AC Shadows | One Of The Gameplay Showcases Of All Time

  Рет қаралды 26,624

Leo K [Rogue]

Leo K [Rogue]

Күн бұрын

Great stealth and an interesting system for picking and pursuing your next task makes Assassin's Creed Shadows a curious game to keep an eye on, but a gameplay demo that spread itself too thin, and still leaves too many questions unanswered means I don't know where to stand on this game, just yet. I'm excited for half, of half of this game; Naoe's half, and the half of her that surrounds her stealth. Let's talk about what most stood out to me.
I didn't touch on some things because they'll probably be their own, smaller videos (think five minutes or less).
00:00 Intro
00:19 AC Needs More Engaging Acting and Voice Direction
03:14 NPCs and Hailing
04:45 Intel, Scouting, Spy Network (Awesome)
07:23 Yasuke Combat
10:08 Is Yasuke Unique Enough?
12:30 Naoe Stealth is VERY Good
18:33 Parkour Is Still Boring...
20:11 New Ways To Hide
21:05 Chonky Dudes in ARMOR: Not An Issue
23:51 Overall Feelings
▬▬▬▬▬▬▬▬
◆ Twitch: / leokrogue
◆ Twitter: / leokrogue
◆ PayPal: paypal.me/LeoKRogue
◆ Buy me a coffee: ko-fi.com/leokrogue
▬▬▬▬▬▬▬▬
#AssassinsCreed #AssassinsCreedShadows

Пікірлер: 767
@UserNot_Known
@UserNot_Known Ай бұрын
After finishing my 3rd playthrough of Black Flag, the difference in cutscene, dialogue and voice acting is NIGHT and DAY! Black flag’s character all feel like REAL people with meaningful dialogue. I think we took the masterful story telling and dialogue in early ACs for granted. The stealth however looks really good.
@LeoKRogue
@LeoKRogue Ай бұрын
Stealth is probably going to be really fun, yeah. Black Flag is one of the best examples, yeah. No character is boring to watch or listen to, everyone has inner tension and something they want, and the situations they're put in are stressful and emotionally-affecting enough that it pushes them to respond in entertaining ways.
@jayveeeee
@jayveeeee Ай бұрын
This is one of the gameplay breakdowns of all-time! Awesome to hear you're loving the stealth. That makes me more excited for it :)
@LeoKRogue
@LeoKRogue Ай бұрын
Wicked! ^_^ It's definitely the element I'm most looking forward to.
@TrevisoStealth
@TrevisoStealth Ай бұрын
Leave it to Leo to again have the best breakdown of what little information we have so far. Looking forward to when a larger variety of players get access to the demo to showcase what Shadows actually has to offer.
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks, as always. ^_^ I'm looking forward to that too, I think there's so much more to see that we just didn't get to take a look at this time.
@Varre922
@Varre922 Ай бұрын
Might I also mention that CLOTH PHYSICS ARE FINALLY BACK!I I don't know why they weren't present in Valhalla but Jesus Christ was it immersion breaking when the game had worse physics than the Ezio trilogy and AC1.
@LeoKRogue
@LeoKRogue Ай бұрын
True! Good spot.
@jaloniwilson
@jaloniwilson Ай бұрын
Cloth physics and the world physics. Seeing boxes, bags, apples move around when you or npcs tumble over them or the trees blowing in the storm. All good
@NuggetMan420alt
@NuggetMan420alt 22 күн бұрын
The fact that Valhalla had the same team as 1
@trambe25
@trambe25 Ай бұрын
Hit the nail on the head for your first point. I genuinely don’t know how Ubisoft can go from some of the best, well animated, choreographed and directed cutscenes to whatever ai generated boring stuff they have right now.
@Falconwing66
@Falconwing66 Ай бұрын
Because those cutscenes take a lot of time and resources. It was feasible when the games weren’t as big, but in the RPGs there are so many conversations they can’t do that for all of them. In Origins a lot of the time it’s two characters standing still while talking so they made a modular cutscene system to change that.
@trambe25
@trambe25 Ай бұрын
​@@Falconwing66 I just think it's a shame Ubi went for quantity over quality. Like Leo said, the overall acting and voice presentation needs a LOT of work, especially compared to previous games. It's very bland acting that does the "base minimum". Like if we just looked at the series pre-odyssey, characters had emotions, range and personality. It just looks really stiff from what is presented.
@hoangle2483
@hoangle2483 Ай бұрын
@@Falconwing66 your comment makes sense if this is an indie studios but Ubisoft is a triple A company. Do I even have to mention the amount of Microtransactions Ubi jam in their games to nickel and dime the players? They have more than enough money to invest into stuffs like this. This is just reek laziness
@LeoKRogue
@LeoKRogue Ай бұрын
Yeah, it's probably just a matter of game-scale/feasibility. Still sucks for the end user, though.
@Falconwing66
@Falconwing66 Ай бұрын
⁠@@hoangle2483Ubi does have a lot of money, but they don’t give teams infinite budgets. Also calling them lazy is disrespectful. Anyone familiar with game dev will tell you it’s extremely hard.
@masterassassin791
@masterassassin791 Ай бұрын
Excellent breakdown as always Leo! It is nice to finally see some more evolution in stealth for this series (hopefully these evolutions aren't abandoned in the next game) , although as you mentioned I do find it strange how there has been effectively no mention of social stealth. I do think another gameplay demo would be beneficial as I still find myself with a lot of questions that went unanswered.
@dawudabdulali3827
@dawudabdulali3827 Ай бұрын
you always be speaking FAX
@LeoKRogue
@LeoKRogue Ай бұрын
100% there with you, I want to see another gameplay demo that goes into more detail on things a little closer to release, perhaps.
@emmaelstad341
@emmaelstad341 Ай бұрын
Agreed I love how leo notices the animus symbol or the animus feel
@llama6394
@llama6394 Ай бұрын
When in the town with Yasuke, it didn't look like there was any opportunities for social stealth like with basim
@HahahMamaman
@HahahMamaman Ай бұрын
@@llama6394Yasuke definitely can’t do social stealth, Naoe might be able to.
@simonarques5201
@simonarques5201 Ай бұрын
Stealth looks like heavily Tenchu inspired with all the gaget related moves (Cling to ceiling, breath underwater...). Let's not forget that castles are said to be whole designed levels. So expect more indoor stealth, with hopefully, ways to crawl under the houses or go in secret passages.
@LeoKRogue
@LeoKRogue Ай бұрын
I think that'll be really cool, yeah. Assassin's Creed has flirted with interior stealth from time to time, have always been curious what proper stealth inside intricate buildings would look like if done well. Hopefully Shadows answers that question for me.
@moxirt7992
@moxirt7992 Ай бұрын
The way my smile dropped when I saw Naoe doing the RPGCreed jump
@LeoKRogue
@LeoKRogue Ай бұрын
Saaaaaaaaaaaame heeeeeeere...
@QuatarTarandir
@QuatarTarandir Ай бұрын
I would be the same...except I was already disappointed and wasn't smiling, lol
@Envixin753
@Envixin753 Ай бұрын
@@QuatarTarandir why? The showcase wasn’t disappointing actually had solid combat and map and showcases good and true AC stealth and ofc you can pet dogs
@YouMystMe
@YouMystMe Ай бұрын
@@Envixin753 The combat looked stiff and boring to me.
@QuatarTarandir
@QuatarTarandir Ай бұрын
@@Envixin753 Well, to me the combat looked bad, and I wasn't impressed, especially having half the game where you play as a combat-focused character. And of course the story looks eh, the parkour looks eh, and pretty much everything except stealth and a few other features. And even then I was still not very excited about it
@TheSpaniardAssassin
@TheSpaniardAssassin Ай бұрын
So glad you agree with the acting thing too, i felt crazy complaining about it
@LeoKRogue
@LeoKRogue Ай бұрын
You are not crazy and we are not alone. AC has had flat, disengaging acting and often writing for years.
@sorackamet5558
@sorackamet5558 Ай бұрын
@@LeoKRogue The cutscenes are really boring to look at too. The Witcher 3 solved this almost a decate ago. Ubisoft has no excuse given the experience they have.
@lephantomchickn3676
@lephantomchickn3676 Ай бұрын
12:45 The use for the bell is TBD. Jorraptor asked about them and was told by Ubi they couldn't reveal it yet. This makes me think it's something else, like recruit actions.
@LeoKRogue
@LeoKRogue Ай бұрын
Ooooohhhh. That is really, really interesting, thank you for noting.
@SuperBallani
@SuperBallani Ай бұрын
TBD ? people always use acronyms and half the time like here i have no idea what it means....
@V_Kronos
@V_Kronos Ай бұрын
@@SuperBallanito be defined / to be determined
@AzureHadit
@AzureHadit Ай бұрын
It's probably the same as the wind-chime from GoT
@ethanspassoff6366
@ethanspassoff6366 Ай бұрын
@@LeoKRogueit is almost guaranteed that the bell is definitely a cherry bomb like feature.
