Thanks man. Yeah and you cover some great things like how to use it on a cylinder, which is a great tip. If anyone interested you can find the video linked below, go check it out! kzfaq.info/get/bejne/Z86UrLpz38fSh2Q.htmlsi=p7p3b_JyRKNDMFzV
@RocketPunches11 ай бұрын
You don't need the crease prior to the Multi-Res modifier. On the modifier in the stack, go to the Advanced section and set Boundary Smooth to Keep Corners. This will essentially pin mesh boundaries in place. The subsurf modifier also has this feature. Edit: It seems bugged in 3.6 at the moment, and appears greyed out but you can still update those settings anyways, and they will achieve the same effect as creasing a boundary edge without the added tedium.
@ArtisansofVaul11 ай бұрын
Oh nice, I'll have a look at that as I have used the SubD version in the same way.
@trebilicious11 ай бұрын
This is a great video that teaches important masking and gradient skills that I wasn't familiar with. As an aside, here's another vote to get you to play with tissue addon. Thanks to the comment section for making me look it up on KZfaq. My mind is kind of blown by the type of application tissue enables, from parametric design architecture to complex cloth patches.
@ArtisansofVaul11 ай бұрын
Thanks and I totally agree that Tissue looks great. I will just have to have a proper play and use it on some projects so I can be sure of the nuances of what it can do.
@namedjasonc11 ай бұрын
Cool technique, thanks for sharing!
@ArtisansofVaul11 ай бұрын
No problem. Thanks for taking the time to comment 😁
@alecdorfman487111 ай бұрын
This channel has the coolest name😎
@ArtisansofVaul11 ай бұрын
😁😅 Thanks man 👌🏼
@racoonracoon212711 ай бұрын
Awesome videos! Keep it up! I ve been waiting excited for this one since I saw the community post!
@ArtisansofVaul11 ай бұрын
Thanks so much. Hopefully it lived up to the expectations.
@racoonracoon212711 ай бұрын
@@ArtisansofVaul it surelly did!
@mind_of_a_darkhorse11 ай бұрын
A great solution and one that would not have occurred to me! Many thanks!
@ArtisansofVaul11 ай бұрын
No problem and as always thanks for watching and commenting Darkhorse 😁
@gibsonsimpson6 ай бұрын
Your videos continue to amaze me. Keep up the good work!
@ArtisansofVaul6 ай бұрын
Cheers Gibson 😁👍🏻
@studioalchemist206011 ай бұрын
Brilliant 😍🤩👍. Great technique and tutorial
@ArtisansofVaul11 ай бұрын
Thanks so much.
@therealDonMac10 ай бұрын
Absolutely brilliant.
@ArtisansofVaul10 ай бұрын
Cheers Don 😁👍🏻
@ejrees18611 ай бұрын
This is extremely cool im in the process of making some mods for Arma 3 and this will come in handy alot. love your channel btw think its an undiscovered gem and im going to share it in my discord channels to try and get you some exposure, you deserve it you do great work! 👍
@ArtisansofVaul11 ай бұрын
Thanks so much man. 👌🏼 Really appreciate the sharing and glad you like the technique.
@thatblastedsamophlange11 ай бұрын
I made some snake/naga sci-fi soldiers recently, and I could have used this - the snake scales were built around a loop, and then I just duplicated them along the length of the tail. It worked well, but this could have let me make the the scale rings faster I think.
@ArtisansofVaul11 ай бұрын
Yeah, this works well for things like snakes/reptiles as it (should) save a load of time.
@Dannos3d11 ай бұрын
outstanding again mate. great vid. been looking for a way to make armour other than plate. thanks
@ArtisansofVaul11 ай бұрын
Thanks so much Daniel 😁 Glad to be giving some alternatives.
@gregoriocarreno11 ай бұрын
Amazing
@ArtisansofVaul11 ай бұрын
😁👍🏻
@Nuttoz11 ай бұрын
I never know there are "expand mask" before. It's very Cool!!
@ArtisansofVaul11 ай бұрын
They are so hidden, it would be good if there was an option in the T panel for them but I haven't seen one.
@Nuttoz11 ай бұрын
@@ArtisansofVaul i just found that on "Top Menu - Mask - 'Expand mask by topology'' " How come!! haha Thanks a lot.
