My one take-away from all this is that they should really buff the SPEAR. The Quasar matches its effective shots-to-kill on most targets, with a similar "reload time", no backpack requirement, no lock-on shenanigans, and infinite ammo.
@dearcastiel46674 ай бұрын
Nah the SPEAR is just an anti-titan weapon, you can't buff it because it's already a portable one-shot. The real problem is the mob spawns. Even if you can one-shot titans, what is the point of bringing a spear that runs out of ammo if the game can spawn 2 or 3 titans at the same time on a side objective ? There's simply too much stuff to kill in higher difficulties and on the lower ones there isn't enough to justify bringing a Spear that you don't really need. It will be better once we get bigger rhings to kill, things that are rare to fight even on higher difficulty but require serious amounts of fire power.
@cavemanbonk83204 ай бұрын
@@dearcastiel4667 the problem is it doesn't even consistently one shot titans
@BackwardsPancake4 ай бұрын
@@cavemanbonk8320 Yeah, this. As it is, you really have to line up the shot exactly from the front, so that it hits them in the face. If you're even slightly off, it will not work. Just doing two shots with any of the other options is way more consistent, and they have more universal uses and more ammo. The one truly unique benefit of the SPEAR is killing bot fabricators from any angle, but the lock-on for those is even more insanely finicky than usual, and just throwing an airstrike at them is faster.
@WELLbethere4 ай бұрын
@@dearcastiel4667 the other day I fired two shots at an automaton tank without killing it. The spear is hot garbage.
@Katzenkaiser44 ай бұрын
@@WELLbethere yeah that sucks because it looks cool and is fun to use...
@EspyMelly4 ай бұрын
"EAT Quaso" build for both heavy anti-tank and heavy hunger at high difficulties.
@hansmcmail14054 ай бұрын
lmao i gave up on calling it Quartar or Qartar cannon and just called it the Quaso cannon also
@JBrander4 ай бұрын
"EAT Quaso" is also what I say to the charger running at me.
@GingerNinja__4 ай бұрын
Interesting triangle of RR, EAT, and Quasar right now. Quasar shoots pretty slowly. A few days ago, I was buddy reloading my friend's RR to take down a Bile Titan in two rapid shots. Could down 3 bile titans like that in the time for the quasar to cool down for the second shot. But then you're out of ammo...
@The8thblock4 ай бұрын
thats also assuming you are playing with friends. i play with pretty much only randoms, (sometimes friends) and you have to make sure they are willing to take a backpack slot for you. with randoms its even worse. Quasar so far is fun on its own since i dont need to have the backpack slot or hope that someone is willing to help out.
@ellowell81604 ай бұрын
If you have a second person that's one bile titan every 10 seconds assuming you can aim. That's really solid. I really only deal with that many bile titans around extract and you can even drop a second QC by that point
@erick59284 ай бұрын
I think all 3 would be perfectly balanced if they improved the ammo economy of the rr, like made ammo packs and resupplies give more rockets
@andrakys4 ай бұрын
@@erick5928 they do
@mothman77864 ай бұрын
Easy fix: your friend picks up a resupply pack, you carry their RR pack You load their rockets for them and they can resupply your rocket backpack
@blastmole2994 ай бұрын
Well since we got this when we have an automaton major order, I found one of the best use of this gun. Blowing up dropships
@agedgouda88094 ай бұрын
I wish the damage from the dropship explosion was more consistent. Sometimes it just traps enemies under its hitbox and they keep shooting you from it and you can’t shoot back 😂
@Fantasmaa94 ай бұрын
@@agedgouda8809 I've learned you have to drop the ship with the bots still in it to do the insta-kill everything in the ship
@failegion78284 ай бұрын
Every time I see a drop ship I get real giddy with the cannon out lol.
@alejandro197324 ай бұрын
@@failegion7828 Same lmao, like i'm itching to take them down at this point😂
@Trepanation214 ай бұрын
Yeah, I just had a T7 Extermination against bots, and all 4 of us brought Quasars and Eagle Clusters. It was an absolute massacre, with every single ship being shot out of the sky, and Clusters going out to double(x12)-tap the crashzone, lol. ALMOST no bot even walked up to us. Almost!
@Icecube884 ай бұрын
they nerfed the railgun so that they could give us an even better gun
@norsefaka66794 ай бұрын
Exactly
@EcchiRevenge4 ай бұрын
ironic thing is railgun is still top tier; it was always good for the flexibility(it can blow ammo on oneshotting bile spewers where as dedicated AT weapons take way too long to do it even if you had the ammo)
@JonathanFlexx4 ай бұрын
Not really. Not as mobile and not as spammable. Railgun is still good for a lot of things.
@norsefaka66794 ай бұрын
@@EcchiRevenge only because of the bug with ps5 that allows you to 2 shot biles
@someone-ji2zb4 ай бұрын
Eh, railgun still better on impossible/helldive for run and gun. For lower difficulties, probably leans towards quasar since you aren't getting swarmed nearly as much.
@LordRazer34 ай бұрын
At this point they should just make it so player's can just reload assist from your back pack. Then at least the recoilless would still have a use
@Asmodi164 ай бұрын
and maybe increase the reloaded projectiles from a supply box from 2 to 3.
