Modding Assetto Corsa vs rFactor 2

  Рет қаралды 8,452

ThomsenMotorsport

ThomsenMotorsport

2 жыл бұрын

In the previous episode, the first of this series, we narrowed down our options for simulating my car down to Assetto Corsa and rFactor 2. In this second episode we take a deeper look at both to try to make a final decision about which will be most appropriate for my specific needs.
How to Simulate a Racing Car follows the conversion of the FVT05 Formula Vee into a racing sim. This car was originally built for the Australian Formula Vee racing series, and it competed successfully in the 2017 New South Wales State and Club championships. The introduction to that series can be found at • Introduction and Bodyw... .
Partners:
JKF Aero (jkfaero.com/) who assisted on the design of the bodywork and undertray.
You can also support the project through my Patreon:
/ thomsenmotorsport
Also follow the project at:
/ thomsenmotorsport
/ thomsenracecar
Music:
Licenced from Epidemic Sound (www.epidemicsound.com)

Пікірлер: 47
@Oskier94
@Oskier94 2 жыл бұрын
This is great, it's very rare to see so much detailed approach on YT apart of Neils Heusinkvelt. On the other hand if it comes to simulating a vehicle for me Beamng wins as it's basically simulating everything though is very complex as it's treating all objects as soft body rather than rigid body (apart of tires in Rf2).
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Thanks. I've seen some of Niels Heusinkvelt's stuff via Jimmy Broadbent's videos, I should check out more of what he does directly. I've actually not even looked at BeamNG, I hadn't thought it was a "racing sim" so much as a "destruction sim". Is it any good as a racing sim?
@Oskier94
@Oskier94 2 жыл бұрын
@@thomsenmotorsport7201 Neils has his own KZfaq channel. I would describe BeamNG as the ultimate vehicle simulation therefore damage system is also very well simulated. The only thing it doesn't simulate for now is tire temperatures but it has brake overheating, oil movement in the oil pan so you might even damage the pistons when driving in a very tight circle for long enough without dry sump oil system. It has tire deformation (pretty detailed but not as detailed as Rf2). Suspension is based on nodes that you create so it can be anything and there is a mod for Formula Vee with that single spring on the rear and leaf spring on the front - it's called Formula Bee due to copyright reasons. I honestly ditched all simracing tiltles for Beam and sold my vr headset to get triple screen setup as it doesn't support vr yet but it's getting there (vulcan renderer support is getting implemented) car handling just feels right and the sim has so much potential
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
I've checked out a couple of Jimmy Broadbent's videos on BeamNG, looks like a lot of fun. I'll have to get to trying it at some point, when I've got a bit of spare time.
@Oskier94
@Oskier94 2 жыл бұрын
@@thomsenmotorsport7201 It is! I'm more of a content creator but I still love to just drop a race version of a car and throw it around PBR Nordschleife
@FirstLast-tx3yj
@FirstLast-tx3yj Жыл бұрын
@@thomsenmotorsport7201 is it legal to run aluminum honeycomb monocoque in your class? Like the one done by some FSAE students?
@Jackman781
@Jackman781 Жыл бұрын
rFactor 2 desperately needs a real guide for modding. Please upload a walk through! That would be so nice. Also cant wait to try your car out.
@miguelbigott9327
@miguelbigott9327 2 жыл бұрын
Glad to see you’re back! Can’t wait to see the final result
@loisnodar6271
@loisnodar6271 11 ай бұрын
This is probably the best KZfaq series I've ever seen. The amount of things that I have learned with it is amazing. Looking forward to learn modding now 🤓, keep it up
@PseudoNo
@PseudoNo 2 жыл бұрын
A completely new level for club racing. All the best wishes! Your story is very inspiring! I've read a book by Andrew Twort about his Formula 750 endeavour - it is awesome old school story, and series of your videos are like a new dimension for garage masters. Thanks a lot! As Japanese say, がんばって ください!
