Board game designer Mike Selinker of Lone Shark Games describes his Ten Rules for Writing Rules at PAX Dev 2014. Filmed by Gaby Weidling.
Пікірлер: 59
@Fish-bq5ge7 жыл бұрын
WOW! A good public speaker! I was able to follow along without dozing off for once!!!
@Selinker7 жыл бұрын
Thanks!
@Panquernic9 жыл бұрын
I love that all rules were to avoid rule ten, which was a mistake on a game of his. That's really good and honest
@Selinker7 жыл бұрын
I'm only throwing other people under the bus when I am already under the bus.
@AsanpiCh7 жыл бұрын
Your sense of humor is amazing. Thank you for the video!
@Selinker7 жыл бұрын
Thanks!
@Anerist6 жыл бұрын
I just wanted to say thanks, Mike. This was a really educational and entertaining video. Off the back of it, you'll (hopefully) be pleased to know I've revised my own game's core rules text. Actions that require a skill roll are now called "skill actions" and all other types of action are described as "actions that don't require a skill roll". It seems a blindingly obvious definition in hindsight. 20/20 vision and all that. Thanks again (and back to more coffee and editing for me...)
@patrickwelham96323 жыл бұрын
literally in hysterics about 'dawizard' - great presentation and very funny
@Eupolemos4 жыл бұрын
A good laugh and some real gems - well done man.
@Vandal_Savage8 жыл бұрын
Brilliant! Thanks very much for the upload :)
@Selinker8 жыл бұрын
+Vandal Savage You're welcome!
@Panquernic7 жыл бұрын
47:09 keep talking and nobody explodes?
@Selinker7 жыл бұрын
Mmm-hmm.
@Bleubear37 жыл бұрын
I heard it, and went down to the comments to see if anyone caught that too lol
@dago64106 жыл бұрын
ive re-listened 10 times and still didnt get your joke... Explanation, pls
@travisnukem16427 жыл бұрын
As an aspiring game designer, thank you for this!
@Selinker7 жыл бұрын
You're welcome!
@chaoslord89182 жыл бұрын
You worked on Betrayal at House on the Hill? That is the game that I use as an example of what NOT to do when making my game. Most of the cards are entire paragraphs, and some of them are kind of ambigous in how they can be used. Good video and presentation tho. I learned a lot.
@goodlookingcorpse7 жыл бұрын
At the risk of being 'that guy'--the percentage chance in the World of Synnibar example is 50.5%. The extra .5% is because, if the roll is tied, the roll is successful.
@Selinker7 жыл бұрын
I'm afraid you are exactly "that guy."
@goodlookingcorpse7 жыл бұрын
Arguably you have to be 'that guy' to write games where probabilities are important :)
@chaosordeal2944 жыл бұрын
At the risk of being "that guy" -- rolls will tie 1% of the time, not .5%, so your chance of success is 51%. It's kinda because a tie succeeds, but another way to look at it is that a second roll of 01 is always successful no matter what the first roll was, whereas there is no second roll that is guaranteed to fail.
@JasonAnarchyGames7 жыл бұрын
This is a great video! Hope to make it out to Pax Dev on of these days!
@Selinker7 жыл бұрын
Glad to hear it!
@felipimacedo7 жыл бұрын
Wow, this is a really great and entertaining talk!
@Selinker7 жыл бұрын
Thanks!
@jamesa.fitzpatrick15667 жыл бұрын
This is superb.
@BlockheadJiujitsu10 жыл бұрын
awesome talk, very entertaining. Thanks Mike!
@Selinker7 жыл бұрын
You're welcome!
@vickiem11336 жыл бұрын
I would couple writing the rules in Latin with the Bourbon drinking... seriously though, thank you for this great succinct list of tips! I can already spot which rules I'm going to have the hardest time with, but awareness is half the battle.
@maxquayle25193 жыл бұрын
reading Kapital is easier than some of those messes
@kelmor1110 жыл бұрын
Great video!
@Selinker7 жыл бұрын
Thanks!
@maxmiller76292 жыл бұрын
32:50 for a fourth wall break
@HDIAndrew110 жыл бұрын
I am glad to confirm that the first rule of writing rules IS bourbon
@Selinker7 жыл бұрын
We almost didn't get to the others.
@goodlookingcorpse7 жыл бұрын
Re rule 5: The speaker didn't mention that Word can do an approximation of the Flesch-Kincaid level automatically.
