Legions Imperialis - Knights & Titans

  Рет қаралды 3,937

Optimal Game State

Optimal Game State

4 ай бұрын

In this video we finally look at the Knights and Titans in Legio Imperialis. I don't have any definitive answers or perfect loadouts for you to run, but I give a broad overview, talk about some of the benefits and challenges of running these engines, and we look at some of the ways in which they are special..
Useful links from other creators:
Great discussion here on Knights and Titans - / some_thoughts_on_titans
List of traits - docs.google.com/spreadsheets/...
Army builder - legionbuilder.vercel.app

Пікірлер: 17
@peteliddleyork
@peteliddleyork 2 ай бұрын
Some of my most memorable moments in LIMP have come from Titans so I'm definitely inclined to take them. Buildings being kicked apart, my whole army running away from an Acaster, Titans exploding to take out everyone around them. Engine kill. Great fun. For me, you get a better game with a mix of all the types and this means we walk.
@granteklund9943
@granteklund9943 3 ай бұрын
Shame you didn't talk about two of my favorite knights, being the Asterius and the melta/chainblade armigers. Those are some of the more usable knights and actually have niches that need filling in some armies.
@CoverSlaves
@CoverSlaves 4 ай бұрын
I feel your assessment is correct, in that you're often better off spending the equivalent points one would on a titan on adding more models/detachments to the army instead. I think some of the knights seem like better investments, the lancer having reach is a big big deal, acastus is very good for the points, the atrapos also seems very decent as a cerastus upgrade. The armigers are also pretty huge, the melta lanc and ccw ones are really good little brawlers.
@eoinmcmanus1072
@eoinmcmanus1072 4 ай бұрын
Thanks for the review. Personally, I am running a Reaver with Gatling, Laser blaster and turbo laser. I have played 4 games at about 1500pts. It has done great work for me and killed opposing titans with help from shield dropping supporting detachments ! I am thinking of switching to a Graviton carapace weapon as they should reliably kill buildings - buildings are very influential so far in my limited experience
@animachambers8216
@animachambers8216 4 ай бұрын
Questoris knight gallant with two gauntlets: cheap and good for counter charging infiltrators or buildings with double rend and wrecker. Two can nullify a thunderhawk rush since they just hide with a charge order and dare things to get close. War hound: double swarmer missiles great for overwatching aircraft as soon as they come on the table, takes out 2-3 planes. In a small game you’re kinda screwed if you play a lot of planes and encounter this. Warlord has a good all round config in the double macro gatling blasters with apocalypse missiles, especially if you have a marauder pathfinder directing fire with other barrages. Like the knights I think they do best hiding at the back smacking down anything that tries to infiltrate. At the least they force the opponent to deal with them before trying anything tricky.
@optimalgamestate
@optimalgamestate 4 ай бұрын
Wait wait wait. DOUBLE rend? I had to go check the rules on that but yeah each rend weapon adds a dice. Thats wild. Double swarmer warhound also sounds fun, and everyone should have that from the core box so that's nice. Thanks for all the tips, these loadouts look great!.
@PavewayIII-gbu24
@PavewayIII-gbu24 3 ай бұрын
I think it would have been better if the starter box gave us knights instead of warhounds
@System-Update
@System-Update 4 ай бұрын
Warmaster looks a bit silly. You might strip the VS with a ton of dice but getting through 12 and the wounds is going to be a huge gamble. I think running any titan will be most efficient if you equip them with as many dice as possible, especially as this mitigates the points investment vs lots of infantry etc. Good vid though, plenty to think about.
@christopherm4510
@christopherm4510 3 ай бұрын
Right around the 6:10 mark, I’m pretty sure your knights could not engage a garrisoned unit unless it has a wrecker weapon… e.g. has a gauntlet or Hekaton claw for questoris or is an Atropos for cerastus. Notably the little Moirax can get up there with thier Gyges claws as well.
@optimalgamestate
@optimalgamestate 3 ай бұрын
Ah! You're right, page 72 "Engaging Garrisoned Structures" does actually limit it to infantry, titans, and models with wrecker.
@OldGuyRetros
@OldGuyRetros 4 ай бұрын
The reaver titan box comes with melta multi and chain fist but I equipment with volcano cannon ,,my question is where I get the he'll fire missile launcher
@optimalgamestate
@optimalgamestate 4 ай бұрын
There are two Reaver boxes. The other one has the missile launcher, laser blaster, and gatling fist. The core box which has two reavers actually has both kits. They also sell the weapons as a separate kit www.warhammer.com/en-US/shop/Reaver-Titan-Weapons-Gatling-Laser-Blasters-2019
@Thorgrimm
@Thorgrimm 4 ай бұрын
The Reaver Titan Warp Missle has the Engine Killer (3) trait so causes and additional 3 wounds on that single wound. So it'll annihilate a company of Baneblades no problem.
@optimalgamestate
@optimalgamestate 4 ай бұрын
Ha! That would make up the points fast!
@filicity1772
@filicity1772 4 ай бұрын
Engine killer doesn't spill over to other models in a detachment
@optimalgamestate
@optimalgamestate 4 ай бұрын
The warp rule already has it doing one wound to each model in the detachment. That one will get upgraded by engine killer if the targets are super heavies, knights, or titans.
@Colonel-Sigma
@Colonel-Sigma 3 ай бұрын
They're not meta? Oh good, now I don't have to feel guilty about ignoring the 30% rule and bringing a full pack of Audax.
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