Lets talk about 1.20's Game Balance Problem...

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Nico is LOST

Nico is LOST

Жыл бұрын

Before everyone freaks out and thinks I am hating on IanXOFour: I really like and appreciate what Ian is doing, it is some of the most interesting TMC currently. He is coming up with some very creative, clever solutions -- exactly what should be happening more!
IanXOFour's Farms Featured:
Versatile Tree Farm - • Minecraft Elegance: Ve...
Iron Farm on Day 1 - • Minecraft Elegance: Ir...
Instant Trading Hall - • Minecraft Elegance: In...
Scoripo's Universal Tree Farm:
• Farming 5 Tree types w...
(I mention this as being complex, but that is not a diss, this is a very nice farm)
Tango Tek's Overworld Iron Farm:
• INSANE CUSTOM IRON FAR...
(Maybe one of Minecrafts most crazy, creative technical content creators)
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As always feel free to comment if you have any questions
#Redstone #Minecraft #Farm

Пікірлер: 1 300
@RmNrIHRoZSBDQ1AK
@RmNrIHRoZSBDQ1AK Жыл бұрын
I'm not sure for whom the game will be ruined. If you're a noob discovering everything yourself, this won't have any effect. If you're a builder, you will need all types of blocks anyway. If you're a redstoner, your end goal probably isn't to farm bamboo and call it quits. I know there are players who start a new world once every 2 years, play for 10 days, kill the dragon and quit. I guess those will be playing for 9 days now.
@Fs3i
@Fs3i 10 ай бұрын
Yeah, this video conveniently sidesteps why people build a tree farm in the first place. What do you want to do except see number go up?
@earic2499
@earic2499 10 ай бұрын
This stuff radically affects the meta of multiplayer servers unless you're just going to ban entire farming strategies. It doesn't matter whether I want or know how to use villager trading for crazy gains, on an experienced server that's what most other people are going to do.
@NicoisLOST
@NicoisLOST 10 ай бұрын
This is basically the point.
@user-js1mf7gg8t
@user-js1mf7gg8t 10 ай бұрын
@@NicoisLOST not replying to this man for 4 months, waiting for someone to agree with you, and then giving them the "good boy badge" isnt a good look.
@mineinmonkey9787
@mineinmonkey9787 10 ай бұрын
@@user-js1mf7gg8t Bro, he's making a video about Minecraft, not his political campaign. This is a clown take.
@unitedairlanes5500
@unitedairlanes5500 Жыл бұрын
i personally think that this bamboo farm has more in common with an iron farm or an automatic chicken farm than trading with a villager for diamond armour
@noahpalmer8178
@noahpalmer8178 Жыл бұрын
The point is that it’s pretty overpowered, if you get a good spawn next to a village you could have full diamond gear within a couple hours
@jujoya
@jujoya Жыл бұрын
​@@noahpalmer8178 well, yes, but who is timing? You could get amor just afking soMe hours at your iron farm and then buying it
@foxkey3194
@foxkey3194 Жыл бұрын
@@jujoya Build iron farm then afk while at school or work~
@memor22
@memor22 11 ай бұрын
Yeah villagers are borderline not fun, i know it sounds crazy but they have to have wandering traders emerald value
@jc_art_
@jc_art_ 10 ай бұрын
​@@foxkey3194whyd you add a ~?
@storminmormin14
@storminmormin14 Жыл бұрын
This is why the create mod is so dominant. It replaces most of these mechanics with something actually interesting.
@spyd7251
@spyd7251 11 ай бұрын
What is create mod?
@HexChannel
@HexChannel 11 ай бұрын
@@spyd7251 it's a mod named create which introduces new mechanics that looks more fun and usually more creative
@Shuroii
@Shuroii 11 ай бұрын
The problem with create is that it still trivialises mining, iron and wood generation. A rotating line of saws and deployers are a very cheap and effective tree farm that you can build practically right in earlygame, iron can be farmed very easily with a block-replace-contraption cobblestone generator with like 2 hoppers and some millstones & mining is trivialized by block replacement contraptions too since you can just build a cart contraption maker and hook up as many chassis' as you can find and break huge chunks of blocks instantly. The problem with create is that it's extremely cheap to get the good farms going.
@CorrectMyGrammarPls
@CorrectMyGrammarPls 11 ай бұрын
@@Shuroii yes but you still need copper and zinc which isn't that easy to automate without... copper and zinc
@shlebzsvods2044
@shlebzsvods2044 11 ай бұрын
This is balanced out by the fact you need A LOT of iron and wood.
@Fuzzi974
@Fuzzi974 Жыл бұрын
I agree that the Villagers are giving us a bit too much too easily, although creating a trading hall and getting them to their cheapest trades is not easy task when we're discussing 20 or more villagers (to have every interesting trades) that needs to be healed 5 times, with Gold that is not as easily farmed as Iron. That being said lots of players don't even touch RedStone at all... You wouldn't believe it but many are pretty casual. They mine and build small houses and sometimes bigger houses. Most players I know don't even know how to build a flying machine, so building the same automated farms as you did for the bamboo is above their levels. Could they learn? Yes, correct they could and to be honest, if they finally learn how flying machines works for a bamboo farm... well good. People won't like to build everything in Bamboo either... I mean, sure, we'll give Bamboo a try but the real cool wood of the update is the Cherry wood and that one will be difficult just to find. Anyway, I see your point, but I think there are also new mechanics, and new difficulties in the same update. Will this new, easy farm affect some people the way your said it? Maybe. It could affect players like... you ? But will have little to no effect on a majority of players.
@YounesLayachi
@YounesLayachi Жыл бұрын
It's funny to complain about villager trading while not mentioning real issues like stacking raid farms
@jujoya
@jujoya Жыл бұрын
​@Younes Layachi no actually the real problem is: minecraft wasn't mean to be a massive multi-player. There's no such thing as "meta" since there is no competition. Minecraft is mostly a single-player game so if you don't like something you can just not do it, make rules for yourself. What is killing minecraft is all these bad youtubers (not this one) trying to sell you the idea you have to finish the game in one day so you must rely on broken mechanics
@YounesLayachi
@YounesLayachi Жыл бұрын
@@jujoya of course Minecraft is designed for single player. Here the question was effort/reward not competitive advantage (meta only means competitive advantage in the context of a multiplayer game). Since the common big goal of most players is to build cool things (Minecraft is a sandbox building game), the survival gamemode puts a lot of obstacles to reach this goal. Players who spend too much time and effort surviving or gathering resources slowly, tediously and manually, often get bored and give up before ever reaching their goal to build cool things. Of course, overcoming those obstacles is part of the fun, and involves building functional infrastructures as well as doing a lot of exploration. But many players go the slow and manual route to acquire resources, and that route is repetitive and uninteresting (think mining dozens of stacks of cobblestone with an iron pickaxe to be cooked twice and crafted into stone bricks. It will take a very long time to build anything). Compare the mindless pickaxe swinging and sword swinging, 2 very boring activities, to the intricate and rewarding activity of making functional infrastructure that gathers the same resources faster and better. Running for 30 minutes to go from A to B, compared with making an ice boat railway in the nether to go the same distance in a fraction of the time. This is what meta means in singleplayer. How to build more in less time & effort. Not how to speedrun the survival progression, because survival is only an obstacle and the farms are only tools to reach the real goal, building. Saying players should stick to a personal set of rules is silly. It's like having cheats enabled and saying "just don't cheat". If something is fun (building fast farms), then players will tend towards it. If something is not fun (mindless tool swinging for hours) then players will avoid it. If something is too easy (building portal spam farms), then players will be frustrated because building unbalanced OP farm is not fun, and not building it is giving up resources. Nobody is racing you in your single player world, you have a set of options to achieve your goal and you choose the option that is most fun to you. If your goal is 10% surviving and 90% building, then you don't care about getting resources slowly and painfully. You will care about getting resources quickly and conveniently. You will want to have an elytra as soon as possible so you spend less time walking. You will want to have a storage system so you spend less time looking for items. You will want to have the best armour so you are unlikely to die to and lose your stuff. Otherwise , if your goal is "how to progress 100% manually without meta relevant tools" then be your guest, but blame yourself when you realise the survival progression is slow and repetitive every time in every world. Established players have done the survival progression 100% manually many times, and grew bored of it. Every time they learned a little something to speed it up and make it more fun. Years later they learn so much they become ilmango, who finds fun in learning new mechanics to make better farms. I see red flags such as "finish the game" in your comment so I don't think I can reasonably entertain you. There's no "finish" in Minecraft. You play until you become unable to find the fun.
@yellerthc6010
@yellerthc6010 Жыл бұрын
I was gonna type out a really long reply, but you've already mention almost all of the points i wanted to say. I would just add that i could very easily with about as much if not less effort, make a nether wood tree farm that makes BOTH wood types automatically at 2x's the rate mentioned for the bamboo farm.
@YounesLayachi
@YounesLayachi Жыл бұрын
@@yellerthc6010 🤝
@jamessmith4172
@jamessmith4172 Жыл бұрын
I am not sure I see the problem like you do. Unless you want to make diamond gear unrenewable, I think there will always come a point at which the grind is over and the focus is better automation and a megabase. I think you’re mostly asking for that time frame to be made longer, but to me this seems like a solution that only works in the short term, and doesn’t address the real problem that is getting bored in the end game. Instead of simply making a longer burning fuse by changing villagers rules, I think minecraft should have more features that are increasingly difficult to achieve- meaning there is always something (beyond a megabase) for a late game player to strive for. But this might be my bias, because I am a long term survival player and I view the early game stuff like diamond and the ender dragon as merely the tip of the iceberg, whereas more causal players might see it as the end goal of the game.
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
i think a perfect nerf that is implementable will be that once a villager spawns it will be locked and can only be that particle villager breeding a villager with a certain role will result in a kid with that job(nepotisim i know) so to nerf breeding farms trades will be restocked twice a minecraft day until you lock them while no effect will be there if the station is broken this can work similarly to how the beacon works my solution for iron farm is that golem will spawn only spawn by type of villager every minute so that you can not put 3 same type of villager instead nead to put 3 villager with diffrent jobs to increase efficency for the bamboo thing just make it is so that you need beat root and string to craft a bamboo block (beatroot is acidic in nature and string to hold it up together) this solution will also make beetroot have a actual use case other then a useless end game farm.
