🦜Marvelous Designer - Setting up in ZBrush

  Рет қаралды 49,453

3D Mutiny

3D Mutiny

Күн бұрын

In this video, I show how to transfer your 3D simulated layout garments from Marvelous Designer to ZBrush. This will give you the perfect basemesh for your clothes that are ready to be sculpted on.
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00:00 Introduction
00:34 Exporting from Marvelous Designer
02:55 Importing
03:31 Displaying Cloth
04:30 Fixing Geometry
06:22 Potential Errors
06:55 Polygrouping
10:07 Layering
13:04 Effective Split

Пікірлер: 45
@3dmutiny
@3dmutiny Жыл бұрын
🎁Get a FREE Welcome Package🎁: bit.ly/3DM_Welcome 🦜Join the Discord community🦜: bit.ly/3D_Mutiny_Discord
@d369studios
@d369studios 2 жыл бұрын
Thank you for taking time to make this video ! Suoer useful!
@eliasdegasperi_art
@eliasdegasperi_art 3 жыл бұрын
Great workflow!! Thanks for these tips
@goncalobastos8318
@goncalobastos8318 3 жыл бұрын
Very useful thank you. Have been enjoying your videos
@dimitryk.4946
@dimitryk.4946 3 жыл бұрын
Good stuff! And you can always project details back from the original mesh if you're losing some. Especially if you have it in separate pieces
@evgeny3022
@evgeny3022 Жыл бұрын
Useful video, thank you man!
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Really good points, man.
@davidarguedas5735
@davidarguedas5735 3 жыл бұрын
Really good tutorial, thank you
@mastaflex30
@mastaflex30 9 ай бұрын
straight to the point, very clear, and very informative. 10/10 bravo
@3dmutiny
@3dmutiny 9 ай бұрын
Cheers. Appreciate it!
@FrederikHoeimark
@FrederikHoeimark 3 жыл бұрын
I've been looking after a definite workflow from Marvelous Designer to Zbrush, and after watching several videos of contradicting statements, I think your workflow really hits the spot for me. It may take a little bit of time, but sometimes cranking that welding slider up isn't the best thing for your garments, and you should use the separate meshes to your advantage by really making your folds believable as you did.
@ghostking8901
@ghostking8901 2 жыл бұрын
Thanks for the tips!
@saeeddali3145
@saeeddali3145 Жыл бұрын
By far the best prosses i found on youtube.
@3dmutiny
@3dmutiny Жыл бұрын
Thanks, glad you enjoyed it :)
@philmehrart
@philmehrart 2 жыл бұрын
Hi there, thanks so much - massive help!
@shayandutta2295
@shayandutta2295 Жыл бұрын
This tutorial is very helpful
@fractalelement857
@fractalelement857 6 ай бұрын
great tutorial !
@Aditya_Sawant_Tattoos
@Aditya_Sawant_Tattoos 3 жыл бұрын
amazing info..
@anatolyr
@anatolyr 2 жыл бұрын
thanks a lot dude !))
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Thanks
@elrayo11
@elrayo11 3 жыл бұрын
Your video is super good!! Many thanks!! Any advice on how to get good UV maps. They change when I add thickness. And I love the thickness. But I want to find a fast workflow! i am delighted to buy tutorials if you make it! Your explanation is also very easy to follow!! Many thanks!!
@KarelChytilArt
@KarelChytilArt 2 жыл бұрын
Uv maps with UV master and Polygroups function on. It will use polygroups as uv Islands. So you can easily create or Modify uvs Just by assigning polygroups and unwrapping
@Eiliestl
@Eiliestl Жыл бұрын
Thank you for having an video in ENGLISH .
@virtualfilmer
@virtualfilmer 5 ай бұрын
This was super helpful! I've barely used Zbrush, and every time I go back to use it I forget the absolute basics. LOL. You press quite a lot of keyboard shortcuts I think - to view the mesh topolkogy (ie. show the polygons) etc etc and I have no idea what those are lol. Can I ask, when you import your OBJ of the shirt it just appears instantly. How did you get it to do that? For me, I have to screw around with click-dragging into a new document, and then I have to click EDIT, and then it finally lets me spin around it etc.
@HairFetishTitans
