Memes about the latest Minecraft controversy.

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Phoenix SC

Phoenix SC

9 ай бұрын

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#Minecraft is a game about breaking and placing blocks, developed by Mojang.
Minecraft: minecraft.net/
Music: Kevin MacLeod - Hackbeat
#PhoenixSC #Creative

Пікірлер: 2 300
@FreyjaWithA_J
@FreyjaWithA_J 9 ай бұрын
Giving you an enchanted iron pickaxe. The wandering trader has literally become the rascal.
@PhoenixSC
@PhoenixSC 9 ай бұрын
Tuff Golem when
@fulookin6701
@fulookin6701 9 ай бұрын
@@PhoenixSCitem frames
@imgreenbot
@imgreenbot 9 ай бұрын
Please make a texturepack someone
@Adrian-kb4rg
@Adrian-kb4rg 9 ай бұрын
​@@fulookin6701they dont move
@fulookin6701
@fulookin6701 9 ай бұрын
@@Adrian-kb4rg you can break them and pick them up to put somewhere else
@Dalynx09
@Dalynx09 9 ай бұрын
It only took Mojang several years to give Jungle and Swamp Villagers an actual use lmfao
@Coins31415
@Coins31415 9 ай бұрын
It'll take several more before the fletching table has its own interface and use
@PGDreemurr
@PGDreemurr 9 ай бұрын
ok seriously why is all of your comments "...... lmfao"
@ProXboxRhythmGamer
@ProXboxRhythmGamer 9 ай бұрын
Now we need the actual villages.
@TriggerHappy-mo3fr
@TriggerHappy-mo3fr 9 ай бұрын
​@@PGDreemurrlmfao
@JeloOW
@JeloOW 9 ай бұрын
@@PGDreemurr ok seriously why is all of your comments "...... lmfao" lmfao
@5ivecats836
@5ivecats836 9 ай бұрын
I think a really neat way to hit two birds with one stone would be to have the wandering traders sell you maps to rareish biomes like swamps, jungles, deserts, etc
@connortg5
@connortg5 9 ай бұрын
that'd be cool but wouldn't solve the main issue of the distance you'd have to travel
@user-bv7zo6vd4m
@user-bv7zo6vd4m 9 ай бұрын
@connortg5 traveling should be enjoying in of it shelf, seing cool new sights and gathering resources
@seeegol
@seeegol 9 ай бұрын
Makes sense, too, since wandering traders are constantly "wandering" and have been to many places
@Iz_imyanniyFile
@Iz_imyanniyFile 9 ай бұрын
@@connortg5 at least it does solve the problem of finding them
@deananderson7714
@deananderson7714 9 ай бұрын
I mean wandering traders are rare too
@Daniel-cw8lg
@Daniel-cw8lg 9 ай бұрын
I think the problem is just how long this took for them to change. People have gotten so used to the way villagers are. If these changes happened within a couple years of village and pillage it would get a lot less backlash. Anvils do absolutely need to be changed though. Literally no reason for there to be a cost cap.
@cringeproductions5817
@cringeproductions5817 9 ай бұрын
100% agreed, and since i never touched the whole villager trapping thing i am 100% on board with these changes, prooving the point further, just some refining and additional changes will help with the balancing
@GeorgeDCowley
@GeorgeDCowley 8 ай бұрын
Or increasing costs.
@Crossbarre
@Crossbarre 7 ай бұрын
Agreed. Anvil is so expensive to keep replacing as is without a cheeky iron farm. Let us upgrade our enchantments for cheap and have no cap!
@redstonewarrior0152
@redstonewarrior0152 6 ай бұрын
I think that rather than removing the level cap, I think that enchant and repair costs should cap out at a max of 40. I don't want to have to start paying 128 levels worth of EXP because I used an Anvil 12 times. That and capping enchant costs to 40 means we will be slipping just under the "too expensive" limit.
@GeorgeDCowley
@GeorgeDCowley 6 ай бұрын
I think it should cost 0 levels to repair gear, plus 1 for every level of enchantment the resulting item would have.
@MajorTomFisher
@MajorTomFisher 9 ай бұрын
I really do agree with the people in the Reddit thread saying Minecraft needs more bosses and less grinding, I feel like the fact people try to skip grindier parts of the game with farms or duplicators should be a sign that the game progression lacks variety. If getting rare items or large quantities of items meant fighting a boss or finding it in a chest, I think there'd be less of an incentive to break the game with farms.
@Blue-fg8vt
@Blue-fg8vt 9 ай бұрын
But mojang is proud of people haveing to farm, or lets face it grind.
@spacehead10
@spacehead10 9 ай бұрын
people will find a way to farm the boss lol
@Sopsy_Hallow
@Sopsy_Hallow 9 ай бұрын
people will intentionally minmax the fun out of their games and then complain it is "grindy", if they add a boss or a cool challange people will make a farm for it, then call it boring and grindy i guess that happens when people need "the most optimal path" for stuff instead of playing more casually
@jenv.7995
@jenv.7995 9 ай бұрын
A good part of the major updates for the last few years has introduced new boss type enemies yet people still want more, they will always want more. The ravager, the piglin brute, the warden
@eternal4081
@eternal4081 9 ай бұрын
@@jenv.7995 do not call piglin brute a boss enemy. They are a pushover. It's usually crossbow piglins who give me a challenge to traverse a bastion. Brute is easily countered by knockback(basic one, not even enchantment.)
@Woopor
@Woopor 9 ай бұрын
Villagers not being exploitable anymore: 😎 Villagers realizing that this means players wont need to keep them safe and not burn their entire village; 😮
@simplyNKH
@simplyNKH 9 ай бұрын
The swamp villagers will be sacred now though
@buszka695
@buszka695 9 ай бұрын
@@simplyNKHThe funny thing is, there's no such thing as swap villages
@laser_red1820
@laser_red1820 9 ай бұрын
Flint and Steel + Lava Bucket go brrrrr
@draconomega
@draconomega 9 ай бұрын
​@@buszka695people will have to make them for them xd
@itemboy6814
@itemboy6814 9 ай бұрын
"Safe" Proceeds to feed the villager to a zombie five times and gaslight them into worse deals
@toastr1255
@toastr1255 9 ай бұрын
The reason why villagers are so much more preferable to enchantment tables and fishing is that you only need to rng them once. Say you need 6 efficiency 5s, would you rather have to grind for the game to give you efficiency 5 on 6 separate occasions or would you rather grind once for an efficiency 5 villager and then buy 6 books from them?
@user-iq9vb7eg9i
@user-iq9vb7eg9i 9 ай бұрын
Mojang: nah man, this sounds too fun. How about extra 10 hours of grinding for this?
@hhff8534
@hhff8534 9 ай бұрын
Although them selling low level books is too much, It was nerfed because you aren't supposed to get endgame enchantments so easily. It's really not that bad to get good enchantments if you make a good xp farm like an enderman farm
@SomeCowguy
@SomeCowguy 9 ай бұрын
​@@hhff8534but its tedious. And you have to build an xp farm. Thats not intended game design. Instead mojang wants you to spend 3 hours smacking mobs in caves to get an efficiency 1 book
@hhff8534
@hhff8534 9 ай бұрын
@@SomeCowguy 3 hours? More like 3 minutes to get bunch of enchanted books or items using an enderman farm(which isn't tedious to build). Mojang doesn't want you to have easy access to endgame enchantments before actually beating the game. The concept with villagers isn't that bad, it just needs a few tweaks and changes to become fun and not tedious. Swamp villages and easier villager moving would make people happy. Building xp farms now became a part of the game so it's not really unintended
@youtubeuniversity3638
@youtubeuniversity3638 9 ай бұрын
I'd rather Have Less Books.
@theredstonereed3274
@theredstonereed3274 9 ай бұрын
The reason everyone hates this balance change that I haven’t seen put into words is that they’re trying to fix the root issue of an unbalanced enchantment system by applying a band-aid. Instead of fixing the important problems, like the fact that the game actively discourages players from repairing their tools and the enchantments themselves could use a lot of rebalancing (mending is 100% necessary, fortune is essential for mining, and frost walker is useless) they’re just moving to make doing all these things more tedious while keeping them practically necessary for survival mode, effectively making Minecraft more annoying to play.
@Lea_D.
@Lea_D. 9 ай бұрын
Agree except that Frost Walker isn't entirely useless. It's good for mining/walking around on magma blocks (e.g. esp. useful when building a gold farm), also good if you are riding a horse around exploring or whatever--makes it easy to cross bodies of water, just dismount and lead the horse across the ice.
@bruhsauce644
@bruhsauce644 9 ай бұрын
mojang nerfs villagers, but they refuse to fix anvils, they refuse to deal with the lottery in enchanting tables, and they refuse to fix the tedious ass grind of enchanting a book at an enchanting table over and over again until you get lucky enough for the 1% enchant.
@bruhsauce644
@bruhsauce644 9 ай бұрын
sitting at an enderman farm and enchanting books for an hour is no more gameplay than sitting with a librarian and swapping trades for half an hour
@vast9467
@vast9467 9 ай бұрын
They’re just inflating the playtime instead of adding content
@bruhsauce644
@bruhsauce644 9 ай бұрын
we need more ancient city type gameplay, risky, rewarding, and fun as hell.