@ArtisansofVaul11 ай бұрын
@@Nuttoz oh cool
@Nuttoz11 ай бұрын
@@ArtisansofVaul
@Starflight_Miniatures11 ай бұрын
Brilliant technique thanks!
@ArtisansofVaul11 ай бұрын
My pleasure 😁
@SamCharlesPalmer11 ай бұрын
Great tutorial, would love to see one for rounded scale mail or chainmail. Lots of tutorial online for realistic looking stuff, but less so for emphasised mail for miniatures and going from an array to an export ready for printing. When I first learnt how to do it I had to go back and forth between 2-3 different tutorials.
@ArtisansofVaul11 ай бұрын
Cheers Sam. I totally agree with what you're saying as I found the same thing. Im not sure if my solution is the best option but I would be happy to show it in a future video 👍
@sampsonkennedy11 ай бұрын
Same here. I've looked forever for ways to make scales like the warhammer high elves easily, but there's nothing simple for printed models
@ArtisansofVaul11 ай бұрын
@@sampsonkennedy So someone has pointed me in the direction of an addon I'm going to look into as well. That might be of interest.
@TitusKrakenDesigns11 ай бұрын
Amazed again! good tutor Mister!
@ArtisansofVaul11 ай бұрын
Thanks Titus 😁
@dannorris140611 ай бұрын
Great video as always! I imagine this could work for some quick roofing tiles too.
@ArtisansofVaul11 ай бұрын
Hmm... I think it would be possible if you did it straight and then combined it with the line mask tool for the gaps between
@azrael713311 ай бұрын
Outstanding!
@ArtisansofVaul11 ай бұрын
Cheers :D
@Revenant48311 ай бұрын
Thanks ΛₒV that is a cool trick to know! I will have to play around with that.
@ArtisansofVaul11 ай бұрын
Cheers. You can get some really cool effects using it.
@roman_ardy11 ай бұрын
Thanks! Next step: sculpting brush for chainmail? :)
@ArtisansofVaul11 ай бұрын
👍 Though I never found a sculpting brush for chainmail did a great job. I generally end up using a lattice and array or geometry nodes.
@onionjedi6 ай бұрын
Golden.
@ArtisansofVaul6 ай бұрын
Thanks man. 😁👍🏻
@davidffortesmeireles532811 ай бұрын
adorable
@ArtisansofVaul11 ай бұрын
😂
@justinphillipsart11 ай бұрын
Nice idea, but what about the Tissue Addon? I believe it can solve this in a more non-destructive way
@benveasey747411 ай бұрын
I second the request for a Tissue tutorial
@ArtisansofVaul11 ай бұрын
I'll have to check it out. I can't say its an addon I have used.
@justinphillipsart11 ай бұрын
@@ArtisansofVaul It's basically a free version of Micro Mesh by Vjaceslav T. but Blender native. It just needs you to combine it with modifiers like mesh/surface deform and it may need a bit of finess if you want specific things but for this use case and overall it's amazing!
@ArtisansofVaul11 ай бұрын
@@justinphillipsart Thanks so much for the summary, thats a great review and really helps. 👌
@pygmalion895211 ай бұрын
i would have just created a height map in designer. that way, i have more control over how it will look anyway.
@ArtisansofVaul11 ай бұрын
Totally an option. I imagine it would take longer though? But sometimes it's worth the time if it gives more control. I like this for its simplicity
@darrennew821111 ай бұрын
Blender has so much wonderful power hidden away. How cool would it be to invent a method of documenting something as powerful as Blender such that you could actually figure these things out without needing an a-ha moment. :-)
@ArtisansofVaul11 ай бұрын
😅 I think the issue is more to know the name of what you're looking to do. When you do know it's pretty well documented, it's finding it that's the problem.
@darrennew821111 ай бұрын
@@ArtisansofVaul That's usually the case, but Blender has a number of features (like you're describing in this video, or with the ability to scale the points along a curve in the way that it affects the skin modifier) that aren't really revealed in the UI. It is, however, 387% better than 2.79. ;-)
@marcoz626911 ай бұрын
Great tutorial though I'm struggling with "closing" the finished scales so I can cut into them etc. Also would be nice to know how to edit the mask afterwards :) Otherwise, amazing as always mate! Very appreciated!
@ArtisansofVaul11 ай бұрын
What do you mean by closing? Do you mean making them I to a solid object with thickness?
