What Lies Beyond the Fake Sky in Genshin Impact? Monsters...

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Moosashi

Moosashi

Жыл бұрын

The skies of Teyvat are fake...or so Scaramouche and Dottore tell us. Let's fly up and have a look ourselves! I mean, what could POSSIBLY go wrong...?
Interested in more odd happenings? Take a look at how enemies can vanish into thin air right in front of you! • Creating Phantom Enemi...
Follow on Twitter for sneak peeks and strange finds: / moosashiden
Resources used:
- Genshin Impact OST, in order of appearance, "A Wicked Plot," "Cozy Leisure Time (Wangshu Daytime)," "Spring in Clouds," "Legend of Redemption," "Humming Amidst Rocks," "Faint Tracks," "An Interesting Labour," "Hazy Light," "Knights of Favonius," "Adeptus' Retirement," "Rainbow at Summit," "Village Surrounded by Green"
#genshinimpact #genshin #heizou #nilou #glitches

Пікірлер: 525
@VictorianGhost7
@VictorianGhost7 Жыл бұрын
I can see why Scaramouche was so traumatized by what he saw in that quest, now…
@Pixelat1on
@Pixelat1on Жыл бұрын
this was the real thing he witnessed…
@Dazaibestopersonaje
@Dazaibestopersonaje Жыл бұрын
Indeed. I think thats why my mom left me
@VictorianGhost7
@VictorianGhost7 Жыл бұрын
@@Dazaibestopersonaje My friend, in the politest way possible, she left you before that. This is a case of the Fatui screwing you over.
@xxriellixx978yt3
@xxriellixx978yt3 2 ай бұрын
What quest?
@themagical1516
@themagical1516 Жыл бұрын
The amount of patience you have to wait for them to ascend and descend 😭
@clintonxs4173
@clintonxs4173 Жыл бұрын
For descend you can easily teleport back
@keasy6410
@keasy6410 Жыл бұрын
@@clintonxs4173 ... but he simply fell, not teleported
@clintonxs4173
@clintonxs4173 Жыл бұрын
@@keasy6410 I had to finish the video to find out why he didn't teleport
@yesno1085
@yesno1085 Жыл бұрын
All those dailies
@xdsmile5359
@xdsmile5359 Жыл бұрын
Omg one does not simply walk through the false sky it is folly-Boromir irl
@FiloPinoyColada_0412
@FiloPinoyColada_0412 Жыл бұрын
Dear Lord, Ayaka’s forehead went from a Tic-Tac-Toe Board to an entire Skyscraper
@flurocrest
@flurocrest Жыл бұрын
LMAOOO
@miragedraws
@miragedraws Жыл бұрын
8:45
@amer2142
@amer2142 Жыл бұрын
@ryan24287 he's right tho 🙂
@PIXELORBIT1
@PIXELORBIT1 9 ай бұрын
​@@ryan24287she's mine!
@Froggycolouring
@Froggycolouring 6 ай бұрын
And xiangling Jean too(jean is worse though)
@cocopops1950
@cocopops1950 Жыл бұрын
Now I see why a celestial nail is dropped on those who get too close to the truth
@helper_bot
@helper_bot Жыл бұрын
still ironic though since they're the ones closer to the floating point imperfections lol
@Jevjevjevj
@Jevjevjevj Жыл бұрын
The effects of forbidden knowledge are terrifying
@Bluinbrackets
@Bluinbrackets Жыл бұрын
When you got the rust, I thought you should use this for a wishing ritual
@helper_bot
@helper_bot Жыл бұрын
a 24h wishing ritual is probably the best ritual to keep me from genshin
@R.Sinnia
@R.Sinnia Жыл бұрын
@@helper_bot all that effort only to get C3 Qiqi
@_mosuki
@_mosuki Жыл бұрын
the fact that heizou was falling for ~20,5 genshin days is kinda funny to me
@forest.witches2829
@forest.witches2829 Жыл бұрын
Like that scene with Loki Indignated Heizou: I have been FALLING... for TWENTY DAYS!!
