First Officer Douglas Richardson, Cabin Pressure
@Mavkka
@Mavkka Жыл бұрын
im continually shocked with the things they made worse or left out from KSP1. Thanks for being a voice/advocate for essentials like trajectory lines!
@thespacepeacock
@thespacepeacock Жыл бұрын
This is a bug, they’re supposed to be there. The game as it is now is nowhere near where they want it to be, that’s why they released in early acces. Let’s just hope the patches fix a lot of the bugs and incomplete features when they start being released in a few weeks
@Klajnepojken
@Klajnepojken Жыл бұрын
@@thespacepeacock Release in early access for full prize and a bug they've been trying to beat for years. Yeah brah.
@thespacepeacock
@thespacepeacock Жыл бұрын
@@Klajnepojken yeah, the price is too high for early acces. That being said, if you don’t want to pay that much for the game in its current state simply dont buy it and wait until more features get added and bugs get fixed
@Draxi_1
@Draxi_1 Жыл бұрын
@@thespacepeacock Exactly. You either pay 50 now or 50 after but you still get all the features. Tbh it's nice they did an early access release to drive the development by community feedback and not just to cover up the bugs. They definitely have functioning QA department and in the game's current state there is no chance they would've made a full release and not expect a huge backlash. What's funny is people paying the full price and not even caring to look what's in the early access game. One of the first things you see on the store is their roadmap and people giving bad reviews because there is no science or multiplayer is just wrong. At least these reviews get reset when it fully comes out.
@OGPatriot03
@OGPatriot03 Жыл бұрын
@@Draxi_1 They devs don't ever actually listen to the community dude.... And why would they? They already know everything about the game and what they want for the game.
@chrisgaming9567
@chrisgaming9567 Жыл бұрын
Doing some quick math. During the segment of the trans-Jool injection lasting from the first frame of 6:53 to the first frame of 6:59, the craft's speed increased by 1764 m/s while the listed Dv dropped by 17 m/s. This means that each m/s of listed Dv is worth about 103.8 m/s of real Dv, and so at the time the vessel left Kerbin's atmosphere, it's true Dv was 1445x103.8 = almost exactly 150 km/s. Side-note, during the aforementioned burn the acceleration was 294 m/s^2, or about 30 g.
@droowayne
@droowayne Жыл бұрын
You have a lot more patience with this game than I do! Kudos
@vijayendranjayabal
@vijayendranjayabal Жыл бұрын
i hope that you will make other good videos 📹 .i really like your work, and you can see 👀 other planet's and share it with us
@vijayendranjayabal
@vijayendranjayabal Жыл бұрын
Good 👍 job
@OutsiderLabs
@OutsiderLabs Жыл бұрын
It being his job probably helps
@droowayne
@droowayne Жыл бұрын
@@OutsiderLabs true, but you couldn't pay me to play ksp 2 in its current state. Lol
@joshuasteele343
@joshuasteele343 Жыл бұрын
Here in America, I've seen rocky road flavored ice cream that has pretty much everything you described. Although I have not seen a rocky road in the form of a biscuit/cookie
@hiyathea
@hiyathea Жыл бұрын
As an American, I can confirm that rocky road is not just a UK thing
@B1GJOE
@B1GJOE Жыл бұрын
Rocky road ice cream was invented in the US. I believe Oakland, California. Not sure about the cookie/biscuit. One probably was inspired by the other. I'd guess ice cream came second?
@willardallen4097
@willardallen4097 Жыл бұрын
also, RAISINS?!?
@hendrikpoggenpoel4508
@hendrikpoggenpoel4508 Жыл бұрын
One quick tip. When you are in Time Warp, you can use the / key to automatically drop out of Time Warp and go back to x1 speed. I don't know if this feature was in KSP1 but I don't remember it being there.
