Moebius-style 3D Rendering | Useless Game Dev

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Useless Game Dev

Useless Game Dev

Жыл бұрын

It’s shading time. Watch me try to make a shader that renders real-time 3D in the hand drawn style of Moebius. There be crosshatch, outlines, sobel filters, we’re in for a bumpy ride.
Support the channel on Patreon to get extra content, and access to the Discord server and to the source code of every project!
/ uselessgamedev
Play the hand shaded game Montrouge Grand Prix on itch.io: uselessgamedev.itch.io/montro...
It’s moebin time.
More reading/watching on this subject:
- Buy Moebius books and works on the Moebius Production Website: www.moebius.fr
- A terrific series on outlines and edge detection in Unity by Ned Makes Games: • Hull Outline Shader in...
- Someone made a Mike Mignola style 3D renderer that looks absolutely stunning: cara.app/post/06e313c5-f353-4...
- An actual game called Sable that’s clearly inspired by Moebius (the game isn’t great though): store.steampowered.com/app/75...
- The book the character reads in the intro is by @danielilett , check out their channel!
Music:
- Wholesome - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
creativecommons.org/licenses/b...
- Super Friendly - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
creativecommons.org/licenses/b...
- Neon Laser Horizon - Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0
creativecommons.org/licenses/b...
Moebius drawings are from the following books:
- 40 Days dans le Désert “B” (Moebius Production)
- The Art of Edena (Dark Horse Books)
- L’Homme du Ciguri (Les Humanoïdes Associés)
Follow me on Twitter, not that I tweet that often: / uselessgamedev
Kappa Avatar art by Boskoop www.artstation.com/boskoop
And as always, have a good one!
#devlog #moebius #shaders #unity #gamedev #indiedev

Пікірлер: 1 400
@uselessgamedev
@uselessgamedev Жыл бұрын
REGARDING SABLE: Many comments mentionning Sable and suggesting that I check it out. I have tried to answer some of them but I'll consolidate everything here. I have played Sable before. I did intend to talk about it in the video, maybe do some sort of comparative analysis. In the end this project took a long time to make and I was getting tired of it, so I just finished and published the video, sans Sable. Art-wise, Sable looks great, definitely has a nice Moebius/Nausicaa feel to it, despite some compromises they probably had to make for it to work as full scale open world game, such as the treatment of lines, or addition of fog. They did a great job at making their style performant enough to render an actual game, which my prototype could not do (granted they probably had more time to spend on developing it than I did) Gameplay-wise, I was really excited to play Sable from the first day it was announced, and I think I even bought it on launch day. Ended up being a bit disappointed. Despite a few bugs and camera issues, the game feels a bit empty and it seems like eveyr time an NPC gives you a quest, you have to go on the other side of the world to find the one cave/tower/whatever where the McGuffin is, and then bring it back again. I'm not saying they're doing that to inflate the completion time, it's just a bit boring to me. I did not finish Sable, despite being a Sable preacher for litteral years before its release. Regardless, if you enjoyed playing it, good on you! I can totally understand that some people have different tastes than mine. Overall I'm really happy this game exists, it's always good to see some studios inovating in the rendering side (instead of chasing "more realistic" graphics)
@Nijin8492
@Nijin8492 Жыл бұрын
I actually thought about Obra Dinn first while watching this video, I completely forgot about Sable.
@shiwakao
@shiwakao Жыл бұрын
would've been nice to see some mention of it but i understand u not wanting to pad out the video w unnecessary comparisons
@henatatorplays
@henatatorplays Жыл бұрын
@@notyourbusiness4169 i legit don't know what you're talking about? I finished the entire game and cannot understand what you mean lol
@Velossitee
@Velossitee Жыл бұрын
Honestly the game is great but is missing something large... I can't even say more content because it's already got a lot of that. I just feel so isolated. All of these games are mostly single player and I feel completely lonely in them. If there's AI sometimes there's hardly any realistic conversations or everything goes your way instead of against what you want. I like challenges and problems in life.