@SeudXe4 ай бұрын
The problem is nobody is gonna go to u
@mk63154 ай бұрын
@@SeudXe always have a battle buddy
@achillesa58944 ай бұрын
@@SeudXe I think a lot of players, myself included, would not mind giving a teammate a hand for a few shots.
@2MeterLP4 ай бұрын
@@achillesa5894 Agreed. Occasionally do some reloads for a buddy so he can delete all our biggest problems? Absolutely. Be glued to his butt the entire mission and wear the ammo backpack and give up my shield/rover? Eh, thats a big ask.
@dathore4 ай бұрын
Fun fact, the tanks with the quad laser cannons get 1 shot if you hit their turret, the Quasar is insanely good.
@spaceerror_35714 ай бұрын
That happens for all rocket launchers(RR,EAT and Quasar) quasar’s damage seems a bit off. The heavy tank and the stationary turret sometimes take 3 shots if you shot them from long range but sometimes it only takes two. It couldn’t consistently blow up charger with a single headshot or bile titan with two, but if you stand really close sometimes you could. Maybe there are some seriously high damage drop off?
@rubles31434 ай бұрын
This is nothing new to the Quasar, you can one-shot multiple tanks back to back with a Recoilless Rifle
@snekkie1174 ай бұрын
using the quasar even hitting weakspots it did not one shot tanks for me. it feels like a slightly weaker recoilles/eat but with a charge up and infinite ammo
@lejenddairy4 ай бұрын
Weird considering the turret is usually the most armored part of the tank. I’m assuming it doesn’t one shot tanks if you aim for the chassis?
@dathore4 ай бұрын
@@lejenddairy I haven't tried shooting one in the chasis, I mostly aim for the vents to take out the big boy tanks, but I'm guessing it can do the job like the other AT weapons, I have one shot hulks with one blast to the eye and the back vent, so it's pretty solid on that front, though cannon turrets can take between 2-4 shots depending on where you hit them, so, some enemies are a bit inconsistent with the damage.
@SuddenFool4 ай бұрын
Glad i found your channel to find out about the finer details about the game. Helps me understand why my favorite kits may struggle and what to maybe swap around to remain efficient but still have fun.
@BicBoi19844 ай бұрын
Giving bile titans a double facial never gets old
@pyerack4 ай бұрын
🤨
@gamma122gaming24 ай бұрын
When it comes to hulks, no matter if you’re running EAT-17, recoilless, auto, AMR, or the QC, use stun grenades. It makes shots to the vision slit an absolute breeze. Side note for those not aware, AC and AMR can two-shot hulks to the vision slit. The more you know.
@deme48234 ай бұрын
literally camping your channel atp, best helldivers youtuber out there rn.
@OhDough4 ай бұрын
many thanks broski
@cykeok35254 ай бұрын
Agreed, consistent concise information, always tested, no speculation or misinformation. First and last HD2 channel you need lol
@IntrusiveThot4204 ай бұрын
Ohdough for facts takibo for gameplay
@big_petebear85354 ай бұрын
Agreed, he's one of the few who's not inhailing that Arrowhead dong
@derhauptmann23594 ай бұрын
@@cykeok3525 Not overly positive about everything and offers constructive feedback. Compared to that one guy that's been crying that hell divers is a dead game since the Railgun nerf
@CielBieDee4 ай бұрын
Now this is the kind of balancing we need. High skill cap weapon with extremely effective results when used correctly. It's meant for higher difficulty missions for higher skill players. Edit: On the other hand, they might want to nerf the max range on it. It can literally outsnipe every fab, mortar, turrent, shrieker nest, biles, etc
@emgee28074 ай бұрын
On high enough difficulty missions, I generally would prefer a backpack buddy with the RR for rapid reloading to snipe dropships, but it definitely holds its own as essentially a lower CD EAT.
@TrendyTryhard4 ай бұрын
@@emgee2807it makes the EAT irrelevant
@roar1044 ай бұрын
@@TrendyTryhard no it doesn't. You can call that shit in every 60 seconds and kill 3 things with it near instantly if you stick a charger. Can also stack them at POIs while you're doing objectives for anyone to use back to back. All 3 of them (quasar, RR, EAT) have different use cases
@elosyyy4 ай бұрын
@@roar104 EAT has 3?
@SuperhotdogZz4 ай бұрын
Nah, you don’t need to nerf the range. You can snipe out the tower mortar with EAT and recoilless already.
@Xeonzs4 ай бұрын
I think the only thing this needs to be balanced is slightly longer time to cool down between shots because there's almost no point right now using EATs anymore with how fast this recharges. Plus it really highlights how pathetic the spear is. Edit: actually yea, now that I realize it doesn't have the backpack, but essentially the same power as a recoilles rifle, that's kinda nuts.
@eljuancho24 ай бұрын
Teams with 2 of this cannons won't need help from orbital ship when they are out of time is insane,most powerful weapon in game.