@fhaust
@fhaust Жыл бұрын
This video was terrifying and incredibly funny at the same time. Who needs horror games with Genshin ?
@ShinyPalaceBoi3978
@ShinyPalaceBoi3978 Жыл бұрын
Well I mean I don’t mind that it does sound very interested
@nguyentrung3496
@nguyentrung3496 Жыл бұрын
i guess not u
@wolfythyalphapiratewolf2015
@wolfythyalphapiratewolf2015 Жыл бұрын
I guess Heizou is a descender now huh?
@God_Bones
@God_Bones Жыл бұрын
I had a hunch that the character model would deform, due to past experiences in other games, but never, and i mean never, put my bb Heizou through such torture again.
@maryglaser9256
@maryglaser9256 Жыл бұрын
AND never talk to heizou again after you put him in this torture AGAIN
@fulgurskye
@fulgurskye Жыл бұрын
love the video, however, to measure the distance from Heizo's position to the ground, wouldn't any quest marker give the amount of distance from your current position to the quest location? Using this you could discover if the distance would increase or not. Regardless, this was very entertaining to watch.
@NotBedWays
@NotBedWays Жыл бұрын
That number would break the screen lol
@NotBedWays
@NotBedWays Жыл бұрын
Or it may go crazy
@anastasiao4036
@anastasiao4036 Жыл бұрын
Seeing the numbers in the menu, it probably would break and cause issues
@kimexostance
@kimexostance Жыл бұрын
Amazing video as always! I think you might not get the record from Teyvat Times, though. Fobm4ster actually took advantage of the temporary chasm elevators glitch back in September and went up to the sky for a long time (~5.6 million meters) before plunging at the end. The plunge alone took more than 40 hours!
@blackpepper2610
@blackpepper2610 Жыл бұрын
No
@Hlebuw3k
@Hlebuw3k Жыл бұрын
Yes
@kazuwu.
@kazuwu. Жыл бұрын
perhaps
@runelt99
@runelt99 Жыл бұрын
Maybe
@neenoodle
@neenoodle Жыл бұрын
Sure
@martyshrekster
@martyshrekster Жыл бұрын
Assuming Heizou was falling at terminal velocity, he would have traveled about 1650km. Almost in low-Earth orbit.
@piolit06
@piolit06 Жыл бұрын
I find the minimap interesting when up in the sky. It almost looks like water in a container over the map with how the border are moving.
@Hlebuw3k
@Hlebuw3k Жыл бұрын
Would be very interesting to go very far off the map in all 3 coordinates (up, and both horizontal directions at once) but you would have to somehow find out the coordinates first. That would really mess up and distort the characters even more
@tomikun8057
@tomikun8057 Жыл бұрын
Am pretty sure the problem there is getting the speed, not coordinates, you can just assume coordinates, if you're really dedicated am pretty sure you can actually calculate where 0,0,0 is based on the time it takes if you're going slow enough since the brokenness of the characters increases with each decimal replaced with a full number
@doplop
@doplop Жыл бұрын
unfortunately this bug is patched now so we won't find this out until a new flying glitch comes around
@Hlebuw3k
@Hlebuw3k Жыл бұрын
@@tomikun8057 0, 0 is either in the middle of liyue because quest markers keep glitching to there, or middle of mondstadt because the interactive map coordinates are 0, 0 at mondstadt. There is no practical way to "calculate" it, the precision of the characters breaking is too little (especially if the speed will be slightly different each time), and also, knowing where the 0, 0 coordinate is is not even a problem, it does not matter. You need to know the direction of each coordinal axis instead, because if you just go perpendicular to one of them you cant get the maximum distortion effect, you need to go at a 45 degrees angle from all of them. Additionally, as you saw in the video, speed is not a problem because we can just leave the game open for a few days or even weeks.