@geekjokes8458
@geekjokes8458 9 ай бұрын
for the people who want to blame "that one guy", they were going to fix trading regardless, the devs had repeatedly complained that villager trading was broken
@woobgamer5210
@woobgamer5210 9 ай бұрын
i dont know why its the only good way to enchant
@filewr8515
@filewr8515 9 ай бұрын
@@woobgamer5210 It's because it's not the intended way to do that, the intended way is enchanting.
@xbit2011
@xbit2011 9 ай бұрын
Ah... 'the intended way'... In an open sandbox game. Haha 😂
@hhff8534
@hhff8534 9 ай бұрын
​@@xbit2011minecraft is partially a survival game and there needs to be balance. If you want fully sandbox, you can just turn on commands and have things the way you want
@xbit2011
@xbit2011 9 ай бұрын
@@hhff8534 Or you can decide to not use the mechanic you deam OP. That would avoid hours of Mojang induced mindless grinding and everybody would be happy.
@cryo1195
@cryo1195 9 ай бұрын
Concept: putting an enchanted book in a villager's lectern will cause them to sell a copy to you for more emeralds the more levels and/or different enchants on the example book.
@eternal4081
@eternal4081 9 ай бұрын
Truly a change i can get behind. It requires you to find a book, but at least it requires you to find it once. Swift sneak is a pain to seek.
@End_Guard
@End_Guard 9 ай бұрын
​@@eternal4081XD I spawned in a new world right near a deep dark
@OakPotatoo
@OakPotatoo 9 ай бұрын
i like this because then you have to actually get an enchant first
@Zirash4
@Zirash4 9 ай бұрын
that a very good idea!
@notreallydark588
@notreallydark588 9 ай бұрын
Holy shit he cracked the code
@aidancode
@aidancode 9 ай бұрын
The problem was never that everyone wanted to use villagers, the problem was that nobody wanted to spend hours enchanting. In terms of that, nothing has been done to fix the problem.
@AnastasieeSev
@AnastasieeSev 9 ай бұрын
The problem for me about this potentional update is that I CANNOT spend 8 hours a day just playing minecraft and searching for swamp biome JUST to go back to my house and bring a villager to the swamp thats usually at least 1500 blocks from my house. Minecraft youtubers can "afford" and adapt to that kind of change. But for me personally, minecraft used to be a game where I could really just escape my thoughts and chill, not grind for things for 5 hours straight just to get a mending book. Its just crazy
@Limrasson
@Limrasson 6 ай бұрын
Oh by the goat's horns, 3000 blocks isn't far. If you don't have time to play 15 minutes to get to somewhere in Minecraft why are you even playing a sandbox game. Play something that is just distilled version of whatever you are looking for. For instance creative mode in minecraft or whatever other game. Seriously, you are just whining here. If you just want to chill, then do so, you don't need villagers for that at all.
@Almaeeni0
@Almaeeni0 6 ай бұрын
@@Limrassoni’ve literally traveled more than 4 thousand blocks before finding a desert, plus there is no way 3k blocks is 15 minutes on land, also i would rather spend that time doing something productive, i love exploring but not everyone does, be compassionate
@Limrasson
@Limrasson 6 ай бұрын
@@Almaeeni0 No. 3k blocks is neightbourhood in Minecraft. The largest map is 2048×2048 I tend to make multiple ones to create a bigger one. "jumping while sprinting allows the player to move with an average speed of 7.127 m/s" 1 block is 1×1×1 Meaning to move 3k blocks you need 7 minutes. So you can dodge trees, climb mountains, avoid enemies and go around pits and still make it in 15. And if you have a known route, then you can go there and come back in 15. Even casual exploring is larger than 3k and I would say early game exploring on a not too hot server is 10-20k if you find base location before you did good.
@Almaeeni0
@Almaeeni0 6 ай бұрын
@@Limrasson not everyone likes exploring, ao you saying “if you dont like exploring play a different game” is stupid, minecraft isnt an exploration gamem it has many different aspects which is why it appeals to a larger variety of people plus this change was mainly made to accommodate for the villager nerf, sure it would be quick for you to reach there but transporting a villager is painful
@Almaeeni0
@Almaeeni0 6 ай бұрын
@@Limrasson also you sayif someone doesnt like exploring they should play creative which is dumb, what if someone likes grinding,survival,challenges or literally any different aspect of the game minecraft might be a sandbox game but its also a survival game
@arushamshafeeq9428
@arushamshafeeq9428 9 ай бұрын
Increasing grind time dosent make the game harder in any way. It just makes it more annoying
@Not_interestEd-
@Not_interestEd- 9 ай бұрын
We would have been PERFECTLY HAPPY if the only change was no more trade discount stacking. Would have been a slight annoyance (as now we can't get eff 5 for 1 emerald), but understandable.
@arushamshafeeq9428
@arushamshafeeq9428 9 ай бұрын
@shangex4795 it actually does
@roadkilledpigeon
@roadkilledpigeon 9 ай бұрын
​@shangex4795it actually does
@mxcbruh
@mxcbruh 9 ай бұрын
@shangex4795Firstly, yes, it does (speaking as a player of Bethesda games), secondly, it allows you to skip the boring and frustrating grind and get to the fun parts faster.
@bud856
@bud856 9 ай бұрын
​@shangex4795then don't abuse it? The option has always been there for you to willingly make the game harder for yourself
@TyDreacon
@TyDreacon 9 ай бұрын
If they want to make wandering traders good, let them sell treasure enchantment books. Mending, frost walker, etc. They're the only enchantments you can't get off the table. It'll still be tedious, but at least it'll be better than just fishing for them.
@timohara7717
@timohara7717 4 ай бұрын
Too op
@shloinguslover68
@shloinguslover68 4 ай бұрын
​@timohara7717 did you watch the video?
@timohara7717
@timohara7717 4 ай бұрын
@@shloinguslover68 they spawn every hour
@shloinguslover68
@shloinguslover68 4 ай бұрын
@@timohara7717 yes and they do not resupply their books, you can get a few every hour
@zervexon
@zervexon 9 ай бұрын
At 2:23, that's not just 33 levels; it's closer to 60, all together. Although, it's better to combine your enchanted books together before placing them on an item, as this makes less "work" on the tool or item itself, which reduces the penalty greatly. The other thing is that this is a very frequently made misconception about balance. If the problem is that mending is too strong, making it obnoxious and annoying to obtain doesn't actually change mending; once you get a villager that sells it, you still get as many as you want, with the exact same effect that will likely never go away. Nothing has actually changed about the balance of mending itself, just it's most readily available obtainment, which was already a bit of a slog with wrangling a villager and respeccing it over and over to get mending, let alone the emerald farming to obtain 8 or more copies of it. While investing time does have a value, you've made this at the cost of infuriating everyone and making a system that's cruel to players trying to engage with it. It's just thoroughly bad design, no matter how you look at it.
@theonlymann1485
@theonlymann1485 9 ай бұрын
mending is just outright badly designed due to how base anviling/enchantments work im fine with replacing tools now and then, but diamonds arent that... renewable unless you trade for diamond tools *with villagers* excluding the needance of highly more levels when you repair more and *outright ban* if you meddle with too much makes those diamond/netherite tools just bad without actually having mending. even iron too, unless you, A. like to kill lots of zombies for flesh and occasional iron ingot(this goes same for cooper and... drowned? i think?) or B. *enslave villagers* great design. im fine with non-renewable tools but way to obtain said tools is waaay to complicated and headache worthy for people to just mending everything
@TheAwesomeAccount
@TheAwesomeAccount 9 ай бұрын
Are you saying they want mending to be nerfed tho? I think Mojang are more concerned with players getting everything they need in one place. Minecraft is one of the only games that gives the player so much freedom that you can pretty much farm and mass produce anything. This is the real balancing issue Mojang keep trying to address by pushing updates towards exploration and non-renewable items. You can tell from how they talk in Minecraft Live. Here's how I think they want you to play: 1. Grind for diamonds, iron & XP 2. Use tools until they break. 3. Repair/upgrade with said resources OR return to step 1 This forces you to play the SURVIVAL element of the game rather than getting too comfortable. If you know the tricks, Villager trading gets you basically whatever you want. Even emeralds are essentially free if you trade back and forth. The villager economy is so broken that is puts all your time into cycling trades rather than playing the game. I think they realize it's hard to make new additions now that are valuable enough for players to want to leave the village.
@CPU9incarnate
@CPU9incarnate 9 ай бұрын
@@TheAwesomeAccount What they want is stupid. They should build the game around how players want to play, not their stupid idea of survival gameplay that wasn't even relevant ten years ago. If they want to make the game harder, add more mobs, more bosses, more dangerous structures. Taking petty passive aggressive swings at players building huge bases to provide them with their tools is the opposite of good game design.
@elmok
@elmok 9 ай бұрын
@@CPU9incarnate what you want is stupid. it's their game, what they want is the most important thing. If you want to make the game easier, play with datapacks and commands and creative mode.
@CPU9incarnate
@CPU9incarnate 9 ай бұрын
@@elmok What the players want is always more important than what the devs want, especially when the devs are morons like Mojang who can't even make a chair.
