Legend of Zelda Audio Differences & Comparison (Famicom Disk System vs. NES)

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Clyde Mandelin

Clyde Mandelin

8 жыл бұрын

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This is a comparison of the music and sound effects found in the Famicom Disk System version and NES version of The Legend of Zelda. It's meant to serve as a companion to a book I wrote about all the differences between the Japanese version of the game and the English version, including text, history, related merchandise and more. If you enjoy the Zelda series, retro games, or are just interested in game translation, this book is for you!
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Пікірлер: 251
@Andrew_G4CH
@Andrew_G4CH 6 жыл бұрын
Just an observation.. The Key Item Obtained sound is the same on both versions. It's just that the sound chip on the NES is busy with another sound to play the full thing. To hear it in game, start a new game and grab the sword. Just as you grab it, press start to bring up the menu. You'll hear all the channels which will make it sound just the same as the FDS version. The reason you hear it on the FDS version fully is because it's using the sound chip on the disk drive for the item pickup sound effect. If you try Zelda no Densetsu 1, the cart version of the Japanese game, it sounds just like the US NES version where you have to press start to hear the full thing.
@MrFoxInc
@MrFoxInc 7 жыл бұрын
Never knew Link sounded so... Pac-Man-ish when he died on the Famicom!
@dogg-paws
@dogg-paws 7 жыл бұрын
It's also the version used in Super Mario Maker when Link dies in that game
@paddedpineappleanimations265
@paddedpineappleanimations265 5 жыл бұрын
misterfox EXACTLY
@ClassicTVMan1981X
@ClassicTVMan1981X 2 жыл бұрын
I believe NAMCO threatened to sue, hence why Nintendo altered it for the US cartridge release.
@ToweryQuip
@ToweryQuip Ай бұрын
@@ClassicTVMan1981X Actually the FDS has an extra sound channel compared to the NES, and since the death theme is played exclusive on that channel, the entire sound effect had to be remade
@ClassicTVMan1981X
@ClassicTVMan1981X Ай бұрын
@@ToweryQuip Yes, definitely.
@DefinitiveDubs
@DefinitiveDubs 8 жыл бұрын
The prototype game over theme is really creepy, especially with the scratchy instrumentation. I wonder if that was intentional since the final one isn't as clear as the ending theme. I personally think the music and jingles on the FDS are mostly superior, even the title theme. However, most of the sound effects sound better on NES since they use the same instruments, NES just has a less tinny sound. They just sound punchier and more satisfying in general.
@mysryuza
@mysryuza 7 жыл бұрын
Considering how the game is set in the Downfall Timeline and considering the condition and status of Hyrule at the time, yeah, the creepiness of the prototype game over theme does make sense (in a way) when you think about it. 🤔
@edgescarborough4724
@edgescarborough4724 7 жыл бұрын
Ben - Definitive Dubs agreed! there is something creepy sounding about the game over in the FDS. before I saw your comment that one really stuck out. kinda like that. but im weird...I like things that creep me out.
@skunthundler
@skunthundler 6 жыл бұрын
ThatCrazyFurrball Yeah but back in 86’ there was no downfall period.The tone was more “untamed wilds” than “destroyed Hyrule”
@clouds-rb9xt
@clouds-rb9xt Жыл бұрын
@@skunthundleractually the point was that people in hyrule lived in caves due to that
@isecream
@isecream 5 жыл бұрын
I like how the Boss Sounds resemble dying bees or spurting from a kazoo on the Famicom whereas on the Entertainment System, they actually produced the sound of mythical beasts collapsing.
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@lauramarx8098
@lauramarx8098 7 жыл бұрын
The cartridge version of the main theme sounds so much darker & sombre in tone. I always regarded it and the first sequel as kind of sorrowful games, similar to how Majora's Mask was later. I wonder how much that had to do with the differences in sound?
@NitroIndigo
@NitroIndigo 8 жыл бұрын
The FDS game over music sounds like Link drowned in custard.
@mastermarkus5307
@mastermarkus5307 5 жыл бұрын
I think the music sounds better on the Famicom, but the sound effects are mostly pitched oddly high, so things like the bombs and doors sound a lot more "realistic" on the NES.
@Sirynx77
@Sirynx77 5 жыл бұрын
Helps that they are using the PCM channel to play digital samples.