@killergamingcoc6578
@killergamingcoc6578 Жыл бұрын
You can use cheat engine.i did over a year ago and got banned.don remember the cords.dragonspine was like 900 y
@fridayimpact
@fridayimpact Жыл бұрын
@@doplop all that's patched is the glitched interaction between idle animation and diving/elevators wink wink nudge nudge
@KazeMemaryu
@KazeMemaryu Жыл бұрын
As you mentioned, there is a "zero coordinate" from which all placement calculations are derived. As for the specifics of the glitching visuals, I'd presume it's actor-attached assets. These are things that are often or dynamically changed or adjusted, so to save on resources swapping out entire polygon meshes, certain parts are attached to the model as separate "pieces". This boils down mostly to faces, as the face textures are switched frequently as part of character expressions. The artifact icons are in the same boat, as their position is aligned along the character model at a certain height. Now, just like you noted, when the coordinates get too high in numerical value, the engine (or hardware) will struggle to accurately calculate position relations in real time. As a result, the textures and sprites... shift back and forth as the engine attempts to update their relative position. As for the "objects" mentioned, those are effects, which are generated through 2D spritesheets, among other means. But these spritesheets can be very weirdly sorted, and so, the pieces of the effect are misaligned, and result in these often block-y glitch visuals. A very easy comparison would be map glitches in Super Mario World, though the cause is different, it's a very similar idea. Generally speaking, it's fair to assume that the game has no map limit, as that would need to be put in the game, but since nobody would ever realistically reach such heights, it would be a waste of resources to keep track a "max coordinate" and your distance to it.
@RaidenShogun..
@RaidenShogun.. Жыл бұрын
Thank you for explaining!
@gloriousbastard3319
@gloriousbastard3319 Жыл бұрын
Thank you for this comment. Makes this nightmare fuel less weird to look at
@DrakeDoe
@DrakeDoe 5 ай бұрын
It's kind of mind-boggling no one's called you out on this. The reason the characters are freaking has to do a floating point number. Basically it's a rounding error. Floating points are relatively accurate up to some point. Floating point math is silly and I'm not going to attempt to explain it in the comments section. But basically what's happening is that the alignment of the models and the textures only have so many digits of accuracy and this case, because it's on unity, It's likely seven digits of accuracy. Well you did mention the origin point. It has nothing to do with computational power. It has everything to do with accuracy.
@KazeMemaryu
@KazeMemaryu 5 ай бұрын
@@DrakeDoe Then my assumption was way off, my bad.
@DrakeDoe
@DrakeDoe 5 ай бұрын
@@KazeMemaryu I mean all things considered it's a relatively educated guess
@argonautnana6054
@argonautnana6054 Жыл бұрын
Although those distorted faces will certainly haunt my sleep for a good amount of time, this was such a fun and amazing video to watch. I thoroughly enjoyed it, no matter how traumatizing those faces were.
@tasnimahmed8554
@tasnimahmed8554 Жыл бұрын
As nightmare inducing as this video was, this was hilarious to watch 🤣
@ararnob9372
@ararnob9372 Жыл бұрын
You could turn on the navigation to a quest nearby and see the distance. Would've been interesting 🤔
@ranggaraar
@ranggaraar Жыл бұрын
never feel so scared seeing genshin glitches until i saw this hutao face glitch, the sound making it more horrific
@tafhimulhossain
@tafhimulhossain Жыл бұрын
It's really funny how every other character looks like an eldritch monster but zhongli somehow manages to look funny
@ambivert_ed
@ambivert_ed Жыл бұрын
my sleep paralysis demon cosplaying as genshin characters be like:
@maninanikittycat4238
@maninanikittycat4238 Жыл бұрын
Theory: the sky is a literal skybox
@vans2548
@vans2548 Жыл бұрын
RIP Moosashi's storage drive(s). o7 Truly out here putting the Ad Astra in Ad Astra Abyssosque.