@I_Am_Infiniti
@I_Am_Infiniti Жыл бұрын
It was there in ksp1
@MattLowne
@MattLowne Жыл бұрын
Oh wow that is super good to know
@hendrikpoggenpoel4508
@hendrikpoggenpoel4508 Жыл бұрын
@@I_Am_Infiniti Wow that is actually surprising. I know for a fact I never used it but when I first got KSP2, I went through the keybindings and saw it. I still sometimes find myself spamming the , key to get out of Time Warp but I believe I'll get used to it
@I_Am_Infiniti
@I_Am_Infiniti Жыл бұрын
@@hendrikpoggenpoel4508 I mean when you time warp, it literally says "press [/] to exit time warp", but I'm no stranger to missing instructions either, so I can definitely understand lmao Edit: By time warp I mean when you timewarp to next maneuver or 'warp till here'
@leadgindairy3709
@leadgindairy3709 Жыл бұрын
yea it was in 1 too.
@MichaelCox
@MichaelCox Жыл бұрын
They really nailed the visuals and sound in KSP 2, no doubt about that
@paulriggs42
@paulriggs42 Жыл бұрын
It’s a shame that not much else seems to work….. 😂
@llamallama1509
@llamallama1509 Жыл бұрын
I don't have KSP2 so I've not been able to check this, but I read a post about the parts randomly falling off bug, and apparently in save files all parts have an ID number and a bug occasionally reverts the number to 0000-0000-0000 or something. If you can find the original numbers from an old unbugged save you can copy them across to your new save and it fixes the problem! Keep up the good work, I really love your videos!
@MinerBat
@MinerBat Жыл бұрын
matt, did you know that jool has a surface? (you cant return from there since no engines work at the pressure but you can land, but be aware that parachutes also dont seem to work). and also that Vall has a subsurface ocean you can enter by going to the ravine on the Jool facing side?
@kaidenrodriguez8285
@kaidenrodriguez8285 Жыл бұрын
sub surface ocean??? Jool surface???
@MattLowne
@MattLowne Жыл бұрын
I knew about Jool's surface but didn't know about Vall! Super interesting. My next video will be a Vall expedition in KSP 1 lol so weird timing there
@GreendelDemon
@GreendelDemon Жыл бұрын
​@@kaidenrodriguez8285sub surface ocean is probably an easter egg or exotic location, like the dres canyon but with water. Now for the jool surface, i don't know if it's just another bug or it is intended to work like that. I should also mention that in ksp 1 cut content there's science reports in the landed state of jool, suggesting that there was at some point plans to make this a thing, that or it was just a devs joke for those who bugged the game that far.
@thespacepeacock
@thespacepeacock Жыл бұрын
Hold up, Vall has a *what* ?!?
@kaidenrodriguez8285
@kaidenrodriguez8285 Жыл бұрын
@@GreendelDemon maybe it’s intentional, reminds me of beyond home gateway.
@legoer3738
@legoer3738 Жыл бұрын
To limit the wings flapping, i found that reducing the depth of the control surfaces helps. I think that it's repeatedly overshooting the target, so making is thiner allows smoother control.
@alexanderkuhn2298
@alexanderkuhn2298 Жыл бұрын
I've had better results doing this as well, also designing planes that don't require SAS or just not using it at all. The issue is exactly what you say, it is overshooting, then oscillating too hard as it tries to correct. The code that would do this autocorrection by overshooting then undershooting until its stable is called a PID controller which controls the hysteresis or in other words the oscillation you see there. It can easily be fixed with some fine tuning and some other considerations. They need to lower or fine tune the gains on these controllers, meaning the initial correction of pitch would either be a lower angle, or the flap movement would have to be slower and more methodical as to not change the pitch so rapidly. The rapid pitch change is both overshooting and causing drag related effects with the body and wings that compounds the issue. The other thing they might need to do is modify the drag characteristics of the procedural flaps, especially since the large ones seem to have a wild effect on them. Maybe they can factor in the surface area of the flaps into these PID controller calculations in the future, make things more stable. Sorry, engineers are boring I know, but the fact that I can see the solution in my head and its not there yet bothers me. I have been looking around the config files in the game to see if I can change it myself and maybe put out that info for others to try as well.
@jthomas2mocheese
@jthomas2mocheese Жыл бұрын
As rough as the Kraken is.. you handle it like a champ. All the while causing me to belly laugh out loud at the craziness. Thank you Matt top notch entertainment as always!