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@alder613
@alder613 7 жыл бұрын
The FDS sound effects sound like they're from a Namco arcade game. That's pretty cool!
@geometricentric
@geometricentric 2 ай бұрын
both use wavetables!
@falcoperegrinus2292
@falcoperegrinus2292 5 жыл бұрын
Only issue I have with this amazing video is that you should've played the NES version on each song before the FDS version. Makes it easier to hear that extra sound channel.
@Fry09294
@Fry09294 2 жыл бұрын
The way the video is set up allows us to appreciate its absence in the NES version.
@JMFSpike
@JMFSpike Жыл бұрын
Yes, NES version should definitely be first. It actually drives me nuts that it's not.
@Simptendo
@Simptendo Жыл бұрын
I played the NES version first so I was like, WHAT?!?! It’s crazy impressive and I already liked the music in the NES game. Now I seriously might try to buy an FDS just for this 😂
@clouds-rb9xt
@clouds-rb9xt Жыл бұрын
@@SimptendoI imagine it's probably expensive, but go for it. The guy who made this video does have a translation guide for this game so 🤷‍♂️
@NoNamE-jk9pn
@NoNamE-jk9pn 6 жыл бұрын
Almost the only thing I find annoying with the FDS is the boss noises, they sound so ear grating while on the NES they're toned down
@wolfnotes
@wolfnotes 8 жыл бұрын
That prototype FDS game over music is kinda creepy.
@Tetrapod
@Tetrapod 7 жыл бұрын
it's really scary.
@SuperRelick7
@SuperRelick7 4 жыл бұрын
When you change the Choice, the music reset
@TurboPikachu
@TurboPikachu 8 жыл бұрын
Boss Sounds A, B, C, and howls on Nintendo Entertainment System sound like freaking Nintendo DS-era Pokemon cries.
@dogg-paws
@dogg-paws 7 жыл бұрын
Is that a good or a bad thing?
@TurboPikachu
@TurboPikachu 7 жыл бұрын
ohsaywhatistruth An excellent thing in the NES' favor, but disappointing for the DS, being a 2004 handheld and all
@dogg-paws
@dogg-paws 7 жыл бұрын
***** Fair enough. Gen 4 and Gen 5 did look quite dated even at its time. That said, neither the FDS nor NES sound effects were really that good in Zelda.
@ia3525
@ia3525 7 жыл бұрын
TurboPikachuX Nintendo saves all their sound bytes... same like gameboy wario bosses with metroid 2
@jojo0753
@jojo0753 7 жыл бұрын
TurboPikachuX beat me to it lol
@amzrigh
@amzrigh 8 жыл бұрын
A lot of the FDS version's instruments seem to have a weird hiss to them, leaving the NES versions sounding much crisper. However, the "you got the thiiiing" and the ending song both sound a lot better on the FDS, I think, and its richer arrangement of the opening theme is certainly interesting.
@KennyHazy97
@KennyHazy97 5 жыл бұрын
Now I'm going to go the rest of my life referring to the 'Da Na Na Naaaaa' jingle as 'You Got The Thiiiiing'.
@marcoalaniz2974
@marcoalaniz2974 5 жыл бұрын
I don't know, I feel like the NES sounds congested. For all of them.
@Atlink
@Atlink 2 жыл бұрын
Pretty sure part of that is due to how the audio is being captured. If being captured via an emulator, this is most likely because there's not filtering being applied either through the nature of the console, or through any filtering circuitry. The emulator just adds straight output that tends to be much more harsh in tone. You'll notice a lot of emulators for consoles that relied on synth audio, rather than sample audio, to have a low-pass filter, or a lower bitrate for audio which removes a lot of the hiss.
@legolloyd2009
@legolloyd2009 2 жыл бұрын
*I got the thiiiiiiiiiiiiing
@clouds-rb9xt
@clouds-rb9xt Жыл бұрын
@@AtlinkDunno about that. This guy seems to be pretty smart. What filtering though? Was there an internal high pass filter in the FDS or something?
@DarkLink1996.
@DarkLink1996. 8 жыл бұрын
I remember playing Four Swords Anniversary and the music for the Realm of Memories on the map wasn't changed to the NES version for NTSC release, leading to a bit of confusion.
@Butterstix2014
@Butterstix2014 4 жыл бұрын
You can tell for some sound effects on the NES version they used pre-recorded samples.
