She maggin on my malo Twitch ► / superradlemon Twitter ► / superradlemon Discord ► / discord Patreon ► / superrad [ SPOILERS INCLUDE CONTENT SEEN IN TRAILERS ]
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@rb82582 жыл бұрын
Expecting a 7-hour retrospecrive on MH Sunbreak within the next day
@christopherbronson32752 жыл бұрын
Minimum
@vroomvroom19022 жыл бұрын
Will be dissappointed if this does not happen
@deefour282 жыл бұрын
No we need it in the next couple of hours
@heartstriker28312 жыл бұрын
I remember back in the day of yesterday lol
@TheFips52 жыл бұрын
Till the Sunbreak👀
@SLYP1EPLUSH2 жыл бұрын
Yeah we are going to need that retrospective now Rad.
@sl33py202 жыл бұрын
heyyyyy
@DarkHeroCC2 жыл бұрын
It's so cursed to see Daimyo hermitaur in the shrine ruins I love it
@DaviVasc2 жыл бұрын
5:22 I'm so happy that we finally have a truly relaxing, soothing village theme again after so long. The real cozy themes like Pokke, Yukumo and Moga are the best.
@SuperRADLemon2 жыл бұрын
Looking forward to some content surrounding it 👀
@-LucidDreamer-2 жыл бұрын
The best theme there's ever been is the hunters pub in the soaratorium
@mtgleam87232 жыл бұрын
Music Man is here! I would argue Seliana's theme was pretty dope and calming, albeit a bit melancholy. I could listen to it for days.
@SuperRitz442 жыл бұрын
Man the Elgado sounds straight outta a 2000s MMORPG, like Maplestory or something
@iggyig4202 жыл бұрын
Astera is goated imo
@Arcademan092 жыл бұрын
I have 1 complaint: They didn't add new food for the meals, when IceBorne did that it was a fun change. I can't believe they didn't add Sushi but instead it's till Dango Edit: this obviously includes the base game too you idiots, it's called an aesthetic and it adds to the feeling of the game. I want Rise to be as good as World and that includes having a variety of visuals for the food, they constantly updated it with different meals so why not Rise?
@danm80042 жыл бұрын
Why on Earth would they add sushi to a European setting?
@Teiske Жыл бұрын
@@danm8004 Why would they eat Dango in a European setting
@danm8004 Жыл бұрын
@@Teiske because it was in base game.
@ridleyroid9060 Жыл бұрын
@@danm8004 So youre admitting that it is shit they didnt add a new food lmfao.
@danm8004 Жыл бұрын
@@ridleyroid9060 sorry? When did I say it wasn't? I only posited that anything added should have been from a European cuisine. Do you have a problem with that?
@SmilePecoSmile2 жыл бұрын
Rarely do I watch a review before a game I'm anticipating comes out, so I appreciate you dodging spoilers while still providing an informative assessment. Definitely my favorite MH channel.
@RaGiNgBaNaNa1012 жыл бұрын
14:54 there sure is! Go to setting and then controls and it’s near the top. You can turn it either off (so like how it was pre sunbreak) or off only during hunting. So you don’t accidentally wall ride during a hunt.
@AlexanderLingg2 жыл бұрын
He even showed the menu option and went back and forth between on and off. "On" only had an arrow to the right as it's the most left option, yet "Off" had arrows to both sides, implying a third option further back. That's why I always check my options carefully
@GoldenLeafsMovies2 жыл бұрын
"Rise was easy" Me struggling with teostra: 😅 "Yeah, it's super easy."
@SeekNeo2 жыл бұрын
Teostra? I was struggling with Rathalos, fuck whoever says Rise is a cakewalk, it really isn't, the addition of silkbinds is not enough to make it so, and everything else is the same as the previous games, you can still get 2 shot
@adhdasdfroflxd1232 жыл бұрын
It's very subjective. I'm still new to the series, having played Iceborne, Rise, and currently somewhere in GU's high rank, and of all 3, Rise has been the hardest one while GU has been a very relaxing experience with really no walls so far
@WH40KHero2 жыл бұрын
@@adhdasdfroflxd123 Are you playing village or hub quests in GU? Let me tell you, some of the later Hub quests, especially in G-Rank, and those that you unlock in the village from completing all the quests will knock your block off and truly test your mettle as a hunter.
@adhdasdfroflxd1232 жыл бұрын
@@WH40KHero Yes but those are G-rank, something Rise didn't even have until today, and those hub quests are scaled for 4 players, anyway. I am looking forward to it once I finally finish up village quests, don't you worry :)
@WH40KHero2 жыл бұрын
@@adhdasdfroflxd123 Waidmannsheil to you then. Also...honestly i feel that if the Hub quests in Rise were scaled to 4 players from the get-go a lot of the complaints of "too low a difficulty" could have been avoided.
@adamoconnor68392 жыл бұрын
Figured I would drop my two cents here, since I would say this review is the one that I would say most shaped my expectations going in. For context, I've played damn near nonstop since release, and am just about half way through MR5 since I'm kind of taking it slow. Also a 3U vet. I think you are pretty spot on for the most part, but I will say that the difficulty concerns seemed to me to be a bit overblown. You do a good job of kind of contextualizing it, but I think the issue actually has less to do with the monsters and more some of the sets. For example, the dignified set is seriously one of the best SA/ CB sets in terms of skills in ant monster hunter game, and you get it basically mid game. Some monsters are actually insanely fast (Magmadron) and using slower weapons like Greatsword with them can be really difficult even with highly upgraded armor. I think some of the difficulty complaints tend to be more weapon or set focused, as some monsters can be complete pushovers with some weapons (Garangolm with CB) while others are a complete nightmare (Magmadron with GS). I think the issue comes more down to set balancing that seems a bit obscene some times as opposed to monsters being too weak or predictable.
