Real-time Human Performance Capture from Monocular Video

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Christian Theobalt

Christian Theobalt

Күн бұрын

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video.We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting nonlinear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster.
Marc Habermann, Weipeng Xu, Michael Zollhöfer, Gerard Pons-Moll and Christian Theobalt, ReTiCaM: Real-time Human Performance Capture from Monocular Video, arXiv, 2018

Пікірлер: 16
@shockerson
@shockerson 4 жыл бұрын
Yup great, so where is the SOFT ?
@Kanerade
@Kanerade 3 жыл бұрын
This is incredible. What innovation we have here
@AliTKhan
@AliTKhan 4 жыл бұрын
holly molly! I need this
@ArnoldVeeman
@ArnoldVeeman 5 жыл бұрын
Awesome! Now, where can we download it to try it out ourselves?
@alex_3king196
@alex_3king196 3 жыл бұрын
Right
@thanethanh6405
@thanethanh6405 3 жыл бұрын
@@alex_3king196 still looking where
@freenomon2466
@freenomon2466 5 жыл бұрын
can you export fbx skeleton?
@FancyFun3433
@FancyFun3433 2 жыл бұрын
Alright that's impressive but hows the multi camera set up? If I wanted to set up 4 cameras to capture my sides, back and front would that be possible or would it give me a shit ton of errors?? Also something that is important to me is ground work. Does this only work for videos where I have to stand up? Or can I do a front flip or back flip or crawling on the ground movements?
@cvader7
@cvader7 3 жыл бұрын
software available or just teaser?? where, when??
@rainerzufall1868
@rainerzufall1868 5 жыл бұрын
Would have been interesting to see if it can cope with a backflip
@birdisland
@birdisland 3 жыл бұрын
where do you sell this????? how can we get it ???
@samurai6601
@samurai6601 5 жыл бұрын
I’m bout to make a blender model of miles spider man from the spider verse and put it on my motion capture skeleton and make a short clip of him meeting Deadpool
@Agent_Solace
@Agent_Solace 4 жыл бұрын
lol just saw your comment and I watched the miles stand alone trailer this morining
@ilbailba
@ilbailba 3 жыл бұрын
OMG
@subodhp7145
@subodhp7145 3 жыл бұрын
Which software is used for this work?plz reply
@robinpriv
@robinpriv 5 жыл бұрын
Is this a 4:3 Video? Why do I see black AND whithe bars?!
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