Maya VFX Series: nCloth for Character Animation

  Рет қаралды 54,859

SARKAMARI

SARKAMARI

Күн бұрын

- The scene file can be accessed via www.patreon.com/posts/source-...
- Check out my Maya VFX playlist via: • Maya VFX Series
- You can access our shop via: / @sarkamari
- Follow me on
X: / sarkamari1
Instagram: / sarkamari.cg
Reddit: / sarkamari
In this tutorial, we're going through the process of applying a fabric onto an animated character and the important attributes to make the cloth behave realistically. We also explain how to cache the geo and export it so it's render-ready.
Bookmarks:
00:00 Let's get started
00:43 Scene Preparation
13:46 nCloth for the Trousers
31:30 nCloth for the Shirt
40:41 Finalizing the Scene
#sarkamari, #mayavfxseries, #mayancloth ‪@sarkamari‬ ‪@Autodesk‬

Пікірлер: 67
@blessethishe
@blessethishe 3 жыл бұрын
Wow, very clear and easy, and that's a big thanks to your excellent explanation skills. You knock this one out the park.
@sarkamari
@sarkamari 3 жыл бұрын
Appreciate your kind words. These comments mean a world to me
@user-cn7zb9sd1l
@user-cn7zb9sd1l 3 жыл бұрын
The fact that the gnomon fit into the whole course - you showed in one lesson. Thank you so much for your work. Hello from Russia!
@sarkamari
@sarkamari 3 жыл бұрын
Many thanks!
@artteam3977
@artteam3977 3 жыл бұрын
most easy to understand tutorial i have come across so far, man your way of teaching is just awesome
@digitalrage5
@digitalrage5 4 жыл бұрын
Very nice tuts mate, well explained and interesting topics. Hope to see more in VFX and destruction field.
@jiayujinn
@jiayujinn Жыл бұрын
Super helpful! Big thanks!
@arturochomyszyn5751
@arturochomyszyn5751 Жыл бұрын
that was a clear explanation of a advanced ncloth workflow!. Thanks a lot for sharong your knowledge!
@sarkamari
@sarkamari Жыл бұрын
Amazing to hear. Thanks Arturo 🙏🏼
@shjung8265
@shjung8265 4 жыл бұрын
simple long enough thank you. i appreciate it.
@sarkamari
@sarkamari 4 жыл бұрын
Appreciate your kind words
@MegaRazac
@MegaRazac 3 жыл бұрын
Thank you Sarkamari
@behnamkhamisi8786
@behnamkhamisi8786 3 жыл бұрын
سلام و سپاس رضا جان.
@ryansalazaracosta2596
@ryansalazaracosta2596 Жыл бұрын
Ohhh Yes! this is the channel that I been looking for! great stuff.
@sarkamari
@sarkamari Жыл бұрын
Glad to hear Ryan💪🏼
@pravin4d2
@pravin4d2 3 жыл бұрын
Very lovely tutorial I get lots of information in this video👍❤️❤️❤️
@sarkamari
@sarkamari 3 жыл бұрын
Glad you found this video useful
@vernonsokhela6008
@vernonsokhela6008 3 жыл бұрын
Very nice and easy to follow tutorial, thanks.
@sarkamari
@sarkamari 3 жыл бұрын
Glad you found it useful
@raol635
@raol635 2 жыл бұрын
Thank you. Good techniques.
@sarkamari
@sarkamari 2 жыл бұрын
thank you Driss 🙏🏼
@valentinagiorgi3835
@valentinagiorgi3835 2 жыл бұрын
Thank you so much
@rurus_rurus
@rurus_rurus 3 жыл бұрын
Thanks!
@bandoli66
@bandoli66 2 жыл бұрын
Great video. Thanks!!!!!
@sarkamari
@sarkamari 2 жыл бұрын
Amazing to hear
@augustosilva8974
@augustosilva8974 Жыл бұрын
works gj
@moldusoanimation782
@moldusoanimation782 3 жыл бұрын
Hello, I often do the extrude after the simulation to avoid overlapping faces..but now I am trying with a Torus for a necklace and it doesn`t work
@jcordova8595
@jcordova8595 Жыл бұрын
You forgot to mention that you can remesh / retopologize inside of Marvelous Designer as well.
@sarkamari
@sarkamari Жыл бұрын
I have another video just about that. Coming out soon
@maxparkervfx
@maxparkervfx 4 жыл бұрын
How would you go about doing some realistic destruction with Maya’s built-in dynamics?
@sarkamari
@sarkamari 4 жыл бұрын
I’ll make a video on it soon
@Aditya90sKZ
@Aditya90sKZ 2 жыл бұрын
