I used to be an Amiga developer back in the 80's and we used a similar method for copy protection. I didn't know it had a name until now :). To understand it, you need to know how the Amiga disk drive controller wrote it's data. The controller couldn't recognize a change in magnetization that occurred too quickly. It used a coding system to prevent too many null bits or too many 1 bits from following each other. So basically if you wanted to write out binary 00001111 , the OS would convert it to something like 001 001 011 011 (this is based on my memory so the actual encoding is probably different). Now with this information, we took control of the hardware directly and bypassed the encoding. We wrote 000000000000 and 111111111111 directly to the disk drive at a certain location. We made sure it would not create an error with the sync marks or track locations, so a copy program would not think anything was wrong. Later, when we read that data the controller would try to make sense out of it and depending on the timing would return a value, which wasn't always the same every time. We would read that location multiple times and look for a change in value. We didn't care what value we got back as long as it was different over multiple reads. If you tried to make a copy of the disk, the copy program would read the value and write it back properly encoded. So when we read the value, it would always come back as the same number. I think later versions of XCopy would perform a deep scan and look for fuzzy bits and write them back to the disk as we did. This is all from my memory, so some details may be a bit "fuzzy" :)
@totallynotabot1515 жыл бұрын
Thank you so much for the explanation - the video glossed over the important parts.
@fanzyflani35765 жыл бұрын
For 00001111 would that have been x0 10 10 10 01 01 01 01 where x was the opposite of the previous bit?
@DonMilo5 жыл бұрын
@@fanzyflani3576 OK, I found the details in the Amiga Reference Manual" The raw MFM data that must be presented to the disk controller will be twice as large as the unencoded data. The following Table shows the relationship: 1 ---> 01 0 ---> 10 ;if following a 0 0 ---> 00 ;if following a 1 so you are correct, in my example above: 0 0 0 0 1 1 1 1 = x0 10 10 10 01 01 01 01
@gergelyvarju66794 жыл бұрын
@@DonMilo When you expect a random value from that disc as a random number. No check, no copy protection code, nothing like that. But if the value would stay the same a few functions responsible for generating enemies or other vital content randomly could produce very bad results. No checks to disable, you would have to inject some extra code there. Which might be much harder and even harder if your game barely fits into the memory of that computer. Have fun cracking!
@gereral1_jackofalltrades4 жыл бұрын
I played with ollysbg and once the table is read you can dump exe. I loaded a puzzle game I bought entered key and followed the program thru key process setting break points . The key is weak part as a hacker can set break points on all calls to key. If eax holds 1 usually uses a jump command to set bit. But sometimes is dumps a bit or s flag bit. Sets it to 1. Some use scramble encrypt to place these flags in a file and scramble them. Then load them and look for those flags. So even if u pass the key code loop you need to breakpoints the decrypt part and step thru the part and look at the addresses where data is decrypted. If done right you will see the scramble data become readable data. Then seconds later scramble up again. If I were to write a protection I would create s scrambled file that holds actual exe code for parts of the dll libraries and scrabble them so if the program is comprise the dlls exe code would be messed up crashing program. Using tricks like machine reboot and other things also deleting parts of the game files so next time a fresh install would be needed to run. Other tricks are terminate assembly instruction or a code to write a routine to s fresh memory spot and call it and pc processor will try to execute the bogus instructions crashing the game. So instead of going around the key they use a window command in assembly to isolate all window prompts. Once the prompt is break pointed stepping thru each key shows math to produce key. If u bought key which I did u can see the first letter load in compare length and then do some xor or other stuff on it. And see the flags being set. Once key math is found the hacker produces keygen . Better to pay for program and not steal. I only hacked the game for sake of challenge as I had a purchased key. Once u own a good key to find routine to get math formula is easy. I wrote s program with 2000 lines of code called xdr for mpcbe video player and used visual studio to write it. So I understand data, stack, registers, the push and pop off the stack. Jmp command to jmp thru instructions, the mov command to move a value into a register. Visual basic commands kinda do the same. For next loop. Jmp to call a portion of code many times and return. Put data into a variable like putting data into a memory address. Hex in hi level 01010 in ammembly. Just buy program lol
@LGR5 жыл бұрын
Loved this! Honestly didn't know the specifics of how these copy protection schemes worked so yeah, thanks for enlightening 👍
@ModernVintageGamer5 жыл бұрын
thank you sir. means alot coming from you !
@davidinark4 жыл бұрын
How many folks read this with LGR’s voice in their head? ✋🏼
@wohlhabendermanager4 жыл бұрын
@@davidinark Everyone. :)
@garrettfrick38304 жыл бұрын
the legend himself (you even taught me that every game has a pc port lol)
@tranphuongnam18603 жыл бұрын
IT'S THE LAZY GREEN GIANT
@tairom81385 жыл бұрын
When the C64 came out with the 5.25" floppy drive, the DRM that companies would use was so destructive, my father actually started a business repairing the drives that inevitably would fail. What they would do was laser damage a sector or sectors on the master. When the drive read head hit this sector, it would cause the read/write head to "knock" out and back repeatedly, trying to read the sector. After a few seconds, the drive would return an error, one that the software was looking for. You could never physically damage the exact sector that the master had and if I remember correctly, no software copying programs ever defeated it. Only hacking and removing the check itself. In the meantime, this "knocking" of the drive heads would eventually cause the heads to go out of alignment. My father contacted Commodore and eventually convinced them to allow him to be a local repair location for these drives. They sent him the tools and some special disk that when read would allow for manual realignment of the heads. Needless to say, this method wasn't around for too long. Nowadays, it would lead to an almost immediate class action lawsuit. lol
@LukeAvedon4 жыл бұрын
Love that story! Thanks for sharing!
@fredmertz48193 жыл бұрын
Lol, my dad had enormity of problems with 8" floppy from dust in Arizona. Well unprotected spinning media just plain is unreliable. Thanks for your info.
@RasielSuarez3 жыл бұрын
Ah yes, memories of error 21 and the death rattle on me poor ol' 1541 :'-(
@customsongmaker3 жыл бұрын
They wouldn't be too afraid of lawsuits to do it again. About 20 years ago, major record companies included malware on their audio CDs that would disable your computer's CD burner if you put the CD in your drive.
@akaimizu13 жыл бұрын
The commodore 64’s copy protection really backfired on the companies that used it. This was because a lot of copy protection failed to check correctly on all but a certain type of drive or two. In many cases, if you didn’t have the original 1541 drive, the game would fail to load on something like the 1541c. So for many, the only games that would not play on their C64 were the ones with various amount of on-disk protection, leaving the cracked versions as the only ones that would run.
@denismilic18785 жыл бұрын
The best thing is that hackers must play the game to detect the next level of protection.
@maggiejetson79044 жыл бұрын
Which none of them have the time to. They are in it for the fun of cracking the copy right not the game, playing it to test it out is just boring.