@TheHiddenOne690
@TheHiddenOne690 Ай бұрын
The goat has uploaded
@LeoKRogue
@LeoKRogue Ай бұрын
bless
@aliabbasi5379
@aliabbasi5379 Ай бұрын
The Indian has spoken
@TheHiddenOne690
@TheHiddenOne690 Ай бұрын
@@aliabbasi5379 ??? im not indian, also that's such a strange comment to say
@thetramp1138
@thetramp1138 Ай бұрын
This got awkward quick! LEO! Awesome to see from you! Hidden One! Probably watched 7 of your videos today. 🤣😂 Always enjoy your content as well!
@TheHiddenOne690
@TheHiddenOne690 Ай бұрын
@@thetramp1138 thanks dude. Appreciate that 🙏
@sosaysjay
@sosaysjay Ай бұрын
Always great to see you post, interested to see how this game pans out
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks Jay! Will be keeping an eye on this.
@KravenZoro
@KravenZoro Ай бұрын
On an unrelated note… I remember playing Red dead 2 right. Hear me out, it was the pinnacle of sublime creations of art, nuance, immersion, & alluring experiences. That challenge your open minded view on other games, that aren’t necessarily in the same league as RDR2 or a God Of War. When my adrenaline reached its climax, subsequent to RDR2’s scintillating beauty gracing my optic nerves. I took a deep breath, allowed my adrenaline levels to simmer down, took a hard look in the mirror & said to myself “every game & genre is exhilarating, sublime in its own way if done right. It doesn’t have to realistically enchant you with every encounter & every nuanced detail like RDR2 for you to be immersed. After observing the dilemma I was in, I realized that there are games that lack the sophistication of RDR2, yet I appreciated the type of art depicted and stories told without comparing masterpieces such as RDR 2 to it. In other words, Ubisoft can put a gun to my head. I ain’t buying the game or its ridiculously priced editions until that hoe comes down to $20.
@LeoKRogue
@LeoKRogue Ай бұрын
that's a lotta words to glaze RDR2 but fair
@KravenZoro
@KravenZoro Ай бұрын
@@LeoKRogue thank you, I spilled my heart out like a teenage girl for that game. Seriously though, wasn’t my intention to overwhelm with a lengthy poem. I’ll be succinct in future AC videos, fingers crossed 🤞🏼!
@LeoKRogue
@LeoKRogue Ай бұрын
@@KravenZoro Nah, I love the game too and I think you're right. Please type as much as you wish to, don't let me limit your expression, it matters to me. I was just in an asshole mood from some other comments xD
@KravenZoro
@KravenZoro Ай бұрын
@@LeoKRogue no worries, I won’t judge crude remarks at face value, until I have done my due diligence & understood the other side, I gave you the benefit of the doubt. I do appreciate your articulate content (no glazing, just a matter of fact). I’ve seen the comments, I understand sir.
@YouMystMe
@YouMystMe Ай бұрын
Had me in the first half! XD
@SandmanURL
@SandmanURL Ай бұрын
Very detailed analysis good work. Also huge thanks for making subtitles again they make me love channels so much more, which is great because yours is so exceptional
@LeoKRogue
@LeoKRogue Ай бұрын
Thank you so much, glad you enjoyed this one. I appreciate the shout-out on the subtitles as well, I usually try to remember to put them in.
@Pillow520
@Pillow520 Ай бұрын
My stomach hurts after drinking KFC Pepsi.
@star7323
@star7323 Ай бұрын
Oil up 😋be there in 5😊
@LeoKRogue
@LeoKRogue Ай бұрын
same
@KravenZoro
@KravenZoro Ай бұрын
@@star7323you little minx
@kinography9085
@kinography9085 Ай бұрын
Great video. I’m glad to see someone call out just how awful the cinematic presentation of these games has been for YEARS now. It’s genuinely embarrassing how long these games have felt absolutely sterile and lifeless in terms of scripts and performances. When Naoe said “I won’t be alone… I’ll be with the Shadows™️” I audibly groaned. On a more positive note, I remember expressing a few times in your streams my skepticism regarding Shadows being able to pull off light and shadow stealth in a dynamic open world. I’m glad to see that I seem to have been proven wrong in that regard. Stealth genuinely looks fun and it may be the most mechanically interesting and varied it’s been since the classics. Although, as the token social stealth guy, I can’t help but feel bitter that we’ve gone ANOTHER game without any kind of meaningful social stealth. However, I wonder if that visibility meter could be iterated upon and also implemented into visibility inside crowds. That would be pretty interesting. Shame about the parkour, although the environment could hardly support anything more advanced than Origins’ system, unfortunately. The combat also looks very stiff and simple, which as you said, is very unfortunate if they have an entire protagonist whose kit is JUST that one thing plus a gun. I hope to also see practical examples of how the seasons and dynamic weather impact stealth and AI. They promised a lot in that regard but have oddly opted not to show any of it, despite those things being probably the most unique ideas this series has had in a long time. I agree with your thoughts on the spy system and exploration. I hope future AC games continue to try to use diegetic means of communicating information to the player and encourage organic exploration rather than handholding the player through every single step of the way, as if Ubisoft thinks the average person sniffs glue for fun. This is a great change and I hope more AC games rely less and less on HUD and waypoints to tell you what to do.
@QuatarTarandir
@QuatarTarandir Ай бұрын
I so cringed at that line. Like seriously, it sounds like an edgy teen trying to be cool. Like I get what they were going for, but it was not there at all
@LeoKRogue
@LeoKRogue Ай бұрын
Great comment, I don't really have anything to add, just good points overall.
@TheMockingjay74
@TheMockingjay74 Ай бұрын
I had fun with Kassandra lines.
@HahahMamaman
@HahahMamaman Ай бұрын
This is a side quest though. The main story missions will have mo cap and hopefully better acting.
@imdragonfruit6341
@imdragonfruit6341 Ай бұрын
I’ve never clicked on a video so fast. Thanks in advance Leo
@LeoKRogue
@LeoKRogue Ай бұрын
You're welcome, have fun.
@protectbabysif
@protectbabysif Ай бұрын
Hi, I'm from Ubisoft's marketing team!!! Our development team at Ubisoft Quebec and our support studios around the world have been so hard at work these past four years crafting incredibly deep and impactful stealth systems that are affected by many systemic and handcrafted elements alike. In order to commemorate this achievement and show off their game to players properly, here is six minutes of Naoe climbing and performing basic assassinations. We also hope you enjoyed the few minutes of Yasuke slow walking through a village and conversating with an NPC before getting into a combat sequence beforehand. Please preorder and show your support. Thank you!!!
@QuatarTarandir
@QuatarTarandir Ай бұрын
Lol
@LeoKRogue
@LeoKRogue Ай бұрын
huge
@KravenZoro
@KravenZoro Ай бұрын
Dawg, you are the hero here. Save us from this mediocrity and uncreative impotent vision for Assassin creed projects. They need to give this sacred IP to some other studio before it gets bombarded by more mediocrity. By the way, hell to the fuck naaaooo. I ain’t preordering or purchasing until the reviews unanimously approve, that it’s a quality comeback for the AC franchise and when the price goes down to $40 or less, it doesn’t deserve any higher than 60! Hail hydra…. Fuck, I meant Hail @protectbabysif!
@sparshbansal6624
@sparshbansal6624 Ай бұрын
You are upset because in a gameplay showcase for Assassin's Creed Shadows, you got to see the protagonists engage in Parkour, stealth and combat? This is BS. 😂. What else they were supposed to show? People like you are cancer
@neur01
@neur01 Ай бұрын
here's naoe speaking the cringiest dialogue written for a character, in a work in progress game with a total of 20 minutes of revealed gameplay. pease preorder our deluxe edition and buy all our products
@NuggetsGameplay
@NuggetsGameplay Ай бұрын
One thing I was hoping on Naoe's part was for them to show double or chain assassination and see the animation of it, because the chance is right there even if she only has one hidden blade.
@QuatarTarandir
@QuatarTarandir Ай бұрын
Unfortunately, probably will just be the knife throw from before
@blacksheep6415
@blacksheep6415 Ай бұрын
They said each weapon gets a unique assassination animation and ability the scythe gives range I think the katana and tanto might be double assassinations
@QuatarTarandir
@QuatarTarandir Ай бұрын
@@blacksheep6415 I think the Tato special assassination is stabbing through the door
@jaloniwilson
@jaloniwilson Ай бұрын
Double assassinations are in the game, not the "chain" throw​@@QuatarTarandir
@QuatarTarandir
@QuatarTarandir Ай бұрын
@@jaloniwilson Was that every confirmed though? I don't believe it was, and they probably would've shown it if it was
@Purple_Anxiety
@Purple_Anxiety Ай бұрын
Can Yasuke even parkour thought? Seems like he is such a beefcake strength build character.
@obsidianwarrior5580
@obsidianwarrior5580 Ай бұрын
He can parkour just not as fast and acrobatically as Naoe. Naoe can also climb certain walls Yasuke can't apparently.
