Master 3d Sculpting In Blender: A Step-by-step Character Creation Timelapse!

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3DCore

3DCore

2 ай бұрын

Telegram channel : t.me/art_3dcore Hi there,
Welcome to my channel! It's all about sculpting in Blender. I usually upload tutorials and time lapses. Please subscribe and hit that thumbs up button; it only takes two clicks, but it means a lot to me. Your support encourages me to continue creating and sharing more of my work. Be sure to check out the description for additional information and don't forget to explore my other projects on Fiverr and Instagram.
Thank you for joining me on this journey!
Thanks to the reference maker as well.
I use Pen Huion 1060p
If you like the videos and would like me to upload a video of character making and sculpture every week, please like, comment and finally subscribe and turn on the notification bell to get the latest news from my channel.
I made this character using Blender 3.6 software.
instagram : / saeed_3dart
If you are also interested in making 3D characters, you can use the tutorials posted by others on KZfaq, but if you want to do the tutorial professionally, you can buy the courses from the udemy website. do.
(Be sure to use a digital pen)
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/pecan-pie/the-st...
License code: CX2Q5XKU97JEVQKB
Music from #Uppbeat (free for Creators!):
uppbeat.io/t/arend/tides
License code: 87VVKFJDDRLFO09P
Click to see more content:
/ @3dcore_art
my shortcut in blender :
(drow sharp) is (D)
(clay strips) is (V)
(symmetrize is) (1)
pivot to mask border (F10) (you can set this one from sculpt menu \ set pivot)
Shortcuts I use :
(drow) is (X)
(clay) is (C)
(pinch) is (P)
(grab) is (G)
(mask) is (M)
(radius brush) is (F)
(box mask) is (B)
(remove mask) is (Alt + M)
(voxel size) is (R)
(remesh) is (Control + R)
(apply modifiers) is (Control +A) (mouse in modifiers menu)
(focus in model) is (.)
(reverse selection) is (Control + i)
(Focus on the selected model) is (/)
move selection in the sculpt mode section (Alt + Q)
brush reverse (control)
#blender
#character
#sculptin

Пікірлер: 12
@fastworld2990
@fastworld2990 2 ай бұрын
Thanks for sharing nice art
@3DCore_art
@3DCore_art 2 ай бұрын
Thank you so much 😍😍😍
@chaos-design
@chaos-design 2 ай бұрын
Amazing sculpts! Just discovered your channel. Keep going mate. 🎉 Thanks for sharing
@3DCore_art
@3DCore_art 2 ай бұрын
Thank you for your kind comment ❤ You gave me a lot of energy😍
@akbarshokhismatov5656
@akbarshokhismatov5656 2 ай бұрын
awasome work
@3DCore_art
@3DCore_art 2 ай бұрын
yooo😍, thank you so much You motivated me a lot
@hamed-kavoosi
@hamed-kavoosi 2 ай бұрын
thank you
@3DCore_art
@3DCore_art 2 ай бұрын
You're welcome🙏
@FelipeOliosi
@FelipeOliosi 2 ай бұрын
Bro, you really do a great job sculpting stylized organic anatomy. But Ive seen your sculpts and all of them need more movement intention. They are much symmetrical, most of them are moving just one leg or one arm, one hand, but never the torso or the head. Your sculpt and technique in blender is good, just need to put a little bit more LIFE on it. Hope to see the next models. Bye.
@3DCore_art
@3DCore_art 2 ай бұрын
Thank you so much😍 Yes. That's right But I don't have such a strong system, so when the character is completed, I can't move the trunk or other parts well, the blender may crash and everything starts again. I think this is where Zabrash's strength is clear, anyway, I think this type of character is good in Blender at my level. what do you think?
@FelipeOliosi
@FelipeOliosi 2 ай бұрын
@@3DCore_art Ive been sculpting on blender too, and i found the same problemas but try tricks to avoid that. First: Save it every time. We do this every time on zbrush too. Then, try to split a little more your character parts, on the joints + split the torso on two parts, and split neck of the head. Pose it first the better you can to bring life on it, in lower stages of the sculpt, then start to work on sculpt joining them on less parts and refining. Try Dyntopo to make details without add more topology on areas that are already good. (face, hands, details on clothes and accessories, small details on anything.) hide something to cost less memory. If you finish a part, apply a LITTLE decimation modifier to cost less polygons and try to maintain the same visual. Try to find in preferences/ system, if your graphics card can help with any technology available.
@3DCore_art
@3DCore_art 2 ай бұрын
@@FelipeOliosi Wow, these methods are really effective😍😍😍. You seem to be a professional in this field😃. Thank you very much for the important points you told me. I hope I can upload more advanced videos.
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