@NicoisLOST
@NicoisLOST Жыл бұрын
I mean I get what you are saying 100%, I also will probably not get bored by this issue, and ironically, will not really be impacted by the bamboo change at all, even enjoy it myself! My perspective comes a lot more from the perspective of communities, as not everyone is built for end game grinding. I like it, it sounds like you like it, but not everyone does unfortunately. I am afraid that Mojang is focusing on the wrong stuff when adding for instance the deep dark. That is interesting... for a little while, but gets old fast, it would be nice to see them go back to the fundamentals of game design rather than focus on adding new content -- and specifically with bamboo -- content that can actually hurt game design! Thanks for the comment :-]
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
@@NicoisLOST thing is no one is making farms because they wanna play game but for progress and if it is a little faster it does not matter what i belive is that we can a actual use case for beetroot and mushrom from this
@lavaboatcubesupportsukrain7539
@lavaboatcubesupportsukrain7539 Жыл бұрын
One of the things that they added was the new way to get netherite gear it is now very late game and finding the armour trims is another thing that people can do late game
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
@@lavaboatcubesupportsukrain7539 i agree 100% but most technically player do not find it hard finding netherite and diamond cause we have villager for diamond gear and tools ,and tnt duper machine for netherite and diamond
@emiliavalimaki1723
@emiliavalimaki1723 11 ай бұрын
I personally like bamboo in 1.20 to use for chests. As i am more of a builder player, i still need to farm other woods, which is tedious and time consuming even with farms, so i am glad that there's cheaper option for functional mass produced chest wood. The beauty of minecraft is that there's millions of players with different playstyles, and if someone finds the game too easy, they can handicap themselves and not use "OP" features.
@nPhlames
@nPhlames 4 ай бұрын
this is a great suggestion, on my server i decided to not use villagers to get mending books to make them feel unique and special, now i'm the only one of my friends who consistently play on the server to upkeep my tools and armor because all my other friends quit because they used the mending villager anyways
@TheTechmaster1999
@TheTechmaster1999 Жыл бұрын
Couple issues with this: 1) This presumes players would use only bamboo in their builds. A good build uses a healthy variety of blocks therefore bamboo is not a limiting material. 2) This also only effects survival, If someone is going to build some sort of megastructure, they'll likely do it in creative unless they are specifically looking for a challenge, which will come more from the lack of flying and the acquiring of a variety of blocks. That and planning
@rare_other
@rare_other 10 ай бұрын
No one said that every single person will use bamboo for building. At first, the purpose of the game is exploring sandbox, and only after that building 1000x1000 mega bases. New players wont see a problem at all, but just after a few days, when they realize that they can use bamboo for coal, crafting everything, trading to get better stuff and on and on - what is this exploring type game? The point for that is to change survival mode. If you want to make a good build, okay, dont use bamboo, so? The issue with lack of complexity to obtain resources is still there
@justinblin
@justinblin 10 ай бұрын
@@rare_otherbecause after a certain point when you visit the nether and kill the dragon, the game is no longer about exploring, it’s about building whatever you want, and having bamboo doesn’t really affect that. Even if you can burn it, you still need to put in effort to build a smelter; if you want to trade it, you still need to make a trading hall; and it doesn’t make obtaining building blocks any easier if you want a build to look like anything other than bamboo blocks
@rare_other
@rare_other 10 ай бұрын
@@justinblin That's what I m talking about, after you kill dragon, you are up to urself. But ht problem is that you dont even have to tryhard, since there are literally two steps to make an end for the game. That affects it directly.
@rare_other
@rare_other 10 ай бұрын
@@justinblin Imagine you play GTA 5 solo, same open world, but at the literall beginning you know who is yr enemy and you know his adress. You just go directly to this adress and kill him. Game ended, you are up to yrself for the game.
@rare_other
@rare_other 10 ай бұрын
@@justinblin So the developers has to make a path for you to kill your enemy. You have to explore the world, to understand who is your enemy and why. How you can kill him. But here you can clearly see that mojang made it even worse
@samschellhase8831
@samschellhase8831 7 ай бұрын
You’re not denied early game satisfaction when you *choose* to do that yourself. Also the grind of getting all the villager trades, and moving all the villagers around, is very time consuming. If you do it all the time, maybe you have a really fast and simple way of doing it all, but most people will struggle with doing all that at the very beginning of the game. Getting a fully fleshed out trading hall has some amount of satisfaction in and of itself Making functional blocks only craft able with certain wood types can severely limit early game movement. If you spawn in a desert and need dark oak to build bookshelves, how are you getting enchantments on even early level gear without searching possibly thousands of blocks?
@disricardo-9299
@disricardo-9299 4 ай бұрын
You know, when you said "need dark oak to build bookshelves", my brain went "OOOOO that would be cool! A nice element or rng. How happy I would be to encounter dark oak early". Idk maybe there's something wrong with me
@samschellhase8831
@samschellhase8831 4 ай бұрын
@@disricardo-9299 oh for sure! I know there are texture packs/mods that allow for different colored wood-based blocks depending on the wood type you use. Having dark oak bookshelves as an *option* would be really cool. But *necessitating* dark oak for bookshelves, that’s not a good idea in my opinion
@lukegray5740
@lukegray5740 Жыл бұрын
I actually like the bamboo wood type being easy to get for aesthetics. The real balance issue that the bamboo update brings is that bamboo can be used to craft chests and therefore hoppers. Wood farms are too complicated to build just for the aesthetics of the given wood type and therefore will just be a super late game luxury that nearly no one will take the time on.
@jansond3917
@jansond3917 Жыл бұрын
Yes I think the hopper issue is important because unlimited hoppers enable so many things. Getting unlimited building blocks is great getting crucial components like hoppers for free not so much. For me who likes building farms it’s so fun to build farms for building farms and it took me days to build my own afk wood farm in survival without a guide. This enabled me to design my own chorusplant farm where i used stacks upon stacks of hoppers. Getting chests( and other components) for free is bad for the game. However I played sooo many hours in my world and still don’t have every farm…I think what he said about timings with early middle and late game is an interesting concept, enabling ppl to play the lategame on the one side but having a long and fun early/Midgame is hard to achieve.
@ppeez
@ppeez 11 ай бұрын
How are woodfarms complicated lmao
@memor22
@memor22 11 ай бұрын
Yeah bamboo is very ugly so mining wood is still required
@elireishere
@elireishere 10 ай бұрын
@@ppeez have you never seen an automatic wood farm? Those things are insanely complex and I have a decent grasp on redstone as it is.
@ppeez
@ppeez 10 ай бұрын
@@elireishere i have like 5 in our SMP. I have a wireless redstone enderpearl stasis chamber that lets you teleport 100k+ blocks in mere seconds. wood farms are not that complex anymore
@Nephelangelo
@Nephelangelo Жыл бұрын
I think on the contrary, bamboo actually eliminates the never ending tedious grind for petty wood consumption, not anything that will be missed in survival gameplay. Auto tree farms will not go away, as players will still need those for building, and you’re simply not going to build everything out of bamboo. It’s just now a cheap wood option for consumables, torches, chests, etc, which I honestly think we needed because the constant never ending chopping of wood for petty items is not a terribly fun activity. There are other aspects of the game that are definitely too easy, but I don’t think wood production is one of them. Villagers on the other hand are indeed totally game breaking, offering basically free infinite diamond armor and tools and endless materials, reducing the gameplay to a dull trading GUI, and desperately need to be fixed. Yet even that hasn’t stopped us from playing, and working around the game breaking aspects. Free wood is the least of the game’s problems.
@rare_other
@rare_other 10 ай бұрын
The point is that old tree farms are not only for building aim. What is the point of endless chests, torches? Than they can directly give you thousands of chest and torches in advance, it will be the same, you can even go creative. Dont forget that you dont ever need more coal, since you have...bamboo wow. Why did the game even created mines? You can literally do everying with bamboo. Its not the point of the exploring type game
@voidbite
@voidbite 10 ай бұрын
@@rare_other Do people even explore in minecraft in the first place, atleast I never do, I know how minecraft worlds look, and if I need a specific biome like a desert or ocean monument, I'll just look for it, so I doubt minecraft even really is an exploring game, like, yea, you do look for structures or biomes sometimes, but like, exploring, not really.
@thomaskletzl6493
@thomaskletzl6493 7 ай бұрын
​@@voidbitethat is the same for me even more extreme i hate exploring that is why i only play modded skyblock for me you finished the game when you can make every possible item automaticly
@Nonname_From_The_Internets
@Nonname_From_The_Internets 6 ай бұрын
@@rare_other Kelp farm is better than Bamboo farm
@blackmail2459
@blackmail2459 6 ай бұрын
@@rare_otherit’s a sandbox game. mining has been made enjoyable but sometimes it’s just a chore bc you lack a tool or resources to go mining anyway. diamonds are kinda annoying to get now, so any options to get more in a quicker way is valuable. after the first couple sets of armor and tools, mining is more for recreation than actual necessity, villager trades makes the mining experience much more fun.
@Tactcat
@Tactcat Жыл бұрын
i think this would make more sense to me if i could see minecraft as a purely technical game a la factorio but minecraft is so big on being a game about setting your own narrative i'd say there's a responsibility for *the players* to be creative - like how etho didn't make an iron farm until VERY late (which he was then reluctant to use) and how ilmango still makes gold farms that aren't just portal farms also it's already been said but it's ugly... okay no but there ain't no way in hell i'm using solely bamboo to build my 10k big tree + tree house
@soupglasses
@soupglasses Жыл бұрын
8:25 The "max 4 golems" part. This would just create one single "100% efficent" farm that everyone would essentially copy if they so desired. And it would not spark any creativity outside of the first week for the few iron-farm designers around. I think a better route is to design such that designing farms is simpler for a "every day minecrafter". For example redstone really hits the nail on the head with that "easy to get into, hard to master" in automation. While a villager breeder/hall/iron farm/etc or more difficult things like prismarine farms, pretty much impossible to "self-learn" and creates a very passive "build this thing i found online" style of play.
@SwagitXD
@SwagitXD 7 ай бұрын
I agree with you for the most part. But prismarine farms being on the hard end of the spectrum is abit wierd to me. Guardian farms are not hard to make in the technical sense. They are alot simpler than most farms out there. Once you've seen one, you know how they all work. The spawn mechanics are very simple, you don't need to memorize entire wiki pages like you do for an iron farm or a raid farm. The only hard part is the fact that it takes a while because you have to drain water, but that's not difficult, its just time consuming.