@asciimation
@asciimation 2 жыл бұрын
Excellent films, thank you. I found the building a racing car series as I am building a vintage (1930) race car although I am not a racer. Looking for information on building bodies for a pre war car for some reason KZfaq popped up your films and I started watching and within 5 minutes thought yep, this guy is an engineer. Most enjoyable to watch and your attention to detail and willingness to just do something and try to do it properly is great. The race commentary films were excellent too. Again that engineers attention to detail. This series will be most interesting. Although I only play casually with AC I have often wondered how do people go about creating the cars for it. I find the pre war cars in that although good and fun don't feel at all 'right'. Not sure if that is the model doesn't really cope with old school tech or because the people doing the mods have never been able to drive one themselves. In my car the springs are stiff, the chassis are flexible, the tyres skinny with limited grip and the brakes are well, interesting. The vintage cars in AC don't give that impression at all. Saying that, as I am not a racer and my own car is no where near finished maybe I am wrong! Am looking forward to seeing how you get on modelling your own car and seeing how you feel it compares to real life.
@StanleyKubick1
@StanleyKubick1 Жыл бұрын
please come back!
@ArchOfficial
@ArchOfficial 2 жыл бұрын
If all you want is the car in AC to be sitting in the rebound bumprubber when at static, you can set a negative value. A value of 0 isn't advisable because IIRC it just kind of disables them but you can set anything else. For example if you want to need to compress the wheel 10mm before it "gets out of" the rebound bumpstop, you set -0.010. It might do what you want although I imagine it'll oscillate somewhat on initial load change.
@whysoslow1999
@whysoslow1999 2 жыл бұрын
yeah that. preload force/spring rate*-1 = bumpstop_dn at rod_length=0 (but if im thinking this correctly, if you start increasing rod_length you end up increasing the preload against the droopstop by that distance while making the car compress at the same time, since while this way to add preload works perfectly fine in this case, its not really intended)
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Yeah I tried negative rebound bump stop values, but it seemed like it just shifted the neutral position. At this point I feel I've tried everything without success, and as I've been able to make relatively quick progress with rFactor 2 I'm pretty happy to stick to that for this project.
@ArchOfficial
@ArchOfficial 2 жыл бұрын
@@thomsenmotorsport7201 It shifts the neutral position because the static spring deflection changes. You need to adjust ROD_LENGTH to compensate.
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Sounds like I didn't try everything then. At this point though I'm making good progress with rFactor 2 and think I need to commit if I'm going to get somewhere - it's still an option I'm happy with. I do want to thank you though for your input, I really wish we'd made touch before now, it might have changed things if I'd have had your help earlier.
@ArchOfficial
@ArchOfficial 2 жыл бұрын
@@thomsenmotorsport7201 It is a bit finnicky as it's not quite intended, although it does work. I made an implementation earlier to make sure and it needs some work to get it at the exact preload and height you want so I'm not surprised why you had trouble. Anyway, use whatever you want, although you will understand why I would prefer AC over rF2 when it comes time to actually simulate the car ie: tires. Well it will be a learning experience if anything. Likely you will placebo quite hard at some point and not understand what is the issue, but perhaps eventually you will get what I mean.
@RossAlexanderSmith
@RossAlexanderSmith 2 жыл бұрын
Very cool to see this car coming to rF2. Our group at CMS is getting heavily into modding for various series in 2022. We've been going through a lot of the same challenges you've described. There's also the developer's guide which gets into more parts of the modding process, especially with the graphical elements. Just Google rF2 Dev Guide and it's typically the first one. rF2 is very sensitive to the pivot points that are used for the various pieces coming from 3ds Max and so on. Everything except for animated elements should have a world coordinate of 0,0,0 and the floor tray (or lowest part of the car body) needs to be physically located at Y=0. Wheels (and all parts included with it) spindles, wipers, all should have pivot points specified for where they will animate, as I'm sure you started seeing with the tyre issues you showed off. There's also a "gotcha" with the tyre profile as there will be flex in the tyre and it affects initial ride height based on how much the tyre wall flexes. This shouldn't be much but it can affect RH by maybe a cm or more depending on initial values. Good luck. Look forward to seeing progress.