@marcoz626911 ай бұрын
Yes as an object you could cut in. I'm to much of an noob to really be able to know what I'm talking about :) I mean if I'm to export this into a printable object there would be problems right since the plane is just floating in front of the torso. It would have to be "closed" or repaired or whatever to make it printable :) @@ArtisansofVaul
@ArtisansofVaul11 ай бұрын
@marcoz6269 I've got you 👍🏻 Select the outside edges of the object and then extrude them back to give it thickness. They won't be straight so scale them to 0 on whatever axis they are not straight on to make them flat and fill the hole with "f" that way you have a block with the scales on one side to boolean together.
@FurlowT6 ай бұрын
Is there way to add these kind scales directly onto a mesh rather than being ontop of it? I have a dragonic character that needs similar kind of scales, if not rounded bit more. I need make scales go down from chest and onto tail with a bit tapering in size as goes onto tail.
@ArtisansofVaul6 ай бұрын
You can for sure but it will depend on the mesh for some bits. But you should theoretically be able to mask off the areas without the scales, use this on the area you want the scales and then clear the mask. I haven't tried that on something complex though.
@richardokeeffe837511 ай бұрын
I swear you see blender like neo sees the matrix
@ArtisansofVaul11 ай бұрын
😅 I think it may be the other way round and I keep seeing the real world in Blender. I get my fiancé catching me daydreaming as we are going around somewhere and shes like "So are you thinking about toys or how to model "x" in Blender?" 🤣
@herculeholmes5045 ай бұрын
Does anyone know where "mask gradient" is? Or is it a special hidden feature that can only be accessed when using Shift + A?
@ArtisansofVaul5 ай бұрын
I think it can only be used with the shortcut. Which is a little frustrating.
@herculeholmes5045 ай бұрын
@@ArtisansofVaulThankyou AoV. 🙂
@seanocallaghan4759 ай бұрын
When I attempt to follow the tutorial the masked area clears when I attempt to add the second diagonal masking as soon as I hit shift+A again. Any Idea where I went wrong?
@ArtisansofVaul9 ай бұрын
I have had one other person mention it but I've never been able to replicate it to work out what's happening....
@bigdragon49868 ай бұрын
Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on
@ArtisansofVaul8 ай бұрын
@bigdragon4986 You absolute legend! It's curious this seems to be on for some people and not others but I truly appreciate you taking the time to find the solution and coming to share it. Your a complete champion 👍🏻👌🏼👌🏼👌🏼
@tabaal210 ай бұрын
when i go to redo the mask on the right side it just over writes the previous mask
@ArtisansofVaul10 ай бұрын
Hmm.... I'm really confused why that would be. The whole point of the mask is to be able to mask multiple areas. Maybe a video showing what you're doing may help? If you have the ability to take one of your screen with screen cast keys on.
@bigdragon49868 ай бұрын
Found The solution, you need to go Edit>Preferences>Keymap>Search for expand>Go to Sculpt Expand>Check Preserve Previous to be on
@aqnuadziba12694 ай бұрын
Did you fill under chainmail? If yes, how did you do that?
@ArtisansofVaul4 ай бұрын
Generally I would just extrude everything back a bit and then deform it (probably with a sculpt brush) to make sure there is no void behind the scalemail if Im going to be 3D printing.
@aqnuadziba12694 ай бұрын
@@ArtisansofVaul Thank you mate!
@hoshigamesofficial5 күн бұрын
this doesnt work on blender 3.4 and inferior, idk why
@ArtisansofVaulКүн бұрын
It's a function that was added later I believe, thought I can't remember exactly which update of Blender.
@jameslee963911 ай бұрын
May I know your computer specs?
@ArtisansofVaul11 ай бұрын
Sure thing. Im working on a laptop I bought a bit before lockdown. Its an I7 9750 Processor 32Gig Ram NVIDIA RTX 260 graphics card. I hope that helps.
@jameslee963911 ай бұрын
@@ArtisansofVaul thanks! I guess a 13th gen laptop I'm planning to buy will be able to handle my sculpting smoothly since you also do this on a laptop. Have you tested how much polygons can it take?
@ArtisansofVaul11 ай бұрын
@jameslee9639 So I'm actually looking to upgrade to a desktop as I've gained more space recently. But that's just to be able to do silly things and booleans on REALLY complex objects quicker. I'm actually planning on doing a video on what specs affect what and I'll be using my laptop as an example. It's probably a few weeks out though.