@danieldaw1778
@danieldaw1778 Ай бұрын
It'd be even weirder if he couldn't. One of the skills is Yasuke jumping like 15 feet into the air. If he was also somehow not strong enough to pull himself in armor up a 10 foot wall when you can deck Ezio, Arno, Bayek, Kassandra, Cassandra, Eivor out in basically as much or more armor would be kinda stupid.
@Purple_Anxiety
@Purple_Anxiety Ай бұрын
@@danieldaw1778 Yeah idk his design is all over the place
@Purple_Anxiety
@Purple_Anxiety Ай бұрын
@@obsidianwarrior5580 Do we have gameplay footage of him doing any climbing and stuff?
@obsidianwarrior5580
@obsidianwarrior5580 Ай бұрын
@@Purple_Anxiety No but apparently that's been what they said. Honestly not really seeing much reason to play as Yasuke more than Naoe. She'll be better and stealth and parkour and still competent in combat whereas Yasuke is pretty much just combat orientated.
@covert9528
@covert9528 Ай бұрын
Found your channel recently and I'm really enjoying it. Been looking forward to your thoughts on Shadows!
@LeoKRogue
@LeoKRogue Ай бұрын
Appreciate that, stick around.
@rafaela00002
@rafaela00002 Ай бұрын
Very interesting commentary! The highlight for me was Yasuke petting a dog. Very cute dog
@LeoKRogue
@LeoKRogue Ай бұрын
Adorable doggo, yes. ^_^
@hematelkady2006
@hematelkady2006 Ай бұрын
It's awesomely impressive how you pick up on things just by looking at them, man. Tons of people on Twitter kept asking what the down button prompt was and no one knew. You figured out the posture system and broke it down beautifully. Awesome work, brother. (It's M btw)
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks so much M, appreciate the support as always.
@hematelkady2006
@hematelkady2006 Ай бұрын
@@LeoKRogue Habbibi, Leo
@metunamon
@metunamon Ай бұрын
I really like how enemies who cant be assassinated are properly telegraphed to the player now and force u to switch up your strategy. They remind me of the minigun brute enemies in Arkham Knight. They cannot be taken out silently in the regular way so you are in encouraged to leave them till last to avoid drawing the attention of other enemies. However u can still take them out earlier if u are smart with your environment and gadgets. Hopefully shadows is similar in this regard and there are other ways of taking them out other than straight up combat.
@LeoKRogue
@LeoKRogue Ай бұрын
Yup, exactly. That's my thing. Other stealth/stealth-action games make use of unique enemy archetypes you have to respond to or engage with differently, and as long as everything is shown to the player clearly and there's no confusion or ambiguity, it's totally fine.
@HahahMamaman
@HahahMamaman Ай бұрын
You can turn on guaranteed assassinations as well.
@mirukuteea
@mirukuteea Ай бұрын
@@LeoKRogue Just wait until they let you unlock heavy takedown skill like in other ubi games XD
@Controle9165
@Controle9165 Ай бұрын
The dynamic between the two protagonist was actually pretty good they seem they bounce off each other well.
@LeoKRogue
@LeoKRogue Ай бұрын
You think so? I've seen a lot of back-and-forth/mixed opinions on this around, and I'm not sure where I stand on it myself at the moment. It felt pretty basic/functional to me at best. I've been playing some games recently with really good dialogue and character-chemistry so I'm probably just seeing the difference in quality and vibes, I don't know.
@fire-typhoon123
@fire-typhoon123 Ай бұрын
​@@LeoKRogue yea imo there's no dynamic between them at all. They seem to be working together cuz that's what the story of the game is. It doesn't feel organic.
@theoreticalexistence9630
@theoreticalexistence9630 Ай бұрын
there really is only one way to find out honestly. hearing like 3 clips of them talking to each other isn't going to give anybody the full picture so we shouldn't pretend it will. they also have like 5 months to fix it if the community receives what they did hear especially badly lol.
@SSJ_Lang
@SSJ_Lang Ай бұрын
Enjoying this running theme of you making the best AC breakdowns on KZfaq, on the point of hoping Yasuke has meaningful & challenging combat I whole heartedly agree, one thing I noticed is one guy is attacked mid unblockable (parry only) attack, & killed instantly because of it, so here’s hoping things like that will get rewarded this time around
@LeoKRogue
@LeoKRogue Ай бұрын
Will do my best to keep it going. :)
@Dr4cu1e
@Dr4cu1e Ай бұрын
thank s for this man, I've been waiting for your review
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks for waiting.
@dogzilla95
@dogzilla95 Ай бұрын
Hey leo, loved the video. Always love to see you taking a stab at new or old stealth games. THIS IS WHY I SUB!!!
@LeoKRogue
@LeoKRogue Ай бұрын
Thank you.
@tlungu962
@tlungu962 Ай бұрын
can’t wait to watch this! u give the best takes in the community .. looking forward to this video & (from what we’ve seen so far) i’m kinda looking fwd to Shadows
@LeoKRogue
@LeoKRogue Ай бұрын
Hopefully I continued to give good takes in this video lol, some of the stuff I say gets pretty cooked sometimes >:P
@tlungu962
@tlungu962 Ай бұрын
@@LeoKRogue haha nonetheless, i appreciate you sharing w/us all.
@white6505
@white6505 Ай бұрын
very good breakdown, i havent noticed before many of these details you explained
@kqquri
@kqquri Ай бұрын
great video something i noticed is when naoe is sneaking on enemies she extracts her hidden blade kind of similar to the older ac games so hopefully we can extract it whenever we want
@LeoKRogue
@LeoKRogue Ай бұрын
It looks like that only happens whenever she's in range to Assassinate someone. It's probably an automatic thing, that helps you see if your button press will attempt a stealth kill. Useful when you have all your HUD/UI off, too though.
@akshatgogna6005
@akshatgogna6005 Ай бұрын
As always, you give a very rational look at the situation. Love it!! As a hardcore stealth player and a hardcore ac fan, I am happy that the series is finally expanding in the stealth space, as the genre itself is a rarity to see in video games nowadays. I am so excited for 'Hide in Shadows' mechanic! I actually recreated this a while back in Unreal Engine. Quebec does some great design, but they always NOT deliver the AC feel, whether it's the story, the world, the visuals. That department is well handled by Montreal and now Bordeaux.
@LeoKRogue
@LeoKRogue Ай бұрын
I think that at least in Naoe's sections and during infiltrations in particular, Quebec probably have the AC feel on lock in this game, when it comes to those experiences. Hopefully I'm right but that's the feeling I'm getting so far. I'm really looking forward to the improved depth and demands of stealth, if they don't pull their punches and it's as interesting and immersive as it appears.
@akshatgogna6005
@akshatgogna6005 Ай бұрын
@@LeoKRogue Yes yes agreed, the Gameplay feels is nailed, I am skeptical about the story tho, it won't be a traditional ac story and I think will flow very differently. Speaking of that, I agree with your voice acting take, I thought Naoe would be fine, but that "Too slow!", aahhh. Hope the rest of the acting is good. I might play as Yasuke once in a while because so far I like his personality.
@colinhoeg4728
@colinhoeg4728 Ай бұрын
To this day ive considered AC1 as the best game in the series. Pretty much for everything. Parkour, combat, stealth, story, protagonist, antagonists, and modern day. Top of the top tiers. All that being said, im shockingly and genuinely excited for shadows. But if im being honest, i just want a remake of the first AC. Modern tech, tweak it by a smidge, and add newgame plus. The day that happens is the day i shed a tear of joy for gaming. As always great video bro. As someone whos loved the series since first seeing the AC1 trailer on the G4 channel, i appreciate all the work youve contributed over the years. Thank you.
@LeoKRogue
@LeoKRogue Ай бұрын
AC1 is definitely, to me, the best and most enjoyable game in the series. Thanks for the nice comment, will keep doing my best. ^_^
@colinhoeg4728
@colinhoeg4728 Ай бұрын
@@LeoKRogue 🤜🤛 hell yeah brother
@MarkZuckerberg-zs9fb
@MarkZuckerberg-zs9fb Ай бұрын
Hey, Mark Zuckerberg here! I have to say that, you are my favourite youtuber. You are the piece to my puzzle, the key to my heart, the love of my life. My majestic G.O.A.T. I just can't believe this is your last video, before you died... I still hear your voice in the middle of the night. Rest in piece, his majesty.
@LeoKRogue
@LeoKRogue Ай бұрын
thanks bro, your product, Facebook, sucks balls btw
@maneanims9771
@maneanims9771 Ай бұрын
Elon musk better b!tch
@iCrazyMidget
@iCrazyMidget Ай бұрын
@@LeoKRoguedamn leo is on smoke today 😂
@Noir-c9k
@Noir-c9k Ай бұрын
Bro what is this comment section 😂
@KravenZoro
@KravenZoro Ай бұрын
@@Noir-c9kidk whats gotten into this community but their bananas, I love it.
