Maya Straighten UV Mapping Workflow Support my work on Patreon ► www.patreon.co...
Пікірлер: 116
@mateuscarleto820226 күн бұрын
there's a faster way, when you unfold your mesh, you can select a central edge that cross the object and click in "Straighten Shell" and them select all the shell and click "Straighten UV"
@hanumaanek3 жыл бұрын
u can do also cylindrical uv mapping... and then unfold U / or unfold V... it depends on your objects...same result but faster
@madarekrabmusic2 жыл бұрын
Thank you! Yours was the optimal method I was looking for.
@TAKASHI2010SAM Жыл бұрын
how? same method?
@cyrielkilller10 ай бұрын
Thank you !
@nilexh34768 ай бұрын
Thanks man
@Joker966249 ай бұрын
I found this after I learned it, but this tool has literally fixed so much for me!
@SVisionary4 жыл бұрын
I've been looking for a means to do this forever! Thank you!
@HoaNguyen-jy3zp4 жыл бұрын
VERY CLEAN AND EFFICIENT PRESENTATION. THANK YOU VERY MUCH
@Sapphew4 жыл бұрын
omfg I've been trying to staighten my shell for 30 min then went to find a way easier and thank you a lot )
@nikhilb15023 жыл бұрын
Bro i spend 3hours to straight my uv islands today, and am finding this video now :(
@Arthur-dv7ps3 жыл бұрын
This will save me a lot of frustrations, thanks!
@damegamisama2 жыл бұрын
Cool method! BUT No need to cut this little uv shell. Just deselect edges of uv-cuts in 3d viewport at 2-55 step and do all the same steps as shown. It will work even with full torus
@FPSHTR2 жыл бұрын
genius thank you!
@gayatribongarala1162 Жыл бұрын
Something new i learnt today. Thanks!
@Gametime055777 ай бұрын
Thanks
@manoharsulluru4 жыл бұрын
complex model this method not working such as tire etc, is there a method for that plz let me know
@tasiarae22 жыл бұрын
Thank you! Very helpful and easy to follow tutorial.
@ArtImmersion4 жыл бұрын
I have suvscribed - super clear and usefill lessons. Thank you ! Keep making video!
@randomusername65652 жыл бұрын
MY DUDE, THANK YOU!
@jamesmccallum12482 жыл бұрын
So the procedure is - For some reason, cut a piece off, do some random stuff, then some more random stuff, and then it works? Why? Why does it work?
@hamanh76955 жыл бұрын
thanks for sharing this great tip, i still want to do such thing but dont know how to, great video
@ajkos3 жыл бұрын
this is perfect for trim sheets texturing! thanks
@simlee22ever3 жыл бұрын
Finally! the lesson I needed. thank you!!
@oscarrkingsley3 жыл бұрын
Hello! I hope you are good. At the time of performing the third method, specifically, when I press Unfold along V the UV continues to be stericized, it does not straighten. Do I have to configure the Unfold so that they are aligned to me?
@siddhantr93983 жыл бұрын
but aren't we suppose to have the same shape of uv as the object does
@rahulkumar-HyperMATE19992 жыл бұрын
Thank you so much sir for help through this video for me
@raz3r6782 ай бұрын
went over the top of my head
@KoteyAnnan2 жыл бұрын
nice technique good use of tools
@mixtapechi3 жыл бұрын
Thanks! that's a nice way to do it.
@alexxxx1448 Жыл бұрын
great tutorial!! love it
@beginnerguru82852 жыл бұрын
love u dude, save pain ours of work
@rioalexander3545 Жыл бұрын
I will try, thank you
@nicolasnony22042 жыл бұрын
awesome music
@Hercules16 Жыл бұрын
This is Brilliant Thanks!
@jahandarwerewolf8480 Жыл бұрын
Amazing!! Thank you very much!!
@ronydey26964 жыл бұрын
great class ever
@Iad834 ай бұрын
Thank you. Helpful video, but what's the music you used? It's cute :)
@rototumassi3 жыл бұрын
Awesome! Thanks for sharing.
3 жыл бұрын
Did you try with a not so even distributed edgeloops in the V direction? In such case, that doesn't work like when the edgeloops are evenly distributed.