@zuriel4783
@zuriel4783 Жыл бұрын
Why would his storage drives be RIP?
@lovewave7889
@lovewave7889 Жыл бұрын
it’s midnight and i’m laughing my ass off 😭😭
@robdotgif
@robdotgif Жыл бұрын
Ah limited floating point precision my old friend. I can explain it easily if anyone is interested. Computers have a limited amount of numbers they can hold in memory, at the same time they can also use integers for more precise calculations. But when reaching the higher numbers the integer dot has less spaces to go around. And therefore they get rounded Basically its the diference between 456.7789069 and 999999456.7 The upper one simply has more space to play around with details while the lower one is very constrained. Fun fact some games such as outer wilds prevent this from happening by moving the world around the player holding you at 0;0;0 at all times
@blackpepper2610
@blackpepper2610 Жыл бұрын
No
@pforpotatoe1980
@pforpotatoe1980 Жыл бұрын
@@blackpepper2610 What do you mean No?.
@Celesthea
@Celesthea Жыл бұрын
@@pforpotatoe1980 They just say no on comments
@Celesthea
@Celesthea Жыл бұрын
Also very cool that you used Outer wilds as an example! One of my favorite games that I've played.
@angeldude101
@angeldude101 Жыл бұрын
I've declared IEEE floating point as my arch nemesis, but I don't blame it for precision errors. Those are an unavoidable consequence of trying to store infinite information in a finite space.
@EritoKaio
@EritoKaio Жыл бұрын
I have to deal with floating point precision issues so often with 3D rendering space shots or even a ground shot with a real planet/moon visible in the sky, most programs are just not capable of handling such large scenes. I have to sometimes shrink the whole scene to half size or even less to make it work.
@tsundude4320
@tsundude4320 Жыл бұрын
Why can't scaramouche tell us now? Why doesn't nahida ask how traveler knew how scaramouche tried to erase himself? 🤔
@betadv
@betadv Жыл бұрын
Nahida knows that traveller isn't from Teyvat and that Irminsul cannot affect him.
@Rosey767
@Rosey767 Жыл бұрын
I'm terrified wth did i just watch man it was all funny, weird, and terrifying at the same time
@dottoresbeuautifullwife
@dottoresbeuautifullwife Жыл бұрын
i used this glitch to walk to inazuma on my alt account and the storm barrier just didnt exist because i was so high above, i think that is very interesting because they gave the barrier a height limit xD
@catghost_
@catghost_ Жыл бұрын
Your dedication to do all these experiments are insane
@asterpw
@asterpw Жыл бұрын
You can find the exact position of the character by clicking the feedback button in the paimon menu and checking the URL text for the position data. You can see the numbers there but it's more clear if you do a URL decode of the text. If you are increasing altitude at constant speed eventually that speed would not be large enough to jump up from one floating point value to the next consecutive value and you stop gaining altitude. You might not be able to fall from that height if the fall speed is too slow.
@fridayimpact
@fridayimpact Жыл бұрын
What platform were you talking about? Does it still work for you?
@mell4168
@mell4168 Жыл бұрын
Welp this was terrifying
@31r1n
@31r1n Жыл бұрын
this was very interesting to watch! i do wish you’d show more characters and how they looked, especially sucrose since i was curious on how she’d be affected. but besides that, it’s a great video! :)
@BNuts
@BNuts Жыл бұрын
I could hear Josh from LGIO saying "hold please" as the experiment began. Moosashi went pretty far, but not as far as Josh would've gone. Maybe a collab to see exactly what would break the game?
@Ollivious
@Ollivious Жыл бұрын
YES OML
@VVesteria
@VVesteria Жыл бұрын
WE NEED THAT COLLAB. Also josh got sponsored by Genshin before
@TheRealMelphire
@TheRealMelphire Жыл бұрын
Now this is the true “playing Genshin at 3 a.m.”