@shitpostingstevebecauseall6279
@shitpostingstevebecauseall6279 Жыл бұрын
@@notyourbusiness4169 Is the political correctness in the room with you right now?
@highvelocitytictac4232
@highvelocitytictac4232 Жыл бұрын
I've always wondered how most filters that can completely change a scene work and this has certainly enlightened me
@uselessgamedev
@uselessgamedev Жыл бұрын
Yeah it used to be a lot harder to do but now with Unity's full screen render pass feature, you can apply a shader to the entire image before it's sent to the screen. This allows you to apply basically any math to the color of each pixel, si the limit is now creativity (and performance)
@zrtgvbnjkop
@zrtgvbnjkop Жыл бұрын
@@uselessgamedev What? No radiosity?!! JK ;) Great stuff sir!
@tunacellis
@tunacellis Жыл бұрын
acerola is another great channel for this kind of thing
@swedneck
@swedneck Жыл бұрын
@@tunacellis we need more shadingtubers
@uselessgamedev
@uselessgamedev Жыл бұрын
@@Hixoltage well you're in luck it's available to Patreon supporters (link in the description). You don't have to become a regular supporter, if you're just interested in the one project you can pay once, grab it and cancel before the next payment
@liambenson5339
@liambenson5339 Жыл бұрын
Dude, if you aren’t going to make a full scale game with this texture, you should release it to the unity asset store. Also, your videos are great!
@uselessgamedev
@uselessgamedev Жыл бұрын
Thanks! The only texture really, is the crosshatch pattern thing, the rest is just shaders. Those wouldn't be super interesting for people to get from the asset store though. I think.
@BlueAndy_
@BlueAndy_ Жыл бұрын
@@uselessgamedev nah nah my guy, you don’t understand how much people would love this. Even just for learning experience shaders are awesome. Great work!!
@foldupgames
@foldupgames Жыл бұрын
@@uselessgamedev I shall tell you what I always tell my kids: just because it's easy for YOU, doesn't mean it's easy.
@uselessgamedev
@uselessgamedev Жыл бұрын
I didn't say it was easy, it was actually quite a lot of work and hours haha What I mean is it's a proof of concept, the thing wouldn't scale if you wanted to put it in an actual game, it's definitely not production ready. Making it so, making it actually performant enough, usable enoug, for a wide-ish public use would be maybe 100x the amount of work. I have plans for sharing the source code of projects though, and entire projects, I just need to find the right way to do it, so people might one day get their hands on it and try to adapt it for their projects
@NostraDavid2
@NostraDavid2 Жыл бұрын
@@uselessgamedev sell it anyway, lol
@KevinTan
@KevinTan Жыл бұрын
High Quality dev vids like this deserves hundreds of thousands of subs.
@uselessgamedev
@uselessgamedev Жыл бұрын
Thanks! I'll keep making them and trying to improve. Still a lot of topics left in my "videoIdeas.txt" file!
@KevinTan
@KevinTan Жыл бұрын
@@uselessgamedev yes pleeeaase. just keep posting and the youtube algorithm will be kind. already subscribed and waiting for the next one! :)
@pluckypanda9937
@pluckypanda9937 Жыл бұрын
High quality comments like this deserve thousands of up votes
@Maxsmack
@Maxsmack Жыл бұрын
​@@KevinTan this already has more views than the rest of his channel, this is his breakout video
@Maxsmack
@Maxsmack Жыл бұрын
@@uselessgamedev Get ready for your channel to blow up. id start a patreon and set aside extra time for KZfaq, you've got a lot of talent and humor.
@supermuffinbros4797
@supermuffinbros4797 Жыл бұрын
Learning what Moebius's style looks like makes me appreciate how well the game Sable replicated it. I was almost fooled into thinking it was a Sable screenshot on the first drawing with his signature style. This video is really enjoyable and well-made so far!