@the3dpage6143 жыл бұрын
Very Helpfull Superb Keep it up
@3rdpoly4 жыл бұрын
You are a freeking genius!!
@evilweenie5743 Жыл бұрын
As long as your textures look fine super clean uv layouts don't matter that much. The first unfold looks so close to your end result when you showed the checker map, but hey it looks super clean.
@angosalvo5734 Жыл бұрын
it's not abou how the uvs are going to look. Sometimes you have a pattern that needs to be repeating a long the surface in a seamless way, or a texture with apparant straight lines. If you dont have even UVs they are going to look wrong. Even though the first uv as you said would be the most realistic and how unwrapping would be in real life.
@smoothie3d467 ай бұрын
If you're planning to import the model into Substance Painter or similar, it's right
@TheSatzy66992 жыл бұрын
Excellent 👌
@seanakima50515e4 жыл бұрын
Will this work for things like the back of a shirt or the front?
@jflittlebase4143 ай бұрын
bevel box how to unwrap perfect?
@ryanleh62524 жыл бұрын
Help, the option is disappeared since the update.
@gayeomgin72233 жыл бұрын
Thank you
@lemanhtien92793 жыл бұрын
OMG, It's helpful thanks
@naimothman94444 жыл бұрын
Ma meeenngggg u made my day
@Azzazel_3 жыл бұрын
this is insanely time expensive, i'm sure there must be an script out there doing the same thing, there's no way to spend that much time on straightening a single tool
@ky1bi3 жыл бұрын
i agree, seems convoluted, 3dsmax does the final result in just 1 button
@sgm76503 жыл бұрын
Ikr! All of these tutorials are just not worth it, sometimes you have to work with a lot of objects and if you do this to every fucking uv you have you are D E A D
@akshaypaliya71793 жыл бұрын
You can always try to change the straighten UV angle from 0 to 30 or 45 and it gives you nice straight UVs or you can just select the vertices from the second method snap the pivot along the edge and scale the non aligned vertices to make a perfect rectangular straight UV
@mahadihasansany60322 жыл бұрын
@@ky1bi can you give me any reference video link for 3ds max ??
@ky1bi2 жыл бұрын
@@mahadihasansany6032 Unwrap UVW > Reshape Elements rollout > Straighten Selection
@amoamo0305 жыл бұрын
Thanks for making this tutorial ^^
@ranjithreddy95943 жыл бұрын
tanque so much ..super trick
@nahasathossainnibir24105 жыл бұрын
Nice. Thanks for the video. Really helpful technique ^_^
@volkmark25612 жыл бұрын
4:05 when I unfold along V, it doesn't scale with the previous face, how to fix it?thank!
@LAlbiita4 жыл бұрын
Very useful!!!! THANKS!! :)
@mjparent2225 жыл бұрын
Thank you.
@touili0074 жыл бұрын
the thing with if u do straighten uv , on a low poly model , you wont get a good result
@mirko60564 жыл бұрын
Thank you !!!
@austinjoseph88494 жыл бұрын
Never knew about unitise!
@Airsoft923 жыл бұрын
A M A Z I N G
@TimSmith-sy6pn2 жыл бұрын
I often use this method in Maya as well. However, when I check the UV Distortion option, it tends to look quite messy. Maybe I'm relying on it too much, but should the distortion it shows be a concern?
@farrex02 жыл бұрын
Depends, plenty of clients and or lead artists I have worked with, do not like when they see the UVs distorted and will ask you to fix it. But now in terms why it might be a problem. If you are going to bake it, and has enough resolution, then you might get away with it. But if it has lower resolution you might actually see the pixels stretch and it looks bad. If you paint straight lines, it might look bad because the line might get thinner in the areas with more resolution. If you add a distinguishable pattern, you might see it become smaller where there is more density and it might even distort. But if you do not have any of that, you might get away with it, and there are ways to fix some of the problems. Such as duplicating the model, completely relaxing the UVs, putting the pattern, and then baking it. But of course, having to fix those problems is extra work, and it might be better to fix the UVs before texturing.
