Mike Selinker's Ten Rules for Writing Rules

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Mike Selinker

Mike Selinker

Күн бұрын

Board game designer Mike Selinker of Lone Shark Games describes his Ten Rules for Writing Rules at PAX Dev 2014. Filmed by Gaby Weidling.

Пікірлер: 59
@Fish-bq5ge
@Fish-bq5ge 7 жыл бұрын
WOW! A good public speaker! I was able to follow along without dozing off for once!!!
@Selinker
@Selinker 7 жыл бұрын
Thanks!
@Panquernic
@Panquernic 9 жыл бұрын
I love that all rules were to avoid rule ten, which was a mistake on a game of his. That's really good and honest
@Selinker
@Selinker 7 жыл бұрын
I'm only throwing other people under the bus when I am already under the bus.
@AsanpiCh
@AsanpiCh 7 жыл бұрын
Your sense of humor is amazing. Thank you for the video!
@Selinker
@Selinker 7 жыл бұрын
Thanks!
@Anerist
@Anerist 6 жыл бұрын
I just wanted to say thanks, Mike. This was a really educational and entertaining video. Off the back of it, you'll (hopefully) be pleased to know I've revised my own game's core rules text. Actions that require a skill roll are now called "skill actions" and all other types of action are described as "actions that don't require a skill roll". It seems a blindingly obvious definition in hindsight. 20/20 vision and all that. Thanks again (and back to more coffee and editing for me...)
@patrickwelham9632
@patrickwelham9632 3 жыл бұрын
literally in hysterics about 'dawizard' - great presentation and very funny
@Eupolemos
@Eupolemos 4 жыл бұрын
A good laugh and some real gems - well done man.
@Vandal_Savage
@Vandal_Savage 8 жыл бұрын
Brilliant! Thanks very much for the upload :)
@Selinker
@Selinker 8 жыл бұрын
+Vandal Savage You're welcome!
@Panquernic
@Panquernic 7 жыл бұрын
47:09 keep talking and nobody explodes?
@Selinker
@Selinker 7 жыл бұрын
Mmm-hmm.
@Bleubear3
@Bleubear3 7 жыл бұрын
I heard it, and went down to the comments to see if anyone caught that too lol
@dago6410
@dago6410 6 жыл бұрын
ive re-listened 10 times and still didnt get your joke... Explanation, pls
@travisnukem1642
@travisnukem1642 7 жыл бұрын
As an aspiring game designer, thank you for this!
@Selinker
@Selinker 7 жыл бұрын
You're welcome!
@chaoslord8918
@chaoslord8918 2 жыл бұрын
You worked on Betrayal at House on the Hill? That is the game that I use as an example of what NOT to do when making my game. Most of the cards are entire paragraphs, and some of them are kind of ambigous in how they can be used. Good video and presentation tho. I learned a lot.
@goodlookingcorpse
@goodlookingcorpse 7 жыл бұрын
At the risk of being 'that guy'--the percentage chance in the World of Synnibar example is 50.5%. The extra .5% is because, if the roll is tied, the roll is successful.
@Selinker
@Selinker 7 жыл бұрын
I'm afraid you are exactly "that guy."
@goodlookingcorpse
@goodlookingcorpse 7 жыл бұрын
Arguably you have to be 'that guy' to write games where probabilities are important :)
@chaosordeal294
@chaosordeal294 4 жыл бұрын
At the risk of being "that guy" -- rolls will tie 1% of the time, not .5%, so your chance of success is 51%. It's kinda because a tie succeeds, but another way to look at it is that a second roll of 01 is always successful no matter what the first roll was, whereas there is no second roll that is guaranteed to fail.
@JasonAnarchyGames
@JasonAnarchyGames 7 жыл бұрын
This is a great video! Hope to make it out to Pax Dev on of these days!
@Selinker
@Selinker 7 жыл бұрын
Glad to hear it!
@felipimacedo
@felipimacedo 7 жыл бұрын
Wow, this is a really great and entertaining talk!
@Selinker
@Selinker 7 жыл бұрын
Thanks!
@jamesa.fitzpatrick1566
@jamesa.fitzpatrick1566 7 жыл бұрын
This is superb.
@BlockheadJiujitsu
@BlockheadJiujitsu 10 жыл бұрын
awesome talk, very entertaining. Thanks Mike!
@Selinker
@Selinker 7 жыл бұрын
You're welcome!
@vickiem1133
@vickiem1133 6 жыл бұрын
I would couple writing the rules in Latin with the Bourbon drinking... seriously though, thank you for this great succinct list of tips! I can already spot which rules I'm going to have the hardest time with, but awareness is half the battle.
@maxquayle2519
@maxquayle2519 3 жыл бұрын
reading Kapital is easier than some of those messes
@kelmor11
@kelmor11 10 жыл бұрын
Great video!
@Selinker
@Selinker 7 жыл бұрын
Thanks!
@maxmiller7629
@maxmiller7629 2 жыл бұрын
32:50 for a fourth wall break
@HDIAndrew1
@HDIAndrew1 10 жыл бұрын
I am glad to confirm that the first rule of writing rules IS bourbon
@Selinker
@Selinker 7 жыл бұрын
We almost didn't get to the others.
@goodlookingcorpse
@goodlookingcorpse 7 жыл бұрын
Re rule 5: The speaker didn't mention that Word can do an approximation of the Flesch-Kincaid level automatically.
@Selinker
@Selinker 7 жыл бұрын
I did not know that! I just ran the test on the Advanced Squad Leader paragraph (14.8 = sophomore in college) and on the Axis & Allies paragraph (18 = what, second year master's degree? first year Ph.D.? I can't even).