@nikjovan4816
@nikjovan4816 Ай бұрын
Like Leo mentioned, my biggest concern with the dual protagonists from a gameplay perspective is will there be enough reason for my to pick one character over the other? For example, if I barge in with Yasuke on an assassination mission there has to be some kind of downside to it. Maybe my target has a bigger chance to escape because he would be alerted. But if I go with Naoe it will be easier. And in the reverse if I pick Naoe for a more combat centric mission then I should get my shit rocked because Naoe should be made out of paper in combat. And it's not enough for Naoe to just have bad defense. If I fight 5 dudes clad in Samurai armor with Naoe, I should be having a rough time with them like I am playing a Souls game.
@LeoKRogue
@LeoKRogue Ай бұрын
Yes, yes, yes. This is what I want. Actual meaningful distinction in how each character makes me understand the world around me, mechanically.
@idslatt1340
@idslatt1340 Ай бұрын
I’m somewhat excited for this one honestly. I’m definitely a stealth and parkour guy but this game looks like it’ll be fun and introduce some cool new concepts. I’m a little worried for the lack of depth Yasuke seems to have but I’ll reserve those worries until we see more. Some of the animations look choppy and I’m also not super impressed with the graphics but I’d like to see this game in a higher fidelity. Overall I’m not crazy hyped or anything but so far I’m looking forward to this one. Anyways, great content as always! You always break down tiny details that no one else touches on and I love it.
@LeoKRogue
@LeoKRogue Ай бұрын
The stealth is definitely making my brain buzz with fun possibilities, yeah. I want to _try_ it, I want to see if it's really as cool as it wants me to _believe_ it is, because if most of this stuff is true this will be the most demanding and challenging stealth system Assassin's Creed has ever had, with a good ceiling for skill-expression and mastery, which would be nice.
@idslatt1340
@idslatt1340 Ай бұрын
@@LeoKRogue I couldn’t agree more honestly. Things like the light system, being able to destroy lights, grab enemies and go prone are going to have huge positive impacts on stealth. I loved Mirage’s stealth but it didn’t feel like it had that many real innovations so this is cool to see for me. I’m hoping this will be challenging stealth as for me, maybe it’s my skill level but Mirage’s stealth got a little easy for me at times. But yes promising new additions to stealth for sure, this just might shape up to be our best stealth yet but we’ll have to wait and see
@Odin-Actual
@Odin-Actual Ай бұрын
Another great Vid Leo. Keep it up you're doing great.
@LeoKRogue
@LeoKRogue Ай бұрын
Thank you.
@CloakedSchemer06
@CloakedSchemer06 29 күн бұрын
I really come here for some sanity in the ac fandom. The community/comments on this video is so much better than the one on the trailer. I hate that I have to see so much racism in the comments of the trailer, so I'm glad to see actual focus on the game instead of that. Thanks Leo for providing a safer environment to talk about the franchise!
@LeoKRogue
@LeoKRogue 29 күн бұрын
You're welcome, I tend to be very unforgiving to people who disrupt the vibe here.
@MagnumSpydyrIN
@MagnumSpydyrIN Ай бұрын
The game adds several immersive elements, which is a nice touch. I'm tired of crouching everywhere when I should be crawling. Combat looks mediocre, and the parkour is... never mind! The game caters to a different type of Assassin's Creed experience, which is fine, and I understand the motivation for trying different Assassin's Creed games for different gameplay experiences. But I'm freaking tired of not having a dense, city-focused Assassin's Creed game that offers the OG parkour experience that made me fall in love with the series. We want an Assassin's Creed game with a core focus on parkour.
@LeoKRogue
@LeoKRogue Ай бұрын
In the same boat here. I recognize this is what it is, I'm not too broken up about it personally but I still wish for and hope for that cool city/parkour game.
@monkeypete4018
@monkeypete4018 Ай бұрын
What do you think of the writing? I thought it was the cringiest thing ever ("I am justice", "It will be me and the shadows"). I can't remember being so put off by the writing in a game.
@LeoKRogue
@LeoKRogue Ай бұрын
I don't like it.
@YinsEternalKing
@YinsEternalKing 9 сағат бұрын
Im glad youre not focused on the whole historical inaccuracies. I could honestly care less about them and since when has AC ever stuck 100% to history anyways. Im just extremely excited to finally have the chance to play AC in Japan, hopefully with more of Unity's parkour mechanics.
@LeoKRogue
@LeoKRogue 9 сағат бұрын
They've never been one of the things I most lean on as far as how much I will enjoy the videogame, yeah. I think about the biggest inaccuracies I've heard about in Shadows are architecture and clothing. Character-stuff seems solid. I don't have much hope for parkour anywhere close to Unity, unfortunately. 😅 I just feel like if they had something to show, they'd show it, unless they blow us away with some new footage later to prove me wrong, I'm expecting more of Origins-Mirage parkour here.
@Pixelgon404
@Pixelgon404 Ай бұрын
great analysis as always 👍
@LeoKRogue
@LeoKRogue Ай бұрын
Thank you! ^_^
@YEY0806
@YEY0806 Ай бұрын
About the failed assassination, you can notice that the eye indicator is full, so that possibly has something to do with not being able to assassinate fully. Considering it's daytime, that probably makes sense
@LeoKRogue
@LeoKRogue Ай бұрын
That's actually pretty interesting, if it's consistent behavior that can be read by glancing at your Visibility that way.
@YEY0806
@YEY0806 Ай бұрын
@LeoKRogue yeah I feel like with this game, lighting will probably matter a lot more than other ac games, so you can't just waltz into a fort during daytime to immediately begin stealth unlike other games. So night time will be the preferred time zone
@ryann4365
@ryann4365 Ай бұрын
You can also see a jar next to the guy that is presumably an explosive. If it’s not lethal, maybe it’ll break his armor and give an opportunity for an assassination like Leo said
@wjcarey03
@wjcarey03 Ай бұрын
I agree with the daytime theory whether or not it's on purpose... my first thought was you can clearly see her shadow on the wall in front of him which would be a dead give away and possibly why he was able to react and Dodge her attack... not sure if they really put that much thought into or not but maybe...
@YEY0806
@YEY0806 Ай бұрын
@wjcarey03 honestly, I believe it's reaching to expect the AI to be capable of actually detecting Noue's shadow. However, I do hypothesise that the full eye indicator has to do something with it. Otherwise, they wouldn't emphasise it so much to put it in the middle of the screen
@JoshuaR9763
@JoshuaR9763 Ай бұрын
leo k im just wondering where you got the information that you can turn off the not being able to assassinate the big enemies?
@LeoKRogue
@LeoKRogue Ай бұрын
Jorraptor and AC Landmarks.
@Amy-Mayflower
@Amy-Mayflower Ай бұрын
I've wanted an AC game set in Feudal Japan for SO LONG, I'm hoping to god that it's as good as Ubisoft promises.
@LeoKRogue
@LeoKRogue Ай бұрын
Hope so. ^_^
@ethanspassoff6366
@ethanspassoff6366 Ай бұрын
I 100% agree that good acting has been almost non existent since origins but I personally like Naoe in the showcase and didn’t think too too bad about Yasuke
@LeoKRogue
@LeoKRogue Ай бұрын
That's totally fair.
@XOX361
@XOX361 Ай бұрын
Great points brother I’m excited to get hands on the game to really gage an opinion on it but from what we’ve seen so far it’s decent but will see on full release
@LeoKRogue
@LeoKRogue Ай бұрын
"Decent" is a good word for how I'm feeling.
@BenthewildchildE750
@BenthewildchildE750 23 күн бұрын
Ok, my favorite thing hands down is the list that you get as your objective, my least favorite thing about ac especially the kenway saga which are the only games I’ve played so far, is the forced turning on of ship health/button prompts/enemy counter windows etc, and other objectives such as the ship you need to follow that makes the spy glass thing where it shows the name of the ship all but useless but I keep it on bc I want to see the loot I get from enemies
@pivotguydc1149
@pivotguydc1149 Ай бұрын
it's also worth considering that both the brute and Naoe are in broad daylight when she goes for the failed air assassination in that clip. What if brutes are impossible for Naoe to kill in daylight, but considerably easier in shadow (assuming that setting is turned on)? Meaning she'll have to lure the brute over to that patch of darkness on the left in order to take him out. This means the devs have yet another ludonarratively consonant tool they can potentially use to challenge the player's skill with stealth
@LeoKRogue
@LeoKRogue Ай бұрын
That could be interesting. For the moment we just don't know exactly how it works, so I tried to avoid making too many assumptions. Would be cool though.
@megaevolution1161
@megaevolution1161 Ай бұрын
22:17 pure descriptive genius, after that beautiful explanation the enemy's "Big"ness was so apparent to me, that I was in awe. Jokes aside man, great breakdown and i love your point of view always in these scenarios as you dont give up hope and belief. There are always two types of people - ones who hail every new entry as the savious of the franchise or the ones that hate it like the game cussed out their mama(sorry). This game looks like it will be good and sure the same parkour moveset for the FIFTH DAMN TIME irks me, it'll prolly change (right....right?). Also people dont mention it much but the robes flow in the wind - hell yeah - properly after ac 1 i believe and thats very cool. Hope to see reviews and clips from you. Keep up the amazing work LEO🙏
@LeoKRogue
@LeoKRogue Ай бұрын
Big. With _armor._ v_v I definitely try to see the nuance in things, thanks for the comment. :)
@ethanspassoff6366
@ethanspassoff6366 Ай бұрын
5:05 ive noticed a lot of people overlook this but that looks exactly like the world events we had in unity and before
@LeoKRogue
@LeoKRogue Ай бұрын
Yeah, Ubisoft loves those kinds of dynamic events.
