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Пікірлер: 35
@quixcover4 ай бұрын
Be careful when tracing photos. You almost never get orthographic photos, so the perspective will be warped by the field of view of the camera.
@Blender-Breakdown4 ай бұрын
Good catch
@sadafrani192119 күн бұрын
@@Blender-Breakdown brother please make series on modelling like let suppose the shoe you are making please step by step slow video so i can or any beginner can follow to amke shoe or any complicated thing with you for practice
@smokeduvКүн бұрын
Possibly the only way is to photograph from very far with a lot of optical zoom, but if you use internet photos it will be hit or miss
@michaelantonio6643Күн бұрын
Better trace with elevation or sometimes sections plans, @quixcover orthographic is distortion not perspective. You won't find anything "orthographic" in the real world while perspective is a natural phenomenon.
@bobo_surreal81494 ай бұрын
Omg this is so good! This channel is a diamond in the rough 💎
@Blender-Breakdown4 ай бұрын
Thanks!
@turkwlf15 күн бұрын
Remember sometimes Reference Images are not possible at all.
@cc.creationz4 ай бұрын
Great video🙌🏻
@Fizzy-Blend4 ай бұрын
Editing reminds me of Smeaf, Great job!
@trinitrotolueneRBLX25 күн бұрын
Unfortunately there are no memes :( The style is good though
@blenderboi3d3904 ай бұрын
Great Job
@xyz-bn4qz2 ай бұрын
Such an underrated channel, keep uploading, i love your videos style!
@SURREALMOOKIE4 ай бұрын
Salute
@cube_code3 ай бұрын
I like putting my mode board inside of blender
@pablitowe4 ай бұрын
Whan an awesome tutorial, thx!
@Blender-Breakdown4 ай бұрын
You’re welcome!
@DrStein-jq8yo4 ай бұрын
thank you! very pedagogical.
@Blender-Breakdown4 ай бұрын
I’m happy you liked it!
@blenderpunk20774 ай бұрын
I'll be most happy if I could get a physical copy of what I'm always eager to model in Blender.
@Blender-Breakdown4 ай бұрын
That would be nice
@rashtopdog804921 күн бұрын
I'm a beginner 3d molder. I'm trying to wrap my head around the reference image thing. Do you like draw it on the image I'm confused
@alejmc10 сағат бұрын
The reference images are just that, “references”, in the end they are just quad planes with a texture on them used as guides. Pretty much like when tracing with pen and paper: putting the source image on the table and putting a transparent enough sheet of paper on top to see the image through. The 3d model you are doing is conveniently placed on top of the images so that they match. You can also put your 3D model with an ‘x-ray’ style view so you can always see the reference images through the 3d mesh being modeled. Also, in this example, the top/front/side images should be placed ‘to match’. Maybe try to look for a tutorial on exactly that, I’m confident it will become a lot clearer by seeing a more step by step example on this.
@sanjaux19 күн бұрын
Small keyboard flex
@ComplexTagret4 ай бұрын
"Как нарисовать сову".
@Babalous4 ай бұрын
shoe
@Blender-Breakdown4 ай бұрын
shoe
@ckogsh25854 ай бұрын
shoe@@Blender-Breakdown
@pranavtyagiofficial4 ай бұрын
Shoe
@TrivedijiGamesКүн бұрын
Shoe
@xgigovii40018 күн бұрын
юоьшгщоржж.тоьд л
@xgigovii40018 күн бұрын
z uytq
@SwordToothTiger3 күн бұрын
try to speak more ironic - will more match to content.
@6TheBACH6 күн бұрын
Ehm... so...do 3 extra steps and than delete your shit topology mesh, gatcha.