@denismilic18784 жыл бұрын
@@maggiejetson7904 yes double pleasure for game makers
@zeus11414 жыл бұрын
I disagree with the general comment
@rfvtgbzhn3 жыл бұрын
are you sure? I mean instead of identifying all the fuzzy bits, they could just tried to find all the checks in assembler, so they didn't have to play the game.
@denismilic18783 жыл бұрын
@@rfvtgbzhn yes I'm sure. This type of multi-layer protection is difficult because when you find and remove part of the protection code you don't know where is next one, or if it even exists. The game always works.
@KarlRock5 жыл бұрын
Incredible story mate. My love for computers began on my friend's C64 before my parents finally brought me an Amiga 600. It was an incredible time as a kid on those machines. The range of games and going to computer meetups to get copies of games was fun. Piracy was all I knew as a kid who had no money but an obsession for computers and gaming. This video brought back fond memories I'd forgotten. Thx
@SeamzKing3 жыл бұрын
Oh my god, I did not expect to see you here Karl! Love your channel
@GrandizerGo5 жыл бұрын
I remember playing this game, buying it 3 times as I broke one disk, had the disk drive mangle one other copy when the sliding cover spring failed. But I also remember Never buying it again, it was "found out" that you could slow the drive speed down with a small screwdriver to a certain speed, write to a certain set of sectors and that basically duplicated the copy protection. You could tell the "cool hackers" by seeing that their drives had a small hole in the top so that they could adjust the speed without having to open the drive cover.
@rmidthun5 жыл бұрын
FTL had some of the most clever anti-pirating code. A couple of their other titles: The game SunDog would let you play most of the game, but when you got to the final part a message would appear telling you that you can't see the ending because you are a thief. OIDS was the smartest though. This Choplifter-like game would let you play the game, only the shield recharge would simply not do anything. So you could play the game, and see how cool it was, but it was really, really hard. All of these protections worked in that I eventually did buy all the games. Years later, I worked on a PC game and was in charge of adding anti-pirate code. The code I added was subtle, the jump height was multiplied by 0.95. This made a fairly close jump about 15 minutes or so into the game into an impossible one. Not Spyro by any measure, but still fun to read the boards and see the players discussing that particular jump and asking for advise on how to make it.
@codetoil5 жыл бұрын
nice
@adempc5 жыл бұрын
That's fantastic, thanks for sharing. Would be hilarious if the x.95 jump height was only on the weekends... like, you can pirate our game, sure, but you can only play it proper Monday through Thursday before 6pm...
@paulmeyer91495 жыл бұрын
Sounds like Mirrors Edge. I believe this kind of protection is a bad idea btw.
@paulmeyer91495 жыл бұрын
@Bernhard Häussermann When I was 6yr old I played Spyro at a friend who did not know his cousin bought a pirated copy for him. (Which came with CD print and manual and stuff). I liked it, but my friend told me why it's annoying overhyped garbage and so we avoided spyro for basically forever. I found out about 20 years later what was the probable cause of the game being broken.
@jeffwells6415 жыл бұрын
@@paulmeyer9149 That's better advice for 20 years ago than today. Also, you and your friend are probably only part of a tiny percentage of people who legitimately did not know they had pirated copies. Today people look things up. The 0.95 jump height would be doing pretty quick, and basically right away you'd get search results saying pirated copies change the jump height. The key is to pepper these things all over. People will know quickly if it's a copy protection scheme, but if every time someone tries to use the latest cracked version something new doesn't work right, they'll get frustrated and either just stop playing or go but a legit copy. Issues with cracked version will also likely prevent more people from initially trying a cracked version. You don't really care about people who won't play if it isn't cracked. You care about the ones willing to pay if they can't get it free.
@TheAtb855 жыл бұрын
To sum it up: If you bought Dungeon Master you'd play a dungeon crawler. If you pirated it, you'd play a puzzle game instead. :D
@omikronweapon4 жыл бұрын
I honestly regarded the copy-protecting as a puzzle to be solved before the game. I reverse engineered a few of the games' codes just by trial and error. Felt so satisying when I got another one correct. Eventually I got enough to play the game most of the time. And otherwise just reset for a new set of random questions.
@SumeaBizarro4 жыл бұрын
If I ever was to get into making games, and being skilled or being backed up by skilled enough people, I would delibirately make pirate edition of the game - make it delibirately get weirder and something maybe akin to how Malklavians experience Vampire the Masquarade Bloodlines versus other races. Make it change the game style entirely and basically be it's own interesting thing, making basically "The breaking down" version of my own game, and have the full version. Maybe even including that edition with the legit ones and including unique story but without needed context in the breaking version while offering completly own but - also encouraging to buy version of the game. Of course, it would take one crazy indie without any self preservation instincts to actually get something like that out I am just shooting ideas I probably will never get to create.
@IndiBrony4 жыл бұрын
@@SumeaBizarro I personally enjoyed how the creators of Game Dev Tycoon did it. They released their own "pirated" version of the game up on the relevant websites the same time they released the actual game. Everything plays like normal for a while, until the players suddenly start losing money and there is seemingly no way around it. You eventually get a message saying "we're losing all of our money to pirated games" which you couldn't deal with, leading a bunch of people who "pirated" the game to out themselves by asking on forums how to get around the piracy issue. it is a beautifully constructed piece of irony.
@cdru5154 жыл бұрын
@@IndiBrony Later on, the "Pirate mode" was made available in legal copies, as an optional setting. And with the ability to make DRM to counter piracy
@wohlhabendermanager4 жыл бұрын
@@IndiBrony Yes, was thinking about that example when I read the OP comment. That's a real good way to maybe make some people aware that piracy is a real problem. Another example, in Crysis 3, the final boss was unbeatable when you used a pirated version of the game. That's extra evil... But on the other hand, this also may lead to negative reviews if players are unaware that those changes are a result of copy protection. They may think it's because the game itself is flawed. I always liked the copy protection of "Pirates!", when you entered the code wrong you could still play the game, but the difficulty was really high.
@MinisterSandman5 жыл бұрын
Me: I couldn't care less about floppy disk DRM Also me: Wow. MVG uploaded a video about floppy disk drm. I've always wondered how that worked
@KibSquib485 жыл бұрын
tbh MVG has made me interested in a lot of otherwise boring things
@kenrickeason5 жыл бұрын
@@KibSquib48 Cause the man knows how to hold People's attention without breaking a sweat.. Someone may have the most exciting life but can make it seem boring when they talk.. Someone may have the most boring life but can it seem action packed when they talk.. It's about holding the attentions of others..
@neSsuChan5 жыл бұрын
Exactly me.
@TN_AU5 жыл бұрын
Hands up who was so cheap that they used a drill to drill a hole on the other side of the floppy to make them double sided (or was it HD?) because double sided floppies was more expensive back in the day? Me: Raises ✋
@rps2155 жыл бұрын
Reminds me back then when my cousin talked about this kind of thing. I have no idea at all about it back then.
@Craxin015 жыл бұрын
As my grandfather likes to say, "a locked door only keeps an honest man honest."
