Meta’s Building Blocks | Develop Mixed Reality Apps lightning fast

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Black Whale Studio - XR Tutorials

Black Whale Studio - XR Tutorials

Күн бұрын

What’s up XR developers? In this video we are going to look at another new tool from Meta, namely the Building Blocks! Building Blocks are designed to help developers discover and install XR features using the Meta XR SDK. This tool is not only guiding beginners through the setup process but can speed up the initial setup of any project significantly! The tool consists of different blocks that are usually very common use cases that many people will use over and over and we can simply integrate them into our scene by dragging and dropping it in or simply clicking on it!
Resources:
🔗 Building Blocks Documentation: developer.oculus.com/document...
🔗 Meta XR Core SDK: developer.oculus.com/download... or assetstore.unity.com/packages...
🔗 Meta XR Interaction SDK OVR Integration: assetstore.unity.com/packages...
Other Videos:
📹 Get started with visionOS development and Unity’s PolySpatial: • Develop for Apple Visi...
📹 Create Believable Haptic Feedback with Meta’s Haptics Studio & Haptics SDK: • Create Believable Hapt...
📹 Meta Quest Controller Input & Animations: • Meta Quest Controller ...
📹 Get Started with Meta Quest Development in Unity: • Get Started with Meta ...
Join the Discord!
👾 / discord
Support the Channel:
🫂 Patreon: / blackwhalestudio
🐦 Twitter: / xrdevrob
Need professional XR & Multiplayer development for your project?
👨‍💻 Get in touch with us: bento.me/blackwhale
Chapters:
0:00 Intro
0:52 Download and Install Meta XR Core SDK
1:42 Building Block Introduction
3:31 Look at OVR Camera Rig Settings
3:55 Passthrough Setup
4:35 Add Controller and Hands Tracking & Visuals
5:03 Oculus Link App Settings for Passthrough!
5:20 Testing Scene
5:42 Passthrough Portal Setup
6:09 Testing Passthrough Portal
6:15 Room Model (Scene Understanding) Setup
6:54 Testing Scene Model
7:33 Install Meta XR Interaction SDK OVR Integration
8:22 Add Grabbable Cube and Pokeable Button
9:04 Testing Interaction
9:27 Outro