@c0mplex_Ale
@c0mplex_Ale Ай бұрын
Something I haven't stopped to think about is how damn good your speaking skills are. I could hear you yap for hours.
@LeoKRogue
@LeoKRogue Ай бұрын
Thank you.
@Mad-zz0
@Mad-zz0 Ай бұрын
Good to see you upload. You always have good insights that others don’t mention. I still think the person on your profile picture look like they have a leaf over their head.
@LeoKRogue
@LeoKRogue Ай бұрын
It's a hood, he's just in a green, forested environment. ^_^
@blacksheep6415
@blacksheep6415 Ай бұрын
I don’t think it would make sense for social stealth to be in this game since a shinobi wouldn’t be hiding in a crowd they would stick to rooftops and shadows and yasuke is a 6ft tall black samurai he just doesn’t blend in.
@LeoKRogue
@LeoKRogue Ай бұрын
A Shinobi who is _also_ an Assassin*. Yes, it would make sense. But it's fine.
@8comentarios8
@8comentarios8 Ай бұрын
I enjoyed the gameplay; I'm excited to play with both characters and take advantage of the overall game mechanics. What I like the most is the exploration. I disagree about the art direction; I find the AC settings always very visually appealing. But overall, you raised very pertinent points and made it very clear what type of player you are. Great analysis!
@LeoKRogue
@LeoKRogue Ай бұрын
Awesome. ^_^
@theoreticalexistence9630
@theoreticalexistence9630 Ай бұрын
About the clip at 23:00 of the stealth immune enemy, one thing I see nobody mention is the bright red obvious explosive barrel he's standing right next to.
@LeoKRogue
@LeoKRogue Ай бұрын
True.
@psychoslayer2782
@psychoslayer2782 Ай бұрын
off topic: have you checked out rooftops & alleys yet? that one parkour game that a viewer told you to check out during a bloodborne stream. it released a few weeks ago and it's been getting pretty much daily updates, and you'd probably enjoy it a lot. otherwise, good video
@LeoKRogue
@LeoKRogue Ай бұрын
I have! Looks sick.
@pedromaia6059
@pedromaia6059 Ай бұрын
damn thats the best analysis i saw, ubisoft release a small trailer and expect that we are going to be looking at the HUD, your work was essential to understand the trailer, thank you
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks. ^_^
@NarutoFan203
@NarutoFan203 Ай бұрын
hi leo i heard about ur channel atleast a year ago but forgot and reheard of it while watching altairstealth i wanted to ask do you play assassins creed on controller or keyboard?
@LeoKRogue
@LeoKRogue Ай бұрын
I play on both! ^_^
@NarutoFan203
@NarutoFan203 Ай бұрын
@@LeoKRogue tysm
@Kruckshanks
@Kruckshanks Ай бұрын
Perfect commentary addressing hard truth complaints that AC has been suffering from these past few years. you perfectly put forward what all of us desperately want to change for greater art. this should be seen by everyone working at Ubisoft behind not only the AC series, but every IP they bring fourth.
@LeoKRogue
@LeoKRogue Ай бұрын
Glad you found some common ground, I know some of these grievances are things many players have voiced to me in private over the years, so I figured I'd mention them since they'd started to bother me too.
@berice4390
@berice4390 Ай бұрын
In retrospect I was and still am jumping to conclusions too quickly about this game in a positive light. I am still excited about the ideas at play here but of course execution matters. Your perspective here is eye opening on that fact and it’ll be fun to look back on all of these things come launch, however the game turns out.
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks! I'm definitely keeping a curious eye on it, myself.
@bloodymares
@bloodymares Ай бұрын
It was so funny seeing her perform Spidey's web zip attack with her rope-sickle lol. But also quite badass, hopefully this attack is limited by range. I also appreciate how acrobatic she feels both through combat and assassinations. I remember sharing fantasies with you how an Assassin should be able to fight like a trickster, jumping behind enemy backs or rolling away after a kill to quickly disengage and it seems like it's at least partially implemented. What I saw from Yasuke was just Ghost of Tsushima's duel system (been playing it myself with my new Dualsense controller) and I can only welcome it. I always thought that GoT combat is what AC should have always been like, it looks amazing but is also challenging since you can't really see behind your back, making you focus on 3-4 enemies tops. That is unless there's a cheap mechanic where enemies off-screen become passive (like in DMC and other games). I personally find the ease of the combat and lack of damage sponges as a welcome change of pace, I've been starving lol. Never want to see any level-gated enemies ever again, only tough enemies that you have to learn how to fight AC1 style and maybe somewhat protecting yourself from their damage with better gear. All in all, didn't expect to like the game made by Quebec but what was shown in the demo I quite enjoyed. Don't even care about what the Abstergo symbol in the Animus means at this point if it means the actual experience is good.
@LeoKRogue
@LeoKRogue Ай бұрын
That gap-closer Assassinate seems to be contextual, yeah, you can probably only really do it if there's no ground to walk on between you and the target, and it looks like you still have to be fairly close, but I have some questions about it still. One of the things I want to see properly explored before release and at launch. Nice to hear you've been playing Ghost of Tsushima, it's such a fantastic game. I know exactly what you mean about, "This is what AC combat should feel like." They have a lot of similarities, and you always feel deadly if you can stay calm and know how to respond to every enemy around you. Tools are super strong too, and it controls pretty smooth. They kinda cooked with stealth in this game, I'm enjoying what I see of it.
@bloodymares
@bloodymares Ай бұрын
@@LeoKRogue Yeah, I also like the new kidnap system in this game as opposed to Syndicate because in that game it felt OP and looked a bit ridiculous. Maybe if you were limited to walk speed it would've worked better for me, and if you tried to run, you'd drag the person behind you and it would be very high profile. A move like that should be high risk for the high reward it gave you. Lucrezia gave Ezio more pain for attempting that lol. Here, the kidnap is just a tactical move that is basically picking up and hiding a body but while the NPC is still alive. If it was mixed with some sort of interrogation mechanic it would've been awesome because beating knowledgeable people in dark quiet corners for information was fun.
@Ic3h0rnEt14
@Ic3h0rnEt14 Ай бұрын
Love your stuff, Leo. It’s crazy how a quality 30 minute video seems to go by faster than 5 minute clickbait trash.
@LeoKRogue
@LeoKRogue Ай бұрын
I tried to make this one shorter, too, ugh xD Every time one of these comes out, I'm always like, "Eh, there isn't that much to talk about."
@llama6394
@llama6394 Ай бұрын
I'd like to mention: we see that we can finally flex the hidden blade whenever we want again which I love. Also each weapon has a special assassination technique: the katana can stab through shoji doors and the kusarigama has a ranged takedown. Naoe uses a tanto and the hidden dagger for combat so I think the tanto's special ability will be the dual assassination but I'm just speculating.
@felipecosta94315
@felipecosta94315 Ай бұрын
In the gameplay video it looks like Naoe can only show the hidden blade when she's in the range to assassinate someone. It seems to be automatic.
@llama6394
@llama6394 Ай бұрын
@@felipecosta94315 I though it wasn't because it didn't appear when Naoe had the option to assassinate the woman but I guess it could only show for guards.
@LeoKRogue
@LeoKRogue Ай бұрын
It appears automatic, and happens when you're in Range for a stealth kill. A good way to see if you're close enough for one, without your HUD/UI on which I appreciate.
@mrmrflamingo6601
@mrmrflamingo6601 Ай бұрын
apparently you are right about the tanto dual assassination
@iitvoii
@iitvoii Ай бұрын
I started tuning out the dialogue in Horizon because the dialogue run on too long. Game devs need to learn more on how to weave a story by showing more instead of telling (talking).
@LeoKRogue
@LeoKRogue Ай бұрын
I can empathize. There are definitely games out there that make engaging with their story the player's onus, so players have to choose to invest more deeply, and some nice lessons can be learned from those. It's not the right style for every game, of course, I'm just saying generally.
@manbat4582
@manbat4582 27 күн бұрын
Ghost too. Or maybe I'm too familiar with the narrative and dialogues the characters have that it sounds like drivel to me
@jayroo71
@jayroo71 Ай бұрын
Good video. I agree with the points you made here Leo. I am a fan of the Splinter Cell games. I always wished for more sound and light factors in AC. Its just too bad that it is featured in a game outside of the traditional formula. There are features i do like though, like the clean map and investigation systems. Time will tell.
