Lifelike Graphics In Gaming [Future Of Games 4/6]

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Dark Space

Dark Space

Күн бұрын

Thank you Ridge for making this video possible! Ridge has always been my dream wallet and dream sponsor, so check them out! Take advantage of their Father’s Day Sale using my link: ridge.com/darkspace
In this episode of The Future of Games, we look at video game graphics, and what they do to drive each game’s world. This is the Fourth of Six Installments to the series, and more are coming soon, so please subscribe if you enjoy them!
Cyberpunk Mod used: Dreampunk 1.0 • Cyberpunk 2077: Simula...
Episode Links:
Episode 1: • Fully Enterable Buildi...
Episode 2: • Fully Destructive Envi...
Episode 3: • Fully AI Developed Gam...
Video clips used:
docs.google.com/document/d/1g...
(Please contact me if I missed you, I will add you to the list)
Thank you Adrian, Patapom2, and Etay for proofreading the deferred shading portion of the script. It is honestly too complicated for me.
Adrian:
www.adriancourreges.com/blog/...
ko-fi.com/adriancourreges
OGLDEV:
/ @ogldev
Deferred Shading, Etay
ogldev.org/www/tutorial35/tut...
ogldev.org/www/tutorial36/tut...
ogldev.org/www/tutorial37/tut...
Patapom2:
@patapom2
Timestamps
0:00 Intro
4:23 Environment
5:03 Day/Night Cycle
5:57 Weather
7:38 AD
9:45 Water
11:55 Vegetation
12:56 Lighting
13:29 Global Illumination
14:35 Dynamic Radiance Lighting
15:13 Lumen
17:06 Reflections
18:03 Surface Textures
20:03 Cloth Simulation
20:51 Characters
25:04 Modeling
28:40 Particle Effects
34:06 The Void
34:46 Mods
36:26 Gaussian Splatting
36:45 Photo-Real
37:58 Cutscenes
38:32 Graphic Graphics
41:26 Classic Meets New
42:16 Deferred Shading
50:11 PBR
52:56 DLSS
53:18 HDR
53:33 Anti-Aliasing
53:57 SSAO
54:11 Tessellation
54:32 Graphics- An Alluring Poison
59:44 Do Graphics Matter?

Пікірлер: 261
@DarkSpaceStudios
@DarkSpaceStudios 23 күн бұрын
Thank you Ridge for making this video possible! Ridge has always been my dream wallet and dream sponsor, so check them out! Take advantage of their Father’s Day Sale using my link: ridge.com/darkspace
@localSchizo
@localSchizo 23 күн бұрын
I like to pee in bottles
@jackthegengarlover180
@jackthegengarlover180 23 күн бұрын
Ridge is a better sponsorship compared to your others
@Oldvehicle19
@Oldvehicle19 22 күн бұрын
It's better still Generic tho
@etzooo7385
@etzooo7385 12 күн бұрын
Can you make a video of the game Bodycam reviewing and explaining? Would be cool.
@numjro
@numjro 23 күн бұрын
Saying that "video games cause violence" is like blaming Hotwheels for car crashes.
@koolaid33
@koolaid33 22 күн бұрын
"McDonald's causes obesity!" "McDonald's never claimed to be healthy dumbass"
@justajad2809
@justajad2809 19 күн бұрын
Pure genius joke !
@Spealer
@Spealer 23 күн бұрын
An hour of Dark Space? Sign me up!
@raymondjack
@raymondjack 22 күн бұрын
All I can think now is hit like and subscribe and make sure you click that bell! And that’s how I know I’m doing to much of this. Time for a KZfaq break for myself for a little bit.
@benjaminhemmingsen8687
@benjaminhemmingsen8687 18 күн бұрын
Real
@simsimw
@simsimw 2 күн бұрын
Why are you everywhere 😭😭😭 love your mods
@benjaminhemmingsen8687
@benjaminhemmingsen8687 2 күн бұрын
@@simsimw what
@benjaminhemmingsen8687
@benjaminhemmingsen8687 2 күн бұрын
@@simsimw who
@ScottMccain117
@ScottMccain117 23 күн бұрын
The only youtuber i'm watching currently. Don't matter if it's a 20 minutes video or if it's 3 hours long. Love your content. Keep up 👍
@DarkSpaceStudios
@DarkSpaceStudios 23 күн бұрын
I appreciate that! Thank you scott!