@metalbamboo2238
@metalbamboo2238 11 ай бұрын
I feel like an interesting fix to villagers would be new requirements that involve building an actual village (such as they can move around and arent trapped, or their houses are a certain size or bigger, etc.), so that if you wanted the best trades you would either need to build a complex and nice village, or get creative with how they are set up for maximum efficiency.
@steelyray
@steelyray 10 ай бұрын
This is an interesting concept. You want a better trade from a villager? Build him a better house. Improve his quality of life somehow.
@lassipulkkinen273
@lassipulkkinen273 9 ай бұрын
Another idea that came to mind is making the profession mechanic more "realistic". So instead of just finding whatever job site nearby and going "guess I'll do that now", a villager would need to first learn the job from a villager that already knows it. The way this would look is the villagers would be working together on one job site for a couple of days, then the new villager would get the profession. (Yes, this would mean that you'd need to find an existing villager in the world with a profession to get any other villagers to do it.) Also, trade offers should be rotated per day, not per job site replacement (seriously, how did they mess this up?).
@CambaCua1995
@CambaCua1995 6 ай бұрын
I have been thinking of and idea like this from months. My concept: better trades when you achieve a high level of "happiness" (or any other word) --> if the villager have slept the last night = more discounts; if the villager have eat = more discount; if the villager have talk with other villagers = more discount. With this, you can still make a trading hall but no with 1x1 cubicles, and a village completly functional
@catsdogswoof3968
@catsdogswoof3968 4 ай бұрын
​@@CambaCua1995isnt that hoe it litterlaly works rn
@kibocentric
@kibocentric 4 ай бұрын
reading this reminds me of the terraria happiness system that they implemented in 1.4. It prevented players from building the prisons they would've made for the NPCs in previous updates, for better prices and to make pylons be able to get sold. a good idea would be implementing a similar happiness system, but maybe even make it so that they would even sell better items with a higher happiness.
@NitFlickwick
@NitFlickwick Жыл бұрын
Bamboo wood is definitely unbalanced, and you are right that Mojang needs to be careful of this, but a lot of the arguments I’ve heard (not saying all of yours for in this category!) amount to “this isn’t the Minecraft I grew up with”. Most players don’t grind villagers or build automated farms, and that is who Mojang is primarily developing for. The real question is whether there will be a technical community in a few years time and the impact that will have on the overall game.
@YounesLayachi
@YounesLayachi Жыл бұрын
Correct. Most players just want a convenient source of wood, and are not interested in exploiting or abusing all the OP mechanics in the game. Wood and iron have a problem in Minecraft because mojang made them required in all the important recipes in every stage of the game without giving players any alternative way to obtain these resources. This is why I wish copper displaced some of the iron recipes. There are many ores and materials and yet only 3 of them are really useful. Without the need to invent new uses for new materials, mojang could make new materials useful by giving them some of the old uses of old materials. (As for most wood recipes, they have no reason to be wood in the first place)
@danitho
@danitho 11 ай бұрын
Yep, I will not be making any big redstone device to mine bamboo. And I know there are some that are more simple. I just don't want to play the game that way.
@Digital_Rust
@Digital_Rust 10 ай бұрын
I disagree. I think that a very large and considerable amount of players do grind villagers and do build automated farms (although of course, not most).
@danitho
@danitho 10 ай бұрын
@@Digital_Rust .... You just repeated what OP said... They said most players don't play that hard. They never said there wasn't a large number. So... You didn't disagree with them at all. Maybe I'm misunderstanding what you mean
@Decodeish1
@Decodeish1 9 ай бұрын
"not saying all of yours for in this category" but he is literally doing that.
@twistit4844
@twistit4844 Жыл бұрын
The problem is without bamboo you either have to choose if you do tnt duping or if you farm wood manually (since you cant craft tnt automatically and sand isnt even a renewable ressource without duping). It might seem like nobody even thinks about if duping is an exploit, but there is a group of people trying to avoid it. Bamboo planks may not be perfect, but it is a possible automatic wood source for players who dont want to use exploits. I would also like the obtaining be more difficult/to need a more complex automation. but its better like this then nothing.
@isaacschmitt4974
@isaacschmitt4974 7 ай бұрын
Duping = Minecraft physics.
@harrisphera5492
@harrisphera5492 Жыл бұрын
I think it will probably be fine. It’s been my experience most people don’t play this way. While there are lots of us who use farms not everyone uses every farm. Or any. Lots of people still use their own methods outside of farms for resource collection because they still take time and effort to learn and make correctly. Even after your first time. And that’s considering you even know they exist in the first place. As for people who push it. I think there is always something bigger they can do. I Ike your iron farm that produces over a million iron/hr. You did that simply because you wanted to push the limits for theory. Other players will build that as big as they can because they want something big in survival. And once they are satisfied they can do something else.
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
i think a perfect nerf that is implementable will be that once a villager spawns it will be locked and can only be that particle villager breeding a villager with a certain role will result in a kid with that job(nepotisim i know) so to nerf breeding farms trades will be restocked twice a minecraft day until you lock them while no effect will be there if the station is broken this can work similarly to how the beacon works my solution for iron farm is that golem will spawn only spawn by type of villager every minute so that you can not put any villager futhuer complicating process for the bamboo thing just make it is so that you need beat root and string to craft a bamboo block (beatroot is acidic in nature and string to hold it up together) this solution will also make beetroot have a actual use case other then a useless end game farm.
@harrisphera5492
@harrisphera5492 Жыл бұрын
@@piyushvasdani8206 I don’t want them nerfed though. Minecraft is supposed to be about creativity and pushing your own limits. And your limits are the only boundaries. If you don’t want to do the farm that’s fine but why try to have it nerfed when your never going to use it. Your just voting to remove something others do enjoy building and using.
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
@@harrisphera5492 what about multiplayer server i can not use it but if other people on server do then i will never be able to compete and always be 2steps behind
@Corzappy
@Corzappy Жыл бұрын
In my experience it seems that at least 50% of players on my SMP engage in some mix of automation/farm building, and casual exploration or decoration. It’s not even week 1 and there’s already a gold farm, an iron farm, a full villager trading setup, a barter farm, and a tree farm, which is 5 out of our dozen players making farms, and there’s already more farms planned. Sure in single player you might not bother doing stuff like this because why make a villager trading hall for enchantments when you won’t ever need more than a single backup gear set, but on an SMP all these farms gain tons of value, and so they should be rewarding to make.
@heitorpedrodegodoi5646
@heitorpedrodegodoi5646 11 ай бұрын
@@piyushvasdani8206 Minecraft is not really focused in multiplayers at all.
@danielc5647
@danielc5647 Жыл бұрын
I think is a minor player base who makes farms tho, besides the aesthetic part is important since wood from bamboo looks very different from the normal wood
@jonathansipple9139
@jonathansipple9139 Жыл бұрын
Honestly, I noticed the trend of easier progression as well and it kind of bothers me on the basis that it’s ridiculously easy for Minecraft wiz’s to just obliterate the game. Now, that’s where the issue stops for me, wiz’s. I’m not a wiz at the game, but I know my way around a decent number of Minecraft mechanics. I know how to build a few low functioning iron farms, a lava generator, trading hall, villager breeder, sugarcane farm, creeper farm, and I’ve been building spawner farms for years, but that’s where my expertise gets fuzzy. I’ve been playing Minecraft since 2012ish and while my knowledge of Minecraft has considerably increased, I am no expert at villagers trading, or tnt duping, or a tree farm, or even item sorting, in fact just yesterday was the second time I’ve even attempted to build one. The point I’m trying to make is that while Minecraft is getting considerably easier, for all the reasons you mentioned, and also faster, there are only so many people who can keep up with it. Quick question, what’s the explosion radius of a single tnt block? Answer: I don’t know. I’ve played the game for over a decade now and I don’t know the answer to that question. Now that’s partially because I never really asked that question, but it’s also due to the fact that I never needed to use it. Minecraft is very capable of being played without farms and many players go without bamboo for weeks if not months into their play through because it just isn’t necessary for gameplay. That being said, I do think that bamboo is a little too ridiculous and either needs a tick based nerf or a use limitation on what kinds of things you can make with it. Personally, I don’t much care for the look of bamboo; it’s just too erratic and bright for my style of building. However, I’m sure there will be many builders out there who see bamboo and are gonna lose their mind over its new uses for them. Overall, I’d say Minecraft is easy for experienced, technical players and easy enough to pick up for very new and non-technical players. It’s fun, easy, flexible, farmable, grindable, and just a really good place to hang out with your friends while you build a mega-structure.
@tewigaming2537
@tewigaming2537 11 ай бұрын
yeah i get what he means with this video, but most people dont care for bamboo wood, and like myself, arent going to use it because its kinda ugly
@lacosst0
@lacosst0 Жыл бұрын
Video is actually cool, minecraft have some balance and progression problems (I was speaking about that with my friends when 1.16 came out), and we concluded, that... Mojang did not ruin minecraft balance at all! Yeah, sounds crazy... So... I was an admin on some servers (2 servers with 50+ players and other smaller), and I came to two conclusions: 1) Not all players are advanced. Once on a 1.16 server entire clan just vanished when they got nothing to do, their goal was to get full netherite armor and have a lot of resources, so... They did it and left ther server... After 2 months another small village consisting of 10+ people was still having troubles with iron gear, but they already built museum and an entire storyline of their village, they were having fun. Some people just treat minecraft progression as a core of the game, but minecraft not about that and mojang are trying to show that. Phantoms are just made to annoy people, who are trying to progress "too fast". If you are not a good player, you will probably not go farm mobs at night (without a proper gear), but for "speedruners", night is not a problem, they die less, and build a base much later, so phantoms in early game is supposed to "annoy" fast players, so they will not rush an entire game in just 5 days. Minecraft is a sandbox game and progression is made just to limit your abilities, so you can do something else and come back later with new ideas. 2) Mojang are fixing "farming". In 1.18 I was trying to calculate how much new mining system was better/worse than an oldshool villagers farm from 1.14, well, it's suprised me. Villager trading was much efficient in a long term, but most of participants got tired very quickly , on the other hand, new mining system was more fun and you can get your first diamond gear much faster, but you will not have anything to help you in a future, so... We combined two of this mechanics and this worked really great. You can farm villagers and then go mining while their trades are blocked, you will come back and trade with them again, go to mine or do other stuff. No matter how developed you were, you still had to go on a trip for things that you couldn't buy. New log system is just Mojang trying to fix another type of manual farming: wood farming. You will still need to go and farm wool for your building, but now you don't need to manually farm big spruce trees for crafts, smelting (sometimes) or trading. You can just farm them (same thing with iron). And you also need to get bamboo first, after all, you will have to travel a lot to find bamboo, and without elytra it will be difficult, and when player is in the end, he will hardly need to farm this stupid tree already.