@kenrickeason5 жыл бұрын
Your Grandfather seems like the type of man I can listen to for hours.. seriously..
@andrew_koala29745 жыл бұрын
Your Grandfather is correct. Another way of stating that is "Locks are only to keep honest people out"
@pwnmeisterage5 жыл бұрын
The legal thinking of the time was that software is code and data and math, not something written by an author or created by an artist. Software authors and companies did of course claim copyright and become increasingly paranoid/heavyhanded about being paid for their work. But it technically wasn't "piracy" because no laws existed to protect software. You can't "own" math and you can't "steal" math. Everyone knew sharing and copying software was "perfectly legal", most never thought it "dishonest" or "wrong" or "unethical" at all.
@pault1515 жыл бұрын
FWIW I didn't pirate, but I did hex-hack a copy of Deluxe Paint II so that it would include dh0: instead of df0: (hard disk instead of floppy) so I could load it off of my hard drive. I didn't want to be held hostage to the variable quality of 3-1/2 inch floppies and have my expensive program go bad on me!
@cozymonk5 жыл бұрын
That's cute, but it's super inaccurate. It completely ignores the fact that most crimes are crimes of opportunity. Imagine a thief in a parking lot looking for a car to break into. They will stroll through the lot, casually looking inside windows and testing the door handles. If they can find an unlocked door, that's the door they're going to open first, the unlocked one. There was a string of break-ins by local teens in one of my old neighborhoods. The key similarity: all these houses left their back door unlocked, while people were home. They'd slip into the kitchen or something and snatch a laptop. Locking the door would be enough to stop that as breaking and entering is not only more illegal than trespassing, but also louder and more time-consuming, leading to a higher probability of being caught. A more accurate grandpa saying is, "Security is not about making it impossible for a thief to break in, just about making it harder than breaking into your neighbor's home." Of course, copy protection is different than a house or a car. But it's also not about hindering every single thief, just enough that it's not easy to be common-place. I disagree with it and think there are much better methods to discourage people from piracy, like fair pricing and convenience of use.
@pcfan19865 жыл бұрын
On a CD or DVD pits and lands are NOT directly representing ones and zeros, but the CHANGE from pt to land or land to pit would be a one and NO CHANGE would be teh zero. Just FYI ;)
@omegarugal92834 жыл бұрын
NZR encoding?
@spiney22914 жыл бұрын
but we're talking about floppy disks
@aabeastsider4 жыл бұрын
So changing the first land to a pit flips everything that's written after it. Nice piece of info. Thanks
@encycl07pedia-4 жыл бұрын
@@spiney2291 Floppy disks don't have pits and lands, do they? I thought they were magnetic only. Only optical disks would have pits and lands.
@watcherofwatchers4 жыл бұрын
You do know he briefly talked about CD bits in the video, right?
@kara0keit3085 жыл бұрын
The Schrödinger's 1/0 bit killed me :D
@Clarky_AU5 жыл бұрын
"Please enter this word: I have no fuc" Some reason i doubt the remainder of that line was not the words the words on page 11 :)
@maximal98575 жыл бұрын
ok. this word.
@rebane20015 жыл бұрын
1:45
@Mario583a5 жыл бұрын
I don't know the word "fuc"
@vanerek5 жыл бұрын
"s to give"?
@Mindflayer865 жыл бұрын
king manual?
@MrMario20115 жыл бұрын
I know almost nothing about Amiga and Atari computers, so this was a fascinating look into it all. Awesome work, my dude!
@Cuzjudd5 жыл бұрын
I pity the fool who didn't grow up with Amiga ;)
@NeuronalAxon5 жыл бұрын
@@Cuzjudd - ProTracker FTW.
@jamezxh3 жыл бұрын
All You need to Know is that The Amiga was heaps better
@jamezxh3 жыл бұрын
@@NeuronalAxon I agree Spend many hours making *.mod's
@casedistorted3 жыл бұрын
Yeah sadly us here in America really didn’t have the Amiga at all. Sucks because it looked like an amazing machine. I had a C64 tho for most of my childhood growing up
@registerme25 жыл бұрын
One of the better encryption mechanisms I found was on an "F16 Fighter" PC game. The actual executable files were randomised on disk. When loaded into memory & executed. The application pointed to itself as if it were data, Then it decrypted itself using an XOR technique. Then the code executed, then it re-encrypted itself. This meant you could not open the exec with a disassembler to figure out the encryption. As the code on disk was valid but not true. You had to watch it run in memory. Step by step, which took hours, to get to the part of the game in question. To make it worse, a failed check just set a variable. The variable was then checked much later in the game. So you died, millions of instructions later. Making it very hard to find the self-modifying code.
@DougBell0073 жыл бұрын
This is Doug Bell, the lead developer on Dungeon Master and the mind behind the DM copy protection. Nice video. You got most of it right, except the part about the fuzzy bits. The disk protection was actually more sophisticated than the fuzzy bits used by other games at the time. Instead of one or more “random” bits (bits written with a magnetic signature on the threshold between a 1 and a 0), the bits on the sector were simply smaller than a normal bit. The position of the magnetic signature was moved in a sinusoidal pattern from one side of the track to the other side and back. This meant that the disk controller would start reading 1s (or 0s) and at some point switch to reading the opposite. So instead of random bits, it would read random length sequences of bits. This was important because a fuzzy bit could be created by a standard disk drive by toggling the write head on and off while it was writing. The bits on the Dungeon Master disk can only be written by one particular brand of disk duplicator that cost $40,000 at the time.
@davidgriffiths222311 күн бұрын
Thanks for your amazing game Doug (and the protection was elegant too)! My best friend and I played through it (yes on an original disc) after school all through high school. Truly elegant. And yes we finished it! Unfortunately my friend is no longer with us but playing your game together created lasting memories of him that last to this day. Miss you Neall!
@WingDings_6665 жыл бұрын
"I have no fu-" Yeah that is pretty much me when dealing with copy protection.
@user-lc5xp5xd2i5 жыл бұрын
I used to crack C64 games back in the day. From the classic tape drive buffer protection all the way to copy protection that executed entirely inside the disk drive, cracking was often more fun than the game itself.
@subtledemisefox5 жыл бұрын
It still is.
@nosirrahx5 жыл бұрын
@@subtledemisefox Being told that you can't do something sure does make for a fun challenge. Back when I was in IT my favorite cases were the ones where the "Geek Squad" said a PC could not be fixed without a format and reinstall.
@padmad3k635 жыл бұрын
True, I used to crack Windows applications and make game trainers. Most of the times I didn't even care what program it was as long as I could crack it and release it as a zero day release. Gotta love Assembly X86 and C.
@velma.5 жыл бұрын
@@padmad3k63 Do you still have any of your trainers or stuff that you cracked?