@speedninja3560
@speedninja3560 9 ай бұрын
The only problem real with the update is it makes it practically impossible to make maxed out boots and helmets (with books from villigers) because of the too expensive mechanic. You could fix this by increasing the limit for "too expensive" or making it cheaper to combine the same types of books ex. Make it cheamper to combine 2 unbreaking books
@speedninja3560
@speedninja3560 9 ай бұрын
@@MrTomyCJ i get that it can be done, but you shouldnt have to research a specific order to combine them, its not very rewarding to those who dont uderstand what order to enchant in
@shaoran1026
@shaoran1026 9 ай бұрын
@@MrTomyCJ Nope it cant be done anymore if they push with this update. Its literally impossible even if you try the most optimized combination.
@abdurehmanmalik2980
@abdurehmanmalik2980 9 ай бұрын
@@MrTomyCJ Not anymore, it was barely possible before and now the costs are roughly tripled.
@derfloh4245
@derfloh4245 9 ай бұрын
You mean it's looking like it is going to be impossible if you only use villagers, since you can still enchant helmets and boots at the etable and just disenchant it at a grindstone until you have 3 or more enchantments and then combine them
@rizkidary837
@rizkidary837 9 ай бұрын
Buff grindstone, make it able to choose what to do for the enchantments. turn enchantments from items into a book or turn it into xp That's only my idea because somehow I accidentally get a lot of enchantment in my golden helmet (I enchantmentt.1 times but get ,3)
@theworm7156
@theworm7156 9 ай бұрын
WE NEED MORE OF CHAD VILLAGER
@theredstonegeniusgaming7641
@theredstonegeniusgaming7641 9 ай бұрын
Chilliger
@glitchtheproto
@glitchtheproto 9 ай бұрын
Gigaillager
@timmy6890
@timmy6890 9 ай бұрын
Yeah
@jdhjdgypufpyfypztoc
@jdhjdgypufpyfypztoc 9 ай бұрын
Bro's down bad for the chad villager
@JBL4381
@JBL4381 9 ай бұрын
Yeah we do need more of the daddy villagers
@diamondsimon020
@diamondsimon020 9 ай бұрын
I think the biome thing is a good concept, but I think you should be able to create your own biome in survival, similar to how Terraria does it
@master-oh6zn
@master-oh6zn 9 ай бұрын
what
@UnspokenRizzler
@UnspokenRizzler 9 ай бұрын
What
@gamut5122
@gamut5122 9 ай бұрын
That's actually a cool idea
@nono-pc3vy
@nono-pc3vy 9 ай бұрын
yes
@Acudit
@Acudit 9 ай бұрын
Yessss! I love terraria's methods for biomes! They probably won't do this, because it would take an enormous toll on the speed Minecraft runs at, and it would require making an entire system for it, but it is a fun thought.
@Juniperpup-eb1xo
@Juniperpup-eb1xo 9 ай бұрын
the enchanting system really needs updated if they are going to keep these changes
@delila5034
@delila5034 9 ай бұрын
The only problem I have with it is that there is no actual swamp village, so in order to get mending, you need to find a village that generates across multiple biomes and one of those have to be a swamp, a rather uncommon biome type.
@toastr1255
@toastr1255 9 ай бұрын
Or bring villagers to a swamp and breed them there
@GregorianMG
@GregorianMG 9 ай бұрын
Well, just create one from zombie villager.
@NicholasFlamy
@NicholasFlamy 9 ай бұрын
Or find a zombie villager spawning there and cure it. I usually find zombie villagers rather than finding villages because zombie villagers will follow you and are easy to trap and all you have to do is cure them and you get cost effective trades.
@stephenkrahling1634
@stephenkrahling1634 9 ай бұрын
@@NicholasFlamy Oh simple just wander around for 4 hours until one happens to spawn
@theunknowman12
@theunknowman12 9 ай бұрын
@@toastr1255 that would be pain in the ass because moving villager in big distance is very painfull
@ssigeon
@ssigeon 9 ай бұрын
villager trading was definitely overpowered, and nerfing it is a step in the right direction, but making things needlessly tedious is not the solution. i’m no game dev, but there has to be better ways to make trading both more fun and a bit more difficult
@Thund3rDrag0n12
@Thund3rDrag0n12 9 ай бұрын
I mean trading was never fun in the first place. It was just stupidly easy, accessible, and efficient to a broken degree
@burushifudara
@burushifudara 9 ай бұрын
​@@Thund3rDrag0n12 They're basically slaves to the full extent of the word, they can't even complain about the stuff people do to them cuz it is beyond their code People already had easy ways to bypass them getting angry by you hitting them by killing them anyways, I don't really have a problem with this change aside from the odd decisions of the books levels Although I guess that is more because it is just absurdly easy to exploit the trades
@WhatIsMyPorpoise
@WhatIsMyPorpoise 9 ай бұрын
The problem is that they can't just add features in to fix it. That's also bad game design. And it has to be somewhat clear and intuitive while using features that already exist in the game. Connecting it to the biometype of the villager is super good in terms of a game design decision. It has other bonuses too such as being easy to identify the villager you want to trade with in a trading hall instead of 20 identical librarians with the enchantement written in a sign hanging over their head. Overall, very good game design decision, so what they need to do is add some form of rebalance or a counter strategy that allows you to skip the RNG of exploring but that is a more tedious, but consistent method of getting the right villagers. The suggestion i keep posting everywhere i can is for zombie villagers to have a low rate of being from a different biome than they are supposed to be. Something like 1/8 zombie villagers or lower. It allows players, wherever they are in a world, no matter which biome(unless it's mushroom biome or deep dark), to set up a zombie farm to try to get zombie villagers out of it. You may think this is too easy, but when you consider that this is a mob farm where you cannot just kill the mobs, and where you try to keep the Z-villagers alive(which cannot be auto-separated from zombies) and you get a weird mob farm that you have to try to run both quickly and slowly at the same time, to get as many mobs as possible, yet not so fast that you cannot keep track of Z-villagers inside. It's a cool interaction with a farm, it's probably the most tedious farm to manage as afk-ing doesn't help in any way, but it's a way to get villagers that are all going to get the curing bonus AND you get a xp farm at the same time. So you get the choice of either trying to make and manage that farm, or go out in the world to just get the villagers yourself. And btw, with 1\8 odds + the rate of spawning a Z-villager from another biome is 0.5% per zombie spawn. And the chance per zombie spawn to get the exact villager you want is 0.09% which is lower in chance than mending, but zombies spawn multiple times per second and rerolling trades takes 3-5 seconds per roll. So overall, i think this could be a balanced way.
@ssigeon
@ssigeon 9 ай бұрын
@@Thund3rDrag0n12 true, but would you rather have that or have to haul your villagers halfway across your world to a swamp or snow biome and then all the way back? i’ll take easy but broken over stupidly difficult and tedious.
@deananderson7714
@deananderson7714 9 ай бұрын
I’d prefer it if they added new enchantments to the masters in each biome or even added another villager tier for them, I’m not leveling up a villager fully for unbreaking 2 lmao
@classick_
@classick_ 9 ай бұрын
they really should add something like gamestages, like villagers sell different things depending on what you've done in your world
@weisslerren
@weisslerren 9 ай бұрын
that would require there being enough content to have different gamestages in the first place.
@cobrakingofeart
@cobrakingofeart 9 ай бұрын
@@weisslerren go to nether go to end beat dragon beat warden reach level 30 xp be in world for 30 hours just some off the top of my head that could be vanilla game stages
@ThyBigCheddar
@ThyBigCheddar 9 ай бұрын
Yeah, like the other guy said, what in Minecraft would even constitute a different game state? Entering the nether, entering the end, killing the dragon, killing the Wither? Becuase if they use that it's just as easily exploitable as it is now.
@SomeCowguy
@SomeCowguy 9 ай бұрын
But unlike something like terraria, there really isnt progress. You can get to the dragon and do most overworlf achievements in like an hour with some speedrun elements
@lygencore
@lygencore 9 ай бұрын
Actually we’ve got things to work with : 1- Achievements 2- Local difficulty 3- Stats 4- Current location 5- Stuff crafted (material used for armor / max level enchants made) 6- surely other things
@ryko3698
@ryko3698 9 ай бұрын
I think a villager nerf would be ok, if it were implemented creatively. Look at how terraria changed how NPC’s price their items and what makes them happy. Perhaps villagers could have been similar, desiring a certain amount of space to range, having their claimed bed out of range of other claimed beds, ect. But this currently just adds extra tedium rather than anything interesting.
@PhonyLyzard
@PhonyLyzard 9 ай бұрын
Cool idea, nice to see your suggesting some changes, even If I hate it when people compare Terraria to Minecraft since they're nothing alike.
@SkyTheGuy8
@SkyTheGuy8 9 ай бұрын
That would give an incentive to upgrade villages/build for progression. Building. The essence of Minecraft. Great idea.