@wargen81214 ай бұрын
I like quaso. Its more skill reliant than antitank, but you will not get into a situation where "i cant get to my second EAT, better run and wait a minute". My fear is that reloadable anti tank will just be useless now and desperatly needs a buff because its essentially the same deal as quaso (you still need a second or two of safety) but its way less clunky with the reload and doesnt run out of ammo.
@Ibra-fx1dy4 ай бұрын
I think they will nerf the charging and cooling on the Quasar, to balance a bit with RR
@wargen81214 ай бұрын
@@Ibra-fx1dy charging is fine. It requires just enough skill to master, but isn't brainless. Cooling though, I might agree. Still I would prefer useless weapons to be made useful, not useful weapons to become useless.
@isnobodyreally1024 ай бұрын
RR is not redundant. Its quicker fire and the fact you can quick reload with a buddy means you can still take out two bile titans by the time the quasar has even finished taking its second shot. Sure the gun is great but its balanced where it doesnt replace the EAT or RR just another option.
@Leon.S.Kennedy.SG-094 ай бұрын
@@Ibra-fx1dy As long as the damage remains I'm okay with this
@Edgarittio4 ай бұрын
@@isnobodyreally102 find me AT LEAST ONE PERSON IN THE WORLD who uses RR in team. Everybody plays "solo" - everytime i try to make some teamplay and take RR-backpack - everyone says that they will use shield or drone instead. Even if i will be the one who takes backpack - everyone disagrees, because they need to depend on me.
@aceofaces00074 ай бұрын
I'd love to know in what context you would use any other anti-tank support weapon. This thing looks busted good. I feel like the only times I wouldn't use the Quasar would be if I was intentionally focusing on mob clearing with the flamethrower or arc thrower, though I think it would be interesting to compare the Quasar to the Laser Cannon.
@QuestioningLogic4 ай бұрын
You’re guides are the best, I pass as much of this info on to my fellow hell divers as possible
@OhDough4 ай бұрын
Thanks for watching brother
@TheRauzKindred4 ай бұрын
Can also destroy bot factories from long range if you got decent angle at least on one mission I didn't have to enter a single enemy outpost, was a pleasantly calm experience, haven't tried it on bug holes yet. Also you can maintain the charge but the timing is tricky, kinda have to pulse fire it somewhat rapidly and steadily push it closer to full charge almost like ripping the cord on a lawnmower dang near. I used that to time up killing bot dropships with hilarious efficiency the other reason that mission turned out peaceful. Friend "Uh oh, dropship!" *fires quasar cannon and watches said dropship careen into the ground with its occupants* me: "What dropship? I don't see a dropship" Friend "Holy shit, you're right, I don't see a dropship"
@angryjoe984 ай бұрын
You indeed can kill bug holes
@blastmole2994 ай бұрын
If you can destroy factories, then you also can destroy nests. Just need the correct angle first
@TheRauzKindred4 ай бұрын
@@blastmole299 I figured I just hadn't had a chance to try it yet
@bamby31444 ай бұрын
edging your shoulder mounted weapon lol
@TheRauzKindred4 ай бұрын
@@bamby3144 XDDDD omg thats great
@marcussantos88794 ай бұрын
1:19 you didn't need to flex that hard hahahaha. Thanks for the video, Quasar quickly became one of my favorites, new thing to cycle from using the EAT and recoilless.
@quontox92474 ай бұрын
If youre using the quasar vs bots, stun grenades are really good for hulks since you dont need normal grenades for factories. Pair it with the scorcher for light units and striders, plus a shield pack so you dont waste your shot flinching and its pretty good set up. You should still run someone with an AMR or autocannon for devastators though, but being able to take out objectives from range is really handy with the quasar.
@nekomakhea94404 ай бұрын
You have to hit a crit zone to one-shot heavies, it has a long warm up to fire, can't feather charge, small AOE vs crowds, no reload if you overheat it, the cool down won't let you spam one-shots like pre-nerf railgun (which they over-nerfed), and it doesn't one-shot titans or tanks even with a crit... its seems like it has enough caveats to be balanced, especially at higher difficulty. If they buffed the railgun up to this level, instead of taking 20 shots to kill titans, it would be about right, and then the Quesadilla Cannon would have enough competition to not be the One True Meta for high level players. It's just a endgame version of EAT. And if it _is_ overpowered, add new difficulty levels with more of the bot AT-ATs and bug Sandworms until it stops being OP.
@Sombriage4 ай бұрын
I think it's in a decent place because the Charge up and Cooldown help balance the infinite uses. Using an EAT you not only drop it down for damage and get two shots with no Charge up making it faster to use in a pinch while the Quaser you need better timing, positioning and awareness to utilize it better - harder to do on higher difficulties. Recoilless Rifle will still have that higher attack rate with a 2nd person with the ability to deal with multiple targets and resupplies + dropping another RR can help a bit with the ammo issue. Also there are fewer armored enemies then there were back in ye old Railgun days.
@coriux4 ай бұрын
Here's the problem with the argument that RR is better because team reload" in all my 70 hours, you wanna know how many people have helped me reload? Zero. Not even one. And, istead of having a reload buddy for your quasar, you could just have a dude with a 2nd quasar! Cutting the reload in half without even requiring teamwork!