@markpenrice62535 жыл бұрын
@@nosirrahx ... I'm pretty sure "format and reinstall" was the Geek Squad's default position, because it was the quickest and easiest way to return a PC to a known-good, clean state without having to do any investigative work or touch the customer's data (or potentially expose their network to viruses), or more importantly conduct any particular staff training. Just give them a one-page cheat sheet that says "tell the customer you'll have to wipe their machine, put the bootable system image DVD in the drive, press [the magic keys], and come back in a couple hours". I even brewed up something similar for an old PC given away to the daughter of a family friend to guard against the possibility of support calls coming back down the line (or against them not being able to do that). Stack of CDs made with Nero Imagedrive of the fully installed but otherwise bare system, marked "if all else fails..." + instructions for starting the reimage process... Probably anything they said was a reimage job could be fixed in under an hour using rudimentary tools, by a halfway competent tech not working for a big box electronics retailer, maybe adding a few hours to run longform diagnostics for the trickier cases (actual interactive time wouldn't be much more though - set it up and then go do something else for a while). And I would expect half the things they said were fixable that way actually weren't... e.g. failing hard drives or memory, or a lack of meaningful virus protection crossed with a user who's a little too adventurous (or naive) when it comes to the internet...
@Kevin-vq6rv5 жыл бұрын
Fuzzybit is a genius anti-piracy solution. Even today it can give you loads of headache.
@MindBlowerWTF4 жыл бұрын
Yeah, considering how small amount of PCs have disc readers still in them :P
@DaveGamesVT5 жыл бұрын
That fuzzy bit stuff is wild, I never knew about that before. Thanks for the video!
@user-ro1cc8tz6d5 жыл бұрын
Its like qbit
@BlaineEvans5 жыл бұрын
Why doesn't this have more likes? I just want to say here that one of the hardest things to do with a KZfaq channel is bring content and stories that we haven't all seen already. MVG does this over and over again. It's especially impressive considering the topic of retro gaming is largely based on "old news," and the category is pretty heavily populated on KZfaq already. Awesome work!
@Lugmillord5 жыл бұрын
Correction: 6:10 Spyro the Dragon was the first game of the series. The one with the protection is Spyro 3: Year of the Dragon.
@lmcgregoruk5 жыл бұрын
Yeah, but it's not called Spyro 3 on the cover, just "Spyro: Year of the Dragon" hence people confusing it for the first one.
@Lugmillord5 жыл бұрын
@@lmcgregoruk yeah, that might be true.
@Skraeling10005 жыл бұрын
Fascinating stuff! Back in the day we needed a form of copy protection for our training programs, and as we were a small company we didn't want to pay someone to do it for us. After a bit of experimentation I discovered a byte deep in the floppy boot sector that I set to a non standard value. Our software looked up this value at startup, (install disk had to be in the drive at startup) and if not present, it wouldn't run. An additional effect was that even doing a diskcopy wouldn't work, as the boot sector was never copied by that program. Then one day we got a call from a customer saying they'd found a virus on our install disk. Turns out that there was indeed a virus around which did the exact same thing to disks. Oddly, of all the customers we had, only this particular company had anti virus software that spotted this. Another odd form of copy protection was used by an authoring program called TenCore - it had a physical bad spot on the disk that was actually visible to the naked eye!
@ridiculous_gaming4 жыл бұрын
When I first discovered "Dungeon Master" in 1988 for the first time on the Atari ST my mind was completely blown. The ability to throw a shuriken at metal bars with some actually flying through the open space between them was simply jaw dropping.
@jaysmith285810 ай бұрын
Somebody describing almost exactly the same scenario as the one you mentioned is what made me get an Atari ST. Dungeon Master is still the only game that has made me get a system just so that I could play one particular game.
@ridiculous_gaming10 ай бұрын
@@jaysmith2858 I know someone who also picked up an Amiga 2000 & monitor for Sword of Sodan...back in the day.
@ridiculous_gaming10 ай бұрын
@@jaysmith2858 There has been a ton of later dungeon titles built on the back of this original.
@jaysmith285810 ай бұрын
@@ridiculous_gaming I know there have been a couple of fan made DM dungeons, but I've not played any of them.
@The_Archvile5 жыл бұрын
80's Scene Hackers: "Been there, done that. Let's hack this." Dungeon Master Fuzzy Bit: "Hold my 1 or 0."
@The_Archvile5 жыл бұрын
Thanks for that tid bit!
@bonbonpony5 жыл бұрын
@Brad Viviviyal Plot twist: it wasn't copyright protection, just sloppy coding with lots of bugs :)
@ucankizmiaz42895 жыл бұрын
@Brad Viviviyal whether there never was a craked version i can't tell (well 14:05 gets me straight on that matter). what i know is that i had a 'cracked' one and played Dungeon Master on the ST1040 all the way to the end. At some point i even had a screenshot of the final screen but i lost it. Same with Sundog but without screenshot though.
@crimehouse88515 жыл бұрын
i laughed way too hard at this
@HelloKittyFanMan.5 жыл бұрын
"Pirates at bay" seems like pun _intended_ to me, haha!
@CarnorJast11385 жыл бұрын
I got an Atari 520ST in 1987, and had it upgraded to 1 MB of RAM. One of my first games, other than the superb SunDog, was Dungeon Master. I played the hell out of that game on my ST for the 3 years I owned my system! When I sold my ST and switched to a 286-12 PC in 1990, I really missed my ST and that game more than anything else! I still play it today on my PC using DosBox! I can honestly say I have played DM more than just about any other game before or after I got DM, even when compared to modern games on my various PC's I have had since 1990! Dungeon Master truly is one of the all-time greats, and for me, is quite possibly THE best game ever made!
@robertholmes89175 жыл бұрын
Wow. Watching this brought back so many memories. I think i played every game you used footage of. Some i thought i forgot. Watching the X Copy Pro footage brought a tear to me eye. Me and my best mate Chris would sit down for hours after school swapping and copying games. 12 years old. Thank you for this. I remembered things I had forgotten.
@seshpenguin5 жыл бұрын
That fuzzy bit is genius! Really cool stuff. You know they were smart: stuff like the game slowly breaking is really cool. (I mean it's cool, but I'm not a fan of DRM :P)
@theSato5 жыл бұрын
i dont think copy protection is the same as DRM lol
@daishi55715 жыл бұрын
@@theSato DRM is an umbrella term used for a multitude of ways to weaken and stop your right to own what you have bought, and that includes making a copy.
@Finsternis..5 жыл бұрын
Oh yes, it is all very genius. Until the day the checks start failing on legit copies. Then it is the same crap shot that modern drm represents.
@Frenziefrenz5 жыл бұрын
@@Finsternis.. Yup. My "favorite" was that my legal copy of Red Alert 2 thought it was pirated and blew up the base after a couple of minutes. (As an aside, the way they printed the key has practically faded completely now, nearly 2 decades later. Double DRM fail.)
@seshpenguin5 жыл бұрын
@@Finsternis.. exactly, one of the many problems with drm
@rashidisw5 жыл бұрын
In ancient time DRM/copy-protection only negatively affect pirated copies, in recent years its negatively affect legitimate users where pirated copy would have better experiences. Where have it gone wrong?