@colecederholm2 жыл бұрын
Yeah, and I think that may also partly be a result of the movesets being so bloated with moves, sometimes that literally have essentially the same purpose (LS counters), that it must be a nightmare for the developers to balance fights around, and that’s another reason I wish they would cut back down the movesets-and ground them a little again personally-so they don’t feel so full of exploitable gimmicks that are so hard to balance, and so you can give the monsters more of a spotlight. Like you can have these moves to switch out and customize and I’m absolutely all for that concept, but there shouldn’t be so many of them in one pool to use because it’s just pure chaos now
@TheHeartThatRunsCold2 жыл бұрын
@Haterzjusthate11 Different people just approach fights differently, for some people monster/weapon match ups will be harder than it will be for others. Don't think you're winning any points with an insult.
@TheHeartThatRunsCold2 жыл бұрын
@Haterzjusthate11 Misery loves company I suppose
@KaiKrimson562 жыл бұрын
@@colecederholm That's why when I play Rise, I will not use the Silkbond moves the DLC got or use Sacred Slash with LS since the new GS noves change too much of the GS moveset and I don't like the idea of LS getting a charged attack since that's a Greatsword thing, let alone one that lets you slide like Zenitsu from Demon Slayer.
@Haunting_Hyena2 жыл бұрын
"difficulty concerns seemed to me to be a bit overblown" Agreed. Especially after hearing he played LS. Of course it's going to feel easy. I've felt the difficulty is in a good place.
@PopeCharlesIV2 жыл бұрын
The issue with clutch claw wasn't how "easy" it was to use, although I would argue that wallbangs did far too much damage. The issue with clutch claw was softening and how that impacted monster hitzones. The hitzones were designed around softening. While this isn't a terrible thing in a vacuum, in the actual game it was miserable. Having to soften twice with light weapons sucked, and made me unbelievably happy that I'm a charge blade player. The AI of the monsters in master rank meant there weren't always good opportunities to act on the soften. In some worst case scenarios, actually hitting the spot you softened is impossible, meaning you have to soften AGAIN before you get to actually fight the monster.
@Memnion2 жыл бұрын
Yea I specifically play the lance, sns, and hammer, to avoid annoying timed checklist tasks, and the clutch claw defeated that whole point. The ai is fully aware of your buff timers and sharpness. So if it sees you’re primed for an all in, it will just scream constantly or runaway. Cc just added another layer.
@xai12512 жыл бұрын
I stared enjoying World a lot less when I unlocked the clutch claw :(
@yepceltics61562 жыл бұрын
Nah you just need to get good 👍
@Syahburei2 жыл бұрын
@@xai1251 yeah clutch claw is a mistake
@PopeCharlesIV2 жыл бұрын
@@yepceltics6156 I might not be the best MonHun player in the world, but I soloed every bit of content in Iceborne (except KT). I think I'm good enough.
@BambamCZ2 жыл бұрын
Great review, for me honestly difficulty being lower isn't a big downside, having gone through GU recently after completing Rise and for the sake of comparison replayed couple HR and Grank hub quests in MHFU, I'll be fine to have a generally more ''chill'' entry in the franchise. I enjoy throwing myself against a wall, but if I get a game where I don't have to spend a weekend trying to not get bodied by G-rank green plesioth I'm good with that especially if Capcom up their game when it comes to event quests and post launch content, I'll gladly go up against something akin to hyper or apex monsters and suffer when I've done what I want in the core experience.
@KnightCrown2 жыл бұрын
I think you can trust him for just the main campaign. TDS is saying endgame is a lot more challenging for average players and I'll take their word for it.
@mdun38072 жыл бұрын
@@KnightCrown yeah that’s what I’ve been seeing a lot of too. Main game is easy, but endgame is ramped the fuck up
@BambamCZ2 жыл бұрын
@@mdun3807 that's good to hear
@cartoonvideos52 жыл бұрын
@@KnightCrown Who cares about the opinion of no life speed runners? I want to know from the perspective of an average player.
@JDP3292 жыл бұрын
@@cartoonvideos5 “no life speed runners” that was uncalled for.
@Laevaryl2 жыл бұрын
People don't hate the clutch claw/slinger because it's always available to use, they hated it because having to tenderise the monster every other minute to do even remotely reasonable damage was absolute cancer. I still love Iceborne, but I can't defend the clutch claw for that lol.
@TEKKAH_2 жыл бұрын
ive been saying this too! people love iceborne but hate clutch claw
@RoyalTfrii4 ай бұрын
Yea it feels like you needed to use it more often when fighting the harder monsters like master rank variants that have absurdly high part hp until you get the endgame gear like safi'jiva weapons and have partbreaker 3 equipped
@CalorDragon2 жыл бұрын
You can disable wall running during combat in the options. Many others pointed that out already.
@ShatteredShamrock2 жыл бұрын
The lower difficulty curve has at the very least kept my non monster hunter friends engaged with Risefor much longer than my previous attempts to get people into the franchise. So I'm not spending nearly as much time doing solo play and for that I'm grateful. Thanks for the Review it was really well done!
@salmence1002 жыл бұрын
This has got me even more excited than I was before, thanks for bangin all this out so quickly!
@Bathtub_Toaster2 жыл бұрын
Can't wait to play Sunbreak. From my perspective as someone who started with Tri, difficulty wasn't really a driving factor in my love for the series. Even if it isn't as difficult as past entries, I play monster hunter for it's world, atmosphere, creature design, and gameplay loop. If Sunbreak nails those, difficulty is less of an issue for me. That being said, I've actually heard multiple differing opinions in regards to Sunbreak's difficulty. Maybe you're just underestimating your own abilities?