@Selinker7 жыл бұрын
I did not know that! I just ran the test on the Advanced Squad Leader paragraph (14.8 = sophomore in college) and on the Axis & Allies paragraph (18 = what, second year master's degree? first year Ph.D.? I can't even).
@goodlookingcorpse7 жыл бұрын
The 'hexes called squares' example is particularly silly in that they could have used squares that operated identically to hexes (by having every second row of squares off by 1/2 a square).
@Valancet7 жыл бұрын
Or just call them hexes lmao. It would've taken zero work.
@duckrutt8 жыл бұрын
I know I'm crazy late to this party, and that I'm only 10:11 into the video, but I had to pause it to write Synnibarr? It absolutely belongs in the discussion but man... Now that I think about it everyone should have a copy to help them understand how an interesting idea can get buried under rules
@Selinker7 жыл бұрын
I do not think everyone should have a copy of Synnibarr.
@shepherdsgamingrun8 жыл бұрын
47:05 Is this Keep Talking and No One Explodes?
@Selinker7 жыл бұрын
Yup. Everybody comes to PAX Dev.
@TheRhetoricGamer7 жыл бұрын
Pretty cool stuff. It makes me want to design some kind of mad lib combat game called Dawizard.
@Selinker7 жыл бұрын
Don't be Dawizard.
@TheRhetoricGamer7 жыл бұрын
That's a better name for a game. Though, you should have called that slide "Don't dawizard your game/career" ;)
@goodlookingcorpse7 жыл бұрын
A lot of people would also say something like "use a picture instead of a lengthy text explanation". Mike, do you disagree with this?
@Selinker7 жыл бұрын
Not always. Depends on the situation. But that also falls under "go easy on the eyes."
@myautobiographyafanfic14132 жыл бұрын
I'm 8 minutes in, and my gamebook draft has broken both rules.
@tombouie4 жыл бұрын
In a nutshell, no more idealism/complexity/verbosity than practical and pragmatism/simplicity/breity are your friend (ex: Occam's razor)
@arnolali5 жыл бұрын
TL;TW bullets list?
@jamesamemmott7 жыл бұрын
So intermediate terminology. Say I make a card game where I want to call a hand a "stash" instead. Don't I have to say at some point, "your hand is now called your stash?"
@Selinker7 жыл бұрын
You do. So maybe you want to call it a "hand."
@TheRhetoricGamer7 жыл бұрын
"Hand" is a consistent term across games, so I don't see any reason to change the name unless your game somehow has multiple hands for each player. Naming the deck is a different story because many games have multiple decks or stacks of cards (Graveyard, Library, Life Deck, Draw Pile, etc). and they tend to have different purposes (Draw Pile vs Discard Pile). The purpose of the Hand generally stays consistent across games.
@jamesamemmott7 жыл бұрын
That is a good point. I was specifically thinking of Android Netrunner where they have different names for each players hand. However it's an asymmetric game so each hand functions a little differently, hence justification for a different name. The bad way to do it is have card game that plays like a normal card game that calls it a stash for "flavor."
@Selinker7 жыл бұрын
One great reason to have different names for "hand" in the same game is to be able to target them differently. In Netrunner (which is my favorite TCG I ever worked on), you could write "Trash 1 card from the headquarters" and know you wouldn't hit the runner's grip. So, different strokes for different games.
@chaosordeal2944 жыл бұрын
OK, Selinker, you stole MY POST about Advanced Squad Leader Gun Duels from boardgamegeek.com!!
@chaosordeal2944 жыл бұрын
The rule is actually saying that if a defender declares that it's going to fire at a moving vehicle during its moving phase, the player moving that vehicle can also declare fire back, and if its total dice roll modifier is lower than the defending vehicle's it actually gets to shoot first, even though the player declared fire second. Note that it also clarifies that if the defender had to change its covered arc (by turning its turret, for example), this will happen before either of the shots are resolved. This could be important, because if the moving vehicle fires first and hits the defending vehicle in the turret, we know which face of the turret is hit, and the various faces of the turret almost always have different armor values. The timing is important because of the obvious -- if one of the vehicles hits and disables or destroys the other vehicle first, the damaged vehicle will not actually get to fire. Yes, I know that no one is ever going to read this. This rule is just one rule in the many dozens of pages of similarly dense rules. I am almost certain that you must hold a larger volume of rules in your head to properly play Advanced Squad Leader than any other game of any kind ever devised by humans. ...and I totally don't care that Mike repurposed my post.