@jdb20025 жыл бұрын
They're trying too hard to beat the pirates completely, rather than just slow them down. They need only delay them for less than a month, since most sales are made in the first two weeks.
@kilrahvp5 жыл бұрын
That's not correct, those stupid "enter code from manual/wheel/etc" were a massive pain for legitimate users too. And modern game DRM is basically transparent...
@timothygibney1595 жыл бұрын
Or put them in the Epic store as exclusives. This has made piracy big again
@sampleentry52535 жыл бұрын
Timothy Gibney Steam had a monopoly on the market lmao. The only way for Epic to realistically compete in the AAA market was to buy out exclusivity rights. But I guess Epic bad, Steam good, or something.
@bonbonpony5 жыл бұрын
@@kilrahvp And by "transparent" you mean that they can then look through all your stuff remotely? ;J As for the OP's question about where have it gone wrong: I would say at the time when people started accepting such shizzle and kept paying them money for such "broken" products. If you support what you don't like, it grows and screws you over even deeper next time. That's why I don't use any software with DRMs, nor any proprietary software whatsoever.
@SumeaBizarro4 жыл бұрын
1:45 "I have no fuc-" Interesting... I think I can guess how the sentence ended.
@billytrespassers31233 жыл бұрын
I have no fuchsia pigment.
@sgt.thundercok47043 жыл бұрын
@@billytrespassers3123 Nailed it!
@maritoguionyo Жыл бұрын
king idea
@KevReillyUK3 жыл бұрын
I hadn't heard of this one. It's very sneaky. Two of my favourite "gotcha" anti-piracy systems were both from the 1990s. The first was the Turnpike email/usenet client that like much '90s software had a unique installation key for each copy. You could install it on as many machines as you liked, but any messages it sent were encoded with this key in the headers and if you received an email with the same key it would generate a cryptic-looking Windows dialog stating "Unknown message from myself." When people got this "error" message they would invariably turn to the product's own usenet support group asking why their friends couldn't email them, only to be told that their friends should buy their own copy. Brutal. It would probably have been described as a "self-own", had the term been around. The second was the official Scrabble game for the Psion PDA. Supplied on a solid-state disk, the game had an extra zero-byte file written into the SSD's flash memory that could be seen by, but not copied by, the file system. With this file in place the game played normally. With it missing, as happened when you cloned the SSD, the game would appear to play fine but every time you played a word all of the replacement tiles you got would be "E". After two or three moves you ended up with a rack of EEEEEEE and the game became unwinnable. I don't know if anyone ever reported this one as a "bug" but yes, I did discover it first hand when I bought a copy for my brother and tried to rip it off. I had a good laugh about it and went and bought my own copy. A success all round for whoever thought it up.
@2K8Si5 жыл бұрын
Dungeon Master still to this day, holds the number one spot for consuming the most amount of time for one specific title. I played the HELL out of this game. Countless hours spent training my team *WAY* beyond what was required to finish the game.
@sasamisa18065 жыл бұрын
Yes indeed, although I think Captive has eked it out in recent years for me thanks to emulation. (^_^)
@hayleyscomet34474 жыл бұрын
2K8Si even though I wasn’t born yet I honestly think it’s one of the classic and that there are many more gems from back then. I really want to get old PCs for playing old games. The downside being the death of crts and parts in the next 10 years but I guess I should enjoy it while I can I suppose.
@0Raik5 жыл бұрын
11:07 Quantum bit copy protection... dayum! Ahead of their time by 30 years.
@lucasn0tch5 жыл бұрын
It's amazing how a 1980s home computer game is impossible to crack, but many modern AAA PC games could be cracked within a month from it's release
@0Raik5 жыл бұрын
@@lucasn0tch *Was impossible to crack and games nowadays face hundreds more hackers than old games back in their day. Plus it is like a sport to them (like lock picking) and groups compete to be the very first for street cred and bragging rights.
@StormsparkPegasus5 жыл бұрын
@@lucasn0tch It's not impossible to crack. It was cracked. The problem was, people stopped trying to crack it for too long because they thought they already had. When it turned out they hadn't they had to go in depth into the code and figure out what they missed.
@DxBlack5 жыл бұрын
Quantum? No...it'd have to be both 1 and 0 a while also not being both 1 and 0, not manually switched. As for 30 years, randomized pointers and whatnot were a thing somewhere in this period as well.
@nickwallette62015 жыл бұрын
Loss of honor? Technically, these groups are amazingly clever and tenacious. But the egos are over the top.
@Frostie36723 жыл бұрын
Loved gaming on my Amiga, that machine was way ahead of it's time. The Cyclone copy software could copy protected disks, using an extra piece of hardware that sat between the external floppy port & an external floppy drive.
@DoomRater5 жыл бұрын
Now that's just cool. I knew about Spyro's multilayered DRM attacks but holy crap, I had no idea it was done to this degree on floppy disks! Dungeon Master, the original pirate battler.
@Paneka_5 жыл бұрын
It was way before my time, but your video fascinated me nonetheless. Always great to watch!
@renakunisaki5 жыл бұрын
Very clever, but how reliable was it? I would imagine depending on the particular magnetic strength of your drive, the ambient temperature, the amount of electromagnetic noise nearby, etc, the fuzzy bit might not be very fuzzy and might read the same almost every time. Were there a lot of people complaining about these issues even on a legit copy? Incidentally, cartridges can do a similar trick called Open Bus. By reading memory that's not connected to anything, the result might be pseudorandom (depending how the system was wired). I don't know if any games used that, but it would have been a clever "fuzzy bit". However, Super Mario All Stars did this by accident. The variable that enables debug mode was never set, so every time you played it there was a chance it would read as "on". (Since this was in the SNES memory rather than the cartridge, it tended to be the same every time on the same console.) Also, Final Fantasy 1 uses this method for random number generation, but not for copy protection. Many SNES games do use a somewhat similar trick: write to some region of the save memory, read back another region, and compare. On a real cartridge the memory was a certain size and repeated over the whole range, so the result would match. On a copy, they usually had more memory, so it wouldn't match.
@superamario64645 жыл бұрын
The best retro video game channel, No other, This!
@alaeriia015 жыл бұрын
LGR would like a word.
@0Raik5 жыл бұрын
My Life in Gaming is waiting in line.
@matuzaato5 жыл бұрын
My life in Gaming and DF retro want to know your location
@battleonfan15 жыл бұрын
8-bit Guy is also very good.
@superamario64645 жыл бұрын
Guys, all great suggestions and now subbed. But my man MVG is still the king
@dotwithshoesofficial5 жыл бұрын
I used to play that Indy 500 game so much. Loved that game.
@1teamski5 жыл бұрын
LOL! X-Copy! Man, I completely forgot about that! Wow, talk about Amiga memories!
@YTWanderer5 жыл бұрын
Totally forgot about it too :) Haven´t seen this interface for 25+ years. Talk about bittersweet nostalgia...