@vitogeist
@vitogeist Жыл бұрын
*Morbius
@Mozarella_king
@Mozarella_king Жыл бұрын
@@vitogeist wario*
@E_Fig05
@E_Fig05 Жыл бұрын
@@Mozarella_king *Obama
@lolcat69
@lolcat69 4 ай бұрын
​@@E_Fig05 watermelon*
@skyefreeman9987
@skyefreeman9987 Жыл бұрын
I've solved the wrapping problem if you're interested. 1: you can triplanar project the textures and make their tiling frequency equal to a number such as 200, divided by the z distance to camera (you'll have to play with values). This makes the texture appear to be the same size from all viewing distances. You can also multiply by the focal length so that if you zoom your lines won't get too big. I've done this in arnold for Maya, but I'm sure it's possible in realtime. 2. You can use camera projection but add/subtract the root of the z distance to the U or V coordinate. (you'll need multiple texture sets for your positive and negative X and Y normals... Also I get good results using motion vectors to switch on per frame jittered UV offsets in the texture placement. Things that don't move will hold their hatching, moving objects will appear as though drawn anew each frame. Also if you have motion activated deformers to jiggle anything moving relative to camera you get the hand drawn innacuracy (also a little post process distortion can't hurt). With those modifications it'll be perfect. I generally use procedurally generated stretched noises to create the lines that have a lot of information so that I can blend them smoothly from 0-1 in luminosity, before choking them to black and white pixels.... Hope that all made sense
@uselessgamedev
@uselessgamedev Жыл бұрын
That's very interesting I'll definitely check it out! Thanks for taking the time to write all this!
@poksis11
@poksis11 Жыл бұрын
Just commenting so that I can reference this later :P Great writeup!
@skyefreeman9987
@skyefreeman9987 Жыл бұрын
@Useless Game Dev No prob. I've been working on this problem for a show and when I saw how close you were, I decided I'd give up the secret sauce. We'll be using stable diffusion or similar to generate our stylized graphics and everything else in a year or two anyway, so might as well get it out there.
@uselessgamedev
@uselessgamedev Жыл бұрын
Nice! Congrats
@skyefreeman9987
@skyefreeman9987 Жыл бұрын
@M M youtube ate my reply! I have some shorts uploaded that show it off. Otherwise I can whip together some examples.
@TheDimsml
@TheDimsml Жыл бұрын
Have you seen a game called Sable? The art style was definitely influenced by Moebius. The Sokpop Collective games also have that hand-drawn feel, but it is more cartoonish, I guess.
@rzul
@rzul Жыл бұрын
Honestly I assumed the thumbnail was a screenshot from Sable at first
@RootinrPootine
@RootinrPootine Жыл бұрын
No crosshatching. Which is kinda everything
@coyotefetido1966
@coyotefetido1966 Жыл бұрын
As a french guy who grew up with metal hurlant (or the us version Heavy Metal) I’m just so pleased to see so many dedication to fit Giraud’s style! THANKS!
@hashbrown777
@hashbrown777 Жыл бұрын
the reflections at 7:55 look sick, I think if you were to make a nighttime city track where you whizz past street lamps it'd look absolutely stellar
@Pironesia
@Pironesia Жыл бұрын
I was just thinking the same!
@deadalus1991
@deadalus1991 Жыл бұрын
It looks so good, i really like the lined shadows! Every frame looks drawn!
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you! The wiggly line effect does most of the work, I'm quite happy with how it turned out
@j.e.f.f3352
@j.e.f.f3352 4 сағат бұрын
Loved it ! As a french artist I really enjoy the work of Moebius and he still is a massive inspiration for me. As for your shading system, a way to improve it would be to make the shadow lines follow the direction of the objet they are casted to. For example: a wall would have vertical lines on it, grounds would have horizontal lines, diagonal lines for slopes, even curved lines for curved objects. For artists this way of drawing shadow helps giving a better understanding of space in the image.
@magutanko
@magutanko Жыл бұрын
As a massive Moebius fan and newly 3D sculptor.. I find this absolutely amazing. A lot if it went over my head, but I hope to come back when I've gained more experience. This is crazy.