@mybeaniebooz9601
@mybeaniebooz9601 Жыл бұрын
Thank you so much for resparking my childhood fascination with game glitches
@harixsia
@harixsia Жыл бұрын
"The sky is the limit" So that was a lie.
@fallensnow8859
@fallensnow8859 Жыл бұрын
After rereading the manga I found that inside the gate of celestial in the center we see a strange object which I suspect is a heart or brain of a god because of vine like parts. Which surprised vanessa, we see reaction of fear but she quickly tried to calm and left a part of (what I suspect) her soul as falcon to watch over mondstadt. So my theory is that gods are sacrificing something to continue to running teyvat. Meaning teyvat is just a farm for gods. They are using the living beings of teyvat as a form of life force farm to allow them to be immortal and not be corroded by time. Meaning those who have visions have more energy or life force meaning they are just better feed animals for when they die, will grant more for the gods. Since those with visions live longer and have more meaningful life. The sky is just dorm for the gods to watch their farm which is why the sky is fake.
@JEREMAIAHJONES
@JEREMAIAHJONES Жыл бұрын
This sounds like something that would be in the actual game canonly.
@theGamrPersonGuy
@theGamrPersonGuy Жыл бұрын
Ah yes, floating point precision errors, a classic
@theonlysaneonehere9438
@theonlysaneonehere9438 Жыл бұрын
Love the video!! I like the point you made on the (0, 0, 0) thing because I think it’s losing accuracy because it’s hitting the Maximum value of whatever program(s) Genshin runs on (Python, Java (gag), C++, etc.). So I believe the limbs of the models are loaded into the game relative to that origin point (so the head is x amount of pixels above the torso) and when the coords hit the max num it freaks out. I have a pretty basic understanding of Python and an even basic-er understanding of Java so I might be wrong but hey!!
@ThePandafriend
@ThePandafriend Жыл бұрын
It's C#.
@AlexBalez
@AlexBalez Жыл бұрын
The player's position is a floating point number. Floating point numbers are split into three parts: a sign bit (positive/negative), an exponent, and a mantissa. When you get too far from the origin, the exponent becomes large, and the mantissa can only represent so many values, leading to the distance between the resulting floating point number having large gaps in between each value. The effect becomes more easy to visualize on certain idle animations, in particular Raiden and Mona. It's vaguely like a grid where the grid lines end up being moved further and further apart (not in actuality though, that's an oversimplification). Floating point numbers are better at representing very small values (closer to zero), as the smaller exponent leads to the difference between the resulting values between each number being so small that they aren't noticeable graphically.
@BlackStartx
@BlackStartx Жыл бұрын
@@ThePandafriend I think it's more accurate to say C++ since Genshin has the IL2CPP backend~ But yeah, same thinghie in the end :3 ❤️
@moa_marshmallow
@moa_marshmallow Жыл бұрын
Death Stare Xingqiu has gotten more allies since the post to break the SKY
@xdoorx
@xdoorx Жыл бұрын
my condolences to your computer. rest in peace
@hetchelletomikko-n3929
@hetchelletomikko-n3929 Жыл бұрын
More interesting things happen higher. At the 32-bit integer limit, other models suffer and edges start becoming blur. Halfway to the double-precision limit, colors start to die off, and hard limit is ~100K off the double-precision limit. But then at that point past somewhere, your coordinates become NaN. This also applies with x,z coordinates. Warp and distortion becomes more crazy when your (x, y, z) coordinates are large too. If you meddle with Genshin's ping, the negative y-values will show stuff too: > below -500 or so, with the no-fog glitch, you can see the land above you segment into large grids. > below that, the land will eventually become flat. > skybox will change from (whatever weather it was) to the default.