@RogueBoyScout5 жыл бұрын
I remember getting my 1meg expansion before my 2nd floppy... X-Copy read the whole disk in one reading... so happy... kids won't understand the struggle... spending an hour after school copying games, checking newly copied games....
@blatherskite30094 жыл бұрын
Yep, There came a time in my Amiga-owning days when I realized I was spending more time staring at little numbers appearing in a grid on X-COPY than actually playing games. At least copying games for the Spectrum (my previous computer) didn't hog the actual computer itself while you did it!
@Just.A.T-Rex3 жыл бұрын
Then they came back tried to be legit and released the first dvd pirating software DVD X-copy iirc
@retrokludge5 жыл бұрын
I can't believe no-one has mentioned that you've used an HD floppy to depict a DD floppy at 3:45. This isn't the internet I'm used to ;)
@RogueBoyScout5 жыл бұрын
Thank You!!!!
@NoJusticeNoPeace5 жыл бұрын
I remember when the publishers thought they were being clever by making their docs dark brown on very slightly lighter dark brown to try to defeat photocopying. Unfortunately they also defeated human eyeballs, with which I was equipped, which forced me to hit the warez BBSes for cracked versions even for games I'd purchased.
@NoJusticeNoPeace5 жыл бұрын
They probably used a variety of colours to try to defeat photocopiers.
@Filelor4 жыл бұрын
@@NoJusticeNoPeace Yellow is a real bitch for some b/w copiers
@freeculture4 жыл бұрын
The local "pirate club" over here simply copied it by hand, and then photocopied that. As an interesting piece of history, i still have that photocopy but the proper crack was quickly available in their bbs if i recall correctly. That said it was kind fun trying to see how far you could get with a city constantly getting disasters. In those days my country had banned imports, so its not like you could obtain a legit copy legally, as absurd as that sounds... I know a similar thing happened to eastern bloc countries. 98% of computer software in my country was pirated back then.
@iian05 жыл бұрын
Love the extreme details in this video and many others. Many thanks for your time. Really enjoyed watching!
@itemushmush5 жыл бұрын
it's really refreshing to watch a video where you *know* the dude knows his shit. Especially in the area of gaming; other YT'ers wouldn't have the knowledge to do this sort of thing properly
@garybugler91175 жыл бұрын
Wow what a trip down memory lane. I loved Dungeon Master so much!
@TiborRoussou5 жыл бұрын
For it's time, it was brilliant!
@peterbrandt79115 жыл бұрын
I even remember a friend complaining, that the game wouldn't work properly on his ST :).
@karehaqt5 жыл бұрын
One of the best games I played on my Amiga as a child :)
@anarchaotical5 жыл бұрын
Wizardry called, it wants its recognition back for gameplay. 1981 This was a great video on DM and old school DRM.
@PeterRichardsandYoureNot5 жыл бұрын
DooM wizardry has some nasty copy protection as well. I still remember to this day the churning and weird noises my drive made when reading the disk.
@noop9k4 жыл бұрын
DM innovation was being a realtime game, not a turn-based roguelike crawler with a 3D view (plenty of those existed already)
@vedi0boy5 жыл бұрын
I like how this channel covers both the hacking and the protection of video games. Thank you
@TrickSeventy55 жыл бұрын
The best game on the ST end of. I spent so many hours on this game. I never knew about the sophisticated copy protection system at all. Really interesting and great explanation, thanks for sharing :)
@error.4185 жыл бұрын
@Brad Viviviyal If $29.95 was 1985 that would be $71.13 in 2019, so what do you mean "worth buying?" Game prices haven't tracked inflation very well, many game companies under charge, and games are still wroth buying. Unless it's EA and their garbage DRM that makes the pirated copies easier and better to play, but that's not most games.
@korky77755 жыл бұрын
Dungeon Master....What a game, like you i had to upgrade my Amiga just to play it but WOW was it so worth it ... To this day it remains my most played game ever ( I never finished it however )...
@archelonprime5 жыл бұрын
Why would you play it for 30 something years and not finish it?
@korky77755 жыл бұрын
@@archelonprime Play it and find out ( no cheats )
@archelonprime5 жыл бұрын
@@korky7775 I never cheated and I finished it decades ago.
@Midiroms5 жыл бұрын
Fantastic video which brought back a lot of memories. I bought Dungeon Master and spent hundreds of hours playing on the Amiga. It led me on to other dungeon games like Black Crypt , Knightmare and in particular , Mindscape's Captive. Captive was truly magnificent and kept me up for days at a time. I played it so much the the floppy began to fail to load so I bought another copy and tried to make a back up of the original disk using XCopy. It did copy OK and it would load and let you commission your droids but as soon as you put your code in to to assign your droids the game would freeze. On close inspection of the master disk, their copy protection came in the form of a tiny hole drilled through the surface of the disk, obviously in a strategic place. So you could make as many copies as you liked but without that hole, you were going nowhere. Thanks again for the video. Liked and subbed. :)
@haulin5 жыл бұрын
That's an even better idea!
@Nedemai4 жыл бұрын
I loved how you highlight a compare instruction specifically suggesting it was a single line of code that made all the difference, because it likely was.
@jbirdmax5 жыл бұрын
Ahh the old Commodore 64. I actually had a Commodore vic20 too. But hacking on the Atari 2600 was the best. My god I dumped thousands of hours into that thing. Loved every minute of it.
@extrudersfx45715 жыл бұрын
”...managed to keep the pirates at bay” Internet won for tonight.
@stonytina01will-not-be-ban784 жыл бұрын
Did I see SilkWorm IV?That game had the most massive sound in those days. I got my Amiga hooked up to my stereo and my stereo hooked up to my bass-guitar amp and it was awesome... those explosions made the whole house tremble. Literally!
@mysterymayhem70205 жыл бұрын
what a trip down memory lane. I forgot all the different crap I had to deal with the play games and get around the program to play copied disks. Thanks for the memories.
@EcchiBANZAII-desu5 жыл бұрын
I have Dungeon Master on the Atari 520ST, and for it's time it was some scary shit. The atmosphere was top notch.
@jamesheyworth35665 жыл бұрын
It was the game I spent the most hours of my life on. That is until bauldur's gate 2 on the PC came out, which I still play today on iPad. wRPG Forever....... Dungeon Master was utter, utter class. I was a teen in an absolutely new world. I dreamt of that game when not playing.
@EcchiBANZAII-desu5 жыл бұрын
For me it was Pacmania and OIDS and occasionally Double Dragon 2, before I got my 90MHz Pentium.
@EcchiBANZAII-desu4 жыл бұрын
OIDS was the shit. So primitive, but still atmospheric. It had pretty long loading time though for the type of game it is.
@FLYNN_TAGGART3 жыл бұрын
I miss this type of DRM. If you bought it, you faced no restrictions at all.
@Ghinn10 ай бұрын
Man, seeing that Indy 500 copy protection screen took me right back to my childhood. We had a well-worn Xerox of the manual.