@koolaid33
@koolaid33 22 күн бұрын
You should also watch Markiplier.
@tudytudy3316
@tudytudy3316 21 күн бұрын
​@@koolaid33 eh, hes pretty boring sometimes
@DarkSpaceStudios
@DarkSpaceStudios 21 күн бұрын
​@tudytudy3316 Appreciate that too. Thanks. 😅 Tell me what's boring I'll work to be less boring
@tudytudy3316
@tudytudy3316 21 күн бұрын
@@DarkSpaceStudios lol, not you mate, you're great. I was responding to a comment mentionong Markiplier, i meant that he was sometimes boring. Keep it up, your videos are always bangers! :))
@IAMTHEARMAGEDON
@IAMTHEARMAGEDON 23 күн бұрын
We put way too much effort into pushing the envelope for better graphics when we should be pushing the limits of innovative game mechanics and making sure our games are fun.
@crestofhonor2349
@crestofhonor2349 23 күн бұрын
Nah. We just need to focus on making a game that isn't unfinished and trying to appeal to everyone. Too many games feel like they're trying to mix in a bunch of genre's with no pattern or reason why these mechanics should be here other than padding
@gulagamelee4804
@gulagamelee4804 22 күн бұрын
Gaming is running into the same issue the vfx industry has for years now. Making something 100% realistic is flatout impossible, but the closer you get to 100% the more the flaws of the last % are noticeable. Characters look off, Animations dont feel natural and so on. The closer we get to humanlike NPCs the more our subconscious will shout that what your looking at aint right. So its better to stylize than to go for photorealism. Dunno if he says that in the vid, 2 minutes in rn edit: ah f it... wrote a nice text with some complaints/feedback about the points in the video. Misclicked and discarded my comment now to lazy to retype everything. But I think you missed a crucial point point. And that's why full on photorealism has not been achieved yet and will most likely never be a thing. And that's what I wrote above. You currently cannot create a 100% lifelike looking human using our current technology. Our face alone has so many microexpressions that you would have to animate so our brain would recognize it as a human being. Thats why bodycam (I think thats the name of the game) pixelates the faces of the players. Doing that on a scale the size of a video game is sheer impossible if we cant even do it for movies.
@ehenningsen
@ehenningsen 20 күн бұрын
Why not both?
@IAMTHEARMAGEDON
@IAMTHEARMAGEDON 20 күн бұрын
@@ehenningsen I mean that's what I'm saying, we put way too much effort into evolving one while we let the other stagnate. We're playing the same games over and over, they just get a teensy bit prettier every year.
@IAMTHEARMAGEDON
@IAMTHEARMAGEDON 20 күн бұрын
@@crestofhonor2349 Yeah that's a good point, it sounds like you're calling out a quantity of gameplay features that lead to bloat. I'm not arguing for that, I'd rather have a small palette of refined, quality mechanics
@YOEL_44
@YOEL_44 22 күн бұрын
That document on GTA V's graphics rendering is a freaking godsend to understand modern 3D graphics, everyone interested in graphics, game development, modding and whatnot, should absolutelly read it.
@lemonaut1
@lemonaut1 23 күн бұрын
YES 4/6 LET'S GO, BEEN HERE SINCE 1/6
@jamesheller9185
@jamesheller9185 20 күн бұрын
I searched online but couldnt find the answer about why Global Illumination was removed from Grand Theft Auto V . Realtime GI was clearly evident in the trailers .
@MitchCyan
@MitchCyan 23 күн бұрын
I remember thinking “games will never look more realistic than this” at MGS4.