@lavaboatcubesupportsukrain7539
@lavaboatcubesupportsukrain7539 Жыл бұрын
You say that now you can get diamond gear faster with the new mining system. I wonder if you found an iron vein, would it have enough iron for the average player until they beat the game and then they would make a farm for their big projects
@rare_other
@rare_other 10 ай бұрын
Thats the point here. You allow people to do it in a rush, why do they have to find spruce wood or tropic wood to make these crafts if they can simply use bamboo? Thats the point of the video, that minecraft is now not an explore type game, but a rush and go do some crazy stuff in survival. It has to be exploring game, you can clearly see how mojang is trying to add it in new update. For that you dont need bamboo farms, but at the same time, you will get all of this stuff like in two weeks, because the lack of the balanced development. To explore you have to be ready. Minecraft is not a game for 1 day. You have to come here again and again explore new stuff. But if you can rush it and end it like in 2 hours? What kind of exploring game is it
@Spec_Games
@Spec_Games 10 ай бұрын
Me personally, I love it through and through. Especially for scaffolding. I can never have enough of it. So easy to take down, so easy to put up. And it makes making bigger bills easier. It also makes the area look looks like a construction zone which I love
@xQuandaleDinglex
@xQuandaleDinglex 10 ай бұрын
I JUST found the awesomeness of the scaffolds! Such a great block!
@YuuseiKurobane
@YuuseiKurobane Жыл бұрын
You did not mention the annoying aspect of crafting bamboo into wood, plus the limited player inventory (36 slots -> 4 stacks max when you open the crafting table GUI). I think there will still be a place of conventional tree farms, they're more convenient to obtain large quantities of logs, just afk into a farm that has a sorter / box loader and you'll have all the logs neatly packed into shulkers, and this would be preferred over having to micro-manage the GUIs. I agree that this is only valid if the goal is massive quantities of logs though, it seems quite broken if you only want a small amount of wood, but again the inventory issue is always annoying when dealing with an object that requires 9 to craft..
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
the thing about bamboo is it is a fuel type .__. aswell so it is op for that aspect other thing is just complicate the crafting recipe add like beetroot , mushroom and string to it's crafting recipe (beetroot and mushroom are acidic in nature and string to hold it together)
@YuuseiKurobane
@YuuseiKurobane Жыл бұрын
@@piyushvasdani8206 Yeah Bamboo is becoming meta for earlygame (assuming you can find a Jungle). It still sucks for large scale furnace arrays though, they cause decent lag and I think the bamboo could burn faster than hopper speed in some designs
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
@@YuuseiKurobane mud is not a full block but you can grow , bamboo ,sugarcane over it this means you place hopper benth such a mud area and not have any major lag i have build a similar farm in a op oneblock server and it 200*60 farm and does no lag whatsoever .
@pattfromwiisports
@pattfromwiisports 11 ай бұрын
@@YuuseiKurobane Yeah I was worried about that too but it actually isnt a big deal normally. Assuming you have an autosmelter linked up to a bamboo farm, you just wait for an hour and ALL of the hoppers and chests are filled completely so there's never an issue of running out of bamboo.
@YuuseiKurobane
@YuuseiKurobane 11 ай бұрын
​@@pattfromwiisports It's not the problem of running out of stuff, you always assume you have infinite stuff and try to minimize the player interaction, i.e. crafting. Let's say you have infinite cobblestone, infinite redstone, infinite iron. If you are given the choice of infinite logs or infinite bamboo, which one will be faster for you to craft 10000 pistons? I'm trying to argue that it will be slightly faster to use logs to craft because 1->4 takes less inventory slots rather than 9->1->2 with bamboo. And that time saved will be huge over large quantities. (how to get infinite stuff? -> there are many tutorials on KZfaq..) I understand it's not a problem if let's say you only want like 100 pistons though. In fact, it might be less effort to build a small bamboo farm than a wood farm.
@Joshimuz
@Joshimuz Жыл бұрын
Wow you said pretty much everything I think about the balance of the game... Minus Elytra+Rockets being too OP so all but the insane speed travel infustructure being pointless... And mending being too OP so once you have the best gear you no longer require resources to maintain it except your time AFKing a mob farm... But yes the resource gathering part you nailed :P
@derrickstorm6976
@derrickstorm6976 Жыл бұрын
Just don't use elytra or mending or bamboo, "problem" solved
@Giovanni-hp3cv
@Giovanni-hp3cv Жыл бұрын
@@derrickstorm6976 lol this facts, people complaining ab stuff like that but like you said "don't use it". minecraft doesn't force you to do anything xd
@levoderso7469
@levoderso7469 Жыл бұрын
​@@Giovanni-hp3cvdumb take, just because its a sandbox, that doesnt make everything justifiable. In creative it doesnt matter, but survival should have a gameloop that doesnt make huge parts of the game useless once you get a specific item. The progression is destroyed in newer versions because of that. Thats why so many people praise terraria, great gameloop, well paced progression and you are pushed into using the mechanics of the game
@levoderso7469
@levoderso7469 Жыл бұрын
​@@derrickstorm6976 no, players are going to choose the more efficient way to progress in game, and having items that make a big part of minecrafts mechanics useless, like mending for not having to mine for new recourcess like diamonds or elytras for making all other travel mechanics useless while beeing esay to obtian. The game should push you into using different gameloops like mining for a new armor for when your old one breaks or to use minecarts for transportation. But as of now there is no reason to use half of the items in game to get the best and most efficient gear, it takes like 2 hours of playtime im singleplayer to reach the end and get elytras. And dont get me started on servers and how these problems ruin everything that could be a little competitive
@levoderso7469
@levoderso7469 Жыл бұрын
​@@derrickstorm6976 wheres the problem with changing these mechanics to be more balanced tho?
@lavaboatcubesupportsukrain7539
@lavaboatcubesupportsukrain7539 Жыл бұрын
I think the new netherite upgrade system will provide a new source of satisfaction for the players. I also think Mojang tried to discourage iron farming by adding giant veins of it in the cave update
@tewigaming2537
@tewigaming2537 11 ай бұрын
im on day 2 of my playthrough and I already have full netherite and trim, it just took me a couple hours longer to mine the diamonds required. Im pretty indifferent
@etmon.
@etmon. 11 ай бұрын
​@@tewigaming2537well not everyone plays 15 hours a day like you
@tewigaming2537
@tewigaming2537 11 ай бұрын
@@etmon. it only took about 6 hours total
@etmon.
@etmon. 11 ай бұрын
@@tewigaming2537 cap
@PeChips
@PeChips 10 ай бұрын
I agree with everything you said except the fact that bamboo farms are overpowered, because the only time you really need wood in a large quantity is for building and most of the time you'll want oak or spruce and you'll still need to build a TNT based farm or collect wood manually
@000BlackSoul000AMVs
@000BlackSoul000AMVs 8 ай бұрын
perfect point. and if the server economy is a problem just decrease the price of bamboo items and whoosh, no more problem. I love the late game and hate mc early game so this issue is literaly a blessing in my opinion
@AlleluyaChuu
@AlleluyaChuu 5 ай бұрын
Yeah and ... He said on the begining of the video "a new world" ... Go do a automated bamboo farm in the first minutes of your world.
@xxtortellini1016
@xxtortellini1016 10 ай бұрын
I will say that villagers update has completely changed my playstyle. Whereas back in the day I would just be happy if I found a village but wouldn’t go out of my way to search for one, the last few years every first base I make is in a village. It’s the first thing I do because it is the easiest way to get as close to creative mode in survival you can get. But the draw back has been that I’m just not inclined to explore these new areas that get added because most of what I need the villagers give me
@Nephelangelo
@Nephelangelo Жыл бұрын
I actually think automatic renewable wood production makes total sense for Minecraft, eliminating the tedious grind for petty consumable items like torches, chests, etc. which shouldn’t require a grind to make. What I don’t think should be automated or renewable however is gold, or diamond items, as they are “precious” materials which should be absolutely finite and scarce. I’d also probably add amethyst to that list, and maybe even iron. Wood being easily renewable, however, makes total sense.
@77thatperson
@77thatperson 11 ай бұрын
I don't think I'd include amethyst on that "precious" list, largely because it has nearly no use from a game perspective. You make a fairly niche tool, calibrated sculk sensors, and tinted glass.
@ghjuyt101
@ghjuyt101 10 ай бұрын
I dont think the issue is that its renewable, the issue is the ease of renewal, dimond armor has next to no value now because of villagers, even if it was a rare drop from something like emeralds are from pillagers it would be better than removing the need to get diamonds entirely
@qwart22
@qwart22 10 ай бұрын
@@ghjuyt101ironically I’ve used way more diamonds in 1.20 then any other version, trims and netherite have made diamonds so much more worth while
@ghjuyt101
@ghjuyt101 10 ай бұрын
@@qwart22 thats my point, you cant go straight to having the diamon or netherite, you have to used the diamonds to make something
@jonasstahl9826
@jonasstahl9826 10 ай бұрын
Farming wood is pretty easy if you use birch, since they dont grow in too mega trees they are easy to chop down. Having a field of like 20 trees gives you about 2 stacks per harvest. 128 of wood are about 64 chests or roughly 400 tourches, if you make them with charcoal made from the wood.
@chaosruins15
@chaosruins15 Жыл бұрын
This is why I'm trying to move over to redstone, it inspires creativity without the need to grind, and when you finally figure something out that you've been stuck on for hours is so satisfying, even more when you can apply your own design to a survival world completely tutorial free. It makes you think to yourself "i did that" as opposed to just making another schematic from a KZfaq video
@4Bakers
@4Bakers Жыл бұрын
I would agree with the unbalanced wood argument if the update applied to every wood type in the game.
