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What makes a map useful for Table Top RPGs? How can we design maps that excited the senses and support stories of perilous adventure? We make make a case for what it means for a map to be evocative and advenient!
Twitter: @kylelatino
Check out my itch page here: mapcrow.itch.io/
All music from Aufhocker: aufhocker.bandcamp.com/
Christina Murdoch Mills "Materiality as the Basis for the Aesthetic Experience in Contemporary Art": scholarworks.umt.edu/etd/1289/
Roland Barthes "Camera Lucida": www.amazon.com/Camera-Lucida-...
Anna Anthropy and Naomi Clark "Game Design Vocabulary": www.amazon.com/Game-Design-Vo...
Old Roads: www.kickstarter.com/projects/...
I often ink with a .05 Black Micron Pen. You can buy them here: amzn.to/3vJe5GU