MonoPerfCap: Human Performance Capture from Monocular Video - ACM TOG (presented SIGGRAPH 2018)

  Рет қаралды 40,798

Christian Theobalt

Christian Theobalt

6 жыл бұрын

We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.
W. Xu, A. Chatterjee, M. Zollhöfer, H. Rhodin, D. Mehta, H-P. Seidel and C. Theobalt, MonoPerfCap: Human Performance Capture from Monocular Video, ACM Transactions on Graphics (presented SIGGRAPH 2018)
project page: gvv.mpi-inf.mpg.de/projects/wx...

Пікірлер: 35
@VahidPazirandeh
@VahidPazirandeh 6 жыл бұрын
Mind blowing.
@siberiii
@siberiii 6 жыл бұрын
Молодцы! )
@bidob
@bidob 6 жыл бұрын
Wow!
@drakivdome2
@drakivdome2 5 жыл бұрын
ну,наконец-то!!!!!!!!!хотела сама создать,но опередили.ура!хочу купить ДЕШЕВО)чтоб мультики делать)
@uprobo4670
@uprobo4670 6 жыл бұрын
Great job, I have some questions. How can I use this as an artist? Can you export to bvh? What about scenarios with multiple actors (Hugging, kissing, fighiting) ? Thanks.
@pixelspring
@pixelspring 6 жыл бұрын
great work guys... I can see the software struggling with foot plants... (needs a bit of work in that area eh. ).. Amazing though!
@steenharsted
@steenharsted 6 жыл бұрын
Impressive! Are you planning any validation against gold-standard markerbased systems? It would be very interesting to know the level of agreement for various kinematic measures. What is the frame rate and resolution of the camera you record with?
@MODEST500
@MODEST500 6 жыл бұрын
May God bless u all...increase u in knowledge and prosperity.......this is totally insane approach......it will able us to make it affordable......what do you have to say about???kinect mo cap???
@yakine13
@yakine13 6 жыл бұрын
Will you release that?
@Dibeatz_Omsk
@Dibeatz_Omsk 6 жыл бұрын
ну, мы теперь готовы к реалистичной 3D порнухе. VR - будущее :D
@Grom84
@Grom84 6 жыл бұрын
All attention to the feet))) maybe defining a simple planes on the ground will help feet to be less floating?
@petixuxu
@petixuxu Жыл бұрын
Could this be done with an stl of a figure?
@JacksonMurphyhaha
@JacksonMurphyhaha 6 жыл бұрын
why the feet never match
@stan-kk2sf
@stan-kk2sf 6 жыл бұрын
这是单目捕捉???
@emmanuelpanlican
@emmanuelpanlican 6 жыл бұрын
Mhhm, This might be promising but i think this will be a long long long journey to perfect or maybe it is impossible. The first problem I saw was the topology is very very bad that will disable the good texturing and good animation. I know you can project the real texture of the avatar but what about making an albedo texture, normals, bumps and reflection map. I know this might be the future and can be perfect but this is a very bad choice this time.
@2strokedesign
@2strokedesign 5 жыл бұрын
You don't use the generated model for anything, this is motion capture which will spit out an animation which can be applied to a rigged model. Hence the name "human performance capture".
@starrychloe
@starrychloe 6 жыл бұрын
Annihilation.
@davidedwardsme
@davidedwardsme 6 жыл бұрын
hm .. and the feet?
@davidedwardsme
@davidedwardsme 6 жыл бұрын
Yup, it definitely looks promising. I just wonder what the solution is for the feet, in a practical scenario.
@ChrisD__
@ChrisD__ 6 жыл бұрын
David Edwards Scripted 3D rigs that know when the feet hit the ground.
@failogy
@failogy 6 жыл бұрын
The Matrix is Near !
@alexandrepv
@alexandrepv 6 жыл бұрын
Could you share the application or code?
@alexandrepv
@alexandrepv 6 жыл бұрын
test are you speaking on their behalf?
@alexandrepv
@alexandrepv 6 жыл бұрын
You say there is no source code available because in 5 years there will be a better demo? You obviously don't work in academia. How can you speak for them when you don't understand the fundamental reason why people share code?
@alexandrepv
@alexandrepv 6 жыл бұрын
I have plenty of source code shared on github from previous sigraphs that I use to further my own research. Like the deep learning approach for motion synthesis shown here: theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing . Since you are piss poor "liaison", I'll ask them directly via e-mail.
@balsamicplum4259
@balsamicplum4259 6 жыл бұрын
damn I feel sorry for the Kinect guys... btw, will this put mocap guys out of biz?
@EdwinTobiasSonic
@EdwinTobiasSonic 6 жыл бұрын
balsamic plum no because you still need a good computer and they’re not selling software here yet
@DanHaiduc
@DanHaiduc 5 жыл бұрын
This is less precise than mocap
@Sevapcici
@Sevapcici 4 жыл бұрын
6:16 😂
@ben6
@ben6 4 жыл бұрын
6:08, left (On-set Performance Capture of Multiple Actors With A Stereo Camera) performs much better than right. You're (unintentionally?) hiding it by blocking the entire human with the 3D human surface.
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