Let's Play THE FLAMES OF FAFNIR | Board Game Club

  Рет қаралды 76,619

No Rolls Barred

No Rolls Barred

Ай бұрын

The Kickstarter Campaign for The Flames Of Fafnir will go live on the 18th of June! Go check it out NOW www.kickstarter.com/projects/... - #AD
Thank you to Lucky Duck Games for sponsoring this video.
Don't forget to join the DOMMUNIST PARTY! norollsbarred.com/product/joi...
Check out norollsbarred.com/ to stay up to date on upcoming board games courtesy of the channel's own DAN 'THE TRUTH' LAYTON.
For uncut Board Game Club episodes, King's Dilemma Campaign eps, exclusive Clocktower eps, access to our Discord and MORE, join NRB's PATREON / norollsbarred
Subscribe to our brand new RPG channel: Chaotic Neutral
/ @chaoticnrb
Our gorgeous board game table was custom built by GeekNSon. Check out their store using our affiliate link and get a FREE Dice Tower with each purchase of a table: bit.ly/NoRollsBarredXGeeknson...
Follow No Rolls Barred:
Instagram: / norollsbarred
Twitter: / norollsbarred_
#BoardGames #Tabletop #LetsPlay
KZfaq Channel Comments Policy
We appreciate the comments and opinions our viewers provide. Do note that all comments are subject to KZfaq auto-moderation and manual moderation review. We encourage opinions and discussion, but harassment, hate speech, bullying and other abusive posts will not be tolerated. Decisions on comment removal are made by the Community Manager. Please email us at support@wrestletalk.com with any questions or concerns.

Пікірлер: 265
@KingFudge
@KingFudge Ай бұрын
Here are my balancing thoughts. - Dragon player could easily give the marble a little shove to put even more oomph on it, regardless of marble size or re-weighting of the barricade pieces. There needs to be a starting point for the marble and rules to hold the marble from the front before letting go. - Smaller fireballs overall, both large and small. - Like others have said, barricades need changed. I don't think they need nooks, I think they need to be ramps- make one side slightly thicker than the other by a few millimeters, which will move the marble's trajectory. For balance, make them cheap but removed after they are rolled over. Please anything other than the useless flat bits they are now. - Remove the "dragon breaths" ability from all the cards and just have it go once at the end of 3 and the end of turn 5, for consistency. - Make a mechanic that spends glory. I know they are victory points, so perhaps make the traitor have to spend glory to use cards. This will incentivize players to not go traitor until much later in the game. - Losing a bastion is a huge blow to the players, they need a big thematic bonus when they lose a bastion. Overall the game idea is great, but definitely in pre-beta stage.
@WolvesValleyFarm
@WolvesValleyFarm Ай бұрын
Agreed. I also offered some balancing thoughts. I think the concept is great but it needs a lot of work. Regarding the traitor. This is a very interesting game mechanic and should be worked on. I fully agree there needs to be a penalty for the dragon rider and spending glory to use cards seems like a great idea. I also think the dragon should be a lot weaker without the dragon rider. Mostly for pacing. One way or another the dragon needs to have reduced power in the early game. It's okay for a game to be hard, but it's unfair that heroes can only move 2 spaces and basically can't build anything in the first turn because they need resources first. But then comes along the dragon on it's very first turn just casually knocking over 2 barricades.... It would be a lot more fun if the dragon without a rider is weaker. Giving heroes the chance to gather resources, build, quest etc. It should get to a point in mid game where heroes and dragon are equally matched, and THEN have the possibility for one player to become the traitor. This way you'd get an end game with high stakes. Add to that your suggested glory point cost for dragon rider actions with an added mechanic whereby, for example, the rider could be kicked off of the dragon's back if they ever fall below a certain level of glory (because why should a dragon want a rider without any glory) and you'd go a long way towards a great game.
@Sgrand80
@Sgrand80 Ай бұрын
Nah. It's more of a partyish game for laughs and you are fighting a DRAGON! Needs to be tough :D
@kashtrey
@kashtrey Ай бұрын
Just in case the devs actually check comments I’m copy and pasting some feedback from another thread since this one seems more appropriate for balancing suggestions. I’d argue the game encourages you to be selfish and play exactly as they did. The dragon rider mechanic should be reworked as a catch up mechanic for a player who does not have glory and might not be able to win the traditional way. The amount of rider cards should decrease with glory and the lowest glory player should have the option to betray the party OR get an instant infusion of glory (close half the distance between them and first place) only after 2 or 3 bastions are down. This could be themed as “the dragon’s choice” where you can become his rider or gain the glory of resisting temptation. I’d also consider having the back side of the player card be “the city or the people” where once a betrayal happens all the resources, runes, and equipment are transferred to the city and the city acts as a bonus “player” that can help gather resources and build but not fight the dragon. This can be themed as the city banding together in light of betrayal to support the remaining heroes. As currently written, the rules basically just encourages all player to rush to 15 glory and be the first to hop on the dragon. The only mechanical reason to be a team player in the beginning is the fear that someone might beat you to the dragon and you’ll be stuck on a sinking ship. I think the devs underestimate how appealing being the dragon rider is so the choice needs to be more difficult. Not to mention the betrayal basically give a buff to the dragon (getting a human controlled choice for actions vs random) while simultaneously nerfing the defenders by removing an entire players worth of actions each round. As others have stated it does also appear the physical balance of the marbles vs the barricades seem to be off. To fix that, I’d suggest the idea of having the dragon have two ramps a high and a low. The start of the game would shoot all balls off the low ramp for less momentum and the high ramp after say 2 or 3 of his hearts are destroyed. That also gives folks more replayability with a “hard mode” where he starts shooting off the high ramp to begin with.