@cdz9400
@cdz9400 Жыл бұрын
I love how you played the ksp 1 VAB soundtrack during the build.
@ajosan9619
@ajosan9619 Жыл бұрын
I’d like to see more ksp 1 videos just as a breath of fresh air from all the ksp 2
@martincorteselwachimingo327
@martincorteselwachimingo327 Жыл бұрын
Me too pal...me too...
@stephentate1517
@stephentate1517 Жыл бұрын
same
@oneofmanyjames-es1643
@oneofmanyjames-es1643 Жыл бұрын
I'd love to see Matt do the same mission in both as a comparison of how the games work
@ajosan9619
@ajosan9619 Жыл бұрын
@@oneofmanyjames-es1643 same
@KapybaraKSP
@KapybaraKSP Жыл бұрын
17:55 Just like I had with my recent Duna mission, you *did* have a periaps show up in Tylo's SoI! I've only ever seen it happen a couple times now.
@LelouchVee
@LelouchVee Жыл бұрын
High thrust, high efficiency engine, you say? I see the devs added Fusion torch drives into the game earlier then expected. Great success!
@alexanderkuhn2298
@alexanderkuhn2298 Жыл бұрын
I want to build something like the Rocinante so bad
@maxgoodman1192
@maxgoodman1192 Жыл бұрын
I feel like they have added lots of cool things and visual enhancements and I understand that it’s buggy and laggy because it is early access but also they have changed things that didn’t need changing, like the map screen or the camera controls in the VAB, and things like building fairings - these are all things that didn’t need “fixing” but I look forward to the future for what this game could become! 😊
@retrogradevector
@retrogradevector Жыл бұрын
Note: you can actually see what your periapsis will be when encountering a planet or moon in KSP2. Just not when focusing the body itself. Instead, look at your orbital line and you'll notice you have 2 PE marks, one of which will be your PE around the body you're going to encounter. You can also keep your mouse over it while thrusting to optimize your encounter (just not using the maneuver plan). There is also a mod already out that will fix it in place like in KSP1 so you don't need to keep your mouse over it. Speaking of mods, there is also a maneuver node editor mod out already, which should make your life a lot easier.
@Noffie
@Noffie Жыл бұрын
I love how the kerbals in the top right are just having a stroke at 21:52
@notaname-cw5gt
@notaname-cw5gt Жыл бұрын
My personal theory for what causes the SAS flapping is that they are using closed-loop PID control but either set the derivative gain too low or just didn't set it at all. Closed-loop control responds to differences between the demanded value and the real value. For instance, if the craft isn't pointing to the marker set on the nav ball, the control system sees this and tunes the control surface angles in response so the craft moves closer to the desired heading. A PID system does this using 3 'gains' - Proportional which affects how aggressively the system responds to a difference, Derivative which sees how quickly the system response is occurring and slows it down if it's too fast, and Integral which reduces settling errors based on where the system has settled before. For best response, you want a high proportional gain so the system responds quickly, but if it's too high this causes instability as the system over-corrects and has to correct its own correction, and you get some wobbling before it is brought under control at best, or exponential growth of the error followed by an explosion at worst. A derivative gain can be used to reduce this by checking if the system is responding too fast, but if it's too high it can slow down the response, so balancing this with the proportional gain is important (and hard). If they are correctly balanced you can get a speedy response without the overshoot problems, but this often takes some time to make work, time the devs probably weren't given. Integral gains are useful but not really as relevant in this situation. I wouldn't be surprised if the way the devs were rushed to produce something releasable, they just whacked up the proportional gain so that SAS actually had some control over a craft, and ignored the derivative and integral gains (or just made them small) as implementing them is a pain and can be dealt with later after they have the rest of the critical physics architecture in place. This is almost certainly a crack theory based on me trying to fit a single module in mechanical engineering control theory (which I didn't even do that well in) into a real situation, so anyone who actually knows how to implement control theory in video games you are welcome to contest this.