@Sebb7472 жыл бұрын
I think so, too. He has played every newer MH game to G Rank (as far as I can tell) and even streams MH often. He's definitely far more skilled than the average player.
@WH40KHero2 жыл бұрын
The combat is definitely getting too fast for me. Not that i couldnt keep up, if i put myself to it i could probably easily learn the combat in Rise: Sunbreak. However what i mean is that Monster Hunters original combat system was built upon the slow, deliberate placement of attacks by both you and the monster. You had to learn to anticipate and react to the Monsters attacks so you could use the opening to place your own attacks. This is now lost in Rise for a much more hectic, fast paced combat where reaction speed is the key to success. And this, to me, is not Monster Hunter any longer.
@baahbyjoe48502 жыл бұрын
@@WH40KHero it’s funny, like he said it’s perspective. I say that because I sincerely enjoy the faster paced combat over many of the older games.
@randomdeliveryguy2 жыл бұрын
@@WH40KHero Our time is over, mate, we should enjoy our memories while the new generation takes the front.
@Seegrump2 жыл бұрын
@@WH40KHero this is my exact complaint with Rise. The gameplay has definitely gotten too fast for my liking. Giving us ridiculous mobility just makes it too easy to zip out of danger and pop a potion really quick. Sharpening your weapon is no longer about taking the risk or waiting for the monster to switch areas so you can sharpen. Now you just hop on doggo whenever you want and sharpen on the move. I don't want to sit here and write an essay on all the things that i don't like about Rise, but it has definitely gotten a little too casual for me where i find myself getting bored mid hunt. I thought MHW was the perfect balance, but that might just be me.
@valerius97512 жыл бұрын
I haven't heard a melody been described as 'aggressively calming' before 😂
@punishedbung49022 жыл бұрын
Gore Magala is my favorite monster in the franchise, but (nearly) every new monster in Rise is an absolute slam dunk in flavor and theming. While there aren’t many new monsters which kind of sucks, the few that were added in Sunbreak quickly became new favorites. The Citadel is also the best map in the game without question, it’s an incredibly diverse area with tons of detail and paths to travel, but it highlights one of my biggest pet-peeves with Rise, that Monsters are constrained to their arenas, and their only way to get at you when you run out of their range is for them to smash a wall and knock you back into the ring. It would be amazing if a monster could actually chase you beyond an arena, like a Rathalos flying over the cliffs to bombard you with fireballs, or a Tigrex climbing over the uneven terrain to give chase, or an enraged Gore Magala using his arms to crawl through the ruined city area looking in each building for you, that would be incredible.
@reposkull25502 жыл бұрын
If we get an open world monster hunter world that would be fantastic
@ezseff10912 жыл бұрын
Number 1 goal is to be in a position to get a review copy for the next monster hunter release.
@nerdtalkplus12172 жыл бұрын
#lifegoals I feel the same
@ezseff10912 жыл бұрын
@@nerdtalkplus1217 we can do it 💪
@True_Woo2 жыл бұрын
I started with 3U and since then I've absolutely been loving the increase of mobility of each release. Rise gameplay-wise hits all the right spots for me. I love feeling like a powerful badass with tons of options to handle every combat situation while keeping the combat as engaging and dopamine infusing as ever.
@BaalFridge2 жыл бұрын
unless you're a Lance main, in which case capcom would rather forget you exist and leave you with bad mobility options, bad wirebug moves and bad damage.
@Toothless-xl5sx2 жыл бұрын
@@BaalFridge you poor soul they didn't treat you well after world (this is not sarcasm)
@TornaitSuperBird2 жыл бұрын
@@BaalFridge Shut up, dude. Lance is waaay more rewarding in Sunbreak than it was in base Rise.
@givemeyourgarbage79802 жыл бұрын
@@TornaitSuperBird wait is lance bad now? I've been shredding through like all of base rise with various elemental lances and it's fun asf. I'm absolutely loving the stupid GS charge lmfao it's the funniest shit this weapon has ever been given
@TornaitSuperBird2 жыл бұрын
@@givemeyourgarbage7980 Lance is not bad at all in Sunbreak. I should know this, because I main it. It's insanely rewarding. Plus, Shield Tackle is great. You can actually never stop attacking.
@bobtuba10482 жыл бұрын
14:40 I believe there was a setting [at least in the demo] that let you toggle between wall running at all times, not doing it in battle, and some third setting
@Edujs232 жыл бұрын
18:05 is it weird that when i saw gore doing that move, my brain immediatly went "oh, better valor sheate"
@lilithofthevoid49222 жыл бұрын
there is a setting to change the auto wall running. you can disable it specifically during combat. it's in the controls section of the options menu
@danieljames1868 Жыл бұрын
In regards to the matter of palamute item sniffing out: if you don't have gathering spots memorized, and want to do a loop of multiple items, it is *incredibly* useful since it allows you to have all the spots you want to hit show on your map without needing to constantly open your map and switch between them.
@catgod14332 жыл бұрын
Can't wait to finally play this game, after recently doing a playthrough of GU on a new save file, I can say for certain that I am hyped for the Magala's
@Pwrplus52 жыл бұрын
She was maggin your malo, but she was gorin ma gala
@rosegod52452 жыл бұрын
This was the review I was waiting for, and it makes me more excited for Sunbreak
@mp73112 жыл бұрын
Difficulty in these games is a touchy subject and hard to criticize accurately. Basically, people like SuperRAD are very good at these games, and get better each new title. This means that the relative difficulty of every new title goes down. The problem is that the devs can't just keep making the games harder. That would essentially gate new players from playing. Also there is a setting that disables walling running in combat only.