@RazorPhoenix74 ай бұрын
A RR only has a slight advantage in that you can fire it quickly since it has no wind-up, and faster rate of fire if you have a loader.
@2MeterLP4 ай бұрын
The RR needs to allow teammates to reload from your backpack.
@dawnofwar43024 ай бұрын
I just hope its not too good in the eyes of the devs. But I believe they'll probably increase the cooldown time considerably to make sure the other AT weapons aren't overshadowed. God i hope not its just too fun to use.
@petercottantail78504 ай бұрын
after reading the balance patch notes the Dev made explaining his decisions for buffing/nerfing everything I lost all hope for this game being balanced well. the reasoning he gave for things gave away that he was just not nearly experienced enough to be able to make good decisions in these areas.
@flamebreaker73184 ай бұрын
@@petercottantail7850and you are lol?
@deathberry334 ай бұрын
There is no reason for the Railgun to remain at its nerfed state at this point.
@pyerack4 ай бұрын
Nah Railgun was this but without the cool-down and practically x2 the firerate if you mastered the reloading.
@huhreally57714 ай бұрын
you can bring out the railgun in a pinch- you have to wait till the sun burns out before this thing fires
@Pikachu7904 ай бұрын
I certainly like the triangle between the three AT options currently. RR can fire twice as fast as the Quasar (reload takes 5 seconds by yourself while quasar takes 10 to cool down) and can have someone wear the backpack to speed up reloading exponentially, but needs resupplying. EAT is a free hellpod drop every 60 seconds plus two launchers you can use then pick up your original support weapon. (Better if your friend takes it though rather than you bringing two support weapon stratagems though) Quasar has infinite ammo, doesn't require a backpack but takes longer between shots and doesn't fire immediately since it needs to charge the shot. Also has the extra upside of no drop whatsoever so sniping distant objectives is a breeze. All this means is that we need to buff the Spear. 3+1 shots that doesn't always kill depending where you hit is not worth it, especially with wonky lock on.
@coriux4 ай бұрын
I don't know where you're getting the idea that Quasar takes twice as long to reload as RR but it aint true, they're roughly the same. Quasar is flatly better than RR in all things but team reload and charge-up, the first of which never happens anyways, and the second of which hardly ever matters.
@DecraGaming4 ай бұрын
The only thing that sucks about using the Quaso against Bots is the massive flinch you get everytime you get hit. Sitting still for the charge up time is nerve wracking
@pandapoker4 ай бұрын
A great weapon. No ammo. Reloads while you use other stuff. Doesn't take backpack slot. What's not to like? The only support weapon that's still more fun to play is AMR.
@eastern_european_4 ай бұрын
the best way to use these are to get your friends to bring them on an eliminate automatons mission then just take out all the dropships extremely quickly
@Fantasmaa94 ай бұрын
Quaso feels very nice and the fact it's more risk/reward than the EAT (since the EAT is instant but with the Quaso it needs to charge up) makes it a lot of fun!
@KayTurner4 ай бұрын
yeah i like the quasar cannon a good amount. I just like to leave the anti-heavy to other people and focus on the weenies with people or doing hit and run tactics.
@agent56574 ай бұрын
Really good helldivers channel, you dont bullshit around and clickbait every single video with the AI generated images and shit The information you give is also very solid, +Subbed
@irontaoist26654 ай бұрын
I've taken to calling this thing the lascannon, cause it reminds me of a Warhammer 40k weapon. Also I started running my 'laser-tag' loadout of Scythe, laser pistol, laserpuppy (laser guard dog), and stun grenades to disengage or take things out.
@Qubosal4 ай бұрын
I feel like this is gonna make the recoiless obsolete tbh.
@blastmole2994 ай бұрын
At least it has one advantage, it doesn't take 10 minutes to recall
@teflon_donatello4 ай бұрын
It would be nice if they would change it so you could wear the ammo backpack instead of a teammate, but your teammate could still come reload assist for quick successive shots.
@rightful49734 ай бұрын
Tfw a charger eats a recoiless shot and now I’ve got no breathing room to try and reload again. Least with the quasar you can keep moving till it cools off and you can try again.