@sweetradishgaming
@sweetradishgaming Жыл бұрын
Awesome video Matt 😁 those Kraken attacks are a nightmare - hopefully it's all fixed soon . The Jool system is just majestic ❤️
@mank7132
@mank7132 Жыл бұрын
"I used the Kraken to slay the Kraken" -Matt Lowne
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
"I tried to stuff the kraken into my propulsion system. It got out."
@Messier42-handle
@Messier42-handle 2 ай бұрын
@@amanofnoreputation2164"the goo escapes into the water!"
@aidenmclaughlin1076
@aidenmclaughlin1076 Жыл бұрын
That amount of thrust is pure insanity!
@YSPACElabs
@YSPACElabs Жыл бұрын
It seems like the part detaches from the craft, but is still considered part of the craft. That causes the camera glitch because the camera focuses on the center of your vehicle. They really need to fix this and the VAB bug.
@billtheunjust
@billtheunjust Жыл бұрын
Thanks for the video, glad that it sounds like you had fun making it.
@ArianaNyxi
@ArianaNyxi Жыл бұрын
Something that helped me with the flappiness of the wings was lowering the control authority a bit. It made my plane turn *very* slowly but I could actually control where I wanted it to go
@qwertyuiop20520
@qwertyuiop20520 Жыл бұрын
Matt, lovely video as always. I wonder since there's no atomspheric heating in KSP 2 at the moment. We could get a kerbal out on eva just above the karman line and de orbit the kerbal? The challenge being trying to land him back safely on kerbin with the kerbal's parachute. An even more difficult challenge, would be to land the kerbal back at the KSC.
@clintonhawkins8666
@clintonhawkins8666 Жыл бұрын
Just create a maneuver node that results in a collision with the body, then adjust it slowly until it just barely doesn't result in a collision. Then you are going to have a fairly close encounter.
@PolarisStar5
@PolarisStar5 Жыл бұрын
Are you ever gonna recreate your first vid, the Eve submarine in KSP2?
@ezrahoeve3646
@ezrahoeve3646 Жыл бұрын
you can actually see your periapsis of another SOI in the map view, it's just on your orbit in the current SOI. (you see a PE icon near the encounter location)
@Lexbian
@Lexbian Жыл бұрын
thsi video came up in my recommendations and oh god the nostalgia hit the second the first note of Approaching Nirvana started playing. I used to use it for background music so much back in the day while working.
@eekee6034
@eekee6034 Жыл бұрын
Yessss, harness the Kraken! :D Oh hey, the Mk2 bays open wider. I like that. SAS is a servo system. Getting a servo system right is tricky. Big flat areas? WOOHOO! Fun to fly is always good. :) Oh, KSP2 does copy/paste right! That's pretty rare, and it's great! :) That was really fun to watch! :)
@thronee_
@thronee_ Жыл бұрын
we have rocky road in America but almost exclusively as an ice cream flavor. great video Matt!
@drottningu
@drottningu Жыл бұрын
I am really glad the devs are as hyped about the resource collection and base building as I am. As soon as that gets implemented I'm totally getting this game. Rocky road ice cream is where its at!
@theiking7182
@theiking7182 Жыл бұрын
Haha this is perfect! I am just visiting laythe for the first time in ksp 1 before I go back to ksp 2 to visit and see the difference
@pietroz_9842
@pietroz_9842 Жыл бұрын
Matt and SSTOs, name a more Iconic duo, I'll wait! Mhmm maybe Matt and the Kraken xd Nice video as always dude!
@user-gt9br5ey2t
@user-gt9br5ey2t Жыл бұрын
"if it's not a bug they need to fix it" Perfect description of the current state of the game
@anthonybrechbill
@anthonybrechbill Жыл бұрын
The non-existent SOI trajectory thing is definitely a bug because it did appear for me when I first got a Jool encounter. I could even get a Tylo encounter while still in Kerbin's SOI. However, it did not work when I tried to go to Minmus.
@GronGrinder
@GronGrinder Жыл бұрын
It's so weird and also beautiful to see this game run at a normal framerate. Gets me excited to play when the time comes.