@goodlookingcorpse
@goodlookingcorpse 7 жыл бұрын
The 'hexes called squares' example is particularly silly in that they could have used squares that operated identically to hexes (by having every second row of squares off by 1/2 a square).
@Valancet
@Valancet 7 жыл бұрын
Or just call them hexes lmao. It would've taken zero work.
@duckrutt
@duckrutt 8 жыл бұрын
I know I'm crazy late to this party, and that I'm only 10:11 into the video, but I had to pause it to write Synnibarr? It absolutely belongs in the discussion but man... Now that I think about it everyone should have a copy to help them understand how an interesting idea can get buried under rules
@Selinker
@Selinker 7 жыл бұрын
I do not think everyone should have a copy of Synnibarr.
@shepherdsgamingrun
@shepherdsgamingrun 8 жыл бұрын
47:05 Is this Keep Talking and No One Explodes?
@Selinker
@Selinker 7 жыл бұрын
Yup. Everybody comes to PAX Dev.
@TheRhetoricGamer
@TheRhetoricGamer 7 жыл бұрын
Pretty cool stuff. It makes me want to design some kind of mad lib combat game called Dawizard.
@Selinker
@Selinker 7 жыл бұрын
Don't be Dawizard.
@TheRhetoricGamer
@TheRhetoricGamer 7 жыл бұрын
That's a better name for a game. Though, you should have called that slide "Don't dawizard your game/career" ;)
@goodlookingcorpse
@goodlookingcorpse 7 жыл бұрын
A lot of people would also say something like "use a picture instead of a lengthy text explanation". Mike, do you disagree with this?
@Selinker
@Selinker 7 жыл бұрын
Not always. Depends on the situation. But that also falls under "go easy on the eyes."
@myautobiographyafanfic1413
@myautobiographyafanfic1413 2 жыл бұрын
I'm 8 minutes in, and my gamebook draft has broken both rules.
@tombouie
@tombouie 4 жыл бұрын
In a nutshell, no more idealism/complexity/verbosity than practical and pragmatism/simplicity/breity are your friend (ex: Occam's razor)
@arnolali
@arnolali 5 жыл бұрын
TL;TW bullets list?
@jamesamemmott
@jamesamemmott 7 жыл бұрын
So intermediate terminology. Say I make a card game where I want to call a hand a "stash" instead. Don't I have to say at some point, "your hand is now called your stash?"
@Selinker
@Selinker 7 жыл бұрын
You do. So maybe you want to call it a "hand."
@TheRhetoricGamer
@TheRhetoricGamer 7 жыл бұрын
"Hand" is a consistent term across games, so I don't see any reason to change the name unless your game somehow has multiple hands for each player. Naming the deck is a different story because many games have multiple decks or stacks of cards (Graveyard, Library, Life Deck, Draw Pile, etc). and they tend to have different purposes (Draw Pile vs Discard Pile). The purpose of the Hand generally stays consistent across games.
@jamesamemmott
@jamesamemmott 7 жыл бұрын
That is a good point. I was specifically thinking of Android Netrunner where they have different names for each players hand. However it's an asymmetric game so each hand functions a little differently, hence justification for a different name. The bad way to do it is have card game that plays like a normal card game that calls it a stash for "flavor."
@Selinker
@Selinker 7 жыл бұрын
One great reason to have different names for "hand" in the same game is to be able to target them differently. In Netrunner (which is my favorite TCG I ever worked on), you could write "Trash 1 card from the headquarters" and know you wouldn't hit the runner's grip. So, different strokes for different games.
@chaosordeal294
@chaosordeal294 4 жыл бұрын
OK, Selinker, you stole MY POST about Advanced Squad Leader Gun Duels from boardgamegeek.com!!
@chaosordeal294
@chaosordeal294 4 жыл бұрын
The rule is actually saying that if a defender declares that it's going to fire at a moving vehicle during its moving phase, the player moving that vehicle can also declare fire back, and if its total dice roll modifier is lower than the defending vehicle's it actually gets to shoot first, even though the player declared fire second. Note that it also clarifies that if the defender had to change its covered arc (by turning its turret, for example), this will happen before either of the shots are resolved. This could be important, because if the moving vehicle fires first and hits the defending vehicle in the turret, we know which face of the turret is hit, and the various faces of the turret almost always have different armor values. The timing is important because of the obvious -- if one of the vehicles hits and disables or destroys the other vehicle first, the damaged vehicle will not actually get to fire. Yes, I know that no one is ever going to read this. This rule is just one rule in the many dozens of pages of similarly dense rules. I am almost certain that you must hold a larger volume of rules in your head to properly play Advanced Squad Leader than any other game of any kind ever devised by humans. ...and I totally don't care that Mike repurposed my post.
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