@PageAaron Жыл бұрын
I've played MH freedom unite and did not finished it. I played MHW and iceborne and finished that. MH Rise's new gameplay mechanics are fun but the monster are way too easy. There were no monsters that made feel like I was gonna cart. I only carted on apex monster when they do their one shot kill moves. A child can probably finish this game.
@lipsontajgordongrunk4328 Жыл бұрын
You’re re-fighting the same monster that keeps 60-70% of its moveset and you’ve played multiple MH games of course the newest one is always going to be easier. You’re already familiar with the core mechanics of the series at that point so the amount of “learning” you have to do is minimized. Give someone that’s never played monster Hunter Rise/Sunbreak and they’ll say it’s challenging. Difficulty is not an issue with these games, hyper fans expecting the games to cater to their whims when they’re such a minute portion of the fan base are the problem.
@SuperRADLemon Жыл бұрын
That argument falls apart when experienced players go from Rise to even World or MHGU and clearly see those games are harder.
@notimeforcreativenamesjust30346 ай бұрын
@@SuperRADLemonworld isnt harder than rise. I’ll put world as the easiest game in the series by far with how low monster health is. Iceborne though? It’s harder than most games in the series, though I dont think it does its difficulty well. They made the game harder by boosting the health of all monsters 3 fold, making monsters never stay still, and added in the clutch claw to mitigate the effects of the previous. It’s like playing enraged rise monsters without the mobility or cool abilites. I personally think it was too much and if think if they lowered one of those 2 aspects it would’ve been a better endgame for it.
@jadenkarpoff91582 жыл бұрын
In terms of the story, I like the idea of the interaction between Malzeno and the final boss, it's a neat reference to the idea that vampires receive their powers from the devil. Also honestly I think the image of the Qurio swarming the Anjanath and the afflicted Lunagaron quest with all the dead monsters everywhere were actually pretty disturbing, reasonably impressive for a MH story. Was kind of surprised Gore and Shagaru got so little fanfare in the story though, Gore isn't even technically required to progress the plot and Shagaru just suddenly appears for an urgent, is called super dangerous, and that's it. Elgado is fine, nothing special but fine. I'll probably go back to Kamura for most of my remaining play time though, the music is too good and I'd rather get my quests from Minoto than the loli princess. Also it's a bit goofy to me that they're still eating Japanese dango in the European Elgado. I get the two nations have history, but it feels like it's just asset reuse to me.
@shinobu87892 жыл бұрын
There was a really weird part in the story which in the most spoiler friendly way, made it sound like it would get Gore/Shagaru a bit more involved due to mentions of the frenzy virus, one would go "Oh! We gonna get a urgent quest for em!" And turns out "lol nah, fight an espinas" which threw me for a curveball superhard.
@spammerman75562 жыл бұрын
You had me sold me you mentioned Kittenator. Sunbreak will be a masterpiece.
@rb82582 жыл бұрын
Are the cutscenes played at the start of the quest like in base Rise or are the cutscenes like MH W IB and 4U where you're more involved and it transfers you to gameplay right after?
@SuperRADLemon2 жыл бұрын
start of the quest
@alexkogan97552 жыл бұрын
The tone and storytelling in Sunbreak was an improvement from the base game (characters actually having names also helped for I found the lack of names in World to be pretty distracting) and the gameplay was pretty fun with how much you could get away with than in the past. I also really loved the idea and inclusion of the support hunters NPC mechanic and I hope they make that into a permanent gameplay feature that can be used for every quest type instead of being set aside as an off branch thing. Imagine if in a future game I don’t want to go through the trouble of fighting Alatreon (who Iceborne ruined) with randoms when I can just have the NPCs fight with me instead? Yeah, I really want that, especially when randoms aren’t always reliable and on the off chance nobody is playing months or years down the line. Meaning multiplayer wouldn’t have to be a crutch for certain monsters nearly as much as it is now. Unfortunately Sunbreak also got extremely lazy with regards to monsters that should be in the game yet they aren’t (Tetsucabra, Zamtrios, Gravios, etc) and the lack of the double sets of armor (and enough cutscenes featuring my character) severely dampened my enthusiasm in the replayability department. Even old and new monsters still lacked proper weapon designs in parts and even their theme songs (also a World issue). Not to mention the fact that turf wars hardly happened 95% of the time across both base Rise and Sunbreak which infuriated the hell out of me, for here I am expecting an awesome battle to happen only for Tetranodon to just b*tch slap Arzuros into wyvern riding mode instead every time they ran into each other. It also goes to show how ultimately worthless the apexes were for they ended up being just watered down, cheaply renamed versions of past monster deviants without their own unique armors and weapons, and instead just gave you pallet swapped Kamura weapons which were not only immediately obsolete just as you unlocked them, they quite literally became useless phantoms upon starting Sunbreak since they cannot be upgraded into master rank either. The Arch-tempered monsters in World were a massive headache but at least they still gave you something to make the pain worth it (decorations and snazzy new suits of armor). Were the apexes enjoyable fights by themselves? Sure I guess. But if there’s no incentive to go through the trouble of hunting them then why bother, I might as well just go mine for resources from the nearby rocks since clearly more effort was put into that instead.
@lumicka60462 жыл бұрын
Im that guy who loves old school aproche as much as this fast phased. I loved dark souls 1 but at the same time i loved sekiro. Im so hyped for this game.
@Cloudy5732 жыл бұрын
The only downside to Elgado's music being so good is that now I have a hard choice between keeping the original BGM or the Pokke/Bherna BGMs that I used in Kamura.