@MikaelLevoniemi
@MikaelLevoniemi Жыл бұрын
Then you should check out sable.
@sylvanbrander2253
@sylvanbrander2253 Жыл бұрын
This is not only a wonderful video on texture, color and 3d model processing, but an impromptu history lesson on an art style that I absolutely love and had no idea where it came from! Thank you!
@clownhunter
@clownhunter Жыл бұрын
Such a great video! Very informative and entertaining. I loved how you animated adjusting the properties (like the outline getting wobblier or the cross-hatching moving up the sphere).
@uselessgamedev
@uselessgamedev Жыл бұрын
Glad you enjoyed it!
@levifzephyr
@levifzephyr Жыл бұрын
I was looking at your video thinking "hey, fair enough, quite a good job." Then, your game steps in. 🧐 Still not impressed. Then, you moved. 🤯 KABOOM! I was blown away, I was teleported in Moebius artWork. So congratulations for your ideas and good work!
@Krechevskoy
@Krechevskoy Жыл бұрын
I'm a simple man. When I find a channel with good humor, clear presentation, well written scripts, and a strong grasp of the material... I like, subscribe, and ring the bell. Keep up the great work!
@safetinspector2
@safetinspector2 Жыл бұрын
Fascinating! I love the color addition and removal as you go through the hoops. It’s so clear when you miss, compared to other games where this is indicated with audio cues or hud alerts. Beautiful
@valterlqsantos
@valterlqsantos Жыл бұрын
I work with 3D architetural rendering for almost 15years and on my off time always wanted to achieve this kind of looks to my renders ( since I lack the handrawing skills). your approach to shadows was exaclty what I always wanted. now all I have to do is to somehow embed this in 3dmax+corona. great work! maybe one day I'll make it to my future creature batlle game too.
@ninetofive5124
@ninetofive5124 Жыл бұрын
Seeing this video when the channel has just over 19k subs just means that I am very early with discovering a youtube channel that is going to grow atleast to the hundreds of thousands of subscribers. The knowledge, the way everything was explained and the editing show potential only a few people have. Sebastian Lague is the person I instantly tought of when watching this video and I hope your channel will grow just as much!
@storingjazzinmycheeksforth5319
@storingjazzinmycheeksforth5319 Жыл бұрын
this is the first video im finding on this channel, literally my new fav channel you explain these concepts in a way that even i (minimal rendering/game dev experience) can understand and appreciate
@bloxxybaddie
@bloxxybaddie Жыл бұрын
i love how artsy it makes everything look! it's super unique and it feels like you're in a comic book. Even just the crosshatching would be pretty cool as a unity asset ❤
@deanstevenson1649
@deanstevenson1649 Жыл бұрын
this is really great. i have wanted to accomplish something like this for so long, but had no idea how. i especially love the crosshatch progressive shadowing! brilliant.
@bengoodell8440
@bengoodell8440 7 ай бұрын
Wow dude this is a fantastic KZfaq video and what looks like series? Can't wait to binge the rest of your videos! Thanks for making them very clean organized and showcasing an extremely fascinating style!
@hipton
@hipton Жыл бұрын
this is incredibly cool and really really informative !!! ive always struggled with shaders while programming, so seeing how blur methods can be used to get the borders of 3D objects is really eye-opening. it puts me in the right mindspace to understand how shaders even work
@NotMassLucks
@NotMassLucks Жыл бұрын
useless game dev??? I have a strange feeling, that this is going to be a revolutionary video inspiring others to try out these drawing-like renderers for games or even movies. Really great job.
@Chicky_Lumps
@Chicky_Lumps Жыл бұрын
One of the positive uses for AI I look forward to is helping translate a style to 3D, in combination with post-process effects like this. Basically real-time rotoscoping. The concept artist team creates 2D stylized images of various places in the game world, regular post-process is used to get basic changes in, and AI post-processes that to tweak finer details closer to the concept art style than is possible for normal shaders.