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Thanks. Is there any chance that the pivot centre shown in 3DS Max isn't the pivot centre rFactor 2 uses? I've placed the objects as you mention but it doesn't behave in the way you describe so I'm wondering whether it's something weird like that.
@RossAlexanderSmith
@RossAlexanderSmith 2 жыл бұрын
@@thomsenmotorsport7201 Yes, this happens a lot I've noticed, especially if merging objects from other scenes where the world coordinates and scaling are mismatched. I've had to apply XForm modifiers and adjust these in the scene separately, reset scale and position, then collapse the Xforms. Then use the Xform utility and collapse that so all the global coordinates are properly aligned. If you have specific issues with the tyre spindles, all the spindle elements need to be centered to that wheel/tyre mid point and not global 0,0,0.
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
OK thank you for that, I'll give it a go later.
@gtrdriver27
@gtrdriver27 2 жыл бұрын
you can mod in automobilista 1 as well with kind regards
@brianswelding
@brianswelding Жыл бұрын
Simon, is there any advantage to using DOM tubing versus chromoly for these types of chassis? I used to work at a company where we fabricated chassis for NHRA top fuel and funny cars, and we used chromoly. Same thing when I was in SAE at university. Is it too brittle (for frontal impact for example)? Thanks for the wealth of information you've provided with all the videos!
@NielsHeusinkveld
@NielsHeusinkveld Жыл бұрын
Been a while now, did you go ahead with this? I haven't tried the preloaded front suspension yet but I think there is a good chance it might work. I use Automobilista (1) as that was the game I worked on and I know it inside out, except the moments when it turns out I don't know it inside out..
@keby1489
@keby1489 2 жыл бұрын
SIIIIII
@eshraq17
@eshraq17 2 жыл бұрын
unfortunate to hear you youre going with rf2 instead of ac. would have loved to give your car a try. theres a mod for formula vee already in ac. maybe you could reference that to take a look at how they went about doing things?
@pistonmotorsport7004
@pistonmotorsport7004 2 жыл бұрын
What 3D program did you use to design the chassis model(and other models)?
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
In the new series I'm using Autodesk Inventor, though in the old series I used Solidworks. They seem to be pretty equivalent in terms of capability, though Solidworks is far more user friendly.
@lovrospacal245
@lovrospacal245 2 жыл бұрын
Are you ever going to post race videos again?
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Not sure, at the moment I'm focusing on this replication, maybe in future I might do more racing based stuff.
@Maaaaaax-07
@Maaaaaax-07 2 жыл бұрын
How does he knows so much tho
@nestoNESTOnesto
@nestoNESTOnesto 2 жыл бұрын
So... RFactor, huh? Well that's disappointing. In my opinion Assetto Corsa is way more main stream sim, so it would have larger impact. But whatever you say, we will adapt.
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
I'd have loved to use AC as much as anyone - I've spent dozens of hours trying to make it work. Arch in the comments of the last video gave me some hope that I'd missed something, but it didn't seem to be the case in the end. My logic is, if I couldn't simulate the fundamental setup of my car, it wouldn't be an accurate representation of what it is to drive it - if there were no other way, I could have made something inaccurate but that felt good in Assetto Corsa but in the end there does seem to be a way forward with rFactor 2 to achieve this. Having said all that, while rFactor 2 may be less mainstream, it's an extremely good sim as well, and still has some level of mainstream appeal - Formula E for instance has an official presence in the sim. Assetto Corsa was my first choice, but I'm not disappointed with my second choice, it's still a good way forward.