@cinemaker321
@cinemaker321 Ай бұрын
@@Sgrand80 If it's trying to be a party game I feel like it has too much going on: resource gathering, artefacts, praying, coop and traitor mechanics, etc. The core mechanic of building a marble obstacle course is really great, it's just a bit much on top of that.
@kashtrey
@kashtrey Ай бұрын
@@Sgrand80 yeah the party game version of this would just be build an obstacle course and the both sides shoot marbles at each other until they destroy the other village. This is clearly not a party game by the amount of rules/mechanics
@gebus5633
@gebus5633 Ай бұрын
I think the pieces, buildings and heroes, either need to be heavier, or the board more grippy, or the dragon will always win.
@Lucarioguild7
@Lucarioguild7 Ай бұрын
Yeah I would have sworn there'd at least be a notch in each space so the barricades are slightly useful but as is it looks like trying to stop an asteroid with some satellites
@gebus5633
@gebus5633 Ай бұрын
@@Lucarioguild7 A nub alone could derail a marble. The board needs to be fairly flat and uniform. Maybe easiest would be to have the pieces being heavier. More options could be gotten with double sided game board in multiple parts, one side stickier than the other, for some more variability. Basically you could mix and match the parts and sides to change the "difficulty".
@maxkassel1765
@maxkassel1765 Ай бұрын
27:00 "How many trolls have you swallowed in your sleep this year Dom?" "Not enough" 🤣
@TheDommunistParty
@TheDommunistParty Ай бұрын
He shall continue to decimate the trolls of the world and only the piglets shall survive
@maxkassel1765
@maxkassel1765 Ай бұрын
I don't think he meant "decimate"
@dragonbuster1174
@dragonbuster1174 Ай бұрын
I really wanted to love this game (even setup for notifications once kickstarter goes live before watching gameplay) but it is SO heavily weighted to dragon win, at least with this prototype, that it essentially is a race to get enough glory and jump teams to the dragon. It does not look fun to play in this state. Maybe with heavy house rulings to make it completely a co-op game with no traitor or glory mechanic so that everyone wins and loses together?
@jetbooster3017
@jetbooster3017 Ай бұрын
Like many others have said, the game is way too unbalanced. Here are 2 quick suggestions: 1. Get rid of the traitor mechanic. I know some people love being able to betray their team, but the dragon is already so strong, it does not need to be stronger by letting a person pick and choose which actions it will do on its turn. The requirements to becoming a traitor is also too easy. 2. Like many other have said, the materials for the obstacles/walls and the marbles do not match at all. Either use a lighter material for the fireball or make the obstacles/walls heavier and oddly shaped to help deflect the fireball. The 2 pieces of cardboard stuck together is not going to deflect a marble. The game has some potential, but I don't think the creators actually tested the game. There are too many little systems/mechanics: resources, quests, artifacts, dragon, runes, building, praying, traitor, victory points, 5 turn bonus glory, village damage marker (seems pointless in current game state). I understand this is supposed to be a hard game to win (by killing the dragon), but there is a difference between being hard and having no chance at all.
@elleryrhodes8818
@elleryrhodes8818 Ай бұрын
Especially since it seemed almost impossible for anyone to get through to even attempt to attack the dragon ONCE!
@mistriousfrog
@mistriousfrog Ай бұрын
While the traitor mechanic as written is a problem, as everyone else here has noted, the biggest problem in my eyes is that the game is framed as a coop game but at no point is it actually one. Since the game always has only one winner, there is no motivation to work together and joining the dragon is the clear best odds method of victory. I think scrapping the single winner and having the game be a team victory if the dragon is defeated alone would substantially reduce the incentive to turncoat.
@skyblazeeterno
@skyblazeeterno Ай бұрын
Good point. The game needs massive re-vamping imo too many things not working with it. Genuinely surprised its reached this stage tbh
@emgre5567
@emgre5567 Ай бұрын
Agreed! Also this incentivizes people to do team-friendly things like building (or, like, killing the dragon) rather than collecting glory points. The other option would be to re-weight things so the things that benefit the team are *also* the things that deliver the most glory points, so the only way to become traitor is to help the team a lot first, but that seems to ruin the narrative a bit in a way that ditching the solo-winner for the town entirely doesn’t.
@grlquartz
@grlquartz Ай бұрын
This makes sense to me - that there needs to be a real coop option rather than an individual winner. Or if not that then there needs to be more constraint in the beginning so everyone working for themselves all with the idea of riding the dragon can't completely decimate things in the first round. Maybe something like others have mentioned no fireballs first round (or only on specific fixed rounds). Also maybe something where people can only ride the dragon at 20 or 25 points after the first time they build a building or barrier or something? Forces people who want to go for dragon riding to help as early as possible maybe?
@grlquartz
@grlquartz Ай бұрын
Or maybe the more barricades that are gone the higher the glory points needed to ride the dragon. So if they are all up you can jump on at 15 but if one is down you have to have 20 etc. Makes it more likely people help early since not helping early probably just means you'll all lose to the dragon knocking down everything.
@mistriousfrog
@mistriousfrog Ай бұрын
@@grlquartz the bigger issue is that there isn’t really any counterplay to someone clearly going for the dragon win condition. Everyone is motivated to rush towards the dragon and be the first to jump on its back and there is nothing you can do to interrupt other people doing that. This goes back to being framed as a coop game where your actions in theory are supposed to help everyone, but in practice, the incentives are to help nobody and just get as many points as you can quickly while dashing forwards.
@JEVH
@JEVH Ай бұрын
1:06:50 Dom: “why didn’t you build a wall in the first go?” Sullivan: “I BUILT *chicken noise* SO MANY WALLS”
@IceMetalPunk
@IceMetalPunk Ай бұрын
When a wild Sullivan Beau Brown becomes sufficiently agitated, he turns into Hei-Hei from Moana.
