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IMPORTANT NOTE: It's actually much more accurate to extrude your faces INWARD rather than outward like I did here, just be sure to flip your face normals by going to mesh display, conform, then mesh display again, and reverse.
Quick and easy way using Maya to create a garment from Marvelous Designer with perfect quad topology, perfect UVs, and thickness while preserving all your simulated details.
Check out my work here:
www.artstation.com/conbry