@ApexWolfPR2 жыл бұрын
Already planning a BBQ with my family for the 5+hour retrospective review of sunbreak
@Fatcat2142 жыл бұрын
as small as it is, having the soothing village theme back is a welcome change. i always felt so suffocated by world's hub and kamura's music, like it doesnt give you a chance to enjoy the quiet time of prepping and upgrading like pokke or moga did.
@notemporioiswear99792 жыл бұрын
I like to imagine that since you’re always a low rank hunter or supposedly a new one, you just haven’t gotten any quests and that’s why the games have such crazy monster progression. Because the guild realized that you’re just some demon spawn who never sleeps
@xxxfirefart2 жыл бұрын
Kinda reminds me of when gen ultimate released and people were talking about how power crept the hunters felt with the new abilities and what not Gu was probably one of my favorite in the series. I love when they go for a less grounded approach.
@WH40KHero2 жыл бұрын
In Retrospect GU was still grounded in the original game formula. The Styles were really just sidegrades (with some notable exceptions), and the Hunter Arts (except the absolute arts) satisfying finishers that you had to work towards to be able to get access to them. Rise however completely drops all the pretense and leans heavily into a far too fast and hectic combat for a Monster Hunter game, where your aim is to get as much uptime as possible by chaining counters and wirebugs and switch skills. In this game reaction speed is key, which is a complete departure from the original formula.
@CasternKnight2 жыл бұрын
@@WH40KHero this just in, game series evolves as times change
@WH40KHero2 жыл бұрын
@@CasternKnight Of course it does, but some series at least keep what made the series unique while it changes. MH managed it from 1 to GenU, but since world came out they changed the entire formula front to back.
@EverydayCityCarry2 жыл бұрын
This is a great review bro. I never watch Monster Hunter Reviews but I watched this all the way through.
@SuperRADLemon2 жыл бұрын
Glad you enjoyed
@ashokrohan72322 жыл бұрын
Thanks for the honest (and spoiler free) review.
@joaoazevedo39392 жыл бұрын
Finally got to MR100 and I agree with mostly everything you've said. I don't particularly enjoy the veteranism of "earlier = better" because I tried replaying my first MH recently and it was an utter disaster. The lack of QoL really weighs heavily once you have options, but I didn't care about that when I was a kid. The only major disagreement I have is that the game isn't hard. Maybe it's not hard for you, but I've played thousands of MH hours and I still got my ass handed to me during the MR unlocks and with some of the anomalies. Granted, I'm playing a challenging weapon, but even then, the game feels at the right difficulty without artificially bloating it up with non-solo-scaling hub quests, massive hitboxes, overall sluggishness and animation lock, etc. But you might be considerably better at the game and that's fine too.
@CreepfanLP2 жыл бұрын
You played thousands of hours and struggle in Sunbreak? Just wtf bro 🤣
@screamfortress28112 жыл бұрын
What weapon did you use???
@Amatsu_storm_approach Жыл бұрын
@@CreepfanLP Depends which monster do you figth
@CreepfanLP Жыл бұрын
@@Amatsu_storm_approach There is no hard monster in this game. Ne new Magnamalo is kind of difficult but even that is easier than a whole lot of older MH content from other games. You shoult really not struggle at all in Sunbreak.
@askmeificare5557 Жыл бұрын
@@CreepfanLP What are you smoking? I played Tri, 3U, 4U, World/Iceborne and Rise/Sunbreak. Scorned Magnamalo is easily harder than anything in the 1st 3 mentioned titles.
@JDP3292 жыл бұрын
Remember folks take these reviews with a grain of salt, until you experienced the game for yourself.
@qwsxedcrfv2 жыл бұрын
heads up! there is actually a way to turn off automatic wallrunning while in combat, by setting that option to "Off (In Combat Only)".
@skulltula13522 жыл бұрын
I'm very glad to hear your review first then, I'll watch Rui and Gijin later. Also the option to turn off hit effects for you and other players is a God send thx Cap.🍖🍡
@Fanabi942 жыл бұрын
I was really looking forward to your review of sunbreak. One can tell that you care deeply about the franchise, but are still able to view things critically. Thank you for all the effort you put into your videos!
@Itsumi4562 жыл бұрын
I can't wait to play sunbreak but it's releasing at 5am in the UK 😭
@ezseff10912 жыл бұрын
5 AM tomorrow? Just means I can get a good night's sleep in instead of staying up till midnight 😂
@tomjack10000002 жыл бұрын
I've got to wait until 12 hours after because I gotta go to work.
@ezseff10912 жыл бұрын
@@tomjack1000000 It'll be worth the wait, I've got tomorrow and Friday off but I'm going to try not to burn through Sunbreak.
@crizy55552 жыл бұрын
Great review man I'm hype!
@SuperRADLemon2 жыл бұрын
You and me both!
@naota9092 жыл бұрын
Great stuff Monsieur Rad
@DjslayerGaming2 жыл бұрын
I really like the idea of follower quest hope it is brought back into mh 6
@dkaratas2 жыл бұрын
the fucking town theme is actually making me excited, I can't wait bros one more day
@HungestBungest2 жыл бұрын
The description made me laugh way more than it probably should have
@shaggysci31292 жыл бұрын
How many counters and dashes does long sword have now? Played rise but only the story and ignored wire fall that made it too easy but never used long sword because of the mobility/counters creep it got in world/rise it looks insane and almost impossible to fail on now.