@mikintosh6111
@mikintosh6111 Ай бұрын
Being able to pick to become a traitor seems broken. They were already on the ropes early and it seems like a pretty tough coop. Jumping ship at. Will is just over the top.
@albert_vds
@albert_vds Ай бұрын
At very least, the requirement should be set higher. 15 seemed like an easy target to reach, maybe it should be something like 30 minimum. Or it shouldn't even be possible, when 3 or more bastions are destroyed. To me, it seemed like everyone wanted to become the dragon rider, which just made them not attack the dragon.
@AshlingScott
@AshlingScott Ай бұрын
I think they just didn't quite get the idea of the game until it was too late. They already lost half the base before they built a single obstacle, and they didn't identify that you want to stand in front of the dragon until near the end of the game.
@kashtrey
@kashtrey Ай бұрын
@@AshlingScott I’d argue the game encourages you to be selfish and play exactly as they did. The dragon rider mechanic should be reworked as a catch up mechanic for a player who does not have glory and might not be able to win the traditional way. The amount of rider cards should decrease with glory and the lowest glory player should have the option to betray the party OR get an instant infusion of glory (close half the distance between them and first place) only after 2 or 3 bastions are down. As currently written, the rules basically just encourages all player to rush to 15 glory and be the first to hop on the dragon. The only mechanical reason to be a team player in the beginning is the fear that someone might beat you to the dragon and you’ll be stuck on a sinking ship.
@BradleyGordon42
@BradleyGordon42 Ай бұрын
@@kashtrey 100%. The game is intrinsically flawed by having both the win condition and the traitor condition be based on having high glory. Personally I dislike the concept of a single winner in a coop game on its face; just play a competitive game at that point... This game is an S tier concept with a D tier execution.
@jetbooster3017
@jetbooster3017 Ай бұрын
I think they should scrap the traitor mechanic. It isn't needed at all as the dragon is already strong and having a player manage it makes it even stronger. Not every game needs to have someone become a traitor.
@Mr_Oggie
@Mr_Oggie Ай бұрын
The game looks interesting, but I'd be thinking that there should maybe be some kind of start where the dragon is sleeping for X turns before it wakes and starts playing... Thinking that because the first moves by most players will be move and gather and look for quests they can complete, so it puts them at a huge disadvantage when the dragon can possibly get off a major attack early and, in this case, pretty much destroy half the village before the players can really even start to build defenses. The marbles might also be too heavy: the dragons breath should be powerful, but each one had pretty much no problem bowling over everything in its path, bouncing off the sides and knocking down more stuff. It just seems like the best move for a player is going to be to race to see who can be the traitor first because its hard to see the dragon ever losing.
@paulobrien2057
@paulobrien2057 Ай бұрын
If Lawrie can’t get the rules summary down below ten minutes (even by doing the “we’ll explain it when it comes up” bit), that’s probably a sign that there are too many mechanics going on.
@RBernsCarter
@RBernsCarter Ай бұрын
Totally agree. Over-engineered by far. The designers should have grading levels of complexity for the game so you can learn it at a lower complexity and then ramp it up as you know it more
@GooseDeGrey
@GooseDeGrey Ай бұрын
I really like the idea of kickstarter campaigns sponsoring BGC episodes, but it has to be done well. You Know it is a great example of it being done well, they played the finished game as the campaign was going live and showed off the best side of it, and so sold people on the game and now it's smashing through its stretch goals. This game on the other hand is unfinished and clearly still in beta-testing which means that the game comes across as unbalanced and overly complex and so (judging by the comments) a lot of people who might have been sold on this game have been put off. Plus the campaign is not even live, so even if people did want to back it, they will have lost a lot of spontaneous pledges and some potential backers will have forgotten all about this video in 2 weeks time. I hope this doesn't put off people from sponsoring NRB to play their new games, but I also hope it is a lesson on how to do it and not to do it.
@iamkeri_
@iamkeri_ Ай бұрын
Huge +1 to everything you've said. It's just bad business thinking. Jon and Viv were super strategic with YKI.
@ummacnai
@ummacnai Ай бұрын
it's always fun to do beta testing in front of an international audience.
@JoshuaSelig-tz6hc
@JoshuaSelig-tz6hc Ай бұрын
Looks like a great game! Anyone else thought that when Dom and Sully are having their "tiff" at various points, that you could imagine the dragon was looking sheepish and slowly backstepping? 😂😂
@Unity721
@Unity721 Ай бұрын
Fair play for the makers of the game wanting to promote their kickstarter but this is clearly very rough and telling the audience that its not finalised yet doesn't necessarily help. As people cleverer than me have said - you only get one first impression.
@JudasBoB270
@JudasBoB270 Ай бұрын
Let’s gooooo!!! Edit: ok I like the concept, but it seems very one-sided.
@IceCenders
@IceCenders Ай бұрын
So true. Dunno if it was just bad luck but otherwise the game is basically a race: the first one who gets to the dragon almost certainly wins.
@definitelynotabot593
@definitelynotabot593 Ай бұрын
The players need more movement, so they could even reach the dragon, nobody managed to get close before they were losing badly, (and the traitor rightly seeing how the game was going switched sides) and the walls need to be heavier and/or the marbles lighter, because even the small fireballs alone were smashing through everything with almost no resistance.
@tostrmofo6686
@tostrmofo6686 Ай бұрын
@@definitelynotabot593 Well it was never supposed to be easy to slay a dragon. But you are totally right, there has optimisation to be done, but I really dig the concept. Maybe the dragon should pass the first round and marbles should destroy only the first 2 objects they are hitting. I'm sure somewhere in the concept there is a nice balance.