@mrelec1000
@mrelec1000 Жыл бұрын
This is so insanely cool, what an incredible video. Please consider releasing this publicly :D
@emz1412
@emz1412 6 ай бұрын
This is really impressive. I've just started learning about shader programming recently and the way you explain stuff is easy to digest and fun to listen to.
@chriscrowe11
@chriscrowe11 Жыл бұрын
Not only did you break down a super cool shader, but you did it in a way that makes shaders as a *whole* much easier to understand. I look forward to screwing around with these ideas to make my own custom shaders! great video!
@Kachelator
@Kachelator Жыл бұрын
Good job, and thanks for trying to reproduce Moebius' work in 3D. I really adore his work and like how your work looks.
@ariseyhun2085
@ariseyhun2085 Жыл бұрын
This is amazing!!! Incredible video, and something I've never thought to do. I love your animation style, especially when your character walks across to different slides (1:42)
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you very much this was one of the harder things to do while editing this video. I'm slowly learning video editing and it's getting better with every video
@Faris-1900
@Faris-1900 Жыл бұрын
This is a great video, I really love how you simplified the technical stuff and how the shaders work and made it easily understandable. I really appreciate the effort you put into that video.
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you! Glad you liked it
@GrahamOfLegend
@GrahamOfLegend Жыл бұрын
This is dope and so inspiring! Thanks for sharing the process/breakdown. I have so much to learn with shaders 🙌🏽🙏🏽
@LazyAlarm
@LazyAlarm Жыл бұрын
That is a really cool effect! Id love to do more shader experiments like this.
@naimea327
@naimea327 Жыл бұрын
This is so cool! As an animation student I'd love to see a movie in this style
@Vafan313
@Vafan313 Жыл бұрын
I have no idea how I found this. But I needed this. This is awesome and you have a great way of explaining and keeping it fun and interesting at the same time. Well done, sir!
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you very much for your kind words
@dranorter
@dranorter Жыл бұрын
The color / b&w swap going through the archways is genius.
@Evanz111
@Evanz111 Жыл бұрын
I had no idea this was where the inspiration for Sable’s art style came from! I love how even the name of that game seems to be based on “Sobel”
@Blaxpoon
@Blaxpoon Жыл бұрын
Good work! In moebius work there isn't a lot of cross hatching though, and huge objects like your bg moutain would definitely have a vertical gradient. To show the separation between light and shadow you could just have a color change separated by a some little black dots/line instead of all this crosshatch. Good work again
@uselessgamedev
@uselessgamedev Жыл бұрын
Yes indeed. I kinda ran out of time (this project was eating my nights so I cut it short and just shipped the video) but there should indeed be a color change with a darker shade on the mountains. That's how Moebius did it when he moved to digital painting. The crosshatch was more for no-color single-pen stuff like _40 Days dans le Désert "B"_ He also made shadows with a single darker shape, outlined in black (see the example at 6:36). I did implement that, it's actually an option in the shader, but it didn't make it into the final cut of the video. Good catch though! Glad you liked the video
@minorseven8134
@minorseven8134 Жыл бұрын
This was an awesome experience to watch, even for me who does not understand a thing about shader programming. Really impressive style + very pleasant way of doing the video
@elemstuff
@elemstuff 9 ай бұрын
My god you have no idea how much it makes me happy seeing the final product. This is frikkin amazing man. You are awesome and deserve more subs !!
@the_sentient_youtube1247
@the_sentient_youtube1247 Жыл бұрын
I loved when Jean Giraud said "It's Moebin time" and Moebed all over those guys.