@MimiKelly
@MimiKelly 7 жыл бұрын
Lord Almighty I love the FDS Intro Holy
@arfansthename
@arfansthename 5 жыл бұрын
The FDS ending is more peaceful and just much more clear. The FDS version retains the notes at the beginning when the song builds up, while the NES just straight dumps it up.
@SchlubbyTomHanks
@SchlubbyTomHanks 5 жыл бұрын
It sounds like the Duck Hunt dog is laughing at Link dying in the Famicom version. Also those boss sounds on Famicom sound like they'd get annoying if you got stuck on a battle for a while.
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@Automatik234
@Automatik234 4 жыл бұрын
The getting hurt section sounds like a game of table tennis.
@rgzdev
@rgzdev 5 жыл бұрын
The end credits wouldn't be out of place in a Mario game.
@henfjo
@henfjo 7 жыл бұрын
8:26 that bomb sound :D
@danielklear4329
@danielklear4329 3 жыл бұрын
Those bells in the FDS intro are so dope. Just such a richer track.
@mattb9664
@mattb9664 7 жыл бұрын
This makes me want to play the Famicom version. The music is amazing!
@xyzzy-dv6te
@xyzzy-dv6te 7 жыл бұрын
But some sound effects are total earrape.
@MRBIGCOHONEZ
@MRBIGCOHONEZ 5 жыл бұрын
@@xyzzy-dv6te that doesn't matter, the famicom version is clearly superior.
@coripullum9618
@coripullum9618 4 жыл бұрын
@@MRBIGCOHONEZ in my opinion, the NES version is better.
@dejiko
@dejiko 4 жыл бұрын
Thankfully, emulators are a thing.
@fr33kSh0w2012
@fr33kSh0w2012 4 жыл бұрын
The Original NES's in Australia used the FDS sound chip then they went fucking cheap and changed it to that crappier soundcard!
@L33PL4Y
@L33PL4Y 7 жыл бұрын
Overall, I think the Famicom had the better music but the NES had the better sound effects (except for the "item get" and heart sounds, which are really quite lovely in the Famicom version).
@PercyPanleo
@PercyPanleo 6 жыл бұрын
Its neat how 1 voice (Or the lack of in the NES's case) can make such a difference.
@mysryuza
@mysryuza 7 жыл бұрын
I always keep coming back to listen to this again and again and I love this video! 😄 The Prototype "Game Over" theme is very creepy and unsettling... But I like it. 😂
@jju00
@jju00 7 жыл бұрын
That Crazy Fuzzball Yeah. It is very good.
@ZipplyZane
@ZipplyZane 8 жыл бұрын
Interesting. The music mostly sounds better* on the Famicom (except that I think the main theme sounds better if the notes are held out longer like in the NES version), but the sound effects are hit and miss. The ones that still sound like music sound better on the Famicom, but others don't. In particular, the bomb and doors sound much better on the NES, deeper sounds much closer to what they are supposed to be. Getting hurt sounds like a small cry from link, what you expect when you get hurt. The boss sounds sound like actual roars on the NES, although neither have good howls. The enemy death sound depends on how you perceive them: the first is a cry, the second sounds more like you've scored a point. As does the sword, as neither sound like a sword. The difference is that the Famicom sounds like it is fading away as the projectile gets away from you, while the NES one sounds like it hit something. *The FDS also has a tinny quality to its sounds that some may find annoying, while the NES cuts off any of the higher pitches. But still, the sound quality is better.
@Nintendude1357
@Nintendude1357 Күн бұрын
May be just how the capture was done, doesn't sound like that on my famicom
@nobel11
@nobel11 8 жыл бұрын
That prototype Game Over music is quite unsettling.
@wolfenstein43
@wolfenstein43 5 жыл бұрын
Everyone is saying that the prototype game over track is creepy, it sounds more like Link is about to drop a few bars.
@johnjacob688
@johnjacob688 4 жыл бұрын
Yes! I ended beat boxing through it lol.