@wilbo_baggins
@wilbo_baggins 23 күн бұрын
I remember thinking that with GT2 lol. I'm f***in old lol
@ps2progamer814
@ps2progamer814 22 күн бұрын
I think the last of us 2 is the most realistic game
@checo8383
@checo8383 22 күн бұрын
@@ps2progamer814 rdr2 exists
@ps2progamer814
@ps2progamer814 22 күн бұрын
@@checo8383 yeah
@checo8383
@checo8383 22 күн бұрын
@@ps2progamer814 tho lou2 is on the same level as rdr2
@Matt-md5yt
@Matt-md5yt 23 күн бұрын
sweet a new hour long video. thanks man
@benmcreynolds8581
@benmcreynolds8581 22 күн бұрын
If you got to grow up in the 90's, It really did feel like the future of gaming was going to be awesome. It wasn't about graphics. It was physics effects, art styles, a range of gameplay modes, gameplay mechanics, damage effects, environmental interaction, engaging AI to play against in single player mode, CPU bots in offline modes, just good AI in games campaigns. Current video games focus too much on graphical nitpicking. It seems they forgot how much players enjoyed physics effects & other aspects that make games fun. Quirky graphics can work, if a creative art style is used. Add engaging CPU AI, gameplay modes, the list goes on.. idk what happened? Also: {We have seen that even if companies delay games, it isn't improving the quality of games being released. Which is a sign there is a MUCH DEEPER issue going on with modern games. No excuses, devs used to make great games with much less and they would have given anything to have certain capabilities to utilize that are available today. It just takes actual passion, focus & talent to make great games. Sidenote: It's so crazy how many people are still supporting super mega rich companies putting out unacceptable products.. i don't understand certain people. I don't understand how certain companies can be messing up so badly. It's frustrating that other passionate people are not allowed to make a version of a type of game that we used to have but no longer get anymore.. Yet these huge companies get full control over if an unused game IP gets made & they do everything they can so no other versions of a game idea will ever come out. Even if there's a huge fan base around certain ideas and there's a ton of passionate devs out there dying to make a version of a certain video game idea.. that frustrates me beyond belief}
@0Leonx0
@0Leonx0 22 күн бұрын
Even the most realistic looking game looks realistic because of the added camera effect, not because of advenced graphics. Get any photo realistic video, turn down the resoultion to 240p and suddenly it looks more real than in 8K.
@_Super_Hans_
@_Super_Hans_ 23 күн бұрын
I think the political arguments of videogames causing violence is starting to die down now. The 50 year old politician of today was probably playing videogames when he was young and knows there is no link.
@StuartLugsden
@StuartLugsden 22 күн бұрын
Theres still some like those protesting GTA 6. Its always gonna be there. Whats funny is that Jack Thompson has finally given in and admitted he was wrong.
@phosphatepod
@phosphatepod 4 күн бұрын
Bold of you to assume that we have younger politicians now and not just the same people that we had 20 years ago lol 😅
@okononiyaki
@okononiyaki 18 күн бұрын
The ad transition was filthy 💀
@rymd1875
@rymd1875 23 күн бұрын
Can't believe my man didn't bring up the water puddles in Arma Reforger when he was talking about the weather stuff, that stuff legitimately blew my mind. especially when it takes longer for the water to dry up if it's not being exposed directly to the sun.
@Legion849
@Legion849 5 күн бұрын
Arma Reforger is a tech demo, not a game.
@rymd1875
@rymd1875 5 күн бұрын
@@Legion849 Doesn't matter, not the point.
@FreSch_Dude
@FreSch_Dude 23 күн бұрын
The comment at 24:50 summarizes the internet's dark side quite accurately hahaha
@Desher_ER
@Desher_ER 23 күн бұрын
That Valdez interrogation never gets old.
@TiwaODtv
@TiwaODtv 21 күн бұрын
This series is a gem. I’ve been waiting eagerly for the next video, and here it is! 😆
@StuartLugsden
@StuartLugsden 23 күн бұрын
Don’t stop with these videos, Ocean because I’m really enjoying them.
@gravityawsome
@gravityawsome 23 күн бұрын
A new age of gaming. I am SO fucking ready!
@leonkenedy4616
@leonkenedy4616 23 күн бұрын
Developers should now focus on deliver high definition graphics along with descent performance. Thanks for the amazing video.