@AkaiKazee
@AkaiKazee Жыл бұрын
Very neat shaders, I would only explore the scenery by car instead of racing haha
@startek119
@startek119 4 ай бұрын
Man there is so much knowledge and expertise people have when building games. I’m over trying to get inspired and build my own games, and I’m just seeing so much stuff I could do, but alas there is too much to do
@uselessgamedev
@uselessgamedev 4 ай бұрын
Yeah I feel you, it does feel overwhelming and to be honest it never stops, I've been in the industry for years and it still feels like I will never "master" game development. Even on youtube there are people who make content that is so precise, so skilled, that I think I can never match their level (and sadly most of these people don't have the number of subscribers they deserve). On the bright side, once you know it's impossible to master the entirety of the production pipeline because what you see is many experts who are skilled in one specific area, you can embrace that, and either decide to be a generalist (jack of all trades, master of none, oftentimes better than a master of one) or an expert. Start small, make small steps, learn along the way. These youtube videos are small projects compared to full games but they help me learn about specific topics without the hassle of building a complete "product" around them. I learned a ton since I started, and it shows in my actual work too :)
@hackticdev
@hackticdev Жыл бұрын
THANK YOU SO MUCH FOR THIS! A few weeks ago I was trying to get an edge shader working like Sable for my game 'Growth', and there's like no good resources out there on how to do it, until you made this video. You've earned a new sub!
@hackticdev
@hackticdev Жыл бұрын
Also seconding the people saying to release the shaders on the asset store, if you do I will 100% buy it!
@uselessgamedev
@uselessgamedev Жыл бұрын
There is a very good series on outlines by Ned Makes Games in the description, his video on Sobel is, imo, the best resource for Unity on the subject (even though the setting up part is a bit obsolete now that the Full Screen Render Feature exists)
@zenazure
@zenazure Жыл бұрын
i can't believe you didn't mention Sable even once! great job btw! you can really boost up the shadows by making them have a blueish tint and desaturate the underlying color.
@wiseowl83
@wiseowl83 Жыл бұрын
It’s moebing time
@mod8077
@mod8077 Жыл бұрын
I tried this 2 years ago and never got anything satisfactory. You did it in an 8 minute video. Soul crushing and great to see.
@uselessgamedev
@uselessgamedev Жыл бұрын
Haha don't worry it took me a lot of trial and error to get to this result, and it's nowhere near perfect. I'd say I spent about 6 full days working on this (not counting the actual video stuff, like editing)
@B1T3F0RC3
@B1T3F0RC3 Жыл бұрын
I got so excited as soon as u said u can play this, it looks so satisfying and chill ♡
@crimester
@crimester Жыл бұрын
morbius shaders
@justabasicavatar
@justabasicavatar 23 сағат бұрын
𓆏
@falsecandy4319
@falsecandy4319 Жыл бұрын
Jean Morbius Giraud
@uselessgamedev
@uselessgamedev Жыл бұрын
It's moebin' time
@whyismynametaken123
@whyismynametaken123 7 ай бұрын
This video is really well done and explains the concepts in a way that makes it very easy to understand what the algorithm is actually doing. Knowing why code works the way it does is far more important than simply having access to the code (which is available all over the net). Good job on this one :)
@r8teful
@r8teful Жыл бұрын
Discovered this video from my recommended feed. An absolute great watch! I've been interested in shaders lately and this video was very interesting. Well done, will be watching more of your content (:
@hongquiao
@hongquiao Жыл бұрын
If you want an existing game heavily inspired by Moebius's artstyle, "Sable" is for you.
@1Chitus
@1Chitus 10 ай бұрын
This is not just an amazing video on texture, color, and 3D model processing, but also an unexpected history lesson on an art style that I absolutely adore but had no clue about its origins. Thank you for enlightening me!
@mezan2604
@mezan2604 Жыл бұрын
bro just casually made the best hand drawn looking filters ever, and a racing game too.
@JonBck
@JonBck Жыл бұрын
Beautiful! You really managed to capture the style. An such a nice walkthorugh of the process. Makes me want to try something similar, testing what I can do with different drawing styles.
@igneous4449
@igneous4449 Жыл бұрын
All the concepts were so well described, and the editing was perfect. Loved everything about this video!
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you! There's a lot of iteration on the script to try and keep it concise, it's nice to see it still gets the points across
@JediMB
@JediMB Жыл бұрын
This looks fantastic, and the process was really interesting. So many interesting rendering styles are possible for 3D games, and I hope to see more games exploring them in the future.