@chrono_s96992 жыл бұрын
Yeah I'm never going back to Kamura. The little part you showed about Elgado and bgm. Yeah I'm staying there forever
@Ayberrr10 ай бұрын
"Does it make up for base rise's difficulty? No." "Rathian ran circles around me"
@ejaguilar916010 ай бұрын
I am hoping that you could make a retrospective of sunbreak after the last title update has been released.
@prehistorickyle2 жыл бұрын
Great video can’t wait to watch you stream sunbreak
@ErdingerLi2 жыл бұрын
I just feel like, what the F were the Apex monsters for if I don't have another set of armour or weapon upgrade after i fought that thing? Instead we have the garbage rampage weapon system
@zenithakuma2 жыл бұрын
Looks like sunbreak has been good so far ,though i can't judge because i haven't played it yet, hopefully in the Future they make the game better and hopefully they listen to the community of this game because it's lacking something just like you said, I would love a difficult challenge in this just like the older games and some Frontier monsters in the future
@KouNasubi2 жыл бұрын
my stomach hurts from laughing at the description awesome review!
@laplace21902 жыл бұрын
The greatest change was that they linked your item sets with the radial menu. I have NO idea why they didn’t keep that feature from World and brought it into base Rise.
@lucianaryeh30012 жыл бұрын
Its really good hearing ur review/critique on sunbreak cuz after watching the latest trailer, I had my concerns regarding the absence of rampage (which I was expecting them to fix it someway due to having a guild card reward of doin 50 rampage quests lol). But for the time being, we'll just hav to wait and see what it offers in the future (hopefully a lot more locales, frontier monsters and/or story)! Thanks super!
@robertomacetti70692 жыл бұрын
"i know, i play longsword" good job, admitting it is the first step toward recovery man i can't wait until tomorrow
@Darkwarp19942 жыл бұрын
Ok first thing the review overall was good second my thoughts on challenge from monsters i tend to think it veries from player to player so each has different views and the 3rd thing i want to bring up the long sword charge move i honestly wasn't expecting us to dodge around like a madman before the attack with it and im sorry in advance if i missed you saying what im about to ask my only question is did they do sunbreak story like in world/iceborne that you could do it solo or co op or split it between the two like base rise did ?
@SuperRADLemon2 жыл бұрын
I think you can do it co op? I only played solo
@Darkwarp19942 жыл бұрын
@@SuperRADLemon ok thank you ill just wait till midnight to find out got a few buddies of mine that ill be playing the dlc with
@Mr.Mcjerkface632 жыл бұрын
That booster makes me interested on how it'll work with slugger...
@Fredinator20112 жыл бұрын
Seeing that you feel like the game is already complete and that the first title update is really just adding extra stuff instead of finishing the game is a HUGE load off. I was worried that the game was unfinished because of how Rise released but I’m happy to hear that it’s complete! Can’t wait to play!!
@dreadangel37522 жыл бұрын
So this essentially is just...every problem I had with base Rise addressed and taken to its best? Well bugger me.
@JeanKP142 жыл бұрын
Anyone who didn't expect this is silly!
@SH1NK1R012 жыл бұрын
So about buddy upgrades. Yea you get the ability to upgrade the buddies. Following the trend of the expansion as a whole they chose to eliminate a bad mechanic which was the rng fishing you needed to do to get a good cat or dog. You now can swap out all of their abilities and teach them the skills a different pet already knows. All you need to do is a few side quests and level the buddies that know the target skill. So now at best you need one of each type then you just stack the skills you want on them.
@avpnumber66782 жыл бұрын
19:54 had to rewind a few times I was so taken back, does Gore always fall into traps? Is that new? I only fought him in GU and I never bothered to try cuz I assumed he was Elder Dragon tier lmao / also great review still haven’t finished the New Vegas one great work👍🏻
@nicholasoriani91962 жыл бұрын
Gore Magala is not a proper Elder Dragon, he’s classified as “???”. Technically, he is biologically an Elder Dragon, but I think the justification is that he’s not strong enough to be one proper, which is probably why you can trap him.
@arisenpawn4252 жыл бұрын
Ok. This review has convinced me to buy Sunbreak and get back into it. Already put 350 hours into Rise but I guess I can put in 300 more.
@jarrettcox35572 жыл бұрын
In terms of roster I really enjoy it had a quality over quantity approach and I’m glad that there making the attempt to improve the difficulty them again I can’t tell you how many times I got killed by that “STUPID FLEX”
@dylansetright33592 жыл бұрын
Oh... That's disappointing hearing that I had hoped that there was some things we hadn't heard about monster wise cause it seemed pretty small. Definitely disappointing to hear they aren't improving that department
@jarrettcox35572 жыл бұрын
@@dylansetright3359 I can’t tell you how many times that FLEX killed me
@Giggi22222 жыл бұрын
Dude... So many of them are subspecies... They're not "quality"
@TheMajesticDoor2 жыл бұрын
They’re focusing on the gameplay rather than the monsters which depending on what is more important to you could be disappointing or a good thing.
@jarrettcox35572 жыл бұрын
@@Giggi2222 didn’t iceborne have 15 subspecies out of 27 monsters?
@supershoo63482 жыл бұрын
can u tell me if we managed to finally get a game with shogun ceanataur in which it doesnt have god tier armor pieces
@pecoseem71642 жыл бұрын
My guy, best thorough review. Thanks for the insight now I’m ready to achieve the god status when I get my hands on this!