@nyxfred
@nyxfred 23 күн бұрын
Top lets gooooo!!! Been waiting what feels ages for this video thought you ended the series
@GreenDave113
@GreenDave113 18 күн бұрын
I'm studying computer graphics and noticed a few inaccuracies, most are nitpicks but some are completely incorrect: - 13:30 Global Illumination is not a technique, it's a phenomenon, basically just the fact that light bounces = does not terminate after the first hit like direct lighting. Lumen or RTXGI are techniques for calculating GI for example. - 15:52 Lumen does not generate "inverted cubemaps". I'm not sure what that would even mean. It uses cards placed on the surfaces of meshes to cache lighting, aside from all the other stuff. - 16:16 Lumen does not simulate the type of soft shadows you show. Those are most likely done using Virtual Shadow Maps, another system in UE5. - 17:20 Raytracing does not have to shoot rays for each pixel. A more general description of raytracing is shooting rays into a scene that can be used for shadows, reflections, global illumination and more. - 17:32 We can already have cars or other objects reflect the scene realtime, just look at any modern racing game or Half Life 2 water. It's moreso that the old techniques (planar reflections, realtime cubemaps) are very limited and raytracing is a more universal solution. - 17:55 I'm not sure what you were trying to say here. Screenspace reflections reflect dynamic objects, cubemaps can as well if rendered realtime, and both can be combined, so that cubemaps are only used in places where screenspace reflections fail. - 19:00 It's pronounced _id_ (short), not ID. - 19:31 Virtual texturing does not blend textures automatically. That is done with a special rendertexture and material setup inside UE5. But I get the confusion, as this usecase is mostly what pops up when googling for virtual textures. - 19:52 As you correctly said, megatextures have problems and are no longer used. Even id tech moved away from them. - 32:25 The red when damaged is not a particle effect but a simple image overlay. - 32:52 The smoke in Teardown is not voxel based. It is still a regular particle system, and if I remember correctly it indeed still is 2D images. Iit is driven by a simulation instead of just spawning for effect, which leads it to acting realistically. - 33:45 There is nothing preventing 2D particles from being simulated and reacting to the wind as you describe. Simulation and rendering of particles are 2 entirely different things. - 34:40 I believe the hall of mirrors is the result of the game not rendering anything in that spot, leading to the last image that was rendered there staying. So Halo 3 showing the other person's weapon is the same phenomena. - 42:02 He's turning displacement maps into voxels, not the other way around. It's also not made at all for destruction, it's a way to visually enhance flat surfaces with displacement textures. Teardown is a much better example of a true voxel environment. - 44:10 Cubemaps are not blind to dynamic objects. Cubemaps are just a way of storing a 360° from a point in the world. They can show anything including dynamic objects as many racing games do. The choice to include or exclude dynamic objects is entirely up to the developer. - 44:52 The G buffer contains attributes of *fragments*, not vertices, as it stores pixels and not vertex data. For example vertices don't have Albedo, that is retrieved for each fragment by reading from a texture. - 45:36 The normal buffer stores the direction a surface points, the inclusion of surface details like scratches is a side effect of using _normal maps_ on the objects in the scene. It determines the fraction of light that will hit a surface from each light. Normal maps do not cause any parallax, only affect the shading. - 46:50 The velocity buffer does not only store how fast something moves, but also in which direction, using a vector. - 47:18 The G buffer only contains information for shading of individual surfaces. Things like shadows have to be done separately and are not in the same pass. - 47:45 Forward rendering does not have to iterate through each light, techniques like Tiled Forward rendering improve this. - 48:26 The guns are not "user interface", they are just rendered in a separate pass and ignore the depth values from the rest of the scene. - 48:45 Deferred rendering generally is the technique that does many more passes than forward rendering. The main advantage is in the fact that shading is done only on the actual pixels that will be visible, minimizing wasted work. - 50:53 The albedo texture does not have to look flat and exclude bright or dark spots. It is just a texture representing the actual color of a surface without any lighting applied. - 51:50 Displacement or height maps are texture representing the height of each point on the surface. They can be used for Parallax Occlusion Mapping or displacement mapping, both of which attempt to simulate the 3D shape of a surface. POM does it by smartly offseting the UV coordinates, displacement mapping actually changes the geometry. - 52:25 Roughness literally describes how sharp or matte the reflection should be.
@loikinglish
@loikinglish 23 күн бұрын
Great video man, thanks! Very interesting. Must have been quite some work!!
@rudranshjoshi8142
@rudranshjoshi8142 22 күн бұрын
An absolute blast of a video... loved it 🔥🔥
@danielsilhavy930
@danielsilhavy930 8 күн бұрын
insanely good video, cant beleive it doesnt have more views. Great work
@maniacalmeme5022
@maniacalmeme5022 23 күн бұрын
Let’s goooo my suggestion about mirrors edge made it in the video. Looks sick, I’m definitely gonna watch the whole thing later. Love your videos man!