@Furyan555
@Furyan555 Ай бұрын
This game was fun only because of the NRB team. The "barriers" did absolutely nothing. Turn order is always the same, so it guarantees the first player will be defecting to the dragon side. I don't see the appeal in the game, but that's just me...
@ThePhoenixSlayer
@ThePhoenixSlayer Ай бұрын
That's why it's still in testing. I think this game has appeal, but not in its current state. The concept is very interesting and unique though.
@skyblazeeterno
@skyblazeeterno Ай бұрын
to me this is like almost every modern game...theres no real "hook" no juicy mechanism and is a hodgepodge of too many little things not really amounting to anything other than relying on the almost toy factor of rolling marbles at a wall. I think the traitor element needs removing asap
@matthew_thefallen
@matthew_thefallen Ай бұрын
It looks more of a party game to be fair...
@skyblazeeterno
@skyblazeeterno Ай бұрын
@@matthew_thefallen far far too complicated to be a party game - if it was just rolling the marbles and having barricades that would be plausible
@Furyan555
@Furyan555 Ай бұрын
@@matthew_thefallen I'm sorry but I cant see myself pulling this out and setting it up as a party game with some people who are not so much into TTG. To me party game would be something that can be ready in 5-10min and not take much space so we can talk, drink and socialize. Again, just me so take it or leave it
@pan-opticon
@pan-opticon Ай бұрын
if Lovecraftopoly doesn’t include the apocalypse players I might have to single handedly cancel Dom Allen
@fonze5664
@fonze5664 Ай бұрын
Yesss we need a TAP/NRB crossover!
@user-ik8tv6sr8l
@user-ik8tv6sr8l Ай бұрын
YESSSS THIS, please:)
@NovaStalker
@NovaStalker Ай бұрын
as much as i'd like that i don't see a channel like this just dumping all it's regulars so Dom can bring his friends on
@pan-opticon
@pan-opticon Ай бұрын
@@NovaStalkerthis is a very fair observation but let a girl dream ok
@TheDommunistParty
@TheDommunistParty Ай бұрын
Try if you will worm! Our great leader Dom cannot be destroyed by the likes of you!
@joshdorsey6651
@joshdorsey6651 Ай бұрын
the pieces that are supposed slow down stop and deflect the marble dont do anything. Both the small and large marble just blew through everything which means the dragon always wins with or without a rider
@ICHBinCOOLERalsJeman
@ICHBinCOOLERalsJeman Ай бұрын
I have some ideas to improve the show 1. Dom needs to be louder, angrier and have access to a time machine 2. Whenever Dom is not on screen all the other cast members should be asking, where is Dom?
@keirgomcginlay2044
@keirgomcginlay2044 Ай бұрын
I think they already do number 2... out of fear.
@Qarl23
@Qarl23 Ай бұрын
I think they already do number 1, see the Monopoly series.
@marvinko6610
@marvinko6610 Ай бұрын
This game seems fun but it has like one or two many things going on. Build stuff, artifact cards, monsters, resource gathering, physics stuff, defeating the dragon, co-op, hidden traitor because it's not really co-op, victory points because it's not really co-op, praying to the gods, objectives that reward people after 5 turns, and I'm probably still missing something.
@SamKotwicki-ky7wt
@SamKotwicki-ky7wt Ай бұрын
The game as of this play seems too unbalanced and spread out. Love the idea but I would agree that the traitor mechanic needs some work… But it could be that the crew just doesn’t co-op well. Dom trying to turn everyone into piglets is his moto
@marvinko6610
@marvinko6610 Ай бұрын
@@rafk2976 I agree. I love Nemesis and it's not really co-op but there is a possibility for everyone to win IF they cooperate. In this, if you are behind on victory points you simply don't care which side wins, because you lose either way. So i would trash the traitor mechanic altogether and make it that everyone below 20 victory points loses, because they will be seen as a coward. Then you have individual goals and shared goals
@Ramund223
@Ramund223 Ай бұрын
@@marvinko6610 that could work or as someone else suggested that after 3 parts of the bastion is broken the player with the lowest VP could become a traitor if you wanna keep the traitor aspect
@skyblazeeterno
@skyblazeeterno Ай бұрын
im going to propose a new phrase ( but I suspect someone has got there first) this game is a Mechanism Salad
@adamdelamartre1069
@adamdelamartre1069 Ай бұрын
Love the NRB gang, but this game seems…bad? I’ve watched a couple of play throughs, and it doesn’t seem like anything you build deters the fireballs in the slightest. They just always seem to plow through everything, straight through the barricades and into the village. Maybe the finalized components will be a little weightier?
@adamrobinson6951
@adamrobinson6951 Ай бұрын
I got the same impression. I would hope the pieces have been physically tested, alongside the mechanics being playtested for balance. Instinctively I feel like the various barricades need more nooks and crannies in which to "catch" the fireballs, or possibly more angles to give strategy to where you deflect them.
@IceCenders
@IceCenders Ай бұрын
Yeah, my first instinct would have been that if a ball hits a wall, its effects are nullified afterwards (even if we have to replace the stuff that got bulldozed over). It's not super convenient, and it's a bit less exciting, but still... Ofc an alternative is to give more hitpoints to the villager team: the ability to rebuild the village barricade, in particular.
@YTAG33
@YTAG33 Ай бұрын
Maybe the smaller marbles need to be smaller so there is a bigger difference between the large and small.
@johnpotts8308
@johnpotts8308 Ай бұрын
They could be anchored to the game board and angled so they could actually deflect the fireball. There could even be a certain level of strategy involved in exactly what orientation you place them in so you could (potentially) protect certain areas.
@LordAini
@LordAini Ай бұрын
Best solution would be magnets. Destroy them after being hit, and let the ball continue on its course, but give them some oompf. As it is, it doesn't seem like building walls and barricades is worth the action and resources.