@petercottantail78504 ай бұрын
the recoiless purpose is team oriented. wearing the backpack yourself SHOULD let others reload for you so it becomes better with randoms. wearing the backpack yourself is not its primary intended use and now we don't have to force ourselves to play it that way anymore since we have the laser. after playing with it today i can say the recoiless is much more consistent hitting things. timing a shot means the conditions need to be met when it fires and many times the conditions stopped being ideal just before firing either the target rotates, something obscures it's, enemy attacks screw my aiming up. not too mention the fact you are still and need to avoid dying while charging it. people saying this is broken are people who haven't tried it in higher difficult. it's true that it's REALLY nice to have a passive reload but being still for 3 seconds in hellish conditions can be a death sentence, you are almost always on the move with occasional crouching to fire quickly then run again. the charge behind cover before peeking out and firing is a skill that takes time to learn and not always ideal when trying to use it for precision cause of how the reticle likes to drag it's feet to where you are looking. I'm listing its negatives not because i think the weapon is useless but why it's not replacing anything besides being the shiney new toy and lasers are inherently cool. balance is a mess and weaker options need more attention than this being called op a day after it's released
@Qubosal4 ай бұрын
@@petercottantail7850 The fact is that the EAT already made the recoiless kinda meh already. Neither weapon is supposed to be used in the heat of battle. They are openers, eliminate key targets before the fight starts. Same problem can be said about the recoiless as well. You don't really pull it out while kitting enemies either. It's use is supposed to be before the fight starts similar to how the quasar plays. Why bother picking the recoiless if the EAT and the quasar outperform it 99% of the time? Unless you get the stratagem delay time effect. The EAT comes down extremely fast and pretty much offers 2 very fast shots unlike the recoiless where if you didn't get the perfect headshot on the charger, it's now dead weight on the double considering you cannot reload it in the heat of battle and you also have to give up the backpack slot. The EAT was already better functioning and as you said, every difficulty on suicide mission or above, you cannot afford to have 2 helldivers being stationary for back to back shots anyway. Quasar offers the initial hit you would need from a rocket launcher and it's times better than the recoiless. Unless they buff it a bit to give it an edge above the EAT and the quasar, there isn't any reason to pick it over the other 2. I don't know, I always preferred the EAT over recoiless anyway so to have yet another option with so many benefits over recoiless, it just makes it seem completely not worth the cost for the benefit it offers. In my opinion, the recoiless and the spear both need a bit of work to give them an edge over other weapons. Something unique to them that would intrigue people to choose it for certain situations. Maybe more AOE splash or a way to down dropships more effectively. Same with the spear, it already can destroy fabricators when shot from the side and not the little hole.
@M10art4 ай бұрын
But always remember guys, the railgun was braindead playstyle and deserved to be nerfed 👍
@kendric_BUF4 ай бұрын
meanwhile, spear in the corner getting no love....
@AndrewKB6534 ай бұрын
Excellent vid, m8. Loved you going into every possible use case for the LAS-99. Hope you continue this sorta thing for new weapons when they drop :)
@anti-matterfamilyclan72374 ай бұрын
Thanks for putting this together.
@valenking48624 ай бұрын
Ah yes,the *QUASO* cannon,the fav weapon of frenchis
@thoughtgaming4924 ай бұрын
Love the weapon. PLEASE devs, if you must nerf it simply increase its shot cooldown. Leave everything else!
@Starshina2004 ай бұрын
Did you mean the cooling time?
@giannisupereroe21894 ай бұрын
Why should they nerf it?
@petercottantail78504 ай бұрын
please do not offer bad balancing advice, it gives other people who read it bad ideas
@thoughtgaming4924 ай бұрын
@@petercottantail7850 sure thing sir. And what would you nerf it it had to be done? Cause increased recharge is very reasonable. How about you stop acting like an elitist prick 👍
@thoughtgaming4924 ай бұрын
@@giannisupereroe2189 hopefully they don’t, but if people were really upset about railgun and nerfed that, this thing is basically the railgun on crack. Infinite ammo and more damage railgun just with a slower fire rate, which is fine because you need less shots. It also steps in eats and recoilless rockets toes. Like why would you ever take those when you can take this? It does the same damage but with infinite ammo and doesn’t even need a backpack like recoilless.
@josiahchadwick50994 ай бұрын
Quick tip- it was a recharge sound so you always know when to pull it back out also you charge it but you have to let go of the shoot button nd hit it button really fast again
@TheUnexisted4 ай бұрын
"You cannot escape the quad laser, its power is your doom" - The Mooninites
@TheRealAfroRick4 ай бұрын
I have to imagine that somewhere at Arrowhead, they were thinking this when they named it. Gotta be some ATHF fans there.
@LARPDARP4 ай бұрын
I’m loving the Quasar, last night I was using it on difficulty 8 and I got all side objectives in the first minute from a distance because the side objectives were 2 spore spewers, 2 shrieker nests and an illegal broadcast. Because the Quasar is hitscan you can comple them all in the first 2 minutes if you can see them.
@TheRealAfroRick4 ай бұрын
The Quasar is what people expected to be able to do with the Spear.
@davidgoldbergsteinski83524 ай бұрын
It feels to refreshing to have a weapon that is unapologetically powerful.
@mrsplosh9994 ай бұрын
This is an insanely satisfying gun to use
@greyfox23444 ай бұрын
The fact that it can one shot bot drops changes this whole entire game
@Dexter019924 ай бұрын
My suggestion is: Instead of nerfing Quasar, allow movement when reloading Recoilless, autocannon and HMGs. Or allow to complete reload without the "step" that if interrupted needs to be redone. So far the main problem that make the Quasar feel "better" compared to other ATs is that you can't deal with heavier enemies as the second shot can't be delivered due to being swarmed constantly while standing still to reload on higher difficulties.