The paint ncloth vertex maps is not loading or not there, i couldn't do that part
@Michael-bg7fw
@Michael-bg7fw 3 жыл бұрын
Can you bind the static geo to an already cached out animation instead of rigged animation and then add the ncloth setup? When I do the new ncloth geo has no animation.
@sarkamari
@sarkamari 3 жыл бұрын
The idea behind caching is not to have modifiers on the mesh. Skin cluster can really slow down your sim. That’s why we transfer the anim to a clean geo with a help the blendshape. Hope it makes sense
@Michael-bg7fw
@Michael-bg7fw 3 жыл бұрын
@@sarkamari It does but ultimately once you apply nlcoth to that geo with blend shape the animation is being driven by the simulation not the blend shaped correct?
@areebaqaseem5888
@areebaqaseem5888 2 жыл бұрын
hi man.. i have a question, how we get character and clothes for ncloth?? when we dnt know how to model.
@sarkamari
@sarkamari 2 жыл бұрын
Best is to use cloth modeling software such as Marvelous Designer. However the clothing can be sculpted a retopo in Maya. I don't recommend modeling it in Maya.
@anmcopico4228
@anmcopico4228 3 жыл бұрын
Can i ask you something? I need to animate a hanging in neck scene. What i did is first keyframed all struggling to breath scene on a rigged body and it went well. Then created a tube and converted to ncloth to simulate the rope ,( All i need is him swing through air while struggling) i just stuck there , please help me if you understood what i said.
@sarkamari
@sarkamari 3 жыл бұрын
If I gather correctly you are using the same skinned geometry as collision obj. That's usually where the problem lies. That's why I tend to seperate the collider from the skinned mesh. The rest is fine tuning your collision parameters on your nCloth node. Watch the video for more information on each section. Hope this helps
@anmcopico4228
@anmcopico4228 3 жыл бұрын
@@sarkamari thanks
@Radwalls
@Radwalls 3 жыл бұрын
I got to 19:47 and... My characters shirt follows the arms until it gets to zero and then the shirt just freezes there. It seems like the nCloth is not falling fast enough or at all? I don't know what to make of it or how to proceed. Any ideas, maybe my scene scale is too big? Thanks man.
@sarkamari
@sarkamari 3 жыл бұрын
Does the cloth follow the body after the blendshape? If no then repeat the blendshape step. If yes check your playblast speed, scene scale and substeps I talk about all three in the video
@moldusoanimation782
@moldusoanimation782 3 жыл бұрын
Hello, the nucleus, the nCloth and the nRigid stays behind when I anímate the character…how can I recognize in the outliner which one is if I have more than one ncloth?
@sarkamari
@sarkamari 3 жыл бұрын
If you scrub through the timeline ncloth stays behind because Maya can’t calculate skipped frames. However, if you have followed all the steps ( including caching) the playblast should show things correctly
@moldusoanimation782
@moldusoanimation782 3 жыл бұрын
@@sarkamari thank you!!
@moldusoanimation782
@moldusoanimation782 3 жыл бұрын
hello, I have another one...How can I continue my animation if I already did the ncloth simulation, it takes too long to see the preview in the timeline..I know I should aplied the ncloth after I finished the animation, but it happens that I need to do some changes!
@sarkamari
@sarkamari 3 жыл бұрын
Yes. Always finalise your animation before nCloth. With that you can export your animation as alembic and only then apply dynamics
@moldusoanimation782
@moldusoanimation782 3 жыл бұрын
@@sarkamari someone told me that I can enable the nucleus and animata as if there is no ncloth..it works!
@felipegimenes
@felipegimenes 2 жыл бұрын
It's awesome. Congrats for the video! I've applied it in a character, but some vertices are flickering. Do you know because it happens?