@haaldor
@haaldor Жыл бұрын
I'm gonna be honest, I hate this video. It takes a very valid issue (making things too easy/accessible makes them boring) and extrapolates it into absolutely untrue and non-existing issue; No, how fast bamboo grows isn't game-breaking. It surely could grow a bit slower and it wouldn't be much of an issue, it could even improve experience slightly, but this doesn't change the fact, that: a) bamboo is mediocre-to-ugly as a building block and it'll be useful mostly as a starting building block for first house - but it doesn't un-validate the existence of other tree types farms; b) bamboo is mainly useful as a automatic furnace fuel, for which it's useful *because* it's fast Is minecraft getting easier with time? Honestly, no. Because minecraft updates most of the time *add up* content to the game, moving the finishline further and further (where by finishline I mean doing all activities available in minecraft in a single world). Yeah, we can now get diamond enchanted armor from trading instead of digging and crafting and enchanting it ourselves, BUT back in time when it was harder the finishline WAS getting that armor. Now - there's a whole plethora of reasons to have the armor (exploring caves, mansion, deep dark, nether...); It also still takes tens of hours to get fully enchanted proper diamond setup going. From my experience, more exactly from two players (one - heavy farmer & redstoner, that likes to go big; second - fresh, new to the game player that doesn't have the experience) experiences, the minecraft still takes hella long time to get to the endgame. In casual playthrough (most of the weekdays after work) on the server, I - the farmer - after 9 months am not even close to reaching point of building megabase; fresh player on the other hand, in 9 months, is slowly getting to the point of upgrading from iron tools to unenchanted diamond. While I (and most of the players) would agree that villagers could use upgrade and I, like many, have my own idea of what could be done for them to be better... I just can't agree minecraft is getting too easy - even more, bar of entry for building proper megabases is still so high, that almost all of the players don't even reach that point. For us, farmers, it might be getting easier to gather some materials, but a) we make out only a small portion of the community and b) we are not even a consideration when developing minecraft. Remember there are people who are excited to see sniffer or archeology or those vases... And those are sadly the players minecraft is targeted for. But the last argument that absolutely invalidates your statement for me is - minecraft is getting better and better at giving you choice. You can buy armor from villagers, but don't have to. You can use mending, but don't have to. The fact that there are multiple different ways to obtain items and to play means everybody can choose the experience they want to have. It's like cheat codes or difficulty options, some players enjoy having it easy way and going creative, and some just enjoy struggling for years to get from wood to stone!
@NicoisLOST
@NicoisLOST Жыл бұрын
While I'm sorry you hate the video, it sounds like it at least made you think and form an opinion, so I'm not sorry for that. My goal is to make people think not for them to nessesarily agree. So I have to say I appreciate your well laid out argument and can agree with some of your points. I also think that I didn't communicate clearly enough (which to be fair is hard in a time-sensitive YT Video) and if we chatted we would probably be more in line than you may believe :-]. Thanks for the comment! Agree to disagree, or come visit to discord to discuss, love to have pushback ;-).
@timsim83
@timsim83 Жыл бұрын
I’ve always preferred starting with spruce farming and a trading hall. But it still is work and rewarding. I’ll be curious to see the difference in reward with the bamboo farm.
@flakjackson3609
@flakjackson3609 Жыл бұрын
I agree with all of this and especially the villager problem. Back in 1.12 I had a complex and beautiful redstone assembly hooked up to my villager breeder for the purpose of being able to grind through librarians looking for the best trades. I had to build a huge sugarcane farm to be able to open all their trades as well because that was actually worthwhile back then. There was a lot of grinding to be sure but it was satisfying as all hell, especially when I found the best trade prices. I think a big part of why it was so satisfying is because A) I cobbled together this elegant and smoothly operating system to streamline the process and B) it was less tedious. Grinding out desired enchants these days is pure agony because you're just placing and breaking a block for hours. It has legitimately taken me over an hour to find a specific enchantment before. Every time I've tried to play singleplayer in the last four years the prospect of having to grind trades this way (because I hate relying on enchanting table rng as well) has ruined it for me. The fact that you can effortlessly get beyond-perfect trade prices just adds insult to injury.
@fjames69
@fjames69 5 ай бұрын
the only thing that changed is that instead of grinding through librarians, you are grinding through lecterns, while saving paper.
@Guest-nb6kl
@Guest-nb6kl Жыл бұрын
This is what I needed.. Not just for minecraft but also for other games/activities. Thank you for the video!
@cryolitegem
@cryolitegem 10 ай бұрын
I think that the bamboo could be balanced pretty easily by making you use more bamboo per plank. As for the villagers, I think that nerfing their trades is reasonable, but removing the ability to change out their jobs on the fly wouldn’t do much other than create situations where you’re looking for a certain villager profession and keep getting villagers that are useless to you over and over.
@drdyte7967
@drdyte7967 Жыл бұрын
I think binding villagers to one profession won't do anything, since it just makes it a little more luck based than before. I think they should make villagers barter like piglins but must be by direct action (not dropping emeralds on the ground) so that if players want they can grind for gear but it iant reliable and incentives mining and other farming, as well as make the enchanting table slightly more useful
@NicoisLOST
@NicoisLOST Жыл бұрын
This is a really interesting idea!
@landonmoore5077
@landonmoore5077 6 ай бұрын
Changing bamboo would make creating storage systems prohibitively difficult in mid game and it’s already pretty balanced In bedrock edition because you can’t make flying machines so you have to make an observer setup which would cap the farm size to whatever your render distance is
@crissis3263
@crissis3263 5 ай бұрын
you can make flying machines in bedrock
@eurosat7
@eurosat7 5 ай бұрын
Played FTB 10 years ago and had some thousand hours of fun with it. Played 1.20.1 last month and reached the end without even mining 1 diamond. Just did iron golem farm, bread some villagers and moved them into a mall and rebuild each lecture until I could buy the enchantment I needed. I hadn't even killed one blaze. EXP for enchanting was easy by just selling papers, sticks, stones and netherwards to villagers. Als lava and dripstone or kelp farms for infinite fuel were far too simple. That sucked. My fun parts were - killing the drowned to get a trident (without having a perfectly enchanted helmet or beacon) - drying an ocean temple to get prismarine - getting a high speed mule
@Alanhallow
@Alanhallow Жыл бұрын
Make villagers have a chance of healing 80 percent on hard mode
@NicoisLOST
@NicoisLOST Жыл бұрын
Great idea!
@jujoya
@jujoya Жыл бұрын
That would solve nothing. Just kill it and roll it again, it would only be tedious and annoying
@thexavier666
@thexavier666 Жыл бұрын
Just remove OP diamond trades.
@d4cto
@d4cto Жыл бұрын
That would solve nothing. I personally don't even zombify my villagers as there is raid farms (which are BUSTED).
@kruk0
@kruk0 Жыл бұрын
Ive always had to farm wood manually and the bamboo makes is easier so i can focus on getting netherite in the meantime and exploring world without grinding too much for wood
@qtheplatypus
@qtheplatypus 11 ай бұрын
I totally agree. Farming wood for chests has always been a painful grind bamboo is a great solution for that.
@dinosoup
@dinosoup 10 ай бұрын
Awesome! Can’t wait to build one of these, I hate chopping trees
@umbra4540
@umbra4540 7 ай бұрын
i think the current in testing villager trades is a good step in the right direction. it's not perfect, but i do like it. it means that you aren't incentivized to sit in a room breaking and placing a lectern for days on end, and it encourages exploration. i wish mending books could also show up in more treasure tables so they're more accessible to players who don't want to trade or fish, but i still think it's a good change towards how god gear is acquired. similarly, i like how caves and cliffs encourages exploratory mining much more than strip mining. it's much more enjoyable, more profitable, and more skill intensive
@vapecatt
@vapecatt 6 ай бұрын
I've thought about this a little, and I think that the real problem is not getting mending early. It's the fact that there is a limit to tool, weapons, and armor repair. With fixing your stuff becoming more and more expensive through levels.
@tarezofficial981
@tarezofficial981 11 ай бұрын
Easier Farms are a good thing. Since no one is forcing you to use them, they don't even have a downside. For me, I like to build a few Redstone contraptions, and then focus on building a big house, or (handmade) Village. Complicated farms would just hold me back in my ability to fulfill my projects. Since Old Tree farms are one of the most complicated things I've ever built, the Bamboo change is welcomed. Because without that, I would probably not even build a Tree farm, and be stuck mining millions of Logs by hand, which is not really what I am looking for when playing a game for the fun of it. I don't really like building something from a Tutorial since that involves literally 0 Creativity on my part, and no problem-solving either. But a Bamboo farm is, from its core mechanics, the same as a Sugarcane or Kelp farm, so building one with my own design is absolutely possible. For other things, like Mending trades. I agree more since it is ridiculously easy to get even on day 1. But yet again, no one forces you to trade Mending from a Villager. And even more important, no one tells you to Zombify a Villager 5 times to get his price down to 1. That's your decision. For me, I kinda made a rule that I can only buy mending once, and for all the other times, I need to find it in End Citys. This enables me to still be productive with my main tools, but it also makes me enchant a new set of gear every now and then. And now to Iron Farms. Iron Farms are a necessity for literally every technical Minecrafter. Just watch Illmango's video, on why Iron farms should stay. And for every normal casual Minecraft player, you don't need an Iron Farm. What you need is a Mountain, a beacon, and Fortune 3. You will have more Iron than you will ever need. Minecraft is an easier game. If you don't like that, then go and do it the hard way. It's a Sandbox, not a Competitive game. You can't just use a Dupe glitch, and then complain that the game is too easy and that it's Mojangs fault.. Your decisions lead to an easier game. Just like you can't make an overpowered Iron farm, and then complain that iron is too easy to find. You are the reason it became too easy. No one Forced you to make an overpowered Farm. It's Your Fault. And if you repeat your fault over and over again in every Minecraft world, there is no one to blame other than you. My own Opinion on Minecraft's Difficulty is, the game has surely become easier. But the reason for most of it, is the players. Since i don't remember building an Iron farm back in 2013/2014. It only now appears easy, since many players chose to make OP farms every single playthrough, and then complain about it.
@GremlinSciences
@GremlinSciences 11 ай бұрын
Something to note is that enchantments like Mending, which you can't get from the enchanting table, can also be obtained from fishing and dungeons, not just from villagers and End cities. I literally have entire chests filled with books of Mending because I use fishing as my main source of food and xp, and I end up reeling in plenty of enchanted books and fishing rods alongside my rations.