@roystonng8642
@roystonng8642 Ай бұрын
Dragonheart reference in the first minute has me locked in. Loooool
@evilpuppy7746
@evilpuppy7746 Ай бұрын
I literally came to the comments to shout out the Dragonheart reference. Nice to see I'm not the only 1 who got it 😅
@ryan1000011
@ryan1000011 Ай бұрын
Fafnir was a poision dragon, god damn it, he didn't even breath fire, hehehehe :P
@barbicoh
@barbicoh Ай бұрын
Yeah this game needs to cook more in the lab. Great idea but playing it looks messy to say the least. All I can think of is this is not a coop game at all. This is a rush to become the dragon rider and watch as the others struggle and not have fun.
@Ulgroth
@Ulgroth Ай бұрын
I think the actions on the dragon cards need to be flushed out more, 2nd turn the dragon got it already did over half the bastions. At that point the players hadnt even gotten a quest done because you have to give up your move to peek to make sure you can even do it without getting punished and get the resources. Mise well jump ship and be a traitor everytime if it only takes a few dragon turns to wipe out the entire area before you even got one hit in as it takes just like 4 turns or more to just make it to the dragon. Building is okay but its not gonna deter it much esp when you cant get your buildings back. Neat game but def gonna need some working on. Also not sure i agree with being punished by having the resources to attack again when already at the drag.
@ishanaprabhakar7542
@ishanaprabhakar7542 Ай бұрын
I really wanted to like this game, but I feel like the marbles are so big it makes it pointless to bother to try and protect the village at all. It ends up being a game of just getting to the dragon before it destroys everything and y'know that could be fun in a different game but this is all about getting resources to make yourself stronger and protect the town but the marbles are just too powerful! I think other people have mentioned it as well but there should also be something that changes the order of players' turns in every round because the person who goes first each time just too much of an advantage.
@ramulus694
@ramulus694 Ай бұрын
The game concept seems fun but damn i think this needs much much more play testing and balancing. Besides the obvious balance issues with how easy it is to get dragon rider, one ppayer always being last in turn order is also not fun in such a finite space of actions.. Anyway, always a blast watching the crew play!
@bebobobobobebop
@bebobobobobebop Ай бұрын
test ball rolling and weight/shape of pieces with a physics simulator, then implement & test irl. repeat until results are satisfactory.
@skyblazeeterno
@skyblazeeterno Ай бұрын
the game would work better (but its still too many working parts for me) with lighter balls and ditching the traitor thing
@AJHewitt418
@AJHewitt418 Ай бұрын
Marbles seem way to heavy and the fact fact you have to be so careful with the dragon doesn't fill me with confidence that this game can be played a lot. Especially not being able to put marbles in the 3D dragon seemed odd...How much damage can they cause rolling out of it?!
@brockmarie
@brockmarie Ай бұрын
I'm thinking it was only fragile because it was a one-of-a-kind prototype and Laurie didn't want it to have any potential nicks before its photoshoot. Hopefully the one that comes with the finished game would be durable. 🤔
@AJHewitt418
@AJHewitt418 Ай бұрын
@@brockmarie Yeah I think he may have been extra careful, but you would like to think a prototype could handle 8-9 marbles being rolled down it. The cardboard one looked fairly flimsy too
@kif1983
@kif1983 Ай бұрын
Seems poorly balanced in a couple of ways
@atliorn1985
@atliorn1985 Ай бұрын
Ohh boy, can't wait to see you guy's play Nemesis Retaliation :D
@sidneyoser1012
@sidneyoser1012 Ай бұрын
Applause to Laurie for that intro!
@m.c24601
@m.c24601 Ай бұрын
Yeah people who manage to convey the rules to complicated games are my heroes
@graemewells3716
@graemewells3716 Ай бұрын
I fell asleep it was so long.
@LinoWalker
@LinoWalker Ай бұрын
​@@graemewells3716Yeah, I could barely keep up. Thankfully, it all became clear once they started playing.
@graemewells3716
@graemewells3716 Ай бұрын
@@LinoWalker yeah, i feel that lauire over explains rules to most games, but this one seemed very complex
@LinoWalker
@LinoWalker Ай бұрын
@@graemewells3716 Oh, it absolutely wasn't Laurie's fault! It's just that this game is way too complicated (and unbalanced). It just seems like they grabbed a bunch of popular mechanics from other games and crammed them into this one without thinking if they're really necessary.
@Salty_catz
@Salty_catz Ай бұрын
Just in time for me to stop homework before I start!
@WritingtheLion
@WritingtheLion Ай бұрын
20:45 The game starts
@scotthamilton9515
@scotthamilton9515 Ай бұрын
Its everyones favourite time of the week - Board game Club! Get on Board!
@avacattell9537
@avacattell9537 Ай бұрын
Been waiting all day for this!
@ishmaeljones2070
@ishmaeljones2070 Ай бұрын
YES!!! I have been waiting for this!!! Hope it is good!
@pinkertonbyweezer
@pinkertonbyweezer Ай бұрын
the best deception mechanics are predictable within 3 turns and cannot be refuted against or stopped
@HomeofLawboy
@HomeofLawboy Ай бұрын
1:14:39 "I'm more of a wyrm" hehe
@angelaserafini6029
@angelaserafini6029 Ай бұрын
Holly and her excitement to be the dragon rider lol. I do have to agree with some saying this game seems to be very heavy sided for the dragon. it appears everything you place doesn't really stop the marbles from plowing thru into the barricade itself. The Pieces seems to be a bit light and slide too easily across the glossy gameboard. Also the walls leading the village may need to be removed or a slot like a gutter in bowling put to the sides to catch the marbles and give the players some help. It seems at a certain point that they didn't bother attacking the dragon due to the ease of it being able to just destroy barricades and were trying too just focus building. May even make riding the dragon a optional game play so there are more players to focus on taking it down and winning that way. This is a very fun concept just appears to not be tested too much with actual gameplay.