@sasquatchhadarock968
@sasquatchhadarock968 Жыл бұрын
British "biscuits": dry dull cookie. 'Murican biscuit: delicious, buttery, soft, heaven in your mouth. 😋
@siddakid3207
@siddakid3207 Жыл бұрын
Here in the states we have *all the ice cream* so yes we do have rocky road lol. Also biscuits are like a dense but soft bread that one serves with soup or in a meat stew (usually turkey). Our word for what you in the U.K. call biscuits is cookies.
@crby101
@crby101 Жыл бұрын
When the kraken makes all your ships lemons, don't make lemonade! Make the kraken take the lemons back! Get mad! I don't want your damn lemons! Matt's gonna get his engineers to invent a combustible lemon that'll burn your house down!
@peaoui165
@peaoui165 Жыл бұрын
So the Kracken has taken on the form of the late, great Alan Rickman? "You dare use my own spells against me Lowne?"
@NoobAlike
@NoobAlike Жыл бұрын
I found using 'control surface' wings instead of regular 'wings' or 'stabilizer' in the rear helps with pitching issue. Seems the size of the control surface actually affects it.
@within_cells
@within_cells Жыл бұрын
"ghost riding the whip" got a good laugh out of me. Thanks for that
@maple7692
@maple7692 Жыл бұрын
Hey Matt, I just wanted to thank you for taking the time to make Kerbal Space Program 2 enjoyable for those of us that still really want to enjoy the game, but just haven't got the time or willpower to deal with the bugs at the moment. I appreciate your approach and attitude, and I really do think that your content is important in the KSP community. I hope in some way you find it as fulfilling as I find it enjoyable to watch!
@JeanYossa
@JeanYossa 2 ай бұрын
I agree
@robmoore423
@robmoore423 Жыл бұрын
Rocky Road definitely exists across the pond, at least in the midwest. Great video
@Dacejaunsproge
@Dacejaunsproge Жыл бұрын
Laythe is my favourite celestial body ever in any game and it looks so good in this one! I remember youre first laythe video can you like remake that in ksp 2?
@_P2M_
@_P2M_ Жыл бұрын
Laythe isn't a planet.
@akiranara6404
@akiranara6404 Жыл бұрын
​@@_P2M_ The distinction between planet and moon is rather arbitrary, and largely immaterial in this case.
@_P2M_
@_P2M_ Жыл бұрын
@@akiranara6404 You don't know what arbitrary means. If it was a distinction between a dwarf planet and a planet, sure, but a planet and a moon? No.
@akiranara6404
@akiranara6404 Жыл бұрын
@@_P2M_ When you think about it, all of the planets are the moons of the Sun. So yes, the difference between "planet" and "moon" is quite arbitrary. Anyway, the difference is still immaterial, because the commenter was gushing about how Laythe is their "favorite planet ever in any game", so whether or not Laythe really counts as a planet doesn't matter for the sentiment they were trying to convey.
@Dacejaunsproge
@Dacejaunsproge Жыл бұрын
​@@_P2M_ its fixed now
@amanofnoreputation2164
@amanofnoreputation2164 Жыл бұрын
* Lands on Tylo and destroys the engine * * pause * * Blunderbirds intro *
@RektTangle
@RektTangle Жыл бұрын
Kraken Drive!!! :D awesome video.
@jzerious4523
@jzerious4523 Жыл бұрын
Rocky road ice cream definitely exists in the US. Very delicious, also awesome ksp video loved it until the end
@Somerandom1922
@Somerandom1922 Жыл бұрын
at 18:32 it actually shows the orbital line for your tylo intersect! I think it only works when you're NOT focused on the plant lol.
@pasanaator9874
@pasanaator9874 Жыл бұрын
Good to learn about a way to make spaceplanes, i cant wait to try it out
@MCLooyverse
@MCLooyverse Жыл бұрын
Yes, Rocky Road is a thing in the US, and it's amazing. IIRC, "Digestive Biscuits" are like round Graham Crackers (but not as good). An American biscuit is a bread, and apparently close to a *savo[u]ry* scone? It is not sweet; it's just bread.