@someonesomewhere1975
@someonesomewhere1975 Жыл бұрын
This is beautiful: awesome style, nice technical shader work and nicely explained. Great job!
@Miavoli
@Miavoli Жыл бұрын
This is amazing and you managed to explain something so complex so well and the game looks so sweet!! How are you this underrated?! I subbed! :3
@Soundy777
@Soundy777 8 ай бұрын
Absolutely stunning! Adore how you creatively leverage Unity's systems in atypical ways to achieve your vision!
@ebouwman034
@ebouwman034 Жыл бұрын
Cross hatching following the curves of objects would really be the difference between really good and amazing. I can’t un-see how good that would be.
@uselessgamedev
@uselessgamedev Жыл бұрын
Yeah I know it would be game-changing. Someone in the comments added a suggestion on how to do this, I'll have to try it at some point
@zwitshr
@zwitshr Жыл бұрын
Crazy how much just the shader of a game can influence it's appeal, looks so cool
@clementflodrops9945
@clementflodrops9945 Жыл бұрын
I used to do a lot of Unity on my free time but over the years, I just stopped. Discovering your channel just gave me those vibes back again and it's so great. Your projects are awesome, your explanations crystal clear and the narrative is very well done, it's just interesting (on dirait le C'est Pas Sorcier de Unity ! :D) So thank you and congratulations, subscribed!
@uselessgamedev
@uselessgamedev Жыл бұрын
Merci beaucoup c'est très sympa !
@animationscreations3589
@animationscreations3589 Жыл бұрын
I’ve been studying möbius for a few weeks now, really love his work. Glad I found this video nice job
@sasume1859
@sasume1859 10 ай бұрын
Hey, I'm pretty new to you're channel but It's so interesting and helpful to see how these shaders are made. Hope you keep up the great work!
@suzypayne2333
@suzypayne2333 Жыл бұрын
Thank you for the video! I have always loved this style and now you inspired me to try and implement it in my own game :) Really glad I found your channel
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you! Good luck on your implementation!
@Logandroid
@Logandroid Жыл бұрын
Really enjoyed this video. Even though I know nothing about 3D rendering, Moebius is my all-time favorite artist and your commentary was informative, high quality and entertaining.
@remka2000
@remka2000 Жыл бұрын
Thanks for that, and for knowing Mr. Giraud. Much respect and love from both France and Japan.
@TehPompkinHead
@TehPompkinHead Жыл бұрын
We definitely need more moebius inspired media
@jweare333
@jweare333 7 ай бұрын
Amazing effects! Great job and I really loved the explanation of the sobel filter.
@Gailrin
@Gailrin Жыл бұрын
Great video, Subscribed! Also gave me some cool ideas for my own personal projects, especially love how you handled the crosshatching effect.
@Ristal_Perez
@Ristal_Perez Жыл бұрын
Just wow. Cant imagine your thought process on this. Please keep up the good work. I want to be like you!!!
@ThePrungle
@ThePrungle Жыл бұрын
I have no idea what they're talking about but that platypus thing is adorable!
@karenfu4242
@karenfu4242 Ай бұрын
Awesome tech! That's why I keep learning CS related areas, making a world that can fully satisfied the visualization of my imagination, great work!
@AuliyaasGames
@AuliyaasGames Жыл бұрын
My new favourite game dev channel posting my new favourite style of dev videos about my new favourite aspect of dev (shaders) featuring my oldest favourite artist!!!! THANK YOU
@mexoon9491
@mexoon9491 11 ай бұрын
yo you've just been on my home page and this is the first vid i see from you and i love it, keep up that great work man
@focalgain
@focalgain Жыл бұрын
your content is amazing, I can see the hard work and effort. Also informative and detailed. I wish you success you have my support
@uselessgamedev
@uselessgamedev Жыл бұрын
Thank you so much!
@zevlander
@zevlander Жыл бұрын
Super cool! I have actually been looking for sketchy, hand-drawn shaders recently. Awesome video!
@erikm9768
@erikm9768 Жыл бұрын
Theres nothing shared except the video though?