@Faxanadu_4 ай бұрын
"Single shot to the face" *hits face* "I missed" *leaves a giant crater in the Hulk's face* 💀
@guardiantko32204 ай бұрын
Best thing about the quasar, is infinite range too, pop fabs from super far away, pop cannons, tanks, when prone, literal ZERO sway, pops bug nests, perfect if youre out of nades and or stratas, cleans heavies beautifully, its my goto. Quasar and jump pack is goated on >6, i imagine shield is a must for anything higher
@mute1594 ай бұрын
im glad we have an option to finish off titans when you're out of cooldowns now
@cykeok35254 ай бұрын
This thing is basically an energy EAT/RR with unlimited ammo, it's great. Plus the lack of projectile drop lets do crazy things that needed a ton of practice with the EAT. With EAT, you needed to tag the target to check the range, and then use your experience to determine how much holdover you need to compensate for drop.. with the Quasar you just point and click, and kill stuff like Cannon Turrets from 250-300m without effort.
@BackwardsPancake4 ай бұрын
In practice, the charge-up also holds the Quasar back a bit, especially since you can't hold it in a ready-to-fire state like a railgun. It's not very relevant against bugs, but against bots, you can be flinched at the worst possible time any moment you step out of cover. It gets exponentially worse the higher the difficulty. Still, price worth paying for literally infinite ammo, and in fairness, the flinch can mess you up with the RR/EAT too, if the timing is particularly unlucky.
@jovifidelis4 ай бұрын
This weapon will be cooking on extreme cold planets.
@AnInsaneOstrich4 ай бұрын
This is my new go-to for the Retrieve Essential Personnel sample grind instead of the Arc Thrower, yeah the Arc can deal with mobs more easily and using it on Hive Guards and Brood Commanders isn't a waste most of the time, but the Quasar is a VERY good alternative if you're looking for some more efficient Anti-Tank capabilities, like if you're struggling with too many Chargers or Titans and need something more effective against them specifically.
@smoadia854 ай бұрын
If you survive long enough for the quasar cooldown to finish, you can call down another one to switch it out to increase the rate of fire. Extremely useful on defence if tons of elite enemies spawned in from a distance. Or have a buddy coordinate the timing of fire if they carry quasar as well.
@oQuivers4 ай бұрын
It’s very good, but it also had its down sides.. in other words? Its perfect. Let’s not nerf it.. lol
@SentryMash4 ай бұрын
"Unfortunately, due to too many people having fun with this new support weapon, we are nerfing it by increasing charge time by 5 seconds, reducing its overall damage. Hulks and Charger weakpoints now require 3 shots from the Quasar"
@impc82654 ай бұрын
@@SentryMashand if anyone complains they'll just say stuff like "skill issue"
@KalijahAnderson4 ай бұрын
@@SentryMash I sure hope they don't. I'm legitimately worried they might.
@cobraxist4 ай бұрын
@KalijahAnderson Ikr! Was literally using the Quasar and having a lotta fun but my first thought was that people are gonna bitch and it's gonna get nerfed.
@crow96654 ай бұрын
They will. Nobody's allowed to have this much fun at the higher difficulties with one single stratagem. Gotta make sure they're all bad but viable.
@wirdoworld20634 ай бұрын
To me, it looks like the quasar is a unlimited ammo version of the disposable rocket launcher. And the way the nerf it being unlimited is with the cooldown and charge up.
@thebluehat68144 ай бұрын
the quasar can take out bot factories, you just have to be perfectly level with the ventilation and shoot approximately where the angled part would become straight, horizontal angle doesnt seem to matter
@dearcastiel46674 ай бұрын
From someone who uses recoilless rifle all the time: the quasar is overpowered, specificaly the colldown time, it cools way too fast. It takes 5 seconds to reload a recoilless, it takes ~10sec for the quasar to cool down. Duri g that time you can run around and protect yourself while the recoilless has you pinned in place. They both do the same damage. You can have any backpack with quasar. The recoilless is not underpowered, it feels fine the wayvit is, able to one-shot anything short of a titan in exchange for long reload and taking your backpack. The quasar should be 15 or 20 sec cooldown.
@MrMultiB4 ай бұрын
They better not nerf this baby
@dannyf11684 ай бұрын
The game is most fun when everyone has exactly the same load out. And we all have a gun solves every problem. I hope every game session I have is identical to the last.
@Ace-Intervention4 ай бұрын
@@dannyf1168 well, you need ground control so auto cannon and arc thrower is still crazy Eat and quasar cannon is a must
@sidpomy4 ай бұрын
@@Ace-InterventionAgree, something like 1-2 quasar and 1-2 arc/auto is probably going to be really effective.
@tor-keeby44014 ай бұрын
@@dannyf1168 "solves every problem" oh yeah the quasar with its small explosion range and slow cooldown is dEfiNitEly SoLvEs a horde of bugs coming at you
@dannyf11684 ай бұрын
@@tor-keeby4401 cool-down is vastly superior to a slow stationary reload animation
@justaguy5774 ай бұрын
I highly recommend the following build for 7 and above on bug planets Quasar canon Guard dog rover Orbital rail canon And orbital precision strike As for your equipment, either the punisher shotgun or the sickle to handle those medium targets (as stalkers and brood Commanders are allergic to the punisher) And the stun granade. Chargers just becomr a joke as you stunt them, and blow their heads off with the canon. And the rover dog makes easy work of the big swarm. For bile titans, an orbital rail canon and one shot from the quasar should suffice. Or either, stunt the titans and use the precision strike. I fin this build able to handle bugs with ease
@achillesa58944 ай бұрын
Honestly while it's amazing in theory, it feels just "good" in practice. I don't see it entirely displacing EAT/RR, it's just so slow. You really need to milk the free ammo for all it's worth to make it the superior choice imo. If you only shoot it twice per minute it's just a worse EAT. In any case a very interesting addition.