@colton5604
@colton5604 23 күн бұрын
My favourite channel for video essay content ❤
@tomh.648
@tomh.648 15 күн бұрын
First ~4mins hooked me. Subbed.
@YOEL_44
@YOEL_44 22 күн бұрын
Hmm, interesting detail I didn't know about, if Nanite is capable of depicting infinite polygons, that means those 3D models are not tipically modeled objects, but maybe something like 3D vectorized objects, more similar to how it's made in CAD software than in more artistic oriented 3D modeling tools.
@Blazepointfive
@Blazepointfive 19 күн бұрын
The ending is mad banger 🔥
@9967sss
@9967sss 18 күн бұрын
Great video bro
@Blazepointfive
@Blazepointfive 19 күн бұрын
1h let's go, worth more than some movies
@RitualDashh
@RitualDashh 23 күн бұрын
Finally this vid has came!
@khebre6032
@khebre6032 23 күн бұрын
I had a horrible day, but this High Quality video should at least make it better thx Dark Space
@LIGHTBULBCODING
@LIGHTBULBCODING 20 күн бұрын
This video was brilliant. Are you going to release a definitive edition of it?
@Alex26894
@Alex26894 23 күн бұрын
0:37 the Nostalgia that hit me from sly raccoon is insane.
@perepe10
@perepe10 23 күн бұрын
you made my evening 👌
@Bruhnaccia
@Bruhnaccia 19 күн бұрын
the final bit from 1:05:00 on is really nutty, loved every minute of this video
@lold6d2
@lold6d2 22 күн бұрын
Fun fact 44:48 programs used for montage in games like CSGO and COD used these g-buffer layers in order to freely edit stuff separately, like creating their own depht of field or adding authentic 3D text
@romanblaunt
@romanblaunt 23 күн бұрын
Ohhhh, your videos are my favorite 😁
@korrruptionred6470
@korrruptionred6470 18 күн бұрын
Bashing of defenetive edition will never tire me.
@Qimchiy
@Qimchiy 18 күн бұрын
Driveclub was basically the Unrecord of racing games but with the tech from 2014, running on a console with the power of a PC even older.
@mycomikko
@mycomikko 14 күн бұрын
Dang, this vid was great.
@deadlyforcemanLL
@deadlyforcemanLL 20 күн бұрын
Was surprised to not see a single wrestling game. For a while, graphical updates were all we had. Faces, hair, entrances, crowds: worthy of a deep dive review like this.
@wildae.
@wildae. 23 күн бұрын
13:02 it looks like quake, i loved playing it
@TakeNoShift
@TakeNoShift 18 күн бұрын
11:12 The best water I've seen is still AC Black Flag, even on the 360 version.
@AliAlhussaini
@AliAlhussaini 23 күн бұрын
A literal documentary
@Trenderoftiger
@Trenderoftiger 22 күн бұрын
Dark space probably most interesting guy on yt! 🎉
@EliBlackTV
@EliBlackTV 23 күн бұрын
43 Seconds Ago!! Let's Gooo!
@DarenKajiWolf
@DarenKajiWolf 22 күн бұрын
1:05:00 that moment I heard the Monstercat song gave me chills!!! So cool!! (And awesome video essay/reflection!) Edit: Rogue - This is it
@heatherrice6263
@heatherrice6263 23 күн бұрын
These videos are so addictive! Hoping you blow up soon because these deserve way more views!
@7DtalksYT
@7DtalksYT 23 күн бұрын
Im surprised not seeing footage of Dbz kakarot especially in the water section
@StuartLugsden
@StuartLugsden 22 күн бұрын
I genuinely surprised you didn't mention the new Captain America game, Ocean. That game has already gotten so much praise despite still being in development because Steve and Azzuri look so real. One of the leads is a former Naughty Dog worker.
@StuartLugsden
@StuartLugsden 22 күн бұрын
Also I love that you included Powder Game. Could never get enough of that game as a school student. Very underrated.