@HairFetishTitans 2 жыл бұрын
Hey everything is good. But how did you made those stitches at the end?
@KamalUddin-ii9wy
@KamalUddin-ii9wy 3 жыл бұрын
Hi Virtus Creative. Is it possible to use the skeletons provided by mavervouls designer and zbrush to design Mesh clothes for Secondlife? Thanks in advance.
@user-ci3qq3fe3v
@user-ci3qq3fe3v 3 жыл бұрын
Спасибо! Взял на вооружение.
@royjordi7950
@royjordi7950 8 ай бұрын
the way you called it Zet-Brush instead of Zee-Brush😮
@ryanchristianderoxas4490
@ryanchristianderoxas4490 6 ай бұрын
This is good! But how about for pleated skirts? Like a lot of pleats. Details are lost after zremeshing and subdividing
@virtualfilmer
@virtualfilmer 5 ай бұрын
There's a big leap from 12:51 (where many pieces all have unwanted beveled corners, if you know what I mean, and look odd) and then at 17:05 that's fixed. How did you get rid of that beveling? (EDIT: It seems like the issue is when you subdivide. I have the same problem. When I turn on subdividee it screws up)
@oxicemusic
@oxicemusic 8 ай бұрын
auto groups doesnt work, at least with unwelded export from mvd
@3dmutiny
@3dmutiny 8 ай бұрын
Just make sure they are not joined together. Even 1 merged vert will stop autogroups. They need to be separate geometry.
@payamj1639
@payamj1639 5 ай бұрын
how can I export the zipper from marvelous to zbrush? when i export the teeth of the zipper are gone
@OscarTorresWork
@OscarTorresWork 10 ай бұрын
Thank you for this I was watching another tutorial months back and they add more complexity and confusion. This method is efffective and works great! Also your website is not working.
@3dmutiny
@3dmutiny 10 ай бұрын
Glad you got useful information out. Is the website still not working?
@nsrstudio7301
@nsrstudio7301 Жыл бұрын
How to zbrush to MD..?
@cgnoobs7514
@cgnoobs7514 8 ай бұрын
Wondering how the UV goes after you added panel loop? does the final result have UV ?
@3dmutiny
@3dmutiny 8 ай бұрын
UV you'd ideally make after based on the sculpt. Especially for games. sometimes you can save it from MD or UV it while you sculpt. But honestly, this is a waste of time. :D
@Ricardo-de9ju
@Ricardo-de9ju Жыл бұрын
I didn't get you point, you just didn't come out with a solution for an acceptable solution for good retopology. Detect edges didn't work, all panels are split. I'm still struggling to get perfect retopology importing model from MD.
@3dmutiny
@3dmutiny Жыл бұрын
I wouldn't focus so much on "perfect topology" is pretty subjective. This is optimal for the level of details you need. Moreover, what the software needs. Detect edges could be related to the underlaying geometry. You could test it out on a clean object.
@thecrypt6482
@thecrypt6482 Жыл бұрын
Dude you can go very better than this, First use auto group to split all parts, then in ZRemesher freeze borders and remesh or just use Marvelous designer Remesher which is designed for cloth remeshing!
@3dmutiny
@3dmutiny Жыл бұрын
I believe we auto group and ZRemesh here. 6:55 You could certainly use Freeze borders. However, it often introduces artefacts. I suggest everyone test it on their own model and experiment from there. MD Remesher can be a bit misleading because it's not as good as ZRemesher. "MD Mesher" has less control with custom garments (stitching, grouping and panel loops etc) I've not yet seen a compelling MD update that fixes that for me. But I love to update all my workflows when people make suggestions, could you describe a little more? There might be something I've missed :)
@yarosyari3516
@yarosyari3516 Жыл бұрын
lost my life for 15 mins
@calistafalcontail
@calistafalcontail 2 жыл бұрын
Plz just spell it "Zeebrush" not "Zetbrush"
@3dmutiny
@3dmutiny 2 жыл бұрын
Zed is a British English. Zee is American English. I'll keep the original 😜
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