@bigpesoproductions14134 ай бұрын
I was playing tonight and thought why not let you change your setup when you redeploy. That way you could experiment more. This game is so much fun.
@mustafakamal86084 ай бұрын
Somebody call it "EAT QUASO" I say we make it canon
@IRMentat4 ай бұрын
I was genuinely expecting a 1.5 shot heat sink (first shot triggers cool-down, second overheats) plus 2-3 spares. Unlimited ammo is nuts.
@Sirthatguy4 ай бұрын
I'll alternate between quasar and arc depending if my team needs anti tank or anti mobs with what they load up. But it will definitely be my main anti tank. The cooldown > slow reload because it can happen when I'm using another weapon. It's main issues is obviously the cooldown as if you miss the shot or have more than two enemies on you, you better run.
@Baconator1194 ай бұрын
Currently, I pretty much exclusively bring the Quasar Cannon as my heavy slot against bots. Its just so effective against both heavy targets and against incoming dropships, can clear objectives, and enables me to use a Shield or Rover or even Resupply pack..
@Khomuna4 ай бұрын
They should make either a "capacitor pack" backpack to reduce charge time or a "heatsink" backpack to reduce cooldown time.
@loutre5834 ай бұрын
I feel like this weapon is better when you want to play solo / in a selfish way. If you communicate with your team, and you do team reload, RR is way better. (At the cost of having to worry about ammunitions, of course) A mix of the two might be very strong though. The person holding the Quasar taking the backpack for the RR, team-reloading them to destroy big mobs like bile titans, and taking care of the smaller one-shottable mob with the Quasar.
@Dexter019924 ай бұрын
I think the most "broken" thing about this weapon is that if you need to hold position and call in a second Quasar, you can shoot with one while the other on the ground is recharging, having by fact a slower EAT with infinite ammo. For the rest, on its own I wouldn't call it OP. Recoilless still kills bile titans faster, especially if you have a second player reloading for you. The disadvantage of Recoilless is that you can't reload properly on your own if you're being swarmed. I'd say they complement each other if you have another player having other kinds of AT. Seeing it nerfed would be really upsetting. Any nerf of any kind would render this weapon completely useless compared to alternatives, if you think about it.
@sircruz75734 ай бұрын
6:38 The door was closed, it can blow it up when it’s closed
@spbynum4 ай бұрын
It seems mostly balanced. If anything, I’d say they MIGHT increase the cooldown slightly. If they nerf the damage, I don’t see it getting used unless they decrease the cooldown time.
@snappa_tv4 ай бұрын
I would say the quasar cannon is good but not overpowered. You can absolutely die if you’re getting swarmed as that massive charge time can easily get you killed when charging with a pack of hunters nearby. Each weapon has its place
@justinjackson76884 ай бұрын
2:03 "ok.......ok......" lol
@rubles31434 ай бұрын
I think people are overreacting to the Quasar Cannon, it IS very good, but it's not OBSCENELY overpowered or anything. Let me explain: It takes up your support weapon slot permanently. Takes a long time to charge up (you have to make sure you dont get shot in the middle of it too). It takes skill to oneshot hulks and twoshot bile titans with its wind up and heavy sway. If you miss, you're out of luck for a while. Very little to no blast radius, so it cannot clear hordes at all And if you instead brought the disposable EAT rockets You can bring two nearly instant-firing rockets in very often (enough to kill any strong enemy, including tanks and bile titans) You can use any other support weapon, swap to the EATs, then go back to your support weapon of choice They have actual blast radius, so it's possible to deal with trash mobs If you miss one, you can quickly use the other, though the penalty for missing both IS admittedly quite high I will still be using the Quasar because it's cool as hell, but it's not overpowered, you're trading speed and versatility for power. it's the slowest launcher by far, lacks the ability to easily destroy structures like the Spear, lacks the speed of the Recoilless Rifle, and lacks the versatility of the EATs, but it brings constant reliability as its main upside.
@Damglador4 ай бұрын
Its basically recoilless rifle, without backpack, with infinite ammo and with slower reload, but it can reload in your pocket. Also, it's projectile doesn't fall at all.
@randyohm34454 ай бұрын
An issue with this gun is that you can shoot yourself in the back with it. Not everyone experiences this, it seems, but I have like 5 times now. I shoot and just blow up, with nothing near me that could explain my death. I think sometimes the projectile spawns a little behind you and hits you. Similar things sometimes happen with the scorcher.
@roar1044 ай бұрын
wonder if the angle to armor matters with this like the RR/EAT did at launch (until they buffed them) or if it inherited those buffs as well
@urchinsify4 ай бұрын
The only way to balance this gun is make it exclusive to heavy armor tbh.