@higueraft571
@higueraft571 9 ай бұрын
@@SkyTheGuy8 Honestly, i cant help but imagine people would bitch that you have to waste time/grind just to get the trades, rather than just... getting them, the repeated "Tedium" thing :V
@def3ndr887
@def3ndr887 9 ай бұрын
Just put a limit to how many books a day and call it a day
@fruity4820
@fruity4820 9 ай бұрын
Maybe villagers can have tiredness, if they haven't slept for more than a day they wouldn't go to work
@OrangeIncarnate
@OrangeIncarnate 9 ай бұрын
I really want deterministic biomes (like Terraria). If you remove all the sand from a desert and add snow it should no longer be desert This just makes sense for terraforming and would also help with all this biome specific stuff and opens many doors to interesting scenarios It doesnt have to check for every block placement, it could do on chuck unload or something less frequent
@logandelacruz2152
@logandelacruz2152 9 ай бұрын
That’s something I was thinking of, too. Like, if you put kelp in water at y:63 - y:50, it could make an ocean biome, coral could make a lukewarm ocean, and the full coral blocks could make it warm ocean. Ice would cool it to cold or frozen ocean if there’s no other determining blocks. Same could be done with trees. Like the biome post-generation could be determined by the leaves on newly grown trees. Perhaps the chunk would be checked every number of ticks and have a 50% chance of changing a few blocks to the new biome, to allow for some blending.
@jansonshrock2859
@jansonshrock2859 9 ай бұрын
but it doesn't work that way so it doesn't make sense. The "biome" is determined by the air patterns and clouds above a certain area of land, not the land itself so terraforming shouldn't change a biome.
@Sunnysideanyway
@Sunnysideanyway 9 ай бұрын
It would probably be a lot harder in a 3D game compared to a 2D game.
@cement_eater
@cement_eater 9 ай бұрын
What if I want to build with certain blocks without changing what biome I’m in? Better to add a block that acts like a beacon, that changes the current biome’s behavior as long as it’s active
@tinymetalkiwi9568
@tinymetalkiwi9568 9 ай бұрын
Maybe take a page from starbounds book and make special terraformer blocks/items and make them need a special fuel. That way it would be late game and satisfying to the player, but also allowed to ignore physics like jasonshrock said.
@Star-pe3su
@Star-pe3su 9 ай бұрын
Now try fully enchanting a sword or a pair of boots with the new books without going above the 39 lvl cap. I genuinely do wonder if that will even be possible.
@Spiffyo
@Spiffyo 9 ай бұрын
Never got people doing that. Enchantment table is always a go to first since for me since you can accrew a solid baseline of enchantments for 3 levels with you being able to cycle enchants for what you want and come back later and any enchants you want/need after that are also cheaper since you don't need more books.
@Thund3rDrag0n12
@Thund3rDrag0n12 9 ай бұрын
Get an enchantment table and a grindstone. Enchant the sword with the table until you get some solid base enchants. Then use books for everything else
@Narpil
@Narpil 9 ай бұрын
I tried doing that with max-level books on boots, I couldn't get all enchants without going over the level cap. I had everything except soul speed
@WhatIsMyPorpoise
@WhatIsMyPorpoise 9 ай бұрын
It will be possible through use of an enchanting table.
@DisparaErvilha7387
@DisparaErvilha7387 9 ай бұрын
​@@Spiffyobecause enchantment tables are dogshit, people just want to get their good gear faster so they start doing things that are actually fun like building their megaprojects and shit
@SkollTheWerewolf
@SkollTheWerewolf 9 ай бұрын
Ah yes, I sure do love my increased grind with reduced rewards. Surely when people asked for Minecraft to be more challenging, they didn't mean balancing mobs, new bosses, new dungeons, or anything that actually affects gameplay as opposed to just making the game less fun to play. Microsoft is really on a roll absolutely gutting this game.
@CreeperCombos
@CreeperCombos 8 ай бұрын
This is why I hate this update aswell
@Almaeeni0
@Almaeeni0 6 ай бұрын
its literally just an experimental update that nerfed the most overpowered mechanic in the game
@mustacheman529
@mustacheman529 9 ай бұрын
Before they nerfed AFK fishing a few updates ago, it was actually a very good way to get mending books, among other enchantments. Just leave your game on for a few hours while you do other things, and boom, lots of cool things.
@robertmaske2030
@robertmaske2030 9 ай бұрын
What do you mean afk fishing is nerfed? Works like a charm for me.
@mustacheman529
@mustacheman529 9 ай бұрын
@robertmaske2030 The old machine was super simple, and easy to make in early game. The post-nerf machines were ultra-complex and not something a lot of people wanted to put effort into.
@robertmaske2030
@robertmaske2030 9 ай бұрын
Ah okay, so an ingame build. Never looked something like this up, because i made my own solution based on something totally different
@mustacheman529
@mustacheman529 9 ай бұрын
@@robertmaske2030 What does your machine look like?
@GigaDarkness
@GigaDarkness 9 ай бұрын
​@@mustacheman529probably an external script/macro, first thing that came to my mind
@ejsuperstar
@ejsuperstar 9 ай бұрын
Genuinely dreading this update. As a casual player who hates trasporting villagers. My main method of getting a villager trading hall is building it underground next to a village and just letting the villagers wonder in there themselves. I already find this a pretty big project for myself as i get burnt out rather quickly. Now i have to do this like 5 more times? And get a better exp grinder since its gonna cost nore exp to enchant my gear, and set up some sort of nether tunnel systen to get between every single village. I have been to the end about once. I never get an elytra cos I just tend to focus on the building aspects of the game. I go mining so little i rarely have diamonds. Imagine that having to travel thousands of blocks to find the right villages in iron, maybe diamond gear, on foot. Before it was fine for me to go find a village, plains villages are that hard to find afterall. But now? Im not going to be able to use villagers...
@eternal4081
@eternal4081 9 ай бұрын
True. I am not casual but i still don't like this. I see many people praise the update for making things less accessible, forgetting that fishing exists and that you can actually disable villages and play the way you like. Instead people who are burnt out quickly(like me), are now unable to get things at satisfying pace. Yeah you can counter this update by nether highways but building it requires knowledge, a full inventory of ice, buttons and blocks for walls of the highway.
@CreeperCombos
@CreeperCombos 8 ай бұрын
Yeah I hate that this update is just gonna make things more tedious
@thesemicolon7269
@thesemicolon7269 9 ай бұрын
2:03 Nono, we should talk about this.
@YourNormalProgram
@YourNormalProgram 9 ай бұрын
It's simple, Ask Alex.
@Homer_Noobson
@Homer_Noobson 9 ай бұрын
​@@YourNormalProgramhis pet cat too.
@A59ri
@A59ri 9 ай бұрын
@@Homer_Noobsonhuh???
@SurCreVlad
@SurCreVlad 9 ай бұрын
This update doesn't make game harder. It makes it more grindy. So, they either shouldn't touch it, or just completely remove all ways to get enchantments except enchanting tables and chests in structures.
@Thund3rDrag0n12
@Thund3rDrag0n12 9 ай бұрын
I mean it's not like you're required to trade with villagers
@FuzzyJeffTheory
@FuzzyJeffTheory 9 ай бұрын
Grindy implies there are long parts that are not fun. Which part is not fun? You don’t have to transport villagers. Just cure a zombie and leave it in its biome
@Blue-fg8vt
@Blue-fg8vt 9 ай бұрын
​@@FuzzyJeffTheorygoing 4000 blocks just to to get to that biome is not fun
@woobgamer5210
@woobgamer5210 9 ай бұрын
do you not realise how rare a zombie villager is? also it requires either going to the nether for blazes, finding an igloo with a basement, or going to a village anyway to have a chance for a breweing stand@@FuzzyJeffTheory
@SurCreVlad
@SurCreVlad 9 ай бұрын
@@FuzzyJeffTheory ok, let's check. Firstly you need to build 7 villager breeders (one for each village biome). Then you need to connect all these breeders to transportation system of your choice (presumably blue ice road in the Nether). Then you need to traid villagers that your got from breaders to the max level and hope that it will open a traid to enchantment you need. If it's not you need to utilize this villager in your preferred way. I suggest burning in soul campfire as the most humane method. Then you need to transport villager with needed enchantment in your base using your transportation system.
@HungarianPatriotGaming
@HungarianPatriotGaming 9 ай бұрын
Fixing the bug with the zombie curing buff stacking up to 5 times is entirely understandable and desirable as well, but all the other changes are horrid. People will still get their trading halls, but it will be much bigger of a chore now.
@janajot1930
@janajot1930 9 ай бұрын
So then don't make a trading hall if it's too much effort for you? It is absolutely not required to do stuff in the game. If you want the convenience of a trading hall, put in the effort.
@keegandaurity304
@keegandaurity304 9 ай бұрын
Also when it comes to fishing, it's definitely the safest option if you don't have a mending villager, but even with Luck of the Sea III (which you can pretty easily fish up a rod with it) it takes _hours_ to find a useful enchantment book, let alone mending.
@thatonerandomstick3664
@thatonerandomstick3664 9 ай бұрын
Agreed, my friend went afk fishing for like 6 hours, i checked the chests and there was 1 mending book. ONE
@ProteinFromTheSea
@ProteinFromTheSea 9 ай бұрын
You should be able to put a blank book in a grindstone along with a tool or armor and have the enchantment transfer from the tool to the book like a reverse anvil, would make enchanting tables better.
@Sercil00
@Sercil00 9 ай бұрын
This would also bring value to all that gear you can find or get from drops, which sometimes has decent enchants but you can basically just toss it away, because it's made of gold and breaks if you stare at it too hard.