@tarezofficial981
@tarezofficial981 11 ай бұрын
@@GremlinSciences Yeah that is true, but in some update (believe i was 1.16? But im not sure) where they nerved treasure loot from afk fishing.
@GremlinSciences
@GremlinSciences 11 ай бұрын
@@tarezofficial981 They removed it from AFK fishing, but you can still get them from regular fishing. They split the fishing loot table into several tiers, and the requirements for the highest tier where the treasure enchantments are has requirements that prevent AFK fishing setups from being able to achieve it.
@tarezofficial981
@tarezofficial981 11 ай бұрын
​ @GremlinSciences Yes I am aware of that, after the fishing nerfs it just seems easier and way faster to just loot 3-4 endcitys, which I need anyway for all the shulkershells and backup elytras, to get the mending tools that way. The whole point of me don't buying mending from villagers is, that I don't want access to it if it feels too easy. Of course, I could build the Illmango afk fish farm, but why would I? At that point, I could just as well buy them from villagers again. Raiding multiple endcitys or Ancientcitys is more rewarding than cheesing my own rules and just fish for 12 hours straight. I don't see the fun or the point in that. I still want to play Minecraft, instead of AFK Minecraft.
@Shuroii
@Shuroii 11 ай бұрын
I recently saw a mod that changed librarians in an interesting way: it makes it so it can only sell level 1 enchantments until you put a book (say, sharpness 5) in its lectern, which it can then "dupe" for a price. This means that you have to have the (sharpness 5) book first before you can have unlimited of it. Oh and it can't get treasure enchantments like mending anymore.
@naverilllang
@naverilllang 7 ай бұрын
Mending being so easy to get was definitely a mistake. Before villagers it was AFK fish farms, which were even more braindead. Fish until you get all the fishing rod enchantments, then autoclick fishes until you have every enchantment in quantity.
@madeline6018
@madeline6018 10 ай бұрын
Could they slow the growth time for bamboo? Match it to trees or sugar cane?
@amor_vincitomnia3224
@amor_vincitomnia3224 11 ай бұрын
IF WE'RE NOT THECHNICAL ENOUGH TO A TREEFARM how do you reccon we install and learn to use schematics? The most forward solution is following a youtube tutorial block for block
@rdawg3795
@rdawg3795 11 ай бұрын
you raise interesting points about individual players getting creative. However because of the all mighty power of sharing information on the internet people are just going to look up tutorials anyways. Considering how long Minecraft has been here it's kind of amazing how much creativity is still left and that there aren't as many copy paste farm worlds. (even though they are slowly increasing)
@Neville133
@Neville133 10 ай бұрын
As someone who constantly needs fuel for super furnaces, I love how "unbalanced" bamboo is. Not everyone plays minecraft the same way so it's really silly to say this new mechanic ruins the game. I also completely disagree about villager trades needing a nerf.
@themadhatter733
@themadhatter733 Жыл бұрын
I somewhat recently started playing some different mods, and have been completely focused on exploration in those mods, I haven't even begun to get redstone or anything technical yet. I think having more bosses and places to visit will make people more interested in exploring than just playing with technical stuff late game. I think that might be what Mojang is after, but they don't seem to be moving very fast. Which I do get because if they changed everything suddenly, everyone might just leave.
@theamazingcj2748
@theamazingcj2748 10 ай бұрын
I think it depends on how you play the game. My friend and started a world recently that we're taking pretty slowly. Exploring caves, searching for armor trims, tending to our crops. We didn't end up going to the nether until after we both had full diamond gear. That said, it took us well over 10 hours of gameplay to achieve that. My main focus thus far has been to transform our oak village into a cherry wood village, and to turn our birch forest nearby into a cherry blossom forest. Replacing paths with deepslate and stone brick roads, lighting it with lanterns instead of torches. The one rule that we have is that we have to keep it simple. We want it to still feel like a minecraft village. So we're not going crazy with the build designs. We're also doing fun little things that result in funny moments. My favorite so far was when I was getting fish for our pond in the middle of the village. I got a small cod, and put him in there. A few days later, I saw a huge salmon, picked him up, and put him in the pond. He is a unit. I decided to name him "Big Sal." Then, I accidentally picked him up in the bucket, and it said, "Bucket of Big Sal" that sent me. We sat and laughed at it for like 10 minutes. My point of this story is that we haven't been forced into a grindy game because of these mechanics, because we have the willpower to avoid the temptation. The only special farm we have is a fish farm that isn't even automated. It's not the game, it's people taking advantage of the game. If the way you play the game isn't rewarding enough, change up the way you play the game.
@zuzusflower9503
@zuzusflower9503 10 ай бұрын
Exactly. A game with such freedom your gonna find a wide variety of play styles. Some people wanna a build a factory that belches out cheap electronics. Other people wanna build a cabin in the woods and watch the sunset.
@rendezvous_
@rendezvous_ Жыл бұрын
Great insights that mirror some of our conversation on the end stream as well as overall community sentiment. But I disagree, roll out some nerfs across the board. Destroy mending, buff anvil repair, remove (severely limit) villager trading, and rebalance travel (looking at you elytra). So many so called features make the game cheaper and lean heavily towards the left side of the enjoyment vs work curve.
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
here is the thing who forced you to make a villager trading farm add mending ._. also anvil repairs are stupid and no way to fix it like who will spend netherite ._. to fix a peice of armor also mining is not for everyone neither is doing repetative task like mining , smelting and mob grinding so farms are a way to ensure thse also minecraft is not a exploartion game cause world limits look around and you will find how many worlds have been lost due to over exploration
@jujoya
@jujoya Жыл бұрын
​@@piyushvasdani8206 despite the name isn't a mining game either. The game is what you make of it tho.
@jujoya
@jujoya Жыл бұрын
Didn't like Elytra at first but idk, just don't use it? Devs don't have to punish all people just because who dislike something can't control themselves. It is balanced, rockets aren't easy to get and you burn through them easily. And why is it a problem anyway? Why does it bother to anyone how fast someone found a new biome, or how far and fast they traveled. Why is it you people's concern?
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
@@jujoya exactly also in terms of elytra there are now faster transportation through blue ice , nether and boat or dept strider , soul sand , soul speed and water in overworld
@CoGames_
@CoGames_ Жыл бұрын
Yes bamboo easy to farm, but hear me out. Bamboo can be farmed easy for resources, but looks it great like oak, dark oak, spruce? Not really. And a player can decide if they make a bamboo farm for wood. You can just not to. I really get your point though, but I think it is not a big deal. (for me at least). Great video! Oh and the rest, Yes I agree
@astroniun
@astroniun Жыл бұрын
Hi Nico love you vids wanted to ask wheater the high efficiency iron farm build tutorial from 6 months ago works in 1.19.4?
@NicoisLOST
@NicoisLOST Жыл бұрын
Yes it should! I haven't double checked but there was no changes that should impact it, use the 1.19 version
@key_bounce
@key_bounce 10 ай бұрын
So, at 5:50, how do you make that villager breeder? It's 4 beds around a post, with what looks like bamboo trap doors to keep them in place, that much is clear -- how do you get the villagers into place to get it started?
@drsatyamupadhyay
@drsatyamupadhyay Жыл бұрын
From let's play to lunatic obsession to build enormous yet very little useful projects will surely be the cause of the downfall of Minecraft.
@NicoisLOST
@NicoisLOST Жыл бұрын
Very much agree with this -- and that is part of the point I am trying to make -- minecraft seems to be catering towards this mentality rather than investing in early-mid game gameplay.
@mobileblizzard605
@mobileblizzard605 Жыл бұрын
Early game you literaly have the whole game to play, end game when u have nothing is good for going and getting your world pretty. My oppinion
@BL0B5TER
@BL0B5TER Жыл бұрын
Technical is niche, though. Some could say for most players, bamboo will reduce the grind in a good way! There should be better challenges, like the Nether and Deep Dark, to keep the midgame interesting for all players, and Villagers need to be rebalanced. But bamboo is fine
@FeniX93_
@FeniX93_ 11 ай бұрын
i think they should change villagers this way. Every villager will have 6 trading slots, 3 for trading for emeralds (for example carrots ) and the other 3 for trading emeralds to get something ( for example diamond helmet). The first 3 will be set when the villager gets the job and will not change overtime, nnot even by trading. The over tree instead will be reset every day, with different trades . Example: an Armorer will have his first 3 slots with coal , iron ingot and lava (to get diamonds) and the other 3 with Iron Chestplate, Enchanted Diamond Leggings and a Bell (all 3 randomized) Note1: at every new level, a villager, will increase the possibility to get better loot for the last 3 slots, on top of that, he will increase the chance to spawn a tool enchanted note2: if an item is bought, that particular slot will have a refresh (only 1 per day) (only for the last 3 slots Obviously)
@Saeven_
@Saeven_ Жыл бұрын
what software do you use to make those graphs ? Incredible video thanks!
@cody_the_rat
@cody_the_rat Жыл бұрын
This is exactly why I've moved entirely from vanilla minecraft to rlcraft. Without any tech mods, farming is very vanilla-based, but new restrictions and mob spawning conditions make creating new farms necessary and rewarding. Not to mention how difficult everything else is, making the pay-off far more worth it. To put things in perspective, getting fully enchanted diamond gear is an *early-game* goal, and there is far more you need to do to survive, making the process of just getting to mid or endgame more rewarding if you have the patience for it.
@paulswingle7761
@paulswingle7761 Жыл бұрын
The normal curve you 'made up' is actually similar to the Yerkes-Dodson Law that relates performance and stress; so it is pretty scientifically backed up! I love the video!
@NicoisLOST
@NicoisLOST Жыл бұрын
I tried to find a real world example from a scientific study, but failed (and got lazy). I would be amazed if it's not in a study somewhere because it's certaintly true, although shifts based on personality I would expect. Interesting with Yerkes-Dodsons, haven't heard of it, but is similar!
@spielside8
@spielside8 Жыл бұрын
I do share that thought but it's not quite as easy as you described. Just having villagers does technically five you infinite items but you still need to do a lot more than that. Also some servers don't allow redstone or the nether so the new irons farm are a really good thing
@barnstorm8971
@barnstorm8971 Жыл бұрын
I agree that this might a bit too easy too early in the game, but I think it's great that there is now an easy way to get lots of wood quickly. On our family server, we are at the point of our builds that we don't feel like grinding for wood any more - that's early game stuff. I'm using IanXOFour's tree farm now for nether trees but I'm still looking for a more automated universal tree farm. I'm sure I'll build a bamboo farm too for generic wood items. So to me, this suggests that the fully automated bamboo farm should require some really hard to get item so you have work hard to set it up but then it's easy after that. Thanks for the video.