@satiivaindiica4 ай бұрын
If I'm only gonna get 1 shot every 480 seconds. It's gotta kill damn near everything in 1 shot
@TheCosmicAstro-4 ай бұрын
Its a great gun. Not weak. Not OP. Id say its just right. Very strong when you hit your shots. The biggest obvious downsides are 1, inability to run a second support weapon like you can with EATs. 2, the wind-up is VERY long so if youre getting swarmed by bots or bugs you pretty much cant use it. And a lot of the time thats precisely when you need to use it. Bonus, it also immediately fires at full charge so if you need to adjust your aim at the end, get fucked nerd. Whether you miss or cancel and have to recharge.. not good. Again. Great gun. Very large downside(s). It fits a new in-between niche but doesnt overshadow the positives and niches of the EAT and Recoiless. Great addition to the game
@williamwatson97814 ай бұрын
It actually does not cancel the charge when you release and you can in fact get it to and hold it at close to max charge by feathering it in a certain way
@sporkwitch4 ай бұрын
It's a radiator (hence it glowing), not a battery. So it's not that it "bleeds out," it's that it overheats with no way to dissipate it.
@chaincat334 ай бұрын
Honestly, being good against bugs isn't that big of a merit. There's lots of ways to kill a charger quickly. Flamethrower, Autocannon, Arc Thrower, EAT, Recoilless, most offensive strategems. There aren't, however, many ways to kill a hulk. Hulks shoot back, sure, but you can still kill them in one hit from really far off with the quasar.
@Maximum_Twang4 ай бұрын
Bros consistently dropping the best no frills, no bullshit helldivers content out there.
@ShrunkenRule4 ай бұрын
In dispatches they also said they are going to introduce a new automaton type: Ariel Gunships. Enjoy your peace now helldivers..
@phillipg30364 ай бұрын
i can definitely see a nerf where they increase charge time, this is soo good with very few weaknesses.
@Screech21114 ай бұрын
Nah. 1-2 people with EATs is still better overall, if they just spam it and destroy the pod making them visible on the map. So no nerf needed.
@brockwidmann92104 ай бұрын
It's my favourite on bugs. Still prefer auto cannon on bots. New setup is Bugs: Quasar cannon, rover, slugger, redeemer, EMP grenades. Air burst, and 500kg. Bots: Auto cannon, sickle, senator, impact grenades, mortar, airstrike, and EMP orbital.
@somestupidsongbird86194 ай бұрын
so basically, recoilless is for team reloads, EAT is for when you want to carry something else, and Quasar is for general use
@EnderDragonoth4 ай бұрын
The Quaso just feels like it is a energy EAT/RR, which is in no way bad. It allows you to fire a shot, switch to primary for either a follow up or add clear. Overall I love this thing.
@conorscriv93864 ай бұрын
the dive shot was nice xD
@YukitoOnline4 ай бұрын
It's far more effective to use it on Extreme Cold planets/missions.
@specrtre4 ай бұрын
I think the wepqon fits amazingly with a team, the AC fills in fire rate between charges,the EAT helps with just having AT weapons laying around and volume of fire against heavys. Idk how to implement th RR really due to its long reload. I gave my cannon to a new player yesterday having two going of is useful too
@RomanWasHere-4 ай бұрын
It's basically just the Recoilless Rifle but without the reload, the backpack and you have to wait a moment to fire a laser
@Agent_31414 ай бұрын
I feel like the 8 second cooldown along with the charge-up makes up for its power. Hopefully the devs don't nerf it
@cwidtsoe4 ай бұрын
I almost feel like the Quasar just takes over the EAT, RR, and possibly the Auto Cannon. The Auto Cannon kinda holds out due to its ability to shoot so much more which makes it better for mob clearing versus bots.
@h4xorzist4 ай бұрын
Because this is the infinite ammo variant it needs to be the worse weapon that the eat.* So either it only fires 2 per minute with its current charge up (arguably not worse), it will get a massive charge up time that is completely unmanageable while under attack (badge option) or it will simply deal less dmg taking one shot more for every target that EAT or RR would. Combinations may work too and some buffs to the others are fine too, but in relation to them it cannot stay as is. *EDIT: After thinking about it a bit, EAT also is an infinite ammo weapon so it's more about bringing it in line with it and doing something about the RR.
@OhDough4 ай бұрын
eat isn't a primary support weapon
@h4xorzist4 ай бұрын
@@OhDough There are primary and support weapons there is no such thing as a primary support weapon. If you ignore the ability to carry an EAT around, you would need to give the quasar a 5-10s charge up time. Ignoring that this thing also far outclasses RR reload (ignoring the team reload that only happens with friends, which in turn is no better than running 2 quasars)
@KalijahAnderson4 ай бұрын
Loved this review. I found pretty much the same when I used it. I'm just worried they might nerf it at this point, considering how good it is. I sure hope they don't, though.
@piano13504 ай бұрын
I still prefer the EAT against bots, but this one is also fun to use.
@theavaliengineer4 ай бұрын
Recoilless needs a huge buff, to be honest. Crew reloading from your own backpack + a faster base reload speed would be nice.