@115advitiya
@115advitiya Жыл бұрын
I can only imagine the amount of space this recording took and the time it took to render. Your pc must be stacked
@thwartificer
@thwartificer Жыл бұрын
Good video! But I think you could've also tracked distance to a custom waypoint while ascending. Oh well, we'll have to wait for a new glitch
@johnsyrup7323
@johnsyrup7323 Жыл бұрын
Seeing the character's appearance morph unexpectedly reminds me of the anime Made In Abyss where the curse inside the abyss can alter a person's body completely (or even death) if they try to ascend out of it. ...Perhaps this could be a subtle hint to a possibility that everyone in Teyvat is unknowingly trapped inside something else. Of course, it could also just be me going over my head with this but hey, all we can do at the moment is speculate until the answers are revealed.
@_aster_
@_aster_ Жыл бұрын
the character models reminded me of snap mode from yandere simulator for some reason great video! i always enjoy seeing you break the game because i don't have the time or energy to try for myself lol
@maryglaser9256
@maryglaser9256 Жыл бұрын
“If i cant have you,Then no one can.”
@SonnyFRST
@SonnyFRST Жыл бұрын
Seems the Teyvat Space program is going well. Celestia can't do shit to stop it.
@gatex33d74
@gatex33d74 Жыл бұрын
I love floating point truncation, is my favorite thing in all of gaming
@cherryisms
@cherryisms Жыл бұрын
that was so scary 😭😭😭😭😭 extremely fascinating, though! thanks for the vid ^^
@rileywatt2895
@rileywatt2895 Жыл бұрын
Love the videos and streams ,they are so fun (and silly sometimes), and i can’t wait to see the next traveler-san video when it releases!
@lastnamefirstname8655
@lastnamefirstname8655 Жыл бұрын
scary heights beyond mortal reach.
@bangtanssera
@bangtanssera Жыл бұрын
In Heizou we trust to find the truth of this world
@Yeneney
@Yeneney Жыл бұрын
thank you so much for this video, i would love to hear more about floating point precision! in general if you ever had some more technical stuff about genshin or games in general that would be super cool i think :D
@thefifthelement69
@thefifthelement69 Жыл бұрын
This has absolutely been your funniest video yet! I could not hold in my laughter at the Lisa part-
@klondikegardens6570
@klondikegardens6570 Жыл бұрын
the effects of the null zone looks so interesting on the character models! the shaking of f the flat textures is actually pretty cool!
@lastnamefirstname8655
@lastnamefirstname8655 Жыл бұрын
amazing detective work, moosashi. thank you.
@Bennen12
@Bennen12 Жыл бұрын
Hey there, Moosashi :) Great video, it was really interesting to see what would happen if you were to break the sky barrier. Just a quick request: Could you perhaps make a short video, where you open your wind glider in time and see what happens if you actually pass through Celestia, please? Because in your "Finally reaching Celestia" video, you came very close, but didn't actually pass through the model :)
@mr.c9586
@mr.c9586 Жыл бұрын
Imagine being Moosashi's editor (if he has one) and you get the video file for this, it would have to be about 60 hours long (taking into account preperation, looking at the character and weapons archive aswell as both rises and falls) without knowing what the video was supposed to be about. If I was them, I would probably start crying.
@Squashua2727
@Squashua2727 Жыл бұрын
Fascinating. You're my favorite Genshin content creator by far.
@sunkitti8944
@sunkitti8944 Жыл бұрын
Lmao lisa’s face!
@werenb3628
@werenb3628 Жыл бұрын
You don't even know how much i love your videos
@werenb3628
@werenb3628 Жыл бұрын
@@archie0001 It's just a heart, wdym..?
@MK0DarkSpartan853
@MK0DarkSpartan853 Жыл бұрын
And what if when they say "The sky of Teyvat are fake" is because you are in a simulation and you got to the peak when you start to stagger, yet depending of the time, the program starts to add more 'distance' when you fall, after too much time, the program is overloading, creating this glitches which to us doesn't seem too out of the ordinary yet, if they try to, they would feel a ton of pain, most if not all of them passing out and falling down. There are no stars, just an infinite, looping skybox with no end or eventual point.