@SuperRADLemon2 жыл бұрын
Glad I could help
@KieronWolf2 жыл бұрын
Being honest, the last MH that felt difficult going through the game for me was 4U. When you hit around G3, the monsters can be really unforgiving and I felt like that was lost in GU. GU is so over the top with Adept style, Valor & Absolute Readiness being incredibly solid options that it made the majority of the game feel really easy compared to previous entries. The only time I felt the game got hard was with G-Deviants. Deviants were the answer to the crazy styles and arts the hunters got but it made the rest of the game feel way too easy in comparison. I suppose thats sort've my issue with MHGen-onward. The series has gotten less grounded since then with systems that either make the game easier (quest scaling) or gameplay changes/additions that make the game easier (i-frame spamming). This is probably my favorite series of video games and I welcome the change but I realize it's not going to go back like it was when I was a teen playing Unite or 3U. Anyways, great review! Really enjoyed this video.
@WH40KHero2 жыл бұрын
I dont think the styles were too crazy. For most weapons the styles were essentially sidegrades, changes to the movesets offset by things like the removal of certain combopieces that you had to play arround (with some exceptions, like Valor HBG and maybe Valor LS, the latter one though requiring a good ammount of knowledge to use it to its fullest potential). The Hunter Arts however were perfectly implemented imho, since you had to work to get access to them (Absolute Arts nonwithstanding), unlike Clutch Claw and Wirebugs where you only have to wait to get them back, or have unlimited uses off the bat. Essentially the difference between Finishers/Ultimates and Cooldowns, and the finishers work far better in a game like Monster Hunter. But in the end even with Arts and Styles you still weren't as mobile or fast as you are now in Rise. In Gen and GenU you still have to commit to your attacks, there is no easy option to get out of a badly placed move of your own. With the addition of Rises extreme mobility this is no longer the case. Which saddens me, since the deliberate pace of the old gen combat system was the soul of Monster Hunter and truly a breath of fresh air in a world where most action games favour a hack n slash aproach.
@okamimemos17162 жыл бұрын
Thanks to you I've been playing frontier recently, loved the history series and really interesting to see your thoughts on sunbreak :)
@kamilion12 жыл бұрын
so evade distance does affect the sks dodge, good to know.
@mangodude26632 жыл бұрын
For the Auto wall run, its actually very fun for me while using Heavy Weapon/Charge (Mainly Greatsword) feel like im playing Ariel GS again XD
@Kimikazilad2 жыл бұрын
My biggest hope for sunbreak is for capcom to make it even crazier from new update to update. And since the frontier devs are very much involved with sunbreak that may very well happen 😏
@twilighttiger23682 жыл бұрын
They should bring some of the Frontier-exclusive monsters and weapon types into the main series.
@Imasquidx2 жыл бұрын
@@twilighttiger2368 would kill for a balanced reintroduction of magnet spikes
@notimeforcreativenamesjust30342 жыл бұрын
@@Imasquidx FUCK BALANCE I WANT MAGNET SPIKES
@twindragons45902 жыл бұрын
Frontier was that online one only released in Japan right? How many exclusive weapon types did it have in total? Coming from someone who knows next to nothing about that game…
@Imasquidx2 жыл бұрын
@@twindragons4590 two. tonfas and magnet spikes
@MrCraftingchannel2 жыл бұрын
I think percieving this game as you describe in the end of the video really is the best way to go about it. It's what makes me love rise and GU, they are games in which the point is just being ABSURDLY over the top. Buuuuuut I do hope the next gen of MH games goes back to something more akin to old school MH in terms of being a little more grounded, because the over the top nature of gen 5 and GU is like dessert in my opinion, it's great, but I think we've had too big of a dosage in the last few years and now it's time to go back to the "main course" if you will
@christianyoung73282 жыл бұрын
Fantastic review. Do you know if the game adds a high rank village option and a master rank guild option like in the older series, or is the village and guild both just master rank?
@SuperRADLemon2 жыл бұрын
Only master rank hub
@Megaman.ExE7 Жыл бұрын
14:12 This helps for solo content and I'll explain why: Puppet Spiders. Although they are sort of a "hidden" endemic life, some maps do allow you to sniff 'em out, and that gives you extra optimal damage when setup with the Ruby Wirebug. It's a little scrubby, but some of those endgame hunts go by a lot smoother when you're soloing them. This is all from my personal experience and I'm not the best but I'm also not one to cart unless I'm stunned
@inuarma6762 жыл бұрын
This was a great review !. but i hate it because it made me impatient 10/10
@coopeachu2 жыл бұрын
“Monster hunter games aren’t as hard as they used to be” >plays long sword
@joshuagreenough19542 жыл бұрын
I can't believe you cut away before the Espinas Sacred Sheathe attack on the tail LMAO. Amazing vid Rad, keep it up chief!
@SuperRADLemon2 жыл бұрын
I missed :(
@crisscore1572 жыл бұрын
in the demo there was an option to turn off wall running without wirebugs mid-fight
@guardian44522 жыл бұрын
All i got from this review is that we come vergil when using the long sword and as a big dmc fan that is well worth the money alone
@BavidBarcia2 жыл бұрын
Wait does this mean you finally beat GU?
@SuperRADLemon2 жыл бұрын
not yet
@simonshura91442 жыл бұрын
That MHGU is superior obviously
@ren24532 жыл бұрын
Man Espinas rocked my world, that was the biggest challenge for me yet
@Bradford80082 жыл бұрын
Thanks superDAD!!
@statesminds2 жыл бұрын
Later in Rise I feel they presented some good challenges but there was no point t since no rewards to build a set for or decorations/talisman drops. So I feel if Sunbreak can just give us a reason to hunt in the end game and then release challenging, purposeful hunts in updates as well I will be satisfied. It looks awesome and I can't wait for midnight tonight if it drops then est
@fangkc2 жыл бұрын
I would love to see advance hunts that drops you in random locations without the map, I think that would bring back some of the old school hunting challenge and actual hunting experience instead of just boss fights.