@akri5045
@akri5045 22 күн бұрын
holy shit. underrated
@basement_official
@basement_official 18 күн бұрын
A question for Dark Space: I did not watch the whole video, but I have subscribed 😊. Maybe can You review a game called Far Cry 6?
@OGLDEV
@OGLDEV 13 күн бұрын
Great video and great explanations!
@Blazepointfive
@Blazepointfive 19 күн бұрын
Ma man has some stuff with the definitive edition 😂
@CorrichetiLagga
@CorrichetiLagga 21 күн бұрын
Absurdly detailed insight, you're great!! ❤
@salamanderavem3782
@salamanderavem3782 23 күн бұрын
Issue with realistic graphics is that there is a limit Soon games will be so realistic you cant go up And all games will end the same This is why style is important
@crestofhonor2349
@crestofhonor2349 23 күн бұрын
That's why most games already don't aim for realism outside of AAA games
@romanblaunt
@romanblaunt 23 күн бұрын
That NBA voice acting cannot be real!
@Ryoneftw
@Ryoneftw 22 күн бұрын
Dude, that was a truly amazing and well made video. Bravo.
@Verchiel_
@Verchiel_ 22 күн бұрын
optimization, depth, object density, and personally most importantly, more physics based simulations for as many things as possible. I don't believe there is anything at this point more impactful for a game's realism or just level of interactivity than well executed, expansive physics simulations for destructible environments, gory wounds, teardown level particle simulation, clothes that feel like clothes and not just paint on a character's body. we have the technology and the software and hardware to pull off well optimized physics simulations, there have been examples of it for decades, and it's only becoming more and more true as time goes on.
@Emzo123
@Emzo123 20 күн бұрын
54:49 I think there's a mistake left in there, I thought it was another video that suddenly played
@DarkSpaceStudios
@DarkSpaceStudios 20 күн бұрын
Where at exactly? I can't find it
@Putper
@Putper 20 күн бұрын
He names a list of remastered games. But to show the huge amount of games he names them through each other. It's a bit
@Emzo123
@Emzo123 19 күн бұрын
@@DarkSpaceStudios I don't know if the overlapping voice is intended, it sounded a bit weird
@Beboroni
@Beboroni 23 күн бұрын
I still remember seeing one of your first videos about GTA online. Glad to see how far you’ve come! Keep it up!
@Chris_Cross
@Chris_Cross 22 күн бұрын
I can't believe it took an hour for a video about graphics in games to show footage of Detroit: Become Human and Uncharted 4
@gaborlelkes
@gaborlelkes 13 күн бұрын
Wow, I can not imagine how much effort is going into these videos. This one is especially informative!
@6z0
@6z0 18 күн бұрын
Lifelike graphics in gaming mean lifetime upgrades to my pc
@ICeli1221
@ICeli1221 22 күн бұрын
the jokes in this video had me dying XD
@LIGHTBULBCODING
@LIGHTBULBCODING 22 күн бұрын
20:06 Best Joke ever made
@vxrmonts
@vxrmonts 23 күн бұрын
6 mins ago is crazy
@thomaspeter3459
@thomaspeter3459 23 күн бұрын
I was never that early
@user-ly8te7fx4i
@user-ly8te7fx4i 23 күн бұрын
21:55 pain
@Yendhay
@Yendhay 18 күн бұрын
Where are the others parts?
@thesuperchallengebros
@thesuperchallengebros 22 күн бұрын
This guy is so professional until suddenly he says something like this XD 37:02
@wildae.
@wildae. 22 күн бұрын
Tomb Raider references
@fixittrex
@fixittrex 17 күн бұрын
i loved this video it felt weird since im playing a video game while watching this while hearing how a game makes its PFS super meta
@RitualDashh
@RitualDashh 23 күн бұрын
3:02 Very normal
@Badguy292
@Badguy292 22 күн бұрын
This was a great episode! Anything from Unreal Engine's Lumens and Nanite to Metahuman and Megatextures is impressive stuff, and the Bodycam simulation effects. It's also funny that you keep raking on the GTA Definitive Edition trilogy lmao. Though personally, I also find that visuals often blend together these days. Everything trying to be realistic, also means everything is going to eventually look the same. That's why I am so fond of the coming indie games simulating the old Nintendo64 and PlayStation 1 graphics. Like Samurai Unicorn, Deepstate, Old School Rally and Nightmare Operator, etc.