@ProteinFromTheSea
@ProteinFromTheSea 9 ай бұрын
real @@Sercil00
@LiquidOrcana
@LiquidOrcana 9 ай бұрын
I'm gonna be entirely honest, I never really take advantage of villager trades that much, maybe late game if I feel like it But honestly just getting a fishing rod as early as possible is always pretty chill, especially once you start fishing up the better rods
@austinschwartz7424
@austinschwartz7424 9 ай бұрын
I know I like to go for a fallen kingdom like playstyle where my duty is to protect the villagers as there King
@amoguslols69420
@amoguslols69420 9 ай бұрын
I kinda just bully the villagers like i never trade with them just steal their chests bully them and thats it
@MrWeird-mu5ul
@MrWeird-mu5ul 9 ай бұрын
Afk fishing is not practical tbh.
@stephenkrahling1634
@stephenkrahling1634 9 ай бұрын
I feel like the majority of the people saying they're "OP" or are "too easy to exploit" haven't tried working with them before either
@fleggy5050
@fleggy5050 9 ай бұрын
Im getting terraria ptsd@@MrWeird-mu5ul
@imperfectimp
@imperfectimp 9 ай бұрын
I honestly think the biome specific trades are a neat idea with lots of possibilities. Buying sand(stone) from desert masons? (Packed) mud from swamp masons? This could solve a lot of problems with non-renewable blocks.
@childish4487
@childish4487 9 ай бұрын
I'm also hoping they use it as an excuse to add more banner patterns for shepherds! Or potentially possibly maybe some rare dyes because right now it's hard to build in certain ways because not many blocks have certain colours.
@Shovel________________
@Shovel________________ 9 ай бұрын
biome specific trades seem neat, but changing some of the more important and often used trades to be biome locked makes the game even more grindy. buying biome blocks is a pretty good idea though
@Rainyjax
@Rainyjax 9 ай бұрын
I can confirm from experience that yes, fishing for enchantments is a thing people do... and if you have a luck of the sea rod + lure + mending rod, it can actually be INCREDIBLY fast. I used to do it manually on a hardcore server, ended up getting gear with maxed out enchantments before the rest of the server even got their villager trading center up and running.
@thatonerandomstick3664
@thatonerandomstick3664 9 ай бұрын
or the much more likely outcome is taking hours to get any good books, took 6 hours of afk fishing to get one mending book…
@IXPStaticI
@IXPStaticI 9 ай бұрын
imo the issue isn't trades, price, villager mechanics or anything like that. The entire gameplay loop around durability, repairing, experience and enchantments itself is deeply flawed and the mending enchantment sidesteps that. Restricting access to mending is unpopular because it lets you get around gameplay elements that no one wants to engage with. Mending doesn't need to be restricted or nerfed or even removed, it needs to be invalidated. The systems around it need to change to a point where it can no longer be considered essential.
@Populon993
@Populon993 9 ай бұрын
"easy" solution: after the "villager nerfing" update they will make a "roads and trains" update. A big infrastructure overhaul with new and better types of rails, all sorts of road/ street blocks, easier methods to span rails/ roads over long distances and trains (maybe also ships) for better (mass) transportation of items and mobs. (Yes, I do like me some Railcraft, Create and similar mods)
@connortg5
@connortg5 9 ай бұрын
honestly this'd be cool imo, as long as they still don't make the books villagers give us come at lower levels
@user-bv7zo6vd4m
@user-bv7zo6vd4m 9 ай бұрын
Is there any hope for ships if they are technically possible in this game? I always enjoyed building age of sail ships in my worlds, especially in creative, and to have them be actually functional would be amazing. Part of me says even if it was possible it wouldn't fit into Minecraft though
@-cet
@-cet 9 ай бұрын
@@connortg5 Either make the final reward a max level book, or make anvils better. Either works, just not the system they have now
@connortg5
@connortg5 9 ай бұрын
@@-cet honestly yeah, personally i would prefer the former but removing the anvil limit would be nice too
@Populon993
@Populon993 9 ай бұрын
@@user-bv7zo6vd4m There are mods where you can build airships or trains as so called "multiblock structures". Meaning you can build whatever structure you want (maybe with some size limitations) and add some sort of "control block" (e.g. a steering wheel) that basically glues the whole thing together and lets you drive it somewhat like a regular boat. I could see something similar, but for "water ships". So yes, it would be possible. But these things can be a bit clunky (especially on servers) and as you already mentioned, this stuff doesn't really feel like like it would fit in regular Minecraft. Though maybe there could be something like the existing boats, but bigger. Some fixed/ "premade" thing that you can craft, place on water and drive like an existing boat. Maybe with like 3-4 slots for players/ mobs and an inventory like on a horse or something. I'm sure this could work as well and would feel more "minecrafty".
@strongyoungchimp
@strongyoungchimp 9 ай бұрын
I wouldn't mind this update if they removed that darn "Too Expensive" from anvils
@Redcon0
@Redcon0 9 ай бұрын
I guess we are Probably gonna get the Jungle and Swamp Villages if they're doing this
@HungryWarden
@HungryWarden 9 ай бұрын
But then Mending would be too easy to get! Disclaimer: This is Mojang’s logic, not mine. I don’t want to see a bunch of angry replies.
@Redcon0
@Redcon0 8 ай бұрын
@@HungryWarden i think they're doing the right thing, while the community says that minecraft is so easy, they added stuff like this to make it difficult
@HungryWarden
@HungryWarden 7 ай бұрын
@@Redcon0 yeah. They’re trying to anyway but it could be executed better.
@SemiHypercube
@SemiHypercube 9 ай бұрын
2:43 People _did_ use to fish for enchantments, in fact that was actually one of the most popular ways to do so until they basically killed AFK fish farms (I know it's still possible but it requires more setup)
@SemiHypercube
@SemiHypercube 9 ай бұрын
Honestly this all just makes me agree even more that Mojang's idea of "difficulty" isn't adding more fun bosses and enemies but just making the game grindier, this is why Terraria beats Minecraft btw
@Blue-fg8vt
@Blue-fg8vt 9 ай бұрын
I feel like it would be best for the genre if we let Minecraft die and other games try to fill the void it will leave
@xilongma4794
@xilongma4794 9 ай бұрын
@@SemiHypercube This is why I'm interested in the upcoming game hytale, it has the sandbox elements of minecraft with a progression system that is similar to terraria
@HungryWarden
@HungryWarden 9 ай бұрын
@Blue-dg8vt I heavily disagree, think whatever you want but most people aren’t going to let Minecraft die unless Microsoft pulls another “chat reporting”
@jbrenneman8526
@jbrenneman8526 9 ай бұрын
would probably have issues of its own, but I wonder if instead of tying loot to villager biome, it was tied to some sort of 'happiness' value. For example: Has the villager slept in a bed within the past night? How many blocks can it currently traverse? Plus, much like how villagers need access to a workstation for their job, they could give the fletcher table and other useless blocks a happiness buff to nearby villagers so they have *some* sort of functionality. This would allow for villager trade hubs, but also require them to be more humanitarian, which I feel is an issue that Mojang has danced around for a loong time.
@childish4487
@childish4487 9 ай бұрын
but then people would actually have to like... build a proper village and like... play the game Idk maybe tie it to difficulty as well, if you want to get maxed out everything really easily then play on easy but on hard you have to put more effort in.
@higueraft571
@higueraft571 9 ай бұрын
@@childish4487 Yeah, people would lose their shit at the involved "Tedium" :V
@Xylospring
@Xylospring 9 ай бұрын
If Villagers are more a chore for us now I demand to join the Raid.
@aydenburgess905
@aydenburgess905 9 ай бұрын
"Just use the enchating table!" WHAT THATS A HORRIBLE SUGGESTION THE ENCHANTING TABLE IS AN RNG HELL THAT NEVER GIVES ME ANYTHING GOOD AND I CANT REROLL IT WITHOUT WASTING LEVELS (HOURS OF GRINDING) if they go forward with this I do really hope we get changes to the anvil and enchanting table cus villager trades were the one thing that made me not have to deal with that hellscape
@cryptictro
@cryptictro 9 ай бұрын
I said this in the last video, and on the feedback website (which has still not been approved by the way) but here it is again: This is a HORRIBLE change. I don't have 6 hours to spend moving villages to a swamp, and then trading up to mending, an enchantment that is necessary for a survival world. Plus, the only way to get mending is villagers and end cities. No enchantment table. First netherite, now this. Why are all of the updates just adding extra, unnecessary steps to progression? Mojang should be adding more things on the end of progression, not making to more grindy to get there. That's right. Grindy. This doesn't make getting enchantments harder, it just makes it take longer. All the recent updates have done is made me spend longer holding one button down for hours. That's not fun. Mojang claims to want to make to game more exciting, but this is not the way to go.