@Itchy_House
@Itchy_House Ай бұрын
You don’t have to justify your frustration with bad acting. Origins is almost ten years old and it’s shocking how much the series have regressed in this regard (among many) over the last decade. The interaction between Yasuke and the old lady was pretty much the point when I checked out lol
@LeoKRogue
@LeoKRogue Ай бұрын
I know I'm far, far from the only one, but I'm still glad to hear other people feel the same and I'm not miscalibrated in terms of expectations. I think it's understandable to be lenient and forgiving if Assassin's Creed is like, all you play, but I HAVE been playing other games just before seeing that demo and I was just like.. man...
@Itchy_House
@Itchy_House Ай бұрын
@@LeoKRogue Exactly. I like your point especially about this being a very noticeable thing at this point: it’s one thing to have non-dialogue-focused games that tell stories through gameplay and environment (eg Dark Souls, even though I love the cutscenes in that game too), and another to have hours upon hours of cutscenes only for them to be lifeless, automated pauses in gameplay that deliver information in literally the most uninteresting way imaginable, taking you out of the experience again and again. These weird uncanny AI nightmares are honestly my main reason for never wanting to replay Odyssey and Valhalla (and to an extent Mirage but that game is mercifully short so it’s better). I’ve been recently replaying Arkham Knight and the contrast between the production in that game and the recent ACs is light and day and that game is also almost a decade now at this point. Valhalla had a good script, and you’re right that the delivery completely squandered its potential
@Wbubbles3998
@Wbubbles3998 21 күн бұрын
Just thought that I hope they kept the slide because it would be really cool and stylish to slide into a prone position imo
@LeoKRogue
@LeoKRogue 21 күн бұрын
That would actually be really cool. They probably did, since they never showed off what crouching after a sprint does.
@WackyJay9
@WackyJay9 Ай бұрын
Great video. Especially the point about the combat concern. Will it be as rewarding as what they've made the new stealth out to be? Yet to be seen. I'm also worried that no climbing mountains will hurt my personal satisfaction at times. I really like being able to feel like i can go anywhere within the the map's area
@LeoKRogue
@LeoKRogue Ай бұрын
I hear you, yeah. Both of those have questions around them, for me. Depending on how it's done, I do feel that some climbing limitations can actually be a good thing since it makes pathfinding a skill we get better at over the course of a playthrough, and that can be very satisfying. Naoe has her hook so she's a bit more movement-capable than previous characters who didn't have one, could play into parsing our environments a little more actively.
@Imperial_Navy03
@Imperial_Navy03 Ай бұрын
excellent breakdown as always Leo. like you pointed out with the resolve above the health, the red and blue glint for certain attacks, and what I noticed with the swinging rope for that cool air assassination and to get up the roof are things taken from Ghost of Tsushima. This game is gonna be compared to GOT heavily since they're both based in Japan and have similar mechanics and knowing Ubisoft I don't think they'll compare when the game comes out. still think the stealth looks good in this gameplay though
@LeoKRogue
@LeoKRogue Ай бұрын
Yeah, I think there's nothing stopping people online from comparing the two, it's kind of inevitable. They're each doing different things, and that visual language from GoT is familiar to players so it makes sense to just use it, but I can already see people being trigger-happy to say "it's like this but better/worse"
@thetramp1138
@thetramp1138 Ай бұрын
LEEEOO!!! Very happy to see this tonight! Interesting Input. Very observant 👍💯🫀
@anas-432
@anas-432 Ай бұрын
As a fan of samurai and ninja movies and a long time ac fan i can spot alot of things that need improvement but my bar for ac shadows was so low that i was impressed by the gameplay especially naoe stealth gameplay which was classic ninja style, hopefully the parkour and combat gets improved before release.
@Kevin-rv8br
@Kevin-rv8br Ай бұрын
I had really no reaction to the demo. The only time a sound came out of me was during the naoe section and it was a slight: oh that's cool. I like your way of putting it. Being excited for half of half of the game is kind of how I feel atm and I am not even that excited. But at the same time I know that I am not the target audience this time around so I'd say it's fine. I did not expect you to go off on the acting though. That caught me really off guard. Probably goes to show how little I care for the time being, which I don't know how to feel about. And last but not least: 🍞
@LeoKRogue
@LeoKRogue Ай бұрын
🍞
@BIG-Choona
@BIG-Choona Ай бұрын
Hi leo, you're my go to Assassin's Creed YT person.
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks! ^_^
@jimridderstrom3138
@jimridderstrom3138 Ай бұрын
The spaces where you are considered to be in a shadow could be ambiguous in some situations, especially for those who play on lower graphical settings. Hope they keep this in mind and work out a suitable way to convey it clearly.
@LeoKRogue
@LeoKRogue Ай бұрын
I believe that's why the visibility meter being in the top middle of the screen is so important. If it's tough to see in-world, having a way to know how hidden or visible you are matters.
@triplezeroxz5875
@triplezeroxz5875 Ай бұрын
I appreciate and agree with you on almost all points The irony is Ubisoft is doing exactly what they say they don't want to do, trying to appeal to everyone. An even bigger irony is this would be the perfect game to do exactly that. We've seen a game do it successfully already (looking at Ghost of Tsushima) The only thing GoT lacked was the movement and social stealth, and even then it had "parkour starters", "catch ledge" and other nifty little movement tricks, if nothing else to get the height advantage for better jump attacks. And as for social stealth, the Mongol armor (one armor you get in endgame) literally made you blend in when out of combat. So even the gameplay mechanics it didn't promise it did pretty well. Between that and Mirage's post launch update to movement, I think Shadows can pull it off *if they really want to* and *if they are given the time/resources to* Those are 2 extremely big *ifs*, though. Too big to bank on a day 1 purchase. I will wait and see.
@LeoKRogue
@LeoKRogue Ай бұрын
Hmm, I think they're trying to appeal specifically to players who enjoy bigger-scale games like Odyssey and Valhalla, and they're pretty clearly not trying to reach out to classic fans who love dense cityscape and a traversal focus, from what I'm understanding and being shown so far. That kind of focus is fine, it's just important to pull it off.
@ethanspassoff6366
@ethanspassoff6366 Ай бұрын
3:55 I’m pretty sure they did mention that it will only exist for Naoe, could be wrong
@LeoKRogue
@LeoKRogue Ай бұрын
Interesting. Hopefully they clarify in future news!
@ortep7126
@ortep7126 Ай бұрын
It seems that Quebec games are really trying to experiment with that exploration mode thing, which is I guess smth that I appreciate the most about their games. Even in Odyssey despite me not loving it most of the time it was really interesting and exciting to hunt down Cult members, searching for clues, deciding how you would approach the target in the open world or just randomly stumbling on them while free roaming. Interesting to see how Shadows spy network will work in the game combined with that Exploration mode
@LeoKRogue
@LeoKRogue Ай бұрын
One of my biggest questions and curiosities for now, as well. How deep does it go? We'll have to see.
@SayakBiswas14
@SayakBiswas14 Ай бұрын
This breakdown is great, was waiting for it! I’m bummed about the gutted level design with regard to parkour. I wasn’t really expecting it, but it still stings nonetheless considering its AC! Stealth mechanics seems good enough and familiar enough to the point that I’m left wondering if and when we will see a new Splinter Cell game. I also wonder if Yasuke was a late addition to the game since the early promotional artwork for AC: Red featured only Naoe!
@LeoKRogue
@LeoKRogue Ай бұрын
Yasuke has been part of the game since the beginning / the conception phase, as far as I know. All of the promo materials I've seen have pretty much positioned both characters equally, except for a leaked asset of Naoe from before the game's reveal.
@SayakBiswas14
@SayakBiswas14 Ай бұрын
Ah! I didn’t realize the early posters were leaked stuff! Nvm then, tinfoil hat off lol
@Roberrrrt103
@Roberrrrt103 Ай бұрын
Great video. Also one thing that makes me worried about parkour is there aren't even parkour starters in the streets. You could see them even in origins (haven't played odyssey or valhalla so not sure about them). Overall it just seems the same system but with some new animations for jumping and vaulting to make free running (not parkour) a bit more satisfying than previous games
@LeoKRogue
@LeoKRogue Ай бұрын
Parkour Starters being absent or reduced might not bother me as much in the final game, if movement here is a lot more about finding ways to access terrain or move forward without the game "giving you the answer." A Parkour Starter makes sense in a game that wants you to have a feeling of constant forward momentum, but in something where climbing is more of a slower, puzzle-mechanic you use to get to targets, I could see how they're not really needed. I'm not sure if any of that will manifest as I've described, but I could kind of see it going in that direction since Naoe's grappling hook lets her grab ledges higher up than we could without one, and that's your "get onto a rooftop" mechanic already.
@hetsuarise2246
@hetsuarise2246 Ай бұрын
The most trusted AC fan and legend has uploaded
@LeoKRogue
@LeoKRogue Ай бұрын
Hey, thanks. ^_^
@untemperance
@untemperance Ай бұрын
Fun fact about the chonky dude in armor that can block your assassination: the button prompt says "Stealth Attack" and not "Assassinate"
@LeoKRogue
@LeoKRogue Ай бұрын
Yep! Even before anything is attempted.