@sarkamari
@sarkamari 2 жыл бұрын
It's caused by geo interpenetration. Use soft select and move them away from the geometry ever so slightly. It should fix the whole thing
@danielrosalesfernandez1492
@danielrosalesfernandez1492 4 жыл бұрын
you could share the files to do the exercise in a learning way
@sarkamari
@sarkamari 4 жыл бұрын
There's copyright issue. I'll look into it though.
@jameswales2122
@jameswales2122 3 жыл бұрын
Would this be able to be linked to an attribute to switch between simmed and unsimed cloth
@sarkamari
@sarkamari 3 жыл бұрын
Hi James; Not sure what you're asking I am afraid. nucleus gets calculated only when you play the timeline otherwise the mesh can't get simulated
@jameswales2122
@jameswales2122 3 жыл бұрын
@@sarkamari So if you where to set up a rig file would you also set up a file with simmed cloth set up and reference replace the reference of the rig witht the simmed cloth for render time
@sarkamari
@sarkamari 3 жыл бұрын
The short answer is yes. You always want to keep your simulated mesh seperate and independent from your rig. That's why having a polished animation is necessary. Simply simulate the cloth and export/ reference the cached Sim into the master scene.
@artteam3977
@artteam3977 3 жыл бұрын
i followed each step but my blendshape is not working please help
@sarkamari
@sarkamari 3 жыл бұрын
Best strategy is to try the technique on a simpler example to make sure your approach is right. Then move to the problematic scene. Of course if you run into the same problem you know it is coming from your scene
@the2fives
@the2fives 2 ай бұрын
It wasn't clear to me why he duplicated the character and cloth and created the blendshape. Is it for better simulation?
@sarkamari
@sarkamari 2 ай бұрын
Correct The original mesh always comes with auxiliary nodes, especially if it was previously rigged. Additionally, there are times when you’re forced to modify the geometry. With this method, you always work on the duplicated version instead of the original.
@the2fives
@the2fives 2 ай бұрын
@@sarkamari Fantastic! Thanks so much for the explanation!
@antiplays3761
@antiplays3761 Жыл бұрын
Im really sorry but in marvelous we can remesh it to quad
@sarkamari
@sarkamari Жыл бұрын
No need to be sorry 😂 The remesh system in MD is one of my video tutorials for this series. It's already been recorded and will be released soon on this channel.
@seencapone
@seencapone Жыл бұрын
Sure seems like there's a LOT of steps and geometry duplication. There has to be a simpler workflow.
@sarkamari
@sarkamari Жыл бұрын
Yes. The answer is Houdini ;)
Maya VFX Series: Introduction to nCloth
33:36
SARKAMARI
Рет қаралды 12 М.
Maya's Secret Weapon for 3D Artists - MASH
19:55
Sir Wade Neistadt
Рет қаралды 102 М.
39kgのガリガリが踊る絵文字ダンス/39kg boney emoji dance#dance #ダンス #にんげんっていいな
00:16
💀Skeleton Ninja🥷【にんげんっていいなチャンネル】
Рет қаралды 8 МЛН
ЧУТЬ НЕ УТОНУЛ #shorts
00:27
Паша Осадчий
Рет қаралды 9 МЛН
Little girl's dream of a giant teddy bear is about to come true #shorts
00:32
The Secret Animation Workflow You Should Be Using
21:30
Sir Wade Neistadt
Рет қаралды 263 М.
sad short movie
3:26
Eska gamer
Рет қаралды 1,7 М.
Maya VFX Series: Fire Effect in Maya
23:26
SARKAMARI
Рет қаралды 74 М.
Dynamic Chain with nCloth in Maya
15:34
Alex Cheparev
Рет қаралды 77 М.
OpenAI's New SearchGPT Shakes Up the Industry, Google Stock CRASHES!
10:10
Marvelous Designer / Maya Workflow for Production (RE-UPLOAD)
13:11
Maya Plugins & Scripts for Animation
10:46
InspirationTuts
Рет қаралды 114 М.
39kgのガリガリが踊る絵文字ダンス/39kg boney emoji dance#dance #ダンス #にんげんっていいな
00:16
💀Skeleton Ninja🥷【にんげんっていいなチャンネル】
Рет қаралды 8 МЛН