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Maya Facial Rigging 03: Skin Deformers

  Рет қаралды 20,236

SARKAMARI

SARKAMARI

Күн бұрын

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In this video, we're going to use free-form deformers (ffds) to create expression for our eyelid area. Then we learn how to connect the selected points to clusters so we can connect them to control and pull and push the area and get very quick results in no time at all. Finally, we talk about how to tweak the weight and the amount of influence of the points using the Set Membership tool in Maya.
Bookmarks:
00:00 Let's Get Started
00:30 ffds in Maya
09:54 Cleanup the Outliner
08:06 Control Curves
11:18 Polishing Deformers Influence
#sarkamari ‪@Autodesk‬ ‪@sarkamari‬

Пікірлер: 35
@komalkalaskar8770
@komalkalaskar8770 Жыл бұрын
Honestly, the best tutorial, I ever seen thank you so much for giving a detail knowledge about facial
@sarkamari
@sarkamari Жыл бұрын
Thanks Komal. Your comment made my day :)
@DariusYoung
@DariusYoung Жыл бұрын
I figured out the problem. For anyone else experiencing something similar, go to the preferences at the bottom and go to the animation tab and scroll down to where it says Rigging: Component Tags:. Make sure you uncheck the top option and check the bottom one. Everything should work then.
@tankthomus
@tankthomus 11 ай бұрын
I am having the same problem as you. The Edit Membership tool simply doesn't work. I tried following your comment above, I disabled "use component tags for deformation component subsets" and I enabled "add tweak nodes on deformer creation" in Preferences. It didn't work and for some reason I still can't use the Edit Membership tool. Do you mind showing me where you got this information, because I have spent hours trying to figure this problem out. Thanks. Update: I solved the problem, I had the default preferences on when I created the clusters. So when I changed my preferences to align with what you said, I was working with clusters that were still using the default prefs. I deleted the clusters and made them again with the new preferences and it allowed me to use the Edit Membership Tool. Thanks for commenting because without it I don't know how much more time I would have wasted.
@vvccwij2012
@vvccwij2012 10 ай бұрын
Thank you so much to both of you!!!!!!😭😭😭it worked
@qiuvincent3267
@qiuvincent3267 5 ай бұрын
i am creating my own characters for my animation, this is just help me for create blendshapes, thanks man.😁
@sarkamari
@sarkamari 5 ай бұрын
Great to hear
@ItzelReyesa
@ItzelReyesa Жыл бұрын
I'm an amateur but with this video, I've improved my facial skills. Thanks for sharing your knowledge.
@sarkamari
@sarkamari Жыл бұрын
Great to hear 💪🏼
@DariusYoung
@DariusYoung Жыл бұрын
So when I click the edit membership tool nothing happens. I can't select anything and remove the influence
@ruslopuslo
@ruslopuslo 3 жыл бұрын
Good tutorial! Thanks!
@sarkamari
@sarkamari 3 жыл бұрын
Glad you enjoyed the video
@dodomesh2826
@dodomesh2826 2 жыл бұрын
Thank you! Now I know how to use lattice deformed in my rigs😊
@sarkamari
@sarkamari 2 жыл бұрын
Happy to help!
@ileavolkomurov
@ileavolkomurov 3 жыл бұрын
cool
@JP-kc7dg
@JP-kc7dg 2 жыл бұрын
Your tutorials are great!!
@sarkamari
@sarkamari 2 жыл бұрын
Thank you 😊
@akhilshekar8427
@akhilshekar8427 3 жыл бұрын
I missed this classes sir
@larenkumar8592
@larenkumar8592 3 жыл бұрын
Eagerly waiting for next one...
@kevdoesart5454
@kevdoesart5454 11 ай бұрын
At the polishing section, the icon of a cursor with an "I" letter in it, It doesn't seem to exist on my Maya 2024 workspace. What is it called and how do I bring it up?
@GB-qg8ch
@GB-qg8ch 3 жыл бұрын
thanks!
@clouise9722
@clouise9722 Жыл бұрын
Fantastic tutorials! For some strange reason though my set editor can't detect the clusters. The clusters are working fine and move the mesh but they just dont show up under the paint operations tab.
@aletornitore1040
@aletornitore1040 Жыл бұрын
You can use the component editor, select the points and go on the voice "Weghit Deformer"🐢🐢🐢 if you are talking about the Set MemberShip Tool
@artecomparte1055
@artecomparte1055 9 ай бұрын
Hi, how are you, I hope you´re doing well 🙂. First of all thank you so much for theese incredible tutorials, it helps me a lot, but I have a really annoying problem. I don´t understand why when I use the Edit Membership Tool like you explain in 12:14 nothing happens, so I can´t tell to the software I don´t want those lower vertex to be influenced when I move it respective cluster in the left direction, I know the tool is activated cause I have to press the q key to select other thing, is like using a tool without a thing and I followed all step by step so i´m really lost in this part, what should I have to do to fix that problem?. Greetings teacher 🙂👋.
@artecomparte1055
@artecomparte1055 9 ай бұрын
I informed in the internet forums and learnt that these 2 techniques you teach about edit the influence of lattice points are not functional in Maya 2022, only for older versions. I don't know if there's other way for latest versions.
@hard1264
@hard1264 2 жыл бұрын
Best
@vallinborel9439
@vallinborel9439 3 жыл бұрын
Good
@hard1264
@hard1264 2 жыл бұрын
👍👍👍
@squirreldaph3577
@squirreldaph3577 2 жыл бұрын
Everything is fine until I apply the wrap tool on the eyebrow, it doesn't move according to the ctrl. Does anyone know what's the problem?
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
Do lattice deformers play nice with game engines or is this a film only technique?
@sarkamari
@sarkamari Жыл бұрын
Depends on the game engine. In UE5, its modelling toolset has its own lattice and works quite well
@62cky4powerthirst
@62cky4powerthirst Жыл бұрын
@@sarkamari Interesting, thanks for the reply
@seange95
@seange95 Жыл бұрын
I parent lattice and cluster to upper jaw, but when it move, they both off position, so was the mesh. Why?
@elouannchartrain5482
@elouannchartrain5482 6 ай бұрын
you have to make sure the cluster are put in relative mode
@vallinborel9439
@vallinborel9439 3 жыл бұрын
This method can work for rig lips ??
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