@BobbyBonBons1
@BobbyBonBons1 Жыл бұрын
Thank you for all the content
@unheilbargut
@unheilbargut Жыл бұрын
It took me a while to realize, that you put in the KSP1 Soundtrack. 😅 Until that moment I had this „there is something wrong“ feeling in my guts. 🙈
@one_under_all
@one_under_all Жыл бұрын
Time to call in the blunderbirds & save the crew stuck on Tylo?
@kithsakhai
@kithsakhai Жыл бұрын
been having a blast with this glitch engine getting insane constructions into orbit, or getting to 1/100th speed of light
@Francois424
@Francois424 Жыл бұрын
The classic KSP1 music still gives me the chill, I loved it so much... I hope someone can mod that in eventually. At least the space part of it. Maybe KSP2 music will grow more on me as I spend more time in it. Sudden and rapid disassembly ? Weren't they supposed to vanquish the Kraken =p Also the ship fighting with itself and not keeping straight is super annoying. Just flying to the north pole of Kerbin in KSP2 was trying my patience >< I hope they fix that soon. Awesome video, thanks.
@jacoblynch1630
@jacoblynch1630 Жыл бұрын
LOL the rocky road ice cream ramble in the middle was great! XD can confirm that its a thing is the US im from missouri and Rocky road is actually my favorite ice cream.
@laurituuliniemi8892
@laurituuliniemi8892 Жыл бұрын
11:29 Look at the kerbals! They be jamming to some music🤣
@braindeadjet8086
@braindeadjet8086 Жыл бұрын
Day 3 of asking mat to make an interplanetary flying wing SSTO.
@hendrikpoggenpoel4508
@hendrikpoggenpoel4508 Жыл бұрын
Matt, I'd highly recommend getting into mods. I know it's still early but there are already some great mods that fix some of the flaws. The one mod that I feel is basically just a bug fix that should just be copied into the stock files of the game is Sticky Orbit Markers. What is does is it basically just enables you to pin your Ap/Pe values while editing your Maneuver Plan. But there are also some other mods that are basically just Kerbal Engineer for KSP2 and a bunch of other ones that just make the whole experience more enjoyable. I initially said that I wasn't gonna use mods until official mod support came out but they are really helpful so I changed my mind.
@rogna3641
@rogna3641 Жыл бұрын
It's nice to see the base SSTO model of the mat as KSP2.
@Blade4952
@Blade4952 Жыл бұрын
I dig the use of KSP1 music overlayed onto the sped up footage
@A2ZecklordOfficial
@A2ZecklordOfficial Жыл бұрын
Here is another way to share craft files 1.) Open Run and type %appdata% 2.) Back out of Roaming by clicking AppData in the hard drive location 3.) Open up the LocalLow folder 4.) Open up Intercept Games folder 5.) Open up Kerbal Space Program 2 folder 6.) Open Up Saves folder 7.) Open up SinglePlayer folder 8.) Now select what save you want the craft from 9.) Open up the Workspaces folder in that save folder 10.) There should be 3 files a jpg, json, and a meta file copy those three files and paste them in another workspace in another save folder 11.) Success
@adamminister7123
@adamminister7123 Жыл бұрын
Gotta love a video that's 5% mission to 95% working around the bugs. 🙂
@MaximillionBucks
@MaximillionBucks Жыл бұрын
I'd love to see you do a grand tour with this craft! I'd do one myself, but my pc can barely run KSP2
@Apedragon92
@Apedragon92 Жыл бұрын
15:30; "I won't lie to you" 14:24; "pretty much all of my thumbnails are fake" 4:14; "I didn't accidentally deploy the parachutes"
@APineTree
@APineTree Жыл бұрын
Entirely unrelated to the video, but looking at the landing site on your Laythe departure, I could swear it looked like the old Macey Dean colony site
@cyber2526
@cyber2526 Жыл бұрын
matt you absolute legend i had been looking for the intro song forever!
