🔔 More stuff @ elementza.com SPECIAL OFFER! Use code KZfaq for 20% off on any training! 0:00 Concept Breakdown 9:05 Mask Version 1 16:40 Mask Version 2 25:20 Head Cover 28:20 Shoulder Pattern 32:44 Mask Version 3
Пікірлер: 50
@Elementza4 ай бұрын
So yeah... new stuff incoming :) Today we´ll kick it off with Mortal Kombat inspired design style, with a lot of interesting topics to talk about. This is just a short demonstration of the process to get the quick forms out. After those are done we can then spend additional time to polish/finetune the designs depending on the time available to us. In the next video we´ll discuss the importance of Support Loops where we slowly deconstruct the whole workflow. -mario
@Toprak15524 ай бұрын
Are this new stuff going to be KZfaq videos or a new course? Or an update to the previous courses?
@Elementza4 ай бұрын
@@Toprak1552 Yes KZfaq only
@rzodgaming89324 ай бұрын
It's good to be back on hard surface tutorials :))
@bidibuzz76964 ай бұрын
You help me so much during my studies ! Your tutorials and tips are still very important now that i'm a junior ! Happy to see you back ! Insane stuff as always ! :D Thank you !
@RevizionArts4 ай бұрын
Waited for you to come back! Finally eye pleasing stuff again! Still thinking your topo tuts are best out there.
@SaM-tl5nz4 ай бұрын
This tutorial is pure gold. Thanks for sharing your knowledge with us ❤️❤️
@sridharan51724 ай бұрын
Miss u elementzzzz... long time no more videos 😶
@imleozx28084 ай бұрын
very happy to see you back
@shreyaskhambhayata77154 ай бұрын
Good to see you're back on youtube!
@ThomasColin3D4 ай бұрын
Pretty cool work!
@Inferno5354 ай бұрын
you have the best Courses for hard surface! btw are you also doing some Textures/ Uv mapping? Courses (or part of) its always amazing to see new Courses from you! cant wait to see what will come next!
@Elementza4 ай бұрын
Hey thanks a lot! Yeah UV mapping we did cover in Maya classes and here on YT in into to maya series. As for texturing, not really... there are some other topics that are on the schedule though including new training formats. :)
@purplelight29474 ай бұрын
So cool and calming) great work!
@howitworks1014 ай бұрын
im happy to see you back again brother.
@Mystical_3D4 ай бұрын
Mario is back!! ❤
@user-uf3tr9yh9c4 ай бұрын
Hard surface Legend is back
@ChaosWolfNinja4 ай бұрын
Mario is BACK! Nnnnnice! Super tutorial!
@khalilboss28554 ай бұрын
Welcome back Lets goooo
@SaM-tl5nz4 ай бұрын
Hell yeah !! 🔥
@alfiebones75514 ай бұрын
Epic!!
@toaolisi7614 ай бұрын
Back from consulting with the Elder Gods I see.
@christianlee14234 ай бұрын
please do more organic hard surface stuff, i think scifi helmets is the hardest types to model due to the blend of organic shape / head anatomy / and hard surface combined together.
@papputhounaujam41064 ай бұрын
magic topo comeback
@alekseynedovesov770Ай бұрын
osm!
@therocinante93004 ай бұрын
Hey Mario, absolutely beautiful work. I was wondering, would you consider making an updated video with how you set up your viewport, colors, edges, lighting and shading settings? Your videos are such an amazing source for learning, and your workflow is a real art by itself.
@Elementza4 ай бұрын
Hey thanks! Its no problem but the older UI and hotkey video is still valid. I just copy the same references into a newer versions as they release
@therocinante93004 ай бұрын
@@Elementza oh nice to know! I'll give another look into that, then. Thank you!
@jimmyvuwАй бұрын
23:12 How did you modify the `Use Default Material`? There's definitely some nice reflection like Phong or Blinn, not like a Lambert to me at all
@lilarthanis4 ай бұрын
Thanks for video, Mario! I`m glad to see you again. p.s. how to change default polygon color like you? Thanks!
@Elementza4 ай бұрын
There is a video on my channel UI and Hotkeys where we cover this topic :)
@lilarthanis4 ай бұрын
@@Elementza Gratefull! I`ll check it out!)
@3D_belayet4 ай бұрын
Where have you been for so long?
@SaM-tl5nz4 ай бұрын
Hey mario I just noticed how is the material visible in the viewport. (When i apply the stamdard surface and increase the metalness up to 1 it becomes completely black, but yours is working just fine). Is there any setting i need to change or is this just a bug in maya ?
@Elementza4 ай бұрын
Probably you´ll need to increase the spec roughness value if its set to 0
@SaM-tl5nz4 ай бұрын
@@Elementza Thanks for replying Just found the solution you are using Maya's standard surface which is compatible with the maya viewport whereas I was using the Arnold's ai standard surface the metalness of the Arnold ai standard only updates in the render view because of the lights. The Arnold's metalness can only be seen by creating a skydome or any other light and then pressing number 7 on the keyboard 😄
@user-cl5mj3rl3e4 ай бұрын
Don't he need to fix triangles and topology after cuts on masks? What if there be needed to do chamfer or bevel?
@Elementza4 ай бұрын
You could, but its not necessary in this case since geo is dense enough. We'll cover this more in detail in following videos. For now you can find more on the workflow here kzfaq.info/get/bejne/lbKmaLNiuZq6eWg.htmlsi=h_YopEjsg-vVnDXu
@agooodolecoder4 ай бұрын
I would really love to know how to use your clean modelling technique to create trees, rocks, etc for environments IF IT MAKES SENSE of course ;) a nice subd model is easy to detail in zbrush...
@Elementza4 ай бұрын
Yes it makes sense no worries... but in that case you would actually just make it all in zbrush and use zremesher to get cleaner geo. You would not use this type of workflow in that situation. Hope this helps :)
@agooodolecoder4 ай бұрын
Yes it does, thank you@@Elementza
@abregadoatseri49744 ай бұрын
Can i follow this steps and do it in c4d? Or itll be much different?
@Elementza4 ай бұрын
If you know the basic modeling tools yes should be no problem to follow
@zk49294 ай бұрын
Brother as a Maya user am I missing out by not jumping on Blender bandwagon for modeling?
@Elementza4 ай бұрын
I mean the art or the results matter more that software of your choice. Which one brings you there faster or in workflow that makes sense to you is all that counts.
@chrismiless83004 ай бұрын
No more c4d tutorial ???
@Elementza4 ай бұрын
No sorry, but all we cover in Maya, will apply to C4D as well
@ganeshanvekar50094 ай бұрын
More c4d.
@wahmarco37504 ай бұрын
Hey Mario I realized that I wasn't in your discord server already I tried to messaged u on discord but u seems to like blocked me or something if so any reason that I would like to know pls thx u very much
@Elementza4 ай бұрын
Hey... we typicaly don't block anyone (unless in case of serious spam) but feel free to send an email to support via the website. Not much can be done from youtube alone :) Cheers