@VirtuaFighterRPG
@VirtuaFighterRPG 5 жыл бұрын
That famicom disk sounds great. Some of the samples sound like bells in the beginning
@barrelroll_poopoopeepee
@barrelroll_poopoopeepee 8 жыл бұрын
I really like the prototype disk system game over music
@ronetue7035
@ronetue7035 7 жыл бұрын
the flute sounds pretty on the fds
@Electro_Specter
@Electro_Specter 8 жыл бұрын
Overall, I like the FDS music a lot more. Where as I enjoy MOST of the NES sound effects better. And yeah, the prototype Game Over music is a tad unsettling. Just finished a play through of Zelda 1 and am looking forward to cracking Legends of Localization open tomorrow!
@RucuryBeans
@RucuryBeans 8 жыл бұрын
Thank you for putting this together, Mato! Really enjoying the book.
@brandonchristensen2990
@brandonchristensen2990 7 жыл бұрын
Received your book for Christmas and am really enjoying it so far. Good work.
@ClydeMandelin
@ClydeMandelin 7 жыл бұрын
Thanks, I'm glad to hear it! Just don't scan the QR code...
@looe9195
@looe9195 5 жыл бұрын
WAIT! Wasn't that flute in Mario 3?
@Dracomut
@Dracomut 7 жыл бұрын
Both are great, but overall I have to go with NES. No nostalgia involved, they just sound generally nicer. A lot of the Famicom's music and sounds are way more shrill and piercing.
@jb_0029
@jb_0029 2 жыл бұрын
It sounds cleaner for sure
@Meowmaritus
@Meowmaritus 7 жыл бұрын
VERY nice editing!
@clouds-rb9xt
@clouds-rb9xt Жыл бұрын
I love that bit of high end roar that the Famicom has here. On the boss sounds you especially notice it where it's really a whimper on the NES. It sounds much more distorted and louder
@TheMidnightMarauders
@TheMidnightMarauders 2 жыл бұрын
Stuck at home with covid, so I'm on page 89 of Book 1 with this video playing and it's making everything so much better now.
@ThaetusZain
@ThaetusZain 8 жыл бұрын
being able to set the wave you use on that one channel makes all the difference.
@icekokoro2708
@icekokoro2708 6 жыл бұрын
I swear the boss sounds on the NES version sound like Pokémon cries.
@lebendigesgespenst7669
@lebendigesgespenst7669 3 жыл бұрын
It’s amazing to see how some ideas were completely lost in translation, so to say, between porting from the musical capabilities of the famicom to those of the NES and changed into something which would be interpreted as something else entirely
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@wolfgangfrost8043
@wolfgangfrost8043 6 жыл бұрын
That prototype game over music kind of resembles the middle of Saints In Hell by Judas Priest, although it's probably just my imagination.
@CoolHandMikeYT
@CoolHandMikeYT 5 жыл бұрын
Ugh the FDS is so high pitched, much prefer the NES version.
@theobserver4214
@theobserver4214 5 жыл бұрын
The FDS was clearly the intended OST
@cometkuma
@cometkuma 6 жыл бұрын
I love how the flute sounded on the FDS!
@patches7466
@patches7466 5 жыл бұрын
6:20 when you die in pac man
@DaVince21
@DaVince21 7 жыл бұрын
Ahh, good old FM synth.
@spigui500
@spigui500 4 жыл бұрын
I'd beard the Disk System had extra sound capabilities, but damn! That's like a whole different set of tracks!
@red_covers_
@red_covers_ 2 жыл бұрын
Very cool and well done video.
@TheAstronomer100
@TheAstronomer100 8 жыл бұрын
the FDS version is really high pitched and has this annoying echo to it. it actually hurts my ears a bit. the NES version sound much more solid and crisp.As for the variety of instruments, I feel like less is more.
@clouds-rb9xt
@clouds-rb9xt Жыл бұрын
I find it interesting that the sound for secrets carried over from the NES onward instead of the famicom
@the_chomper
@the_chomper 8 жыл бұрын
they are both pretty awesome hard to not like either having grown up with the nes its my fav but famicom is rich with sound
@ncatorce6618
@ncatorce6618 4 жыл бұрын
In lonk dying from famicom is like pacman death
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@therealhardrock
@therealhardrock 3 жыл бұрын
8:46 what's that supposed to be? 8:48 Oh, it's supposed to be the monster roaring.