@sawyercolvin72042 жыл бұрын
Those were more frustrating than anything though. Its just run around the area til you find it
@fangkc2 жыл бұрын
@@sawyercolvin7204 I have played with random veteran hunters whom were clearly a lot more experienced than I am, when those random drop mission starts they knew exactly where to go. I think there’s a set of 2-3 spots where the target monster would spawn. And these old hunters can traverse those old maps without the actual map. I think it would work well with Rise as wire bugs would make it easier to traverse the seamless maps much easier than the old load per area maps.
@sawyercolvin72042 жыл бұрын
@@fangkc I mean yeah thats how i was back in 3u and 4u. Just check the 3 areas where things usually spawn. I just don’t think it added much to the game. I do think the map could be reworked to make it feel more like hunting but im not sure how it could be done
@GioGrimaldi2 жыл бұрын
Any1 know what the reason is why they did not implement layered weps?
@Desgax2 жыл бұрын
Really hoping they add some super tough endgame monster fights like they did in iceborne. Alatreon and Fatalis were some of my favorite fights and I fought them over and over a bunch just for the thrill.
@LordWallace2 жыл бұрын
The follower quests thing actually sounds so cool. It's reminiscent of God Eater 3 or Code Vein but usually I would elect to solo everything in those games since the AI partner(s) completely trivialize the game. Hopefully the Rise variant is more balanced since it is a really cool idea for worldbuilding, immersion and multiplayer experience for people w no MH friends that don't care to play with randoms either.
@sisterpastor71922 жыл бұрын
so far it seems pretty balanced.
@crownedoasis29232 жыл бұрын
@@sisterpastor7192 Yeah
@chadderbug75872 жыл бұрын
I must ask: Is our Poogie back?
@SuperRADLemon2 жыл бұрын
Haven't seen him :(
@Sedeerah2 жыл бұрын
@@SuperRADLemon TruecrimeRAD
@ominousmecha5002 жыл бұрын
I really love the update to the wall running system
@sunbreh90752 жыл бұрын
Lavasioth and Hypnocatrice have been worked on for a while and were planed for both main series and frontier but released first in frontier so techincally Espinas is still the first frontier monster to make it to the main line :D Also holy shit, Shagura is so much fun to fight!
@makootithebionicman36122 жыл бұрын
I am pleased to hear they have been updating monsters to keep in line with our higher mobility. with all the new mechanics that we seem to just breeze through I feel like there is never enough time or permanence for the monsters themselves to naturalize and those you just shit on things like with GU and styles. I like they they are trying things too but my main issue with this like with a game like Pokemon that also does this is that I would like them to pick a Gimmick and stick with it then start building around it. maybe I am asking too much? idk. also most of the weapon buffs seem cool, that aerial dive with lance looks fun.
@dvvble2 жыл бұрын
For those wondering, yes you can turn off wall running during combat.
@chillstrife2 жыл бұрын
damn.... so no layered weapons for me :/ but everything else sounds great, cant wait to finally play this
@ChaosXeloc2 жыл бұрын
Long-time fan of the MH series, but only just discovered your channel recently. I waited until I was into the post-game of Sunbreak to check out your review so I could form my own opinion, but it's reassuring to hear such a similar perspective on everything. I don't really go out of my way to use endemic life, but it was definitely interesting to hear them compared to the slinger and claw from Iceborne. I also, by chance, have been using the LS a lot so far into the expansion, and I really love that Sacred Sheathe, to the point that my playstyle now revolves entirely around it, so I don't use the skill swap ever, really. It seems like a feature that will be much more useful for other weapon types as I explore them later, but the amount of armor skills and bonuses directed at using it frequently is a little intimidating, as though I'm not playing as intended. Biggest gameplay issues I have with Rise/Sunbreak would be: 1) Wyvern Riding just breaks the pace of the fight when I really don't want to engage with it. I didn't know about the options for it, so thank you for pointing it out 2) Apex monsters are just gone and, although I don't miss the rampages, it feels like they utterly wasted such an easy inclusion 3) Difficulty. YMMV, but I used my same high-rank armor for most of Master Rank and never felt very pressed to upgrade until the Master versions were available for my pieces. 4) HR/MR points are not counted until you reach your current cap quest and complete it. It seems as though MR does start to tally in the background *after* you beat the main story of Sunbreak, but this is still beyond irritating, as I feel like I'm being rushed to finish the story instead of taking my time with sidequests and building armor slowly through the tiers aaaand 5) "Meta" dominance and overall combat flow seems to be changing a lot in a direction I'm not liking. Counters are available on basically every single weapon, so 100% damage skills is still the obvious choice. It feels like tremor res, earplugs, and other defensive/utility skills are next to useless these days. Not to mention that playing with other people feels like reading a wiki or reddit thread, as a lot of the people I interact with seem to know the "best" this and that, and tend to optimize into cookie cutter BIS instead of just being ourselves. This all started with World, but Rise/Sunbreak has reinforced it EDIT: 6) Spiribirds. I knew I forgot one in my initial write-up. These things are counter-intuitive to me. They're a fun way to incentivize exploring the map for a while, but after a few hundred hunts, they've become straight up tedious busy-work that I still have to do every single time
@justinsaunders1102 жыл бұрын
Difficultly wise I’m genuinely curious were you not getting one shot. Almost done with sunbreak I’m using sub par master rank gear (mostly because I’m stubborn) and I’m still within two shot range throughout the hunt I just don’t see how high rank gear can cut it without you just avoiding every attack(which is a possibility I don’t presume to know your skill level) Edit: though rereading you do use spirit birds which would definitely help but im still stubborn and will remain within two shot territory because it’s fun.