MethodJosh reacting to the long blog post about limits Mythic Jaina Proudmoore progression in the Battle for Dazar'alor. Enjoy the thing. Here is a link: / methodjosh
Пікірлер: 172
@Smyllgames5 жыл бұрын
I want to know, why did Method not consider bringing Fire mages. Everyone knows fire melts the ice blocks faster and deals extra damage to frost.
@kungozaimethodjoshhighligh94675 жыл бұрын
You are hired! I am going to get rid of Scripe, and you shall be the new leader of this glorious guild!
@ILIKESTORIES5 жыл бұрын
Regardless of what is being talked about, I always find it interesting to listen to someone who is really, really good at what they do explain how they handle things and the worked involved to get to where they are at. Love these videos.
@kungozaimethodjoshhighligh94675 жыл бұрын
Right? People with deep knowledge and passion just rubs off on you and makes you want to know more!
@Sammysapphira5 жыл бұрын
I think blizzard was experimenting with alternative lose conditions. So many people complain about bosses that just one shot you or one shot the entire raid, how they feel bad and are unrecoverable. On Jaina if you fuck up, instead of dying, you double your stacks and your damage intake, or at worst get blocked and lose 1m damage on the boss. This could have been a much more difficult mechanic if stacks did less damage, stacked faster, and the fight actually went through several mirror images. I don't think blizzard expected the raid to just yolo the boss and kill it before anything actually happens, despite the yolo strat being exceedingly difficult on its own; the real way to kill the fight seems mathematically impossible. If they added some countermeasures such as the frost elemental putting frost armor on jaina (-50% damage taken) and reduced frozen stack damage a bit, along with making mirror images more immediately threatening the fight could have been a lot better. The raw damage the frozen stacks put out is reminiscent of the absolutely absurd damage KJ did on his release.
@johnstrh14 жыл бұрын
"Part of my contract is not representing their brand badly"So I'm gonna go ahead and say that contract has been torched
@enlightendbel5 жыл бұрын
Rastakan and Jaina should have been at the same level of difficulty imho.
@kungozaimethodjoshhighligh94675 жыл бұрын
I think Rastakhan should have been a 100-150 pull boss, maybe not Jaina hard though.
@enlightendbel5 жыл бұрын
@@kungozaimethodjoshhighligh9467 Rasta fight is him AND Bwonsamdi, so no, imho he should have been almost or just as hard. Granted, for lore reasons, Bwonsamdi wanted Rasta dead, but then still, Bwonsamdi should be far more powerful than Jaina, even if he was half assing it.
@kungozaimethodjoshhighligh94675 жыл бұрын
@@enlightendbel I think the ship has sailed on boss difficulty and lore being tied together. I think boss difficulty should be based on what the boss represents in the raid. And Jaina is the last boss. That one should allways be the hardest. Rastakhan is the last Horde boss in there, so I think there is an argument for making him a roadblock aswell, purely because he represents the end of a wing of the raid. But if i am being honest, i would still much prefer a completely progression based system for difficulty where boss 1-3 is 5 or less pulls for a serious guild, boss 4-6 is 10-20 pulls with boss 6 maybe being 25-30 ish and then the numbers have to start ramping for every boss. 7 should be 80-100 and so forth with the last boss totaling something like 300-400 pulls.
@enlightendbel5 жыл бұрын
@@kungozaimethodjoshhighligh9467 How about a fork style fight? You can chose to go left to 2 bosses and Rasta or Left to 2 bosses and Jaina. Have to complete both sides to finish the raid. But both wings are tuned the exact same difficulty. Even if team comp is done and gear is farmed to complete one wing, it's not said that comp and gear are in any way suitable to beat the other wing. It would make everything far more interesting. And yes, from what I said you probably can understand I fundamentally disagree with you that a raid should be a boss to boss progression. It doesn't have to be and it would be refreshing if it wasn't.
@enlightendbel5 жыл бұрын
Or, even more interesting, having raids where you get to split the raid in 2 10 man groups to attack different boss encounters. Going in with 20 man makes it murder all instantly. Going in with 10 makes it doable. Use the "faction swap" mechanic they used in this raid to "spec swap" one person in the group from a DPS to a tank class not forcing the guilds to swap in full on tanks. Man, if I was an encounter designer for WoW, things would be wild and interesting. I've been thinking about mechanics they already used and have shown to be functional in the game in innovative ways in possible new encounters and even though this raid was already far more interesting than a lot of the previous ones, they can go soooooo much further.
@dakotathoman5 жыл бұрын
.75 speed so i can actually keep up with josh.
@RM-nf5eq5 жыл бұрын
2x speed for big brain plays
@saviorkupo70325 жыл бұрын
Basically he's asking the bosses to be like FFXIV savage/Ultimate raid level punishing. It would change the WoW Mythic raid scene quite a bit
@bcty115 жыл бұрын
What is the difference between the raid bosses in those games
@enlightendbel5 жыл бұрын
@@bcty11 WoW bosses have interesting mechanics and arenas. Not DDR machines inside a circle or square.