Пікірлер: 56
@nickromanek9444
@nickromanek9444 7 ай бұрын
I love how they're making this more accessible to people with little development experience. Would love to see what can be built with these blocks, looking forward to more videos like this!
@8025glome
@8025glome 4 ай бұрын
😊😊
@adityapuranik8469
@adityapuranik8469 7 ай бұрын
Man, this is a great video! Loved it. Following you closely.
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Thanks a lot, appreciate it!
@leynenslucker2991
@leynenslucker2991 7 ай бұрын
As an XR dev, I am a bit upset that it didn't come up a bit earlier, and also very glad that I don't have to build more manual and script settings...
@MrBenPi
@MrBenPi 6 ай бұрын
Very nice. Especially when I think of the hours I used to spend trying to figure some of these things out. Nice job.
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
Exactly, it saves me a ton of time too!
@ITPsychicMedium
@ITPsychicMedium 7 ай бұрын
This is really fantastic!
@haraldgundersen7303
@haraldgundersen7303 7 ай бұрын
Be sure to have very good lighting when testing this. Good light helped more than anticipated with consistency in tracking controls versus hands... Also material will not automatically get updated to URP
@alaeeddine9662
@alaeeddine9662 7 ай бұрын
Thank u
@haraldgundersen7303
@haraldgundersen7303 7 ай бұрын
Thank you very much for this great overview. Would love to see some more of placing CG on real world objects Perhaps Third Person character standard unity enhanced to run around hiding and jumping based on scenemanager? These videos is all I want for Christmas... (Christ mess)😎🤠
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Thanks, I will definitely consider a dedicated video for scene understanding and your idea sounds like a great sample for it!
@escoladebim4718
@escoladebim4718 Ай бұрын
Congratulations! Great video! I had an issue while testing my Project. When i hit play to test, in Quest 3 appears a screen showing a message: Loading... and nothing happens. Any idea what i may be missing? I'm using 2022.3.34f1 Editor Version by the way. Thanks!
@rexMetaverse
@rexMetaverse 7 ай бұрын
😎👓
@MantoDev
@MantoDev 5 ай бұрын
Thanks for this video, that's really cool and easy to use this integration! I have a question though: where's the movement blocks? Like, there's no teleport or slide movement?
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Unfortunately, for whatever reason there is no locomotion block yet!
@MantoDev
@MantoDev 5 ай бұрын
@@blackwhalestudio Thanks for the reply! Love your channel.
@mircodalessio9634
@mircodalessio9634 5 ай бұрын
Some one had problems with the poke Interactable? because in my project it works on play by unity but it doesn't work on build, thank you!
@truehealthx
@truehealthx 7 ай бұрын
Superb, building blocks for Meta Avatars?
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Definitely in the future!
@zurashinjikashvili4664
@zurashinjikashvili4664 2 ай бұрын
Great tool! not working with Unity 6, fix please :))
@yavalang
@yavalang 6 ай бұрын
Hmmm, the Grabbable Cube and/or Pokeable Button forces the Editor to crash (editor 2022.3.14f1 and Meta XR Modules 60.0.0). But anyway, thanks for guiding how to use!
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
Interesting, I will report this to Meta, thanks for letting us know!
@yavalang
@yavalang 6 ай бұрын
@@blackwhalestudio Thanks, btw, what Versions are you using?
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
Meta XR SDK v60
@dionaea973
@dionaea973 5 ай бұрын
thanks for your videos !! Great ! I've an issue when I test room model creation. My quest 3 is connected with a cable and when I click on play in unity it tells me it's not possible to create a room when connected by cable... I've seen you're not connected to you computer while testing room model... how do you do ? thanks
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Hi, make sure to check scene support on your OVR manager and also enable Spatial Data over Meta Link in your Oculus Link App!
@dionaea973
@dionaea973 5 ай бұрын
​@blackwhalestudio thanks for your quick reply. In the meantime I managed to visualize my room by building and transfering the apk on meta quest with MQDH
@jalals9365
@jalals9365 6 ай бұрын
How to enable the passthrough on the game scene? Thank you in advance
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
You can watch my tutorial here: kzfaq.info/get/bejne/htN0g7SWktPSnn0.html&t
@vrking7725
@vrking7725 6 ай бұрын
Thanks for the video. Is it possible to see the test scene directly in Unity Gameview? I run it and nothing happens. What should I do?
@taeyangyoo1941
@taeyangyoo1941 5 ай бұрын
I also want to know this information! Please help!
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
Have you guys checked the check-box for the Oculus XR plugin for Windows in the XR Plugin Management?
@qualar
@qualar 5 ай бұрын
I have enabled physics capsules on the hands and I want to detect when my hands touch gameobjects but my colliders do not detect the hands. Any ideas?
@corycoral7072
@corycoral7072 5 ай бұрын
Yeah im having the same issue. Can’t find an answer anywhere on this
@TayoEXE
@TayoEXE 4 ай бұрын
I haven't looked at it personally yet, but did you make sure that your physics layers are set to interact with each other?
@qualar
@qualar 4 ай бұрын
@@TayoEXE I ending up giving up.
@haraldgundersen7303
@haraldgundersen7303 7 ай бұрын
After adding HandTracking and Controllertracking I still can't see controller model or hand model when running (2022.3.15f1 URP). Could it be some setting I've overlooked?
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
There could be an issue with the render pipeline! As far as I know, Meta unfortunately made the Materials read-only, which means if you are using URP, you won't be able to convert the materials. However, in this case they should be pink and not just vanish...
@haraldgundersen7303
@haraldgundersen7303 7 ай бұрын
@@blackwhalestudio Agree they are pink in the editor but seems to not show up in the quest . will try unity 2021 standard 3D...
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
@@haraldgundersen7303 Yes, that should work!
@haraldgundersen7303
@haraldgundersen7303 7 ай бұрын
Kind of got it to work on 2021 3D standard. Guess I have to try tweaking some parms...😇
@IlanPerez
@IlanPerez 7 ай бұрын
How do you hide the block mesh in the MR mode?
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
On the Room Model gameObject there is a component that let's you select which plane mesh you would like to use for your room models. You can either create your own or use Meta's invisible mesh prefab! :)
@FlorianBuchholz1
@FlorianBuchholz1 6 ай бұрын
How can I use the Room-Model information in Unity?
@blackwhalestudio
@blackwhalestudio 6 ай бұрын
You can watch my video here: kzfaq.info/get/bejne/pJyJjc-hmd-xp4E.html&t
@FlorianBuchholz1
@FlorianBuchholz1 6 ай бұрын
@@blackwhalestudio perfect I will try that as soon as possible 😊. Got it running yesterday by myself, kinda, but the position of all of the preset furniture/walls were in 0,0,0. So I'll look into your way 😊
@kinnetikira
@kinnetikira 5 ай бұрын
This appears to only load the tracker but not the controllable or interactable for the controllers, jus the hands, my controllers are unable to do anything after adding all those blocks :S
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
yes, unfortunately the building blocks only add functionality to the hands right now. however, you can see how the hands are set up and add the same components to the controllers, they just have a slightly different name. For example instead of handGrab it would be controllerGrab!
@siddiqBouharam
@siddiqBouharam 3 ай бұрын
handtracking not working with me i have quest 3 win 11 unity 2022.3.21f meta all in one v64
@MasahiroKawarai
@MasahiroKawarai 3 ай бұрын
7:22 You see blue walls on your quest, but when I try it, I couldn't see anything just passthrough. How can I fix this problem??
@blackwhalestudio
@blackwhalestudio 3 ай бұрын
this is not a problem, the building block has just been updated. To apply a new material to your room model, consider using MRUK (Mixed Reality Utility Kit)
@kMuhammadMaazAkhter
@kMuhammadMaazAkhter Ай бұрын
it is only limited to Android Platform? not for windows?
@blackwhalestudio
@blackwhalestudio Ай бұрын
it's for Quest which is an Android device
@marinaramirofde
@marinaramirofde 7 ай бұрын
I need more help with building blocks :(
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Join our Discord and feel free to ask any questions there!
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