@Foodgeek5 жыл бұрын
Good times. I was part of a demo group called Silents in those days. We made demos for the Amiga and PC 😁
@frankmeyer99845 жыл бұрын
wow. which system(s) you used back then? you still have stuff? please contact me, somehow... I'm collecting/preserving/rescueing hard- and software...
@DonVigaDeFierro5 жыл бұрын
Oh, my god. Seeing Desert Strike gave me some damn good flashbacks.
@shadeshiest225 жыл бұрын
That game needs a remake asap!
@alexhardline22085 жыл бұрын
5:51 I appreciate that you mention Skullgirls ^^
@jessekeighin49493 жыл бұрын
I absolutely love your anti-piracy and "mistakes were made" videos. I come back and watch them again all the time. Thank you so much!
@WoodyTheArmadillo Жыл бұрын
Making pirates think they have won and hiding anti piracy measures in subtle ways to cause problems is pure genius and also a very elegant method for dealing with such things
@blakegriplingph5 жыл бұрын
Spyro wasn't the first to be well-known for having such a deterrent; Earthbound for the SNES gained notoriety for having a rather insidious and punishing multi-layer copy protection scheme where if you insisted on playing on a bootleg or a disk backup, the game would play tricks on you until the final level - all of your save files will be lost for good.
@kenrickeason5 жыл бұрын
I may be wrong but I remember Donkey Kong 64 doing that too! And Halo.. Erase all your progress and in some instances destroy your console..
@meetoo5945 жыл бұрын
Serious sam 2 on pc had an invincible enemy spawn on pirate copies. Bit later than spyro though.
@blakegriplingph5 жыл бұрын
@@kenrickeason Doubt they'd end up destroying your console though, not unless if the cartridge's voltage draw is way out of spec.
@fanzyflani35765 жыл бұрын
@@meetoo594 That was Serious Sam 3 which had the insanely fast pink scorpions. From what I've heard, it was merely *nigh* invincible... and there's definitely way more than just one. Croteam also has an anticrack for The Talos Principle, of which the best-known case is that the elevator out of World A doesn't work properly. Both games have more things in them, and both games WILL crash after a while if it detects it's been cracked. From personal experience Talos merely *looks* easy to crack (I and a few others all have legitimate copies but need to modify them for various reasons) but once the crack protection kicks in, uhh, enjoy your crashes and dysfunctional elevators I guess? Also, there's a Steam Workshop item for SS3 which adds the scorpions back in. Some people have actually done speedruns of it. It takes longer than an hour, even on coop.
@meetoo5945 жыл бұрын
@@fanzyflani3576 Ahh, it was wasnt it, my mistake. I like the protection in that game dev simulation where pirates wreck your business over the course of the game making it impossible to finish. Another one was the anime porn game that posted your personal details (cribbed from your pc) to the devs forum and only a public apology for pirating it would get your name removed.
@Peluceus4 жыл бұрын
"It held the pirates at bay, no pun intended" nice
@klipzig5 жыл бұрын
Awesome, I didn't know Dungeon Master had copy protection. I love Dungeon Master, I rarely ever see anyone talk about it.
@immasmashyourface5 жыл бұрын
So fun to play after school everyday.
@krusty235 жыл бұрын
Loved DM on the ST, as you say it had a great atmosphere that I didn't experience again until the original Doom appeared. Really interesting video as well, never knew it was so well protected.
@DrRChandra5 жыл бұрын
Not sure, but I *think* floppies (and HDDs too) are not straight 1s and 0s...but close. I think they are encoded by the transitions in magnetic flux, so a change in a time slot is a 1 and no change is a 0. MFM. NRZ. or something like that. Anyhow.... I used to hear about floppies which were intentionally encoded with errors, so that a file-by-file copy as well as sector-for-sector copies would fail, because the OS would try to read intentionally damaged sectors. If the game were file-by-file, it would simply never call for a read of the "bad" sectors. Or the game would go read a specific sector on the disk, and if it came back OK, it would know it might be a pirate copy, because it was supposed to read an error. I don't think I ever had one of those. But I did notice Marble Madness. Great game.
@plonk4204 жыл бұрын
Yeah, they have error correction... Here's an article on CD-ROM error correction byuu.net/compact-discs/structure
@JesseKraal5 жыл бұрын
Played the monochrome version of SimCity on the Mac when I was young. That game came with an code card that was printed on dark brown paper so it couldn't be photocopied... =))
@jkyles3135 жыл бұрын
That was pretty common for games in the 80s. Some of the cards were pretty elaborate
@cericat5 жыл бұрын
@@jkyles313 Infocom and Sierra had some pretty interesting ones too, ie a radio station frequency in an ad for Ballyhoo (Infocom), Police Quest (Sierra) you actually needed to follow correct procedure which meant if you didn't read your manual (which also had your locker code and code calls) you'd be out of luck before you were 10 minutes in. The best protection is not obvious as such frequently.
@ezoray3 жыл бұрын
Your comment in the video reminded me of my friend's pirate copy of Carrier Command on the Amiga. It seemed to play fine for 15-20 minutes then the sound started to go eerily distorted and the game would eventually crash. I did buy the game for PC and played it for hours in glorious CGA. I remember it came with the theme tune on cassette.
@halko110 ай бұрын
7:46 It was. It was such a gem. Countless hours of fighting, spells and traps. ”Just one more level.”
@maxpheby72875 жыл бұрын
When ever I think of speedball 2 I hear "ice cream ice cream" in my mind lol.
@huzcer5 жыл бұрын
speedball 1 was the purer better game imo!
@pstuff5 жыл бұрын
Nice video. The random bit is a development of fuzzy sectors. That was where the header of the sector was written but no data. By reading the same sector twice you then had a copy check as the unformatted data should read differently on each occasion. The protection check in a lot of the games were of a similar ilk, read sector, read same sector. If a==b then set pirate flag. It was interesting you mentioned the Rob northern methodology, there were a few niceties in the way the suite ran. Decrypting and executing from the stack iirc, but it had a fatal flaw. As it was sold to companies as a ready made solution it tended to be added as an afterthought, unlike the built in from the ground up, with gradual degradation (like dungeon master). The RNC file consisted of an encrypted wrapper around the original code. Sometimes the game would check if the code returned by the disc was valid, but that was a rare occurrence at the start. To break all RNC protected software came down to figuring out where the game content ended in the file, loading it up from an original disc and attaching to the horizontal line interrupt. RN protection disables all interrupts but has to re-enable before game starts. At this point your interrupt would trigger and you had an unencrypted exe in memory. It was possible that you would catch it as it had started running and all the jump offsets then had to be recalculated. Stunt car racer was the first to fall using the hack tool IIRC. Run auto hack software, insert protected disc, wait for screen to stop flashing, insert formatted floppy, press space bar to save. You could then manually go through the saved file checking for the standard disc number check code.