@zeljkothegreekserb
@zeljkothegreekserb 23 күн бұрын
I can't stand people who hate on graphics and say braindead things like they don't matter and that gameplay and story matters instead. It's like saying the steering wheel doesn't matter on a car, but tires do, they aren't opposite things, they go together. There are games like Uncharted 4 and RDR2 that have both great stories and amazing graphics, so one doesn't exclude the other and while there are games where graphics don't matter like stylized or retro games, there are also games where graphics are crucial for immersion like with driving and flight simulators. There are of course games where graphics are great, but story or gameplay is bad, but there are also a lot of games that do have a good gameplay, but where graphics are bad and no one calls out those games.
@Lucas_Antar
@Lucas_Antar 23 күн бұрын
Fr. I've gone back to play old games and I always just get bored and brought out of the world because it looks like crap
@Venom_Snake_dll
@Venom_Snake_dll 23 күн бұрын
I absolutely agree with you. I especially HATE people who say that Ray/Path Tracing is useless or that its only use is to eat up FPS. These people are either completely ignorant of computer graphics or need a visit to the ophthalmologist. Ray Tracing is the ABSOLUTE most important thing that every developer should implement (and optimize) in their graphics engine to obtain a result that the human eye can deem "realistic". Just look at the general lighting of Cyberpunk 2077 using traditional methods (shadows maps, baked GI, cube maps and SSR) vs RT. The difference is literally night and day, and once the eye gets used to the incredible realism of Ray Tracing, it is impossible to go back and see the old techniques in the same way. Furthermore, Ray Tracing allows developers to save months and months of development, since they just need to program the various light sources and their behavior, then the algorithm will automatically take care of all the calculations necessary to render the light in every possible scenario IN REAL TIME. To quote one of the greatest, if not the greatest, legends of the gaming world: "It just works".
@daelium89
@daelium89 23 күн бұрын
I disagree but ok It’s more like saying that the color and material of a car matters more than the steering wheel or engine itself
@Venom_Snake_dll
@Venom_Snake_dll 23 күн бұрын
@@daelium89 Are you blind by any chance? Or maybe no one taught you to read. zeljko didn't say that graphics are more important, in fact, he said that graphics and gameplay/story MUST go hand in hand, otherwise the end result is absolute shit. For example: Rise of the Ronin, stellar story and gameplay but graphics that date back to the PS3 era. Callisto Protocol, incredibly realistic graphics but repetitive gameplay and boring story. And the list goes on and on.
@daelium89
@daelium89 23 күн бұрын
@@Venom_Snake_dll yes I’m blind and can’t read
@ababa9668
@ababa9668 23 күн бұрын
Honey new Dark Space video essay dropped
@DearMink_X
@DearMink_X 23 күн бұрын
Honesty, if a very very realistic game allows you to mutilate a body and it has very realistic gore, that'd be on the same level as getting people into gore as being exposed to it on the internet. That you can definitely make a case for making people wanna mutilate people in real life
@gregoryalves5436
@gregoryalves5436 23 күн бұрын
Bro mamaged to make a sponsor awesome with these textures. Ive gotten this ad 8,000 times and this time i didnt skip. May purchase
@DarkSpaceStudios
@DarkSpaceStudios 22 күн бұрын
Thank you man, I spent a lot of time on that ad 😂
@TPD
@TPD 23 күн бұрын
laura croft
@CottageHound
@CottageHound 19 күн бұрын
The part where you mentioned no man's sky day/night cycle if the planet was rotating then wouldn't the other planets be moving in the sky as well? 🤔
@DarkSpaceStudios
@DarkSpaceStudios 19 күн бұрын
Yes my mistake for that game
@aSnugglyDuckling
@aSnugglyDuckling 19 күн бұрын
@@DarkSpaceStudiosto be fair in development they made the planets spin, but changed it after player testing
@thefallenvalley4340
@thefallenvalley4340 23 күн бұрын
uhhh baby gonna watch this 2nite
@Aryan-MNV-2000
@Aryan-MNV-2000 23 күн бұрын
Over an hour of Dark Space?? Couldn't have felt more blessed today. Sign me up!