@jekanyika
@jekanyika Ай бұрын
Sullivan looked so sad after the betrayal.
@FatesChosenHero
@FatesChosenHero Ай бұрын
Fun looking game! Though it does look like advantage leans strongly in the dragon's favor. Dono if it was just the luck of this game or what not, still, looks fun! Also, Nemesis next week? Lets go!
@Millionsofpeas
@Millionsofpeas Ай бұрын
Cooperative games should lean towards being very difficult. The traitor mechanic seems to make this game almost impossible though.
@jaydereszynski3101
@jaydereszynski3101 Ай бұрын
WOOO ITS THE BEST TIME OF THE WEEK!!!! ITS BOARD GAME CLUB!!!!! ❤❤❤❤❤❤
@JudasBoB270
@JudasBoB270 Ай бұрын
Yes!! This!! ❤❤❤❤
@stewartglencrose9023
@stewartglencrose9023 Ай бұрын
I saw the set up and went “ohhhh”
@muffinfan2652
@muffinfan2652 Ай бұрын
Eyy lets goo I'm finally early! Love what you guys do!!!
@TheNeonParadox
@TheNeonParadox Ай бұрын
Holly as Brunhilde would have been a better fit. She's definitely the Valkyrie of this group.
@marcgorter8651
@marcgorter8651 Ай бұрын
I really, really love the intro
@masstranwastaken
@masstranwastaken Ай бұрын
OMG, nemesis next week, can't wait!
@paulharries9558
@paulharries9558 Ай бұрын
49:50 but the plans were in the basement in a rusty filing cabinet in a disused lavatory with the sign "Beware of the leopard".
@GodOfBiscuits66
@GodOfBiscuits66 Ай бұрын
This seems like a brutal game to defeat the dragon. The marbles seem especially heavy. Seems like a fun game!
@RandomGuyRandomNumber
@RandomGuyRandomNumber Ай бұрын
So it's like "Hungry Hungry Hippos" playing "Skittle Ball" against people who would prefer to be playing Skyrim but their PC broke, so are making do with "Snakes and Ladders" crossed with "Monopoly", "Colditz" and "Battleships"... but with more complicated rules and the ability to keep their own scores... plus the Deus Ex Machina of being able to swap sides if they start losing... but all based on a false premise that Fafnir breathes fire.
@broshmosh
@broshmosh Ай бұрын
So what you're saying is you can't apply an elegant reductive assessment to a game that has too much going on. Got it.
@RandomGuyRandomNumber
@RandomGuyRandomNumber Ай бұрын
@@broshmosh I think you have mistaken "can't" for "chose not to"... I also chose not to make a snide personal remark denigrating a fellow KZfaqr's comment, which is not to say I can't do that, I just chose not to... you obviously chose otherwise.
@skyblazeeterno
@skyblazeeterno Ай бұрын
@@broshmosh come on, the game in its present state is I think a mess. Sorry creators
@buckcherry2564
@buckcherry2564 Ай бұрын
I really want to see these guys try to grok and play something like Sidereal Confluence. The chaos would be funny.
@blueshells50
@blueshells50 8 күн бұрын
would love to see the old flying frog game last night on earth
@KatherineP47
@KatherineP47 Ай бұрын
SO excited for next week’s nemesis!
@vinni40k
@vinni40k Ай бұрын
That top-down camera certainly adds something xD
@akuthia
@akuthia Ай бұрын
If only i could get a good grip on what it is...
@monky999monkey
@monky999monkey Ай бұрын
Lovecreaft-opoly! Another nemesis game! And all these announcements during a really cool build it up style game with traitor mechanics! NRB you spoil me!
@dubba9209
@dubba9209 Ай бұрын
Sully looks tired, hope everyone's getting good sleep!
@sbristow6184
@sbristow6184 Ай бұрын
The last place I expect to hear a Pete Weber reference was NRB, but I am absolutely here for it.
@QuestionableObject
@QuestionableObject Ай бұрын
I quite like the idea of this boardgame, adding a physicality to the gamespace reminiscent of a lot of the gimmicky "boardgames" of the 90s and 00s but being an actual game. The main issue is just the materials the game is made of, the defenses need to be more sturdy and the balls need to be lighter. There's too many potential solutions to list but I'm sure you'll figure it out, since you're a bunch of clever clogs :D
@GamingStepByStep
@GamingStepByStep Ай бұрын
when the rules are almost as long as the game itself
@marvinko6610
@marvinko6610 Ай бұрын
That's what I was thinking. Rules should at some point be self explanatory. Like if you get the iconography and know how a round works, you should be set. However to explain any of the 6-7 systems, you have to explain another system first. For example: "So you need these runes to defeat the dragon. But it has to be the right rune first. You get them by defeating monsters or you can spend artifact cards. I now explain you how to defeat monsters: You need resources. So let me explain how you get resources. Also let me tell you how to get the artifact cards I mentioned before I explained 2 other systems. So now you know how we win. Let me tell you how we lose. We lose if the barricades are destroyed. How? By the dragon. Let me explan how the dragon works. Also his fireballs can trigger effects. How do we prevent that? There is a building system. And for good measure, you can pray and somehow have another thing on your character board that gives you stuff. Got it? Oh and there is a traitor and only one of you can win even though you work together. Yes, another 3 systems I can explain to you."
@GamingStepByStep
@GamingStepByStep Ай бұрын
@@marvinko6610 I could not have explained this better myself, nor have I laughed this hard in a while
@reneeseal5744
@reneeseal5744 Ай бұрын
It’s NRB Tuesday!!!!