@BaddyHotty
@BaddyHotty Жыл бұрын
for the first time today, I cried over the Mk 3 SSTO as it disintegrated on the runway as soon as it spawned lol
@Cipher00007
@Cipher00007 Жыл бұрын
All I could think of at 11:30 is Rammstein’s Du Hast, because I could see the Kerbals head banging away in the upper right of the screen!! 😂😂😂
@khandmo
@khandmo Жыл бұрын
This hack rocks. I wouldn't mind a whole host of vehicles that take advantage of the game's current issues instead of trying to making things work as is. Great video.
@tonik2229
@tonik2229 Жыл бұрын
honestly i wouldn’t mind another laythe ssto so soon
@Kome412
@Kome412 Жыл бұрын
I'm Japanese so I have no idea what they're talking about, but the video itself is a lot of fun to watch!
@Mayofeam60009
@Mayofeam60009 Жыл бұрын
Hearing approaching nirvana in videos again does put a smile on my face
@tinno1754
@tinno1754 Жыл бұрын
Yooooo this is sick
@ColonelHess
@ColonelHess Жыл бұрын
KSP2 players are true engineers, when the game is too unstable because of bugs to play normally what do they do? Adapt. They have mastered the bugs as a new form of space flight. Outstanding.
@josephraffurty9293
@josephraffurty9293 Жыл бұрын
I’ve been getting around the missing orbit line by clicking out of the maneuver node and checking my periapsis around the target body. Then adjust at the end of the burn until I get the periapsis I want, Also, there is a way to deal with a different glitch where your orbit line never shows up in the flight preventing you from doing a maneuver node. The game in that case thinks you are still on the launch pad. You can go into the save file and change the vessel status from landed to orbiting. I google searched for that solution.
@liviekumori
@liviekumori Жыл бұрын
11:29 Jeb and Valentina look like their headbanging to some tunes and I can't stop laughing
@MathewPanicker1010
@MathewPanicker1010 Жыл бұрын
Lmao yeah
@link8296
@link8296 Жыл бұрын
This so so efficient, your deltaV whent up when you used fuel XD.
@adora_was_taken
@adora_was_taken Жыл бұрын
hey matt you actually can see your periapsis in another body's SOI, it's just connected to your orbit line instead of being visible around the body. they should add an indicator of where the body will be when you enter it tho cause it's not super clear. if they did that it feels like it'd a step up over how ksp 1 did it imo
@fremen321
@fremen321 Жыл бұрын
14:52 "Hey did anyone chock the wheels...?"
@hey_how_are_ya
@hey_how_are_ya Жыл бұрын
The quickest way to copy the craft file is to press "duplicate" so that you get a new window to right-click code and select "select all" then you can copy and paste it into your KSP 2 VAB
@Nick-yq5uz
@Nick-yq5uz Жыл бұрын
You must have seen my video from last time about the music. Thank you for fixing that! Can’t wait for multiplayer and space colonies in this game!
@HappyBeezerStudios
@HappyBeezerStudios 8 ай бұрын
This shall b known as the R.E.S.P.E.C.T. drive. Because if you beckon the kraken, the kraken will answer. And the kraken demands respect!
@mrraven6610
@mrraven6610 Жыл бұрын
Very cool vid bro
@Edax_Royeaux
@Edax_Royeaux Жыл бұрын
"In this household, we OBEY THE LAWS OF THERMODYNAMICS!"
@harissakanovic6661
@harissakanovic6661 Жыл бұрын
You are may favorite KZfaqr 😊
@TheActualJae
@TheActualJae Жыл бұрын
These videos always remind of that "the front fell off" video. You know, the blokes from Australia making fun of politicians playing down a ship sinking off the coast of Australia...with a bunch of crude oil. This reminds me of that.
@stevengaming3689
@stevengaming3689 Жыл бұрын
Matt's already pumping out KSP 2 content!
@cqchase2996
@cqchase2996 Жыл бұрын
17:20 We have rocky road ice cream here in the US. I'm quite a fan of it as well.
@misheebs
@misheebs Жыл бұрын
another matt lowne ksp 2 masterpiece
@nathlessone
@nathlessone Жыл бұрын
amazing video!
@CanOp3n3r
@CanOp3n3r Жыл бұрын
I ran into this bug as well while trying to make a F22, I pressed space and it just took off backwards. Saved it as “bug” for future use
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