@user-wc8cj7dc3n
@user-wc8cj7dc3n Жыл бұрын
Minecraft is a sandbox. You can grind to the last or intentionally limit yourself if you want. If you think that bamboo is too easy to farm, you can anytime switch to manually farming acacia. Not everyone has to build trading halls and grinders. Btw, why did you start to talk about villagers instead of 1.20? If you think that moder villagers a ruining Minecraft, then it would be ruined like years ago.
@Abel16MC
@Abel16MC Жыл бұрын
Just finished the video and I think you're right, MC is becomming to easy, no effort so mojang definitly needs to do something.
@akechipride1580
@akechipride1580 10 ай бұрын
I mean, nobody is forcing you to play Minecraft like it’s Factorio
@0x0404
@0x0404 11 ай бұрын
The trend is the problem I guess. Wood farms would require some advanced mechanic to be actually automated previously. Other types of wood will be fully regulated to cosmetics. Making farms in of themselves has a level of accomplishment in seeing the design properly implemented or designed.
@PINPAL
@PINPAL Жыл бұрын
I think that villagers should be still be able to have any profession however once they get a profession this should be saved to the villagers NBT, meaning that they can still take a new profession however if you try to "cycle" the trades of the villager it will always have the same trades for that profession. Eg: Get new villager -> Make him librarian (trades bane of arthropods 1) -> Can still reroll this villager into say an armourer -> Make him librararian again -> He still only offers bane of arthropods.
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
i think a perfect nerf that is implementable will be that once a villager spawns it will be locked and can only be that particle villager breeding a villager with a certain role will result in a kid with that job(nepotisim i know) so to nerf breeding farms trades will be restocked twice a minecraft day until you lock them while no effect will be there if the station is broken this can work similarly to how the beacon works my solution for iron farm is that golem will spawn only spawn by type of villager every minute so that you can not put any villager futhuer complicating process for the bamboo thing just make it is so that you need beat root and string to craft a bamboo block (beatroot is acidic in nature and string to hold it up together) this solution will also make beetroot have a actual use case other then a useless end game farm.
@thatoneoctopus7494
@thatoneoctopus7494 Жыл бұрын
After hearing you out, I think your words perfectly encapsulates why I get so damn bored with modern minecraft. For years now I had been struggling to put my finger on as to why but you helped me see why
@jujoya
@jujoya Жыл бұрын
Do what satisfies you
@motherlove8366
@motherlove8366 9 ай бұрын
I feel like it's pretty overstated how easy it is to enchant items and get OP gear. I'm a casual player now but used to play quite a bit more in 1.8. I started a world recently and wanted to get my diamond items via villagers and not mining to try out a different route. But I've found especially with caves being bigger and deeper, that the two worked quite well together. For example I went exploring to find a mineshaft for rails and gold for power rails, found redstone for activator rails. Started mostly trading food before designing and building an iron farm. Had to visit the nether for blaze rods and magma cream to make potions. Still mining for gold for apples. Setup a big cow pen for leather (books) and food. And now I'm going to the end for XP and I still don't have even near op gear, yet I still did a bunch of exploring and whatnot, beating the dragon and I have 3 wither skulls for a fight. I'm not sure it's faster or any less OP than mining for diamond, setting up an enchanting table and getting stuff that way, getting mending from end cities. I empathize with your concern, although I think it's maybe difficult to see things from a casual perspective when the early game seems to easy to dismiss for most minecraft youtubers. Personally even in my world where I was pretty kitted out (had most of the farms + loads of beacons and fully drained an ocean monument and was spending most of my time doing redstone n shit) I had never made a tree farm. Removing the tedium of chopping trees for chests doesn't strike me as a bad thing and you need to trees for building anyway. I got my bamboo from wondering trader tho I haven't found a jungle yet.
@Esirre
@Esirre 9 ай бұрын
on bugrock for realms ive been editing out all villages, it helps to some degree to slow progression, if experienced players just run to a village right away they can get OP quickly
@floydwordsworth9175
@floydwordsworth9175 Жыл бұрын
Personally I believe the mechanics of the game have been on a downtrend since 1.9
@zoroark567
@zoroark567 4 ай бұрын
This was pretty interesting. Something struck me, though, about bamboo. I enjoy the block conceptually, so I feel a modification would be my ideal solution. I think whatever is used to bind the bamboo together should be an ingredient in the recipe. Currently I think the item that would fill that niche is string, however needing string for every block of a new wood type does make me shiver and seems more like a deterrent from ever using it in survival (though maybe cave spider spawners would finally have the kind of utility they deserve…) Alternately, if Mojang introduced either a change to wheat so that the stalk would have to be separated from the grain or introduced an ability to pull wool into strands, then using either of those concepts we were able to weave rope. I think this would be a very interesting way to implement it, as bamboo would still be an enticing farming option for its compactness and ease of collection but would require a second element to use as a wood. I have always found it somewhat odd that minecraft doesn’t include rope, bamboo blocks seemed like a great opportunity to introduce it and would open up many interesting new ideas.
@PixelTrainer.
@PixelTrainer. Жыл бұрын
The thing with this whole idea is that a lot of players such as myself like to just speed blitz the early and mid game, and just go straight to the late game. Maybe for building pretty things, to make insane farms, or just because they like the feeling of power. Forcing players that like that style of gameplay to have to slug through the early/mid game is simply not a good idea. You want to have a slow, more relaxed early and mid game? Don't make giant trading halls and 9k/m golem farms. But making late-game players have to sit through the earlier stages of gameplay longer does not incentivizes creativity or exploration, it just makes the early stages of the game a bigger chore than they already are.
@NicoisLOST
@NicoisLOST Жыл бұрын
I'm absolutely not suggesting that we make early - mid game more of a chore. Or that I want it to be slow and relaxed. I'm saying that it should be interesting so that you do not want to speed blitz through it. I also speed blitz through it because it's boring, thats the issue, good games don't make you want to "get done with the chore" like this.
@PixelTrainer.
@PixelTrainer. Жыл бұрын
@@NicoisLOST Then the approach shouldn't be nerfing late game or making early-mid game longer. It should be adding more things that only work in those stages. Kind of like what gold should've been, or what bundles are trying to be. More incentives or niche things that make you want to stay in those early stages because it's enjoyable.
@Archthunder762
@Archthunder762 6 ай бұрын
cherry tree's are being weird for me. fairly regularly they leave a couple blocks behind and cause some slime to not fully reset. Usually the next tree will still grow and then the farm fixes itself. But every few minutes it gets it'self locked up where a new tree won't grow, I've started leaving the mangrove timer switch active. that handles the issue about 50% of the time. Rarely I do need to manually clear a block stuck in a corner before the farm will work properly again. It's a very sturdy farm. Absolutely love how it just fixes itself if I clear a couple logs.
@rednekdashiestreams9283
@rednekdashiestreams9283 4 ай бұрын
As an automation pack player I love how vanilla is now. I played since early beta and pretty much only played mod packs from around the time sprinting was added. Coming back from years of tekkit, skyfactory, and stone block, this is a breath of fresh air. I love that nearly everything can be automated, I love that there are now so many options for obtaining things. Back when I played vanilla the entire endgame was just strip mining and collecting piles of ore and diamonds. Even after the ender dragon the meta didn't include mega structures because it just wasn't worth the effort outside of creative mode, it took way too long to gather stuff. In a time before mending we would reserve our iron and diamond picks for stuff that required it, most strip mining was done with chest after chest after chest of stone picks. Just being able to actually use a diamond pick for everything feels amazing. Here's my case. Half the reason I played automation packs for so long was to effectively have a journey to unlock infinite materials for build projects. Vanilla now offers that with the advancements that have been made, especially with the crafter coming. Like I am over the moon, each and every automation project also is so much more rewarding due to the complexity. Whereas in a modpack it's pretty much a series of recipes and power management, in this it is intricate circuitry and precise timings, the equivalent of a rube Goldberg machine. So for me personally I am loving the direction the game is going. In regards to the ease of a bamboo farm vs a tree farm, at least this allows for automation without glitchy ass TNT duping, frankly it is nuts to me that TNT and sand duplication have become the meta instead of just making a way to generate sand (IE something to crush stone into sand).
@MuzikBike
@MuzikBike 10 ай бұрын
Why is the chest at 8:34 the pre-Beta 1.8 version?
@piyushvasdani8206
@piyushvasdani8206 Жыл бұрын
i think a perfect nerf that is implementable will be that once a villager spawns it will be locked and can only be that particle villager breeding a villager with a certain role will result in a kid with that job(nepotisim i know) so to nerf breeding farms trades will be restocked twice a minecraft day until you lock them while no effect will be there if the station is broken this can work similarly to how the beacon works my solution for iron farm is that golem will spawn only spawn by type of villager every minute so that you can not put any villager futhuer complicating process for the bamboo thing just make it is so that you need beat root and string to craft a bamboo block (beatroot is acidic in nature and string to hold it up together) this solution will also make beetroot have a actual use case other then a useless end game farm.
@TheBrotherHolmes
@TheBrotherHolmes 10 ай бұрын
It's "Bane of Arthropods". I used to call it "Bane of Anthropods" too, it's a very common slip of the tongue.
@ILikeWafflz
@ILikeWafflz 11 ай бұрын
How do you balance a game where everyone learns the core mechanics of every new thing days after it shows up and then finds ways to exploit said mechanics?
@Apple_100
@Apple_100 11 ай бұрын
thanks for making this videos bro Ive been thinking about this for a while
@uathomas922
@uathomas922 5 ай бұрын
I know I’m quite late to this but I’m really curious your thoughts on the Villager Rebalance update coming? I personally think this coming update is going to help with a LOT of the things you address. Namely, “end game” gets way further out as even finding villages and the villagers you need takes time and exploration. As well as the cost of actually upgrading the villagers themselves. So far the Villager changes have single-handedly kept me playing and engaged for way longer than a typical world. I have solid objectives now. Find a swamp, find a snow village, etc… Ironically, the “Enderdragon” was one of the first things actually big projects I did since the End Loot is so good. I feel like they could actually make the process of getting to the End way harder - maybe require a secondary item to craft ender-eyes that are found in certain ruins… but that’s another story.