@joshgibson539
@joshgibson539 3 жыл бұрын
FOr me I think these sound the best to me. Title Screen and Intro - FDS, chime - NES, Key Item Obtained - either, Flute - NES, FInal Dungeon 0 either, Ending - FDS, Link Dying - NES, Game Over - FDS, Getting A Heart - NES, Getting Rupees - FDS, Getting Items - FDS, Item Appearence - FDS, Sword Shooting - FDS, Bombs - NES, Opening Doors - NES, Enemy Deaths - NES, Boss Sound A, B, C - NES, Boss Howls - FDS, Getting Hurt - FDS, Game Over Cursor - NES. So that's a score of 10 for FDS, and 13 for NES or points for the Boss sounds could count as one making it a tie. I'm not sure which I like better honestly. For music though Famicon I think is better.
@ic7846
@ic7846 4 жыл бұрын
Thanks Arin!
@erikolexy1168
@erikolexy1168 2 жыл бұрын
The boss sound effects sound so goofy in the FDS
@xyzzy-dv6te
@xyzzy-dv6te 7 жыл бұрын
Well FDS door sound effects sounds terrible, much like Link death and enemy death.
@Th3ba1r0n
@Th3ba1r0n 7 жыл бұрын
Do any of the new zelda games have the sword shoot the light beam from it any more? I haven't seen any BOTW playthroughs that you get the master sword even. O_O
@jacksonramsey5023
@jacksonramsey5023 8 ай бұрын
My favorite Japanese version of this game is the 1994 rerelease on cartridge. I personally love it when a Japanese game gets changed for its international release, then the developers rerelease the game in Japan with most or all changes intact.
@ElvisSaavedra557
@ElvisSaavedra557 5 жыл бұрын
Good work
@GiordanDiodato
@GiordanDiodato 5 жыл бұрын
the boss sounds are better on NES, without a doubt.
@beefcurtainz69
@beefcurtainz69 6 жыл бұрын
So are any of these sounds on the fds game because of special audio the nes doesn’t have like expansion audio? Or are they just different but capable on both consoles? If I play the fds version of Zelda on a everdrive on a NES will it sound just like this basically?
@AngelValis
@AngelValis 6 жыл бұрын
beefcurtainz69 The FDS had an extra FM synth chip so the sounds weren't available on the NES. How would that affect an Everdrive? I'm not sure, probably depends on how the Everdrive itself handles FDS images and if it also emulates the extra synth chip.
@zackschilling4376
@zackschilling4376 3 жыл бұрын
That prototype Game Over sounded very familiar, I wanna say its Tubular Bells, but I could be mistaken. I think the US cartridge soundtrack is the way to go here, almost 100%. I liked the FDS on one or 2 songs/effects. Its not like the Castlevania III comparison.
@ShwappaJ
@ShwappaJ 2 жыл бұрын
NES SFX: uses actual recorded samples Fami SFX: BUWEEYUH
@viaujeff
@viaujeff 5 жыл бұрын
Nes version is better :) More realistic when dungeon's doors open :)
@KaneRobot
@KaneRobot 7 жыл бұрын
NES sounds better. Inferior tech, but they did more with less. FDS is way too tinny. Sounds like listening to a Realplayer clip in 1999.
@JavierIAcuna
@JavierIAcuna 6 жыл бұрын
KaneRobot plot twist, the game was released on '86
@matthewclark7952
@matthewclark7952 6 жыл бұрын
Is the music/sound the same between both consoles for the overworld and dungeon themes then? I don't understand why they weren't included here.
@ClydeMandelin
@ClydeMandelin 6 жыл бұрын
Yes, as far as I can tell they're the same - my bad for not mentioning that.
@Thewolfguys.cartoons2000
@Thewolfguys.cartoons2000 6 жыл бұрын
same thing as mario but it has a different ending theme in the fds version
@SpaceDrake
@SpaceDrake 8 жыл бұрын
Funnily enough, I think the intro is actually weaker - the "more accurate" instruments are actually too tinny and make it sound oddly washed-out. The move to the deeper basic NES sound bank helps that track, I think.
@DefinitiveDubs
@DefinitiveDubs 8 жыл бұрын
+SpaceDrake However you can tell the NES version cuts out entire tracks every time it plays backing notes, especially @1:44. Also the FDS version uses different styled instruments throughout. The two instruments you hear @0:22 don't sound anything like the ones you hear @0:32, adding more variety and a bigger buildup to the main melody. In the NES version all the instruments are the same beep-boops.
