I love how the bosses in the FDS version scream 'ow' when you hit them lmao
@Sedifet8 ай бұрын
I liked the NES a lot, until I heard the FDS. Now I can't unhear it.
@ClassicTVMan1981X Жыл бұрын
3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens). 3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.
@yzzysgames6294 Жыл бұрын
I always found the FDS death sound weird and comical. It borderline sounds like a cartoon sound effect.
@ClassicTVMan1981X Жыл бұрын
@@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.
@Jayden.williams583 Жыл бұрын
Nes death sound sounds like ms pacman dying
@ambershit Жыл бұрын
I love the way the disk system version sounds. However I do feel like the sounds of the NES version are a bit more creepy and match the games feel much more. A battery backup would have been nice, though.
@MoyanoJerald Жыл бұрын
A Battery-powered cartridge was more expensive to make
@CHamlin863 ай бұрын
The FDS in general sounds better, but there are some sounds that I think were done better on NES. Namely, the damage, death, and screw attack sounds.
@joeycaridi303013 күн бұрын
The sounds in the NES version is better because it's much less annoying like doors opening, low health sound, death sound, enemies, ice/wave beam, screw attack, and Metroid enemies However I find the sounds of the FDS version of when Samus, an enemy, or a boss gets hurt sounds kinda funny as they're kinda saying "ow!" Which reminds me of the Roblox oof and Minecraft old player hurt sound
@ls190v2Ай бұрын
Man, the FM channels the Famicom Disk System had lend themselves well to great retro tracks, eh?
@watcherman22210 ай бұрын
The Samus amiibo costume in Super Mario Maker WiiU uses the FDS sound effects.
@jessbelyandjacobquestions Жыл бұрын
I like how some sound effects on the FDS version sound more like the nes version
@OSW Жыл бұрын
Thanks! Swings and roundabouts for me, sometimes NES is nicer and sometimes Famicom. Famicom - did it have a more expensive sound chip?
@yzzysgames6294 Жыл бұрын
Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.
@MoyanoJerald Жыл бұрын
@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio
@NAFEDUDE Жыл бұрын
@@MoyanoJerald FDS used floppy discs instead of carts, but yes, in concept it was similar.
@MoyanoJerald Жыл бұрын
@@NAFEDUDE i know
@user-ch7oe7zx7bАй бұрын
in the Japanese version the screw attack sounds very strange 🤨🤨🤨
@maxrichards5925Ай бұрын
It is kinda weird lol
@karuma66354 ай бұрын
oh my god the fds sounds are like 100 times better i can't belive i've been playing the inferior version this entire time
@ls190v2Ай бұрын
The Item jingle was always how it is. The NES version simply misinterpreted it.
@karuma6635Ай бұрын
@@ls190v2 yup!
@KidPrarchord9513 күн бұрын
@@ls190v2I honestly prefer it
@DowntownWithBrown19 күн бұрын
My picks: Title: FDS, feels more anticipatory Samus Appears: FDS, the wavering in the NES feels a little more unconfident, which doesn't fit Samus' character even at this point Item: NES. The swapped main melodies in the FDS is better for future games, but the smaller scale of this game makes the NES one fit better Damage: NES, it feels more like an impact on her suit Low energy: NES, I don't know why they copied the jump sound in the original Death: FDS, sounds more like an in-universe death than a video game death Doors: Both fit Zebes well, but the NES one makes a little more sense for the way they open up Morph Ball: NES, FDS is too loud considering how they approach this in later games Enemy screech: FDS, more fitting Bombs: NES, FDS sounds a tad too low Ice/Wave Beam: NES, FDS wavers a bit too much Screw Attack: NES, FDS doesn't sound appropriate Boss Grunt: FDS, more fitting Statues: NES, sound isn't out of place, and FDS is too quiet Elevators: NES, FDS doesn't fit Metroids: FDS, NES sounds more like a small machine Mother Brain: NES, sounds more fitting and gives better player feedback Alarm: FDS, more urgent Escape theme: Second half in the NES seems more like an addendum once Samus makes it to the elevator. FDS is perfect for just getting up there Ending: NES, FDS instrumentation sounds more foreboding than triumphant, as in "Yes, you won now, but we are very confident space WILL be invaded by the other Metroids. You can celebrate now... maybe."
@poisonhhf4199Күн бұрын
Nes sound 💪🏻
@Hutch2MuchАй бұрын
thru switch online i played the FDS version and wow, the NES version sounds so weird to me
@ClassicTVMan1981X6 ай бұрын
I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).
@matiasmoreno356228 күн бұрын
FDS sounds better, all people commenting otherwise just because of nostalgia ....
@just_jay70782 ай бұрын
Clearly the US version (NES) sounds much better than JAPAN version (FDS). Probably why it wasn't a huge success over there.
@matthewbertrand4139Ай бұрын
i mean it's okay to be wrong sometimes Jay.
@just_jay7078Ай бұрын
@@matthewbertrand4139 Was the Metroid series popular in Japan???
@maxrichards5925Ай бұрын
@@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel
@just_jay7078Ай бұрын
@@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.