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In this tutorial, which is Part 14 of my True First-Person Shooter Tutorial Series, I'll show you how to lock the left hand to your weapon using left hand IK, add weapon sway based on your character's movement and mouse input, implement procedural recoil, as well as pose your character to look realistic from the third-person point-of-view, and update how we calculate the pitch variable that rotates our character's spine bones to eliminate a lot of the troubles we've been encountering due to how we set it up previously.
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