@shellegriffin
@shellegriffin 19 күн бұрын
Having the dragon roll a fire dice might actually be better for damage.
@viper782
@viper782 Ай бұрын
Nemesis 👀
@ApacheGamingUK
@ApacheGamingUK Ай бұрын
I have a feeling that Laurie was holding himself back from saying the "Dread Dragon Droom". Now, that's a reference that not many would get!
@silvanelf1
@silvanelf1 Ай бұрын
The teaser from Dom was worth a upvote.
@loqkLoqkson
@loqkLoqkson Ай бұрын
a common question is, "could this meeting have been an email?" with games that need this much bookkeeping, "could this board game have been a computer game?" it would need a physics engine, and there already aren't enough board games in vr, so a vr version would work out nicely,
@sumsarprat
@sumsarprat Ай бұрын
the N rune is named Urus
@rakuko
@rakuko Ай бұрын
cool concept, bit of a rough game in practice. cast was funny as always though!
@stuffyworld10
@stuffyworld10 Ай бұрын
Like others have said, I think this game is a neat idea but it definitely needs some balancing work. I think the pieces are way too flimsy, buildings will never be able to stop the marbles. They either need to be built stronger or the marbles need to be much weaker by either lowering their weight or shrinking the velocity they shoot at. Overall, both of these should probably be implemented. The player who moves first should be determined by glory points. Whoever is losing should get to go first so they have a chance to move up before everyone else blocks them like what happened to Dom. The mechanics should probably also be shrunk down. You don't need quests, artifact cards, buildings, a traitor mechanic and whatever the lightning markers are in the same game. Laurie doesnt even pretend the game is simple, he openly admits his head is hurting trying to explain everything. It's too complex to convince a group of mates to play. Id personally remove the quests and the player wheel as they seem the least tied to the overall game mechanics. Finally, rebalance the traitor somehow. Maybe make it so they have to spend glory points to take certain actions or something. It's too easy for the first player to jump on the dragon when things are going rough, which in this build of the game they probably will be.
@skyblazeeterno
@skyblazeeterno Ай бұрын
well said - its like the makers have thrown everything at this. The marble thing IMO is an ESSENTIAL thing to change before everything else. Get lighter balls. Get that sorted then it may be playable
@reggycide
@reggycide 2 күн бұрын
Turn order should changed after dragon-fire. Otherwise it's always left to the later players to do the blocking.
@ThePhoenixSlayer
@ThePhoenixSlayer Ай бұрын
Can't wait for the nemesis game! Please play the first 2 again sometime as well.
@RealPokemonJoe
@RealPokemonJoe Ай бұрын
The walls on the board are a huge advantage for the dragon. Also I think you should have the option to where everybody but one person can join the dragon or no one can join the dragon until the dragons in the last heart.
@albert_vds
@albert_vds Ай бұрын
Yeah, the walls make hitting the sides even easier. It's like they are in a big tunnel, and the only way out is the end of the map. The marble deflecting off the obstacles doesn't do much if it can't roll off the board and just be guided to the end. Joining the dragon, if the dragon is loosing, makes more sense contextually. I don't see why a dragon, with full health, would be so easily tamed.
@ciaranunderwood6963
@ciaranunderwood6963 Ай бұрын
Idk if hollys dissertation was a joke or not if its not can we have a link? Ill also be quite jealousy of being able to do a dissertation on dragons
@NotMe6044
@NotMe6044 Ай бұрын
Dragonheart reference 30 seconds in!? Hell yeah!
@Mythic_Menagerie
@Mythic_Menagerie Ай бұрын
Was that a dragonheart reference in the opening? I was practically jumpscared by that it was so unexpected
@draithope5414
@draithope5414 Ай бұрын
Love your content. Always makes me smile and laugh and helps me find new games to play with my friend group. There is a game I think you may enjoy playing. It's called 'The night Cage's it's creepy, spooky and can be very stressful. But all the good ways.
@RAMBLINGSMANJMB
@RAMBLINGSMANJMB Ай бұрын
1:08:01 Fuming!!!! Down with holly lol 🤣🤣
@IceMetalPunk
@IceMetalPunk Ай бұрын
I would just join the dragon's team as soon as possible. Every game. I wouldn't even wait to see if it's winning. .....look, I just really love dragons, okay? 😅 *EDIT* And now that I'm done with the video, I see my choice is correct... as befriending a dragon *always* is 😁 Also, Holly's "I'm just a wyrm" joke was criminally underappreciated!
@AzizidarkReborn
@AzizidarkReborn Ай бұрын
Hey NRB, what kind of camera are you using for the fireball cam? It's very cute.
@owenhall5742
@owenhall5742 3 күн бұрын
Looks like an osmo pocket?
@peterfranz286
@peterfranz286 Ай бұрын
it could be cool to have barricades which are just like 10 small painted stones you can place down however youd like in a square
@kathleenstrahm4291
@kathleenstrahm4291 Ай бұрын
Pretty cool game! I like the variety of play and different stages!
@coriganfrazier6925
@coriganfrazier6925 Ай бұрын
You know its a good day when NRB posts. ❤❤❤
@kain6996
@kain6996 Ай бұрын
just another comment talking about possible balance issues. Hard to really say off of one game but one potential fix that doesn't involve changing the pieces is adding in mechanics/cards/items that lock the dragon in place or make it cost more than one movement to move, if the dragon gets locked down or slowed it would get real fucking tough for it to hit a far barricade. Helll maybe tie it to the dragon rider if someone hops on the dragon is less mobile this would disincentive riding the dragon straight away, or at least in many scenarios, because needing two movement to move a single space when the dragon is on the opposite side of the board would be crippling. Thematically the way most dragons are killed in fiction is them getting locked to the ground so it fits nicely there as well. Of course these mechanics might already be in the game and just didn't come up this playthrough.
