This game, with its low-ceiling corridors/rooms and the soft, colorful lighting, has always triggered a pleasant kind of claustrophobia in me. Thank you for bringing it back.
@DfactorLongplays9 ай бұрын
It's a rather niche title, nice to see you knowledge of it!
@JS-lh1lp9 ай бұрын
It's interesting how much mouse control instantly changes this up, this is closer to how I imagine the PC version should have looked and played. I actually play the vanilla PSX version of this game a lot, my only two major issues with it are the bad weapon balancing and how the final mission or two could have been a lot more unique.
@DfactorLongplays9 ай бұрын
I tried the PC version long time ago, but I don't remember, does it have aiming same as like in Doom, where you can't change Y-axis? Yeah, the balancing is completely off and even the ammo pick-ups don't make sense, unless using all weapons unlock. As in, there's often times ammo for weapons you can't have at that point in time. And yeah, recycling same levels multiple times really becomes obvious.
@JS-lh1lp9 ай бұрын
@@DfactorLongplaysweapon ammo being available before the weapons themselves: I'm not certain, but I think the order of weapon unlocks is supposed to be randomised, however this rarely happens. On one occasion I unlocked a weapon before a radar upgrade while playing the game normally, I may have also gotten the laser early once. As an experiment, I used the level warp to a later point without upgrades and started upgrading from there, the unlock order was different and each laser was unlocked in succession.
@DfactorLongplays9 ай бұрын
@@JS-lh1lp Oh, that's something new to me. Whenever collecting power cubes, I can't say I recall observing any deviation of upgrades. Throughout years of streaming and walkthrough making...