@pokerusfreak8194
@pokerusfreak8194 9 ай бұрын
They literally just said fuck bedrock players entirely, and Java players will now need an iron farm and an XP farm in addition to the trading hall, while using the nether roof to safely transport villagers. A 2 person team could make nether portals on the roof quickly and easily in no time and have a trading hall in the spawn area of a server in a day or 2 tops, likely even less knowing some players or with a little luck. Im not sure why they thought this fixes anything, and I fully agree that adding more grind isnt how you incentivize players to engage with the game the way you want. Even with this added grind its still way more effective, easier, and more quickly available than base enchanting will ever be
@youtubeuniversity3638
@youtubeuniversity3638 9 ай бұрын
Maybe Mending *SHOULDN'T* be considered necessary whatsoever?
@cryptictro
@cryptictro 9 ай бұрын
Which just bring us back to the anvil thing that other people have said. Repaing fully enchanted tools/ netherite tools is WAY too expensive, and you can only do it like 4 times before "too expensive" shows up. Also, if you think villagers/mending is too overpowered, you can just not use them.
@HungryWarden
@HungryWarden 9 ай бұрын
@pokerusfreak8194 As a bedrock player, I think you are sorely mistaken. In Bedrock, you can use a Lead on a boat. This allows you to pull villagers in a boat.
@cryptictro
@cryptictro 9 ай бұрын
@@HungryWarden good luck with hills, though. And actually having the boat follow you. It's really easier to dig a tunnel, fill it with water, and boat them across.
@QWERTIUM1
@QWERTIUM1 9 ай бұрын
3:32 FR???
@timeblade
@timeblade 9 ай бұрын
Yep
@taboss5318
@taboss5318 9 ай бұрын
Microsoft came in to Minecraft and decided to choose how people should play a sandbox game, with all their new updates they are trying more and more to make it their version of minecraft.
@neekk040
@neekk040 9 ай бұрын
sandbox is when you turn on creative. it is survival and they are correcting the mechanic to better match the design they intended. mod the game if you want otherwise
@just-a-fnf-fan
@just-a-fnf-fan 9 ай бұрын
@@neekk040motherfucker it’s a sandbox game there are no rules
@TheAuthorStudios
@TheAuthorStudios 9 ай бұрын
​@@neekk040 I have seen many a dumb take in my life, but saying taht only creative is a sandbox and survival isn't/shouldn't be a sandbox is amongst the highest of them very easily
@neekk040
@neekk040 9 ай бұрын
@@TheAuthorStudios apologies i really was mistaken with my definition if sandbox. I somehow mistook it to mean what is essentially creative mode. Still look at albion or sea of thieves, both sandbox games, things like fixes for cooldowns after dismount or silent boarding are exploits or mechanics that were deemed to not match the intended design that changed over time. The same applies here. Sandbox doesnt mean anything goes either. Mojang is giving back use to the enchanting table and anvil eliminating the broken shortcut that appeared after many years of different systems being added to the game.
@neekk040
@neekk040 9 ай бұрын
@@TheAuthorStudios thinking back my response was addressing the very notion that "microsoft dictating gamplay in a sandbox" is exactly as nonsensical. Any sandbox has established rules. Ships in sea of thieves have set speeds. Swords set attack range. And those can be tweaked or changed. In this case mojang is giving use to more tools and people are just angry their shortcuts dont work anymore.
@justsomejerseydevilwithint4606
@justsomejerseydevilwithint4606 9 ай бұрын
Good for the villagers. Now give me my enchants back, mojang!
@why_am_i_v4n
@why_am_i_v4n 9 ай бұрын
2:02 fun fact, notch actually confirmed in a tweet that steve's "rod" is in fact, normal shaped
@husky0098
@husky0098 9 ай бұрын
Notch 🤝 JK Rowling Tweeting weird information no one asked for
@slicepie410
@slicepie410 9 ай бұрын
​@@husky0098the people on reddit asked
@user-bv7zo6vd4m
@user-bv7zo6vd4m 9 ай бұрын
@slicepie410 I'm honestly not surprised
@MrTomyCJ
@MrTomyCJ 9 ай бұрын
But normal in minecraft terms (square), or in IRL terms? CRITICAL INFORMATION
@why_am_i_v4n
@why_am_i_v4n 9 ай бұрын
@@MrTomyCJ irl 😳
@kyh148
@kyh148 9 ай бұрын
I actually like enchanting, it's pretty fun to do when you have an end xp farm
@herbnfizz4113
@herbnfizz4113 9 ай бұрын
how is it fun
@BananaPuppies
@BananaPuppies 9 ай бұрын
@@herbnfizz4113 lol literally
@Spiderfffun
@Spiderfffun 9 ай бұрын
@@herbnfizz4113 when you can get from level 27 to 30 in a few seconds using an enderman farm it can be pretty fun
@YagoKatzen
@YagoKatzen 9 ай бұрын
​@@herbnfizz4113Casino
@ZoraEpsilon571
@ZoraEpsilon571 9 ай бұрын
going back and forth a dozen times to do one thing or another isn't my idea of a fun time, neither is the system we currently have for villagers either, but mojang isn't going to make a more creative solution to the issue, instead they'll just nerf shit into the group and call it a day, making everything MORE tedious to do isn't fun either as for your xp farm? how long until they nerf it too? idk "standing still for long periods of time reduces or eliminates mob xp gained/dropped, or, endermen drop less or no xp inside the end" something like that all because someone's opinion on the issue forums changes the game for everyone
@Sercil00
@Sercil00 9 ай бұрын
The villager trades were busted, but they were the saving grace of the absolute mess that is the enchantment system. If Mojang is going to make changes, they should make a sensible system where you don't need to combine books in a very specific order to get all enchantments.
@unkinown36
@unkinown36 9 ай бұрын
2:42 I do. I somehow have innate luck in minecraft fishing. When i play with homies, i always go fishing, and wait for a good enchantment until my fishing rod brokes. And i ALWAYS get an op enchantment book or op bow. Homies want to trade, but i don't if they don't give good amount of diamonds.
@mikeanike2768
@mikeanike2768 9 ай бұрын
Always a good vid when you start with female Phoenix
@sonicredstone
@sonicredstone 9 ай бұрын
Yeah
@BbobIII
@BbobIII 9 ай бұрын
Fr fr
@MrBrineplays_
@MrBrineplays_ 9 ай бұрын
I, an average viewer, have contributed to the female phoenix sc's. I actually made him use phoenix sc chan longer. I'm so proud
@BabyDontHearnMeNoMore
@BabyDontHearnMeNoMore 9 ай бұрын
@@MrBrineplays_ nah
@BabyDontHearnMeNoMore
@BabyDontHearnMeNoMore 9 ай бұрын
@@MrBrineplays_ bro liked his own comment💀
@PeaceAndFlame
@PeaceAndFlame 9 ай бұрын
I think instead of having to be bred in a biome, they should just have lecterns made from each different wood type, which would give the same effect. Certain trades for jungle lecterns, different for spruce lecterns, etc.
@cringeproductions5817
@cringeproductions5817 9 ай бұрын
brilliant idea, though i dont think thats what they want, since any tree can be brought back to base with sapplings, since this update clearly wants you to adventure about more still a brilliant idea though
@HungryWarden
@HungryWarden 9 ай бұрын
Well, the wandering trader would be more useful because it sells saplings.
@MildlyAggressiveOni
@MildlyAggressiveOni 9 ай бұрын
Remember before the village and pillage update when Villagers were practically useless? Also, the Jungle and Swamp having exclusive trades is weird since neither have a village that spawns naturally.
@uranium_devourer
@uranium_devourer 9 ай бұрын
So getting a full enchanted netherite gear will take 6 hours instead of 3? Great. I feel like the game becomes more and more grindy/tideous with each update nowadays. They really should focus on making the game more enjoyable without making the grind boring, maybe by adding something like new special items, that summon fairly hard minibosses or other event that when completed gives rare items like enchantment books. (something similar to what terraria does, or a tuned-up version of a pillager raid) - this wouldn't force players to search for a specific biome or go fishing for hours to get those items.
@intanceplayz4573
@intanceplayz4573 9 ай бұрын
I need to see CHAD Villager vs. Peenix SC 🔥🥶
@CreeperCat0407
@CreeperCat0407 9 ай бұрын
Guess the Minecraft building tutorial channels are gonna profit off of AFK fishing farms now that villager trading for enchantments has been nerfed.
@zetertheduck
@zetertheduck 9 ай бұрын
I like the biome thing, making certain books easier to get and not have to grind for mending just to get Bane of Arthropods II 5 times in the process. But I really wish the master trades could be max level, even all trades being max level. I'd rather the master trades have a random level instead of being a set level. The zombie villager curing thing is annoying, but now instead of making a gold farm people are just going to make a raid farm. And get the 1 emerald for 1 bookshelf trade anyway.
@lygencore
@lygencore 9 ай бұрын
I just find disappointing the fact that they introduced this updates without first playing with what was more easily available like : 1- Traded quantities before the villager blocks the trade (in 1.14+ you can acquire 12 enchanted books with 1 trade, was chocked when I read that, wished they put it to 1) 2- Time before restock. Even tho I believe this is hardcoded and is not meant to accept dynamic values, I do believe that villagers should take more time to restock rare/expensive items. 3- Limited restocks. Maybe the villager can only provide you with 15 mending before completely running out, or maybe replace the trade with another interesting book. 4- bonus, would have been nice if you could somewhat specialize your villagers to lower previously mention stats on a/some trade(s) to augment the ones of another more desired item.