@albertdalton3007
@albertdalton3007 Ай бұрын
Sullivan bringing back Jurgan Flops for a bit there
@adamcowell2955
@adamcowell2955 Ай бұрын
Think the dragon being able to load up two fireballs and then fire them all on the same turn is a bit op. Maybe have them separated from the other actions with more cards that are only for those two moves.
@Dan_Gyros
@Dan_Gyros Ай бұрын
"The Oath of Audacity" would be an amazing autobiography title hmmmmmmmm
@Dr.Death8520
@Dr.Death8520 Ай бұрын
Seems everyone is in agreement that this is over-complicated and unbalanced. Defences: some have potential to deflect a marble or two, but none would stop it hitting the village (maybe a weighted v-shape to catch a fireball?) Quests: confusing tbh. Pay more to pay less to gain more? Why can't you just pay more to get more? Traitor: In the current balance it's been said that turning is a win. Why is peeking blind? Surely the team benefits more if it's just revealed to all? I like the suggestion of the lowest glory player having the choice to turn, which makes a lot of thematic sense. Then you don't want to block your allies moves/steal from them.
@dliessmgg
@dliessmgg Ай бұрын
Seems like a perfectly balanced game.
@lightyear999
@lightyear999 Ай бұрын
I agree with most of the comments here that the dragon is too OP to make the game competitive, but you have to admit that some medieval village somewhere would have no chance against a dragon that big blasting fireballs at it! In that sense the game is very realistic! 😊
@Violuminescence
@Violuminescence Ай бұрын
The fact that becoming the traitor is allowed in a game state where Fafnir is untouched and the heroes are down to 2 bastions is completely unbalanced.
@CrastinateLikeAPro
@CrastinateLikeAPro Ай бұрын
I feel like this game would benefit from a rotating starting player, mainly before someone flips to team dragon
@ninjaec
@ninjaec Ай бұрын
Please play some Nemesis again.
@LuckyDuckGamesEN
@LuckyDuckGamesEN Ай бұрын
RAWR! Thank you guys for having Fafnir!
@lethalty6055
@lethalty6055 Ай бұрын
I think a rematch should be played on full release of the game. It was very one sided and obvious who'll win as soon as Holly passed 20.
@chicken0w044
@chicken0w044 Ай бұрын
Hope you play the new Deluxe editions of Salem, Deadwood, Tortuga, Bristol and Hollywood!
@tay-dor7147
@tay-dor7147 Ай бұрын
One question I have. If you're going to have an opening segment where you explain the rules and how the game works, why do you go through the explanation a second time after you introduce the other players? Seems very redundant to me.
@DJChilllyPhil
@DJChilllyPhil Ай бұрын
So very excited for next week. 1:26:34 Nemesis is back on the menu, boys!
@kevinsmith7024
@kevinsmith7024 Ай бұрын
Game looks fun, but could probably use a bit more balancing. Maybe make it so you can't ride the dragon until it's been weakened? Maybe the final game pieces will be a bit better at repelling the fireballs? (Also, I'd make the ball sizes different colors so you can tell them apart). It's a prototype, so I'm sure they're still making adjustments.
@OrloxPhoenix
@OrloxPhoenix Ай бұрын
Small marbles should be smaller, they are almost as big as the bigger ones. Also 2 different colors would help differentiating them. Like lighter fire and darker fire.
@shilohmagic7173
@shilohmagic7173 Ай бұрын
I think it incentivizes betrayal too much. honestly maybe 6-player would be better there ARE six lanes...
Let's Play MLEM: SPACE AGENCY | Board Game Club
1:00:51
No Rolls Barred
Рет қаралды 88 М.
Escape from Dino Island #1
1:25:07
Mystery Quest
Рет қаралды 111 М.
Clowns abuse children#Short #Officer Rabbit #angel
00:51
兔子警官
Рет қаралды 76 МЛН
Как бесплатно замутить iphone 15 pro max
00:59
ЖЕЛЕЗНЫЙ КОРОЛЬ
Рет қаралды 6 МЛН
Женская драка в Кызылорде
00:53
AIRAN
Рет қаралды 455 М.
WHAT’S THAT?
00:27
Natan por Aí
Рет қаралды 13 МЛН
Let's Play CAMEL UP | Board Game Club
58:03
No Rolls Barred
Рет қаралды 157 М.
The Festival of Explosions Game Reveal
5:37
Two19
Рет қаралды 194
Watch This Puzzle Box Transform into a Puzzle Village!!
26:44
Chris Ramsay
Рет қаралды 74 М.
Let's Play HIGH SCORE | Board Game Club
59:49
No Rolls Barred
Рет қаралды 84 М.
Arcs is 2024’s Best New Board Game
37:16
Shut Up & Sit Down
Рет қаралды 317 М.
Let's Play NOT ALONE | Board Game Club
1:27:10
No Rolls Barred
Рет қаралды 110 М.
Have You Heard About The Beast? | Chaotic One Shots
2:19:44
Chaotic Neutral
Рет қаралды 42 М.
Let's Play TRIAL BY TROLLEY | Board Game Club
1:04:36
No Rolls Barred
Рет қаралды 476 М.
Let's Play YOU KNOW IT! | Board Game Club
1:22:21
No Rolls Barred
Рет қаралды 96 М.
Что делать если закрыли на балконе
0:31
ВОДА В СОЛО
0:20
⚡️КАН АНДРЕЙ⚡️
Рет қаралды 27 МЛН
The thieves pulled a prank on the Policeman ! 😬👮🤣
0:38
BOGDANCHIKI
Рет қаралды 10 МЛН
Всегда проверяйте зеркала
0:19
Up Your Brains
Рет қаралды 21 МЛН