@leven5688
@leven5688 23 күн бұрын
❤‍🔥
@N7RiZe
@N7RiZe 23 күн бұрын
Just some corrections: Not sure where you got the 500k poly count value for Gran Turismo 7. If anything that's a minimum value, because since Gran Turismo Sport almost all car models have exterior tessellation models (of which this video also gets wrong) and reuses regular PS3 interiors if the model was previously in GT6. With tessellation meshes can basically get multiplied as one square polygon is smoothed to become 4 (smoothing a triangle is a huge no no) and continuously more until the game engine deems is enough while maintaining its performance target. For reference, I believe the devs claimed the Jaguar VGT model was about 7 million polygons. For any other game, that'd be insanely too many polygons to render, but if we are talking about GT7's photo mode or just in the garage screen with 1 single car then the game isn't demanding much from the hardware and can smooth the meshes more. This tech wasn't even new to GT Sport because it was introduced in Gran turismo 6. So a small amount of new cars in that game on the PS3 were also way over the 500k value you mentioned (non tessellated premium cars were usually around 300k). There's also a lot of reused PS3 assets in Sport and 7 nobody seems to mention and is falsely advertised as being 'PS4/5 super premium quality' when a lot of car interiors and even some low resolution textures are straight from the PS3 games. Honestly, Gran Turismo assets after GT6 are a nightmare to explain because there’s more technology behind them that’s too much for some random comment. What you actually described was parallax textures because that is the technology that gets 3D data from textures and renders polygons at certain angles to not break the illusion that the meshes are more detailed than they actually are.
@DarkSpaceStudios
@DarkSpaceStudios 23 күн бұрын
kzfaq.info/get/bejne/prZ8d6d1r62xink.htmlsi=yc-NURmK1M_DBsL0 Read the description of that video. I'm not sure what you're getting at about Tessellation. This segment you're referring to is talking about the officially announced poly count for a car in GT7. If that means the polycount is a result of Tessellation, it still doesn't change the fact that it is 500,000 polys. Looking forward to your response, because all the research I did definitely pointed to GT7 having 500k poly cars.
@BraedenRogowski-zf1uk
@BraedenRogowski-zf1uk 18 күн бұрын
11:17 knight. Not city
@uryoutubeplug
@uryoutubeplug 22 күн бұрын
Make a GTA 6 Map update!! With the new panhandle!
@uryoutubeplug
@uryoutubeplug 21 күн бұрын
I guess the ❤️ means you’re working on it? Cool cool take your time ✌🏻
@voicedjohn
@voicedjohn 23 күн бұрын
Software is advancing so much faster than hardware that now software is diverging to advancing its effectiveness to ease the load so hardware can run it
@crestofhonor2349
@crestofhonor2349 23 күн бұрын
Not really. Most software is developed around what the hardware can do. Besides there were tons of games that performed like crap back then just to push graphics. Plus graphics being pushed also comes out of other industries besides gaming that games can then later use. PBR in games came from movie studios but wasn't viable in real time due to hardware limitations
@schlueperbiene6250
@schlueperbiene6250 21 күн бұрын
Great Video. I enjoyed the 1 hour watch. Thank you for your effort. This is high quality content.
@DarkSpaceStudios
@DarkSpaceStudios 21 күн бұрын
Thank you for enjoying it and watching !
@callmemike__1
@callmemike__1 23 күн бұрын
Based
@walkcycle5436
@walkcycle5436 23 күн бұрын
Dark Space do you want to know something?
@DarkSpaceStudios
@DarkSpaceStudios 22 күн бұрын
Always
@mihay6643
@mihay6643 22 күн бұрын
Only when real life graphics will be achieved will classic, ,,bad" or old graphics come back, along with goos story ,lore or mechanics
@NoTimeIsGood
@NoTimeIsGood 23 күн бұрын
11:15 *Arkham Knight
@DarkSpaceStudios
@DarkSpaceStudios 23 күн бұрын
My bad!
@blushslice
@blushslice 22 күн бұрын
Bro I never registered that there’s no kid npcs in grand auto theft
@helloxd-ky4mu
@helloxd-ky4mu 23 күн бұрын
I allways wanted a pc for battfield, but im too poor
@dattatreyadinda
@dattatreyadinda 22 күн бұрын
Where's my 🍿?
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