@nestoNESTOnesto
@nestoNESTOnesto 2 жыл бұрын
@@thomsenmotorsport7201 I understand. And fine, ok, I will buy RFactor, you sold it to me :-D. Still disappointed though :-D
@RossAlexanderSmith
@RossAlexanderSmith 2 жыл бұрын
@@thomsenmotorsport7201 Yes, AC is a great sim and looks fantastic. rF2 is the stronger simulator for vehicle dynamics. It's a lot more satisfying to drive the cars as the behavior is much closer to what you'd expect from the real thing. Besides, once it's completed in rF2, it can be ported to AC more easily than the other way around.
@X1erra
@X1erra 2 жыл бұрын
The more attention RF2 gets, the better. Technically speaking a less popular game, and graphically can be inferior to the likes of ACC, but there's just no competition against Rfactor physics when this sim is already used professionally. As an RF2 player myself, I would really appreciate more mods because there's a lot of outdated mods in the Workshop just waiting for a new modder to update it.
@thomsenmotorsport7201
@thomsenmotorsport7201 2 жыл бұрын
Yeah graphically it's not at the same level - I reckon shadow mapping would make a night and day difference though and could maybe bring it closer, as it is it looks like it just calculates shadows on a per vertex basis which just doesn't look great. But it's not bad, and certainly it's not a problem to the point where it affects my desire to use it. As you say, the physics are extremely good, particularly the feel of the tires, which I think are better than any sim I've tried - though it would be about three years since I tried iRacing, and I'm aware they've progressed a lot with their tire model.
@ArchOfficial
@ArchOfficial 2 жыл бұрын
I'm not aware of anyone who uses rF2 physics professionally. What team/manufacturer is that specifically?
@17Speed
@17Speed 2 жыл бұрын
@@ArchOfficial Most of teams use rFactor PRO, which is a more complex simulation software. For example Honda IndyCar and Red Bull Racing are using it
@ArchOfficial
@ArchOfficial 2 жыл бұрын
@@17Speed No it's not. rF Pro is a license to use rF commercially and you're allowed to hook your own implementation into it which is what most do. Same as AC Pro. They get it so they don't need to spend millions of dollars hiring people to program the graphics, UI, sound etc.
@17Speed
@17Speed 2 жыл бұрын
@@ArchOfficial As far as I know, most of teams replace the built-in physics for their own
Race Report - Club Round 1
5:18
ThomsenMotorsport
Рет қаралды 57 М.
The Best And Worst Thing About Each Racing Simulator !
24:46
GamerMuscleVideos
Рет қаралды 22 М.
I CAN’T BELIEVE I LOST 😱
00:46
Topper Guild
Рет қаралды 120 МЛН
Каха и суп
00:39
К-Media
Рет қаралды 5 МЛН
AI Racing: Which Sim Does It Best? [ Sim Racing AI Comparison ]
10:06
1 vs 1000 guitar picks (5000 picks/second)
15:32
Mattias Krantz
Рет қаралды 2 МЛН
3 Hours vs. 3 Years of Blender
17:44
Isto Inc.
Рет қаралды 4,2 МЛН
Pedalbox
3:55
ThomsenMotorsport
Рет қаралды 69 М.
Race Report - Club Round 2
9:02
ThomsenMotorsport
Рет қаралды 37 М.
Why CarX is better than Forza, BeamNG and Assetto Corsa...
10:22
How Do Heave Springs Work? Third Elements Explained
11:49
KYLE.ENGINEERS
Рет қаралды 146 М.
Josef Newgarden Explains the Issues with iRacing's Tire Physics
1:25
Austin Ogonoski
Рет қаралды 125 М.
Which Sim Racing Game Is The Best For You In 2023?
15:59
Jimmy Broadbent
Рет қаралды 522 М.
Mobile Wheel Polisher ##❗️❗️
0:19
ToolBox Talk 20
Рет қаралды 1,8 МЛН
BMW😄💪
0:15
Uzb_REVENGE
Рет қаралды 1,1 МЛН
Мужик психанул и купил 200 Ленд Роверов
0:19
Сергей Милушкин
Рет қаралды 6 МЛН