@HungryWarden
@HungryWarden 9 ай бұрын
I’m probably the only person to carry around a Ban of Arthropods 5 Netherite Sword. BUUUUUT I have a good reason; I don’t want to get another 30 levels to re-enchant it, and I don’t want to build farms because they just suck the fun and challenge out of gameplay.
@HungryWarden
@HungryWarden 9 ай бұрын
I’m keeping it because it has other enchantments on it too.
@alywayart
@alywayart 9 ай бұрын
personally, im chilling. i get all my enchantment books from fishing, getting loot, and.. ya know.. enchanting the book
@deggery-oneaboveall3365
@deggery-oneaboveall3365 9 ай бұрын
Jokes on you , I will exploit them before the update comes 🗿
@alvin5122
@alvin5122 9 ай бұрын
AFK fishing is super OP especially the time when you can get mending books from it. I found making a villager farm too tedious so i opted for a fishing farm. It's great! I would leave my laptop running overnight and I'd get mending books and insanely jacked fishing rods and multiple double chests filled with items. It's pretty cool.
@thatonerandomstick3664
@thatonerandomstick3664 9 ай бұрын
The thing is this screws over bedrock players, we don’t have access to autoclickers so we just have to sit, fishing for hours on end. And in my experience it’s not even that good, it took almost 6 hours for a mending book
@sebiglebi8756
@sebiglebi8756 9 ай бұрын
2:56 in bedrock you can put boats on leach and put villagers in it, it’s basically the same thing
@fatboyz3929
@fatboyz3929 9 ай бұрын
They should just make is so that specific trades happen when the Lectern is on a specific block, instead of it being in a biome. Like for mending it should be a netherite block, honestly. It’s a way better concept than the biome thing
@childish4487
@childish4487 9 ай бұрын
is it? I find the biome thing better because it encourages you to set up infrastructure in your world. Let's be real, having a nice village in each biome connected via nether rail is wayyy cooler than having them in a single corridor. If you say that building all that takes too much effort then well... you might need to play a different game. At the end of the day I could die and loose all my enchanted gear but I won't loose all the cool builds I made, I find the excuse to go to different parts of the world and build stuff more interesting than placing a single block or spamming lecterns for an hour. Also adds for the possibility of other cool trades for villagers in different biomes, this is minecraft after all you gotta think about what mechanics can be built off of for future features. Even currently I can imagine them adding a secret dark oak villager that sells totems and the curse books. Maybe the Shepard could sell diferent banner paterns depending on biome perhaps the armorer could sell a unique amour trim.etc
@fatboyz3929
@fatboyz3929 9 ай бұрын
@@childish4487 everyone does that anyways. And if you want to encourage exploration, just use logs instead for the blocks for the lectern.
@darren8608
@darren8608 9 ай бұрын
​@@childish4487 if by making it more tedious and contrived sounds "cool" to you then sure. the problem is that the book options are chosen for balance reasons and not that it fits the biome. I admit that fire prot for desert and frost walker for snow biome makes sense, but can you explain logically why the swamp villager sells the mending books, or why taiga villagers sells the fortune books? the whole mechanic feels contrived and illogical
@childish4487
@childish4487 9 ай бұрын
@@darren8608 so you have a problem with balancing?? It's a game, I wonder why they're doing game design. Of course it's arbitrary and contrived, the entire game is. Every piece of media is contrived lmao. Idk if you really want a reason roleplay/headcannon one. The idea that it's more tedious is silly considering the current "gameplay" is spamming a lectern or just getting good RNG, which is far more tedious and immersion breaking than exploring. Most people explore their worlds anyway, it's like a significant part of the game or something.
@nettr_t.m.k.g.
@nettr_t.m.k.g. 9 ай бұрын
Mojang as a corporation & Microsoft: "absolutely no adult or even 10+ content in Minecraft, it's a game for small children that are 3 years old" The forth option in Slicedlime's experimental trading changes poll:
@enthusiasticbanana6232
@enthusiasticbanana6232 9 ай бұрын
if they're making villages unable to offer max level books then they NEED to remove the "too expensive" thing from anvils. such a rediculous feature
@lewisbeith
@lewisbeith 9 ай бұрын
You are still on KZfaq.
@rubenlohata5263
@rubenlohata5263 9 ай бұрын
"you can kill two parrots with one chicken egg"
@TheMAZZTer
@TheMAZZTer 9 ай бұрын
So I think this is not as bad a change as people are thinking. First of all putting a lectern down repeatedly to get the book trade you want sucks. But actually getting it in the first trade feels too easy. Plus the way it was done kinda sucked (Mending was easier to get than Unbreaking III which was easier to get than Efficiency V due to how the RNG worked). Also I never bothered to make the trades cheap. It's not too big a deal once you get a fletcher and just feed him sticks, or one of the other easy trades. So I don't consider nerfing that a big deal. This change introduces reliability into how the books get selected which is good. I know I can get Mending reliably. The main issues I have are having to go to a specific biome, get a villager there, maybe bring him back (as you said, more ways to transport villagers may help). Also, the master trades don't have Unbreaking III or Efficiency V. If they made it so combining books does not increase enchanting cost (it does, right?) and that just happens for armor/tools, that would fix this issue. Otherwise maybe bump up the levels of the master trade books. Fishing works and is my preferred way to max out bows and fishing rods, but you're not going to reliably get the books you want from it.
@austinschwartz7424
@austinschwartz7424 9 ай бұрын
I actually really like the update(except for the biome part) because I always tried to treat the villagers as my subjects in a city-state/kingdom. I like to view myself as the king of a powerful city-state whose duty it is to protect them from danger like in Captinsparklez fallen kingdom and it makes my hardcore world feel more alive and less lonely and empty. if villagers are just cogs in a machine what's the point in protecting them other than profits. I find it way more satisfying to make my trading halls open concept and refuse to use villagers in farms like Iron farms and such.
@tylerblue9691
@tylerblue9691 9 ай бұрын
This comment makes me feel like im reading a benevolent political ruler's diary from the 1800's
@_xdlol15_
@_xdlol15_ 9 ай бұрын
what
@pumpkin_pants3828
@pumpkin_pants3828 9 ай бұрын
lets play "find the god complex" i think i won
@ItsmeUVie
@ItsmeUVie 9 ай бұрын
Nice ideology, Friedrich Wilhelm
@SPCooki34
@SPCooki34 9 ай бұрын
so you're a dictator
@dazcar2203
@dazcar2203 9 ай бұрын
this was meant to make enchantmenting tables more useful, but the entire community's just packing their bags and moving to swamps
@samschellhase8831
@samschellhase8831 9 ай бұрын
As long as you don’t attach the lead to a villager from horseback, I think we’ll be ok
@TheGlowingBeansGuy
@TheGlowingBeansGuy 9 ай бұрын
I feel like they looked at how Relogic made NPC's have better homes than shoeboxes and thought it was a good idea to make something similar
@FatDawlf
@FatDawlf 9 ай бұрын
Hot take: I like the change, giving different types of villager master enchants gives more uniqueness to each village However I hate that mending is from swamp villagers and that anvils suck But hey, the enchanting enchantment table is a bit more useful now?
@FakeDogs
@FakeDogs 9 ай бұрын
I like that mending is frkm swamp villagers, makes it feel a bit more earned when you finally get mending
@azlanadil3646
@azlanadil3646 9 ай бұрын
Ah yes, having to spend half an hour attempting to get one enchanted book with the right enchantment is so fun! You know… the enchanting table could acutally be made much more useful… if they remove the 40xp limit.
@newspaper-hn9nw
@newspaper-hn9nw 9 ай бұрын
Nerfing enchanted book trading won't really make the enchanting table better, it just makes both ways a chore This isn't a win-loose situation when both sides are terrible. At least, that's my merit on things
@el_gatoNegro
@el_gatoNegro 9 ай бұрын
​@@FakeDogsThere is no a fun reward for wasting countless hours to cure, breed, level up, and transport a swamp villager especially when the nearest swamp biome is extremely far away from your main base, only masochists or ret*rded people like this change. Sure the old system is broken but at least is not boring, tedious, and frustrating like the new one.
@hampustoft2221
@hampustoft2221 9 ай бұрын
@@azlanadil3646 Old method (breaking lecterns) takes super long time. I reached a point where i made a script to do it for me becuse it was taking so long to get it each time. now you just need a rail way i nether and 2 portals. travel might be 100-500 blocks in the nether. but that just asking you to either dupe rails or build iron farm so not much of a problem there.
@Nullbound
@Nullbound 9 ай бұрын
Afk fishing might actually be a better alternative to trading than straight up enchanting due to the long and repetative process of grinding 10s of levels over and over and over as well as the completely ass backwards state that the anvil has been thrown into over the game's lifespan... I definitely think that if the villager overhaul also comes with an anvil overhaul, it might actually be a great improvement to the game. As it is now, though? It's just making things more tedious for no reason. Remember: just because something takes more time to do now than it used to, doesn't mean it's harder.
@azuolastumalavicius8367
@azuolastumalavicius8367 9 ай бұрын
Villagers are now not only put in a hole to trade, now theyre being deported to a different biome and are forced to make kids which will be exploited
@MonocleMC
@MonocleMC 9 ай бұрын
It's great that Mojang are finally acknowledging there's a problem with Villagers, however their solution needs some major rethinking.