@Gu5A2
@Gu5A2 Ай бұрын
I think I haven’t been this excited about an ac game since origins. I think the most exciting thing is seeing how good we can get at combat with naoe and stealth as yasuke. I like to think of it as a Batman Arkham knight system where Batman can do stealth takedowns everywhere but the other characters like red hood can still take down but not silently. Like imagine trying stealth as yasuke but you can’t go prone, hide in the darkness and his takedowns do a lot more noise. Where either character can do things but they have specialties
@LeoKRogue
@LeoKRogue Ай бұрын
That's awesome, I bet that feels great. Ride that emotion and enjoy it, if you're seeing the kinds of things you like and look for. ^_^ Your understanding of the two characters specializing in their own expertise while the other one is worse at it is exactly right, from everything we've been shown so far in articles and videos. Something I hope properly matters a lot, in the final game, since it's such a big part of Shadows' uniqueness.
@ikraikgaming
@ikraikgaming Ай бұрын
What gripping you had for animations, for me it was the UI sounds repeating. Hoped it would be unique.
@LeoKRogue
@LeoKRogue Ай бұрын
Oh, interesting. I actually kind of like it when game series reuse previous UI sounds, since that grounds it in being part of the same franchise even if everything else about the game has changed.
@ikraikgaming
@ikraikgaming Ай бұрын
@@LeoKRogue it was along the lines of unique UI sounds, like whenever a new version of animus comes out the UI sounds differs in a way on how it’s working. Like an update in a way. I was used to it after marathon the whole series but it gets tiring as these get repeated far too often in recent RPG games. But certain UI sounds like Assassinations, Eagle Leap of Faith, that’s fine. I wish the UI sounds were more set in based on Animus Update or atleast setting based.
@LeoKRogue
@LeoKRogue Ай бұрын
@@ikraikgaming That would've been really cool, you're right.
@OdinArrow28
@OdinArrow28 Ай бұрын
If Ubisoft would use motion capture, it would make these games so much better. I know it’s much more expensive but can you imagine The Last Of Us or God Of War type of motion capture for these games.
@LeoKRogue
@LeoKRogue Ай бұрын
I could. To be fair, The Last of Us and God of War are games with a much smaller scale, and many fewer NPC interactions than the average modern Assassin's Creed game, so I _understand_ why that's not really feasible, but then my hope and my dream is, just go _smaller._ If you can't make games _this massive_ remain consistently entertaining throughout their huge size, please scale down and deliver something more focused and refined.
@kavka3842
@kavka3842 Ай бұрын
Hoho i was wanting for this, gameplay looked fun.
@LeoKRogue
@LeoKRogue Ай бұрын
The stealth looked awesome!
@killervic7379
@killervic7379 Ай бұрын
The best part was the Japanese hip hop music while dude was fighting lol
@Himmyjewett
@Himmyjewett Ай бұрын
i mean Japanese hip hop go hard
@LeoKRogue
@LeoKRogue Ай бұрын
Hell yeah. Unironically a big fan of that, hope his OST actually sounds like that in-game TBH.
@032_m.alfathcirrus5
@032_m.alfathcirrus5 Ай бұрын
When I saw people complained about that my mind goes to thinking "did we just forget about Nujabes already?". Hip-hop in Samurai media is an underrated match.
@peculiar3529
@peculiar3529 Ай бұрын
I don’t mind it but them specifically playing that on Yasuke’s section just came off as pandering. It’d be cool if it’s related to the animus giving a modern soundtrack to the the game
@killervic7379
@killervic7379 Ай бұрын
@@LeoKRogue pandering as only Ubi can. Dude was literally African so hip hop makes no sense lol. It’s all the same to the virtue signaling weirdos. Will they stick to all black stereotypes in game? Will he be eating fried chicken while everyone else eats rice? This shit is absurd but thoroughly expected.
@Lonewolf360gaming
@Lonewolf360gaming Ай бұрын
I knew they said Yasuke would be more combat focused and more "direct" but goddamn bro is an absolute unit like even though the animations are somewhat jank i like the weight added to his moveset tho you do bring up a good point regarding his kit and how he should have more ways to be utilized tho i unfortunately doubt ubisoft would go far outside of surface level aspects but great analysis as always leo
@LeoKRogue
@LeoKRogue Ай бұрын
Thanks Lonewolf. I think what I was trying to express there is, I know Naoe players are getting a "complete" character with experiences that will make playing her feel rewarding. I'm just looking out for my Yasuke-bros out there who REALLY LOVE his character and want to have serious fun playing THAT character too. Hopefully Shadows gives him the love he deserves on the gameplay side too.
@theshadowsamurai07
@theshadowsamurai07 Ай бұрын
​@@LeoKRogue Apparently he can do parkour and stealth he will just be louder and much slower then Naoe which makes sense and when he's around a corner he will be more visible I believe they share the same weapons as well accept for their exclusive weapon he has eagle as well he just doesn't have the hidden blade he probably uses a small blade to assassinate so for stealth he can do what Noae Can Accept from climbing wall Obviously he's just more challenging to play as in stealth also I've heard social stealth is a thing but don't take my word on that I'm also certain they will have different tools and he also has rifle for long distance so overhaul he will be just as much fun to play as but obviously depending on your preference Naoe is the better choice
@bigmaguire9714
@bigmaguire9714 Ай бұрын
I just played Black Flag for the first time and completed it over only the course of a week haha, and then when I look at the acting in this AC Shadows gameplay teaser and I feel kinda sad knowing how much better it was only 11 years ago. Origins I agree was the last game with good voice acting and animations in cutscenes (Bayek is a goat character, and so is Captain Edward 😊)
@LeoKRogue
@LeoKRogue Ай бұрын
Definitely, yeah! It becomes very noticeable when you have one of the earlier games to compare to. Sometimes I wonder if part of the issue is a bit of uncanny valley, where as visuals get more "realistic" it takes more to get us to 'buy in' but then I look at other games releasing around the same time and they're doing fine.
@cxnvert
@cxnvert Ай бұрын
so at 21:30 . The big guy assassination. What I heard is that Naoe is indeed able to kill him in an assassination, but also can fail it. Its just luck in the end. So like an all or nothing, or u can turn it off to make sure to always hit that secure assassination. Anyway im exited(like always haha), but im not expecting unrealistic things that wont occure so we will seeeeeeeeee
@LeoKRogue
@LeoKRogue Ай бұрын
If it is genuinely luck-based, then that's horrible and I'll be turning it off myself. That kind of randomness and unpredictability doesn't belong in a player's stealth flow.
@cxnvert
@cxnvert Ай бұрын
@@LeoKRogue yeah it does actually destroy flow. But I think some casuals might like it to play this high risk high reward…
@killerse7en1911
@killerse7en1911 27 күн бұрын
you’re absolutely right about the cutscenes, ac has had terrible cutscenes since odyssey. can’t believe ubi regressed, considering ac2 had heart wrenching cutscenes filled with vibes, despite the graphics it was full of charm. something like tlou2 has cut scenes damn near comparable to a feature film. ac isn’t close to anything like that at all. i get what people might say, the open world makes it harder to make set pieces and add dressing. however, the witcher 3 had good, serviceable cut scenes. ghost and red dead had amazing ones. i really hope ubi can improve this considering they’re really fucking rich, lol. i just want to be able to feel the stories again. haven’t felt anything that really impacted me since ac4. i’ve fully given up on a refined parkour system, so hopefully they can figure out everything else.
@ayurdubey4818
@ayurdubey4818 Ай бұрын
I think Black flag excellently, dealt with this on instances when the interaction was not cinematic heavy or emotionally gripping they simply kept the camera to third person mode with more focus on cheeky and good deliveries rather than focusing on sloppy animation of face. When the cinematic camera did shifted to face the facial expression really gripped you. A similar approach could be taken in newer games, just give us proper facial expression with good facial captures and please make the dialogue make sense. No human talks like the people portrayed in newer titles. The moment someone speaks that is precisely when my immersion breaks. Also deviating a bit,lets talk about harder game modes, where we see enemies with bigger health pool. I say you could just use the tenant of the creed to make it more challenging. Like in the hardest mode. The assassin needs to kill only his target, stay his blade from the flesh of the innocent. Donot get detected things like these, i believe incorporating this as a difficulty spike makes you truly feel as an assassin as you level up side by side of your character, from being a novice to a master assassin. Failing to meet the criteria would not fetch 100% sync. Further some more lore heavy missions could be locked behind these sync gates encouraging players to take stealth seriously and evaluate their surroundings like a true assassin would. Sorry that you had to read through a lot, it was something that was there in my mind for some time. Let me know what your thoughts are.
