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Welcome back XR developers! In today’s video we will look at yet another recently released development tool by Meta, namely the Meta MR Utility Kit, or MRUK for short!
MRUK now provides us with Scene Queries such as ray casts, valid spawn points and bounding boxes, with graphical helpers such as rendering walls, replacing physical objects with virtual ones and providing room boundaries, and also provide us with development tools such as the scene debugger, which we will look at in detail, as well as a selection of 30 prefab rooms for testing our application to make sure our app works in a variety of spaces different to our own physical one!
Resources:
🔗 Mixed Reality Utility Kit Documentation: developer.oculus.com/document...
🔗 Mixed Reality Utility Kit Download: developer.oculus.com/download...
🔗 MRUK Methods: developer.oculus.com/document...
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Chapters:
0:00 Intro
0:56 MRUK Requirements
1:35 Meta XR SDK & MRUK Installation
2:25 Project Setup
2:57 MRUK component (!)
6:52 EffectMesh component
7:38 RoomGuardian component
8:34 Scene Debugger component
9:28 Code examples & available methods
10:59 FindSpawnPositions component
12:24 AnchorPrefabSpawner component (turn your room into a virtual room!)
13:25 Outro