@pobyds
@pobyds 7 ай бұрын
came into the video ready to comment 'simply dont use the mechanics you dont like' or something but by the end i wholeheartedly agree.
@sandwichboy1268
@sandwichboy1268 3 ай бұрын
I like that idea of making functional blocks require standard wooden planks, but to go along with it they need to give those blocks variants for the different wood types. It would feel significantly more arbitrary not being able to use bamboo if using any other wood still just gave you oak blocks.
@hiimapop7755
@hiimapop7755 Жыл бұрын
At the beginning of this year, my friend and I started a server and grinded it non stop. We created farms after farms while inviting other friends to join. It was a blast, and every new project we completed that automated another aspect of the game gave us a huge rush of dopamine. The only issue is that after three weeks and more than a dozen farms, we ran out of things to reasonably do. We could keep building larger farms, but we got tired of doing it. We have every essential material, so the only thing left for us is to create builds and bases. But it didn't really feel fulfilling, and it required our schematic-reliant minds to actually think, which we weren't used to doing on the server. The server pretty much died a month and a half after its creation. We decided to wait for 1.20 before continuing it, but I honestly think just starting a new server with a less rushed start is better. We learned the hard way that rushing at the start is a pretty terrible idea if you don't have any plans that actually uses whatever farm you've built, lol.
@astaroth3362
@astaroth3362 10 ай бұрын
What an amazing video u can tell the thought and effort put into it well job mate.
@naecker8974
@naecker8974 Жыл бұрын
I had the same problem when I switched in modern skyblock 3 from gated mode to kitchen sink mode. Kitchen sink mode kompletely removes the limitation how fast you could progress in the pack. And with gated made you had little goals to achieve which lets you play more automated
@G.A.C_Preserve
@G.A.C_Preserve 10 ай бұрын
2:54 I made my own design for a "semi-automatic cheap mini tree farms" It only required 2 hoppers , 1 hopper minecart, 3 chests and a certain amount of building Materials (6 stacks of cobblestone or something) , two buckets of water and one single rail It's basically just a place for the tree and water bellows it to collect any saplings and/or Apple
@kerstinhoffmann2343
@kerstinhoffmann2343 Жыл бұрын
I have been playing minecraft since 1.7, but I only got into Survival Mode recently. I just dont like grinding for resources, but I really really like grinding for resources to build farms to make me not have to grind resources. And stuff like building an iron farm is really fun if you try to design one yourself
@nekokoishi
@nekokoishi 10 ай бұрын
Now that I think about it, I feel like I would only be using a bamboo farm as a source of infinite fuel than an unlimited source of building blocks XD
@lukab780
@lukab780 7 ай бұрын
Personal opinion: Spending less time in the early game thanks to these new farms has absolutelly had a positive impact in my Minecraft experience. There is so much to do in minecraft (Mega projects, even crazier farms) but most of it requires reaching the end game so im totally happy to speedrun the early game.
@lukab780
@lukab780 7 ай бұрын
Also the other wood farms are not irrelevant if you are looking to produce specific color of block
@42Porter
@42Porter 2 ай бұрын
It’s a Sandbox game. If you don’t like bamboo you always have the option not to use it. If villager trading speeds things up too much for you don’t trade. I don’t like to mine much once I’m past the early game but if u want to there’s nothing stopping you.
@adweck
@adweck 10 ай бұрын
im kinda late to the video, but im really glad that someone noticed this problem as well, since a few months ago i have felt absolutely the same as you about this game's progression
@tidbit1877
@tidbit1877 Жыл бұрын
Just a side point, you forgot gold, it's the MAJOR hold up when getting everything from villagers because of the golden apples, so it takes forever to either build a gold farm or mine in the nether or mesa biome for like 3-5hours, other than that though you were basically correct in how the early game goes. And you do have to kill the wither at some point in order to have a beacon. But isn't the point of Minecraft to be able to build stuff, so like are you recommending a huge grind before the player can actually start their main base? But yes, I do think the devs are catering the game to younger kids by trying to make it faster to get into the game and get building, but I'm ok with that as I like to start new worlds quite often.
@NicoisLOST
@NicoisLOST Жыл бұрын
I'm certaintly not recommending a huge grind for no reason. I just would like to see Mojang think more about game balance and creating an enjoyable early-mid game. I'mm 100% against needless grinding! Gold apples: IanXOFour takes an hour max to set up and is pretty easy early game also. Appreciate the comment and dialog ;-)
@benny368_
@benny368_ 9 ай бұрын
This is the best explanation of game balancing I've ever seen, feels like all the dislikes are from the same lazy people who dont like the new villager snapshots lol
@wizzolo
@wizzolo 10 ай бұрын
sure you need a bonemeal farm to feed a wood farm, while a bamboo farm is indpendent, but you'll have to manually craft the planks from the bamboo, not to mention that wood has logs, bamboo has only planks, so less building options, also they have different textures so depending on the build you'll still need wood unless you want to use only bamboo planks in your builds.They are similar, but have enough (imho) differences, so each one has its own niche. I have a bamboo farm AND a wood farm (for oak, spruce and birch), I used bamboo planks only in my bamboo farm, not in any other build. Bamboo is just a cheap source of fuel and sticks for me, but if you need to smelt a lot of stacks for a big project, bamboo won't cut it as you'll need so many stacks, you'll need a huge storage just to feed your auto smelter, so I use blaze rods from the blaze farm. About the villager trading: having no control to a villager profession/intial trades and just getting one chosen at birth would only result in having to breed and kill tons of villagers until you get the needed professions/trades, it does not sound like engaging gameplay, particularly if you're aiming at specific enchants, the grind is tedious enough just by replacing their lecturne over and over again to get the needed enchants. sure the trades at 1 emerald (after building a villager breeder, a zombifying/curing trading hall, the farms to have the materials to sell to the villagers to level them up, AND a gold farm to have enough golden apples) are a bit OP, but that can be simply adjusted numerically without reworking the whole system. yes you get cheap diamond gear, then you'll have to enchant it (XP farm and the correct traders needed) , and upgrade it to netherite. smithing templates now provide an adequate form of diamond sink without needing to recreate your gear over and over because you lack mending enchant or a gear selling villager. I'd say if you built a bamboo farm, an iron farm, a gold farm, a trading hall, and grinded your trades to 1 emerald, you've put enough effort not to spend most of your time mining diamonds just to replace your gear continuosly, and can now concentrate on more creative parts of the game, just like building an iron farm, allows you not to spend your gametime locked in the mines just for building the hoppers for your storage system.
@Tjensen999
@Tjensen999 10 ай бұрын
The 95% Bell Curve on the graph is spot-on.
@johnmason6106
@johnmason6106 10 ай бұрын
I think that the new update just allows more variability in the way you play the game. Some people don’t like mining. So you can trade with villagers. Some people don’t like settling down. Most people don’t like building everything in bamboo. On my realm we had the equipment to take out the end dragon for over a month before we got around to it because we were focused on other things. You can make the game more challenging for yourself if you want to. Nobody said you have to beat the end in a day and play through all of the content of the game in a week. That being said I love your videos. Most are very high quality and I’m excited to see your channel continue to grow.
@ajhintleman215
@ajhintleman215 7 ай бұрын
I see how this could be a big issue...if I ever were to use bamboo instead of my preferred oak and spruce for building. I get the point you're trying to get across, and I don't disagree, but I personally don't make autofarms anyways. I never bothered to because I like the adventure in exploring and gathering new materials, usually with friends. I think the only people this negatively affects are those who make it affect them through their own gameplay. The endless search for efficiency which is so coveted by many players, will be their downfall. Is it the systems fault for allowing it? Maybe. But I also think it's their own fault for making efficiency itself their goal, rather than enjoying everything else the game has to offer. Probably a bit closed-minded of me, but that's how I see it. Great video!
@meta6829
@meta6829 11 ай бұрын
Play game. Have fun. Get creative. That's all there is to it!
@GremlinSciences
@GremlinSciences 11 ай бұрын
A few other people have already touched on it, but automated farms are actually a rarity. Not only do most players never touch redstone, but a large portion of the people that do take an interest in automation actually never build anything more complex than a small automatic furnace or bonemeal processing. For every innovator like me that builds large-scale automation, there's probably more than 200 players that don't get any more advanced than bashing rocks together on the crafting table. It's actually nice that bamboo finally has a use besides being the second laggiest smelter fuel farm. The blocks actually look nice too: they go really nicely alongside birch, one of my favorite types of wood.
@trigger7ff6
@trigger7ff6 11 ай бұрын
while villager trading is definitely an issue, i'd say that it could stand to be made more interactive as opposed to simply more grindy. having a questline seems more in line with what minecraft is doing today - or doing more stuff with player reputation, possibly locking gear behind impossibly high costs until you properly level that up with the overall village. it's not really hard to get diamond gear, anyways - two or three hours and you'll be all stocked up on diamonds if you find a particularly good cave in an unexplored area, and really the main problem will be sustainability (in which case, you have villager trading halls to help you off of that quick start!) i dont think its really a bad thing that villagers are really good because, while it may not take much EFFORT, it's kind of mind numbing to just make a villager trading hall in my opinion? making it more engaging would be good, but that'd likely make it even more alluring than the "mine" part of minecraft - and at that point, that's when you would want to extend the engagement and truly make it a side-grade to mining the materials yourself. similarly, a lot of other stuff is also somewhat mind-numbing; i'd much rather actively go chop wood myself than make a dedicated bamboo farm and mine iron myself rather than make an iron farm not because it's more efficient but because it's simply more engaging in the moment-to-moment gameplay. but, once i'm in the mid-to-lategame and have tools enough to start creating farms at a decently expedited pace, i'll certainly start planning construction of iron farms and bamboo and tree farms just because it's fun to make something that deals with the grindy part of the game. though. this is all my opinion. it's definitely reasonable to see the ease of access that minecraft has recently (almost seemingly unknowingly) been adding in as a sort of boring addition that'll make the meta for building stale and dull, plus give way to a lot less overall gameplay allure at the endgame
@v3getar1ancarr0t5
@v3getar1ancarr0t5 9 ай бұрын
5 months later and villagers are being nerfed. I like your take on this issue!
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