@themagical1516
@themagical1516 Жыл бұрын
I was desperately waiting for Your video 😭😭
@Snaccubus99
@Snaccubus99 Жыл бұрын
5:42 MADE IN HEAVEN!
@Jnw_nyy
@Jnw_nyy Жыл бұрын
I love how the "I pulled a qiqi" song is playing as he descends TT
@catherinerul5896
@catherinerul5896 Жыл бұрын
Heizou's face on 2:40 is so funny to me for some reason I can'ttt 😂😭 he looks like he's seen some sh*t..... such a painstaking work, Moosashi! love your channel 🥹🫰🏼
@maryglaser9256
@maryglaser9256 Жыл бұрын
he saw yae’s tails
@behemoth1164
@behemoth1164 Жыл бұрын
This is how our main character was a star thruout a glazzing sky
@svd355
@svd355 Жыл бұрын
I'm thoroughly enjoyed your videos. Very wholesome and bizarre.
@christinewu7143
@christinewu7143 Жыл бұрын
Damnnn! I love these experimental videos! 😁
@chcolate_chip3020
@chcolate_chip3020 Жыл бұрын
Imagine doing this as some sort of wishing ritual
@epicfail7874
@epicfail7874 Жыл бұрын
5:41 Made in Heaven be like
@abelingaw5070
@abelingaw5070 Жыл бұрын
Funny that the game doesn't have anything to hinder characters from going too high (boundary of sort) whether the player uses a glitch or a cheat. In other games like Wildlands, you can only go as high as 1 mile (give or take) above ground, and no matter what you do, you won't get past that altitude.
@BanalRas
@BanalRas Жыл бұрын
Wanderer: The skies are lie Heizou: Ho boi, do I have a story to tell you
@maryglaser9256
@maryglaser9256 Жыл бұрын
he sure does
@rivenrime
@rivenrime Жыл бұрын
Man alive, it was insane!
@whotao2540
@whotao2540 Жыл бұрын
you could watch the whole shrek movie while heizou was descending
@ashnscar21
@ashnscar21 Жыл бұрын
Heizou after this video: *"I'VE BEEN FALLING FOR 30 MINUTES (8HRS)"*
@themagical1516
@themagical1516 Жыл бұрын
This was your craziest experiment so far xD
@animesquish4314
@animesquish4314 Жыл бұрын
Maybe they're all living in a "Matrix-like" virtual reality.
@volcarona8401
@volcarona8401 Жыл бұрын
There is one oddity I've observed from all of this. First time. You ascended for 10h. You fell for just about 1.5 h. Second time. You ascended for 36 h. By right, if the ascending speed was constant, you should have called for 3.6 times as long, which would be 5.4 h. Meanwhile, you actually fell for 8.2 h, which is another factor of 1.5 Which means your ascension speed accelerated, either at a certain point abruptly, or over time continuously. And a factor of 1.5 is pretty significant in such a case. Any idea of how that's happening? Maybe the lowered accuracy of the FLOPs even influenced the ascension speed who knows.
@Moosashi
@Moosashi Жыл бұрын
The launch speed at the beginning of each test was different. It's much faster in the second test.
@thekoala4260
@thekoala4260 Жыл бұрын
12:16 Lyrics: I pulled a qiqi, I pulled a qiqi, I pulled a qiqi. I'm not feeling, very good. I pulled a qiqi, lost fifty-fifty, at eighty pity. And now im out, of primogems.
@BanjoGate
@BanjoGate Жыл бұрын
With how long the game stays up between updates (what isnt it like 2 months?), how far would you be able to fly to, in order to make it to the ground before the servers go offline? Had you tried to do this near an objective marker, so that you would be able to see exactly how far up you go?
@Botejara121
@Botejara121 Жыл бұрын
the character models going nuts really reminded me of Doki Doki Literature Club, someone must have added Monika to the game
@hensku.3000
@hensku.3000 Жыл бұрын
Wow, the patience you have to have for this!