@Rune3D
@Rune3D Жыл бұрын
This was incredible!! I learned a lot in such a short period of time, and even though I'm not a big comic book nerd, I've always been fascinated by Moebius's style! Liked and Subbed! 🤩
@uselessgamedev
@uselessgamedev Жыл бұрын
Glad it was helpful!
@mylifefornick
@mylifefornick Жыл бұрын
This was so fascinating and so informative. I love this video I had to subscribe immediately and go back and wash your catalog. Thank you for sharing and I can’t wait to see more contacts. I wish I had this talent so that I can create video games like this too, but watching other people gives me satisfaction in this as well.
@vojtastruhar8950
@vojtastruhar8950 Жыл бұрын
This is AMAZING. Mind blown. Looks great. Wow.
@karlosfy
@karlosfy 11 ай бұрын
I didn't know your channel and the quality of this just amazed me. I went to your patreon thinking you would have 1000+ patreons. This is really good content, keep going :)
@uselessgamedev
@uselessgamedev 11 ай бұрын
Thanks a lot! The channel is still young but it's growing steadily
@--.--
@--.-- Жыл бұрын
whoahaha these sound effects and small details are amazing, I like your style
@__mads__
@__mads__ Жыл бұрын
I was looking for exactly this recently. KZfaq must have noticed and it suggested this video today. A very fun and clever video. And I too love Sable’s aesthetic, but unlike you I loved the gameplay as well! Thank you so much.
@Meteotrance
@Meteotrance 2 күн бұрын
Pfiou doing an Anime style cellshading shader is already complicated to render well, but you making that type of "gravure" and hatch style, it's something delicated to operate, it's nice to pay hommage to Mister Jean Giraud aka Moebius ^^...
@evansmaggie
@evansmaggie Жыл бұрын
I’m glad this vid was recommended. I was wondering how Sable’s art was made and now I know. Also glad to learn about Moebius and his influence.
@khersy
@khersy Жыл бұрын
the concept art style you've selected for your game is gorgeous I can't wait to hear more about your doohicky vigi game
@ledjfou125
@ledjfou125 Жыл бұрын
Ohhhh i have been wondering for so long how to get to the Moebius look ! Thank you so much
@_Emit_
@_Emit_ Жыл бұрын
bro this is so amazing, i was shocked to see you had less than 100k subs when i scrolled down
@uselessgamedev
@uselessgamedev Жыл бұрын
Thanks! Maybe one day!
@gameosaurs
@gameosaurs Жыл бұрын
Amazing work! First time got confidence to get into unity shaders, great work man
@uselessgamedev
@uselessgamedev Жыл бұрын
Good luck! It's hard work but it's very rewarding
@nerdwisdomyo9563
@nerdwisdomyo9563 Жыл бұрын
Amazing video! Also I thought I was weirdo for always using the exact same brush for everything, and not liking shading, but that artist is exactly that and it’s gorgeous
@markykid8760
@markykid8760 Жыл бұрын
Gorgeous. Well done and thank you.
@_yumeo_
@_yumeo_ Жыл бұрын
Very cool looking shader. And the video was very informative too! I'll definitely leave sub. Good job.
@DescendDab
@DescendDab Жыл бұрын
This looks awesome, great job! I love game dev, it never fails to fascinate me :)
@shivanshchanana1
@shivanshchanana1 Жыл бұрын
Awesome video dude! You should definately keep making such video! Loved it.
@WarjoyHeir
@WarjoyHeir Жыл бұрын
Great video! Pacing, information, examples, very well done. Thank you!
@juanmacias5922
@juanmacias5922 Жыл бұрын
WOW, this rending style looks amazing, great job!
@AnkitSinghKushwah
@AnkitSinghKushwah 11 ай бұрын
loved the presentation. So cool. Thank you so much. I will implement this in my custom engine.
@apeeatape
@apeeatape Жыл бұрын
Holy shit! The final game reveal blew me away! Amazing work. Thank you very much for sharing, instant subscrcibe!
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