@stephenahern
@stephenahern 6 жыл бұрын
Technical term, beep boops.
@seamistseamist
@seamistseamist 2 жыл бұрын
It's interesting how link has had a voice since the first game.
@Morgil27
@Morgil27 8 жыл бұрын
The prototype Game Over music sounds familiar. I know it says in the book that it was some classical melody, but i just can't quite place my finger on what classical song it is.
@rainechoo
@rainechoo 8 жыл бұрын
+Morgil the first thing i'm reminded of is song A from columns for game gear... but that's awfully specific.
@enragedbard
@enragedbard Жыл бұрын
The music definitely sounds better on the FDS. But I lioe the sound effects more on the NES, and the boss howls and much better.
@Devilot109
@Devilot109 5 жыл бұрын
NES sound effects are better, to be honest, except for the sword beam, (FDS ones tend to be really high-pitched and seem "too fast") but prefer the FDS music except for the Link death theme, which has the same issues as sound effects in FDS.
@XaneMyers
@XaneMyers 7 жыл бұрын
Some of the DPCM sound effects sound like a compressed version of the original synth.
@PieJacker1
@PieJacker1 5 жыл бұрын
because they are
@HuseynMemmedov
@HuseynMemmedov 7 жыл бұрын
Isn't that flute sound from Super Mario Bros 3????
@fableton
@fableton 7 жыл бұрын
viceversa, super mario 3 flute is from zeldas
@Meowmaritus
@Meowmaritus 7 жыл бұрын
both koji kondo baybee
@ogeidnomar4601
@ogeidnomar4601 7 жыл бұрын
Zelda 1- 1986/87.... Super Mario Bros 3- 1988/1990
@Stankboi
@Stankboi 7 жыл бұрын
Fableton Games Why yes, yes it is.
@JavierIAcuna
@JavierIAcuna 6 жыл бұрын
You mean, isn't that flute sound from Super Mario Bros. 3 from Zelda?
@ZipplyZane
@ZipplyZane 8 жыл бұрын
Did the FDS not have access to the NES sounds, too? I always thought the FDS had an additional sound card. I don't get why they wouldn't use the main sound NES sounds for the lower pitched sound effects.
@spartonberry
@spartonberry 8 жыл бұрын
+ZipplyZane The NES was meant to have a similar accessory attach to the bottom of the console. So the necessary pins were moved to the unused expansion port. NES games could not use expansion sound through the cartridge port like Famicom cartridge games could (although it sounds like it's possible to do that with a modded console, but not on stock hardware).
@ZipplyZane
@ZipplyZane 8 жыл бұрын
spartonberry neat, but I was wondering about the other direction. Could the FDS still use the stock famicom sound chip? It just seems to me that using a mixture would have been better: FDS for the music, Famicom/NES for the sound effects.
@spartonberry
@spartonberry 8 жыл бұрын
+ZipplyZane Yes because the FDS was primarily a storage medium for Famicom games. The Famicom Disk System RAM adapter is, functional to the Famicom, a special game cartridge. Part of the memory inside that cartridge is the BIOS that loads data from the disk (as well as routines for common operations like sending data to VRAM or reading the controller ports), and the rest of the cart is RAM to store and execute program data loaded from the disk.
@ZipplyZane
@ZipplyZane 8 жыл бұрын
+spartonberry See, I thought maybe you ahd to connect the audio jack straight to the FDS, and thus didn't have access to the Famicom sounds. Sounds like they just wanted to use the FDS's more advanced sound system, and didn't even try to use the base Famicom sound system until they ported it to the NES.
@falcoperegrinus2292
@falcoperegrinus2292 5 жыл бұрын
They should have kept the Prototype FDS game over music, good lord! But even then, it would've been Famicom/FDS only since NoA would've asked Kondo to submit another piece cause it reminds them of Michael Myers.
@garbageyoutubechannel310
@garbageyoutubechannel310 5 жыл бұрын
i think i heard a skype notification at 6:22
@fableton
@fableton 7 жыл бұрын
Amazing!
@Athenya
@Athenya 8 жыл бұрын
Did they use digital sounds for the boss sounds?
@sunshinefludd
@sunshinefludd 8 жыл бұрын
+Wormsie Yup.
@therealhardrock
@therealhardrock 3 жыл бұрын
Are you the Clyde Mandelin who is credited for Funimation's "Japanese Translations?"