@pstuff5 жыл бұрын
I'd also add that a similar protection was included in the firmware of pioneer 939 high end dvd players. If you dumped the firmware and made the player multiregional then you got a nice surprise after 15 minutes or so - it would lock up with an error. It caught a few of the multiregional DVD player companies a bit by surprise. On top of the usual firmware CRC check there was another embedded in one of the other processors iirc, this was for ensuring the DVD audio firmware component had not been altered I believe.
@zeblith4 жыл бұрын
TIL (well, finally understood) why Dungeon Master was unplayable on SNES emulators for so long, on top of gaining an even greater appreciation for clever copy protection techniques. This is so cool, thanks for making this video!
@boreklupomesky80445 жыл бұрын
I played Dungeon Master from a pirated copy back then and while it was completely possible to finish the game, I had a slew of various glitches -- the most common of them being that all of your four heroes suddenly died with a blood curdling scream. At any rate I agree with you, DM is absolute classic of a game and true cult icon.
@aarongreenfield90385 жыл бұрын
Modern vintage gamer, is the clever floppy copy disk Dungeon master!
@-Sunny--5 жыл бұрын
Totally agree on Dungeon Master! It scared the crap out of 9 year old me! The A.I felt alive in a game for the first time,,,
@thema19985 жыл бұрын
I had never heard of floppy disk DRM or fuzzy bit until now. It is amazing how FTL was able to prevent pirates from pirating Dungeon Master for a full year. 🤓
@thema19985 жыл бұрын
@UnknownDarkDragon I held a floppy disk when I was a kid but never used it.
@bjornfelle5 жыл бұрын
As a child I was fascinated by disk-based copy protection, and although I knew it was something to do with preventing the disk from being read unless booted to the game, I never fully understood how it worked. This was really interesting to watch. Thanks for posting!
@JaimeWarlock5 жыл бұрын
My first big software project was writing this whole game from scratch (except for copying the graphics).
@sshelton14335 жыл бұрын
Copy protection so good, it copyright strikes this video 30 years later
@fka.z3ro5 жыл бұрын
This is interesting - thanks for the awesome videos! As an 80s kid myself I went through the whole 5.25 and 3.5 inch floppies - ah the good old days
@syntheee5 жыл бұрын
soft-spoken and dedicated, looking just like David Draiman, but instead of metal you are passionate about retrowave and retrocomputing, AWESOME
@Lierofox5 жыл бұрын
Music at 6:51 is "Estrayk - The HER song 03 (trainer 2)"
@PadPoet5 жыл бұрын
Nice throwback MVG! Keep dropping those awesome videos mate!
@caferockgarito33104 жыл бұрын
I'm addicted to this channel, the voice, the music, the videogames... Omg
@gfamad3 жыл бұрын
Your knowledge about retro gaming is amazing. Great job. As a side note Dungeon Master is one of my favorite game of all time !
@birgerolofsson23475 жыл бұрын
Dungeon Master is the best game I've ever played since 1981/82
@nonegiven28305 жыл бұрын
eye of the beholder was pretty good too
@birgerolofsson23475 жыл бұрын
@@nonegiven2830 True, it was good but Atari ST's Dungeon Master still comes on first place for me and on the second place comes Black Crypt to Amiga, mostly for its great graphics All three Eye of the Beholder comes on third place for me.
@CakePrincessCelestia3 жыл бұрын
I didn't have DM1 back then, started out with EoB2 and 3, then got DM2 and Stonekeep after that. Of course, also MM3-5, but they're a different class of RPG already. What I still love about DM2 today is the trading system. Totally unbeaten with that haggling, different coin and gem types and those trading tables. As for the genre in general, I can totally recommend both the Legend of Grimrock games though. They're modern, but feel like playing the good old games and especially the second one does some very nice things that I always wanted in the games back in the day.
@musashinagatsubo95745 жыл бұрын
I loved the FTL games of the day. Dungeon Master can still be played on the PC today.
@trinidad173 жыл бұрын
1:47 Man I instantly recognized that copy protection screen from Indy 500. Things you have burn down in your memory that you don't even remember you had.
@billybegood4665 жыл бұрын
Man, Dungeon Master scared the crap out of me when I was a kid. I never knew when I would turn a corner and run into four mummies slowly flailing their arms at me. I have it on my PC that runs through Dosbox, but it's just not the same without the long load times and suspense that I had as a kid.
@Datan0de5 жыл бұрын
This video needs a Fairlight loading screen. Thumbs up for the video, and thumbs up again for the SpeedBall t-shirt!
@BillAnt5 жыл бұрын
I think FLT is still around, releasing demos on the C64/Amiga. Back in the day I used to talk to Strider over phreak codes. ;D
@nerothos5 жыл бұрын
Schrödinger's DRM!
@TonyP92795 жыл бұрын
Fuzzy bit: The early stages of quantum cryptography.
@Alexthomasgleeson5 жыл бұрын
Was thinking the same thing!
@tonyali47155 жыл бұрын
Quantum mechanics copy protection, 30 years before its time. No wonder FTL are now part of EA
@bonbonpony5 жыл бұрын
I was rather wondering how did they manage to produce that bit.
@steverushforth70095 жыл бұрын
Brilliant video, I worked for a company who produced encryption systems for radio data traffic and the only uncrackable system is the one way pad, and then only if used correctly. Thanks again for the nostalgia, its not what it used to be!
@buggerlugz67535 жыл бұрын
Brings back great memories of having an Amiga with two external drives and a "special" cable between the two that could literally copy anything............Ah those were the days! :)
@TremereTT5 жыл бұрын
MOST importantly, Dungeon Master's developers didn't punish their customers for the existence of piracy, but the pirates only. They didn't spy on their customers. They didn't interfere with their customers' computers' ability to function properly Their copy protection didn't create a security risk for their customers data. You could play the game offline.... And after a year you could crack and copy the disk as diskettes weren't made to last for ever. Nintendo had it right !!!!! All games should have come delivered in undestroyable, ever lasting modules. This is true for today a sixty Euro game should be shipped on a 10 Euro crypto dongle. I don't want to be online on Steam every 2 weeks to be able to play a single player game... Put the dongle with the game in and play...that's how it should be.
@MrMediator245 жыл бұрын
It was 80's - 90's. Internet didn't fully exist back then so spying and online check up weren't possible
@MakotoIchinose5 жыл бұрын
Unfair comparison, but whatever.
@plonk4204 жыл бұрын
"nintendo had it right"? bahahahahaha!
@BassieWorst124 жыл бұрын
If you don't want to sign in with Steam every 2 weeks, play non-steam games.
@noop9k4 жыл бұрын
But they did punish the people. One can easily imagine their protection system behaving erratically on some disk drives due to minor differences in calibration.
@GeorgeMichaelArt5 жыл бұрын
Haha! X-Copy brings back memories...
@scottb80355 жыл бұрын
I read about this DRM a long time ago. I always wanted to see a video about it. Thank you for creating.
@leeartlee915 Жыл бұрын
C64… well MVG, you’ve done it. You’ve covered a generation of games that’s before my time. You truly are the old school master.