@jamesmccallum12482 жыл бұрын
Hey tutorial-maker guy! I reeeaaaaally appreciate those like yourself going out of your way to make vids like this. But we are a little bit confused! Why does this process work? From about 2:40 onwards - the process seems to be a series of random functions which give the desired result? Could you please explain the steps again? And why they work?
@tapanshah0811 ай бұрын
Great thanks for share :)
@stana19804 жыл бұрын
Is it possible for organic model say a face or something similar
@AnastMe3 жыл бұрын
Спасибо!
@kingkishok Жыл бұрын
What if it was arc?
@MayankKumar-nc1rq3 жыл бұрын
well it somewhat works and nice...but you had distorted UVs at some places!
@fractalelement8572 жыл бұрын
is it a problem if my uvs are not straighten?
@charredorphan7792 жыл бұрын
Honestly i'd rather just stick with the second or first method considering how much time the third one takes in whatever situation... even if the uv's are messy at the end.
@DocDrowsy2 жыл бұрын
When straightening one of my objects the edges were just going nuts but depending on where I put the edge they were less so... I'm not good at this 😭
@matrix_dynamite8650 Жыл бұрын
tk for tp
@alecDeloyed3 жыл бұрын
where i listen this music? :=)
@andreak35073 жыл бұрын
I run into this issue where this method works fine, but eventually the UV shells get all messed up and crumpled as I continue working in my scene. Any thoughts? I'm using Maya 2022, but I saw this issue on Maya 2019 and Maya 2020 too. I am deleting history on the UV shells after I finish them, but it doesn't fix the crumpling.
@anudeep57572 жыл бұрын
Have you figured it out?
@andreak35072 жыл бұрын
@@anudeep5757 yes, I did! It was something to do with the Unfold3D plugin. I deactivated then activated it and it fixed the issue
@anudeep57572 жыл бұрын
@@andreak3507 Okay bro
@siddhantr93983 жыл бұрын
well dude my whole uv looks like wobbly wobble tough to implement your method
@glacierfox52373 жыл бұрын
nope it just destroys the mesh on me much more than method 2 and I have an oval
@vandaleye4 жыл бұрын
very very kind tuto!!.. (NEVER timelapse)
@killerboomx3 жыл бұрын
I got lost when it comes to the move and sew edges cuz i dont have the option XD
@joshuaforsberg81554 жыл бұрын
My mind is f*cking blown.
@onicoldone3 жыл бұрын
This method does not work with organic
@devalinajana62183 жыл бұрын
Wow you a simple thing more complicated ..
@masterhades95232 жыл бұрын
What kind of sorcery is that...
@onderyetiskin2 жыл бұрын
its slow process think imagine if there is a really complex model
@jfcomposition4 жыл бұрын
The Music is Pornmusic
@yagz78203 жыл бұрын
this process is 10 seconds with blender
@feerfree8986 Жыл бұрын
Maya is incredibly dumb, I saw blender user do their uv in 1 to 2 click, thanks for the video, it is intriguing but for real I suggest using blender, I have not jump ship yet but I might as well learn it
@karolledzinski7103 жыл бұрын
I am sorry but this is not correct. Your uv checker map on third object is not evenly distributed and as a resoult you will have streached texture. This is very bad tutorial. Only amatours gave you hand up :-)
@filosofocrates133 жыл бұрын
Exactly, this looks like when you don't relax at all the uv. Amateur teaching amateurs.
@RohitSharma-il2of2 жыл бұрын
@Karol Led ..yes, I tried this ..UV got straight but the checker map was distorted. you have any method for straightening UV with correct checkers?
@pibyte Жыл бұрын
Thats just way too complicated.
@MsMrFreaky4 жыл бұрын
Why 3ds can do this with one button but and Maya requires you do this fucking gymnastics
@akhilms61234 жыл бұрын
ഒന്നും മനസിലായില്ല ഒന്നു പറഞ്ഞു tharo
@brgd_craazyy4 жыл бұрын
Thanks man, i hate fcking uv
@mrz3r068 Жыл бұрын
way too tedious, uv straigthen plugin is best
@sgm76503 жыл бұрын
Like I have already seen 40 tutorials on how to straight the uv, and all of them are trash