@cooper7240
@cooper7240 9 ай бұрын
I feel like the villagers are eventually gonna revolt against phoenixsc
@obondostudios9482
@obondostudios9482 9 ай бұрын
You know what? if they added swamp villages and jungle villages i feel like this would have gone over a bit nicer for them
@lollolson
@lollolson 9 ай бұрын
all I know is whenever *that* friend gets infinite emeralds and mending books the realm dies.
@enzonavarro8550
@enzonavarro8550 9 ай бұрын
2:44 I used to fish for enchantments, but mostly for mending. It's like fishing in real life, but without bugs and without spending a day on it
@RealGhoda
@RealGhoda 9 ай бұрын
There was genuine shock in his voice when he said slicedlime
@WelpLayed
@WelpLayed 9 ай бұрын
I'll just get all trades in my Hardcore run now before updating. They can't do anything about it LOL Also, I'm pretty sure some vanilla tweak will bring the trades back shortly.
@TheBrokenHalo168
@TheBrokenHalo168 9 ай бұрын
Hearing Phoenix say "Daddy" makes me want to bleach my ears
@William_E
@William_E 9 ай бұрын
I was already fishing for books, but now it's gonna get nerfed
@gcn1144
@gcn1144 9 ай бұрын
A way to make it so the to expensive problem doesn't happen could be to first off remove to expensive all together, but also make a new item, essentially a reverse xp bottle, which when used in an anvil on anything, removes the need to use any xp for that item anymore, making any upgrades free of xp. To make it so this item isn't super easy, it could be a bottle surrounded by 4 echo shards.
@Inspirator_AG112
@Inspirator_AG112 9 ай бұрын
*@[**0:03**]:* Let's just not judge, honestly...
@mclovin2408
@mclovin2408 9 ай бұрын
I’ve been one of the guys saying villagers shouldn’t be more overpowered than mining, which is half of the games name.
@cringeproductions5817
@cringeproductions5817 9 ай бұрын
i am one of the few who is in support of the villager changes encourages setting up more bases around the world, which, as a man addicted to building, i will happily do of course, many things need adjusting for this to work well, like anvils getting less of a hard limit, a form of villager relocation, so on so forth i would not be surprised if they gave villagers a "happiness" system in the form of "must have this many blocks of space available to move around" that effected trade prices also, wandering traders could have some more buffs to them, buying more things from you for more emeralds, or more rare resources available in the trade pool, including rrandom enchantment books, possibly?
@hydratedray
@hydratedray 9 ай бұрын
3:45 ayo???????????????
@SamCrafter_
@SamCrafter_ 9 ай бұрын
I think we've been so hung up on librarian villagers getting nerfed that we forgot that fletcher, armorer, weapon and toolsmith villagers are still a thing.
@CPU9incarnate
@CPU9incarnate 9 ай бұрын
Because they are completely irrelevant and this does not change that.
@MrTomyCJ
@MrTomyCJ 9 ай бұрын
Some of those are OP and break the spirit of the game (MINEcraft). But shhhh!
@ConcavePgons
@ConcavePgons 9 ай бұрын
​@@CPU9incarnateYou can obtain enchanted diamond tools from them.
@CPU9incarnate
@CPU9incarnate 9 ай бұрын
@@ConcavePgons the enchants are usually bad. You can disenchant for cheap base diamond gear of ccourse, but it's not like diamonds are hard to come by. But if people stock piling loads of diamond gear is the concern, making armorsmiths, weaponsmiths, and tool smiths no longer offer diamond equipment would be a better solution than nerfing villager trading in general
@ConcavePgons
@ConcavePgons 9 ай бұрын
@@CPU9incarnate I wonder if they nerfed the Librarian trades assuming that the enchanted books from them can be combined with the pre-enchaned tools and armor from the other villagers.
@M.J44
@M.J44 9 ай бұрын
"We're getting rid of these exploits" Cool, so it's gonna come with a QOL update, right? ...right?
@eyasu.
@eyasu. 9 ай бұрын
I think what they should do instead is make it so that each villager type is more likely to have a specific enchant, rather than it being always. Like having the swamp villager have a 75% of rolling an enchant from the swamp trades, and like 25% chance for something else. Also if this route is taken, it would be nice if villagers had equal chance of all of them.
@neon2870
@neon2870 9 ай бұрын
^^^^^^^^ you are so smart please go add this to the feedback page for this snapshot
@MinerBat
@MinerBat 9 ай бұрын
i think this is a pretty good change honestly. though yes, i do think the anvil has to be made less expensive
@lygencore
@lygencore 9 ай бұрын
Iron farm ? And I might have agreed if fortune didn’t work on iron ores but now I’m curious to know what you think makes the anvil expensive.
@MinerBat
@MinerBat 9 ай бұрын
@@lygencore i meant with xp, not the iron used to make the block
@lygencore
@lygencore 9 ай бұрын
Oh my bad. Yeah I agree about the enchanted book use penalty system being the worst implementation of a great game design idea.
@oskskks2237
@oskskks2237 9 ай бұрын
They should have made camels an easier way of transporting villagers. It would have made things so much easier.
@WhatIsMyPorpoise
@WhatIsMyPorpoise 9 ай бұрын
I thought about that and was like... what if villagers climbed onto camels when they are sitting and get off the same way. It'd add a way to move villagers, and it would sorta be like the villager wants to go on a journey.
@oskskks2237
@oskskks2237 9 ай бұрын
Yeah. They could be like boats on land. I've had this idea since before 1.19 but I haven't had a place to suggest it until now.@@WhatIsMyPorpoise
@Sercil00
@Sercil00 9 ай бұрын
Or have them follow you if you hold out emeralds or an item they want to trade for. Like how a cow follows you when you're holding wheat. So you don't have to build massive railways and try to nudge them into a minecart for 5 minutes, or row a boat across land and scream every time you have to go up 1 block
@oskskks2237
@oskskks2237 9 ай бұрын
That's so true@@Sercil00
@oskskks2237
@oskskks2237 9 ай бұрын
But then again Minecraft is a childrens game and they don't want to promote slavery or brirbery. The camel would have been such a good fix to this problem.
@pacenal_18
@pacenal_18 9 ай бұрын
imagine getting this angry that you dont get one extra level of enchantment from your villager. pathetic
@casanovafiems1508
@casanovafiems1508 9 ай бұрын
My brother fishes for enchantments all the time, then sells them to me. 78% of my enchantments come from fishing.
@pacenal_18
@pacenal_18 9 ай бұрын
Villagers were unarguablly too OP. This is a nice change. Me and my friends would make minecraft servers and ban villager trading because it made the game progress too fast.
@just-a-fnf-fan
@just-a-fnf-fan 9 ай бұрын
*pulls out shotgun*
@cringeproductions5817
@cringeproductions5817 9 ай бұрын
100% agree with ya, villagers are were way too OP
@just-a-fnf-fan
@just-a-fnf-fan 9 ай бұрын
@@cringeproductions5817 *pulls out another shotgun.*
@mr.monkey354
@mr.monkey354 9 ай бұрын
fitting name@@just-a-fnf-fan
@cringeproductions5817
@cringeproductions5817 9 ай бұрын
@@just-a-fnf-fan ah yes, the average north American, with more guns than people
@F1nn1810
@F1nn1810 9 ай бұрын
With everything going on with minecraft the last couple of years, it really feels like mojang/microsoft are trying their best at killing their own game
@Doythedino
@Doythedino 9 ай бұрын
Regarding villager trading, the system was too broken. While needing more to balance it, this change was a step in the right direction.
@F1nn1810
@F1nn1810 9 ай бұрын
@@Doythedino agreed. Although by making it so much more annoying to get trades there should be something to make it worth your while
@CommissarChaotic
@CommissarChaotic 9 ай бұрын
@@F1nn1810 I mean, if you look at it from the perspective that it's just how things are, it kinda is worthwhile...
@Thund3rDrag0n12
@Thund3rDrag0n12 9 ай бұрын
​@@F1nn1810Getting unlimited access to powerful enchants seems pretty worth the while
@el_gatoNegro
@el_gatoNegro 9 ай бұрын
​​​@@Doythedinomore like a step in tbe wrong direction, there is no fun in wasting a lot of time just to get a mending book from the most rare villager type instead of utilizing that time on building structures I want and you know how dumb is anvil repairing, I am sorry but I feel this change is a braindead one.
@kenthartig7065
@kenthartig7065 9 ай бұрын
You can get stuff out of anvil for cheaper if you do it in a different order. Combine all the books before applying them to items to minimize the amount of times each individual item goes through the anvil. It's surprising how few people know this
@childish4487
@childish4487 9 ай бұрын
yeah, this point is another sign that the anvil mechanics need a rework, I think the cost shouldn't increase with how many times it's been through the anvil but by what enchantment your putting on it, make mending cost a lot so it's more an investment.
@abdurehmanmalik2980
@abdurehmanmalik2980 9 ай бұрын
Getting max boots without hitting the anvil limit was hard enough.
@youtubeuniversity3638
@youtubeuniversity3638 9 ай бұрын
How about using boots that aren't maxed?
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