@saviorkupo70325 жыл бұрын
@@enlightendbel Are you referring to Suzaku Extreme? That's an extreme trial and not a raid. They are very different beasts. If you want a series of cool mechanics and difficulty, look up O4S Neo Exdeath. Or the current final raid boss Final Omega aka O12S
@saviorkupo70325 жыл бұрын
Also, the Unending Coil of Bahamut (the first Ultimate raid of FFXIV) didn't have a world first clear for almost an entire month after release. That's the difficulty Josh is wishing existed. The fight also syncs your Item level so it is physically impossible to overgear the fight. it requires perfect execution for 18 min and rewards you with the coolest transmog and titles in the game
@enlightendbel5 жыл бұрын
@@saviorkupo7032 Only need to say one thing "Another Circle"
@Yazevo5 жыл бұрын
video referenced at 1:00:00 - www.twitch.tv/videos/375496894 - dont bother checking it out, audio is muted.
@dereus77735 жыл бұрын
So what was funny about that list?
@skankhunt-vp6vr5 жыл бұрын
WoW players: Cries about too many 1 shot mechanics Blizz: *removes 1 shot mechanics* WoW players: Cries that there's no 1 shot mechanics
@wyckedsyndicate5 жыл бұрын
Alexandre Garrido casuals cried about it for pugs. Josh even said he likes the if one player fucks up everyone dies
@jeroenvanduijn26805 жыл бұрын
alkaizer pogchamp
@Sagriss865 жыл бұрын
Meanwhile my guild just started heroic :D
@Toxic-Masculinity5 жыл бұрын
op "disc is broken and sucks in mythics+" josh "yeah, they really need to buff other healers" me *shrugs*
@jaaguprang36684 жыл бұрын
Any one have the scrype vod?
@Trapphus225 жыл бұрын
Anyone got a link to the BDG Rasta?
@johanjohansson875 жыл бұрын
TeamSpeak you say? ;)
@noxious-52025 жыл бұрын
I want to point out that them saying the raid was undertuned, and what if they actually tune the fights for how they think it should be tuned to... they would have never got world first on stream and it would literally impact and affect what they exactly did.
@buravona5 жыл бұрын
Twitch Chat, love it
@Krissam2k5 жыл бұрын
What's supposed to be funny about the list at the end? I don't get it.
@kungozaimethodjoshhighligh94675 жыл бұрын
Wildcard gaming disbanded, its an empty guild, all the members left and made the guild called Breaker of Chains.
@kungozaimethodjoshhighligh94675 жыл бұрын
Whats funny more than anything is the name of the new guild.
@One_and_Forsaken5 жыл бұрын
Its a bit funny watching this video and thinking that currently there are 6 guilds that have cleared mythic CoS and Limit is not one of them^^
@David-gh7gh4 жыл бұрын
World First N'Zoth
@zzxxccvv013 жыл бұрын
World First Denathrius
@One_and_Forsaken3 жыл бұрын
So?
@BoozleTK5 жыл бұрын
Is it not possible that Blizzard had "bugs" that got "fixed" after Method got there to give Method the chance ? If the bugs weren't there Limit would have gotten 1st right? I don't know really, this may be common, and a little conspiricyish, but is it not possible Blizzard wants Method to get the world first? I dunno. It just sounded weird to my ear.
@Roxasthezerg5 жыл бұрын
It's not like Blizzard could ignore bugs before cause no one streamed it.
@AlyxandraLoF5 жыл бұрын
Stormwall absolutely had a bug that limit was afraid to kill it with because they would have gotten insane amounts of shit from the community. Also yes it benefits blizzard enormously to have world first be streamed.
@dreamapuryear5 жыл бұрын
hmm what i think of world first mythic bosses? hmmm... have fun being bored for the next 6 months.
@thesen85 жыл бұрын
At least they were trying to accomplish something in a dying game. It gave them something to do. Also, hmmmm
@Yazevo5 жыл бұрын
You cant legitimately go through this timeline and say that its better now adays... LOOK AT OLD DAYS WHEN GUILDS WERE ACTUALLY FIGHTING FOR WRS! and it was more than 2! it was more like 10-20 with people popping up the top all the time, REAL COMPETITION! AND JOSH IS COMPLETELY RIGHT, YOU CARED ABOUT WORLD FIRST FOR NEARLY ALL BOSSES NOT JUST LAST BOSS IN A TIER. www.method.gg/raid-history
@milxasap74125 жыл бұрын
Siege of Orgrimmar " Back in the day " OMEGALUL
@kungozaimethodjoshhighligh94675 жыл бұрын
Something that happened 6 years ago does not qualify as back in the day for you? I mean, I can see what you are trying to do, being all "hurr durr, if its not vanilla, it aint cool", but i just comes off as stupid.
@thesen85 жыл бұрын
It might not be back in THE day, but it was back over a thousand days.
@helvete9835 жыл бұрын
When you are a world first raider and clear it within weeks, it's a long fucking time just one expansion ago let alone 3.
@AverageGaming15 жыл бұрын
350wipes further and acts like he 1shot jaina LUL
@qclegion5 жыл бұрын
No one cares its world of deadcraft. Dead game Dead company.
@kungozaimethodjoshhighligh94675 жыл бұрын
I care.
@helvete9835 жыл бұрын
You cared enough to check this video about a dead game from a dead company, and clearly cared enough to comment, so you care too sweetie.
@anthonydelke28155 жыл бұрын
Wish i had a dead company that made 1 billion dollars profit a year...