Marvelous Designer 2024.0: MD LiveSync

  Рет қаралды 6,489

Marvelous Designer

Marvelous Designer

4 ай бұрын

This Video intruduced the Unereal Engine LiveSync. LiveSync is a bridge which connects Marvelous Designer and Unreal Editor (MD LiveSync), and aims to shorten workflows requiring rendering in Unreal Engine. This is particularly useful if your workflow involves CLO or Marvelous Designer and Unreal Engine, however, it is worth noting that intermediate process of using other software products may be eventually eliminated as LiveSync continues to get updated.
For more information on Unreal Engine Live sync check out the FAQ and Guide support-connect.clo-set.com/h...
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Social Media & Links:
_______________________________________________
Get the software: marvelousdesigner.com/pricing...
Website / Forum: marvelousdesigner.com/
Instagram: / marvelousdesigner
Twitter: / clo_virtual
Facebook: / marvelousdesigner
Discord Invite Link: / discord
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Version used:
Marvelous Designer 2024.0
Default 3 button mouse presets
Tutorial Computer Specifics:
OS: Windows 10/11 64 bit
CPU: i7-8750H
GPU: GTX1080
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Recommended Specs:
CPU: Intel Processor Corei7 3.0Ghz or higher
RAM: 16GB or higher
GPU min: NVIDIA GeForce GTX 745 and above (NOTE: GPU simulation currently only works with NVIDIA Graphics cards [11/2022])
support.marvelousdesigner.com...
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Check out CLO for our apparel industry dedicated program
/ clo3dsoftware

Пікірлер: 15
@melissaconwaywrites
@melissaconwaywrites 4 ай бұрын
Now that I've had a chance to learn how LiveSync works, I must say this is a game changer. For anyone looking for a step-by-step tutorial, I've just uploaded one to my channel. THANK YOU CLO/MD!
@STAMILVANAN-vp1us
@STAMILVANAN-vp1us 4 ай бұрын
thanks for your videos
@user-wb5xp2yj2d
@user-wb5xp2yj2d 4 ай бұрын
hi thanks for your tuto, only once I change shoe model, unreal crash do you have a solution?
@STAMILVANAN-vp1us
@STAMILVANAN-vp1us 4 ай бұрын
can you make start to finish tutorial for beginner to learn for MD expert and work file like that can you make please
@pinareris
@pinareris 3 ай бұрын
Having crash issue when clicking Live sync, any recommendation? Tried both x11 and x12. Worked only once but the at least 10 tries either Unreal freezes or crashes.. :/ working on 5.3 Unreal
@melissaconwaywrites
@melissaconwaywrites 4 ай бұрын
Thanks for this; it works as advertised and was almost worth the wait! However…LiveSync requires Directx 11 for use with lumen and can only use Directx 12 if rendering with the path tracer? Are there plans to address this significant limitation, and if so, can you give us a timeframe? tx
@Marvelousdesigner
@Marvelousdesigner 4 ай бұрын
Hi, thanks for leaving a comment : ) We're aware of this issue, and we will work on the improvements for that. Thank you again.
@JonCG
@JonCG 2 ай бұрын
When would be the plug in available for Unreal 5.4 it seems 5.3 is currently supported.
@RichardRiegel
@RichardRiegel 13 күн бұрын
Hi.. Is it possible to export Metahuman with custom size? Due to complicated Garment Cloth I need to increase size of the MH. There's some export options in the CloSet liveSync TAB, but when I changed Transform scale, there's no export size changing.
@unreal_enginemail
@unreal_enginemail 3 ай бұрын
i enable in unreal engine but no more option for live sync ?? how to solve
@ayybsee1979
@ayybsee1979 3 ай бұрын
why doesnt the garment animation match the metahuman when you bring it back into unreal? can you show the full workflow? it doesnt make sense to just stop the video after exporting. can you show the proper way of importing the garment back into unreal? im having issues with the exported garment from marvelous doesnt have any animation in ue5 but the same file have animation in blender
@sebastiansuarezpuntonet2018
@sebastiansuarezpuntonet2018 17 күн бұрын
its directx12 not an issue anymore?
@ryanjstever
@ryanjstever 4 ай бұрын
Once we get all the clothing we need into Unreal can we not turn off live link etc.. and simply turn directx back on?
@melissaconwaywrites
@melissaconwaywrites 4 ай бұрын
My current workaround is to make a dedicated project with Directx 11 for use with LiveSync, and then migrate the CLO/MD clothing to my Directx 12 project.
@ryanjstever
@ryanjstever 4 ай бұрын
@@melissaconwaywrites Nice, thanks for confirming.
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