@jomerruego9147
@jomerruego9147 Жыл бұрын
The amount of work put into this is...
@Youmu_Konpaku_
@Youmu_Konpaku_ Жыл бұрын
Mad respects for your recording software and storage, with that said another game that comes to mind with the float point precision location thing is Subnautica At some point after going away from the Dead zone things will start shaking and glitching out
@aishi_ishasha
@aishi_ishasha Жыл бұрын
I just surprised you managed to record ALL OF THAT WORK:") I mean...it's more than 8 hourssss
@evans3636
@evans3636 Жыл бұрын
8:55 This was... an interesting coincidence with the music... ...I'm not getting any sleep tonight am I?
@Cofejelly
@Cofejelly Жыл бұрын
I guess Im gonna have nightmares now 😔
@chio6433
@chio6433 5 ай бұрын
omg that uncanny valley 😂 hope i'll be able to sleep tonight. also your poor computer, i wonder what crazy numbers it had to go up to while counting those heights, and for that long time too. thanks, super interesting!
@saphrina3895
@saphrina3895 Жыл бұрын
I can smell another genshin creepypasta brewing. Great video!
@AnshulPlays
@AnshulPlays Жыл бұрын
Video came out at the perfect time just when I'm about to eat🥰
@user-mk2gg5rx8n
@user-mk2gg5rx8n Жыл бұрын
From my experimations of NPC launching up me in the sky, I determined that terminal velocity is 30 m/s. Because at such height lag is inevitable, I can only say the height on high end and it's 888720 m or 888.72 km. That means that Heizou reached Exosphere (With lower boundary being either 500 km or 700 km according to different sources). No wonder he would look like that!
@nataliag8469
@nataliag8469 Жыл бұрын
This is why you are my favorite content creator 😭
@kitamibu
@kitamibu Жыл бұрын
I can never unsee this...
@dr-weeb
@dr-weeb Жыл бұрын
That may be pretty long, but here I go, hope you'll read it For me, looks like a fake sky is a result of Teyvat being bubble universe, and Irminsul only confirms this theory. There is a phenomenon in honkai, known as "sea of quanta", which is a higher dimensional complex space, serving as a literal junkyard for destroyed worlds, making anything entering it decay into pure information overtime. Every world lost in battle against honkai ends up there, but according to the story, there is also another way, Previous Era Einstein transported whole Mu continent to the quantum sea in a desperate attempt of saving it from the Herrscher's synthetic black hole. Even though she managed to do it, their now bubble-universe-continent was already contaminated with excessive honkai energy, therefore leading to gruesome deaths of all the inhabitants and entrustment of leftovers to the machines for supervising. But the interesting thing is that their world was intact even after tens of thousands years, thanks to the Ether Anchor. Its also a higher dimensional structure, but originating from Imaginary Space, and capable of holding together bubble universes even in the rough environment of quantum sea, also serving as matrix, containing all the information about objects and living things inside. Due to this ability, anchors are also capable of redacting any of existing information in it (excluding outsiders who weren't present in the moment of anchoring). Also, all Honkai-related phenomenas scale from technological advancements of present civilisations, hence leading to the theory that Teyvat already lost in the war against honkai (or was transported there manually), and Celestia is trying to protect its people from luring honkai to their already falling apart world, even using the Ether Anchor (projected as Irminsul in physical world), thus not allowing them to see outside the "sky" and reach the borders of their bubble, spreading tales about "dark sea"
@jam6079
@jam6079 Жыл бұрын
I'm watching this at my unis library and I'm in the quiet area and i'm trying very hard to not audibly laugh when seeing those character models
@agosricci3217
@agosricci3217 Жыл бұрын
this was such a creepy experiment lol
@WIzzardark
@WIzzardark Жыл бұрын
This is the most epic video I have ever seen. it all started with the words - "sky is a lie" neighing)
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