@LeoKRogue
@LeoKRogue Ай бұрын
Black Flag did a great job, for sure, it also had a lot more to work with in the voice acting and dialogue department. Darby McDevitt is crazy good at writing character-drama, conflict and tension between different people in a story. That helps _a lot_ when grabbing the player's attention, even in 'calmer' moments or when there's not that much going on. I always enjoy the idea of making story and lore part of the game's challenge and difficulty. Those types of immersive framings for gameplay are usually quite fun for me to experience and engage with, so I'm always wishing Assassin's Creed does something cool with that some day. Especially things that relate to or connect to the Animus and Present Day, big fan of all that.
@_wolfynstine
@_wolfynstine Ай бұрын
Iirc Leo, in the dev breakdown of the gameplay, they mentioned that social stealth is going to be an “implied” action, not an actual feature. So no aura to show you’re blended or no actual cover mechanic, but maybe it blocks line of sight partially? Unsure what that mean
@LeoKRogue
@LeoKRogue Ай бұрын
We've had an update on it now. Social stealth is NOT a feature in the game, according to new information straight from the developers. The most we get is just, guards will not automatically aggro onto Naoe if she's walking around non-restricted areas, which doesn't really matter. That's it. There's no active layer to engage with, no blending of any kind, no social systems to leverage (hiring, bribing etc). All stealth in the game where it really counts -- restricted areas -- is traditional light-and-shadow stealth.
@_wolfynstine
@_wolfynstine Ай бұрын
@@LeoKRogue That's the vibe I got but it's good to have confirmation. I wasn't hopeful it would be in here, so I guess I'm not surprised but I am a little sad to see that our shinobi character can't blend with the crowd, but I guess it would be hard to make it work for Naoe and not Yasuke, so who knows
@Th3Prowl3r
@Th3Prowl3r 6 күн бұрын
this game has so much potential and it pains me to think this game could be cancelled due to the male protagonist, I hope they decide to change things before it's too late
@LeoKRogue
@LeoKRogue 6 күн бұрын
There is no _universe_ in which this game gets "cancelled" because of anything lmaoooo. Assassin's Creed Shadows is going to make an absurd amount of money like every other Assassin's Creed or Call of Duty or Final Fantasy for simply _existing._ You know it, I know it, everybody knows it.
@MrHazz111
@MrHazz111 Ай бұрын
As for Art Direction, this is the first game after the departure of Raphael Lacoste, AC's premier art director, maybe that is why there's a visible change in art direction. As for Parkour, I never particularly expected it with Japan's open ended fields and short storied buildings, excluding castles. The time period and environment are very important to the implementation of parkour, I think. We have a better chance of getting better movement in Hexe, which is said to take place in a very urban environment and from early reports looks like a hub based semi open world game.
@LeoKRogue
@LeoKRogue Ай бұрын
That makes sense. It'll be an adjustment for me, with that being the case. I'm with you on the parkour thing, as soon as I saw the big, wide open fields and natural landscapes I was like alright. I know what this is going to be, and I know what it's going to be Not. Curious to find out which of the Hexe rumors turn out true.
@pricefight800
@pricefight800 Ай бұрын
i really like the armored guy tho, it makes you have to play AROUND the guy and adds a challenge that the old games lacked while not bullshiting you randomly out of stealth because its a really easy to know what the type of enemy is
@LeoKRogue
@LeoKRogue Ай бұрын
I like him too. There are special enemy-types in Arkham games and some Splinter Cells that force similar, more thoughtful engagement with a space. As long as everything is communicated and telegraphed clearly, I have no issue with it.
@dahabaufnacken960
@dahabaufnacken960 Ай бұрын
Whatever happens, it's not gonna be worth the ridiculous price tag.
@LeoKRogue
@LeoKRogue Ай бұрын
I think we can probably count on that, yeah. 😅 It gets tougher and tougher to really recommend anyone I know buy games at full AAA price nowadays, no matter what they are. Not to mention you just know there's going to be extra monetization on top, so.
@dahabaufnacken960
@dahabaufnacken960 Ай бұрын
@@LeoKRogue so it's time to set sail again 🏴‍☠️ That's usually what I tell friends to do but they keep pre ordering anyways
@KainoaSuan
@KainoaSuan Ай бұрын
-Like i said i miss the Puppetering concept so much -Naoe seem more fun and fast than Yasuke -Getting Splinter cell and Tenchu vibes from her -although i will miss movement and parkour rifts from the old games i do like we can get to positions much faster with the grappling hook from range assassinations to rope climbing kind of like batman arkhams grappling hook or spidermans web zips/web lines -social stealth is gone? -i wish Naoe was able to carve enemies like ac brotherhood with like a "3 hits you're out" rule but idk if that will happen -Naoe movement seems really smooth almost like unity especially when she run assassinates and continues foward rather than Basim being animation locked to flip the enemy for some reason lol xD -stealth is really good -i hope the next gameplay they show is more of the city interactions and such -love your thoughts on all things AC keep doing what you do :)
@LeoKRogue
@LeoKRogue Ай бұрын
Nice comment!
@ronty1013
@ronty1013 Ай бұрын
acting and body language in modern AC games is emotionally disengaging not entertaining and lacking in dynamism... you literally took the words out of my mouth mate... truer words have never been spoken... this is how I feel about modern AC games... and this problem persists in many other modern AAA games too... Origins was the last game to have properly executed emotional weight and engagement behind the acting and dialogue of its characters... Odyssey also had engaging voice acting and performance throughout most of its main story... since then its completely removed... it defeats the whole purpose of playing the game... I can't even get connected to any characters and feel anything for them... like I did for Ezio, Edward, Bayek, Shay, Connor, Evie, Haytham and Arno... And my opinion about the gameplay is that its a watered down version of Ghost Of Tsushima... a game that did a far better job (best I would say) at portraying Japanese culture and which Ubisoft desperately tried to imitate... but failed miserably and did worse in every aspect... Ubi just copy-pasted GOT's perfect gameplay without actually understanding or respecting any of it at all... it's just as bad, disengaging, vapid, soulless and mediocre as you would expect...
@LeoKRogue
@LeoKRogue Ай бұрын
It's something I've been noticing on and off for some time, but I guess a part of me just thought.. y'know, _eventually_ they would improve at it. I'm just feeling very done with standing in front of an NPC occasionally nodding my head, followed by them occasionally nodding their head/gesticulating exaggeratedly with their arms every few seconds, while the camera cuts back and forth x 9999. I think it's crazy that I'm getting minor pushback on this in comments because _most_ people I know have been WAY HARSHER on this than me, noticing it for close to ten years now while it took me _this_ long to be like, "You know what, enough is enough."
@skylined1022
@skylined1022 Ай бұрын
On the armored enemy, I think it would be pretty cool if you had to essentially 1 2 him. Kunai to the helmet to break it then assassinate. Would throw out some interesting ideas around resource management, target prioritization, and timing
@LeoKRogue
@LeoKRogue Ай бұрын
That could be super interesting, yeah. I'm sure a lot of players would be a bit confused on how to approach him since it's not the most intuitive thing in the world, but I'd frequently stealth kill higher-HP enemies in Odyssey for example by basically doing the same thing.
@skylined1022
@skylined1022 Ай бұрын
@@LeoKRogue I didn't even know you could do that in Odyssey, so you're definitely right about the intuitiveness. Would be cool to see it as an actual mechanic. They are focusing a lot on armor breaks in combat and would be a way to put some of that in the stealth
@manbat4582
@manbat4582 27 күн бұрын
​@@skylined1022I thought there was an explosive right next to the brute. So maybe that is the devs' intent
Assassin's Creed Mirage is (mostly) what I wanted.
55:02
Leo K [Rogue]
Рет қаралды 106 М.
Is it Too Late for Assassin's Creed Shadows?
15:06
So Says Jay
Рет қаралды 35 М.
It’S So Fun To Wash My Son’S Hair! #funny #baby#cute  #funnybaby
00:14
Amazing Children Toys
Рет қаралды 8 МЛН
孩子多的烦恼?#火影忍者 #家庭 #佐助
00:31
火影忍者一家
Рет қаралды 52 МЛН
아이스크림으로 체감되는 요즘 물가
00:16
진영민yeongmin
Рет қаралды 58 МЛН
Does size matter? BEACH EDITION
00:32
Mini Katana
Рет қаралды 19 МЛН
Why Bethesda DESERVED Starfield
29:21
arkyUS
Рет қаралды 420 М.
Rise of the Ronin Review - Give this Game a Shot
12:44
Mr. Chocolate
Рет қаралды 1 М.
How The Last Of Us Ruined Gaming!
22:18
Supercon
Рет қаралды 22 М.
Exposing Warframe | MMOs Exposed
31:52
MitchManix
Рет қаралды 260 М.
Assassin's Creed Valhalla is a Game for No One
57:53
So Says Jay
Рет қаралды 972 М.
When Games Become a Second Job
14:04
FANTAVISION
Рет қаралды 37 М.
Mirage Feels Like an Imitation of Assassin's Creed
34:58
So Says Jay
Рет қаралды 211 М.
Жаңа үйімді ЖЫЛАНДАР басып алды!
19:13
Я Стал БОГОМ: Куда Попадёт ЗЛОЙ ПАПА в Майнкрафт?! Minecraft
11:05