@Sephiroth1204
@Sephiroth1204 8 жыл бұрын
Very interesting
@t0biascze644
@t0biascze644 4 жыл бұрын
6:22 the end sounds like Skype notification sound
@childofcascadia
@childofcascadia 6 жыл бұрын
The sound effects on the Famicom are bad, but the musics generally better. Like Boss Sound A on the NES actually sounds like a roar of some kind. On the FDS it sounds like a revving tiny motor. Same with the bombs, the NES could be an explosion, the FDS sounds like malfunctioning electronics..
@John_1-1_in_Japanese
@John_1-1_in_Japanese 3 жыл бұрын
The NES audio has a more refined sound, I guess they put more effort into the audio design for the international release.
@mossnb
@mossnb 4 жыл бұрын
did u know that when link died on famicon it was used in smm2
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
no, for 2 reasons. 1 it's on the fds and 2 it's Famicom.
@Andrew-McCormick
@Andrew-McCormick 4 жыл бұрын
The flute sounds like a SMB3 warp whistle
@Amigamertv
@Amigamertv 4 жыл бұрын
It's because they were made by the same person
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
it's because the warp whistle in smb3 is a reference to the flute
@FlukerFiction091
@FlukerFiction091 8 жыл бұрын
What's with the Skype sound when Link dies in the FDS version.
@mariomadproductions
@mariomadproductions 8 жыл бұрын
+FlukerFiction091 Its part of the sound.
@GibusWearingMann
@GibusWearingMann 6 жыл бұрын
It sounds like Pac-Man died.
@ComontoeStudios
@ComontoeStudios 6 жыл бұрын
Yeah it sounds like pac man hahahhagaga
@renata6420
@renata6420 5 жыл бұрын
7:41
@RoberOnocle
@RoberOnocle 8 жыл бұрын
I can deal with the idea that the NES version's music is inferior, but good lord, the FDS sound effects are extremely annoying.
@mysryuza
@mysryuza 7 жыл бұрын
I agree. And also loud.
@L33PL4Y
@L33PL4Y 7 жыл бұрын
The FDS door sound effect is absurd. The NES door sound effect is really quite amazing in how accurately it emulates the sound of a sliding door.
@powerslave0606
@powerslave0606 7 жыл бұрын
RoberOnocle Don't worry, if on a hipotetic case you would have a famicom, there is a cartridge version of the game too.
@MrJWTH
@MrJWTH 7 жыл бұрын
RoberOnocle Agreed, better sound quality is meaningless if you don't know how to use it.
@latos0235
@latos0235 7 жыл бұрын
RoberOnocle Might be you think so because you've heard NES version before FDS version.
@Moncayo_02
@Moncayo_02 6 жыл бұрын
Cool i subscribe and colud you make please castlevania series???
@Patricknotstarr
@Patricknotstarr 5 жыл бұрын
Hey, you’re the guy who made the Mother 3 English mod, right?
@ClydeMandelin
@ClydeMandelin 5 жыл бұрын
Yep, that's me.
@Patricknotstarr
@Patricknotstarr 5 жыл бұрын
Clyde Mandelin damn dude, you your probably hear this a lot but you’re a fuckin hero to the Mother community, thank you so much for your work
@MettanAtem
@MettanAtem 7 жыл бұрын
I find I much prefer the NES's instruments.
@aozf05
@aozf05 3 жыл бұрын
Something's wrong with the Famicom game over theme. Its not supposed to sound scratchy like that.
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
@sucario6450
@sucario6450 8 жыл бұрын
Hey guys can you do youkai watch 2 live translation?
@ClydeMandelin
@ClydeMandelin 8 жыл бұрын
+Sucario64 We'd like to someday, but have no immediate plans for it. We barely have time to play games at all as it is :(
@ToweryQuip
@ToweryQuip Ай бұрын
anyone else think the prototype game over theme sounds a bit like sonic '06?
@markrich7693
@markrich7693 9 ай бұрын
Some of the bosses does have funny fart noises
@milohobo9186
@milohobo9186 5 жыл бұрын
There may be some content that was better about the Famicom system, but the sounds were not amount them.
@Bagel_Le_Stinky
@Bagel_Le_Stinky 3 жыл бұрын
fds*
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