Modular Control Rig in Unreal Engine 5.4 !

  Рет қаралды 3,015

Nicolas Noseda

Nicolas Noseda

Күн бұрын

Hello ! Today we will see how to use the Modular Control Rig in Unreal Engine 5.4 :)
It's a new feature that we can use to make a control rig in few minutes :D
Let me know if you have any question !
Chapters :
00:00 : Intro
00:24 : How to download UE 5.4 Preview
00:57 : Create a Modular Control Rig
04:55 : Unreal Crashes :(
06:08 : Create Animation with our Control Rig
07:08 : Modular Control Rig on a custom Character
09:18 : Create Socket to place Module
13:54 : Result and compare of the previous Control Rig
14:33 : Outro

Пікірлер: 33
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Hello ! Thanks for the 1000 subs ! 🎉 That new feature is very cool to create a very fast and simple Control Rig. I will look into how to configure and how to use the default fk ik and I will make a more advanced video on this feature :) If you have any questions let me know ! See you on the next one !
@notthings6443
@notthings6443 Ай бұрын
유익한 정보 감사합니다.
@unrealdevop
@unrealdevop 2 ай бұрын
I wanted to go around to these videos just to make people aware that there seems to be a bug with the Backwards Solver of the Modular Control Rig. When you bake animations using it for modification purposes, it seems to displace the limbs. I've tried this on 3 different characters and had the same thing happen with all 3 of them.
@ajaxx.christian
@ajaxx.christian 2 ай бұрын
Thanks! it was driving me crazy!
@unrealdevop
@unrealdevop 2 ай бұрын
@@ajaxx.christian Yeah I'm sure they probably are aware of the problem but it wouldn't hurt to file a bug report if you feel like it. I personally didn't bother because it's such an obvious issue that I'm sure they will have heard it from possibly hundreds of sources already.
@skuiz1
@skuiz1 2 ай бұрын
Backwards Solver are a headache.
@unrealdevop
@unrealdevop 2 ай бұрын
@@skuiz1 Yeah no doubt, I think Control Rig in general is. I'm really glad they are doing this and surprised at the same time. Saves me the headache of messing with them simply so that I can make quick modification in-engine to an animation.
@skuiz1
@skuiz1 2 ай бұрын
@@unrealdevop I use control rig for binding from time to time, but I could never understand how Backwards Solver works, so I never bothered with it ....
@Onechanzetolive
@Onechanzetolive 2 ай бұрын
I had a similar issue testing it out on mixamo characters as of now it seems the best practice would be to rig manny and create the animations then just copy those animations to whatever character you’d like
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Yes exactly with the new easy retargeting its easier to make the animation on Manny and retarget it to your own skeletal mesh 😉
@hotsauce7124
@hotsauce7124 Ай бұрын
Hello, if we want to hand keyframe our animation in sequencer, how can we use the IK/FK switch for the arms? When I use the IK/FK switch, I can see the arm popping or rotating during the IK/FK blend. In Maya, there is a 'Match to Pose' button that aligned the FK skeleton to the IK skeleton and removes the popping during the IK/FK blend. Does UE5 has a similar "Match to Pose" button?
@NicolasNosedaDev
@NicolasNosedaDev Ай бұрын
I never tried to do that but I found this from UE5 forum maybe it can help you : forums.unrealengine.com/t/ue5-control-rig-fk-ik-switch/259946/4 When they do the switch there is no weird rotating of their legs maybe there is an issue with the configuration of your IK/FK Switch
@acsomiT
@acsomiT 2 ай бұрын
your picture its covering what you are doing, :(
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Im sorry for that I will be more careful next time 😉
@jackthewhite12
@jackthewhite12 2 ай бұрын
hey your one of the one people I have seen use a custom character and actually struggle using this, I tried a custom character and alot is broken like none of the box controls are being generated none of the pole vector controls are generating. it doesnt help there is no documentation from epic yet on this...
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
Yeah I think there is some socket configuration to do before using the modular control rig, unfortunately without documentation it's hard to figure it out
@hotsauce7124
@hotsauce7124 2 ай бұрын
Is it possible to setup a morph target of the face to a Control Rig controls? Is it possible to also set up Morph target Shoulder corrections to a Control Rig?
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
I think you can but I never did that so I dont know how to do that 😅
@hotsauce7124
@hotsauce7124 2 ай бұрын
@@NicolasNosedaDev Thank you. Looking forward to more of your videos.
@jegoliveafrica
@jegoliveafrica 2 ай бұрын
Please how about face rig
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
There is no face rig for now, they will probably add that later ;)
@alhimikjb5633
@alhimikjb5633 2 ай бұрын
Why is everyone showing a modular control rig on five mannequins? You can take a character with a skeleton from sketfab and show how a custom control rig is assembled on another skeleton.
@bilosofie
@bilosofie 2 ай бұрын
no face rig?
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
No there is no RigModule for Face Rig, they will probably add it on a next release of the modular rig tool
@yaonanliu5296
@yaonanliu5296 Ай бұрын
Merci bcp ! Je suis bloqué depuis hier, puis problème résolu !
@NicolasNosedaDev
@NicolasNosedaDev Ай бұрын
Nice :D
@BritK-xh4gz
@BritK-xh4gz 2 ай бұрын
Can someone please do this not using a UE rig.
@hotsauce7124
@hotsauce7124 2 ай бұрын
You can export Maya bones to UE or Blender bones to UE and then use the UE 5.4 Modular Controls
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
I did not use the UE rig on the second part of the video with a rig made in mixamo 😉
@hotsauce7124
@hotsauce7124 2 ай бұрын
@@NicolasNosedaDev Thank you
@alhimikjb5633
@alhimikjb5633 2 ай бұрын
Why is everyone showing a modular control rig on five mannequins? You can take a character with a skeleton from sketfab and show how a custom control rig is assembled on another skeleton.
@NicolasNosedaDev
@NicolasNosedaDev 2 ай бұрын
I did on the second half of the video 😉
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